cdrch

LD30

Ready for LD30

So I’m in for another Ludum Dare, for the competition rather than the jam this time (unless I really need that additional twenty-four hours…).

Coding: Phaser (https://github.com/photonstorm/phaser), along with the basic game template provided and some of the plugins available for it (https://github.com/photonstorm/phaser-plugins), depending on what kind of game I end up doing. Cloud9 will serve as my IDE and test server.

Image Creation: Paint.NET!

Audio: Bsfx, Sfxr, Audacity, and/or Audiotool.com, depending on the game I make.

Level Design: Tiled Map Editor (www.mapeditor.org) for level creation, along with lots of pencils and paper and both physical and virtual game pieces to plan things out.

Other: Dropbox and/or Google Drive for hosting and file storage, Steam and the World Wide Web for distractions, a variety of randomizers for inspiration (including seventhsanctum.com and http://orteil.dashnet.org/gamegen), and a number of humans to bounce ideas off of.

I’ll try to be a lot more active with posting updates this time, and hopefully using an engine I’m actually somewhat familiar with this time will make this LD easier.

LD32

I’m in!

I’m in! After being unable to participate in LD31, I’m hoping to get a lot out of this one. Such as, you know, a working game.

Engine: Unity 5 (or Phaser, possibly)
Editor: Unity 5 (obviously) and Visual Studio 2013 or Sublime Text 3
Art: Paint.NET, FireAlpaca, GraphicsGale, Krita, Inkscape, the GIMP (I have a very…special…workflow)
Audio: SFXR/BFXR, PXTone, Musagi, Audacity, Sunvox, ToneMatrix/iNudge
Other: yED and Google Docs/Spreadsheets for planning

I’ll also hopefully be tweeting my progress: https://twitter.com/cdrchdev

LD33

We’re In!

I’m in for Ludum Dare #33! I’ll be going in with a small team with a previous jam, using Unity and whatever other tools we think of!

LD35

I’m in (again)!

I’m in, with Unity or Phaser or…something. Back with old friends to team up and make some games, so LD35 might be the best one yet for me!

LD36

Of Course I’m In

The last few jams I’ve been in, I’ve been short on time, and some of them I couldn’t even start a game. But this weekend – this weekend a game will be made! This will be the best jam ever, or at least I’ll be trying hard to make it so. Happy to see this Ludum Dare happening even without ideal conditions; my thanks and respect go out to Sorceress, Tijn, Wan, Rnlf, Frozen Fractal, Liamlime, McFunkypants, and everyone else who contributed to this LD and all past ones.

Likely using Unity, Paint.NET, and probably some other handy tools. (All will be listed in my entry, of course.)

Also: that keynote. My respect for McFunkypants continues to grow by leaps and bounds.

LD 38

I’m in for the LD38 Jam!

I’m in for Ludum Dare 38, and running the Jam with a team this time!

2 programmers, 1 composer, and hopefully we’ll track down an artist who’s as willing as we are to yell “SCOPE!” at each other in time for the start of LD.

Using: Unity (C#), Visual Studio Express, Git (Github or Bitbucket), Paint.NET, Audacity, and probably quite a few others.

I'm In! (Because Of Course I Am)

Already had this on the old site, but hey, new site means new post, and I'm still in. Got a team of four together, ready to rock and roll.

Using Unity (with the Game Jam Menu Template), Paint.NET, Blender, Audacity, and who knows what else.

Time to jam! \o/

LD 43

I'm in!

I'm in for a solo attempt! I've rather lost track of how many LDs I've done, but there have been a few more failures than successes. Not this time!

Tools

  • Code/Engine/IDE: C#, Unity (remains to be seen whether I go 2018.2 stable or 2019.1 alpha), and Visual Studio
  • Art: Inkscape, Blender, Paint.NET, and pencil and paper.
  • Sound: Bosca Ceoil, BFXR, and whatever can make interesting noises that can be picked up by my Blue Yeti.
  • Other: Google Docs. Probably a few more odds and ends.

I'm a programmer by training, but I've been practicing some simple art recently, so hopefully I can make a game that I like the looks of!

Ludum Dare 45

I'm In!

Been a while since I've been able to jam properly. Good to be back. Here's hoping my dwindling (but not yet gone) case of tendinitis doesn't flare up and shut me down this weekend.

Tools: - Godot (with Unity and Phaser as backup if I struggle - I'm pretty new to Godot!) - Paint.NET / Krita / GIMP / Inkscape for art - Bosca Ceoil / Audacity / BFXR / ??? for audio - Trello / Google Docs / Wordpad + Dragon / pen and paper / whiteboard for writing and planning

Good luck to everyone!

Ludum Dare 46

I'm In!

Back into solo game jamming after some time away. Tools:

  • Rust (for the first time!)
  • Tetra
  • Legion
  • A small pile of base code in the form of various other crates (hooray for Cargo and the Rust ecosystem!)
  • Paint.NET
  • Audacity
  • Bosca Ceoil
  • Possibly something else, as I am far less prepared that I intended to be :)

Given my newness to Rust (a matter of weeks, and days for some of the frameworks and libraries I'm using), I expect to stick to 2D and a near or total absence of physics in my game.

Good luck to everyone competing!

Ludum Dare 49

I'm In For LD49!

Here's hoping this Ludum Dare goes by slowly, with a minimum of illness and problems!

Tools: - Godot as my base engine - A small pile of base code mostly in the form of various Godot addons, definitely including the Godot Project Starter and Godot Helper Pack by Jason Lothamer! - Paint.NET and Clip Studio Paint for art - Audacity, BFXR, and Bosca Ceoil (probably) for audio - Possibly other things!

Aiming for the Compo this time, programmer art and all.