LD28 December 13–16, 2013

post-compo!

I set out to create a postcompo version of blomster and I am finally happy with it. It’s still rough around the edges, but I need to learn how to finish stuff! I think I want to write a post mortem also, but that has to come in a couple days, I need to go to bed now!

The post-compo version is mostly tweaking, the levels are all redesigned, but follow the original principles. If you have played the original you will stroll through the new one with no problem! The damn confusing door level has also been fixed, heh. Will write more about this later though, good luck everyone!

postcomposcreen

Try my game, the original ooor the postcompo version here!

ps. if there is still time, why not throw me a rating while you are at it? 😀

Ludum Dare 28 Results!

Our 28th event has ended, along with 2013. Here are the results:

How did I do?

You can view your results here:

My Results: ludumdare.com/compo/ludum-dare-28/?action=me

The individual category results are just above your comments.

Top 100 Games

Check out winning competition and jam games here:

Compo Top 100: ludumdare.com/compo/ludum-dare-28/?action=top
Jam Top 100: ludumdare.com/compo/ludum-dare-28/?action=top&cat=Overall(Jam)

Winners are decided by the Overall category.

Congratulations to all the winners.

Category Winners

Here at Ludum Dare, being the best overall game isn’t the only way to win. Games are rated in 7 additional categories, with a special “Coolness” category highlighting people that went above and beyond to be sure you got a vote.

Categorical Top 5’s: ludumdare.com/compo/ludum-dare-28/

*NOTE*: You can click on the titles of the categories for Top 100 lists per category.

Game Developers Conference 2014

Phil and I will be at GDC yet again (we’re always there). We like to get together to hang out with other Ludum Dare participants at the show. Stay tuned to the website around GDC time for details (March).

Ludum Dare 29 – April 2014

You had a good time right? Great! We’re doing it again in April! Celebrating our 12th anniversary, we don’t have a specific date chosen yet, but stay tuned for that. Follow us on Twitter or join the mailing list to stay informed.

Thanks everyone for coming out and making Ludum Dare 28 and 2013 another INCREDIBLE year!

– Mike Kasprzak (PoV)

Comments

07. Jan 2014 · 01:43 UTC
My first Ludum Dare was GREAT FUN and I’m very happy that I was able to enter the top 100 (Tiny Thor got ranked #62 – wow). It was also great to to play all your games – a lot of your entries really inspired me to join again at the next Ludum Dare.
07. Jan 2014 · 05:51 UTC
Gold medal for fun, #6 overall, #6 humour, #22 innovation… I’m swooning 😉

Fantastic work everyone, I always feel incredibly inspired after playing a bunch of LD games. Counting down the days to the next one!
07. Jan 2014 · 08:48 UTC
Hmm, I have no individual category results. I guess I didn’t vote enough or it’s trying to shield me from my shame.
07. Jan 2014 · 10:52 UTC
Thanks a lot guys. First place for innovation in the jam, 16th for theme and 21st overall! Completely elated! I love you all.
07. Jan 2014 · 15:43 UTC
Hell, it’s about time I get into the top 10 in some category.
Ryusui
08. Jan 2014 · 00:23 UTC
Wow! This is the first time I’ve ranked in the Top 100! (At the absolute bottom of the Top 100 for the Jam, but still. XD)
08. Jan 2014 · 14:41 UTC
Strange results… But as usual.

If people likes shit – give it.

Fowl Play PostMortem v.Final

Right after the compo deadline ended I promised myself to finish up to a good chunk of the game. (ADDED 2 MORE WEAPONS + ENTIRE REMAKE OF BOSS + ETC)
And I did use up a little bit over the allotted 3 weeks, but I manage to finish it!
You can check it out at http://www.pwnscone.com/sakuyan/FowlPlay/ or at my gamejolt acc
http://gamejolt.com/games/action/fowl-play/20189/

 
I took most of the comments/feedback to better my game and I am glad I did it. It feels much better and dare I say? “..a little fun..”

I didn’t do so well on the competition, but I kind of expected much. I fell into a lot of small traps while making this game, but hopefully I’ll do better next time.
Once again, thank you for all the kind comments and  positive feedback. (without it I probably wouldn’t have learned anything from this)
If anyone would like to get update from time to time my twitter page is always available at @hyungkim7
And one last thanks to Ludum Dare folks <3

-Sakuyan

“Happiness (is) only real when shared.”

For the first time, after almost 15 years as a so called “grown-up software developer”, I have finally shared a game that I created with strangers.

I’ve always found it funny how game programming is seen as childish and quaint by so many “grown-up software developers”. For many years I was one of these people due mostly to peer pressure and the need for conformity, but I never truly believed it.

Combining real-time game programming skills (game loops, time-slicing, threading, AI) with the huge creativity required to generate game ideas, graphics, music, sound etc has got to be one of the hardest things to do in the entire world of software.

In my opinion, there are very few pastimes/careers other than game programming that provide the same test of your ability to switch continually from right-brain thinking to left-brain thinking for extended periods.

So everyone who has actually made a playable game (regardless of ratings) in this compo should be very, very proud!

It’s great that people have got some enjoyment from my game. But it’s the actual sharing of it and feedback that has given me real happiness.

Thanks Ludum Dare!

The amazing/crazy story behind the quote in the title.

An encounter with the LD28 winner

15:00 < Jiggawatt> I liked the old Sheepolution better 15:01 < bitslap> so much feel 15:01 < Jiggawatt> Not this fame-dazzled abomination 15:01 < Sheepolution> What did I say wrong?! T-T 15:01 < bitslap> very heart 15:01 < Jiggawatt> Look what’s happened to you man 15:01 < Jiggawatt> We used to be friends 15:01 < Sheepolution> Am I unaware of how much this victory is changing me? 15:01 < Jiggawatt> Now you’re dumping me for some cocaine and ladies 15:01 < bitslap> i am dumping cocaine on your laides 15:02 < Jiggawatt> When we were kids, you were like “let’s make games together forever, aniki!” 15:02 < Jiggawatt> And now there’s no room for Jigga in the limo 15:02 < [popogames]nopogo> just fell asleep on my keyboard 15:03 < [popogames]nopogo> woke up at a perfect time i see 15:03 < Sheepolution> Jigga, listen to me. I want you to promise me something. 15:03 < Sheepolution> Please.. please do this for me. 15:03 < Sheepolution> If I ever touch any lady or cocaine again. 15:03 < Sheepolution> Will you kill me? 15:03 < Sheepolution> I.. I don’t want to hurt people like you any longer! 15:03 < Jiggawatt> Now there’s a promise I can keep 15:03 < Jiggawatt> C’mere bro 15:03  * Jiggawatt MANHUG 15:04  * Sheepolution HUG 15:04  * bitslap shits a brick 15:04 < Jiggawatt> (slow-motion footage) 15:04 < Jiggawatt> (cheesy emotional music) 15:05 < [popogames]nopogo> im waiting for the knife in the back hug move 15:05 < Jiggawatt> Wait what 15:05 < Jiggawatt> Where’d he go 15:05  * Sheepolution sniffs 15:05 < Jiggawatt> Suddenly I’m hugging a bag of rice 15:06 < Jiggawatt> GODDAMMIT 15:06 < Jiggawatt> He’s over there with the ladies again 15:06 < [popogames]nopogo> classic 15:06 < Sheepolution> OH SHIT 15:06 < [popogames]nopogo> clearly sniffing coke 15:06 < Sheepolution> These are just.. fans! Ludum Dare fans 15:06 < Sheepolution> OH SHIT 15:06 < Sheepolution> With bags of sugar! 15:07  * Jiggawatt MANSTAB 15:08 < Jiggawatt> Well… looks like there’s room for Jigga in the limo! 15:08 < Jiggawatt> (laugh track) 15:08 < Jiggawatt> (credits roll)

Tags: improv, irc, remember #9 in humor

One Take – Post Results

How did I do?

 Overall

 Innovation

#5 Fun

#9 Theme

#14 Humor

#41 Mood

#89 Graphics

#561 Audio

Overall #1

Woooooaaaaaaahh!

Ever since I joined Ludum Dare it was my goal to achieve this, but I never thought I would get it this soon. I still have my moments where I realize that I actually won. Like.. Gold Overall.. what. I’m not sure what else to say than a big THANK YOU!

Innovation #2

I was hoping on a medal for Innovation, and I’m really happy with silver! If I’m not dissapointed that I didn’t got gold you ask? Not after playing #1. That is simply brilliant. Silver? Fucking awesome!

Fun #5

Glad to see this! Not only innovative but fun as well, cool I managed to do that. In the top 5 for 3 categories, awesome!

Theme #9

In the comments I noticed some people thinking it was a good take on the theme, and others said they didn’t feel like it was related to the theme at all. So I’m glad to see I still got to #9!

Humor #14

People like my humor. I like that.

Mood #41

Uhm.. I’m too confused about this category for me to celebrate my position. But yay, I guess.

Graphics #89

I think the style really fit the game. Looks like other people agree! Yay!

Audio #561

Not surprising. There was an obvious lack of audio.

____________________________________________________________________

I will say it once more: I am working on a post-compo version of the game. I have a friend who is an awesome artist, he will do the art for the whole game.

If you want to get updates on the development of the game, you can follow me on Twitter:   @Sheepolution

And here’s a progress pic of the scene creator, that will be used to make scenes, but can also be unlocked in the game so that you can use it to make and share your own levels!

See you in April!

The rating system is so flawed.

Non-game with unskippable dialog #27 over-all
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30207

My -game-, judged extremely harshly for unskippable dialog: #222 over-all
One Cigarette
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8361

Does the rating system not seem completely flawed to everyone else yet?

Don’t give me that all-inclusive “everyone’s a winner if they try” rainbows and hippie crap. Inclusiveness is for the Jam, COMPETITION is for the COMPETITION. Am I right or am I right?

There’s a problem. Let’s get it fixed… seriously.

And after all that…

My game with no sound managed to break into the top #200 for mood!

Big question on my mind is where would it have been if I had managed to actually include a half decent soundtrack to provide a bit more atmosphere? Overall I’m pretty happy with my first 3D attempt in a game jam. Already decided to strip the project down and re-build from the ground up to make it what it should have been all along so we shall see what becomes of that.

Many, many, many thanks to all who took the time to play, rate and comment on the game. Your feedback was incredibly valuable. Onwards and upwards now.

Goal for next time: Break into top #100 for at least 1 thing.

joining for the first time

It’s mini but I’ll be joining LD for the first time this weekend.

I’ll use these tools.

– Language: ActionScript3

– Library/Framework: Starling

– Art: Photoshop

– Sound/Music: LabChirp/sfxr/Audition/GarageBand

I wonder if there is anyone from Japan or am I the only one Japanese?

License to One: Post-Post…

I’m not sure how interesting this kind of analysis is, but I’m writing it here mostly for self-documentation. Because I’m not a game developer, this is all fairly new to me – it seems important to me to pin down my experiences. Ludum Dare got me hooked on building games, and I’m looking forward to making many more, hopefully improving gradually, and always learning.

So, License to One was an idea for a RTS game where you could only build one of each unit type. It was my first WebGL project, and it’s been fun building it. That said, it didn’t really feel as good as my LD27 entry. From the start, I had motivational problems this time, lots of breaks, little coding. And objectively, I didn’t feel as invested in LtO as I did in “Robots Save the Day” (my LD27), there was no storyline, there were no characters, only an open-ended tutorial level. So I knew right away it wouldn’t come across that great. Still, it’s been a great learning experience, but LtO was far from the best game I could make. It had no soul.

Taking all of this into account, it’s not surprising that my LD28 entry wasn’t exactly highly acclaimed. Here’s how I did, compared to LD27:

     Theme: #100 -> #103 |   -3
 Audio: #248 -> #159 |  +89
 Graphics: #197 -> #174 |  +23
 Overall: #115 -> #216 | -101
 Humor: #234 -> #267 |  -33
 Mood: #144 -> #338 | -194
 Fun: #181 -> #375 | -194
 Innovation:  #93 -> #380 | -287

Totaling, that’s a whopping round -700, and very-well deserved I might add. Even the only category where I actually improved, the music, was not exactly great (though better than last time, when reviewers put my “music” in scare quotes!).

What’s left to do? Well, vowing to improve next time, of course! :) The good thing about doing badly in almost all areas is that there’s lots of room to grow.

With the possible exception of the Theme rating, which I think I did better at than what I was judged for, but one has to take into account there seems to be a severe bleed-effect across categories. A game that is well-received will always have better scores across the board, even if it’s not that great in one respect the overall impression will still lift that score. Conversely, I think my relatively low Theme rating was a result of the overall poor game, and not necessarily an accurate reflection of on-topicness. With this correction in mind, I may have had greater advances in Audio (and possibly Graphics) than reflected by the actual score.

In closing, I have to repeat my overwhelming impression of LD27: the number of excellent games produced by you all is staggering, inspiring and generally awesome. I want to thank you for this great experience and for making so many games that greatly entertained me throughout the whole thing.

Destructoblast: Results

LD2813

#67 Fun(Jam) 3.54 (Previous rank: #115)
Not bad at all! I’m always happy to end up in the top 100 for anything and I think Fun is probably the second-most important category of them all (Overall being #1, of course.) Speaking of which…

#95 Overall(Jam) 3.54 (Previous rank: #83)
I’m also in the top 100 for Overall! Yay!
I’m slightly torn about this one though, seeing as my last game was #83. Still, it’s a good accomplishment.

#100 Graphics(Jam) 4.00 (Previous rank: #114)
Damn it. I was just talking to a friend of mine yesterday and I mentioned to him that I was hoping to finally end up in the top 100 for the Graphics category. Specifically, I said I was hoping to “Finally end up in the double digits.” I guess I got the next best thing, which is fine, I guess…

#160 Mood(Jam) 3.25  (Previous rank: #236)
I never really bothered with writing a story or creating a distinct setting in my previous games. This is the first time I attempted to fill in the world a bit (though not to great extent), and I’m glad to see that reflected here.

#205 Humor(Jam) 2.58 (Previous rank: #399)
This one went hand-in-hand with the Mood, I guess. I saw an opportunity to toss in a bit of humor and I took it.

#227 Innovation(Jam) 2.97 (Previous rank: #8)
Innovation wasn’t really one of my goals when I made this, so I don’t mind at all that this is one of my worst scores. Matter of fact, I’m a bit surprised that I did this well here, none of this stuff seems all that creative or original.

#330 Theme(Jam) 2.59 (Previous rank: #131)
I’m not surprised this is at the bottom. In my previous game I found that the theme was getting in the way of the gameplay, so I decided to give the theme a lower priority this time around.

Comments

08. Jan 2014 · 18:00 UTC
actually: if you’re #100 you ARE in the top 100 (as in the 100 best)

so, mission accomplished!

The One Fork Restaurant – Post-compo version & results!

As promised, I just released a post-compo version of my game The One Fork Restaurant. It adds musics, a bit of general polish, and an better Android port besides the regular web (flash) version.

The One Fork Restaurant

I’ve updated the post-mortem of the game, to include the results of the game. For a first participation in the compo, I wasn’t excepting much, so I’m quite astonished by one the ratings:

The One Fork Restaurant - Ratings

Theme

4th place, woaw! Due to the high quality of the others entries I’ve played here (Titan Souls, One Precious Arrow…), I wasn’t excepting to reach top 5 in one category – so thanks to all of you who voted for the game! I guess washing dishes can actually help you have game design ideas with some potential after all :p!

Humor & Fun

Around top 100 on those two seems quite nice too, though I’ll try to really get in the top 100 for Fun next time!

Innovation & Overall

For sure the game wasn’t that experimental, and I guess the Overall score has been lowered by the remaining categories. But I’m still quite happy with those results for a first participation.

Mood & Graphics & Audio

As I said, I’m no graphic artist, and not a musician (the compo version didn’t have music). Guess I now know the areas I have to improve on during the next 4 months…

Conclusion

All in all, this first LudumDare was a really wonderful experience for me! During the compo, seeing all those ideas and in-progress reports were really motivating. After the compo, I’ve discovered a nice community with a lot of people providing very useful feedback during the ratings. So, thanks to all of you and to the organizers, because it was really awesome to take part into this event, and I’m really looking forward for the next one! :)

It’s statistics time

Even if I couldn’t participate in LD this time, it doesn’t mean I’m breaking my (short) tradition of statistics.
Here be spreadsheets of rankings, scores and percentiles*

Links:

Compo(CSV) – 1010 Rated Games
Jam(CSV)– 556 Rated Games

Graphs might follow if I’ll have interesting ideas (suggestions in the comments are welcome).

* When you divide your position by 1284 you include 274 games that haven’t received any ratings at all, giving you a brighter look at reality. Moreover near the mean score there are quite a lot of ties, the position you have on your page is the top of the tie range (should be middle for calculating percentiles) which can brighten your day even further.

Congratulations to the winners! (everyone who learned something new from participating).

 

Comments

07. Jan 2014 · 16:17 UTC
Thanks for putting this together. One request: could you lock the first row to the top of the screen so it’s easier to understand what information we’re looking at as we look down the list?
07. Jan 2014 · 19:51 UTC
tanks for the great service… was thinking of scraping the data I could get from the pages but this is way better.
07. Jan 2014 · 22:34 UTC
Thanks for these data, they are wonderful!

CHOOSE W1SELY Results!

Woo! Results are in, and I think I did pretty well for my first Ludum Dare.

CHOOSE W1SELY results

I’ll just assume that’s good. 😀

Theme: This is what I expected to be my highest, and I really only expected it to be #100 TOPS. This was a very, very pleasant surprise.

Audio: Now this one baffled me. How did I get #66 in audio… when my music is randomly generated by a computer?? Personally, I found the music kind of chaotic and not worth the rank it got. Oh, well.

Mood: Not really sure what to say about this one, but still in top 100! :I

Overall: WOW!!! Almost in the top 100 overall! That’s amazing! 😀

Fun: Still almost in the top 100! It probably would’ve been higher if the difficulty was set down a bit.

Graphics: For this I forced myself to use the Gameboy color palette/style to save time, and it really payed off! I got way more time to work on my project, and the reviewers absolutely loved it.

Innovation: Pretty much the only innovation is the ability selector, and I’m sure that’s probably been done a few times before. Everything else: normal platformer.

Humor: Probably last on my list because not many people even got to the humor: the endings. Even then, it can be pretty dark humor and some people would find it more depressing than funny.

Coolness: Heck yeah, I’m cool.

watchingg pant drie simulatr 20144!!

i got a new computer so i wantd to tset highend grafics card so i made a nw gain an i hop u enjoi okey

Untitled

its reely cool trust me u will liek it a lot

u can admir bab Ruiths fase n watch paint dryy whil lissen to grate sounterak bty ‘Europpe’ (is finul counttdown)

here the link is -> https://www.dropbox.com/s/vhehct6hhe5672x/watchpaintdry.exe

—–

And now that I have your attention, check out my Ludum Dare 28 entry (even though rating is over).

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30758

Schönen Dank

ThanksSecret Link To My Game

First of all, congratulations to all my fellow LD participants. I’ve played a ton of awesome games from the compo and, now that the results are out, I’m finding a bunch of the cool games that I missed out on during the voting period. It’s a lot of fun to see how much people are capable of creating within such a limited period of time. Impressive work all around.

Now on to the self promotion…

Back during the August Ludum Dare, I made my first video game ever. It was alright. I was (and still am) incredibly proud of what I was able to accomplish my first time out, but it wasn’t an incredibly strong game. I cracked the top 100 in mood and received generally positive feedback/ratings, but it had a ton of flaws. It wass a strong start but I wanted to make sure I improved for LD28. As I was preparing for LD28 I had set my sights on a particular target – to reach the top 100 in four categories. I knew that I was aiming high and that I likely wouldn’t hit the target, but that’s what I told myself that I was aiming for. Sadly, I didn’t get four categories within the top 100.

I got five. Four of which were in the top 25. On top of that, I somehow ended up with 1st place in Audio. Which was WAY more than I expected. If I’m reading this graph correctly, I believe that I’ve improved:

AtmospheriumPerformance

And it seems that my ranking has given my game a SLIGHT boost in plays over the last 24 hours. My game has been played more in the last 24 hours than the previous 3 weeks combined. A significant majority are from Germany for some reason. (Danke für die Unterstützung!)

Clicks

As you may have guessed, I’m really excited by my results this time around. I’m working on developing the post-compo version of my game further and, for the time being, all updated versions will be available on Kongregate. Look for new levels (including new music) in the coming weeks. And I’m on Twitter, Soundcloud, and them Facebooks if you feel like pursuing our online friendship further. You know you want to.

Comments

johnfn
08. Jan 2014 · 04:53 UTC
Dude congrats! With your help we got 3 people from OHC in the top 5 audio categories 😉 OHC TAKEOVER