LD22 December 16–19, 2011

Warm Up – Narration

Day 2 of my warm up for LD #22. After getting ‘Narration’ as my random theme, I decided to produce a very simple puzzle game where the player had to follow a narrator’s instructions.

Since Day 1, the plot has changed into colouring the ball correctly to go through the right exit. By rolling over colour tiles, the ball becomes coloured by the square. Colours can be combined to produce intermediate hues.

Screenshot 3

Red + Yellow = ?

As you can see the basic game play is finished. My main criticism is that the narrator is currently text across the top of the screen and this needs to become audio. Hopefully I’ll get time to complete this, but since this is a warm up I’m happy with progress.

Tags: warm-up

I’m in.

My fist time in LD… let´s see what i am able to finish.

Tools:

  • XNA/C#
  • GIMP

Good luck everyone

PS: i have a doubt about the code allowed… is this “personal code library” allowed??

http://dl.dropbox.com/u/48689605/Enviroment.cc (for c++ text editor)

http://dl.dropbox.com/u/48689605/Enviroment.cs (for c# text editor)

http://dl.dropbox.com/u/48689605/Enviroment.txt (for any text editor)

if they are allowed they will be part of my “Tools”.

Comments

SunnyCode
11. Dec 2011 · 19:41 UTC
maybe ill use Step Seq. for music… if its permited

Quick question…

Can we use existing libraries like SFML?

Comments

vampire2948
11. Dec 2011 · 17:35 UTC
Rule 4 of the competition would seem to say ‘yes’.
GreaseMonkey
12. Dec 2011 · 01:26 UTC
As someone who’s done at least one, my response for this question is “duh”.

I’m in.

I claimed I would be in last LD, but I didn’t accomplish anything. This time, I have sworn to myself (as well as a few others) that I am going to come out of this with something. I am going to start off alone and in the Dare, but if my programming buddy decides he wants in we’ll move into the Jam.

I’m going to be using C# and XNA, probably doing graphics in Gimp/Photoshop, and using SFXR for sound (if I make it that far!).

I WILL have something submitted by the Dare deadline or the Jam deadline, one way or another. It may not be what I’m hoping for, but either way, this is my kick-in-the-butt.

Good luck to everyone, can’t wait to see what we all are able to come up with!

Let’s do this

Never done LD before, so giving it a go this time. Since my usual working environment is Flash/AS3 with Flixel, I think I’ll be sticking with that.

Having trouble deciding how to vote on the candidate themes. They all sound like an interesting challenge, so maybe I’ll leave the voting to others.

Good luck all, and looking forward to the compo!

How to Win: The Tools

Here’s how I’m going to win:

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop 4.0

Graphics: Photoshop CS5.5

Sound: sfxr and Audacity

Music: FL Studio 10

Timelapse: Chronolapse

Here I go!

Tags: as3, FL Studio, flashdevelop, flashpunk, im in, intro, photoshop, sfxr, tools, win, winner

Comments

AirRider3
11. Dec 2011 · 18:12 UTC
By the way, your Twitter account isn’t that one, right now.

LD22 – I’m in!

I’m a fulltime Flash developer, but never had the time/motivation to create a completed game. My wife is going back home for the holidays and I have nothing better to do than to finally participate in Ludum Dare after all these years.

I just participated in the first round of voting and need to do some warm-up this week.

Tools:
Flash Builder for code.
Flash Authoring Tool + Photoshop /w Wacom for graphics and animation.
Reason for sound.

I’m in!

Last time was my first LD. My project was way too big for a 48h compo, so I’ll be trying something smaller this time. Good luck everyone!

Warmup – Kittenswarm ready to play

Here it is:

Kittenswarm

It’s quite interesting how the swarm algorithm behaves. It’s totally deterministic about the kittens’ movement. But the starting positions and movement are random which gives fully unpredictable results for swarm behaviour.

This could probably become a full game with nicer graphics, sound and more levels. So far it was a great warmup for the next weekend.

Grab that fish!

Tags: kittens, warmup

I do believe that I shall participate in this event

I’ll be participating with any luck :)

My birthday is on the same day as Ludum Dare, so it might make things a bit interesting. I’ll be doing the socialising and the like on the 15th so I don’t lose too much time for Ludum Dare. Gotta prioritise.

I’ll be using the following:

Language: C#

Library: XNA

IDE: Visual C# 2010 Express

Graphics: Paint.NET, Photoshop CS5

Sound: sfxr and Audacity

Music: Microphone, or musagi. On that note, can someone recommend a good way to make music? Preferably free? And easy for a music-noob to use?

I shall be making a timelapse as well.

 

Naarkie

Comments

pythong
11. Dec 2011 · 19:20 UTC
yes. for music you could try to use wolfram tones. click on one of those pixel images to get midi music, until you find one you like. you have to send that midi track to your mail adress to get it
kibertoad
11. Dec 2011 · 20:38 UTC
Wolfram tones doesn’t work anymore, AFAIT. No export. And you aren’t legally allowed to use the music anyway (check the license).

Team Bare Games is READY

TEAM BARE GAMES

THE MOST GUN TOTIN SUBSTANCE SMOKIN TEAM IN THE WILD WEST OF THE EAST OF ENGLAND.

Everything you need to know:

We are taking part in the Jam.

We’ll be using the following:

Language: Java clientside / PHP serverside

Library: JLWGL

Graphics: Paint.NET, Photoshop CS2, GIMP

Sound: What ever our crazy sound guy wants.

Music: Once again, whatever our legally insane sound guy wants.

I’m partly in!

This will be my third LD and as usual it will be awesome. While I’ll be busy for a while on sunday, I’m still in! It means I’ll have less time to do more awesome things.

I’ll probably be using C#/XNA, Paint.NET for super fancy high quality graphics, bfxr for super fancy high quality diverse sounds, and probably audiotool/inudge for super awesome musics and stuff.

I’m in! My second LD 8D

Yay I’m no longer a Ludum Dare noob! 😀

I’m in…

Solutions:

  • Dev: Flex/FlashDevelop, may use Flash if game needs a level editor (too lazy to write one *yawn*)
  • I’m going to reuse my as3 library `cmg` and here’s the latest version with a little bit of Molehill starting to show up! 😀
  • Visuals: my trustworthy super-fast programmer-art-spitting Fireworks, aided by an 8″x6″ tablet
  • Audio: my LD21 entry was very lacking in the audio department, this time I got sfxr, OpenMPT, and a truck load of free VSTs to do something with.. as well as a little bit of noobish practice doing simple tracker loops. And of course Audacity for final touches.

Goals:

  • Last time I couldn’t make it in time for the comp, so I got into the jam. this time I’m going to try finishing before the 48 hours.
  • Last time I tried to overdo it from a design perspective. This time I’m keeping it stylish minimalistic limiting both visuals and design.
  • Other than that, I’m just gonna have fun and learn whatever earned lessons LD throws at me this time, I fell in love with those :)

Happy Coding!

My first Ludum Dare

I will be taking part in the Jam for LD22.

Here is a list what I will be using to make the game:

Language: C++, C#, JavaScript

Engine: Unity3D

Graphics: Blender

Sound: Audacity

Music: Incompetech.com

 

Desktop and Code

For LD 22 I’ll be working here:

And using some helper code for libgdx that will be uploaded to my dropbox soon.

 

Tags: deskphoto

I’m one foot In!

That’s because im very unsecure… i really don’t expect to finish a game… and the embarassment won’t let me post a half baked game…
And it’s my first time… like a virgin… oh yeah…

But, que mierda, let’s do it!

Oh… mm… let’see:
Grafics probably GIMP
Programming surley Processing
Sound..? damm it!

Comments

Caldero
11. Dec 2011 · 20:04 UTC
Venga animo !
kibertoad
11. Dec 2011 · 20:35 UTC
sfxr\bfxr for sounds mebbe?

Let’s do this!

So, I’ll be creating a game from scratch in the upcomming LD. This will be the first time I do this, so I have no idea if I will succede or not. I’ll be using the following tools:

  • C# / XNA
  • Inkscape
  • SFXR
Really looking forward to the competition. Good luck to everybody :)

Im In, Question about fonts

Hello!

This is my first LD so I want to get things cleared up.

Can I use fonts in my game or do I have to make my own? If so How?

Anyways this is what I will be using For this LD

Unity for the game engine

Visual c# express for code

Paint.Net and Inkscape for 2D sprites and textures

Blender for animation and modelling

Bfxr for sound effects

Music, havent decided probably no music as I have no musical talent

Oh and I currently have a game on RocketHub(international kickstarter), You should check it out: http://rkthb.co/4587

Comments

11. Dec 2011 · 20:02 UTC
“Can I use fonts in my game or do I have to make my own? If so How?”
digital_sorceress
11. Dec 2011 · 20:31 UTC
Quoting from the rules:

False alarm: I’m !in.

Programmers should get what that means.

So, once again, I’m knocked out this time.  My sisters family will be over all weekend so I’ll have no focus for game making. So, yeah, I am unable to participate. Sorry.

Maybe next time.

I’m in!

Probably gonna use Flash. I’ve got a some of my own libraries/utils/engines that I may use as well, it all depends on the theme.

I’m in!

I did the compo once before (19), but this time I think I’ll stick with the jam. Or the peanut butter.

Hopefully can get together with a friend to make this happen! Looking forward to it!

BTW, I’m using:

-Gimp

-C++

-sfxr (cfxr actually)

…and I think that’s it!

I’m in !

Not sure if I’ll be able to create something fun to play, but I know I’ll have fun programming it !

Tags: whatamidoing?

First Ludum Dare?

I don’t know if I’ll have much free time during the weekend but I will try to make my first LD entry :)

First LD

this is my first LD!

hope everything goes well

Fourth ‘Dare

I’m in! As usual, I’ll be using Flash Pro to develop, this time with CS5.5. I’ll likely be using custom code, with my own sfx/audio libraries for sound and music, or maybe sfxras3. Graphics’ll be in Flash, Photoshop CS5.1, or MS Paint. Any other resources I use, I’ll post of during development/in a post-mortem.

As I leave to vote, I leave you with this.

In!

Ludum Dare 22 party on Peaks Island, Maine!

Johnicholas got us into it, joined by Dmitri and Adam, and possibly Sarah.

So.. I’m in! Using.. something or other. Ruby/gosu or something web-based.

 

I’m new and I’m in.

There, 2 posts in one.

Notch participating gave me an urge to try this. Next week-end, I’m in. Will need foods. Lots.

I’ll be using Game Maker 8.1. I know, it’s bad. But it’s the easiest from idea to game. Perfect for LD48.

I’m in!

I’m going to try out Unity this year. I have no experience doing any kind of 3d modeling but I’ve got access to Maya at school, and I’ve never used Unity before but I see people suggesting it everywhere for newbies, so I’m going to give it a whirl. What’s the worst that could happen?

Really I’m just here to play all of YOUR awesome games though. 😉

I’m in!

First try! Will do my best!

 

Flash

Flashdevelop

Flixel

Photoshop

Bfxr

I’m IN!

Hi!
This is my first LD48, I will try to have fun. This is my setup:

Programing: GCC + SciTE
Graphics: GIMP
Sound: Audacity + sfxr

Tags: compo

I’m in a second time.

Hi, this will be the second time I’ve participated in Ludum Dare. My last project was a 2D platformer in pygame that was never finished. I have significant doubts that this attempt will be more successful. Firstly, it’s occurring in the middle of finals, and I may be forced to give up so that I can pass my classes. Secondly, I will be using clojure, a language that I am less experienced in than python (I have a lot of experience in common lisp, so I’m not completely new to it.)

On the other hand, I learned a lot from my first attempt about what is and is not a viable idea for a 48-hour game jam, as well as general good practices for actually completing a game in such a short time frame. So maybe I’ll be able to make something pretty cool after all. My main goal with this jam is to experiment with the capabilities of clojure for game development. Here’s what I’ll be using:

  • Clojure for all the code. It runs on the JVM, which means it’s cross platform and has access to a large volume of existing libraries.
  • Git and GitHub for a repository. I’ll be updating frequently so everyone can see the progression
  • Either Penumbra or Slick2D as a game engine. I’ll be experimenting with both during the next week to see which is a better option.
  • Photoshop for all graphics.
  • Audiotool and my guitar for all music.
  • sfxr for any other sound effects.

Well that’s all. Good luck to everyone else who is participating.

I’ll play

This will be my 8th LD competition, and I’m looking forward to it as always.

Current thoughts on this compo: Depending on the theme, I’m thinking of trying to use simple shapes where possible and keeping any modeling I do in Blender as simple as I can.  This I hope should give me more time to work more on actual gameplay and non-graphic content.

Tools:

Engine: Unity3d

Audio: Audacity

Graphics: Paint .NET and The GIMP

Screen Capture: Chronolapse

3d Modeling: Blender

My script collection

Warm-up Complete! – Journey to the Bottom of the Sea

It’s done!

I managed to finish everything I said I would add (except for music), so I feel pretty good about calling this complete.

Apparently I can’t submit it though, presumably because I already submitted a warmup. Is it one entry per account? I thought Ludum Dare allowed you to enter as many games as you’d like.

Oh well, here is the link to the final version anyway.

 

Tags: Construct 2, final, screenshot, warm-up

I’m in! Another LD newbie!

First time LD for me! I’m intrigued to see if i’m able to pull anything playable and fun off within those 48 hours. But i’m confident and motivated.

I’m usually suffering from the typical indie game developers curse to come up with too large ideas and then getting entangled in long term development. LD might be a cure for that. A chance to get over my perfectionism and create something short, simple and fun.

My tools and libraries of choice will be XNA, C#, Photoshop, Audacity, SFXR, maybe Paul’s Extreme Sound Stretch and Farseer Physics if physics are involved.

LD22 Warmup game, done!

I present to you…

SPAM KNIGHT!

My warmup game for Ludum Dare #22.

I had to drop some of my to-do list, but it’s a finished, working game.  Whee!

Click on the image to play it!

Update: Fixed a few bugs.  You can now play (and beat) level 6. :)

Comments

Osgeld
12. Dec 2011 · 03:55 UTC
if you walk off screen the game goes into zombie land

Three is My Lucky Number

Greetings! I will be entering the Ludum Dare this time for the third time, and three might just be a lucky number. Good vibes all around. Also, I promise to add sound/music to my entry this time (the previous two were dead silent: not cool).

Tools I shall use:

Code: C++

Libraries: SFML 1.6

Graphics: GIMP

Sound: sfxr, Audacity, PXTone

Timelapse: Chronolapse

 

It’s nice to see posts from a lot of first-time participants! I look forward to seeing some very good entries. The Ludum Dare has twice been a completely awesome experience for me, and it’s always fun to make games alongside [figuratively] so many wonderful people. Best wishes to all competitors!

-Ben (@feyleafgames)

Comments

chips
12. Dec 2011 · 04:54 UTC
3 Is my Lucky number :)

My warmup game refused to work…

Really, it did. It’s actually pretty close to playable, if you don’t mind losing even when you obviously won. I’ll try to finish it sometime, because I thought it had a great idea, but for now, I’m just thankful for the little bit of practice before the real compo.

New Guy is in… maybe.

Well, I have just recently come across this place and I must say I am intrigued. I think I might give this a shot, but given my work schedule this weekend and other important things, I may just end up spectating. I can take comfort in the fact that these are somewhat frequent!

I’m in, of course :)

That time of year has came around once again, where I have an excuse to lock myself in my bedroom, and do nothing but code, eat, and make “art”! I was planning on using C# this time round (https://github.com/neilogd/PsybrusSharp being the WIP C# port of my engine), but since I am lacking time with Christmas being around the corner, and less than a week till LD I’ll be sticking with my C++ engine, Psybrus (https://github.com/neilogd/Psybrus). However the game will be written in all C++ this time, as since last LD I’ve stripped the GameMonkey support from my engine. Back to basics for me! I’ve got my Windows development machine setup for testing my own, and rating other entries too, instead of relying on my VM.

Tools I will probably be using:

– Visual Studio 2008 & Xcode 4 for codes.
– Sublime Text 2 for general text editery.
–  The GIMP & Blender for artistry.
– Renoise, Audacity & bfxr for soundness.
– Screen Ninja for timelapsing (if it doesn’t decide to crash this time).

Really looking forward to the weekend, and best of luck to all!

Warm up Game Kitten and Butterfly

This year I will be participating in the Jam with some people I met through the San Diego Game Developers’ meetup.com. The team name is DormouseDevelopment.

As a warmup I made a little game about kittens and butterflies. It is a 2.5D platform jumper that uses both sprite animation, and 3d animation.

Warm up Kitty

Link

Comments

zapaman
12. Dec 2011 · 02:52 UTC
Smooth movement and neat animation! One thing though, I didn’t manage to kill any “Flutterby-Butterfly” :(!
12. Dec 2011 · 04:14 UTC
Why would the kitten want to kill the Butterflies? Can’t we make games that don’t involve violence? Can’t a programmer be lazy and not implement a death state for the only NPC in the game.

I’m in!

Work? It’ll have to wait ( if possible :S )! For too long I skipped ld48 editions, and it’s time to rectify this.

Here are just a few of the things that will keep me going:

  • Code: Html5 canvas – Javascript – css.
  • Libraries: Microphysics.js for all the physics.
  • Sound: bfxr/sfxr for all the amazing sounds.
  • Design: Photoshop, Pixel Blender for the pixelation.
  • Music: Perhaps FL studio demo, if I make music.
  • Snacks: 5 boxes of jaffa cakes,  2 boxes of buttercrisps, pindanuts, pistachios
  • Drinks: Beer, coffee, soda.
  • Food: Takeaways.
I’ll probably be livestreaming during the entire workflow, I’ll be timelapsing for sure. Can’t wait for the spirit of it all! May you all be successful.

LD22 Prep

To be as ready as possible for this weekends LD, I’ll be kicking the tyres of my whole development process (as much as I can anticipate at least) So I thought I’d share my todo list of what I’ll be making sure works and also some stuff I’ll be learning about before the comp. Much better to do this BEFORE the day. Of course it’s a great idea to try making a quick game as preperation, but this list might help if you aren’t going to do that.

Tools.
Check coding tools are set up, and you can import any libraries you intend to use. I’ll be using Slick 2D library with eclipse so I’ll be making sure eclipse keyboard shortcuts are set up like Visual studio (which I am more used to).
Check audio tools and make sure you can load and use output formats.
Check art tools are usable, especially stuff like sprite transparencies, animation, file formats etc.
If you might use a pre-made one, know how to use your level editor and be able to read in the map files.

Input/Output; Test and get familiar with:
Loading/displaying images.
Loading/displaying fonts.
keyboard and mouse input.
loading and playing sounds.

Platforms:
Try making an executable and be sure it runs on all intended platforms like PC, Mac, Unix.  If making a browser game, check that what you are trying to do will run in most popular browsers.

Algorithmic stuff:
Know how to use common structures in the language: lists, maps, arrays etc.
Be familiar with basic game algorithms: collision, movement, velocities, game states and transitions, sorting algorithms, calculating a velocity from an angle, calc angle between two vectors etc.

Misc:
Check your screenshot/video recording tools if you plan to use them.

Anything I’ve missed? Good luck ! 😀

nick

www.physmo.com

Jammed

For my game jam, worked on some algorithms for rounded terrain and built  a simple demo using websockets to coordinate between multiple players. No actual gameplay, just moving squares around from multiple browsers, but the code is here if it would help anyone: https://github.com/dethe/Websocket-Demo.

Hmm… Ninja parallel dimension warmup failed to launch…

As you can see from the title, my particular warmup theme was “parallel dimension”. So naturally, I came up with a crazy idea of using ninja smilies as a character and plotline. Essentially the idea was that your ninja master found a way into the shadow dimension of demons — unfortunately, he was captured, demons invaded your dojo, ghoulified some of your comrades, and have generally taken over. The idea was to have it as a kind of sneak and kill game, with you only killing the demons and saving your comrades. I was hoping to put something in there that allowed you to solve puzzles by swapping between the planes, but decided to keep it simple stupid for the first time around.

Well, I got close to something working — and then I got stuck. Apparently getting at the actual indexes of a BufferedImage‘s pixels is a serious PITA with Java2D. You can’t just use BufferedImage#getRGB(int x, int y) because it tries to return the actual RGB values. Worse, those values are packed RGB int values which are useless for indexing into an array of tiles and doubly useless for an efficient hashmap of colors to tiles because of autoboxing.

Dumb, dumb and dumb.

So looks like I get to assemble a small suite of utility classes and such to ease this pain a bit for the next time around. One of which is an int to E hashmap. The next is a stupidly simple GameMap class that does all the goo necessary to get an actual list of tile indexes from a bitmapped map. Sound a bit like reinventing the wheel? Probably, but I’m having fun with it, so nyah!

Also, I learned that the OpenJDK’s JVM does some very weird tricks with regard to “shared memory”. During this session of coding and getting stuck, I had a timelapse script running taking snapshots of the desktop every second, as well as webcam shots every five seconds. Unfortunately, that process managed to fill the entire root partition of my Linux install. Weirdly, the JVM started complaining about being out of shared memory space in /tmp. /tmp! Apparently something in there uses /tmp as a “shared memory space”, and when that’s filled up, things like ImageIO.read(URL url) start returning null. Once I cleaned up the droppings from my timelapse script, everything started working.

Weeeeird.

Oh, and the timelapse video is here. No actual game to post, though — never made it out of the “draw the ninja” prototype.

I’m in

Well, after seeing that Notch can make a game in 72 hours, I decided that the Ludlum Dare Jam would be a good start before the Christmas season.

In short,  I am known for making some simple mods/plug-ins for Bukkit and want to see if I can program a simple game in 72 hours.

 

So, here goes nothing:

 

I am in for the Ludlum Dare Jam

Comments

12. Dec 2011 · 12:00 UTC
First of all; Welcome! Remember to stay alive during this weekend! 😉

I’m in

I’m in, checklist:

Take saturday off work: [ CHECK ]
Warmup with theme SURGURY: [ MOVED ] //have planned for this week
Foods & drinks: [ CHECK ]
Motivation: [ CHECK ]
Health status: current: [ OK ] | predicted: [ UNCLEAR ]

 

Weapons:
Java, Gimp, Audacity & Microphone

This is my second LD, but I hope to finish it this time (last time I failed because of bad planning and code breaking :( )

Tags: compo, im in, java

Done a warmup game, ready for the real thing! :D

The game is called "DogFight", it has dogs, fighting, with guns!

Links: ~ Game download page ~ Gameplay video on youtube ~

I got bored yesterday replying to a bunch of emails, so I made this warmup game. warmup postmortem: sphere colliders are better than capsule colliders for some stuff, capsule colliders don’t like to be rotated. also, it’s hard to aim in this game.

So, I’m totally down for LD this weekend. and not only am I down, I’m setting my sights on overall 1st place. you want that title, you have to beat me to it! 😀

Looking forward to this weekend, I expect this LD to be much fun! also, I’ll totally be at the CB2 meetup!

Warmup weekend in a hackerspace: 8 games :D

We had our own little game jam planned for weeks and what a nice coincidence that the warmup weekend happend. About 15 people turned up at metalab our hackerspace in Vienna and we created 8 games, most solo but also teams of three. We chose our common theme on Friday evening, occupy was the lucky winner and the contestants got busy right away. The outcome couldn’t be more colourful in gameplay, controls and programming languages used. As we keep the presentation local we barely upload games to the webs but even better, we upload the source so check that out too. https://metalab.at/wiki/Super_Gamedev_Weekend

Tags: metalab

I’m in!

This will be my second attempt in LD.

Last time I found out just how hard it is to make a game in 48 hrs. I learned a lot though, and I’ve been making a lot of simple stuff since then. Hopefully I can complete a game this time!

Language: Java
IDE: Eclipse
Libraries: jMonkeyEngine or Slick or just plain Java depending on the theme.

In Out Shake it all about!

I’d like to be in, but not sure I will so I could be out.

Not sure which engine, might use Torque3D, or my own (either my C++ or Haxe one) if I go Jam or might just go from scratch.

So erm, possible the most rubbish I’m In blog post EVAR!.

 

 

NEWBIE ALERT

Yeah, I’m gonna have a crack at it.

Poison of choice: VS2010/XNA4

Should be fun, but I’m going to suck on resources xD

I’ll be doing Comp unless something pops up to make me go Jam. Although I was considering doing a hybrid: submit a Comp, then spend the next day doing Jam level stuff. Is that allowed?

First LD

This is my first ever LD, though I’ve done other competitions before, including a 24 hour game jam at my school. I’m excited to start and looking forward to seeing what everyone else is able to do in such a short time span.

Good luck and Have fun to all contestants!

Tags: new intro good luck have fun glhf

Allowed to buy content?

There are countless royaltee-free music/sound websites out there where you can fork out a couple bucks for a nice soundtrack.  Is this something that’s allowed in LD to spice up our games a bit?

0

This entry was posted on Monday, December 12th, 2011 at 7:48 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ludum Dare 22 – Nogbog in.

“I’m in” video saved, cat got in the way, all good.

I’ll be using HTML5/Javascript/Canvas. Using Chrome, may have to install Firefox and IE to check compatibility.

Also it just occurred to me that my WordPress name and my handle are not the same.

I am nogbog aka Colin Capurso

Tags: game jam, html5, javascript, LD22, Ludum Dare, nogbog

I’m in!

I just realised I hadn’t actually committed to LD22 yet, consider that rectified.

This will be my second LD48, I did a platform game last time, it turned out ok, but I spent far too long fussing over the graphics and nowhere near long enough getting content in. Hopefully with that lesson in mind this weekend I can come away with something much more complete.

As usual I will be using HTML5 Canvas / Javascript (all my own libraries / classes) and Photoshop for graphics.

I am super excited this time, i’ve made sure the entire weekend is cleared of any commitments, the cupboards are stocked with programming fuel, and everything on my computer is organised and ready to go, it’s the most organised i’ve been in years :)

Tags: canvas, javascript, LD22

Jam partner find

Demon Owl

After having failed consistently with my 48 hr entries, I think I’d like to try my luck at the Jam, taking the role as gfx/art guy. My art can be seen on androidarts.com. Drop a comment below if you’re interested in writing that text that make things go. Things that are not broken. If you are smart, we can be strong!

Eherm. As a side note, I thought it would be fun if LD had some sort of mascot, so I drew a bunch of proposals. Not sure what to think of them though.

I’m In … But a bit Scared

Last times I managed to participate to Ludum Dare I wasn’t prepared enough for some reasons. So I focus this last weekend and the coming week to setup and learn as much as I can about a game engine.

However, I’m still scared because I know better how to build a project on the long run than on short times. I almost never have enough time to set a project with Unity or some similar powerful tools. That’s the problem when you’re not working on games at dayjob and at home. My current home project isn’t a game and it’s kills me a bit that it isn’t.

I guess I just need a fix of adrenaline to forget fear and just dive in this compo.

So, I’m not absolutely sure yet, but I thnk my tools will be based around Panda 3D, with Blender for models. Yes I’m going 3D. I could have used SFML like other times but it doesn’t motivate me enough. Last compo I participated with a friend we managed to finish the game but it wasn’t fun and was ugly (because we got graphics few hours before ending).

Now I want to focus on something I like graphically : procedural “geometric” shapes.

That’s also why I hesitate on using Panda3D. I know better some tools based on Ogre3D to generate shapes procedurally but it suppose I setup a whole framework before getting something more than graphic rendering.

I’ll spend Wednesday (I dont work that day) setting up the basiss of the game for Ludum Dare.

I also have to make sure to wake up early Saturday Morning.

Gambate to myself!

LD22 – I’m ready

Okay, so I didn’t quite finish the warm-up game, shortly after writing my last post I decided I was tired and decided to play Oblivion for 10 hours instead.

BUT, at least my Canvas library worked – (can be found here: https://github.com/robashton/layers )

I’ll be using that this weekend, and in the spirit of everybody else, this is my list of stuff.

  • I’ll be coding in Javascript with HTML5 canvas and perhaps some WebGL for particles and some effects (if my library works)
  • I’ll be using gedit on my Gnome’s up Ubuntu install
  • I might try and make it work on mobile devices for an extra challenge
  • I’ll try to do screen-caps as I do it using that tool on the site
  • I’ll be starting at 3am Saturday morning my time, I reserve the right to be a grumpy arse all weekend
  • I might take Monday off work, as finishing at 3am Monday morning won’t make for a happy work day 😉
  • I’ll be cutting down on coffee this week to make sure I’m able to get some sleep on Friday night – sad face.
I’ll spend some of this week finishing the warm-up project, it still needs sounds and I really should make sure my full stack is working before the weekend.

LD22 – I’m in!

This is my first Ludum Dare! I was going to go in the last one – but had to pull out unfortunately. I’ve uploaded my “I’m in” video, and just voted on round 1 😛 A bit about me for anyone who actually reads this:

  • 21 y/o from Brisbane, Australia
  • Programming in JS, HTML5 and Canvas this LD on an 11″ netbook.
  • Going to be taking screenshots along the way
Woo! Oh, and follow me on Twitter: @aaronsnoswell.

What i’ll be using

  • Language: Javascript / HTML5 Canvas
  • Art: Adobe Illustrator / Adobe Photoshop
  • Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
  • Base Code / Libraries:
    Asset Manager from the Google I/O presentation for pre-loading images.
    My base template
  • Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW 😛

Tags: adobe, audacity, canvas, games, google io, html5, illustrator, javascript, Ludum Dare, photoshop, programming, sfxr

Im in

This is my first Ludum Dare and as such I don’t know what’s going on… though I’m pretty sure saying ‘Im in’ means I’m all official.

Im going to be using Processing probably to make the game… I was going to use opengl but I figure Processing is a nice trade of having a bit of openglnuss and having extremely speedy development time. Photoshop for the visuals and sounds err… I’ll cross that bridge when I come to it, I’m thinking microphone and making strange noises.

Comments

12. Dec 2011 · 16:33 UTC
Ah yeah, SFXR! Ive heard of that and had it in the back of my head as something to maybe use but I couldntfor the life of me remember what it was called. Doh I didnt think to look on the tools page :)

Music Tools

After a few people pointed out in my last post that Wolfram Tones wasn’t really that great, and you couldn’t export it, I decided to search for a different tool. Looking round the “I’m in!” posts, I saw someone mention a web app called Audiotool, so I checked it out. And it is incredible for a free tool. If I have time, I will definitely be using it.

On a side note, I’ll be occupied Sunday afternoon and probably into the evening, and probably most of Saturday evening, so I may extend my game into the Jam: I have a bunch of free time on Monday, so I should be able to get some decent music and artwork done and clean up some code if necessary. Bring on the weekend!

Comments

12. Dec 2011 · 15:34 UTC
Actually, you can export midis from Wolfram.

Just click “email” button, enter you email address and click send and voilà, you can download the midi file from your inbox folder. 😉
Pe-ads
14. Dec 2011 · 05:51 UTC
Ah, I could have sworn there was a way last time I used it… however, the tones really aren’t that great 😉

I think it’s about time to do this

I’ve done some very minor game development from my own little desk. It was several years ago since last I wrote a line of code for it (Subspace Battle) and that definitely took me more than 48 hours to throw together. But I’m really anxious to try something new, and Ludum Dare is the perfect chance!

Whatever it is I’m doing, it’s going to be using Free software-tools, for instance Vim, Blender and Gimp and I’ll be developing on GNU/Linux. I’m not sure about graphics/game engine, but I’m deciding between Ogre3D, Irrlicht or just SDL. My previous game was done in Irrlicht, and I really think that is what will convince me into using it again. Audio is probably handled either through the content generator I’ve seen people talk about here at Ludum Dare, or fiddling around in Ardour.

I have no idea how this will end, but it’s worth a try!

Another generic “I’m in” post

Ohai internets. How’s your coding life?

Well, it’s time for this again. After the results from last time (Innovation: Rank 37/599; Fun: Rank 66/599; Overall: Rank 93/599) I’m pretty motivated so, let’s see what kind of wierd stuff I come up with this LD.

My team is the same as last year:
– On the offense, ActionScript 3, FLEX and FlashPunk
– The middle row: GIMP, my crappy drawing tablet, pxTone and Hydrogen Drum Sequencer
– And in the back, to defend me from losing motivation: Chiptune, Vocaloid, orange juice and sandwiches

LET’S DO THIS

EDIT: Almost forgot the obligatory desk photo
Suyo's desk for Ludum Dare 22
It’s pretty tidy compared to my other LD desks (only useless thing on my desk I can spot is the package of Hatsune Miku: Project DIVA extend. Why do I even keep it on my desk), also dual monitor, for double work speed! Or working and distraction at once. Or double distraction.

Double Distraction it is.

Tags: deskphoto

Intent of declaration

I intend to declare my intention to declare my intention to intend my declaration to take part in this most esteemed competition.

Not partaken of any daring ludology in ages, and haven’t completed one since my 3-hour abomination in LD12:The Tower (yes, that long ago)

I’ll be looking to do something in either PHP or Node.js for the serverside logic and Javascript/Canvas for the clientside logic, depending upon theme and ideas.

I’m in.

My first Ludum Dare. It’s going to be a struggle I can tell.

I’ll be trying out our new JS framework, PlayCanvas

For art and sound I’ll be using Blender and as3sfxr probably. Hopefully you won’t make me model a kitten.

Stuck!

Trying to decide between doing a canvas web game or developing for Android…

Web developer by trade, very comfortable with both Java and javascript development, first real move towards doing a complete game, let alone a jam!

Any thoughts on which direction to go?

Comments

12. Dec 2011 · 15:34 UTC
Canvas web game :)

We’re gonna do this!

Jawdrop is here to declare that we are going to enter this competition!!

Are we going to win this?
It would be nice but we are mostly doing this for fun and to give us motivation!

I’m in…. Maybe?

I’m a little bit uncertain about how everything works. I’m very new to this sort of thing, and at this point all that I think I am capable of would be a text adventure made in Java. If I even figure out how to make it (I haven’t actually ever made a real game before), I would be sure to put plenty of effort into it. All I’m wondering is whether or not that would be considered spam, because it wouldn’t exactly be the same caliber as what everyone else would be making. Also, if text adventures are okay,  by doing this post am I entered in the competition? Or is it too late? Sorry….

Comments

7heSama
12. Dec 2011 · 17:40 UTC
Text adventures are definitely OK for the compo. 😀 As for ‘qualifying,’ all you need is an account on this site – then click the “submit here” link in the bottom-center of the banner (right now you would be submitting to the warmup weekend), fill out the form, and you’re good!
digital_sorceress
12. Dec 2011 · 17:57 UTC
There’s a wide variety of ability in LD., so don’t worry about caliber.
tamerlein
12. Dec 2011 · 18:49 UTC
Awesome, thanks everyone!

Wow.

There were LOADS of awesome themes in Round 2. Then there were some not-so-great themes.

Also: Evolution needs a -1 :p

Comments

12. Dec 2011 · 17:00 UTC
I would like Fork to win. My brain is flooded with ideas if I just say the word. Fork.

Fork Fork.

Count me in :>

Whole weekend without anything else to do so why not, maybe this time i will actually succeed ^^

My Weaponry:

Code: Stencyl || GameMaker, depending on the idea ill get

Gfx: Paint.net + Photoshop

Sfx: Fl Studio + Sfxr & Audacity

 

Comments

Penrose
12. Dec 2011 · 17:18 UTC
how do you submit your code for gamemaker etc?

IM IN!

my first LD, i watched last year. hope im not to late, internets been playing up. hopefully stable to help we work when the timer goes down 😀

i think ill be using mmf2, dont know enough ‘real code’ to create a game in the allotted time.

GFX: photoshop, ingame editor

music: maybe my own, if i can be bothered.

how do i submit code for mmf2?

xD

 

Comments

12. Dec 2011 · 17:39 UTC
The source code for MMF2 would basically the project file.

I’m in

I will be participating in the LD competition and give it my all.

I will be using:
– python
– pygame
– gimp
– guarana extract
– anything else I might need

See you then.

Comments

kAlekki
12. Dec 2011 · 20:23 UTC
Allright, good luck and have fun then :)

Im in! (LD#22)

This will be my first time participating, and I can’t wait!

 

Creation tools I will be using:

Code/Engine: Game Maker 8

Audio: sfxr, Audacity

Graphics: Paint.net

Questions!

All right, new guy has some questions:

1. When we talk about base code, what are we talking about? I mean, I have some programs that I have made lately that experiment with physics, as well as a program that does some grid-based graphics placing. I am not even sure I would use them, but what exactly do I need to declare for use in the game, per se? Do I need to declare what I intend to use for graphics and sounds?

2. Can you post games directly to the site? I would think not, but I’m asking anyway. If not, any convenient place I could sign up for quickly that won’t hurt me with sign-up fees and stuff?

Comments

12. Dec 2011 · 20:04 UTC
– I you want to use some of your earlier code, you must make it public and available for anyone prior to the start of the jam. I’m pretty sure all your graphics and sounds have to be done during the 48h, so I think you can’t re-use anything.
kAlekki
12. Dec 2011 · 20:21 UTC
1. You could just tell what language/IDE you use, if you’re using any libraries, it would be good to mention them as well =) People usually also tell what programs they use for gfx + sound.
Photon
12. Dec 2011 · 23:20 UTC
Is it necessary to declare these in order to use them though? In the rules, it talks about making stuff public in order to use them. If I wanted to use my physics experiments, would I have to post them to this site?

I’m in I suppose.

Title says it all really.

Possible tools/software : GIMP, Lua, Love2D, Python, PyGame, C, SDL, Flash, Flixel. Most likely Lua+Love2D/Python+Pygame.

Let’s do this! I’m In!

So yea… I’m in ones more. This time going back to 2D style.

I’m going to code Löve2D, Pixelmator or Gimp for graphics and music and sfx will be made with LSDJ or my Monotrones.

Good luck to you all, and may Notch’s live stream not disturb you too much 😉

hi!!

HELLO to all,
My name is Bruno
this is my first time in this competition.
I will use XNA (C #)
Good Luck to all

I’m in and what i’ll be using

Whats Up everyone, i’m th3ub3r3x

I’ll be using the following for my game (first 48 hours competition i’ve ever competed in)

Coding: pygame and python

Art: inkscape, ms paint (or the GIMP), tiled

Audio: crappy mic, audacity, fl studio

Look forward to seeing all of yalls games!,

th3ub3r3x

I think I’ll be in – again!

I hope I won’t mess up this time.

I won’t livestream the whole thing, but I think I’ll make a timelapse out of it. I’ll use The Games Factory 2 again… I know how to do programming a bit, but I don’t think it’s enough to make a game quickly enough. Weekend is a short time, after all 😛

I didn’t participate in LD Warmup, though. I’m not that obsessed to win (even if it wasn’t Notch… He participated in other Ludum Dare competitions and there are people that still do their games without their warmup)… Even though, it would be good to actually make a GOOD quality game this time. Especially with balanced difficulty. I always have problems with that. :/

I’ll download and check the tools for timelapsing two, one day before the event.

 

I wish myself good luck. If you want to, you can wish me it too. :)

EDIT: Forgot to mention, the game I’ll make for LD#22 will be my 2nd Ludum Dare entry. If I finish it, of course.

Comments

kAlekki
12. Dec 2011 · 20:15 UTC
Good luck then :) hopefully you’ll come up with something sweet

I’m in… perhaps, anyway.

This will be my first Ludum Dare. I’m hoping to find time to do the development.

Tools would include:

C,

GIMP

That’s the plan so far. We’ll see how it goes!

Tags: LD #22

Givin it a try.

This will be my first ludum dare….Not really sure how its going to go over, but my buddy is also entering so we are going to work on our own games in the same room.

Should be fun, so Im in.

Maybe get something together with Game Maker…>_>

Comments

Permanent7
12. Dec 2011 · 20:20 UTC
and by buddy he is referring to me :)

Why not?

I think I will give this a try.

For Programming:

I will use VS2010 (C++), and SFML (OpenGL).

I may or may not (depending on the theme) use Box2D, Lua, GLEW, AssImp (asset importer), LibNoise

I will probably use the game engine I have designed for one of my previous games, which includes:

Math, Quad Tree Scene Graph, 2D Dynamic Soft Shadows, Entity and Game State systems, Path Finding (A*), and Animation system, and other base code

For art (graphics): Flash, Photoshop, MS Paint

For art (sound): Audacity, Wolfram Tones

I’m in!

I am currently a bit sick, but I should be better before the weekend starts. This is my first time participating in LD48 and I am pretty thrilled to see where it leads me. I did not settle for a specific language/technology yet. My options are:

1. JavaScript/HTML5/Canvas
Advantages: lots of experience, rapid development, very portable
Disadvantages: not as awesome as C++, few things to discover on the journey

2. C++/SFML
Advantages: really fun, stable & fast!
Disadvantages: slower development, low portability (compiling for multiple platforms takes a lot of time and is probably not an option)

I will probably choose the first one, simply because I really want to get it done in time, although i like C++ better for game development.

My other tools are:

  • Netbeans <3
  • Photoshop/Paint.NET
  • sfxr/FL Studio (if I have the time)

I am really excited to see all the games! Let’s do this!

Comments

GreaseMonkey
13. Dec 2011 · 00:39 UTC
WRT C++/SFML: If you’re worried about cross-platform issues, ensure that you compile with MinGW or Cygwin every now and then – if it compiles there, it should compile on not-Windows.

We’re in.

Having hopefully bounced back from a nasty computer crash, our team is roaring and ready to go. I’m looking forward to it.

For the code, I will be using:

Java (with good ole Eclipse)

  • LWJGL if we decide on 3D
  • Plain AWT for 2D

And for art (not my strong suit), the rest of my team will probably be using:

Some combination of Paint.NET/PhotoShop for graphics, as well as paper, pencil and a scanner.

And for sound, most likely sfxr and FL Studio.

 

I’m excited.

Oh, also, here’s our website, finally have a place to host our own work:

http://www.logosstudios.net/

sUre


 

uhhhhh

Okay so

uh

I’ll probably do this maybe probably

Programs I’ll be using:::
>>So since I’m a total noob failure I’ll be using GameMaker (Don’t worry I don’t mean the drag and drop gamemaker I mean like actual GML coding)

>>Paint.NET for most graphics

>>MS Paint (The only plus here is being able to change my image size with my mouse) for some graphics

>>SFXR for sounds 😀

I doubt I’ll even be able to finish, but it’s worth a shot. First time I’ll be participating too! Good look to everyone else and can’t wait for this weekend :3

L

I’m might be in + quick note to those using GML.

I will participate for sure if I have a chance.

I will be using Flash and The Gimp. Still deciding on how to get sound effects.

Those using GameMaker should be aware that it is not very cross platform. So if you decide to use it then you will lose a lot people who may play it.

Comments

Furyhunter
12. Dec 2011 · 21:47 UTC
Well, it would be fine if Game Maker games ran at all under Wine.

!ni m’I (HA!)

I will try to reserve a decent amount of time this weekend, as I really need to get a break from my daily job (mostly C++). Of course I didn’t have time to prepare, but hey – maybe that’s for the best. It would seem LD48 is very good for me anyway – I learn a lot of new stuff in 2 days. So… Last time I used AS3/Flashpunk without any reasonable knowledge nor preparation and it wasn’t that bad, so this time I’m gonna try Flixel, unless something really bad happens and I won’t have any time to learn it – in such case I hope to finish anything using FP.

Like the last time, I will be doing a timelapse and a postmortem, and maybe some progress posts! Oh yes, and my desk photo (well, at least the most important part of it) can be seen on the right.

Language: AS3 (Flixel/Flashpunk) (haXe has to wait for more time)
Gfx: GraphicsGale, inkscape, Paint .NET
Sfx: bfxr, Audacity, maybe wolfram tones?

Please, vote for something decent! 😛

Setup For Ludum Dare 22!

With the start of LD #22 in less then a week now, I’m getting my tools set up! I’ll most likely be using

  • Unity 3d Indie (Experience: 1 1/2 years) : Mostly Javascript as the language
  • Possibly Blender 3D (Experience: 1 1/2 years)
  • Garageband (Experience: 2 years)
  • CFXR (Experience: 1/2 year) : The BEST program for sound EVER
  • Pixlr (Experience: 1 year) : Online substitute for Photoshop :p
  • Unity Forums (Experience: 1/2 year) : The best weapon in my arsenal! My Page

Without a doubt I’ll be using Unity’s Standard Assets Source Code as no man can code without it!!! Also, I may use some of assets from Unity’s example packages such as: Lens Flares and The First Person Demo (demo is removed for some reason, I guess it’s obsolete)

Good luck to all, hope Notch doesn’t completely own us!

Tags: blender, expierence, garageband, good luck, LD #22, setup, sfxr, tools, unity

LD22 – My Toolbox

Not that I know what I’m doing, but here’s a list of everything currently in my Python-based game creation toolbox:

 

Code:

Python 2.6 – Core language, natch.  Various dependencies demanded I stick with a 2.x version, and I’ve since been rewarded for using 2.6 instead of opting for 2.7.   Unless you’re using Pygame and only Pygame I’m not sure you have a better Python platform to launch a 2D game from.

Pyglet 1.2dev – The backbone of any super-fast Python game engine, if the rumors are true.  The stable 1.1.4 release doesn’t have support for joysticks, and considering my aspiration outside of LD is to make a platformer that simply won’t do.  I’ve seen a few flashy 3D demos built on Pyglet as well as some 2D stuff that would make Pygame curl up in a fetal ball; it seems as good a place to start as any.

Cocos2D 0.5.0 – Pyglet is careful to never call itself an engine – it’s a “framework”, meaning you still have to do a lot of the heavy lifting yourself.  Cocos2D is apparently where lazy and/or novice coders (guilty on both counts) go if they don’t want to build camera and scene mechanisms from scratch.  The test folder is bloated with a bunch of crappy transition stuff (I didn’t see a star wipe anywhere but I’m sure it’s because I stopped looking), but it’s also got a few things that begin to resemble actual games.  Assuming I can tackle the documentation in time, it might be a winner.

Rabbyt 0.8.3 – People say you should bring this library into the mix if you want genuinely fast/responsive sprites, and they’re probably right – I dare you to look at the collision.py example in Rabbyt’s docs and not dream of the next generation of bullet hell shooters.  Whether I can get this to happily coexist with Pyglet AND Cocos2D remains to be seen, however.

Pygame 1.9.1 – Kicking around in my packages folder mostly because you need it to run half the indie game demos out there, I doubt I’ll be using it for LD22.  Its stability and deep documentation chain comes at a price of snail-like speed, supposedly, and one thing I like in even the simplest games is speeeeed.

Pymunk 2.0.0 – Assuming 2D physics are going to be a necessary gameplay element for my game, the Chipmunk library can handle all that nasty higher math that would stop me cold, and the Pymunk wrapper might even make it reasonable to include on such a tight deadline.  If I have less than a week to dive into documentation this is going to be last on the list, though.

AVbin/PIL/wxPython/etc. – I’ve lost track of all the libraries kicking around on my hard drive, but I think I’ve covered everything but the stuff so necessary to get Python past the command line that most devs forget it’s not part of the core language.

 

Art:

GIMP – Photoshop is for Mac evangelists and rich people.  Runs great on my 2006-era Thinkpad X41 tablet computers, too (aside: Hey marketing dinks: Stop using words that mean one thing for something else. A “tablet computer” is a laptop with a folding screen and a pressure-sensitive stylus, not an underpowered oversized smartphone you can’t make proper digital art with.)

Inkscape – Vector art rules, and while I have trouble getting Inkscape to always do what I want it’s clearly the program you want to using when not working in raster.  Anyone know if my secret plan to use public domain fonts as the core of my art assets is in violation of the spirit of the rules?

Allegro Sprite Editor – Just discovered this via the LD Tools page, and I’ll be investigating it in the frantic runup to this weekend.  Looks like the sort of tool I was convinced I’d have to create myself to make sprite creation simple, but we’ll see.

Tiled Map Editor / Tile Studio – Also just discovered.  I’m not certain I’ll be wanting or needing tiles for LD22, but if I do these look to be useful tools.  Spelunky-style procedural tile layout generation is always going to be my taste over static levels, but considering I don’t understand the algorithms Derek used I might be stuck with boring tiled layouts for sake of time.

SFXR – Awesome little app.  I’d love to spend entire days tweaking sound effects until they were spot-on, but that’s clearly not an option here.  I may be able to kick out a few bleeps and bloops with this and avoid wrestling with Audacity entirely.

LMMS/Inudge/Musagi – I’m pretty certain I won’t have time to add any real music while I’m scrambling just to get something playable out, but these all seem like possible options if I somehow find myself with a few hours to spare.  Given the choice I’d just drop in some old classical recording from a nation whose copyrights we don’t respect and be done with it; the real tragedy is that making the perfect music for a game might be the place where I have the most fun.

 

Assuming my entry goes anywhere at all I’ll probably discover I need several thousand other tools/libraries and waste valuable time debating whether I’m allowed to use anything I didn’t declare, but so be it.  Let the documentation binge begin!

Cannot wait!

This is really exciting and I can’t wait for the Jam to start. Last time I managed to finish with a not-so-good game, but this time I’m gonna spend more time and effort on my LD. I’ll also make progress posts and the like.

Using:

-Allegro/C++

-Kate (Kubuntu text editing tool)

-The GIMP

-sfxr

-Audacity perhaps

-Friend will use Famitracker

 

I’m not going to actually participate in Warmup Weekend (if I still can), but I will try to write some code with C++/Allegro, make sure I got everything working. Time to get out my clunky, really old Gateway laptop. Gotta be ready for this weekend!

 

LD is really exciting, can’t wait to start!

Allegro

Just coded a simple game skeleton in allegro. It opens a window, has all the timing routine code set up, and allows you to move around a small square using the arrow keys, and quit by pressing escape. Now I feel more familiar with allegro. Maybe this week I’ll make it into a platformer engine and add sprites. I’m definitely more prepared than last time.

I’m curious: Which libraries/coding platforms are the most popular? I’ve been seeing a lot of Java, Flash, Python, C++… but it would be cool to somehow assemble a graph of the most popular choices.

Comments

GreaseMonkey
13. Dec 2011 · 00:57 UTC
I think the most popular would have to be the greatest abomination of an idea ever: Flixel. Possibly Flashpunk. Both of those are quite common.
Darkhogg
13. Dec 2011 · 01:11 UTC
For Java there are some libraries. I’m going with Slick2D this time, which is built on top of LWJGL. There’s JGame, which I tried once but wasn’t enough for me, and jMonkeyEngine, again over LWJGL. A lot of people (including myself on past LDs) just use the Java SDK, with the Java2D API, and use it as is. It’s not slow at all and allows a lot of flexibility.
ericdpitts
13. Dec 2011 · 01:30 UTC
I work as a Java programmer for my day job, so I wanted to get away from that for this LD and try something new, so I’m going with Game Maker. I think for the next one, I’m going to stick with Java and try out Slick2D, as that does seem to be a popular choice. Or maybe I’ll finally get around to learning Unity? I don’t know, I kind of prefer making 2D games and from my understanding Unity is not the best for 2D games.
13. Dec 2011 · 14:34 UTC
I used to write in allegro and C++. It is a very good library for this sort of thing. I have done the past few LD’s in Unity because it supports alpha layering and deploys to the web. It is not as easy to use as allegro for simple sprite functions, but it has many nifty built in tools.

I’m in…

I’m in. Since I had no time to prepare some base code (although I promised myself I will), I’ll be either using Unity since I’m working with it for last few months every day, or alternatively c# + openTK… or maybe even javascript + canvas, it will all depend on the theme (I might even decide to use c++, just to stay in touch with it). Paint.Net and / or pencil, paper and scanner for “art” and Audacity and old Casio keyboard for screams, sounds and “music”.

And this time I’ll really try to stick with something small and doable in 48 hours (and this time I really mean it! 😀 )

 

 

In!

Things I’m doing this weekend:

– Moving into a new apartment (with the above view)
– Going to a friend’s all-you-can-drink birthday party
– Competing in LD22 (almost the right number!)

I plan to use the Akihabara javascript library, and if I’m feeling daring with my limited amount of time I might get some server-side stuff with Node and… redis? We’ll see. No idea what I’m doing for graphics, so I might make some new square friends.

Anyone else in Tokyo taking part?

Comments

bobbobowitz
13. Dec 2011 · 02:38 UTC
Do you speak Japanese?
13. Dec 2011 · 05:22 UTC
So far as I know, all programming languages are based in English. That said, most modern ones and many older ones allow comments in various character sets.
13. Dec 2011 · 05:23 UTC
Ah, here we go:
13. Dec 2011 · 09:31 UTC
This looks like a pretty good location for an apartment!

Khakionion is in.

Hello Ludum Dare, I’m in!

I’ve done game jams in the past, and watched the last miniLD with envy, so I’m going to see about taking part in LD #22.

Platform: iPhone.
Code: iPhone SDK, Objective-C.
Graphics: SpriteSomething (on iPad), Pixelmator. (SketchUp if I need 3D graphics.)
Audio: GarageBand (iPad/Mac), Audacity, sfxr.