LD27 August 23–26, 2013

LD27 Round 1 Votery

Screen Shot 2013-08-19 at 9.16.54 AM

 

Voted Temperature down because hot and cold are contrasting and so could theoretically be included in Contrast, which I think is a far better theme, in general.

Tags: themes, voting

Let’s go Ludum Dare 27!

This is the 4th Ludum Dare that I’ll be entering and as of the past ones, I’m improving a lot on cramming game development and cramming music composing. I want to say I suck on audio yet it’s still the highest rating I get from other people when playing the games I’ve submit here. We’ll see on LD27, I won’t expect anything yet we’ll have fun making games. 😀

My productivity by the way may interfere due to a team building that I’ll be attending this Saturday, yet I’ll try to make a game for LD27. I won’t allow it to conclude without me on it no matter what the theme is 😀

Anyway, my softwares that I’ll be using:
– Construct 2 (Personal Edition, last time I have the free edition and it interfered the game production from its limitation. Thank God I have the better version)
– Adobe Photoshop
– SFXR
– FL Studio

And that’s all for now. See you guys at LD27 :)

I’m In

I guess it’s time for the obligatory “I’m in” post.  So hi, I’m toaster, and I’m in.  This is my fourth LD, and I’m pretty excited.

 

I’ll be using:

Stencyl (Game Engine)

Paint/GraphicsGale/Paint.net (Art)

Pxtone/bfxr (Music and Sound effects)

am in

am in, BOinG!

am USinG tHESE tHinGS

IDE: Stencyl (Flash game)
Music and SFX: Logic Pro X, Korg M50 Keyboard, Audacity, BFXR
Graphics: Photoshop
Timelapse: ScreenNinja

fiSHinG fOR BiRDiE

@kcorim

Tags: im in, LD27

Ready to go

I already posted that I’m in, but hey, doesn’t hurt to confirm things. Everything should be running.
If you can play this warmup game I made, I’m pretty sure I’m gonna submit something more or less awesome for the real event.
And for some strange reason I’m very – like – VERY excited for this one. No one knows why.

Link to the game I made

Also I just noticed that this would be a cool multiplayer concept… hmm….

Help, Please!

I have recently been having this problem within my code (java) where subclasses of certain classes share variables with every other instance.

Ex.

public abstract class Entity
{
protected int x, y;
protected int xvel, yvel;

public void setVel(int x, int y)
{
xvel = x;
yvel = y;
}
}

public class Grass extends Entity
{
public void update()
{
x += xvel;
y += yvel;
}
}

in my level class I have a list of Grass objects and so I update them in a for loop, but what I notice is that if I do the following:

entities.get(0).setVel(10, 10);

every single grass object has its velocity set to 10, 10

Please help. I have been struggling with this for 2 days.

Comments

avh4
19. Aug 2013 · 01:22 UTC
What you’re describing should only be the case if xvel and yvel are declared as “static”, but the code above doesn’t have that. You must be setting the velocity of the other entities without realizing it. I’d be trying to set a breakpoint in setVel and see where (and with which objects) it’s actually getting called.
Adjotur
19. Aug 2013 · 01:23 UTC
Honestly I’m no expert at all, but I’ve had similar problems to this, and I think it may have to do with the creation of your entities in the list. Again, I’m still new to Java, but I think what could possibly be happening is they’re all the same object, if that makes any sense. What I’m trying to say is, is it possible that you have created one object, then inserted it into an array multiple times?
19. Aug 2013 · 01:32 UTC
Without seeing more of the code, I’d agree with Adjotur – what you think are multiple instances are all actually different references to one instance. Your debugger should give you an object ID, look at your list entries in the debugger and make sure the object ID is different for each entry in the list. Then take a look at how you’re creating and adding your entries to the list.
19. Aug 2013 · 01:36 UTC
Once you eliminate what’s impossible, whatever’s left, however improbable, is the truth.
goodpaul6
19. Aug 2013 · 02:02 UTC
That is a test to see whether setting the velocity of one instance sets the velocity of others.
19. Aug 2013 · 02:08 UTC
Ah ok, I see the problem, I think. First, check in the debugger that that one line, setVelocity(10, 10), indeed does cause the immediate setting of other objects’ velocities.
goodpaul6
19. Aug 2013 · 02:10 UTC
YOUUU ARE FREAKINGTHE MAN DUWDJXSofjaseoifsiodfj ahsfhsifhsa
19. Aug 2013 · 02:13 UTC
Glad I could help =D
goodpaul6
19. Aug 2013 · 02:17 UTC
I gotta submit a bug or something on that in the library because I used Vector2.Zero basically everywhere, and I don’t want anyone else to go through what I had to. Good thing eclipse has a restore from history utility, otherwise I wouldeve been here for a while.
19. Aug 2013 · 02:20 UTC
Given that you used it everywhere, I’m astonished that you’ve had so very problems thus far.

I’d just use Eclipse’s global replace and replace all of the Vector2.Zero’s to new Vector2(0,0)’s.
goodpaul6
19. Aug 2013 · 01:53 UTC
Looking at the debugger, all I see is that setVel is being called on one instance, the velocity is being set on each instance.
goodpaul6
19. Aug 2013 · 02:02 UTC
The velocity variables are acting as if they are static

Im in

Im in again, woot!

Tools:

Language: lua

Toolset: EGSL

Graphics: Inkscape + Gimp 2.6

Sound: Bfxr, atrk-bu.py, modplug

Editor: notepad ++

Tags: im in

After a year im back :D

So iv had the most insanely hectic past 12 or so moths and haven’t had time to compete. But I finally have time to come back 😀 And im going to be doing LD48 solo this time 😀

  • Language: as3;
  • IDE: Flash Builder 4.7;
  • Graphics: Photoshop CS5.1;
  • Sound: SFXR;

I have a couple of things on but I think ill get the game done.

I’m In

This will be my second Ludum Dare now and I’m pretty excited. I’ll be down at the meet up for Toronto, at the game maker union, so that will be pretty fun.

Platform: Java

IDE: Eclipse

Library: LibGDX (Maybe Slick2D)

Art: InkScape and GIMP and Photoshop

Music and Sound: Bfxr and GarageBand

While I hope to participate in the Compo, I might have to resort to participating in the Jam, but its all good 😀

Comments

goodpaul6
19. Aug 2013 · 02:18 UTC
If youre using libGdx remember not to initialize Vector2s to Vector2.Zero.
Hayawi
19. Aug 2013 · 02:34 UTC
ummm…thanks…

Warning to libGdx users

Do not use Vector2.Zero to initialize Vector2 variables,
use new Vector2(0, 0);
Just, dont do it.

Comments

19. Aug 2013 · 02:42 UTC
Yeah I think it’s actually by design like that.

Second official LD

This will hopefully be my second Ludum Dare now, though I’ve tried to be in 5-6+, things always have gotten in the way! :(

Platform: Java

IDE: Eclipse

Library: LibGDX

Art: Paint.net and Photoshop

Music and Sound: Bfxr and abundant-music.com procedurally generated music

Typically go with more actiony type games and not much of slower/turned based, but we shall see!

Been working on a warm up game last few days, since I haven’t programmed/made games in well over a year :(

 

 

Im in!

First time getting in, wanted to participate for a long time so here i am finally!

I will be using:

Good luck to everyone!

Obligatory “I’m In!” Post

It’s happening.

This round I’m going to try out cocos2d/pyglet/pygame and Python, instead of Lua/Love2d. Though Love2d is a very capable platform, I find myself annoyed by Lua’s design choices, and, while Python has its own oddities, missteps, and issues, they usually don’t anger or distract me as much as Lua’s do. I’ll be using SublimeText3 and the Jedi plugin for my coding, on ElementaryOS Luna.

No matter what else I try, my instict is to go with the GIMP for graphics, mostly because Photoshop isn’t available on Linux, and because it’s what I’ve used for years. For audio, audacity, bfxr, and FamiTracker (via Wine) should be sufficient.

In!

Probably going to be using FlashDevelop/FlashPunk again with Photoshop for graphics, BFXR and Renoise for sound, and WinLAME for conversion.

Super excited guys. Good luck!

Popping my cherry, finally

Hello echo,

here i am. I wanted to participate ever since i heard about this Competition a few years back, but somehow it never came to be.

Now my weekend is free, i have all the time i need (well, 48h) and i am eager to finally finish a game (well, now that i think about it, i did finish two games, but i started a lot more that never saw the light of a screen).

I have no idea what i am getting into, but for me this is a thing of beauty, because the limited timeframe will force me to just get things done and to don’t linger too much over details (which is always my problem with these things, i want it to be perfect).

No idea what i will do exactly, it is either

3D: Unity + C# + Sprites (PS)

2D: HTML5 + Sprites (PS) + Some game engine (will do some research during this week)

As for sound and music, i have no idea yet…

 

So here i am,

finally,

let there be game…

Warmup Fun: Dubstep Hairdresser!

 

Thought I’d have some fun and post a little warmup entry this LD.

Can you use this glorious toy to create and share the wonderful hairdo’s from your dreams, all while the beat drops? Yes you can! Probably. I wouldn’t recommend it. 

dubstep-hairdresser-collage

Download it here. (Windows, Java 6+ Jar)

You can see people’s creations here.dubstep-hairdresser-product

Anyway, I can’t wait to be waist deep in all your games, digging for gems!

LibGDX will be my weapon of choice For LD27. Beyond that Fireworks CS5, Audacity, some base code from my previous ludum entry Dreamcake Rescue (which you can get here), and the typical free content creation tools.

Daan

Tags: dubstep, hairdresser, libgdx, warmup

Tools for first LD

What i will be using in my first Ludum dare!

  • Ubuntu 13.04
  • C++
  • Eclipse
  • SFML 2.1
  • sfxr
  • Gimp
  • Coffee/cigarettes

Any thoughts about this?

Tried out adding some animations yesterday and even if it looks like crap it’s working!

Pretty psyched to be in! My main goal is just to finish and have something playable. Usually I start a project (way to ambitious) and never complete, but not this time…

Sadly I will not have all 48 hours since real world things clash with this but hopefully I have enough to make “something”.

Happy coding people!

I’m in for the 1st time

Hi, I’m new in game development but I have been learning a little bit and I am hopping Ludum Dare gives me the pretext to put that new skills at work. This will the first game I make, I hope I can do something satisfactory.

The tools I will be using are:

Programming: Construct 2

Audio: Audacity & Cakewalk pro Audio 9

Graphics: Photoshop

Looks like I’m in

So last week I said I was only going to be in if I had the weekend free. Well the weekend looks good enough. I only have to work for four hours on Saturday but that is fine. I’m probably just going to do the jam but at least I am participating after all right? Anyways just reiterating over the tools I will be using

IDE: Eclipse

3D graphics: Blender

2D graphics: Paint dot net

Sound: No Idea

Operating System: Windows

Streaming? YES!

 

Thanks all for reading and have a great LD!