I’m In!
last week I said I was in.. and that i would be using clojure/clojurescript well that was a lie … SDL 2.0 it is!
last week I said I was in.. and that i would be using clojure/clojurescript well that was a lie … SDL 2.0 it is!
Getting real pumped, just finished the SomethingAwful Game Dev Challenge 8 (If you want to play that game, check it out), ready to go for another round of game development. Unfortunately, our website is down, so I’m working on getting that to work. The good news is I’m hoping to stream the majority of time.
It’s been too long Ludum Dare. <3
Uploaded my Warmup game as planned. Got carried away as usual, and spent 5 extra hours on the project. Might take it to Kongregate or something 😛
http://www.ludumdare.com/compo/ludum-dare-27-warmup/?action=preview&uid=25053
I believe I know myself well enough so that I can say there will be a highscore table and a preloader. Tomorrow.
Other than that, I’ve finally added my avatar. It was a bit more complicated as expected…
Murphy be damned, I’ve had some really minor symptoms for a week or so, and now that the weekend I’ve waited for the whole summer is almost here, I get sick. WHY ME?
Nevertheless, I will stand (or sit) strong! I just have to trade some dev time for drinking tea and blowing my nose…
After Minimum Friction on Ludum Dare 26, I’m back, hoping to have as much fun as I had the last time. As the last time I’ll use:
Hopefully this time I can get a Beta out by Saturday in the afternoon. Also, hopefully I’ll complete the game with at least a few hours in advance. Realistically, I’ll complete the game just in time before the submission process is over. And be glad that another game is done in 48 hours ;).
This is my first Ludum Dare, and I’m pretty excited about it. Did a compo at GameJolt a few months ago and had a great time, so I’m looking forward to this bigger jam. Also, being only 48 hours, I see it as a great way to leave my game dev comfort zone for a while and try something new.
I do a lot of work with SDL and C language, and the other jam I did used Pygame, so I’m going to try something new and use some web languages. I want to see how far I can get with HTML, JS, and perhaps a little Python for the backend. I even want to stay away from JQuery, just for the challenge.
Obviously whatever I end up having will be largely text based, so its a challenge in game design as well as an experiment on stretching the limits of the technology.
Language: HTML, JS, maybe a backend language like Python/PHP
Environment: Geany, LAMP
Graphics: Inkscape, KolourPaint, Evolotron
Audio: Hydrogen, QTractor, Audacity
I don’t have Internet at home. No connection. Zero.
Well, 4kbps. That is the same as none.
The question is, will I be able to do a ludum dare without our friend Google? Will my provider be able to solve the problem before this weekend? I hope to enter this, my 5th LD!!!
I’m in! This will be my 4th Ludum Dare.
Also I organized a meetup in Calgary so I’ll have to get everyone to post about it on here too. So far 10 people are planning on showing up 😀
Pretty Excited!
I don’t know if it’s easy to do or useful but, is it possible to create a page that distribute the games depending of the language programming used once finished the competition. I think it would be a nice feature of LD48 that could help to people to see and study how other people are coding the same game programming issues and how they solved them.

This entry was posted on Tuesday, August 20th, 2013 at 2:36 am and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
This will by my 2nd Ludum Dare.
I’m going to using:
Ready for insomnia, hunger and shitting in a bucket for the second time.
I’ll be using Stencyl and Photoshop once again. Should be fun!
This year I’ll be entering the jam with a friend of mine.
We’re going to using:
This is my second ludum dare on this account, and my 5th in total (: cant wait to stay up late with a few beers and coffee! haha, see you lads there, have a great game comp (:
My team mate and I will be in on the Jam this time around. Its my second time participating in Ludum Dare and his first. We are both excited and cant wait to see the results. We’ve got a few ideas kicking around, but of coarse so much will change once the theme is announced.
We will be using:
Unity
Photoshop
Aftereffects
http://thethirdone.github.io/bones-versus-flesh/
a/d: move
s: point gun down
space: jump
enter: fire gun
Have fun flying around using recoil!

this time i’m going to be in the compo for the second time 
i’m going to use :
Hello there
I’m still a student of age 19, but I think I’m already inspired enough to go into the game dev industry. As part of preparing for LD27 (and also for filling up my resume,) I continued development for one of my game projects. I call it “The Game of Life.”
No, the title doesn’t refer to the board game of the same name. Rather, it’s actually related to J.H. Conway’s Game of Life (the cellular automata one.) Since I only found one game (so far) based on Conway’s Game of Life, I might as well make one that is interesting.
I think I already spent around a month in this game (mostly spare time), including graphics and sound.
I’ve used SFXR, Game Maker 8[trial], and PxTone Collage to make this game.
However, the Warmup Weekend post said
“Make something that should take “hours”, not 2 days,”
I think it’d be improper for me to submit a 1-month game project in the submisions page.
Well, hope you’ll like my game! 
https://www.dropbox.com/s/o4lco5171ttqx9a/gameoflife_v0.8.exe
v1.0 still in progress, but the current version is already playable.

Glider-chan in the background. I’m planning to add her in future releases.
How to Play:
Everytime the board stops moving, you can place tiles.
Be careful not to waste your tiles, or the game is over.
Scores depend on the rarity of the resulting figures.
This is my 3rd entry. The first one was completed using XNA. I fail to finish the second one as I used a library that I wasn’t familiar with(SDL), and I use a personal codebase that is extremely buggy. This time I am using SFML. My personal code base is at github. This codebase probably will not fail me like the last one did.
I am still working on a small game that should be done within these 2 days. That would also mean that my codebase will be updated again, from the codes I wrote in this new project. Feel free to checkout (check it out and git checkout) my code if you find it useful for you =).
This is my fourth LD!
I’ll be using Construct 2 and GraphicsGale.
And I guess that’s really all there is to say for now.
Hello people,
I’ve been searching for some free/os softwares to use for the LD27, so I decided to post the usefull things i found here, for everyone.
Texture Generators:
http://www.spiralgraphics.biz/viewer/index.htm
http://www.spiralgraphics.biz/ww_overview.htm
http://www.mapzoneeditor.com/
http://www.blackpawn.com/dev/tg.html
Audio Editors Drum loops:
http://sourceforge.net/projects/audacity/
http://sourceforge.net/projects/hydrogen/
http://sourceforge.net/projects/lmms/
Pixel Prospector Big lists:
http://www.pixelprospector.com/indie-resources/
If I find something new i will edit this post, if you find something usefull too, please leave a comment.