I’m in guys
hi guys
this is my first time that i want to take part in this competition.
i use Unity3D and Photoshop.
I hope you all enjoy this competition.
Tags: broomand, Ludum Dare, Ludum Dare 27, MSHB, sadegh, sadegh broomand
hi guys
this is my first time that i want to take part in this competition.
i use Unity3D and Photoshop.
I hope you all enjoy this competition.
Tags: broomand, Ludum Dare, Ludum Dare 27, MSHB, sadegh, sadegh broomand
I’m new, been watching for a long time but haven’t ever been in the comp.
I am going to try to finish something during this comp!
using:
program: construct 2
graphics: paint.net
music: famitracker
Unless something drastic happens at the last minute I should be participating. If I remember correctly, it’ll be my seventh time starting a Ludum Dare; hopefully I’ll finish.
I’ll be using either FlashPunk or LÖVE in conjunction with my Ammo framework, depending on what kind of game I want to make.
Have fun, and good luck!
Hey everyone.
I will join the next LD even though I don’t think I have so much time. It’ll teach me to have a very small scope.
I will use the following:
tech: HTML5, Pixi.js, Coffeescript, Ash.js
tools: Whatever’s closest. MyPaint, Paint.net, etc.
I really want to participate on this Ludum Dare, the problem is that I’m very busy during the weekend, so my plan is to design a very simple game and then create it in 2-3 hours, it’s gonna be a true challenge.
I’ll be using construct2 and paint net. Click here to see my previous (and first) LD entry.
We’ll see if I’m able to come up with something decent with just a few hours.
Good luck everyone!
So, yes, after an exciting first time with Ludum Dare 26, I’m back for more. This time hopefully I’ll be able to get into the compo and not screw up at last minute. I hope to squeeze at least a few hours of sleep in there too (but it isn’t my main concern).
Here are the tools I’ll be using for the job:
Engine: Love2d (Lua) OR Ren’Py (Python), depending mainly on what weird idea passes my mind the day of the compo
Editor: Scite
Graphics: GraphicsGale and Gimp/Paint.NET
Audio: MilkyTracker
So that’s all for now… See you on the day of the compo.
Hi everyone i know this is a longshot and might not be the place and time but i am looking for a team to join as i wanted to start my own but i don’t have enough people, and i really want to do this ludum dare.
I am happy to do anything although my strengths lie more in coding and ideas and design, I am not that great but i am looking for more experience and any bit helps.
It’s been a while, but I’m ready to give this one another go. Base code is up on Github; I’ll be going with EnchantJS again. Good luck to everyone!
This will be my first Ludum Dare. I will use the following tools:
Code:
JavaScript and C#.
Game Engine:
Unity 4.2.0.
Audio:
Lmms.
Graphics:
Photoshop.
OGMO.
Tiled.
(Can i work on the project after the Ludum dare?)
Hey Everyone!
This is my second Ludum Dare. My first Ludum Dare was simply for learning experience.
I’m not sure, whether I will enter the compo, or the jam. It all depends on the time I have.
The tools I will be using :
Language/Framework : C# with XNA/MonoGame
IDE : Visual C# 2010 or MonoDevelop
Graphics : Paint.Net
*Audio : SFXR, BFXR
Other : Internet, Notepad++
* Means I might or might not put it in the game.
See you on the battlefield everyone! 😀
It’s quite possible that, come Saturday, I shall find myself in.
If I do, I’ll probably be using the following tech:
Unity engine
Visual Studio
Paint.net
sfxr
This would be my 5th LD. In the first I did a simple 2D game with monsters chasing the player around a maze. For the next two I took part in, I went multiplayer and HTML5 (but still 2D) – which was interesting. Last time I did a 3D game in Unity.
LD27 is unlikely to be multiplayer, and it’s too early to tell yet whether it will be 2D or 3D… It will have a number of Ds between 2 and 3 inclusive.
As always during LD, I will be enjoying lots of sleep, and large breakfasts. This time, however, I will also attempt to release early to get some early feedback.
Have fun everyone 
Weekend schedule cleared.
The lady is away on business.
Only thing left is to stack up on snacks and soft drinks 😀
Been toying around with Unity the last couple of days. Maybe I can get something working in there?
If that poses too much of a challenge, I’ll fall back on flixel or plain flash.
Prolly going for a Jam entry. We’ll see!
/Hannes
Okay, so I thought about trying this. Although the concept I have in my head might or might not be possible to finish until the deadline, but I hope that the essentials will so I can at least show off some fancy alpha version. The game will be developed only in the course of the competition (with some exceptions, I will reuse some code from older projects).
I will use:
Visual C# 2010 with XNA 4.0 and HLSL (porting later to monogame perhaps but can`t be bothered right now)
Farseer physics engine
Gleed2D level editor
Photoshop/GIMP and Spriter Essential Edition
FL Studio
Various other middleware perhaps to enhance development speed (such as a Mercury Particle Engine, or Awesomium, anything, we`ll se what`s needed)
Okay, let`s do this 😀
AdventureIslands joins the brawl for the 5th time now! Nooo pressure at all! Oh boy, hope this LD will be as successful as the previous ones. Good luck everyone!
My tools of trade:
My previous LD games:
Persist
Mad Princess
Tiny Evolution Adventure
Tiny Island Adventure
You might wonder why I -1 so many themes. I find most of them to be too cliché. Themes like “Lost”, “Strange New World”, “Darkness”, “Castles” and others are simply too vague and will allow for anything. Sure, we can’t have super-strict themes either, but something that makes you thing and doesn’t just allow you to do anything.
Besides, I want themes that make you make something new, and not just let you to use an idea you’ve had before. I want us to be surprised and motivated to think this Saturday, most of themes so far don’t allow for that, but I have confidence that the community will pick, as before, an interesting theme that makes me think.
After failing for the first two times, and then making a warmup game better than any I’ve made before, I’ll try again, and make a game even better than this warmup one.
Tools I will probably use:
HTML5/Javascript
vim
Gimp and Inkscape
Audacity, LMMS, and maybe sfxr
https://github.com/pl0xz0rz/basecodeldjs – my basecode
Hello,
This will be my first Ludum Dare Jam, and I’m looking for a team. I don’t know if I’ve missed something here, but I’m having a difficult time finding a method to join up with some online peeps to do this thing. So if you need someone, I can do basic work with Unity3D, Maya, and Photoshop. I also have prior experience in the educational setting with C#, C++, and Javascript. Please help a brother out and give me a place in your team. If you give me a task, I will spend every minute of every hour honing my skills on it until this weekend, and I’m a quick learner. I’m really anxious to get started in the indie game scene and I’d love it if I could contribute to a Ludum Dare jam ![]()
Thanks,
Jake
Just wanted to let everyone know that I’ll be joining Ludum Dare for the first time.
My tools will be C# + XNA, Paint.net and some yet unspecified thing for sounds and music (if I have time for that).
Wish everyone good luck!
Hi there!! I want to move to 3d development and I see two engines that looks pretty good.
Blender Game Engine: Not only looks good but it’s free, so looks excelent. The problem is i don’t see anyone one using it… anyone know why is that? It’s slow? It’s worst that it looks?
Unity3D: Looks fantastic… but the commercial version it’s really expensive for an indie developer (1500 dollars). So, did you think that you could do a decent game with the free version?
Any other suggestions?
Thanxs in advance.
This will be my second Ludum Dare. I’m entering the jam, because I need someone to make art for me. I’m probably going to be using LOVE for this, but I’m also looking at possibly melon.js, libgdx, or Unity.