I’m back!
I’m in again. This time I’ll be using SLUDGE to make a Point n Click. That brings me to having used LOVE 2D, Ren’py and Sludge. Yes, I’m getting around. So yeah. Tools are:
Musescore (maybe, music is not a necessity)
GIMP
SLUDGE
ZBStudio
I’m in again. This time I’ll be using SLUDGE to make a Point n Click. That brings me to having used LOVE 2D, Ren’py and Sludge. Yes, I’m getting around. So yeah. Tools are:
Musescore (maybe, music is not a necessity)
GIMP
SLUDGE
ZBStudio
Five hours to go and this place is already beginning to smell of sweat and pizza. Yak. Anyway, here’s my JS framework, now with three extra lunchtimes worth of code in it, bringing the grand total to eight. It’s still pretty barebones, but if you want to sling sprites across the screen (silently) then it’ll do the job. Probably very badly. Apologies for the pointless use of Hungarian notation BTW, it’s a hard habit to break.
Speaking of frameworks, a friend of mine has a site up in which he describes several easy ways to make games and urges people to do so. Apparently he keeps getting emails from people telling him that you can’t write a really good game until you learn to program. I’ve been in and around the games industry for nigh on twenty years and I don’t think I’ve ever worked with a designer who could program so much as a microwave. That’s what me and the other programmers were there for. I currently have bug-all idea how to make a good game, but if you tell me how I can make a computer do it.
I, personally, don’t like things like Unity. That is to say I don’t like using them. I don’t like black boxes, or the idea that if I find a problem I can’t fix it because I don’t have access to the code. Such control freakery is perfectly acceptable amongst engineers. But to suggest that someone who doesn’t have an obsessive need to know how something works shouldn’t use it either is just idiotic.
And having said that I will now enter a one-man game making compo. Irony’s a bitch. 😉
Me and huskitch will be joining LD27 (Seperate though).
IDE: Visual Studio 2010 (+ReSharper)
Framework: MonoGame with our KuubEngine
You can find our streams at http://twitch.tv/Huskitch and http://twitch.tv/Goz3rr
A little bit late I guess, but I had a hard time making up my mind about things and stuffs.
So here’s what I’m going to use:
♦
♦ SFML.Net
♦ Visual Studio Express 2012
♦ Paint.NET
♦ SFXR
♦ Something for Music (probably in C♯ minor)
♦ LICEcap
I just want to have fun this weekend.
IDE:
Visual Studio 2010
Programming language:
C++
Libraries:
SDL2
OpenGL
This will be my first time participating in Ludum Dare, or any coding competition for that matter. I am quite excited to see what I can produce, and also what everyone else makes!
Here are the technologies I plan on using:
IDE: IntelliJ IDEA Community Edition
Language: Java
Framework: LibGDX
Graphics: MSPaint, The GIMP
Sound: BFXR
Good luck to everyone!
Today is my 19th birthday and I decided to make the party in the evening, so that I can participate in Ludum Dare later on.
We will be using:
So good luck to everyone 😀
For those who remember my post about Eclipse IDE failing me, after much fiddling around I got another version of it to work (Thanks to everyone who commented with suggestions and alternate IDE’s)
Now it’s time for me to get some sleep so I can wake up all grumpy when the LD starts (because why not? : P).
Good Luck And Have Fun!
Hey, this will be my third Ludum Dare and I’m pumped! I’ll be streaming at: http://www.twitch.tv/ryan0788 so come check out my progress!
IDE: Eclipse
Language: Java
Libraries: LWJGL, Slick2D
Graphics: Paint.NET
Sound: Things in my room, Ableton Live, FamiTracker
Codebase: https://dl.dropboxusercontent.com/u/92322205/Slick2D%20Codebase.jar
Good luck everybody!
Lagman + Flash + FlashDevelop + AntHill FrameWork
Hi there!
We’re in, in team, for LD27!
This time, for fun, we’ll use Processing2 as IDE and language.
For the graphics : Paint.NET (probably).
For audio : sfxr + abundant-music.com + Audacity.
Good luck everyone! And have fun! 😀
Alright! Since last time (LD26) I learnt alot of stuff, both from the jam itself but also from the few project I been working on in between this one and last.
Hopefully I can make something a bit better and ALOT funnier.
Tools-
IDE- Flashdevelop
Language- Actionscript 3
Libraries- Flixel, Flixel Power Tools and a few debugging stuff I made a while ago
Graphics- Paint.Net, Pickle
Level Editor(If needed)- DAME
And that’s about it, good luck to all and can’t wait to play some awesome games 
Hi all. This is my first LD. I’m working around life this weekend, so I’ll be jamming it up. Well, at least as much as I can 
I’ve been coding for 20 years now, the last 10 years professionally, and I’ve always tinkered with writing games. I’ve never completed a game so that someone else could play it though! I hope to change that this weekend!
Language: JRuby with Slick2D and LWJGL
IDE: MacVim all the way
GFX: Acorn
I’ll post a public GitHub repo once I get rolling, and I’ll likely be timelapsing my progress.
Everyone else has posted one of these so I guess i should too.
This will be my first Ludum Dare. Very excited to see what I can do in 48 hours, and look forward to playtesting everyone’s very unique games!
IDE: Visual Studio 2010/2012
FrameWork: XNA/Monogame
Graphics: Paint.Net / Photoshop CS4
Sound: Bfxr / Sfxr
Guess I’ll be attempting the Ludum Dare thing for the first time. I’ll be using libgdx, gimp for graphics, sfxr for sound effects (if I have time), lmms and Audacity for music (if I have time) and maybe Tiled if I need a tile map for any reason. We’ll see how it goes.
Late but better than never: I’m in for my second time and am hoping for a good theme and enough time during the weekend.
Like last time, I am planning on using:
I’ll be posting code on GitHub and will try to create a timelapse.
Yo dogs, I’m in. Here is my c++ sdl/open gl engine im using: https://dl.dropboxusercontent.com/u/795486/ld/LD27_engine.zip