LD27 August 23–26, 2013

I’m in again :D

Hey guys ^_^,

I also join the crazy LD Compo again 😀  And I am hoping for a nice theme like parallel worlds ^^.

 

This time I will use these tools:

-> Language: Java

-> Engine: LibGDX

-> IDE: IntelliJ

-> Graphics: Photoshop (vector art this time)

-> Sound: sfxr/bfxr/my mouth ( 😀 )

-> Music: probably procedurally generated (or self-composed with Ableton Live if I have enough time)

 

Additional Frameworks:

-> Kryo (Serialization Framework)

-> Box2D-Lights (Lights for Box2D – pretty obvious 😉 )

-> Personal Framework (for the sake of the rules ;D )

 

It will be a lot of fun and I hope that YOU enjoy this incredible weekend 😀

-Simon H.

 

I’m In !

pr Hi
I’m LunarPixel. This is my first Ludum. I hope to have time to make a game in 48 hours.

I’ll be using:

* GameMaker Studio
* PhotoFiltre Studio X
* Bfxr for sounds effects

Good luck to everyone. Go!

Comments

Red_Squirrel
23. Aug 2013 · 16:09 UTC
И тебе удачи! 😉
TideS
23. Aug 2013 · 16:10 UTC
Лунар, привет.
23. Aug 2013 · 17:22 UTC
Спасибо и Привет )

Plan changes

On my last I’m post I stated that I would be using proton sdk, but for work reasons (I must learn it) I will be using iio Engine http://iioengine.com/ the other tools remain as the same, Aseprite, Spriter from Brash Monkey and no audio!

Hope to get something nice done this weekend

Hello,

I am in for the Jam! It’s my third time but I never finished a game.
This time I will be using my closed source library which is more flashed out than my open source one.

Technologies

  • Go
  • OpenGL 3.3
  • GLFW 3.0.2

Graphics

Gimp

Sound

No sound. Library has no sound support at the moment :(

Goal:

My goal is not to give up, if a bug or problem arises with my library.
And to finish a game, which means just uploading something which can be considered a game.

Tags: im in, ld48, opengl

Comments

goerp
23. Aug 2013 · 16:29 UTC
Go for it!
hako
23. Aug 2013 · 20:13 UTC
Nice, a game in Go!

Ludumdare again… :D

Hi,

I’m TheJackiMonster and this isn’t my first ludumdare… I hope we all get a great theme to develope a nice game!

I will use the programming language “Java”…

Tools:

  • Programming Code: Java 1.7-1.8 (maybe parts of Javascript)
  • Graphics: GIMP
  • Music/Sound: Linux Multimedia Studio
  • (…maybe 3D Models: Blender)

First Time And Ready To Go

First time doing a LD compo. I’ll be using the wonderful and speedy Construct 2. As well as gimp/inkscape. And for music, my guitar to write and musagi to put in game. Very happy to have found this community. Very supportive bunch. Good luck all!

Tags: LD27

In!

Finally another LD!
LETS GET IT STARTED, SHALL WE?

I’ll be using,

  • Language: C#
  • Framework: Monogame
  • Graphics: Paint.Net
  • Audio: SFXR
  • Drinks: Iced coffee!

Also i’ll be streaming at my twitch.tv page, tice69
Show some love and visit my stream if you can!

Have fun!

black_mage_andy is in

I’m in and i’m going to be using Monkey for coding and bfxr/sfxr for sound. Maybe there will be some photoshop thrown in there for good measure too. Good luck everybody 😀 I will also be using my game lib which I started making a couple of days ago, called magelib, but it doesn’t really do anything yet 😛

Hello!

Howdy errybody, I am TehPencilmaster and I will be joining in on Ludum Dare! I will be using Scratch (www.scratch.mit.edu) for making a game once the theme has been announced! Good luck to everyone else!

I’m in! For the second time

Yay, another ludum dare

I’ve waited soo long (since #26 :p)

I’ll be using,

  • Language: Flash Pro CS 6, ActionScript3
  • Graphics: Paint.NET / Flash
  • Audio: Sfx in Audacity, Music in FL studio
  • Drinks: Water (thats the best)

I’m looking forward to make my game, and to play all the other games afterwards 😀

GL HF everyone =)

Comments

GreaseMonkey
23. Aug 2013 · 17:44 UTC
I Approve Of Your Choice Of Beverage Fine Sir.

I’m in!

I almost forgot about Ludum Dare so I haven’t prepared at all.

Was going to try out Unity before this but haven’t had time to do it so I’ll probably just go with C++ again.

Almost forgot

I almost forgot, I will be using my own game engine/framework this time. Here it is so it’s availiable to the public in case I do end up submitting for he 48 hour compo.

i’m in

Standard generic I’m in post.
GameMaker studio or construct 2 not sure yet
graphics gale or something of it’s kind
bfxr for sound.

Good luck everyone.

Tags: LD27

If i ever finish…

I was told to declare that i am going to be using SFML 2.0 (C++ library).
So now i have :-)

Battlestation ready !

IMG_20130823_200854

 

It’s 20:15 in France, LD starts in less than 6 hours ans my desk is ready !

I’ll use C++ and SFML as mentioned in my previous post. My goal is to have something playable in less than 48h.

 

I wish good luck to every participant !

Preparing…

 

Hi all, Gary here and back for another Jam.

Gonna be using all the favourites, Game Maker, http://www.bfxr.net/, Photoshop, Audacity, Premiere, etc.

Looking forward to the theme reveal so for now, going to rest with my wife before i vanish for 48 hours…

Tweets here – @xopsx

food goes here —> :O

 

 

*Insert Awesome Title Here*

*Insert Inspirational Text Here Because I’m Lazy To Write Stuff*

Gonna be using either Unity or Flash with Flixel dependent on my idea. Besides that gonna use some regular stuff like bfxr, paint.net, audacity, tortoise SVN.

 

And this is my AWESOME setup(Thats not really that awesome)!!!

CAM00041CAM00040

Can’t wait to get started!

My #LD27 Final Round Votes!Hello again, everyone!

I’m Mikey (aka BrainSlugs83), and this is my second Ludum Dare, I’ve done some other compos before, like Speedhack (but that was years ago).  Last time around (at #LD26), I didn’t actually finish an entry, it was kind of a last minute decision to join, and I did a weird experimental project with Signal R and ASP.NET MVC (I’d previously used neither technology. >.<), so debugging the weird Signal R messaging loop stuff ended up taking up most of my time.  (I work in biz-dev land, so, I’m a bit out of practice with gamedev anyway.)

So this time around I’ve decided to go with something much simpler, just a plain-jane C#/XNA game.  And I spent my after-hours during the last week spinning Visual Studio 2012, C# and XNA — just getting my bearings and such — I built a small primitive rendering library and a WiX installer that seems to work (comment if you’re interested, and I can put the sources up somewhere).  It also seems to work with Mono-game as well, so my game may even port to Linux or Mac when I’m done, woot to that. 😀

Anyway, I’ll be doing the Jam again, as I prefer to work in a Team, and life will try to get in the way, I know it, so 72 hours is more better than 48 hours… but otherwise I’ll be following most of the rules, and trying my best to adhere to the chosen theme (unless the theme is really balls, then I might not, but for now, I’m just going to go ahead and plan to stick with it).

As for graphics, in the past for these kinds of things, I usually just used Paint Brush, and IrfanView — might mix in some Paint.NET — my trusty Ludum Dare partner, Bonita, will probably mix in some Gimp, and who knows what…  We might also do some net scouring for sprite sheets, or maybe even just throw some polygons together, who knows?

For sound, I’ve always either scoured the net for free to use stuff, or played with my microphone and processing effects (usually in Wave Editor or Audacity) — Music has almost always been an afterthought — I have some musical friends, but the timing never works out, it seems like it would take a bit of coordination, you know? — Usually — IF what I build for these types of compos even has music — I’ll end up scouring for free midi files somewhere.

So yeah, definitely the Jam, as scouring the net for reusable/free resources is kind of a no-no for the 48 hour competition.  Still though, very excited about this, and hoping to get a good / working game out this time around. 😀

Tags: LD #27

Comments

23. Aug 2013 · 16:39 UTC
Good luck, mate!
BrainSlugs83
23. Aug 2013 · 17:34 UTC
Thanks, yo’! 😀