foodzilla

LD29

First LD!

I’ve made lots of small ‘knockoff’ games, now I’m hoping to start something fresh in Ludlum Dare!

 

I guess this time around all my preparation/warmup weekend was taken away by various things, so I’ll just be working with what I know…

JavaScript, Photoshop, and Web Audio API !

Comments

25. Apr 2014 · 06:38 UTC
Good luck:) have a fun weekend

Not Going To Finish In Time

:(

I wish I had more time…

 

But maybe I’ll just submit for the Jam instead.

 

(Gah.)

Work in progress?

 

Screenshot1

LD31

Exhausted but in

I tried putting together a mess of a framework so I’d actually have something to start with.  This is what I got:

www.gwbloom.com/dev/games/FDZmini-v0.1.0.zip

You can test a really crappy example at www.gwbloom.com/dev/games/FDZmini

This isn’t a submitted game, just a ‘test environment’ of the framework I’m sharing.

 

I’m going to be using HTML5 and straight JS again.  No time to learn anything new, isn’t this one like two months early?

Last words, may have time to do some Photoshop.  That’s about the only other thing I’ll use.  I get the feeling this will be a disaster without that extra prep time.  What a few months this has been @_@

Withdrawl

Well, I can’t get my vector code to work even a little bit :/  I’m going to have to pass out on this one!  It seems like I do progressively worse with each subsequent Dare, not better!

 

Well, maybe next time I’ll get some preparation in and make something good…

LD32

Into the Dare

After trying out GameMaker and discovering I can’t export to HTML5 without a heavy sum, I tried to prep with Unity 5… but when I discovered I can’t draw circles, I got Vectrosity… and couldn’t it Unity 5 to recognize it was part of the project. o_o

 

So I slammed together what crap was left of my old JS framework like a night of bad alcohol…

I abandoned the damn code when failing to get SFX to work… *sob*

 

So, er, here we go.  I’m going to be using either GameMaker or my FDZ framework v0.2 if I’m desperate enough.  Going for the 72 hour jam, this time with a friend doing graphics with me.

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.2/

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.2.zip

It has a little sample walkaround.  I added proper camera math/zooming this time and the basis of music, sprite loading, and animation.

If I get sound FX working, I may record them or use http://bfxr.net

Probably LMMS for any music.

Paint.net or Photoshop for sprites/graphics.

Ship Shooter

Seriously?  With 30 seconds left, I tried to submit my (unfinished but worth sharing) game and the submission form choked, died, and reset…

 

All that work, the vacation time I took, now entirely wasted. :/

LD33

Dare again

I’ll be doing the Jam once more.  I am going to be basing my work off of this code here, same framework code I made and used last year.

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.3.zip

Though I have a few surprises to try out as well.  Two friends have offered to do music, so I’ve figured out how to do a simple lightweight setup for music and sound effects!

 

Previously Rated

Hey, is there a way anyone knows of to view your list of previously rated games?  For previous ludum dares?  It would be a great way to show people game ideas you found during the compo.

Comments

03. Sep 2015 · 10:17 UTC
If you go to the play and rate games page, you can replace the 33 in the url with the number of the ludum dare you want to look at.
darklightteam
03. Sep 2015 · 13:08 UTC
Seconded. That’s how I do it. But I agree that there should be a more friendly way to do that.

LD34

#5

Going to be participating in the Jam once again!  My fifth attempt?  I may or may not have a partner in developing music, sfx, and graphics.

Game will be produced in raw HTML5 javascript!

Sublime for text editing

Photoshop and/or Manga Studio for the graphics (possibly more)

Audacity, LMMS and/or Fruity Loops may be used for Music/ SFX

 

As with each Jam I’ve been on previously, using this ‘FDZ mini’ framework code for the games.  The latest edition is here, with a little ‘walkaround’ example included!  The all of the code in ‘FDZ_js’ is the framework JavaScript.  All of the rest is supporting content for a walkaround example posted on the site.

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.5.zip

LD35

I’m In

I am in once again, possibly with help once more.

Not sure what sound/music systems, but we will be working with raw JS again.  So!  Maybe some photoshop, maybe some LMMS, and plenty of derping in HTML5 and JS.

I’m going to be using an updated version of my framework code, same stuff I used last time (with updates), demoed here:

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.6/

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.6.zip

 

The actual ‘framework’ code is in the “FDZ_js/” folders, the demo code in the “ex_js/”.  So although it has a little game demo, the real bulk of the interest is in the canvas transformations and actor tracking.  I’ve added new stuff for it to use clipping, multiple layers… none of it even a little bit efficient!  Wee!

 

Welp, here goes nothing…

LD36

We Are In

We are in, looking forwards to it.  Using a similar custom JS framework from last time, I tweaked and improved the SFX code a little bit.  Strongly contemplating using that component as much as possible (especially until I see how efficient I can make the draw code).

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.7.zip

Uhm…

You can only vote the very first week after the Dare?  I forgot and was so busy that I… er… waited til this weekend to vote.  :/  EDIT:  Never mind.  I figured it out!  But here’s the game anyway.

 

So!  Here’s my game?  Leave a comment if you feel like.  I’m teasing all you Jukebox lovers.

 

gwbloom.com/dev/games/ludum/ludum36/

Comments

Steven Miller
05. Sep 2016 · 05:39 UTC
This LD had no ratings at all, only comments. If you go back a little, you can probably find the explanations and arguments about it.
foodzilla
05. Sep 2016 · 05:43 UTC
Just noticed that XD. Thank you Steven Miller.

Ludum Dare 37

In Again

In this again!

 

I’m going to be using the same framework code I made and used before, with an extra tweaked example!

 

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.7.1/index2.html

Basically the framework code is what’s in the index file and the FDZ_js folder.

LD 39

Did My Best!

After two previous failures, I did my best to make a pretty fun mechanic in this one. Unfortunately there are just bizarre bugs that came up, and levels using objects that are completely functional in other maps just weren't in the later ones.

Because of that, I only managed to get a couple operating levels! I hope you have fun with it anyway! A different style of rhythm game...

https://ldjam.com/events/ludum-dare/39/dance-on-the-wire

If the music is desynced, try refreshing the page. You move on the 'flare-ups' of the points, and you have a tutorial to play with at first!

If I get a chance to debug the issues I ran into, I'll push in the other couple levels.

Dance On The Wire - Not Quite Post Mortem (yet)

I will do a full post mortem in a coupel days, but this Ludum had my first serious project in a while! "Dance on the Wire" was fun to do, but fraught with development challenges and technical issues. I've put up a post Ludum version as well, with the hours dwindling away.

Hopefully I can continue to improve the core of the gameplay. I really did not have the time this jam to put together good levels, but I had lots of external interference this time around.

So instead I tried to see what I could do to make the basis of the game 'feel' cool, and I will put together more of what it could really be in the future. We'll see how far I can cook this little game up!

Jam ver: https://ldjam.com/events/ludum-dare/39/dance-on-the-wire

Post Jam: http://gwbloom.com/dev/games/wiredance/

LD 40

Getting Ready!

I'm getting ready for Ludum Dare once again. If my teammember joins, we should knock out something reasonably interesting... I hope?

Going to be using my FDZmini stuff again, a 'mostly standard JS block' of code I use for all the Ludum Dare's until I find a JS engine I like. :)

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.7.3/

(Basically everything in the FDZ folder.)

LD 41

StarPath - Post Jam Ish

I've been hugely involved in working on StarPath this time around; I loved the idea of it, but I had a hell of a time with the contest because of Big Issues With Work that started even before Ludum Dare began. Plus my old collision and geometry code didn't prove... quite up to task.

https://ldjam.com/events/ludum-dare/41/space-telepath-war

I've put a "Post Ish Jam" Version here that's resembling more of what I wanted. SPACE, SHIFT, and WASD/arrows: http://gwbloom.com/dev/games/ludum/ludum41.1/

I'm still updating it, mostly been bugfixing and trying to wrangle the mechanics to give better content... as mentioned below.

Losing half the Ludum Dare weekend kind of killed my chances, unfortunately. But additionally I've had to do (and redo) the geometry code for this... a lot. To give you an idea, I have only added the Checkpoints, the tutorial "Jumping" character, and a better level "deployment" system. Everything else has been debugging. Almost all of it involving a whole new collision type I've never dealt with before, "Rays". I thought I had code to handle this... boy was I wrong.

Don't bother about voting. I'm mostly interested in comments anyway! :) I'm not completely happy with the mechanics; if you have the same color as a laser, why push the box? Why interact when you can build, or teleport? This has been my other challenge here (beyond geometry code). There's fun potential here, but I have to think mechanics more.

And fix the bloody ray/path collisions. Gr...

StarPath

Ludum41-p1.PNG

I'll toss this up one last time. I did a fair shake at trying to work with something, but I never got the whole game together in time! Long story. But Jeremy Ouillette did a short but good music clip!

So now I’ve put a “Post Ish Jam” Version here that’s resembling more of what I wanted. You hold SPACE or SHIFT, and WASD/arrows, to move: http://gwbloom.com/dev/games/ludum/ludum41.1/

I’m still updating it, mostly been bugfixing, adding sequences, and trying to wrangle the mechanics...

I’m not completely happy with how I'm playing with the mechanics; if you have the same color as a laser, why push the box? Why interact when you can build, or teleport? This has been my other challenge here (beyond geometry code). There’s fun potential here, but I have to think mechanics more.

What do people think? How would you combine these mechanics? - teleportation, wall building? color immunity and pushing blocks?

The original entry is here: https://ldjam.com/events/ludum-dare/41/space-telepath-war

Post Jam StarPath!

Here's a post-jam version of my bullet hell / puzzler, StarPath! Yes, I know the name keeps on changing... ;)

I'm really only interested in comments, not votes! So give the post-jam madness a try...

Ludum41-p1.PNG

https://ldjam.com/events/ludum-dare/41/space-telepath-war

Post - Jam puzzler/bullet hell

Ludum41-p1.PNG

https://ldjam.com/events/ludum-dare/41/space-telepath-war

Mostly interested in comments, so give 'er a try and say something! :)