LD27 August 23–26, 2013

I’m back!

I’m in again. This time I’ll be using SLUDGE to make a Point n Click. That brings me to having used LOVE 2D, Ren’py and Sludge. Yes, I’m getting around. So yeah. Tools are:

 

Musescore (maybe, music is not a necessity)

GIMP

SLUDGE

ZBStudio

Current framework

Five hours to go and this place is already beginning to smell of sweat and pizza. Yak. Anyway, here’s my JS framework, now with three extra lunchtimes worth of code in it, bringing the grand total to eight. It’s still pretty barebones, but if you want to sling sprites across the screen (silently) then it’ll do the job. Probably very badly. Apologies for the pointless use of Hungarian notation BTW, it’s a hard habit to break.

Speaking of frameworks, a friend of mine has a site up in which he describes several easy ways to make games and urges people to do so. Apparently he keeps getting emails from people telling him that you can’t write a really good game until you learn to program. I’ve been in and around the games industry for nigh on twenty years and I don’t think I’ve ever worked with a designer who could program so much as a microwave. That’s what me and the other programmers were there for. I currently have bug-all idea how to make a good game, but if you tell me how I can make a computer do it.

I, personally, don’t like things like Unity. That is to say I don’t like using them. I don’t like black boxes, or the idea that if I find a problem I can’t fix it because I don’t have access to the code. Such control freakery is perfectly acceptable amongst engineers. But to suggest that someone who doesn’t have an obsessive need to know how something works shouldn’t use it either is just idiotic.

And having said that I will now enter a one-man game making compo. Irony’s a bitch. 😉

Me and huskitch will be joining LD27 (Seperate though).

IDE: Visual Studio 2010 (+ReSharper)
Framework: MonoGame with our KuubEngine

You can find our streams at http://twitch.tv/Huskitch and http://twitch.tv/Goz3rr

I am in you.

A little bit late I guess, but I had a hard time making up my mind about things and stuffs.

So here’s what I’m going to use:


♦ SFML.Net
Visual Studio Express 2012
Paint.NET
SFXR
♦ Something for Music (probably in C♯ minor)
LICEcap

I just want to have fun this weekend.

Demus ludos!

(Yes, this is latin…)

I’m in!

IDE:

Visual Studio 2010

Programming language:

C++

Libraries:

SDL2

OpenGL

First Ludum Dare!

This will be my first time participating in Ludum Dare, or any coding competition for that matter. I am quite excited to see what I can produce, and also what everyone else makes!

Here are the technologies I plan on using:

IDE: IntelliJ IDEA Community Edition

Language: Java

Framework: LibGDX

Graphics: MSPaint, The GIMP

Sound: BFXR

Good luck to everyone!

Cotontoudoux 2d LD !

Hell yeah !!!

It’s my second participation, the first I… I haven’t produce a game …

But now it’s different !

 

Using :

Game-maker.8.1 Pro

Audacity

Paint/GIMP

 

My stuff 😀 Puppy !

coton stuff

We are in and I have a Birthday!

Today is my 19th birthday and I decided to make the party in the evening, so that I can participate in Ludum Dare later on.

We will be using:

  • Unity
  • Spine
  • Paint.NET
  • Sai
  • Git
  • Our brains and imagination
  • Other tools that we probably forgot to mention

So good luck to everyone 😀

Comments

23. Aug 2013 · 18:21 UTC
happy birthday and good luck 😀
DragonMaster21
23. Aug 2013 · 18:27 UTC
Happy birthday 😀
bobiniki
23. Aug 2013 · 19:30 UTC
Thanks a lot guys 😀

Sleep is for the ones who wants to be really grumpy when they wake up to start the ludum dare

For those who remember my post about Eclipse IDE failing me, after much fiddling around I got another version of it to work (Thanks to everyone who commented with suggestions and alternate IDE’s)
Now it’s time for me to get some sleep so I can wake up all grumpy when the LD starts (because why not? : P).
Good Luck And Have Fun!

10 Seconds!

Um,

6a4d386f_I_Have_No_Idea_What_I_m_Doing

 

Good luck all! Tweet me game ideas! :)

Aaaaand he’s in!

Hey, this will be my third Ludum Dare and I’m pumped! I’ll be streaming at: http://www.twitch.tv/ryan0788 so come check out my progress!

 

IDE: Eclipse

Language: Java

Libraries: LWJGL, Slick2D

Graphics: Paint.NET

Sound: Things in my room, Ableton Live, FamiTracker

Codebase: https://dl.dropboxusercontent.com/u/92322205/Slick2D%20Codebase.jar

 

Good luck everybody!

We’re In

Hi there!

We’re in, in team, for LD27!

This time, for fun, we’ll use Processing2 as IDE and language.

For the graphics : Paint.NET (probably).

For audio : sfxr + abundant-music.com + Audacity.

 

Good luck everyone! And have fun! 😀

My Workstation

I thought I’d join the fun and post my desk!

workstation

 

Only 4 and a half hours left, time to give myself a pre-war pep talk

 

In for second jam!

Alright! Since last time (LD26) I learnt alot of stuff, both from the jam itself but also from the few project I been working on in between this one and last.

Hopefully I can make something a bit better and ALOT funnier.

 

Tools-

IDE- Flashdevelop

Language- Actionscript 3

Libraries- Flixel, Flixel Power Tools and a few debugging stuff I made a while ago

Graphics- Paint.Net, Pickle

Level Editor(If needed)- DAME

 

And that’s about it, good luck to all and can’t wait to play some awesome games :)

I’m Jammin’. Kinda.

Hi all. This is my first LD. I’m working around life this weekend, so I’ll be jamming it up. Well, at least as much as I can :)

I’ve been coding for 20 years now, the last 10 years professionally, and I’ve always tinkered with writing games. I’ve never completed a game so that someone else could play it though! I hope to change that this weekend!

Language: JRuby with Slick2D and LWJGL
IDE: MacVim all the way
GFX: Acorn

I’ll post a public GitHub repo once I get rolling, and I’ll likely be timelapsing my progress.

I’m so in!

Everyone else has posted one of these so I guess i should too.

This will be my first Ludum Dare. Very excited to see what I can do in 48 hours, and look forward to playtesting everyone’s very unique games!

 

IDE: Visual Studio 2010/2012

FrameWork: XNA/Monogame

Graphics: Paint.Net / Photoshop CS4

Sound: Bfxr / Sfxr

 

John the Person

Guess I’ll be attempting the Ludum Dare thing for the first time. I’ll be using libgdx, gimp for graphics, sfxr for sound effects (if I have time), lmms and Audacity for music (if I have time) and maybe Tiled if I need a tile map for any reason. We’ll see how it goes.

Comments

23. Aug 2013 · 18:43 UTC
Good luck!
johntheperson
23. Aug 2013 · 19:57 UTC
Lol, I just use audacity for editing what I get out of lmms. I don’t know my way around lmms yet, just started using it a few weeks ago, but I’ve been using Audacity for years. Most likely I won’t have time for music anyway. And thanks for the tip about sfxr. I didn’t know that. I thought it just randomized all the different parameters? I always do a lot of tweaking anyway though.

Tentatively in for round two

Late but better than never: I’m in for my second time and am hoping for a good theme and enough time during the weekend.

Like last time, I am planning on using:

  • Language/Framework: Python+Pygame
  • Libraries: pybox2d, Py2D, PyHiero, PyTMXLoader, glyph
  • Editor: vim
  • Graphics: GIMP / Inkscape
  • Maps: Tiled
  • Fonts: Hiero
  • Audio: bfxr + inudge

I’ll be posting code on GitHub and will try to create a timelapse.

Yo Dogs

Yo dogs, I’m in. Here is my c++ sdl/open gl engine im using: https://dl.dropboxusercontent.com/u/795486/ld/LD27_engine.zip

Comments

Jicken
23. Aug 2013 · 18:45 UTC
But, I’m not a dog. I’m a cat!