LD24 August 24–27, 2012

The customary first screenshot of the game

I did a lot of pause during this first part of the Ludum Dare. all because I received my Nexus 7 yesterday and I’m still playing a lot with it.

That’s also why I decided a fast to kind of game, a simple server oriented game.

Here what it looks like for now :

What is done :

A Javascript counter that increment itself in a precise way (there shouldn’t be any offset if you keep the page open long).

The counter is on the serverside too and is synchronized with all the counters opened.

The emergency button is also working and users who have the page open react when someone click.

 

What still needs to be done :

User management (in progress right now) : simple account creation, simple login.

Scoring system.

Backuping everything in a database to avoid data loss on server reboot (which happens a lot when developping :p).

 

What I will do if I still have enough time :

Chrome Extension to always keep an eye on the game.

Android version (I have to start somewhere with developping for my brand new Nexus 7).

 

That’s it. My entry for this Ludum Dare will be simple but I hope it would be fun enough for you guys to want to play it.

 

Oh, and BTW.

You can check the source code there : http://github.com/Naouak/ludum-dare24/

And you can try the game on my dev server there : http://tohko.musume.fr:8080/

 

gltchsrf

I’m making a C64 game called “gltchsrf” (pronounced “glitch surf”).

Follow my progress on GitHub.

There’s not much to see yet. I have a scrolling screen and a player sprite :).

A character of my game

I am still searching for a good title :-)

 

Comments

25. Aug 2012 · 13:53 UTC
Hairball?
25. Aug 2012 · 14:07 UTC
Furball ? :d
25. Aug 2012 · 14:09 UTC
there is a hairy creature in a hungarian animation series called ‘Pom pom’. It is the same as how we call the cheerleaders furry thing in their hand…
25. Aug 2012 · 14:34 UTC
You just spiced my intro-storyline up quite a bit! Thank you! Now my story is about mutating Hairballs 😉

Alpha

Basic platforming and tiling complete. I even went as far as building in an in-game tile editor; simply because it was quicker than learning to use a tiling application.

There’s an issue with standing up in cramped spaces, but the rest is solid.

 

 

 

 

 

Right after dinner, I’m moving on to auditory and (in-game) tactile feedback.

LETS DO THIS

Ive never done a LD before and i decided id wait until the next one to enter, but i have a urging desire to enter this one. i have no ideas and have not much time left but….. Why the hell not! my game will be pretty crappy as i have lost alot of time but at least i tried eh? Lets get to work….. Time to think of an idea. :\

Day 1 progress. DNA Ride or smth like that

So it’s a 3d game, where you race upon a DNA and collect some mutations. In the end, we will tell you, what a mutant you evolved into.

It’s an evening here already, so we are finishing our work for today.

We’ve already done:

  • Basic game mechanics (like you ride over the dna, and it’s rolling in different directions etc, and amino acid pairs appear as you ride).
  • Models required for track.

Many has to be done yet, so see you tomorrow.

First Level

I’ve completed the first functional level! The second level is nearly done as well.

But i’m going through the beginning levels introducing different features, and once i feel i have enough variety. I will make more complex levels and maybe integrate Kongregate api

Here is Level 1:

and Level 2:

 

Character Designed and Screenshot!

After a late night trying to figure out the BEST gradient placement and realizing that vision was getting blurred every 5 seconds, I continued work on our character design this morning and finished!

Here, have a desktop screenshot.

And while we’re at it, here’s a peek at what we have for our game right now. (Or, a mockup of it. Zeik still needs to put it together via code.)

Having a lot more fun making this game colorful than our last one. :)

Listening to: Alexandre Desplat (The guy who composed the Fantastic Mr. Fox soundtrack, the King’s Speech sountrack, AND LOTS OF OTHER MOVIES.)

Go Darwin, progress 1

Here’s my progress so far:

Darwin needs to prove his theory of evolution, so he decides to force dodos to evolve… By shooting at them

I hope I’ll be able to add everything I need in time…

 

Title and name

So I guess this means I have a name for my game. :) I’m not sure how many people will look at the prologue, but I’d rather have people not give up before getting to the actual game.

Working on the art

Since the progress on the actual code is harder to show on a blog, here are a few art assets I’ve doodled up:

One form for our intrepid hero

On the code front we’ve got tiles, collisions and entities mostly done, next up loading maps of the levels.

 

Comments

norwigi
25. Aug 2012 · 14:22 UTC
That looks really cool!

So, I have an idea now.

Which is excellent since I was afraid I wouldn’t be participating!

Before the competition started, I decided that if I wasn’t going to be able to make a real-time game with graphics, that I would simply make on in an HTML document which entirely utilizes text and links and stuff. So that’s what I’m doing.

 

Specifically, a general sort of adventure game, where you are presented with something like twenty different choices for what to do that season–then you’ll go out and do it, and you’ll be asked again what to do, but, of course, it’s been 3 months–things have changed. Now to implement. The graphics will be nonexistent, and I’m not sure what about music. So let’s focus on everything else. 😀

15 hours in

Its been 15 hours on this game, and everything is looking good. Yup. Thats true.

Prototype…

So yeah, Crab is about a strange red bubble which keeps corrupting houses it lives in.

The code is done for the most part, so I “just” have to finish the game now.

Here’s a screen!

First Preview

I’m not in a fully motivated mood to work so I’m not aiming to beat my last entry which scored pretty high (19th in graphics, 54th overall). Just keeping things plain and simple and probably focus more on some story developments this time around.

The story focuses on a bunny that gets his little heart broken and seeks to evolve to become the dominant male to take the heart of the bunny he loves. Yes, a bunny love story… Don’t ask.

Sorry for the Shakespeare lol.

 

Some free ideas. What about Ludumception?

I probably won’t do anything, so I’m giving free ideas away:

  • Ludumception: a game that mixes gameplay with the evolution of themes of past Ludum Dareshttp://www.ludumdare.com/compo/ludumdare/.
    Example: #1 the theme was “Guardian”, #2 “Construction” and #4 Infection. You have to kill the Guardian that is guarding a construction, and avoid the infection. And go on with all other themes. Could be a platformer mixing the themes.
  • FPS that goes from retro <-> modern look: some scenario is similar to DOOM, other with bump mapping, lightning, etc. Straightforward to do with Unity.
  • Graphical evolution Cube eater: a Pacman like where you have to eat an element that has the same graphical specs than your level (1-bit, 8-bit, vector, etc).
  • Expanding Blob: jumping forever, eats and gets bigger. You have to puke if you are too big in order to go through thin paths.

Tags: game design, ideas

Enemies are started

No much visual progress, but code now doing what I want.

So concept is very simple:

You are a trooper at alien base. Each level (wave) enemies are evolve. You must kill them all.

Some progress #1

I wanted Parallel Worlds as this LD’s theme, but whatever, I’ll do with Evolution
Still have many graphics to do, so for now only the polygon view is available for the game elements :

Lost a lot of time with polygonal collisions, but now it works perfectly :)
My lack of sleep really is a pain in the *ss 😀

Getting some AI in, and a name!

Begun to add some AI to the NPC’s, it needs some tweaking but itll get there (hopefully :) ).

Also decided on a working title, Class Warfare. Once the story has been fleshed out, it should work with the title.

TRY HERE (Double click the JAR)

 

 

First screen of the game, graphics sucks…I am not a graphic guy, I am here with PS and my mouse LoL.. In my game you’ll run through the various ages of Human History with some idiot surprises 😀

1 day result

Hi,

This is my first LD, i’m very happy to test my capacity of create something in this limited time.

I’m in for the 48h competition with XNA & C#.

After 5hours for inspiration, 5h for an isometric voxel engine … i’ve reset my projet from scratch because first idea was not very good.

i’m working now on an original RTS .

After some coding hours, first screen available :

 Some coding specification :

Cellular Automata generated tiles Maps, Lightning, A* Pathfinding

Let’s go sleep a little now …

Up and Atom…

Atom Ant!

Awake now, figuring out first steps. Going to go for a hike while it’s not too hot out, but should have between ~noon and 5:30 to work uninterrupted. After that, it’s off to a beer hall for birthday libations (work is doubtful after that).

Going to get Mesh rotation working first (nothing like a little linear algebra before breakfast) and the first “arena” level fun before I start the tedious task of building a Mesh editor.

T-33: Slacking

Sort of. Been slacking quite a bit – had a 15-min nap, internet browsing, supermarket visit. That said, I now have an acceptable level switching system which is good.

Next up:

  • Fix Level 2 to make enough room for the player character (turns out my collision detection requires 2-block hallways)
  • Rewrite the render() method to render each level’s enemies individually
  • Sort out combat properly – attack with spacebar rather than automatically winning
  • Give dudes HP
  • Design some levels
  • Give it some… oh I dunno…

 

Ah, yes.

Either way, I’m pretty pleased because I really think I’m going to have a deliverable at the end of this. Heck, I wouldn’t be too sad to hand in what I have already and there’s still ~2/3 the time to go. This means I can happily say I’ve already met my only target.

[x] Make a game

Evolution of Language

I started about 12 hours late. At first, I was disappointed in the theme. How many organisms evolving games are there going to be. I was out.

Then I was inspired by the keynote. I struggled with myself and worked hard at coming up with a theme idea I thought might be different and could get excited over. I apologize, if someone else has a similar idea. There are just way too many posts to read them all.

The concept I came up with is Evolving spoken language. The game characters themselves would not change much. But, there language would evolve to make them more effective at winning.

Multiple nomadic caveman wander around a hunting area. You can affect their movement using a few basic grunts. The objective is to get them to kill prey. As you complete a level with the most basic grunts, you get a new word that makes the hunt more effective. Such as a directed KILL. Or the word DUCK for more effective hiding, and then words for coordinated attacks, stealthy attacks, evading more dangerous prey. As each level progresses, the words also become less ambiguous sounding, increasing effectiveness.

Anyway, no code yet. But some basic graphics and I think I’ve nailed the caveman voices.

Comments

AdricZero
25. Aug 2012 · 16:34 UTC
Came up with a better name for a real name for my entry “Caveman Speak”.
Thores
26. Aug 2012 · 13:00 UTC
I just wanted to let you know that this is one of my favorite ideas in the whole Dare. Finish line is in sight, keep on truckin!
AdricZero
26. Aug 2012 · 15:52 UTC
Thank you.

15 hours

15 hours in and I have a main menu, volume settings, start screen with save slots, and an intro framework.

The game still looks very similar to what it did last night.  I’ve spent way too much time setting up for save games and fixing up my SoundManager.

Well, it’s almost time to abandon saves for right now and jump into something a little more visible, Maps!  It’s going to be a Link-to-the-Past style map only grid based instead of free movement.

I have ideas for implementing evolution, and a combat system but that’s after I get the map in place.

Keep going everyone!

My Dinner Yumm!

 

Yummm :) back to work

Probably the most unique game idea ever – Day 1 (yesterday) Summary

So my brother and our friend were hanging out at the time the theme was announced and I was stuck for a couple of hours. What the heck could I make about evolution that was unique, funny, and enjoyable to play.

Well it turns out that, rather jokingly, I said “what if you were a poptart, and you slowly turned into a cake after making people happy?” This has turned out to be a brilliant idea and I want to hug my past self for saying that.

See, our protagonist in this story is named Tart. He’s a humble toaster pastry hired by the king to make everybody happier. The world is unhappy, so he has to make everyone happier! As you beat the global sadness, you slowly turn into a cake to satisfy the needs of the whole world!

Tart the Happy Pastry

The game will be called…. “Tart the Happy Pastry”

It will be amazing, and I will get this done. :)

As for the progress of Friday, I have no visible progress except ALL of the engine is pretty much done except 1) loading a map and 2) reading the map which should both take around an hour or two. After that, making all the graphics, putting levels together, etc. is all what’s left. Oh, and some platformer concepts maybe. Good luck to everybody!

Evolution

This is my first participation to ludumDare :)

for me evolution = randomness + nature
So i decide to work with random and perlinNoise.

Here is a screenshot of my TitleScreen

Coming along

My game is coming along good.  It is about a slime that eats stuff to evolve and survive.   There isn’t much to it yet, but I’m done the basic framework, like movement and evolution, so now I add stuff in!  The final game will be a twin stick shooter(except with the keyboard instead)

Faffing About

Been playing about WAYY to much with the artwork.
Im terrible at it which means i takes ages on something simple.

So far 2 basic boring levels.

http://torqscrewsoftware.co.uk/wp-content/uploads/2012/08/LD24.png

Update 5: Screen Watchers!

I think I need to stop looking at other people’s updates. Because I always get the feeling that we’re all doing very similar things and that makes me sad. :(
I wish our idea was more original, but at the same time, I still feel like we’re doing something very unique. And if we’re not, maybe we’re doing it better than others. Who knows.

BUT. It doesn’t really matter right? This is like Who’s Line Is It Anyway! The points don’t matter, and it’s all about having fun. :) I say good luck to all and hope you guys are as psyched about your games as I am for mine! And remember, just have fun!

So we’ve got our main character drawing pretty well and things are going great. We’re finishing up some of our drawing methods and then we’ll begin work on our Evolution System. You guys are gonna love this, I promise.
Here’s an image!

He’s all kinds of messed up in the gene pool.

 

See you guys next time!
~ScreamRawr & Jif

 

Fully grown!

Finally got a piece of random work dealt with.

Got it to look something like a tree after a full randomization grow!  Whee!

Not a very pretty tree but so far it works!

So far the tree spawn two resources to collect, Water and Sun.  Using the two you evolve yourself into a grand tree.

Back to work, thought it looked cool!

Peace!

Day 2, 20ish % done

Basic level generation and player movement are finished.

This is my second time entering Ludum Dare, and I think it’s gonna be a blast to finish. I’m planning on a randomly generated side scrolling shooter with exploration elements. The theme of evolution will be in the history, the story, and the gameplay.

tile

first tile on the next level, previous level-” in the ocean”

Hunt’em – First day progress

Some early images from on our game “hunt’em”.
The game is being made in Unity by:

Johan Hargne – Scripting & Audio Design (https://twitter.com/crobasoft)
Alexander Batsis – Scripting (https://twitter.com/Alexanderbatsis)
Teo Mathlein – Graphics (https://twitter.com/Teomathlein)

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ BlackBoy_screen Screen3 First_screen First_draft
8

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Second progress report

So here we go, it’s shaping up.

The enemies now can change colour, and shoot globs of goo in that colour. I have yet to get them to evolve, but whatever.

There’s a second level slowly coming into existence, involving a glacier. It doesn’t look quite as pretty as the train level yet but I’m working on it.

Level unlocking works, and there’s now a way to win the first level (by defeating your first enemy)

Enemy AI is slightly improved (they can jump properly) though they seem to get stuck on the sides of things.

Here’s a screenie:

Glacier screenshot

Screenshot of the Glacier level

As you can see, I’ve added a new tileset for the new level and healthbars area there.

I completely rewrote the method of fighting a while ago and instead of pressing space and having the sword spin a bit, the sword now stays in a radoius of 64 of the player and follows the mouse.

Clicking will hit the enemy, cause a knockback and they will flash red like before.

So now let’s get the Yeti AI to work so we can evolve our kitten into a yeti 😛

Tags: glacier, kitten, progress, unlikely companion, yeti

Wow, this is Hard

Hi everyone, just thought I’d check in.  This being my first LD  I am struggling with the time limit, you veterans who get something done every time are clearly some kind of game development robots sent from the future.  Still, you whether you are robots or not you have my respect.
Just about getting somewhere with my game I guess (despite a BSOD),  it’s based around a sort of DNA-changing gun that you use to genetically change your enemies into something more useful.  But I really need to come up with some way more interesting ways to use it than I currently have.  Been reading some of the other ideas on here, and there a lot of good ones, think there will be considerably more good games in the world by Monday.  Hope everyone is enjoying themselves.

Also, here is a photo of the development tools I have been using (coffee, malteasers, vimto & a pencil):

It’s online

After having a fight with my webhost, I finally got my “not quite a game yet” online. Have a look: http://ld24.zzl.org/

Click the lighter colored nodes to grow the network in various directions. Still quite a bit of work to do, but it’s time for bed.

EDIT- I forgot to mention you can reset with “Space”, handy for when it goes off screen or does other wild things. Which reminds me of the next thing I have to create, the scrollable camera.

1 Million Cubes!

People are already playing Cube Miner, with someone reaching 1 million cubes already!

Progress!

 

Finally made enough progress that it doesn’t feel embarrassing. Although, actually, the application looks exactly the same as it did five hours ago. However, it now does quite a lot more, after a lot of faffing about with Java’s MIDI classes. I think I’m just about on track.

I’ve been vaguely planning something around the gamification of musical ear training for ages now. I’ve never quite cracked the core mechanic though. During the theme voting this week I’d idly started thinking about something completely unrelated along the ‘parallel worlds’ theme, but the winning theme of ‘evolution’ gave me a new idea for an ear training game that might actually work.

If the grid on the right of the screen reminds you of tonematrix at all, then that’s not entirely co-incidental. However, there’s a lot more to it than that (lots still to do on the left hand side of the screen…). I’ve suffered slightly so far from lack of preparation (spent a while this morning just setting up my dev environment and getting the library working) but things are going pretty smoothly now.

Anyway, I missed lunch and other people keep posting pictures of food, so I think it’s time for a break…

The story web is growing more and more complex

This is turning out pretty interesting. I think I will add on another branch or three, test it out in Twine, then convert it to flash and add in some minimal music and graphics. I think this game might be called Dad Convincer 2100

First 3 hours of work.

I worked on the game on Friday for 3 hours. I got a good chunk of it done. I completed:

-Drag select

-GML pathfinding grid

-GML collision avoidance

-Basic combat

-Basic unit stats

 

So this is my first time entering and i decided to write my own game engine.

it coming on good now i finnaly got collision detection to work 😀

.ISO – Part One… 16 Hours In.

So after working for nearly SIXTEEN HOURS STRAIGHT, on top of all the other stuff I got done earlier, I finally decided to throw together a, uh…

A whatchamacallit.

A title screen. Yeah. That.

Desert Island

Oh man, it’s almost 6pm and I’ve still barely got anything done :( At least the islands look roughly okay.

Hello Ludum Dare

I’m Jamie Williamson from Photonic Game Studios and I just thought I’d jump in and make a quick post about the game I’m making for ludum dare 24.

I’m working on a platformer, where the basic premise is you are a personified virus (like agent smith from the matrix) and you can make replicants of yourself up to a given maximum, and use them to jump on their heads, or get them to suicide into switches etc. You can control any individual you by clicking on them.

This fits the theme of evolution, as the virus evolves at the end of each level to new versions of itself, which can make more replicants, and gain other powers.

Here’s a screenie, don’t really have any art yet though:

 

I intend to continue this, and it will be awesome to see how it comes out.

Follow me on @jama211 if you want to follow my progress.

Thanks!

Update

I’m really proud of myself because I’m thinking this is going to be the first game I actually made

 

It’s about some cube-guy from parallel universe who wants to get a cake. But there some obstacles in this world. And to avoid them he need to evolve using cubes that he will find. Like this.

 

I’m  very glad to be a part of your community. Here’s some russian borsch for ya :)

 

 

Comments

digital_sorceress
25. Aug 2012 · 14:58 UTC
you’re having the same dinner as me :)

Graphics

I’m spending a little too much time making graphics.  Haven’t done any programming yet.

Graphics Preview

Some of the graphics I’ve made

Tags: 3D, blender, graphics

Progress Report of Game by NateAGeek

So, made a simple map maker, plus player spawn, mob spawn… Working on collision detection; my worst enemy! lol

 

Art: 0% (using temp art right now)

Game: 33/100(still have no idea what my game is really about)

Music/SFX: 0

Winding of Isaac Progress Report #1

Our lead game designer for this project, Mitch, has come up with the idea of a storm evolving slowly into a major hurricane. ( or something else, perhaps? )

 

The game has 4 basic controls, steer the storm left, steer the storm right, go higher (using hot air), go lower (using cold air).

  • Fun fact: these are the only 4 assets in the game that we have rights to. Our artist is still not home.

Because of this, we have to take some….liberties which inhibit our ability to distribute the game, or even qualify for the competition at this point. And also make the game really creepy.
First screenshot:
Trololololololo

 

Here’s to our artist coming home soon.

 

Progress with still untitled game!!

We are finally done with the core mechanism of the game now and we should be able to start adding features to it!

Just a minor update, all feedback is appreciated.

Test here

 

Update #1

Been going for about 7 hours now.  Progress is slow but steady, not really much sign of the theme in the game yet but that’s coming!

Aiming for a platformer where stuff gets spawned whenever you touch the ground, that stuff then evolves rapidly.  Sometimes this will be needed to progress – i.e. evolves into a flying platform, other times it will end up being an enemy and will come kill you.

A game with a castle… (3 Hours)

Well I have not yet thought of a good title yet, so it is tentatively called a game with a castle.  It is one screen, and takes about a minute to beat.  However, the first time you play, you probably won’t have the slightest idea about what is going on.  The more times you beat it, the scenery will evolve and change until it is very obvious what is going on.  This is the first level.

 

2001

Got graphics in then went for a walk. I’m back now armed with some great ideas for the focus of my game.

7 Hours in

I defined my game plan, the genome for the animals, functions for randomly generating genomes, crossover, mutation, and generating genotypes from phenotypes.

Thinking about it… seems that I’m really slow, specially considering that I started late……. *sigh*. Time to start on basic interface and game mechanics.

Tags: java, progress

First post and progress

I hate work, only just had time to work on the game. Advantage: I had all the time in the world to think of something to work on :). So my game idea is a bullet hell/scrolling shooter kind of thing with several choices and evolutionary paths to take from singulary cell, striving for survival, to sentient being. I’ve sprited and animated the first level as well as coding most of the engine concerning the character and shooting.

Will post a first impression when the enemy’s and first boss work and interact with the PC.

Well, off for food for now, looking forward to continuing ^^

So.. real life is about to interrupt… this is the current status

Living in Sweden and participating in Ludum Dare, involves (among many options) to either staying up during the night or stressing out the minute you wake up in the morning and throwing yourself over your computer to find out the theme…

I choose the latter :-) and now “real life” is about to interfere yet again.

Hopefully I’ll find time to finish the game tomorrow, but I’d thought I’d share my progress so far: (the link is to a youtube video of the game)

Ludum Dare game preview 1

 

After 10 hours

Now I am starting to get interactivity into the simulation. It slowly turns into a game.
I added ‘carnivores’, they don’t evolve like the normal creatures do, but they act as an additional force for the evolution process.

I am also working on the UI to control various environmental effects.

Extreme case of overfeeding:

My eyes…

 

*Hit Reset*

Yeah, I’m starting from scratch. Mainly because I’m not gonna have time for art and I tried making a pixel art by myself and it takes so long (; w ; )

I was thinking of making a weird zoo game where you have to manage your animals by influencing the evolution. Exciting animal are weak but can get attention from audience and get more money, etc. But it’s too much so I’ll switch to a text adventure instead.

Still will be using HTML5 + enchantJS. I’ll also use the novel example on their website as a base.

Something that’s never good

Collision detection, the bane of my existence as a game programmer.

Well, actually, what to do when a collision has been detected. But still. D:

Player sprite

A sprite for the player.

Comments

bobbobowitz
25. Aug 2012 · 15:16 UTC
Looks awesome, fellow pixeller!

Progress Update 2

First off, I looked at my previous post and realized that I had way too little sleep to immediate wake up and post something.  My title looked like part of an ingredient list of a recipe.  In any case, I’m making good progress.  I have level loading and collision detection done (such a pain).  All of the players abilities function and the environment responds, I also have one complete enemy.  As it stands I should a completely functioning engine by the half way mark, and the second half can be adding levels and other assets and general polish.

 

Final concept?

So i started doing 4th concept that i came up with. Hope it’s the last one! 😀 Here’s a pic:

What is it going to be? :O

First Ludum Dare and I’m excited!

I’m working on a minimalistic shooter based on the evolution theme (there seems to be a lot of those, hrrm.) So far I’ve gotten enemy drawing, background drawing and player movement done, but I’m not quite finished yet. Screens:

You might notice that the background and player sprites evolve. The enemies will too. . . but they’re not done yet ^_^;;

Edit: Third screen up, showing first round enemies and bullets.

 

Language: Python 2.6.6

Engine: Pyglet

Genre: Shoot-em-up

 

Progress so far…

This is my progress so far… 😀

I’m running out of ideas :O !!!!

Comments

imef
25. Aug 2012 · 15:24 UTC
You can try to add trees or stuff like that.

😉

Timelapse

Finally did a much needed break from all the coding to refill my energy (also had spaghetti, nom).

Here is a timelapse video of what I did today:

http://www.youtube.com/watch?v=8kXYxGSaAFg

I’m going to finish up a few things now. And maybe later I’ll finally do the upgrade system or create some sounds for a change.
I also got some new ideas for the enemies regarding evolution, if I have enough time I will implement some of them.

Maybe I’ll also upload some gameplay later.

Tags: timelapse

Some progress.

First of all it was a bad idea to learn lua in Ludum Dare.
Next time I’m going to do warm up game before compo.

Good thing I was able to make some art very fast this time. Just had to limit myself.

Comments

PostHum4n
25. Aug 2012 · 15:33 UTC
Biocave is a really cool name 😀
nek
25. Aug 2012 · 16:22 UTC
Yes, It is )

Update

Been working on setting up timing correctly for about 2 hours now. Finally, they’re working properly. :)

Saturday Breakfast

20120825-100632.jpg

Breakfast for Saturday is a burrito with eggs, sausage, cheese, tater tots, salsa, with a side of home-grown tomatoes and coffee. Ready to scan some art and stick it in, or just jump into coding. Still deciding.

Tags: foodphoto

They are coming…

Just a quick update before I go out to celebrate the girlfriend’s birthday.  I’m going with viral theme: You will control a virus that evolves and attempts to take out the person you are living in.  I have the basic infection mechanic done at this point.

For now you will have to use your imagination that the white squares are cells.

https://github.com/Wydra/LD24

Dropping Out

Hi Everyone,

This is only my second Ludum Dare, and I’m dropping out.

When I found out the theme was evolution I was really enthusiastic as I had a number of ideas for it. So I started and got a good way into the base coding, before I finalised my idea.

It wasn’t until,a couple of hours ago that I realised I had to rework some things….this is where I started downhill. As I’ve been working, different ideas and code snippets have been building in my head. So right now, it feels like a burden just to start writing code again.

As much as I would like to continue with this project, I’m going to have to pull out here. I’ll keep it as something to do sometime, but not for the contest.

Before I attempt another Ludum Dare I’m going to have to practice a bit more with the structure of a game, and also with the OpenGL side of things (planning to learn during LD is NOT a wise option)

I do feel disappointed with myself, but I know I’ll just get frustrated if I continue

See you next time

Tags: fail, motivation

Title Screen

Comments

25. Aug 2012 · 15:19 UTC
Looks awesome!

.ISO – Part One Level Progress Thusfar!

So if you’ve read my earlier posts you know that I’ve begun to design the levels. I ended up keeping the test rooms as part of the first level, and I implemented the first boss…

Also, here’s a screenshot of what I have from the second level so far:

Trains for the win.

 

After about sixteenish hours working on the game, I feel like it’s really starting to come together. After all, once you have every object in the game ready to go it’s just gravy putting it all in rooms and levels and whatnot. I’m glad I stayed up all night doing that stuff. Now I can really focus on level design and maybe start working on another idea that’s been brewing in my head since about 4AM…

 

~Kortuga

Comments

bobbobowitz
25. Aug 2012 · 15:22 UTC
This is looking really cool! When do you think you will have a playable test up?

An Unnatural Selection / Trinity Labs — day 0.5 pics

Okee… very little time today and off out for dinner and festivities this evening, so thought I’d post a quick update of where I’m at…

Some food to get started

An early playtest

Current screenshot

It’s something of an evolutionary match 3 — with fucking and mutation. Got 2d mouse>3d object movement in place. Logic’s in for the petri dish’s triggers and associativity. Next step is to get some alternate “things” in (they’re supposed to be dinosaurs — there are monkeys, babies and robots to come) and then start the match/spawn stuff. At that point (hopefully early tomorrow) I can start to play around with some mechanics and hopefully engineer a useful ruleset.

G.

more and more progress

the president sittin in his automated turret chair..

Haven’t started yet…

I’m planning to do the jam with a friend, but I’m busy this morning and we can’t get together until around noon. We’ve made games in less than 24 hours outside of LD though, so no worries. I’m a bit nervous, but I have thought over quite a few concepts. We’ll probably end up taking the cool ideas from both our proto-concepts and making an interesting game idea. I look forward to hitting the submit button tomorrow or Monday!

All of your progress looks fantastic. Can’t wait to play all the LD#24 games later this week. Good luck, everyone!

screw it!

lost all my data on blender, same for music, and dident get to scripting.

screw it, im gonna lose the ludum.

im out.

Comments

25. Aug 2012 · 15:33 UTC
but its not about winning dude – we are all here to do something awesome. The same happend to me as i finished 20 icons for items – at that was hours of work, still managed to finish it :)

Early screenshots

Here are some amazing screenshots of a game whose greatness you are unlikely to encounter again.

 

I have actually progressed further than this, especially with the game idea, but most of it is not visible here (actually, most of it is not visible/not in a working state to be visible at all).

 

Goodbye!

FOOD

Bombai Curry

Bombai Curry made by @Xeno42alpha

(no I’m no Japanese, I just use these for fun, and the clock in the back is broken)

Tags: foodphoto

Day 1 progress

Well this is the first time I’ve ever submitted a progress report before the end! Last time I didn’t even submit a post mortem.

My game doesn’t really have a name yet, but it’s about giving evolution a helping hand, not much you can do in it yet except beam up/down the very unevolved (so far) local lifeforms in your inter-galactic wildlife conservationist flying saucer.

The terrain is my own generator/renderer and as such it sucks a bit. Especially at the seams. That will hopefully improve. the main focus for tomorrow will be on nailing the evolution and mating processes and putting in the bad guys. Feels like a lot of the hard work is done but there’s so much to go!

Some great looking entries shaping up so far.

play my WIP at http://www.goffmog.com/ld24/

I’ve got some enemies now … but it became clear that there is no way on earth I’ll finish what I planned to do … I have to derive some other idea from what I’m having so far

A bad idea!

LD is a shade under half over; clearly that means I should start work on Eat, Spawn, and Die.  (Disclaimer: I’m reusing the title, as I like it and the last attempt to do something with it never actually got anywhere.)  Probably won’t finish in time, either, but obsessive fiddling with evolutionary algorithms sounds like fun.

Progress!

first screen

So far I’ve stolen the graphics (and sounds) from my old ludum dare entry and I intend to update it when I got some actual gameplay. At the moment you can run around, jump and avoid stars. Nothing happens when you collide with them or fall outside – yet, but that will happen soon I hope.

lunch

lunch: eggs with creamed smoked roe and hot chocolate

Tags: first screenshot, foodphoto, progress update, screenshot

Day 1 – playable demo

So I decided to take chemical genetics approach  for evolution =) This is my first real LD and I’m pretty happy how it goes. I haven’t got any expreience in designing strategy game before, so my submission still needs some balancing and it ma be tough to play without any tutorial, but you can try it. Cannot wait to take a look on my timelapce. I’m really curious how much time of real work I had today.

Progress

I fixed up my “feature” system and added health to units. Hit detection is a bit too simple at the moment. Level generation is almost done.

Watch me streaming muted at twitch

Coming up next:

  • Random level generation
  • Weapons
  • Particles
  • Proper hit detection
  • Level progression

a level with background

not too bad looking. A little stretched, looks better ingame.

 

 

The Gaming Project takes a swing at city evolution.

Saturday dawns and our game is looking fantastic.  At first we were uneasy with the theme but as we started brainstorming we found an idea we really liked.  We wanted to make a city builder that would put you in control of a city in a randomly generated environment.  In our game you place structures that affect the growth of houses, your main source of revenue.  The houses are generated based on the properties of the tiles in the area surrounding your structures.  The game is turn based with a clock that never stops, you must think and build fast to shift your city’s growth towards greatness.

 

slowly building up story nodes

This is going to be seen as a hamfisted but well-meaning and ignorant allegory even though that’s not what I’m trying to do at all.  The story is kind of an expansion of a nightmare future scenario for me but that will be revealed later on I suppose.

When I Saw the Theme…

… I thought it was a joke.  I mean, it was almost a running gag how evolution would never be the theme.But I’ll make the best of it with my new game… PRIMORDIAL SMACKDOWN.  It has RPG and RTS elements, and takes place in the primordial sea.  And the lines going through it is cause of my timelapse.  YUP ALWAYS PROFESSIONAL

How colors where created?

Throughout millennia of hard everyday struggle for existence of course! No hubble-bubble like electormagnetic radiation… but evolution.