LD21 August 19–22, 2011

Hey Everyone

Just decided that I’d join this year after watching this site for the past few years..

I have few ideas in mind but nothing solid yet.

Just sharing a segment of code that I will be using to complete this game.

2d camera from the following website.

http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/

I will also be using a lighting engine that I wrote a while back utalising various tutorials around the web.

http://www.filedropper.com/lightingengine

Technologies:

XNA 3.1,

PHOTOSHOP,

Visual studio.

Yay Escape!

So, i signed on to do a doom clone – i was hoping for escape, because now I can make a system of rising lava to act as a timer for getting out of each level. My game idea is pretty simple:

1) level is full of monsters which shoot or charge you
2) you must find keys to unlock doors. Expect ambushes.
3) When you get to the final switch, you must flick it to open the door
4) The lava starts to rise!
5) GTFO before you burn and die.

I plan to have 3 enemies:

1) Lava Monster – throws lava at you.
2) Sniper – static, hides behind cover, can only be hit when he is about to shoot you.
3) Flying Moustache – is a moustache which flies. Obviously.

I’m hoping I can make enough levels – I’m thinking it will be easier to do a few large levels than many small ones.

Who likes this plan? Any suggestions? I’ve already started.

Time to ESCAPE into my mind…

I think I’ll go with something semi-obvious: Escaping from a prison-like building.

I’m thinking this will end up being a puzzle game.

That’s it for now.

Tags: escape, puzzle

So far so good.

42 minutes in and I have this. I have no ideas, just this: This is going quite well.

Tags: concept

Idea!

It all just hit me. Complex game design… I’ll figure out platforming mechanics later.

I know how it ends and it begins, so that’s good enough for me. 😀

Esc. Possibly my game.

Yeah, so that’s all I’ve come up with, well, its gonna be computer related, you will see!

 

 

A man with a plan!

I’ve figured out what I want to make.

I was inspired by the Shadowrun tabletop RPG, the Singularity compo game from years ago ( http://www.emhsoft.com/singularity/ ), and my desire to do this in a text console.

The player will be an AI on the run, losing pursuers as it travels across the ubiquitously networked world, breaking from node to node and getting stronger.

UI will be centered around a faux-command-line shell interface, somewhat of an Uplink-style.

I’ll be doing it in Python with WConio or Curses, depending on how I feel about compatibility.

Wish me luck!

Comments

Shigor
20. Aug 2011 · 00:51 UTC
Heh, good luck, I was thinking about the same thing for few minutes :)

Jammin': Run Run Robot

I agreed to do the jam for Ludum Dare #21 with a couple coworkers, and after hashing out multiple gameplay ideas we arrived at something that sounds like it’ll be pretty doable and fun.  While I usually program in these kinds of things, I’m probably doing mostly art and design for this contest in the interest of time/teamliness.

Good luck, everyone.  It’s really fun to see all the work that’s happening now.

 

‘Escape’ – Now with 100% more bunnies.

Alright. Quick post before I get down to all the ‘hard work’. The theme has been live now for… what, 45 minutes? In that time, I have created… this.

As you can see, it’s a bunny. And a fox. And a… I don’t know, horse, or something. Let’s say horse.

The game is called “It’s A Bunny Story, Actually…” and centers around a genetically altered bunny, trying to escape from a scientific research laboratory, while being pursued by the various monstrous experiments of said laboratory (hence the red horse). It’s a platformer. Of course it’s a platformer.

I’m HOPING to get quite extravagant with this, and put in some… dun dun DUUUUN… voice acting. I know. Bold, isn’t it? We’ll see, anyway. Here I go…

So escape is it? Well…

Can’t say I like this theme much, I even considered escaping from the Ludum Dare, but I’ve done what I promised myself and went out into the sleeping city, walked for a while and tried to force my brain to think out something really fabulous… I failed :)

Had  a few ideas and ditched them immediately since everyone will think out about these, had few more interesting, but there’s no way I’d be able to do that in about 30 hours I’ll have… Then I had a really stupid idea about escape themed interactive fiction which I’ll keep if everything else fails. Currently using another stupid idea as a motivator for coding something resembling an engine – I was hoping I’ll get some idea for simple point and click logical game which I could put together quite quickly, but since no interesting idea of that type came to my brain, let’s see how fast I can code some 2d gameplay with c# and openTK (next time I should really prepare myself more :)

Anyway, best of luck for all you one man army crazies like myself and much fun for jammers.

Concept: Dungeon Escape

I am going to aim for a multiplayer game in this LD, using the player.io AS3 API to handle all the nasty issues of connecting, hosting, etc. It will be very straightforward, based on the “Deathrun” maps you see in some FPS games:

The first player to join is the dungeon master. Subsequent players are “runners.” The runners try to escape the dungeon by reaching the exit, and the first one to succeed becomes the new DM.

The dungeon master tries to defeat the runners by moving around various traps in the level. The DM has limited(recharging) energy to move the traps. I am planning to implement these traps:

  • 4-way gun turret
  • Hidden land mine
  • Sticky patch(slows)
  • Bullet reflector
It will be a very low-fi game. I’ll try to have all the art done tonight, then tomorrow the game gets implemented, leaving the last bits of time for any additional stuff.

My ideas so far!

Okay, guys. Here is what I’m hoping to make within the next 47 and a half hours!

The game is going to play out like adventure (remember that old Atari game? Good times.)

You are in an underground-ish castle. I don’t know why, you don’t know why, but you are.  You are at the very bottom, and you must escape (see how the theme fits there?) This will be done by going through and completing each floor. There will be (planned) 105 floors. But there will be four different game modes:  Easy, intermediate, and expert.

Easy will be 15 floors long, and the floors will have easy things and such.

Intermediate will be 30 floors long, and the floors will have the easy floor things, as well as unique intermediate elements.

Expert will probably be the hardest, having a total of 70 floors, and will include all of the previous elements, plus more (possibly.)

And last but not least, there will be endless, which will obviously include all of the elements above for an endless number of rooms.

There will be different weapons and items that you can equip to the left, middle, and right mouse buttons. There will be real time combat using these weapons and possibly items, although I am horrible at AI so combat probably won’t be that great.

Now this obviously sounds like a whole lot to make in 48 hours, and I probably won’t finish everything I wanted, but I can hopfully finish the main engine and then finish the game at a later date.

This is a great theme and I’m liking it so far, good luck everybody else!

Comments

anthroacoustic
20. Aug 2011 · 01:02 UTC
Hey,

I just experimented with making a game like this and it took a lot longer than I thought. You might consider keeping it to 1 difficulty and 4 or 5 floors so you don’t get overwhelmed. Good luck!

Escape: Play Mechanic (woohoo!)

Hey everyone,

So before the dare  started I knew I would be doing a “choose your own adventure” game, because that’s about all I can program at this point 😛

However, I wanted to use the theme to inspire a twist on the play mechanic.

Here’s what I have.

The player will be given a scenario where they have a limited amount of time to escape.

At first, they only have one option.

By pressing ‘z’ to ‘look’ for a few seconds the player will find more options.

Some options will make things worse, some better, some will grant items, some will kill the player, and some will allow the player to escape.

The player will have to go through 5 – 10 such scenarios to win the game.

So that’s it. It’s modest so far, but I hope to develop it into something that is fun to play!

Thanks guys, so far the community has been really helpful and supportive which is making this a lot of fun!

 

Forming an Idea.

All I can say is “Keyword” 😉

Tags: Keyword

Map Engine and Stuff… 11:11…

Hm. Took an hour and eight minutes to get this far. Not good news. D:.

Oh well, I’m tired, and I’m off to bed.

Just updating my progress:

Generally I fear inconsistencies with color… So far it’s all checking out fine though!

That’s Processing, at the left, and Paint.Net in the background.

 

Simple, premade map editing software turns out to be a photoshop tool! I highly suggest using stuff like this to make content go faster for non visual design IDEs.

 

Storing EVERYTHING in there? I don’t think so… Like player starting position… Luckily the math isn’t so hard, just pick a point on the image and multiply by 16….

I’ll make sure not to spoil much for the game so that anyone looking through when rating for “community” won’t have the game itself ruined for them.

 

Good luck everyone, and good night.

Servers must be super taxed… Oh well, it’ll be better by tomorrow!

The One-Hour Milestone!

One hour into LD21, and I’ve achieved the following:

  • Game Concept
  • Setup Livestreaming
  • Basic Storyline
  • Concept Art
  • Camera Follows Player w/o Moving World

In short… I’m feeling good 😀 Hope your first hour has been as rad as mine!

krangGAMES LD21: First Concept Promo Image

krangGAMES LD21: First Concept Promo Image

If you want, feel free to come watch me Livestream too: www.livestream.com/kranggames

<3 krangGAMES

Ninja Game

This is my current idea for a game. You play as a ninja. Your trying to escape some building or something. There are people trying to stop you. You throw shuriken at them. And each level is timed.

 

That is all.

Initial Brainstorming Done

From LD21

The kids are really getting into it, and drew up a lot of Escape ideas tonight.  I also had a cool idea that I really liked.  Is it too crazy to enter both the normal compo and the jam as well? :)

Most likely the game will be programmed in Python with Pygame.

My livestream:  https://github.com/creiht/ld21   😉

Comments

20. Aug 2011 · 01:23 UTC
MASK OF TIME?!?! The paper plate is a good touch.
creiht
20. Aug 2011 · 02:17 UTC
Hah! Thanks. My 3 year old made the “Mask of Time” one. I’m not sure exactly what he was drawing, but insisted strongly that it should be called that.

Design done.

Got the general design down and a bit of concept art for the intro/menu screen done.

Time for a snack!