LD27 August 23–26, 2013

I’m in..

Not very excited about the themes, too much publicity has made LD become this horrible landscape of kids and trolls, so we’ll see if one of the lesser shit themes gets through. However, I’m in just because I want to make a game in 48 hours now that I have time and motivation!

 

I’m a little uncertain about what tools I’ll be using, most likely though I’ll be writing the game in Java using its utils and mayhaps (that’s a BIG mayhaps) LWJGL if insanity strikes.

If not, I’ll be using C/++ and SFML.

Art/Gfx: Paint.NET as per usual.

Sound: SFXR.

GibTreaty reporting for duty!

Another Ludum Dare you say? I won’t let it pass by my base without firing a well-aimed game at it.

And now for my usual tools…

– Unity3D

– Visual Studio C#

– Paintshop Photo Pro X3

– Blender

– FL Studio

Comments

adventureloop
19. Aug 2013 · 11:59 UTC
Ludumdare is wearing level 27+ Armour this year. Good Luck.

Our first LD!

Hi everybody!

Our game is going to participate in the LD48 jam.

The team is compound by Samuel (@samer_machine), artist and sound stuffs, and me (@Nacho_DA) as designer and programmer. We represent a spanish video game blog (www.akb.es) and we hope receive a lot of feedback about the builds we will upload.

Source: Unity Pro (language is C#).
Graphics: Photoshop, Cinema4D.
Sound: Audacity.
Music: Famitracker & Audacity
Others: Tons of coffee, a notebook and Post-its

We also wanna publish a lot of “how it’s made” content in AKB and LD webpages.

Can’t wait to play your games!!!

I’m in for first time too.

Hello everyone. I am quite new to programming and game design altogether. For the past 3 months or so I have been teaching myself AS3 for flash game development. I have got a lot to learn yet and have almost zero experience with art, but I will give this competition a shot because it sounds like a lot of fun!

What I will use:

  • Language: AS3
  • IDE: FlashDevelop
  • Graphics: Photoshop
  • Sound: Bfxr and FL studio
  • Libs: Not sure yet. Will post libs if/when I use them.

 

 

Comments

adventureloop
19. Aug 2013 · 12:54 UTC
Awesome, sounds like you will have quite a good foundation to start from. This week you should try starting up a few projects so you are super familiar with the early stages. The early stages are the worst place to get discouraged.

Round 2 Voting

2013-08-19-154926_262x606_scrot

Got my votes for Round 2 up already! I have way more -1s on this round than on Round 1. In general, I find it a much less appealing round, but there are still 3 rounds to go!

My all favorite in this round is Recursion, I would love to see what people can come up with that, I don’t have many ideas myself yet, but I’m sure I’d cook something up in time. Once again, there are a lot of too vague and general themes that can be used for anything – it’s only natural though it happens every Ludum Dare.

Comments

Larzan
19. Aug 2013 · 13:29 UTC
Same here, the recursion sounds very interesting, i bet we would see some pretty genious ideas for this one, although i myself can’t think of anything right now ;p

Second Go

I’m in. Hope someone sees this as the login seems to have gone funny and is convinced I’m not logged in, even as it lets me post this. 😉

Language: Javascript. It would be C++, but technically my employer owns anything I write in C++, so meh.
Libraries: My own framework.
IDE: Notepad++ & Chrome.
Music/Sound: Goldwave + MilkyTracker.
Art: Manga Studio / PS CS2.

I’ll post up the framework I’m working on on Friday, but as it’s the result of precisely five lunchtimes worth of Javascript experience, I wouldn’t advise anyone else using it. Plus, I’m a real OOP whore, and Javascript’s take on inheritance makes me cranky, you’ll hate it.

If this post sounds familiar, you’ve clearly been stalking me since last year.

I had a lot of fun last time, but sprained my brain and joints a bit. I figured It would be better to give this one a miss, especially because Saturday I wont be near a computer. But after reading all those posts I got excited again and because the saturday I will be playing some boardgames, hopefullly that will be inspiring (if I go for a board game like theme AI will be a BIG challenge for me).

One day for everything will be way too short  for me, also because I don’t have a framework in my head.

That means: a hastily programmed buggy thingy. I hope to keep it simple enough to finish….. If I enter.

 

Comments

adventureloop
19. Aug 2013 · 16:38 UTC
In the end most people dont put in more than 20 odd hours into ludumdare. Even getting a 10 hour day into ludumdare will leave you with a deep satisfaction that you can’t get by not making a game.

I’m in

My fourth Ludum Dare, finished 2/3 so far… Would like to use SDL2 this time, but since I prefer to play web games I think I will use Impact again.

Good luck everyone! :)

Comments

19. Aug 2013 · 16:26 UTC
SDL2 is all sparkling new, that would be kind of a challenge, right?
adventureloop
19. Aug 2013 · 16:44 UTC
That plan definitely makes sense, everyone seems to miss one ld, good luck with this one.
19. Aug 2013 · 18:40 UTC
Yeah, I have used SDL before but I know Impact much better now. SDL2 sounds really cool though, especially the graphics auto scaling stuff! But more ratings/plays with web…

Thanks :) and good luck!

“Somewhere.”

“You have to start somewhere,” I think to myself. Even though I’m only at the earliest stage of learning to make games, I figured that LD #27 would be the kick in the pants I needed to make some real progress forward.

Unfortunately, scheduling has me away from my computer(with my family) for most of the competition, so I have no great expectations for my results. However, I am still excited to “get my feet wet.”

Hopefully, the embarrassing results I come up with will help me start some good habits(actually finish projects) and to not be afraid of people seeing work I consider “unfinished”(not perfect).

 

NERVOUS

EXCITED

 

-R

Third time in

This will be my third attempt.

As always, I will be using:
Language/IDE: Java 7 / NetBeans
Libraries: My own collection of classes I always use (can be found here) and depending on the theme, maybe LWJGL and JBox2D
Graphics: Inkscape and Paint.NET
Sound: sfxr

Comments

adventureloop
19. Aug 2013 · 16:44 UTC
Good to see another old timer. Have fun playing with java and good luck.

I’m back

Just a cute little zombie.After my less successful attempt at LD25 I am in to try again. I’ll take a different approach than last time, where I started coding before I had a clear vision of what I’m going to create. This time I’ll work on a complete concept before writing any code.

My tools will be

Concept Good old pen and paper Language JavaScript Editor Vim (Yeah, hardcore!) Libraries None (Even more hardcore!) Graphics Camera, Gimp, Inkscape or procedural generated Sounds/Music lmms or procedural generated

If I’ll implement some server-backend I’ll use Node.js or Flask (Python).

Edit: May I’ll add bfxr to the list of sound tools, especially if I’ll run out of time.

Comments

19. Aug 2013 · 16:38 UTC
Good luck, dude! Your previous entry certainly *looked* interesting enough. :)
adventureloop
19. Aug 2013 · 16:47 UTC
How can anything go wrong when you are planning to use a pen and some vim? What are you planning for your front end rendering if any?

First time – Please be gentle

Hello Everyone!

This will be my first Ludum Dare, I’m not sure if I will enter at the Compo or the Jam yet, but I’m sure of one thing, we will have a good time this weekend!

I’ve been developing games for advertising and digital content for online courses in the last eight years, but I had ever managed to finish a game of mine, with my story, content and stuff. So here is one opportunity.

Last Week I’ve developed a remake of a game of some friends (Killing Moon by Joymasher)  for 7dFPS, my first time there too. I’m very proud of the results, but the porting from point and click adventure to FPS was a little bit more complicated than I think that would be, so I’ve ended just 1 of 3 chapters of the game. But it’ still very fun yet. If you want to see it, follow this link http://7dfps.com/?action=games&id=208

With this last experience, I’ve learned two things, first one, make your projects the shorter possible, second one, I love this kind of competition.

Good Luck everyone! Let’s make a good compo!

Comments

adventureloop
19. Aug 2013 · 16:52 UTC
Man that looks awesome, you certainly have enough of a background to knock LD out of the park. You can enter a jam game that took 48 hours (though I dont think you can enter it until monday) and you can always demote your compo game to a jam one if you need more time.

Little Progress for Warmup!

This is what I get for taking all IB/AP classes my junior year of high school.

Basically, I’ve experimented with löve for around 4 hours total this weekend, however, of course I must finish all of my summer work.
I’m thinking I should slowly implement items on my checkbox list as the week goes on, so at least I have a working 2d sidescroller by the start of ludum dare.

I don’t even know if I can turn in a warmup game that late. (someone please leave a comment if I can!)

Anyway, I’m really excited for all the themes, mostly on Round 1 though. You are the companion is by far my favorite. 😀

Good luck everyone! I should be typing reports instead of this blog post, though I will be back, heh.

Comments

adventureloop
19. Aug 2013 · 16:50 UTC
By my book anything you do in the warm up is a warm up game. Good luck with ludumdare and get the hell back to work.

I’m in!

One year has passed since my first and only entrance. The little time I had to work on the project was the most productive time I ever had. So, I’ve been looking for another opportunity to enter and here I am!

This is what I’m gonna use:

 

Programming language: Java

IDE: Eclipse

Library: Slick2D (probably)

Graphics: Paint.NET /GIMP

Sound: SFXR

 

Can’t wait for the weekend 😀

Comments

adventureloop
19. Aug 2013 · 17:03 UTC
Ludumdare is probably one of the game dev communities most productive weekends of the year. Even more so because you are joining in. Good luck

We’re in.

My associate and I will be entering the Jam. 2d, C++ with SDL. Simple graphics, probably a tile based game. I plan to use VIM as my “IDE”, and my associate will likely use Microshaft Visual Studio C++. Graphics will be made using the GNU Image Manipulation Program(GIMP). We will release tested binaries for Windows and Linux, and untested binaries for OSX.

 

Comments

adventureloop
19. Aug 2013 · 17:36 UTC
WOOOOO Another VIM user. If anything that is a good sign for the jam. Good Luck

My base code

Hello !

I’ll be playing Ludum Dare for the first time this weekend, been looking forward to this for a while.
It will also be my first time creating a game! All I did until now is fiddle with graphics but never made it interactive.

I’m posting to share my base code, which can be found here: https://github.com/NuxlyStardust

The repository is ‘NxBase’, it’s a library I’ve started working on recently and I update it quite often. It contains some classes which I might move to the ‘NxGame’ repository, which is currently empty because I’ve never written any code for that library.

Good luck everyone!

Tags: base code declaration, library

On the topic of Java

After reading all the “I’m in!” post’s I feel I can safely say that Java will be the most used programming language in the entire Jam. I myself am going to be using Java for LD. But all that is besides the point. My question is, how many people here would agree that soon Java is going to replace C++ in a maybe no so distant future. Obviously not going to happen over the course of a year but it is a serious possibility. Not just because people are using it in the Ludum Dare but because it offers lots of control while remaining clean and simple. Maybe not everything about games will writing in Java as some parts of the LWJGL OpenGL port to Java is written in C++. Anyways these are my thoughts and as it is a discussion topic I would like to know what you guys think.

 

Thanks for reading and have a great LD!

EDIT: when I say replace C++ I mean in the game development industry

Comments

adventureloop
19. Aug 2013 · 17:49 UTC
I think we are seeing the peak of java as a game language. Universities are starting to stop teaching it, once that happens the downward curve will get bigger. You can only really expect to see a replacement for java once solid reusable engines start to appear. Right now if you want to roll your own and be used on multiple platforms java lwjgl is the easiest way.
herpdermit
19. Aug 2013 · 17:54 UTC
You make a very good point. Another thing I thought of after writing this post is that Java has some security flaws that need to be addressed before it can be used by any big game development companies. Maybe once this is addressed that would change the playing field. Also is there an article or some other reading piece that you could link me to about the statement you made about universities no longer teaching java?
h4tch
19. Aug 2013 · 18:11 UTC
Java is good for cross-platform PC/Mobile games, but C/C++ is better supported on consoles. But with LLVM, C++ can be compiled to Javascript and run on the web, which Unigine and the Unreal Engine have done.

Personally, I using the appoach of C++ engine library with scripting(Lua) support embedded within it.
soulrot
19. Aug 2013 · 18:21 UTC
Imagine Crysis running on Java instead of C++. Imagine the slideshow you will get.
herpdermit
19. Aug 2013 · 18:23 UTC
That is a good point h4tch. One I have already thought of. There is always investment in upgrading though to keep the speed of development going fast while having rich content. The game industry may one day “need” something like Java for all of the benefits. Though I am still young (16 years of age) I know that C++ wasn’t always thought of as a speedy language, and would have not been used for professional game development.
D-e-X
19. Aug 2013 · 19:13 UTC
I doubt Java will replace C++ any time soon.. C++ has been and is the industry standard for good reasons. Java is just not efficient enough *YET* and may never be as efficient as well written C++ vs well written Java, it takes away a lot of control to be the high-level and accessible language that it is, and it’s just an immense resource hogger on top of that. I think personally for a lot of games, especially smaller ones Java may be the preferred language because it just lets you worry more about just making a game, which is where the accessibility and abstraction comes in handy, but for big commercial engines and AAA titles, I don’t see Java ever ‘replacing’ C++.
Blupsy
19. Aug 2013 · 19:14 UTC
One of the main benefits of C++ is being able to manage your memory and having low level control over your program. While Java has many neat features, not having to manage your memory can be both a positive and negative. C++ is used to squeeze every drop of performance out of hardware, and even though technology will increase, so too will the demand on it. While I don’t necessarily think that C++ will reign indefinitely, I don’t ever see Java being the one to replace it. It’ll most likely get ousted by a language supporting low level control while shedding some of the clunky artifacts C++ carries with it, (I know there are a couple up and coming at the moment, I just can’t remember what they’re called). Java certainly has it’s place in game development, but at the helm of AAA game development, even in the future, isn’t one of them in my opinion.
19. Aug 2013 · 20:07 UTC
So, as a long-time developer, with C++ being literally my first language, I’m going to have to say that Java won’t replace C++, but that hopefully, at some point in the not so distant future, C# will. C++ is just an awful language. The “do it yourself” memory management seems neat at first, but try to finish a large (>100,000 lines of code) project in C++, and you’ll find yourself slowing down more and more as time goes on. You’ll have to start doing crazy things just to make debugging easier, like integrating with memory monitors (Valgrind, etc.), overloading the “new” operator just so you can start finding memory leaks, etc. Alternatively, C++ has no generics (for that matter, Java doesn’t either). It has no reflection, no emission, and no ability to execute code from source on the fly (unless, of course, you want to compile an entire C++ compiler into your project, which is a major hack). C# can do all of these things, and, in the few places that performance really, really matters, you can just write a couple of C++ source files and compile them right in with your project.

I am in in

RARoadkill is once again going to be trying to make something amazing. This will be my 4th Ludum Dare, unlike the last two I have gotten off work on monday so I have more time to work. I have learned a lot and I have a good feeling about this one.
I will be doing the Jam, although from the looks of it I will be going solo.
I will be using Unity Pro
Maya
Photoshop
NGUI for unity

That is my standard load out. Looking forward to it

Tags: intro, L27