Super addicting Casual game, Robetrotter!
If you like simple games, definetely check out Robetrotter. https://ldjam.com/events/ludum-dare/47/robetrotter

If you like simple games, definetely check out Robetrotter. https://ldjam.com/events/ludum-dare/47/robetrotter


For any fans of 1-bit art style, consider trying out my compo entry Hudson: https://ldjam.com/events/ludum-dare/47/hudson
I had a lot of fun making it, though I wish I could have put more features in within the 48 hour limit.
I hope you enjoy!
We did a quick patch since the save files could get you stuck in a different kind of loop... The one no one enjoys.
We fixed it and a couple of other minor things. Play Broodmother now :D!
Lay eggs avoid death and score a nice big high score. Post your highscores as screenshot in the comments and show us what you got ;)

https://ldjam.com/events/ludum-dare/47/broodmother
Feeling like everything is pointless? Don't know what to do with your life anymore? Sitting at home, searching for something to play just to kill time? Well, we can at least help you with one of those things. Why not wreck a bunch of cars in our roundabout racing-brawler.
https://ldjam.com/events/ludum-dare/47/roundabout-rowdy


So, 2 days already passed since the game was uploaded, but the conclusions are still not final.
Thank you, Ludum Dare 47, for showing me that I STILL want to be a game music composer/sound designer. It's hard, but this is what I love.
And yes, I definitely need to get into the sound implementation, haha.
I've made small game soundtrack (4 tracks) in 2 days, and it still doesn't make me wanna puke, haha (kiddin')
So... Here is the entire soundtrack of HONK II. Please, enjoy:
https://soundcloud.com/sava_t/sets/honk-ii-ost
Hey, this ludum dare was my first ever game jam, I made a game about playing the same level with different charcetrs called reincarnation, I want some feedback and constructive critisism, so I am asking you to play my game and give me some feedback. Thx a lot to everyone who plays my game. Link: https://ldjam.com/events/ludum-dare/47/reincarnation
Did you ever try to escape from a wormhole?
It's simple, you just need to fix a little thing here, water a plant there and... AAAAAAH! Not again!
Well, maybe you need be quick.

Come save me from this loop in The Same Odyssey in Space.

I see that a lot of people like our game for visual. So I would like to share with LD community a small but very easy hint on how to avoid a lot of time spent on the topic.

So that is the hint:
Simple as that. Let's go with details? So how it was working in our case. At the very beginning of the first day after brainstorming about the theme I was sitting and sketching around to find out the root direction for the game style. Here is the result I got in the middle of the first day - Sketch
Looks not so impressive, but actually, it was enough to create a core mechanic and think about levels. We were doing that almost till the middle of the third day when we started to think about how to decorate them. It turns out to be not so hard to do since we have everything in prefabs (preset objects with some code attached to it). We also decided to add some wall decorations to make levels more visually interesting. So there is a level without decorations, with and with randomized decorations

I created 17 variations of the wall block (on the image it is a dark section on the wall), 9 vertical blocks, 5 small boxes, 5 big boxes, and 3 cryo-chamber types. I didn't count what time did it take, but not a lot. That's all give us a lot of visual richness effect. At the same time placing them was pretty easy and was done by my mate, since we don't need all variations to place them everywhere.
I checked a lot of games on LD47 and surprisingly spotted that people are not using this pretty simple technique to enrich their levels. So hope you like this small tip and found it useful.
You can check how it is working in our game for this LD: https://ldjam.com/events/ludum-dare/47/cycloop

https://ldjam.com/events/ludum-dare/47/tum-tum-an-unexpected-diet
Well here it is, our submission to the game-jam! First participating for us, that was quite a challenge but we're happy about it even tho the result's not necessarily perfect. I made the programming, my girl made the art and level design, so that's some nice complementarity we had!
We are telling the story of Tum-Tum, a big cat calling for a shaman to help feel better abut his weight. To do so, Tum-Tum will have to catch mice in the house, over and over. To make things trickier, your moves are recorded every time you play, and displayed as "ghosts" of yourself. Don't touch them for you'll lose.
Just catch the mice, and help Tum-Tum feeling better! 🐱
Hi forum, recently we updated our game
CHANGELOG : - Fix bug with pause - A litlle bit fixed collisions (not 100%) - Added html5 version - Added music and some sfx - Fixed bug with non-solid border on the level
Pls try new update and rate game if u like it) https://ldjam.com/events/ludum-dare/47/loop-stuck
Apparently I need to make a post so my teammate isnt doing all the work LOL
DO YOU LIKE BUTTON FEEDBACK? DO YOU LIKE SNAILS? DO YOU LIKE RACING?
Well I have the perfect game for you that you should totally play and post your high score in the comments!

https://ldjam.com/events/ludum-dare/47/lucky-lefty-loves-loops
The answer is no, not even close. But they can create a rough prototype that the at least gives a hint at the shape of what they wanted to https://ldjam.com/events/ludum-dare/47/thousand-year-dragon

Hey! You can now try SPACED OUT in your browser! :)


I wonder what happens when there are more than ten games with the same name?
Hey everyone, recently we updated 'Dreamin' Cat'. Now it's version 1.1 :)
Changelog:

I got over the 20 votes I need for my entry, "Periphery". Now seems like a good time to talk about what worked and what needs improvement
Any more feedback is appreciated (and of course your votes 😉)!

I don't usually stream, but I usually make games. Decided to stream your games for a bit, feel free to join if you want to SEE someone playing game and get feedback.
I will play for 30 minutes and will go to sleep.
Due to me sitting on linux, I'll only be able to play web or linux builds of your games. No windows, sorry.
https://www.twitch.tv/vlandemart
Firstly, if you want to play: play it here! every rating and feedback is appreciated.
Secondly i want to shout out some other entries with a similar flavour of corporate life: Imperial Eggnog Incorporated Eat your Cereals
So when the theme got announced I was already bagelrolling with my partner and it obviously clicked. It was clear, that you had to roll bagels, maybe as a drab dayjob. Bang! Game!

I started with the alarmclock and from then on it was clear that your day was somehow timed. Ultimately you get different amount of bagels for each day, depending on your workday rating. Eg 8 bagels are 8 work hours before you collect your daily paycheck. I knew I wanted you to kind of daydream at work or something like that, so i threw in some bagel and loop facts, that felt very dystopian. Unfortunately my font choice was not the greatest and some players rightfully remarked that. I went for a resolution of 256x160 and this font to evoke a pico8 style, although i settled for a drab colour palette to underline the mood of the game. Also some players had problem with rolling the dough, as I didnt tutorialize it one bit. That was plainly an oversight on my side and I would have solved it through a workers manual that you can look at, at your worktable.
Your day is structered in different modules. Alarmclock, Breakfast, Workday and paycheck, repeat but with advancements in the story. These modules really helped me getting the game done, bc it controlled feature creep as every feature is just a small section. Originally i wanted you to have different jobs, rolling, baking, packaging and even management. Showing that its repeating and drab no wether what and you cant win capitalism. But i had to cut that due to time. In the storybits there is talk about, work from home and the political instabilities. So it was ok, to not have these career opportunities, but to get a more and more absurd situation of still working although the world goes to hell around you. On the paycheck screen you have to rate your workday which will change your wakeup time, how much youll get paid and how long you have to work. You give a 5 star rating and of course its all smileys^^

You can end the game in several ways. Either you oversleep and get fired. Cant afford any rent anymore bc you didnt make enough bagels (unrolled bagels get subtracted from your salary) or with time you get the opportunity to choose suicide. It felt bleak, but nobody complained^^ So you can either be passive or active to let the game end and break the loop. It was really hard to fight the feeling, that that would feel cheap. However, if you choose to kill yourself, you will discover that you arent human after all.
Congrats to @arthurds for the level 20 in our game Stuck In Paris.
As promised, I modeled his cute dog to put it on top of a car. Look at Pomo just chilling on the rooftop!

I think I'll never be tired of doing this so if you want to take your chance and beat the level 20, I'll reward you with your own easter egg in the game :D
If you can make it to level 20, ping me in the comments or dm me on Twitter (@ThiryAntoine) and I'll make your easter egg.
This was a stressful weekend, but so much fun! Try out our game in a web browser!
https://ldjam.com/events/ludum-dare/47/mazed-robot

After failing one of the previous LD due to not being able to manage the scope, I decided to aim to something very small, but more polished (to the limit of my poor capabilities).
However, I have the feeling I still failed in delivering a nice and polished game. The lightning is not having the feeling I envisioned and the movement is still not natural enough (more feedbacks are always welcome: https://ldjam.com/events/ludum-dare/47/loop-industries ).
What do you think about quality/quantity issue? Better trying to forge a longer gaming experience or better a shorter with more details?




Missing a good escape room in quarantine times?
Try to solve all the riddles and puzzels to escape out and stop the time paradox! :hourglassflowingsand:
Check out our entry: Looplex
Link -> https://ldjam.com/events/ludum-dare/47/this-house-looks-familiar

This won't be a classic post-mortem, because this jam everything worked for me pretty much like I wanted it to. Well, I did push the first three hours of development on a sheer stubborness, not really believing in the idea I chose. But then it clicked, and stayed that way pretty much all the time. Almost...
When I was designing puzzles, I tried to keep the player in a simple gameplay loop: get to the level, locate objectives, plot your path, execute it. I tried to gradually introduce new ideas, new ways of using the core mechanic, always leaving enough breadcrumbs for player not to fall out of the loop.

And then I thought, "what if there was another entity, that abides the same rules, but whose objective is the player?" Thats when I understood that this idea can be something more than just another puzzle platformer with a gimmick.
This entity should have been the force that breakes the loop inside player's head, making it something that the player must pay as much attention as to the gravity during the puzzles.

Unfortunatelly, jam time constraint had something to say about that. Adding such an enemy as a regular encounter would either mean much more levels, which for me was infeasible, or breaking the flow of the levels, possibly introducing too much of new elements on the level to quickly get it. So, into a trash bin we go :(
...Well, not really. I thought it was too good of an encounter to remove completely. Instead, I design one level specifically to showcase this encounter, and possibly give a taste of what the game would become if I ever continue working on it.
If you want to try out my game, and tell me how well I did on managing gameplay flow, here you go: https://ldjam.com/events/ludum-dare/47/skycrawler
Do it now in Bore Out!
https://ldjam.com/events/ludum-dare/47/boreout

You can listen to sound track of HONK II by @sava-tsurkanu on his Soundcloud

Here is our entry for the LD47: https://ldjam.com/events/ludum-dare/47/orbit-2
Thanks to everyone who has played it so far : ) and for all your awesome feedback.

ABOUT :
Overall we are decently happy with how the game turned out and that we got a playable build of the game submitted, considering we changed game ideas 48 hours into the jam, leaving us wth a day to create the entire game including all art and sound effects. If we had had more time we definitely could have made the game better and stuck to our original concept for the game. Had fun over the weekend creating the game and learning so much about game development (Learnt how to use arrays confidently, made my first own random generation system, learnt how to use the animator with multiple states with ease) . Definitely gonna participate in Ludumdare in April!
I have been very humbled to see people play and like A Night Around The Fire. It has made up for the intensity of the weekend for sure. The twitch plays have been really interesting but this dude made a whole video on it and I loved watching him work it out. Have a view and sub to this guy. I love his patter
https://youtu.be/NRQCcqXxpP4
Have a play if you fancy it https://ldjam.com/events/ludum-dare/47/a-night-around-the-fire

https://ldjam.com/events/ludum-dare/47/ouroboros-2
Try the game on web browser! https://ldjam.com/events/ludum-dare/47/the-endless-8

A mysterious figure has tasked you with an assassination. Simple enough, just one, tiny, problem. You have no clue who you have to kill. All you have is a short description of the person in question, and a magical device which makes you relive the same day 8 times. Do you have what it takes to find your target within this loop?

The Endless 8 is a game about investigation. Converse with the characters in the story to find out more about each, and everyone of them.
Maybe balance out those manic Orbital or Round about games with some Hamster wheel fun?
https://ldjam.com/events/ludum-dare/47/hammy-the-hamster
Come and loop with man’s best friends! Whales and Games will introduce you to the magnificent Woofice Chair!

Welcome to Goodboi Park! A dog haven so good that it’ll make the best friend of man bark for the park! In fact, it’s so good that it even attracts the wrong audience. I swear, those body-builders really are a pain in the tail.

But the park is not without its defenders! Hoop, Lupe and Carl are up to the challenge! And since Goodboi Park so happens to be next to an office chair disposal, they’re not without mighty chariots!
So pick a pal, get on the chair, and spin faster than a dog can chase its tail! Throw your very buff enemies for a loop!


Our team had a great time making this game happen. As we always like to do during Ludum Dare season, the game is playable in Windows/Mac/Linux and Web, so you can pretty much play it anyway! So make sure to take it for a spin! :seat:
We hope you have a romp while on this Ludum Dare rating season. Don’t forget to review all the games you can! In fact, leave us your game in the comments, and we’ll check them out in the first opportunity!
If you wanna hang out, chat or share your games, be sure to give our Discord server a visit!
That’s it for the time being! Go get your ratings! :whale::dog:

From the start of the jam we had the idea of a seed that grows, evolves into a plant and releases a seed, but this time in another place, the goal being to spread your species in a botanical survival loop kinda of way. The catch was, you are the plant and plants don't really do much, right? That doesn't convert well into gameplay wise, but we took it as a challenge. How do you make a game out of a plant?
The short answer is that we mixed rpg status elements with the concept of idle and chill games, but giving the player the choice in what kind of way they want to direct the evolution of their plants in order to better survive the world.
Well we bit more than we could chew, there were a lot of ideas and mechanics cut due time, but with every comment or critic of you that played our game, it gives us motivation to continue to improve and to not stop just here.
And I hope all you guys don't give up on your ideas and let then wither away, keep going and never stop making games. Kudos 🌱

You are stuck in your favorite arcade machine, more specifically on your favorite level. Defeat all the enemies and face the boss one more time, using elements to fight them and relocating through the grid.
If you have chance please play and rate.
https://ldjam.com/events/ludum-dare/47/loopertary
We put a lot of effort to put all these cards in the game. @spacey providing the amazing art, me and @honest-dan tried to implement all the combinations between the cards.
https://www.youtube.com/watch?v=vOqRFZuZAtI
Please give it a try! We need them feedbackses. :)
Rock Slide hit the 20 ratings milestone.

Want to challenge your logic and memory? I will love to receive your feedback, I developed with a lot of love.



* Gameplay *
This is a tiny quest for happiness you can finish in 1-2 minutes.
* Controls *
Choose an option and click on the button to progress in your adventure.
Here's the link to play the game on the web : https://ldjam.com/events/ludum-dare/47/the-ring-of-happiness
How was Ludum for you?
Were you able to finish a cool game?
Hope so. I can't wait to play your game. :)
I'm here in this post to humbly tell our story.
I will not lie, I would also like to ask you to play our game.
Last Ludum, (ludum 46) I tried to make a really cool game of turns and map, but unfortunately. Due to lack of experience, I was unable to deliver the game on time. :( In this Ludum I committed myself to deliver the game. It was a lot of effort (you know how it is). I would like to humbly ask you to play our game. And here we are playing as many games as we can, with great affection.
Without further ado, follow our humble game. I hope to have fun for some time.

(HTML 5 VERSION) https://ldjam.com/events/ludum-dare/47/stuck-in-a-christmas
Our biggest fear now is not getting 40 votes :(
Thanks for play and vote.
And, if you're one of the people who can't deliver the game. Do not worry. The next Ludum is your lucky Ludum. And the community here is really cool and we can't wait to play your game :)

All Aboard! Keep the roller coaster alive by giving your Aztec community a nice thrill, but be careful not to lose them! If you run low on fuel, just get some people flying and catch them on the way back. Hail Quetzalcoatl!

Hi, i made this mini game for a Jam. Astroboi is stuck in a dream loop while working on his space station.

Try out my game, rate it and leave yours in the comments with a short feedback :smile:

I hope you have finished your projects and had a lot of fun :smile:

See ya in the comments: https://ldjam.com/events/ludum-dare/47/out-looped :smiley:

Venture into the depths of the Compound and discover the effects of the mysterious anomaly for yourself...
Check it out at the link below! I'll be sure to check out your game and give it a rating as well! :)

https://ldjam.com/events/ludum-dare/47/vacuum-cleaner-simulator
Thank you for attention!
We are waiting you at our "LOOP LAB" laboratory!
https://ldjam.com/events/ludum-dare/47/loop-lab
I'm just curious about what people's had in their mind with their games and compare it with the final result.
Answer the question and add a link to your game, I wanna try it!
In my case, we didn't had time to implement any SFX despite I recorded and edited them all to sound cool, also we created a game with a lot of history and spent a lot of time on the ambient, but we didn't had time to focus on the gameplay haha
Check it out here if you're curious as me: https://ldjam.com/events/ludum-dare/47/ouroboros-the-cursed-hero


A new version update is here!
LINUX BUILD - Fixed cinematics don’t reproduce - Fixed huge cursor
GENERALS - Fixed a bug where time starts when you can’t move - Fixed a bug where time doesn’t stops when selected an object - Fixed a bug where time could go negative - Fixed a bug where, if time runs out, even if selected the right object, would result in a suicidal end day
Please, continue to follow the project!
Thank you so much for the support, and for those who didn't try it yet, give it a shot! Happy Spooktober to everyone!


Escape from the loop by using time-disordered doors
try it :https://ldjam.com/events/ludum-dare/47/creed
What is the official position on making updates to your game post-facto? Would I need to upload it as a new version on a new itch page considering it is HTML5?
edit: got it, going to make a separate upload
Hey guys, we're so grateful for the great response we are getting from players. If you have a few minutes, please check out our game Dolen Days where you get stuck in the loop of balancing work and personal life. If you would like, we would greatly appreciate a rating and any feedback in the comments too :)
Dolen Days can be played directly from the browser or alternatively we have downloads for windows, mac and linux.
https://ldjam.com/events/ludum-dare/47/dolen-days-working-title

LINK TO THE GAME Hi guys, I’ve had a lot of fun composing the OST of this game, some people have asked me how I did it tho. The answer is really simple. I’ve simply used Finale Notepad 2020 along with the VST Garritan Orchestra that comes with it. Surprised? Well there is a few things you can do to make your MIDI-sounds sounds better straight into Finale without going to a DAW !
1.ADD Dynamics! especially Crescendo and Decrescendo. It makes the music looks more alive!
2.ADD articulations, and by that, I mean a lot of it. As an example, my percussion and my accompaniment could have staccato or accent, sometimes both on each note when required.
3.ADD reverb. Yes, you can use plug-in straight in Finale. Adding a Reverb helps a lot to smoothen the rudeness of the MIDI sounds.
That’s all for now stay tuned! I'll try to write a blog post that will talk about the music aesthetic choice I've made concerning the game.
And if you didn’t play our game, I recommand that you give it a try!

tip To solve the puzzles more easily
You should be stuck in a loop
Three types of loops
1
2
3
Let's see if my tips help https://ldjam.com/users/yaniv/feed
Good luck to everyone
I want to play all of your games but I can't if they're only available for macOS and windows :(

Play In Browser Here: https://ldjam.com/events/ludum-dare/47/lunar-loop
A small survival management game.
A lone astronaut stuck on a space station needs to maintain various systems and survive 15 Lunar Loops until a rescue mission arrives to take them home.


Let’s Bring The Community To Twitter - We should all follow each other!
Are you developing your game further post-jam, or maybe working on something entirely different? Let's keep the conversation going even after Ludum Dare has ended!
Comment your handle and we should all follow each other on Twitter! I can’t wait to see what you make.
I’m Tom, and you can find me on Twitter here:
https://twitter.com/DeveloperTom1
https://ldjam.com/events/ludum-dare/47/aboard

https://ldjam.com/events/ludum-dare/47/aboard
I'm really sorry about posting twice in a row. I didn't think the first went through and now I don't think I can delete either.



Doot doot
We've just released a patch update that fixes problems some people had with double frog spawning... so I guess, fewer frogs now? A few physics bugs remain, but it only adds to the difficulty... go ahead and play our little frog based puzzle platformer:


I would preferentially like to rate some Compo games that have one or more of the following traits:
Playble in browser or with native Linux executable would be nice, too, but not a must. If anyone wants me to look at their game, please leave a comment :slight_smile:
Play here: https://ldjam.com/events/ludum-dare/47/clone-arena

-
Hey guys, I haven't had too much time to play games the last couple nights but I'm excited to try some this evening. Please let me a link to you game and I'll be happy to play and rate it. If you'd consider doing the same for me, I'd appreciate it!
My game Ringchaser has you using your NUMPAD (or alternate keys if you dont have a numpad) to execute different key combinations to destroy targets as you cruise inside a huge ring. Let me know what you think! All feedback is welcome.

Thanks!
LoopBots is a platformer where you race against the clock to collect resources. You should check it out!

There are three levels; here are my best times so far in each:
Stage 1 - 1:10
Stage 2 - 1:50
Stage 3 - 2:37
I challenge all you Game Jammers to beat my best times!
If you're up for the challenge, I've just uploaded a Post-Jam version (1.0.2) which adds some quality of life tweaks, notably the ability to restart a level by pressing R which is convenient for trying to get good times. Keep in mind that this is a Post-Jam build, though. There's a detailed changelog on the main page for the game.
Play the game here: https://ldjam.com/events/ludum-dare/47/loopbots
https://ldjam.com/events/ludum-dare/47/another


Check you my game loopamonium! I am in the need for feedback so I can improve my skills as I am 12 and am in the need feedback. Here is the link: https://ldjam.com/events/ludum-dare/47/loopamonium
LINK YOUR GAME IN A COMMENT DOWN BELOW. I WILL PLAY IT!!! Best wishes on post jam rating everyone!
Then check out or new cyberpunk adventure, GLASS CLEANER 2077. Based on the popular indie game VA-11 HALL-A, GLASS CLEANER tries to show a different side to bartending than what you usually see in media.
Wash your way through two action-packed set pieces, and relax with some cool tunes.
Check it out here!
https://ldjam.com/events/ludum-dare/47/glass-cleaner-2077

We fixed a few bugs that players have identified. Thanks for playing and commenting!!

Are you now working from home due to COVID-19?
Do you feel like you are Stuck in a Loop everyday eating, sleeping, zooming, while trying to fit in family time?
This game explores that monotony. Try not to let the beat stress you out. Stay calm, cool and collected and you too can maintain the perfect work/life balance!
Give it a try... https://ldjam.com/events/ludum-dare/47/dont-stress-that-beat

Ascend is a puzzle platformer where you pass through the same environment in different seasons.
https://ldjam.com/events/ludum-dare/47/ascend
Also, since some players commented that some of the puzzles were hard, I created a video walkthrough. Beware of spoilers though - play the game first!
https://www.youtube.com/watch?v=bRCgseM1b90

Sorry to the 7 people who had to suffer through those lag spikes. Apparently Unity 2020.1 generates some GPU instancing code that doesn't play nicely with certain browsers. We fixed the issue and now you can experience Loop Lock Malfunction in all it's loopy sci-fi glory with buttery smooth framerates!
Oh, and we also support Windows, OS X, and Linux as well!
Please Play & Rate Looped Chaos Here if you haven't!

Hey.
I worked on a game called Derps N Dergs and I'm here to offer some thoughts on how I approached character design. Just in case you were interested in that.
By the way, if you haven't please take a moment of your time to play our game, LINK HERE: https://ldjam.com/events/ludum-dare/47/derps-n-dergs-one-shot-to-save-the-world
It really helps us out d(o.o)b
Derps n Dergs is a somewhat of a collect-a-thon/roguelike/visual novel of sorts. You're tossed into the world and you're meant to convince characters to join your party in order to beat oncoming bosses.
Because part of the game itself is trying to meet and collect all these characters this meant that some rules had to be set in place. If you're familiar with fantasy, it usually boils down to certain classes and tropes that are easily recognizable and you can tell you're in a fantasy setting.
Rather than avoid them, our lead designer decided it'd be best if we embraced them. Because you only have so much time to have a player be engaged with your game and what the rules are, part of the design philosophy for character designs boiled down to this:
Have their class be instantly recognizable. By doing this, the player already has some idea of what the character does, what their behavior will be, and what to expect in terms of stats.
Flip assets around. Although asset flipping is seen as somewhat taboo, I was encouraged to bring some of my own personal work and/or previous ideas into the game itself. This wasn't exclusive to fictional characters either.
One only has a limited amount of time to make a prototype for LD, and by not dwelling in character design any more time than needs to, this allowed us to draw more characters. In doing so, that allowed us to add more characters into the game.
Because of this, you have a whopping amount of 16 characters to collect and around 10 bosses to defeat.
I didn't think we were gonna reach that goal, but I'm glad I was encouraged to do so by two lovely friends and team members.
Character design can seem daunting at first, and while I'm no expert at it, it's important to realize that as artists one is definitely influenced by a lot of things and that you can take from existing media and create something that is akin to your own voice.
So with that being said...

I knew I wanted to reuse this character from some of my own personal projects. She's from a webcomic called 'GIGI WANTS FOOD' (which I've only have two comics so far but i will shill it anyway: https://www.webtoons.com/en/challenge/gigi-wants-food/list?title_no=495154)
The obvious takeaway here is that I'm a closet otaku and a big fan of Trigger Animation design. Their influences seem to be on old American media, and as such, I borrowed from them as well. Lotte from LWA being the character that I borrowed those big ol' eyes from.
I like her eyes. Someone once told me if you're going to MESS up something in a drawing, don't let it be the eyes.
Although she has a name in the final prototype, I've yet to name her. Whoops.

A lot of people seem to like this character! I was unsure on their addition to the game but I'm glad people enjoy the silly bird puns (courtesy of our writers).
I can't draw bows worth a damn. So I made sure to obscure it. The more you know.
I actually based this off Monkey Punch's work. That man is a treasure to anime.
When I drew them up, I kept thinking they're non-binary.

We absolutely love Spiderverse. Peter B. Paladin is an extremely obvious reference to Peter B Parker.
Surprisingly people thought we were riffing on World of Warcraft.
I also can't draw armor but I gave it a shot. I think I did an okay job.
Seriously I had both Warhammer and World of Warcraft armors up as reference ^^;
His dialogue is a reference to some spiderverse plot points so sorry for the spoiler.
I've received some heartwarming feedback on the art, and I'm happy that people really enjoyed the art. Making video games is quite an adventure. I'll be posting some more blogs in the near future commenting on the art.
Until then, if you liked anything that you saw here, I have a twitter account here: https://twitter.com/_Kooh
Chao, Kooh
You can play my game "A game devs nightmare" on {https://ldjam.com/events/ludum-dare/47/a-game-devs-nightmare} ! Its a strategy game which will really test your mind in many ways ! all feedback is highly appreciated .
The prestigious Moscow Bear Catching Academy will tell you - Fyodor Fireovitch is no joke.
We had difficulty tuning the game difficulty: we played it so much we did not realize how hard it was! What are your tips for setting difficulty in a game jam?
We made the first boss easier so more players could reach the second level. He's still pretty badass though!

You can now play a Game devs nightmare , a strategy based puzzle game here = https://ldjam.com/events/ludum-dare/47/a-game-devs-nightmare . Be aware , it isnt the most easiest game you will come across . 
Hi! I hope you guys had fun playing our game Beyond Death. If you didn't play it yet you can do so here.
In this post I'll explain how I created some of the assets for the game. The main software used was Qubicle. It is a voxel editor available on Steam. I also used Maya to rig and animate the character.
I started out by selecting a color palette with the team to have a general direction for the feel and mood. To save time, we chose a premade color palette. The Zughy 32 Palette provided the vibrant colors we were looking for.

Having a set color palette, especially for a stylized aestethic, is the best tip I can give to ensure a consistent art direction throughout all the assets. It also ensure that you as an artist have the support of the rest of the team before jumping in the design phase.
Our little guy is an adventurer based on the classic Indiana Jones. All of his limbs were split off in Qubicle and then rigged inside Maya, making the skinning very easy and fast. I went for cartoony and snappy animations, adding to the dynamism of the color palette.
Beyond Death has 4 different game state and each state changes the overall look and feel of the environment. This feature required us to iterate the same assets 4 time. To be able to do that in 72h, we stuck to only changing the texture file. You can do that very easily in Qubicle. Once our 4 variations for each asset were made, we used a nice little feature called "add noise" to add some grittiness in our textures with one simple click. I also received help from one of our programmer @trypants for making all of the 4 variations.

To sum it up, I would say that as an artist, we need to take adventages of tools and shortcuts that are available to us. It's very tempting to get caught up in our head and creativity and do it all manually. However, by being smart, there is tons of ways we can still achieve the look we want in a fraction of the time. Finding shortcuts and efficient solutions doesn't take away from our creativty, it adds to it.
Thank you for playing our game! And congrats to everyone who worked hard all week-end. This event was amazing.

Filmed a "quick" postmortem today talking about what happened during the development of my game 'Dog Go Bark'.
https://youtu.be/QxR72qN5wmw
A sleeping mechanical body has somehow been restored to power.
It left its repair bin, wandering aimlessly through the empty cloister with mostly damaged memory. Suddenly, the broadcast rang.
Help Creed find and repair her pairs through the reverse doors.
Each time entering the reverse door, whole time of the game may "reverse".
Three different endings, five progressive levels of difficulty, one gentle AI, everything is waiting for you to explore.


Well then, I guess LD doesn't let you submit a game if you are late, even if its a Jam entry. Which does make sense, but a bit unfair considering some submissions were team efforts. As much as I feel bad about that, it was fun.
If you are interested in trying a (browser based) JS game, the idea of which I liked so much that I slaved working on it for 3 and a half days, and which is still of course just a shadow of what it should be, please give the loop a few spins and leave a review on itch page. Though I understand that incentive is low since I can't rate you game back, it actually runs on a wild procedural engine and I think it is worth giving it a try if you are into that stuff.
Available here: https://krafter.itch.io/the-word
Check out my game "The Impossible Room" if you haven't already. Had a lot of fun (and stress) getting a portal system working and designing levels. Check out my Source Code if you interested in implementation. (Unity URP)

Hi, everyone! I haven't written anything about my finished game here, so it is time to do so.
The game is available for both windows and HTML5 (Web)
https://ldjam.com/events/ludum-dare/47/loop-heart
The game is about bunny which heals broken hearts by shooting heart while moving in a loop.

Enjoy and thank you for playing!
Hi everyone!! I've some free time before bed to play a few html5 games!! send me those links!!
You can play mine if you want too! https://ldjam.com/events/ludum-dare/47/w-m-l-f
Hello, friends at Ludum Dare! Today is 8th October, the last day of Chinese National Day Holiday, so I guess it's time to post a ~~advertistment~~ feed.
This is our first time participanting a game jam and we present to you the ~~prize-awarding~~ game The Lost Forest :
(If you have other nominations, please write it in the comment)
If you have some free time to spare, you can try it and vote for us here ,I appreciate that a lot ~~so that we will improve image quality next time~~!
~~Proof, yet the same picture as itch~~


Danmakufu is a Japanese locale engine, don't panic if you can't read the documents, just run the game. The game only works in Windows. Sorry for the Chinglish & Chinese writing style you will encounter
Hello everyone!
This is my first blog post and I am excited to promote the game my team finished this weekend.
You play as Lyza, a little girl out exploring the woods, who encounters a big bad beast that she needs to outsmart and entrap in an infinite loop.

Thanks for playing :)
Hey, everyone! A reminder that Tech Valley Game Space will be live-streaming ourselves playing Ludum Dare games, starting this Saturday (October 10th), from 5 - 7 PM EST on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace. We'll be streaming again on the 17th and 24th at the same time as well.
To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17
As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.
Hope to check out your games soon!
Hey! We ported it to Web! Check it out now! https://ldjam.com/events/ludum-dare/47/time-saver


Hi, if your game has a HTML5 version, leave the link to your game's ludum dare page. I'll play
If you want to play my game😉: https://ldjam.com/events/ludum-dare/47/looped-3
My to-play list:

It's time for some serious gaming! So far my list consists of
Once I've (finally) got this list done, I'll be looking for more games!
Also fixed some boring bugs.
Try out the Ebontale patch here: https://ldjam.com/events/ludum-dare/47/ebontale


https://chrismulholland.itch.io/aboard
.
Under the conditions of the Mk5 Defuse test, you have 5 seconds to defuse a bomb! But here's the twist, the seconds repeat.

Interested? You can check the game out here: https://ldjam.com/events/ludum-dare/47/defuse-in-under-5
Hello there, ladies, gentlemen, and unicorns! As always, I will do another series of stream, playing your Ludum Dare games live, misunderstanding the instructions, and talking nonsense over it, you know the drill. 😉 If you're down with that, please submit your game via this form:
► https://forms.gle/gjMxryTk57jM2c3X6
Twitch channel: https://twitch.tv/pixelprophecy
YouTube stream archive: https://youtube.com/c/phil-motionvideo
Thanks to everyone who has rated our game, we now have 20+ ratings! Roller Riches is an incremental game where your goal is to build a roller coaster that coaxes poor suckers (your guests) out of their money.

If you're interested and haven't given it a try yet, please check it out here! Post your game, and I'll check it out!