6 hours in, this is what I’ve got. Just the basics of one level. Color palette might change.
After missing the last LD, I’m definitely doing this one. Probably using the same tools as my LD 28 game:
Engine: HaxeFlixel (plus maybe some code from the demos)
IDE: FlashDevelop
Art: GIMP
Sounds: sfxr or some derivative of it. Plus Audacity for recordings.
Music: Musagi if I decide to do chiptune. Otherwise, Ohm Studio.
This will be a golfing heist game. The idea is that you do heist things like rou rob banks but with an unconventional weapon: a golf ball.
The title will either be “Golf Heist” or “Heist Golf”. Unless I can think of something better. Ideally a stupid pun.
May as well post what tools I’m using:
Engine: Unity
IDE: Visual Studio Express 2013
Graphics: Gimp and Inkscape
Hit spacebar and you launch the ball! Also, it draws a line where the golf ball is gonna go before you hit it. Also made some GUI, although it’s not functional yet.
Next I’m gonna add actual power/direction/accuracy controls, and hook it up to the GUI.
Well, here’s what I’ve got so far:
I think I really underestimated how long it would take to create models and environments. Working in 3D is really so much more complicated than 2D. Right now I’m not really loving the visual style, but it would take too much time to write shaders, make textures, make models, etc. It also might be pretty challenging to do some of the stealth mechanics that I had planned.
I’m seriously considering starting over in 2D. Keeping the golf heist idea, but rebuilding it top-down, probably with pixel art graphics. I’m gonna work on some music for an hour or so while I think about it.
Well, I made some music for my game in Musagi. I started out thinking kinda stealthy, but ended up more with jazz/rock. Should be fine, though.
Might just still be able to finish a game in time for the compo. If not, I’ll definitely have something ready for the jam.

I’ve finally got some real gameplay. Basically, it’s an anti-stealth game. Crazy Bigfoot hunters have invaded your forest. They won’t go home until they run out of film.
You want them to get the worst possible footage. Your score multiplier is based on distance (further is better), and the number of trees and bushes between you and the camera (more is better).
Now that the basic gameplay is done, it’s time to start making some levels!
Got movement and collision working.

Next step: making a simple level creation tool so I can just paint tiles with the mouse instead of typing stuff in the Unity editor.
Got a basic little level editor working. I can paint tiles using randomized colors from a gradient. Took a little longer than I had hoped, a lot of the editor event stuff is confusing and poorly-documented. But hey, now I know how to do it! And, of course, it’s gonna be open-source at the end so ya’ll can steal my secrets. 😀
Next up: pushing blocks around in the scene. Then I’ll have everything I need to start building levels!
11 hours left, and I’ve already got the core gameplay working and a fully-functional level editor 😀 ! Shift yourself and your shapes onto the goal tiles to win.

Final programming task: implement the unlockable animal shape-shifting forms.
Then I only have to make some sounds, music, and levels. And probably add some polish to the art.
I’m moving soon and still have a bit of packing to do, but I think I’ll have enough time to make a game this weekend.
Will definitely be using Unity. Code will be on Github. Probably use BFXR, Musagi, and Audacity for sound. Other tools TBA, depending on what I decide to make.
I’ve also recently gotten a better graphics card, so I might try to do some Twitch streaming later on in the jam. Will be my first time streaming any kind of development. Not really interested in streaming coding, but a level design stream could be fun.
I’m really hoping for Ancient Technology or A Different Kind of Combat.
Good luck everyone!

The two ancient technologies, spears and canoes, have finally been brought together! With their powers combined, you will be unstoppable! Now I just need to give you something to throw them at…
Also, I got a solid 8 hours of sleep, so I’m feeling pretty good. 21 hours left to finish this game and everything’s still on-track.
Tags: pico-8

You now get points for every canoe that you spear! Also, now the game keeps going with more and more rounds. Still need to add an ending screen.
Once this is finished, it’ll be time to add some much-needed sounds and music. Then I can finish it all off with some additional levels, enemies, maybe even more gamemodes…
Table Jockey is out!

It’s kinda like a physics-based Tetris with furniture instead of shapes. Not exactly what I set out to build, but surprisingly fun!
I've decided I'm gonna make some kind of physics puzzle game about balancing stuff on top of a tiny disc-shaped world. You play as a giant (normal-sized?) god, and you push stuff around on top of the disc to try and keep it from tipping over. Animals will reproduce, forests will grow, towns will spread. Mountains and stuff will get in your way when you're pushing.
Anyways, I got the basic movement stuff working and a proof-of-concept for the balance system.
http://i.imgur.com/jcQfUND.gif
Still working on the name.

My sheep now have some colorful terrain to physics around in. This looks better in motion, I promise.