LD27 August 23–26, 2013

Ready to LD!!

Hi LD people!!

 

First LD for me here!  Hope I’ll have inspiration :)

I think I’ll go for a 2D game.

I’ll use :

  • Unity with uni2D
  • Inkscape
  • sfxr (if I have time for sounds)

 

Good luck to you all and the most important: have fun :)

@ijneb11

Tags: 2D, compo, journal, tools, unity, unity3d

Lajili Boilerplate

Hey every one!

I’m sharing with you my HTML5 personal game boilerplate, used for the creation of this game: zeegag .

It’s a mix of an architecture made by Przemyslaw Sikorski for his famous game qbqbqb , with the help of PIXI.js for rendering. It provides a clean start point for creating a game, and also got some example class from Zeegzag. It supports input top down (click / tap on screen) and bottom up (click / tap on entities), supports PIXI lasts adds, including SPINE support and primitive support. It gives a collection system that allow to store entitties in an easy and efficient ways. And it also supports composition.

It’s a boilerplate, and not an engine. As such, it does not deals with physics for instance, does not do a lot a fancy stuffs, but provides you with a good start for creating a new project, using PIXI.

Is it your best option for creating a new game? Probably not, but it works for me, so may be it will work for you.

Here is a link to the github repo, have a great Lundum Dare

https://github.com/iraldir/lajiliboilerplate

 

I’m in, again

Hopefully this time I will manage to do something that I understand…

Tools:

  • Unity 4.2 (c# as scripting language)
  • Visual Studio 2012
  • Blender 2.68a
  • Paint.NET
  • Chronolapse
  • Open Broadcaster Software

Good luck guys!

 

Hi friends

Hello this will be 28th comp entry

This is what I’ll be using

Code: Mario Paint

Graphics: Mario Paint

Sound: Mario Paint

I will be making a 3D sonic game

Maybe in? Could be?

So yeah.

I have lunch with my mother and grandfather tomorrow, and I’ve got movie night after that with friends.

I’ll also be working on sunday and on monday….

So IF I do participate I’ll go for the jam again (since I’ll be losing a bunch of time).

I’ll be writing in C (HOORAY MEMORY ALLOCATION), and for the sake of forsaking most graphics I’ll be using NCURSES (which I’ve never used before…) (HOORAY ASCII).

I’ll also be using eclipse CDT, which I’ve very fortunately already got set up.

-Sam

Comments

rxi
23. Aug 2013 · 19:14 UTC
> HOORAY MEMORY ALLOCATION

Getting ready for LD for the second time

Last year I entered Ludum Dare for the first time. I had a blast and I’m proud that my first game got a 38th place overall! 😀

So I’m very happy to be able to join the competition again.

I the last few weeks I’ve written a new Javascript/HTML5 framework (it got a physics engine and everything). Its based on a entity/component structure heavily inspired by Unity. It’s not quite done, but its done enough (I hope).

The framework is called Voy and is available from Github.

Happy developing! Can’t wait to play your games :)

I guess I’m doing this. First LD here I come.

Here’s my base code: https://mega.co.nz/#!tkIWjQiC!bMJ4ZToApfShjrRb5Bgy3VKRHGlZX7PXi-T8VZHB8KI

I’ll be using my own tile engine written in C++ & OpenGL, using SDL for windowing, image loading, input, and sound.

Hopefully everything doesn’t burn to the ground and I have something to submit by the end :)

Time to Jam

Wow, three hours left and I’m only now writing an introduction post?

 

WELP, I’m entering the game jam as a coder alongside the talented LordWaffle, who will be doing art for this thing.

WE SHALL BE USING:

– Unity with C# (or XNA if it feels better, depends on the theme)

– Photoshop

– Gimp

– Audacity

And probably BFXR for some other audio things

 

Hopefully we can pull something good off in 72 hours 😛

Hi guys, first time here! I am really excited – and sleepy, the event starts 2 am here- and I am eager to create some good stuff!
My tools are Inkscape for 2d design, basic Gamemaker knowledge, a creative brain, some humor and 3 bananas for tonight!
Good luck to all :)

Still life with workstation.

20130823_135840 20130823_140548

Mac mini with an old Wacom Cintiq, a Korg Monotribe, and an AKAI MPK mini. I’ve also set up my stop-motion stage to serve as a “down-shooter” for photographing graphical elements.

I am in, for this Ludum Dare!

Hey all,

nice to see you all back again. This weekend i’ll be participating again. Hope we get a nice theme and can’t wait to see what all of you are making.
Just remember KISS :).

Depending on the theme i’ll either use AS3 or Construct.
Although I’ve never used construct before it looks like a fun tool to make games with, so i’ll see how it goes.
For graphics i’ll probably use Paint.net. Sfxr and Pxtone will most likely be handling the audio department.

Good luck all and have fun!

I’m in

I’m in for the first Ludum Dare Jam in my lifetime and I hope to get something finished!

The  Tools I use are:

  • Eclipse as my IDE
  • Java and Slick2d for the Coding part
  • Paint.net for crappy graphics
  • sfxr for some sound action
  • maybe abundant-music.com

 

LD27 First Solo Comp or Jam

alright…

done a couple of jams and they where a blast!

a little nervous  attempting my first solo comp or jam

Tools (tentatively)

  • IDE / middleware : Stencyl
  • Dev system: Linux (or fallback to PC)
  • Graphics: Inkscape, Gimp (fallback to Photoshop or paint.net)
  • Platform: Web (Flash)
  • Audio: if have time…??

trying the Comp and will fall back to Jam rules if need be.

have some other stuff that I want to do this weekend so we’ll see how this goes…

-L

 

Let’s not break the combo (5th participation)

As usual, I will use Flash with Haxe with no base code. I like to rewrite everything from scratch each time. I often find new methods to do things this way, sometimes better, sometimes simply different. Of course, it only makes sense to do this for LD (inefficient for real developpment, but more fair for this, I think).

I hope we’ll get a good theme, because finding a good idea is really the hardest part and sometimes the theme doesn’t help at all. I also hope that Real Life will not interfer too much this week-end (which is sadly probable).

That’s all, good luck to everybody and have fun.

4,8h / 4:48h Ludum Dare Mix ♫


Needing to get pumped up for rapid game development?

Listen trough this energetic & inspring playlist while developing your game at rapid speed.

I created it primarily for myself – I’m gonna spend 4,8 hours on Sunday creating a game for this time Ludum Dare.

Ludum Dare, now with Scala

iSo.. I’m in! Again! This makes five or six, I’m not even sure anymore.

This time around I’m going to be using Scala, but interacting with the same Java libraries I’ve written for my other projects and used in prior Ludum Dare entries.

I’m going to try hand-drawing my art this time around, which I expect to go not-so-well, and then computerizing it by taking pictures of it. Failing that, I’ll probably use MSPaint (again) or go completely procedural (again).

For sound, I’m fairly sure I’ll be using sfxr, and maybe doing my own sound effects with my very (un)talented voice if I feel I have time!

 

I’ll edit this with links to my base code a bit later when I have that figured out!

I’m in

Joining this last minute. Not sure what I am using (like to keep my options open at this phase), but I will fill you in as soon as I can figure out myself what I want to make.

Sharing my research

I found an idea so I thought I’d share all those I won’t use…

  • Not earth seconds? Can make them last as long as I want…
  • Second = unit of time? Nah…can be whatever the heck I want
  • 10 seconds to complete a level?
  • 10 seconds to live?
  • 10 seconds to complete puzzles?
  • Every 10 seconds…
  • 10 seconds later…
  • 10 seconds love
  • 10 seconds adventure
  • 10 seconds is too long
  • What can we do in 10 seconds?
  • The longest 10 seconds of my life
  • Stop time for 10 seconds (does that even make sense?)
  • Go back 10 seconds in time
  • Rythm, music
  • 10 seconds to save the world
  • Five seconds rule
  • Climax
  • I destroyed my life in 10 seconds
  • X
  • 10 seconds to escape
  • Kiss
  • 10 seconds exploration            exploration of what?
  • Laugh
  • Next fly within ten seconds
  • Sleep
  • 10 seconds day
  • 10 seconds at different points in space
  • Run for the shelter? / Hide ?
  • 10 second to build/make something….
  • Fix time
  • Oxygen
  • 10 seconds delay? no that would suck

Something different from “10 seconds to [do something]”
Come on brain, be creative….

Time:

  • Space-time
  • Stop time
  • Decay time
  • Entropy
  • Linear?
  • Energy
  • Time travel
  • Light
  • End of time
  • Expiration time
  • Hourglass
  • Memory
  • Gravity
  • Fractal
  • Anti-time

Tags: ideas, inspiration, research

I’m in!

This will be my first ludum dare :)

For the game I’ll be using:

Unity3D as the game engine.

I’m not an artist… 😛 But whatever “art” I will make will be made with paint.net.

Cheers everyone!

I’m Jammin’!!!

Time didn’t work out for the 48hr, so I’m dropping down to the Jam.

Been flexing in Unity tonight, this may be the style I go for, whatever the theme. Cut-out, shadow-casting,  flat-plane characters in a lo-fi, story-driven something something…

I AM EXCITE!!! 😀

 

P.S. I found a pretty cool free texture resource here: http://seamless-pixels.blogspot.co.uk/

And remember, google fonts are pretty rad too!