Our jam started this morning by a long brainstorming. From using evolution through a Darwin-themed game to controlling an evolving main character, loads of different ideas came up.
But what we settled on was the following concept :
– A platform game;
– and a game of which each stage will correspond to a graphical evolution, from 8-bit to 3D;
The pitch
Player 1 and Player 2 are brothers. Player 1 always was the braver one, he always willingly set for new adventures, as opposed to Player 2, more shy and reserved. Player 1 and 2 just finished their game, and Player 1 only wish for one thing : explore a new world! Player 2 isn’t sure that’s a good idea, and try to change Player 1’s mind. But too late : Player 1 leaves on his own.
Player 2 begins to seriously worry as his brother doesn’t seem to come back. Maybe it’s time for him to be the hero and go help Player 1…
And that’s how Player 2 will embark on a journey which will show him how much video games have changed throughout the years, not always for the best. Maybe Player 2 will be able to find a better place for him and his brother to live as video game characters.
Some visual elements
The nice thing about participating in a jam is to see talents gathered. Our four designers are doing a greaaaat work, and we’re very proud to present the first pics of game elements.

Isn’t he lovely, our Player 2?

A mysterious enemy..

A saloon, part of one of the stages’ background
What about our programmers?
They’re working their ass of too! The first gameplay screenshots are coming soon.
Right now, they’re on to the 2.5 D platforming. Physics kind of works, and they’re implementing visuals.
Stay posteeeeeed!!