I've been meaning to do Ludum Dare for a while now but haven't been able to. Now my schedule is pretty clear and I think I'll be able to participate in the compo (or jam, if I want).
I used to use a custom-built C engine but right now I don't have such a thing up and running. Luckily, however, I've become quite fond of Godot recently, and so I'll be using it for the competition (likely with a 2D game, but we'll see).
Other tools I could end up using include:
- Aseprite
- GIMP
- Krita
- Blender
- Beepbox
- LMMS
- BFXR
- Audacity
I've also recently been playing a much wider set of games, as I recently got a Switch. There are a few games I might try to base my entry off of a little bit, including Celeste, Enter the Gungeon, and Opus Magnum.
I also might try some new things with regards to asset creation. I usually do pixel art, but I might try hand-drawn (well, hand-drawn in Krita) animation. I also might try recording sound effects instead of doing them with BFXR (even though I don't have any professional audio recording equipement).
As far as themes go, I don't like a whole lot of them. I honestly can't even pick a favorite as none of them really stand out to me. Colonization and prisoner both leave a lot of space politically and thematically, and it would be interesting (and perhaps very revealing...) to see how the community acts on them.
Probably the best themes in the game-oriented category are "One rule" and "Side effects" as those leave a lot of interpretations both inside and outside of specific game mechanics. I don't think I prefer one over the other though.
Anyways, good luck to everybody. See ya for the competition. :v: