Making a game over one weekend can be stressful. You will need to scale back your design idea, several times. Your game will have bugs, lots of them. You will forget to add that one feature that you know will make all the difference, and it will sting. And most likely, your game will not be pretty. This is scary. In fact you may not even want to post your game, preferring to lock it away in your basement, feed it table scraps, and claim you were on vacation during this round of LD. Maybe this reaction is because you are afraid, afraid of thinking that this may be the worst game you’ve ever made. So here is my step-by-step tip for Ludum Dare:
1) Right now, open up your game-creation software of choice and make the worst game you’ll ever make. scribbles, little movement, no win condition, whatever you want to do within 30 minutes or so. And that is more than enough time to spit out a suffering abomination of a game.
2) Once you finish it, publish it online.
3) Whatever site will take it, just get it out there; make sure it’s visible to the masses, welcome the scorn and ridicule. This should only take about an hour total.
So now, when Ludum Dare starts, have no fear for your LD game. You can screw up big time. Your game can crash within the first level, every time. Your characters can fall through the floor. But however it turns out, hold your head up proudly, because it cannot be the worst game you’ve ever made.