LD27 August 23–26, 2013

XAMDF

I’m making this post because I may or may not end up using Tolga Kalayci’s xamdf pitch detection algorithm in my game, and I know the rules specify that all base code should be declared beforehand.  The algorithm can be found here for those interested:

http://sandbox.thewikies.com/temp-pitch/com/buraks/tuner/xamdf.as

It is a copyrighted piece of code, but I was able to obtain permission to use it from its creators at manitugroup.comI’m sure they’d give you permission too if you ask.

Good luck with the Dare everyone!

Me too!

I’ll be participating again this weekend! I’m doing my best not to think about the theme, so that I can truly make (and design) the game within the 48 hours, but I’ll be really disappointed if you guys don’t pick “10 Seconds”.

Anyway, here’s the tools I’ll be using:

  • Unity Free
  • 2D Toolkit (Unity Addon)
  • Paint.net
  • Audiosauna
  • Bfxr/Sfxr

It’s kind of weird to declare your tools when you have no idea what you’re making, but I think that will probably be where I end up.

Good luck everyone!

My first try at Ludum Dare!

I’m using Java + LWJGL with some base code for shader/texture loading, basic camera setup and the game loop:

https://www.dropbox.com/sh/298fjahypetk0v1/zzmC3vXxAX

 

I’m targeting Windows but if time permits it I will also include Mac, Linux and Web. Since it’s my first time and I actually never came around to finish a game I have no idea if I will do sound/music etc. But we will see. 😀

 

Have fun!

In.

Hey there!

Once again I am in. No endless talking, let’s get straight to the FACTS:

Language / Framework

Not sure yet:

  • C# / Unity | Since I tested it recently (and have found that it’s awesome) I would really like to give it a try this time.
  • Java / LWJGL (+ Slick2D) | Easy to use, platform independent and I already gathered  some experience during the last LD compos.

I guess in the end it will depend on the theme and on 2D vs 3D.

Graphics

  • Gimp | I like it :)

Music / Sound

  • Cubase Elements 6 | I bought it a while ago and I love it. Probably for some moody, spherical sounds – depends.

I would like to concentrate on the music this time, because I think that it has a great effect on the player’s experience. I could even imagine making the music part of the gameplay – this heavily depends on the chosen theme.

Workplace

IMG_20130823_205250

 

I guess that’s all there is to say. Have fun everyone, let’s do this :)

 

Hey hey

I almost missed this!

I’m in, I’ll be using the following

Language: Flash

Engine: Flashpunk

Audio: Bfxr and FL

Graphics: Gimp or Paint.NET

 

Good luck all!

I’m in!

Hello everyone,

first time darer here, and second time in a jam/thingy, I’m usually just a developer so this is going to be fun (or a disaster :P)

Tools:

IDE: Xcode or SublimeText

Engine: cocos2d-x or löve, it’ll all depend on the kind of game I’ll end doing (cocos2d-x still lacks proper keyboard support)

Art: Pixelmator probably

Audio: sxfr, autotracker, that Terry Cavanagh thing if it comes out in time, maybe some iOS apps…

Definitely not making a Tower anything 😛

 

My very basic set up

Everybody postin up cool pics of their dual monitor bad ass super desk so I thought I’d share my little work space.

1229958_612517808771033_1483690509_n

 

This is my first Ludum Dare, hope everyone has a great jam and good luck to everyone!

This Is My First Ludum Dare And I’m On Fire!

Hello everybody I will join to my first ludum dare. I just wish a good theme for more enjoy. Anyway here what I will use;

 

Language: Action Script 3

Engine: Starling

Graphics: Graphics Gale, Pyxel Edit, GIMP

Audio: SFXR (I think)

Other: Texture Packer, BitMap Font Genarator, FlashDevelop

I’m in

Hello everyone,

 

If I get a good idea for making a 2D game I will use the following:

  1. Java
  2. Slick2D

 

In the unlikely event of a 3d game I will use

  1. Unity
  2. Blender

 

And for all always

  • Photoshop

Ludum Dare Step-by-Step Protip

Making a game over one weekend can be stressful. You will need to scale back your design idea, several times. Your game will have bugs, lots of them. You will forget to add that one feature that you know will make all the difference, and it will sting. And most likely, your game will not be pretty. This is scary. In fact you may not even want to post your game, preferring to lock it away in your basement, feed it table scraps, and claim you were on vacation during this round of LD. Maybe this reaction is because you are afraid, afraid of thinking that this may be the worst game you’ve ever made. So here is my step-by-step tip for Ludum Dare:

1) Right now, open up your game-creation software of choice and make the worst game you’ll ever make. scribbles, little movement, no win condition, whatever you want to do within 30 minutes or so. And that is more than enough time to spit out a suffering abomination of a game.

2) Once you finish it, publish it online.

3) Whatever site will take it, just get it out there; make sure it’s visible to the masses, welcome the scorn and ridicule. This should only take about an hour total.

 

So now, when Ludum Dare starts, have no fear for your LD game. You can screw up big time. Your game can crash within the first level, every time. Your characters can fall through the floor. But however it turns out, hold your head up proudly, because it cannot be the worst game you’ve ever made.

Angrycrow In!

I’m super excited to be soloing for the first time.

Uhhh. Obligatory tool enumeration GO!

Unity3d , Possibly Blender

Ableton, Possibly FFsplit

and some black magic.

LETS DOOO THISS!!!

I’m in! 3rd timer!

I should be asleep, so I’ll make it fairly quick. I’m going to be using HTML5 canvas and JavaScript for my game. If anyone else wishes to do the same (hint: don’t, it’s quite a pain) below is the template I’ll be using for the game jam. GLHF everyone!

window.addEventListener("load", initialize, false);

var canvas;
var ctx;

function initialize() {
canvas = document.getElementById('canvas');
if (!canvas.getContext) {
alert("Too old browser!");
return;
}
ctx = canvas.getContext('2d');

ctx.font="bold 12pt Courier New";

ctx.save();
loadImages();
game();
}

function loadImages() {
var img = [
];
for (i = 0; i < img.length; i++) {
imgl[img[i]] = new Image();
imgl[img[i]].src = "img/"+img[i]+".png";
//ctx.clearRect(0, 0, 720, 480);
//ctx.fillText("Loading images... "+String(i*100/img.length).slice(0,2)+"%", 50, 200);
}
}

function game() {
var next = setTimeout("game()",15);
tick();
render();
}

function tick() {}

function render() {}

function keyd(e) {
console.log(e.keyCode);
switch(e.keyCode) {
}
}
function keyu(e) {
switch(e.keyCode) {
}
}

I’m in, again!

Again, I am the only participator from Moldova.

– Coding : Game Maker 8.1

– GFX :  Photoshop

– SFX : sfxr

– Music : No music :c

Comments

CrazySpyMonkey
25. Aug 2013 · 16:38 UTC
Not only participator from Moldova

I’m in

I’m in again. I will use crafty.js, Audacity and sfxr for sounds and Photoshop for Graphics. I might recycle some code from my previous LD game like the map loader, well see.

I guess thats it.

 

I’m in

Tools:

Java

Eclipse

Paint.net

Pickle

SFXR / BFXR

Maybe lmms

 

I will be using my own Framework I created!

Note: I might change some things to the Framework during LD, I will probably take care off some bugs too.

https://www.dropbox.com/sh/9vel2494vr624gc/GFUgNhjSPs

 

I’ m HERE !!! Ludum Dare…

Hello, I am  Enzo, learning make games in PUC PR Curitiba, Paraná,  Brazil and…

from Curitiba Retro Game Club.  www.curitibaretro.com.br

This is my first Ludum Dare.

I Would Like to work with games….

Programming : Multimedia Fusion 2 for Windows.

2d Art: Pixel Art and flash animations if possible.

sound: sfxr, and others that my group would like to use…

Music: let’s take a look…

Timepase : Chronolapse.

So, let´s make Games….

gifgif

I’m in!

I’m in for this thing. It’ll be my first time actually doing this, I’ve tried to make something in the 48 hours just as practice a few times before though. My stuff:

 

Language/IDE: AS3 in FlashBuilder

Engine: Flashpunk

Art: Paint.NET

Sound: Reaper, my guitar, miscellaneous synths, BFXR

 

am f*****g in !

Hi there!
this time i go solo for the fisrt time and for my very first game !
I Used to Jam because am a graphic artist, and as a graphic artist code usually makes my nose bleeding a river.
And you know what, am scared shitless !!!! But it’s awesome dudes !
Untitled-1

I’ll work with Stencyl, Photoshop, Asesprite.

Check the previous games i worked on as an “artist” :

-> /follow jam with 01101101
-> Exposed with 01101101
-> Promoted with 0110111
-> Demon Quest with Thorvald
-> Swimming fool with Blackmagic

XOXOXOXOXO !

Some preparations

I’ve been meaning to do some preparations since 3 days ago, but normal life have been busy, and finally was able to practice coding for Pycap again.

Its pretty straight forward, the only BIG problem with it is the terrible debugging experience :(
Aaaand if something goes wrong, I’ll be hard-pressed to find any help online, as so very few people use it.
But I like it, it does a lot in few lines, hopefully Farbs will update it, at least just to help debugging be easier.

So i’ll be using this “practice code” as my template later, just to minimize the usual problems.

my template