I got started at about 7:30 today (AM CET), my original plan was to start about 1,5 hrs earlier but due to some issues last night which had to be fixed with the virtual machine that I use for game development I needed to sleep a little longer than I had planned. This will eat into the total time that I have available so I will need to adjust my plan to account for it… I will only be working with the game on Saturday due to previous plans for Sunday so in total I have a maximum of 16 hours available for completing my entry.
In order to be able to complete something which can at least be entered into the compo I plan to use a stringent time box system, a combination of Scrum, Kanban and the Pomodoro technique. My initial time box plan follows. Each time box is 30 minutes in total, starts with planning so that the right things get focused on and ends with 5 minutes summing up and administration. In total for Ludum Dare on Saturday I will have a theoretical maximum of 32 time boxes, in reality several of these will be used for food and other worldly things…
TB01 : Game theme & mechanics (08:00)
TB02 : Game theme & mechanics
TB03 : Rough placeholder art
TB04 : Rough prototype programming
TB05 : Rough prototype programming (10:00)
TB06 : Rough prototype programming
TB07 : Rough prototype programming
TB08 : Placeholder sounds
TB09 : Placeholder sounds (12:00 lunch?)
TB10 : Placeholder music
TB11 : Placeholder music
TB12 : Retrospective – more game design
TB13 : Refactoring (14:00)
TB14 : Refactoring
TB15 : Refactoring
TB16 : Refactoring
TB17 : Prototype art (16:00)
TB18 : Prototype art
TB19 : Prototype sounds
TB20 : Prototype sounds
*TB = Time Box
Time boxes 21+ will be planned when I run my retrospective hopefully…