Ludum Dare 37 December 9–12, 2016

Foxbyte’s got progress!

Partly saying we’re in, partly saying we’ve actually got a mechanic done!

We’re Foxbyte games (Plug: @FoxByteGames on twitter), we’ve just gotten set up this year and are working on our first game, but we’ve taken a weekends break to compete in the Jam!

 

Doing a kind of puzzley stealthy board gamey type thing where you have to dodge enemies (and if we get time, players) to survive by hiding in the shadows and changing time… or just using some good old fashioned ACME style traps. Oh and it’s in a room.

moving

Actual mechanics

And adding rigidbodies because… well that.

 

 

 

 

 

The game is on a good way : let’s have some sleep!

We’re currently pretty happy with the way our game is evolving. The graphics are going well (btw having 3 graphists may be a bit too much in my personal opinion) and we will soon be able to focus on much minor details and on music and UI! For Tim, the programmer, his place holder prototype is working well, and most of the programmation is done! Now it’s principally tweaking and integration of all the art we’ve done so far!

So as the developpement is doing pretty good, we allow ourself a good night of rest to be able to continue tomorrow! And tomorrow, we will send more gif and image of what the game looks like!

gifdemo

The one who steal me 1 hour

Spent one complete hour design him : trying things, deleting things, replacing things, redeleting things…

I’m not 100% satisfied with it, but I think he looks ok and he will do the trick. Here is the time stealer :

View post on imgur.com

Comments

TerraCottaFrog
11. Dec 2016 · 01:30 UTC
1 hour is nothing

My progress after 16 hours of pure work: https://embed.gyazo.com/2e830114acd45b150bf3461d0daeea78.gif

(Couldn’t upload the GIF here because it weighs too much);

DOOMTANK

Untitled

Sleep is skiped, progress is made

This is starting to look like a game! =D

ss0

ss1

I wasn’t very inspired by the theme at first.

But now I’m pretty happy with where this is going.

Mabe I should sleep… Naaaaah.

Comments

11. Dec 2016 · 01:01 UTC
Oooooh so prettty :O 😀

Still Jamming

Drinking coffee and cleaning code.

Sloppy code? Binary saves the day!

binary_code_doors

 

Good First Day!

It’s 2am now and I’m about to go to bed but before that I just want write this little re-cap of our first development day!

Woke up at around 7am and got up around 8am, my teammate and I drafted and decided on an idea relatively quickly.
The basic concept is that you are stuck in a room that’s being attacked by enemies and you’re only defense is a little Droid.
Each enemy comes in a different color and the objective is to from inside the room press buttons so that your droid fires the right shot at the enemies

This is my first time working with an actual artist so the game looks way prettier than any of my previous entries;
Here’s some screenshots of the game in it’s current state.

Skärmklipp Skärmklipp2 Skärmklipp4

I’m really pleased with the look of the game, I just hope the gameplay can deliver atleast somewhat of a enjoyable experience!

Comments

11. Dec 2016 · 01:29 UTC
Hey this is pretty!! Where is the link?

First screenshot!

“I’m scared of the creature that roams my hallway at night..”

creatureatnight

Room almost complete thanks to @noisyghost!

Now it’s time for more coffee. (:

Comments

Vickasaurus
11. Dec 2016 · 01:30 UTC
👌👌👌👌👌👌👌👌👌👌

Time for sleep, with a scary TODO list

So Day 1 complete.

I’m pretty happy with progress – I’ve got minor interactions sorted out and have my scene and audio set up.

Tomorrow, I’m going to start by looking at the second “part” – a map and a gui for sending commands. Probably going to start with a bit of art and move on to the logic afterwards.

Then, I’ll look into displaying the game state information on a second “map”, but leave this as a GUI element.

 

Gotta work out how to transfer from WASD/mouselook to clicking buttons on screen in Unity for all this…

 

Night all, may your caffeine sustain you through the night.

Becky.

They only talk to her because she looks like a total pico-8 filled circle rendering.

No one understands those Ludum Dare guys anyway.

So there’s… this.

I’ll sleep now, but basically, the main todo part … is “figure out how to make a game out of this.”  One that… you know, uses the theme, uses the things you can’t see in the status bar (you haven’t picked them up yet) and the loads of different types of people that can tell you all about the girl’s posterior.

Yes I just spent a tad too much time with a rather annoying bug with the text formatting.  And yes, that is my default text. Other people do “Hello World.”

First day…or well..night finished!

Aaaaand it lasted….3 hours 17 minutes and 50 seconds….. point 88!

 

Basically all i did was mess around with sprites so next day all I’ll have to do is the coding/audio part!

 

I will first make it very simple and if possible add more stuff depending on how i manage with time and making this game!

 

But…alright…it’s 3:22AM where i live (Estonia haha!) so i better get some sleep now!

 

And yes, best art you’ve ever seen, I’m amazing at art, i know!

 

picyyyyy

Updates on Updates!

So I decided I was going to play around with some of the space I have on my personal website by uploading the game to my website. I then decided it would be really cool to add an update feature to the game, which automatically searches for an update from my website when the game is being played.

Here is a very basic title screen showing the updater in action, and yes, if you click ‘OK’ it will automatically download the new update!

Update Screen

Update Screen in action!

As you can all see from the screen the current version of the game is in the bottom left corner of the screen and the update is the next version number up. I need to make some tweaks later for lets say multiple patches etc but for the time being this works perfectly!

So all in all its been a very productive day and I am happy with the point I am at. So I think after basically working on it for at least 20 hours I am going to get a good nights sleep and get on with the finishing touches tomorrow.

P.S.

Limitless Softworks is the name of my dev team, even though I am a solo developer currently!

Hope everyone is having a great time and are making good progress with your games! I cant wait to see all the finished products and with that I bid you all a very good night!

Happy Making!

Roughly 24 hours into LD37…

I think I’m finished with the programming. Moving onto art now.

Looking at the theme, I immediately thought of gameplay inside a confined space like a food truck or an RV. After thinking for a few hours, this is what I got: a nasi lemak truck hawker simulator. Why nasi lemak? Because I’m Malaysian, and I love those nasi lemak that come with side dishes sold by the roadsides. Used to buy those almost every morning. Also, I figured that this idea might be unique because it’s focused on a particular culture.

I figure the art part might be hell, though. 1 sprite for each component in the nasi lemak, and there are 10 of them (well, plus rice, but I figure that rice is a little hard to put into numbers, so I put rice out, but I still need to draw rice).

For those unfamiliar with nasi lemak, it’s rice cooked in coconut milk (plus ginger and screwpine leaves for better taste), with sambal (sauce made from dried chilli peppers, tomatoes, shrimp paste, onions & garlic, sometimes mixed with fried anchovies), fried anchovies (dried), hard-boiled eggs, roasted peanuts & sliced cucumbers. That’s the traditional one. At some stalls, you can add more stuff, like fried chicken, vegetable stew, cockle sambal or fried egg. What you can add depends on the hawker.

Nasi Lemak in Progress

Progress Report

24 Hours into the Ludum Dare. Sadly I lack the equipment for a Demo of my game…. but nonetheless, I have half of an achievement system (they’re there but you can’t do any YET), functional enemies, full Gamepad Support, switchable at the beginning of the game (for PS3 Controller, it MAY work for others but I have no way of knowing), a fully controllable character, working lives and health, and saved settings. I still have to do Sound Effects, Music, some enemies/miniboss (working on it now)/big bad boss, and an Endless Mode as well as improve the art a bit. And there goes my Progress, tiime to press on!

Random Hotel Names!

I Made a Random Hotel Name Generator:

remote smile resort
summer arc retreat
summer cliff hotel
spring shark resort
enchanting gulf retreat
winter pond tower
regal delight hotel
enchanting tornado resort
winter mountain resort
pleasant delight tower
globetrotter mountain resort
regal park tower
pleasant arc tower
autumn gulf tower
masterpiece dreams hotel
enchanting dreams hotel
spring view resort
diamond courtyard hotel
happy blizzard hotel
winter view hotel
globetrotter courtyard resort
ivory lake retreat
terracotta dome hotel
pleasant courtyard hotel
oriental pond resort
gold beverage resort
terracotta tornado tower
autumn tornado hotel
winter lake retreat
bronze courtyard retreat

 

Yes its bad

 

no i dont care