LD28 December 13–16, 2013

We’re in!

First time Jamming for me, leading a team of five people (+me). Two artists and three coders, and me being the person who does everything that is needed and keeps things (and people ;)) in check, and perhaps does some sounds for the game.

We’re using XNA for the game and Photoshop for graphics, sounds might be done using ProTools.

Wish us luck~ :3 And you can follow our exploits on twitch.tv, http://www.twitch.tv/taigastudios

Gonna give it a shot!

I think Im going to give LD as shot! This will be my first try ever.

-> Unity + Futile 2D Framework
-> Pixen
-> Texture Packer
-> Glyph Designer
-> bfxr

Comments

NachoDA
13. Dec 2013 · 16:09 UTC
Good luck and enjoy LD! :)

In

Unity w/ 2d Toolkit, Photoshop / GraphicsGale, BFXR.net, Pixitracker

Tags: LD #28

I’m In

My second LD and this time with crippling RSI so I’ll be using VoiceCode and Dragon

Tools: Dragon Naturally Speaking, VoiceCode, Emacs, VC2008, bxfr, Paint.net

Language: C++

Libraries: SDL 2, boost, and my quick & dirty tile engine I’ve been writing source available here for anyone who wants it.

First try ;)

Hi, this will be my first LD jam ever, so I am a little bit excited. Got some spare time this weekend and will try to create something fun.

̶i̶̶ ̶̶a̶̶m̶̶ ̶̶w̶̶o̶̶r̶̶k̶̶i̶̶n̶̶g̶̶ ̶̶t̶̶o̶̶g̶̶e̶̶t̶̶h̶̶e̶̶r̶̶ ̶̶w̶̶i̶̶t̶̶h̶̶ ̶̶a̶̶ ̶̶f̶̶r̶̶i̶̶e̶̶n̶̶d̶̶ ̶̶w̶̶h̶̶o̶̶ ̶̶w̶̶i̶̶l̶̶l̶̶ ̶̶c̶̶o̶̶m̶̶p̶̶o̶̶s̶̶e̶̶ ̶̶s̶̶o̶̶m̶̶e̶̶ ̶̶e̶̶p̶̶i̶̶c̶̶ ̶̶t̶̶r̶̶a̶̶c̶̶k̶̶s̶̶ ̶̶f̶̶o̶̶r̶̶ ̶̶t̶̶h̶̶i̶̶s̶̶ ̶̶p̶̶r̶̶o̶̶j̶̶e̶̶c̶̶t̶̶.̶

I will work alone and use one or two music tracks by a friend which have been created before.

They will be declared as soon as the last theme has been announced and I have started working.

Tools I am going to use:

Unity 4.3.1

Pixelmator for some backgrounds

MS Paint for awesome graphics(!).

Have fun!

Pumped!

This is my first LD and I cannot wait to make some cool art tonight! Lets do this!

My first time!

LD28 will be my first game jam… Waw, so much emotion!
I’m going to use: Unity / Blender / The Gimp / Audacity / BFXR.

I hope to create something fun :)

I’m in with some friends

Coding : Visual studio c# + XNA 4.0

Assets : Photoshop

Music : Reason

I’m in

Coding: Gamemaker studio standard

Assets: photoshop?/illustrator? + gimp

music: BoscaCeoil, soundeffects: sfxr

Let’s do this

I’m excited to take part in my first LD competition. I’ve worked on many smaller projects in C++ with DirectX and a year long multiplayer one in Java with libGDX.

I’ll be using:

  • Unity Free (I want to see how rapid development can be with it)
  • Blender
  • Paint.NET
  • Audacity
  • Bfxr (Looks interesting)
  • VS 2012 for C# (Monodevelop crashes non-stop)
  • And a lot of Bawls

Looking forward to trying all the amazing and creative stuff you guys make!

In.

No idea what to expect of myself, or how much I’ll be able to get done, but I’m in. This will be my first LD. Hope I can produce something that works by deadline!

I’ll be using(and learning) the Phaser HTML5 framework, maybe Bfxr and  LMMS if I get to sound, inkscape & gimp for graphics.

 

Ludum Try

So one online “friend” recommended we should do Ludum Dare. We all have our flaws so I decided to just do it. You know. What could possibly go wrong. If handicapping me by using Love for it instead of C# (which I have used more than just today) wasn’t enough.. it sure will not get better by not having created anything that remotely looked like a game in years. I can’t draw or think of epic tales about maiden in distress but I sure can code a bit but not enough to save my life or to do more than adding 1 to 1 to see it turn into 11 (while that may be a bit exaggerated).

So follow me in my magical journey of creating a game, if the game doesn’t make your eyes bleed the source code probably will.

I’m in

So, I’m here once again to carry on with the sacred tradition of the “I’m in” post. This is going to be my third Ludum Dare but my first Jam, I’ll take care of coding and drawing as usual but this time I’ll be using someone else’s music; I value music a lot but I’m unable to compose anything.

I’m gonna use Construct2 or Gamemaker and Paint.net, I might try to use Qubicle, depending on the game.

Christmas is coming, that means I’ll be spending some time in my hometown with old friends; I still have to see the theme but I’d like to design a local multiplayer game, something we could play together, that’d be nice. If not I might end up doing some kind of abstract puzzle, I like those.

Got some snacks and an insane amount of tea, I guess I’m ready to begin.

Let’s see what kind of awesome stuff we get to do this time, good luck everyone!

Blog

Twitter

P.D.: I’m just going to play “A link to the past” until LD begins 😛

By the way…

… I decided to create a small base project, so that I don’t have to start with the dull stuff. The base project contains some code (< 100 lines), which sets up a simple SFML window and runs a game loop. Furthermore, the package contains all needed SFML binaries and a Visual Studio project with settings I prefer over VS’ default settings.

The whole package can be found here: http://a.pomf.se/jb64h.zip

Cheers!

What I Learned From Last Time

Ludum Dare 27 was a very informative experience for me. I thought I’d put all the things I learned from last time in a post before 28 starts. If you’re new to Ludum Dare, you’d do yourself good to read this.

  1. Breaks Are Good – When I’ve been programming for a few hours, I get fried. Everything turns into a distraction, and I’m not able to work optimally. When you get to that point (and you will get to that point), it’s good to take a walk, make a cup of tea, or perhaps play with your cat for a bit. Taking breaks not only allows for necessary rest, but it often leads to some of your best work since it gives you time to think about your programming problems.
  2. Make Sure To Eat –  Food is good. It might be best to prepare some meals for the coming weekend while you still have the chance. Also, despite what a lot of people say, an energy drink or two won’t hurt you, especially if you’re going to pull an all-nighter.
  3. Choose Your Music Before It Starts – I don’t know about you, but I like to listen to music while I work. If you know you’re also like that, it behooves you to make up an iTunes playlist before Ludum Dare starts.
  4. Choose Your Music Generation Software Before It Starts – As much as I hate to admit it, presentation is important and audio presentation especially. If you have no idea what you’re doing when it comes to music (like me!), you should find a good music generator beforehand so you don’t waste time looking for one during the 48 hours. Otomata worked for me last time, but there are plenty of other free music generators out there. Be sure to find one that can export audio files too!
  5. Blog Posts Equals Ratings – I’ve noticed from the last Ludum Dare that some of the highest ranking games were made by people that would post a lot of development updates and post-mortem statuses. Big, colorful screenshots will do if you don’t have anything of value to say.
  6. Make Your Game For Browsers – Unsurprisingly, not many people want to download your game in order to play it, especially since there are so many other Ludum Dare games that are available for browsers. If you are primarily creating a desktop game, make sure to schedule time to port your game to web.
  7. No, Seriously, You Need to Rate at Least 20 Games – This might be the most important thing I learned from last time. When they say you won’t rank if you don’t rate other people’s games, they mean it. You might be of the opinion that you don’t care about ranking high, but trust me when I say that your future self will not share that opinion.

So that about does it for me. Is there anything that you’ve learned from your own previous Ludum Dare experiences that you want to share in the comments?

I think I will . .

. .do a game. Perhaps.

My bet on the winning theme is ‘two colors’, because the theme I like the least always wins  so far :).

Programming will be in ActionScript or Java.

Graphics: depends on what I’ll do. ASCII, MyPaint, Flash.

Sound:  I recently acquired a C64II so I think I will use that for music (live recording). Also guitar, PC synth, mobile phone piano app, whatever makes sound. And the microphone and Audactity for effects.

My time to act.

So I’ve written way more of these “I’m in” posts then I’ve participated in LD’s.

But this time I’m actually gonna do it. The die has been cast, I finally have a job and I’ve take Sunday off so I can LD all day (and all night before).

I’ll be working with C on windows, utilizing the pdcurses library, which means It’s gonna be an ascii game, and bstrings which means less chances for string bugs in the shortened LD time-frame, might get an STL like library along the way if I feel it’s absolutely necessary.

I will not be using Glib, or GObject, as I am totally unfamiliar.

I’ll be writing in visual studio.

I know, I know. It’s c89, it’s about as portable as dog poop, and it won’t run on Linux (or osx for that matter). “Electric Monk” my Arch Linux virtual machine passed away last week, and I’ve spent my free time trying to reconstruct it rather than learning make and using clang properly as I had originally intended to.

Hopefully once “Electric Monk”‘s replacement (“Gordon Way” or “Susan Way” if I give up on arch and just get Ubuntu) is up and running next week I’ll port whatever I come up with, although my todo-list also features catching up with work, fixing a friend’s PC, fixing my old PC ala current media center (“Marvin” beeps when he boots!) , and (hopefully) meeting women.

So that’s that.

I’m in

I’ll be here for my 7th Ludum Dare. I’ll be using my terrible minimalistic-ish framework (multiple ludum dare game code does not an efficient framework make?) with C++ and SFML 2.0.