LD28 December 13–16, 2013

We’re taking on the Jam!

Hello everyone,

We are team of 5, 3 programmers and 2 artists looking to take on the world … of game creation!

We are all Masters students from the GamerCamp course at Birmingham City University, UK. First time working on a Jam with this group, some of us have done solo jams in the past.

We will be using

Unity, Monodevelop, Photoshop and anything else that we need as we go :P

BAH! CHANGING MY ENGINE!

I like what I can do with Stencyl, but I’m not confident that I will be able to complete a game with it at the moment. I’m going back to MMF for this go round, since I know it. Maybe I’ll get the update??

I’m in!

Third Ludum Dare, really hype for the event!  I don’t like the themes this round, but that’s okay, they are all workable with.

Tools:

Lang – Java

IDE – Eclipse

Graphics – Paint.NET

Sound – SFXR

Music (maybe?) – Pixtone

I hope to see some great games made this weekend!!!

I’m in!

And it’s gonna be my 11th Ludum Dare (including a couple MiniLDs).

I’ll use OpenFL, GIMP, Audacity and SFXR.

With Christmas coming in soon, I should be helping my wife with baking Christmas cookies and cleaning up, so I hope to make a simple nice game and wrap it up during Saturday.

Looking forward, let’s enjoy it, everyone!

I’m In

This time I’ve got some better libraries and I’ve started using Bitbucket.

Here the repositories that might be useful:

https://bitbucket.org/gah/ae/src – Go Allegro wrapper – Graphics, Input, Events, Sound

https://bitbucket.org/gah/enet – Go Enet wrapper- Networking

https://bitbucket.org/gah/ve/src – C Voxel engine – personal experiment

I’m going to try Sublime Text as a replacement for Mousepad in the hopes it will be less frustrating. I’m also switching from Mercurial to Git.

You can watch my repository if you’re interested:

https://bitbucket.org/gah/ludum-dare-28/src

Good luck!

Im In

This will be my first ever Ludum Dare which I will livestream at twitch.tv/bandoflps if you want to tune in that would be great.

Graphics: Paint.NET

Programming Language: Java

IDE: Eclipse

Librarys: Standard Java Librarys

Sound: BFXR

I’m in! #8

My eighth consecutive Ludum Dare and yes, I’m doing this again. I am planning to do the jam and not the compo, but so you know, I am likely to base on open source code from the C++ framework found on my bitbucket page:

https://bitbucket.org/runhello/jumpcore/wiki/Home

And possibly reusing graphics library code from a prototype game and prototype level editor I posted in the last month:

https://bitbucket.org/runhello/bodyhack
https://bitbucket.org/runhello/splinecraft

I am *considering* a last-minute decision to go with Flash.

I am excited about doing something with Evan Balster’s “Plaid” library.

I’m in!

Here I go for my 2nd LudumDare!

I’ll be using Unity again (maybe with the new 2D features?) and the new C# tricks I’ve learned :)

I’ll try to keep graphics simple but decent.

Also, I may sleep this time….

Popcorn Game Studio

 

Waiting and Ready! /

WP_001778

We want to play a game! 

 

 

Ready and Streamcasting

Here’s your standard “I’m in” post.

I plan on stream-casting the whole thing and wearing silly hats, just like last time, so please feel free to pop in if you like!

www.twitch.tv/josefnpat

My development setup;

  • Arch Linux w/ OpenBox / Gnome / lxterminal / tmux
  • vim
  • LÖVE 0.8.0
  • GIMP
  • Shure SM-58 / Zoom R-16 / Other things?
  • Hookah

i

Comments

GreaseMonkey
13. Dec 2013 · 18:28 UTC
Damn, I thought the image was one of those which updated live.

Present \o

Hi everyone !

I will participate to the LD28 ! I’ll use Python and Pygame.

For this event I will mainly work at school. The big issue is that there will be no Internet this Week End so I have this evening to get the most offline documentation I can, but the experience can be really interesting. The bad side is that I created a music for programming grooveshark playlist and I was planning to broadcast it, but unfortunately it will not be possible.

I started to install a windows virtual machine to create an executable at the end of the event, but, … Oh I’m too lazy to continue, I will see that later.

I’m french (it can explain my three year old child english’ skills), so the event will start tomorrow morning for me (My brain said to me that 3AM does not exists), so good luck for everyone and see you tomorrow.

 

Commencing Random Abductions… Abducting Random locals…

Hello, we are Random Abductions!

Since the last Ludum Dare we started a game company. For this Ludum Dare we will have the help of some (not so) random local people to help with the design and art.

We have arranged an Oculus Rift (thanks to the Human Media Interaction group), so we will try to make a game using it. (But we are (unfortunately) not limiting the game to requiring one.)

The tools we will (probably) use are:
Unity + MonoDevelop
Photoshop/Illustrator + Wacom Tablet
DMG + LSDj
BFXR/SFXR
Oculus Rift

We will also be streaming our progress on twitch:
(We will try to secretly make recordings of people using the OR)
http://www.twitch.tv/randomabductions/profile

http://www.twitch.tv/gdtwente

Thanks for reading,

Random Abductions
Peter & Siewart

BaseCode.Post()

https://dl.dropboxusercontent.com/u/59900676/BaseCode28.zip

The usual batch of tools are there, but I’ve added a couple new ones to help with the initial slog of getting something running.  GrogLibsProjectMaker (starring Captain Picard) generates a solution that aims at the libraries and tools, and makes directories for content, but I wasn’t able to make it generate the actual game project yet.Maker

The other is a handy tool that spits out a big set of solid textures in your choice of palette (Atari ST, Amiga, EGA, CGA, VGA, NES, SEGA Master System).  I’d like to do real textures but starting with just solid colors usually gets me started (never have time for real texturing).

Since last time for the libs I’ve mostly worked on getting better shadows.  You should in theory have unlimited point light shadows, but I only support a single directional.  There’s usually only one sun anyway.

To make this work I moved to multipass for the shadows, and it greatly complicated the alpha sorting.  Since I don’t have a good way to cache results of the actual shadow depth draws every alpha surface will make every shadow in the level draw again.  So yea… that will get slow.  So don’t use alphas much.

I’ve also ditched Reach (the lower end graphics mode of XNA) so I can focus on >= shader model 3.  I was having too much trouble trying to cram all this functionality down into the measly 80 instructions you get with 2.  This is bad because the games I make will no longer run on old pcs or netbooks and the like, but it saves me a lot of headache.

What can you do with these libs?  In my past stuff all but my first and the october challenge are made with these libs, though they have come a long way since that first black and white only buggy dark game :)

Here’s an image from a warmup I’ve been doing the past couple days just to make sure everything works:

Warmy

 

As for tools, I use Paint.Net for 2D stuff, 3dsmax for objects or characters (if I get time), quake army knife for levels, visual studio 2010 and xna for code, sfxr and audacity for audio, peavey patriot for music if I have time, and maybe bryce if I have time to do a sky (and the camera can see the sky).

Comments

13. Dec 2013 · 18:27 UTC
I am not a merry man! 😀
Kharza
13. Dec 2013 · 18:53 UTC
He does the engage thing when you set a path, then turns into crazy mind controlled picard with an ale when finished 😀

Obligatory I’m In Post!

I am in-big surprise there- and will be competing for my 3rd time I believe. This is my first time using Java for LD, although I believe I will be pretty good with it.

I am using:

  1. Language – Java
  2. IDE – Eclipse
  3. Art – Paint.net
  4. Sound – SFXR(probably)
  5. Music – no idea, may not be music, maybe use audacity and voice recording for something
  6. Livestream – OBS
  7. Timelapse…no idea

Join me in my livestream for supreme videoness and stuff!
http://www.twitch.tv/potatoman103021

If anyone knows what I should use for my timelapse, please make suggestions! Not sure what else is needed…so yeah thanks for reading and may the odds ever be in your favor

Tags: im in

I’m In

cluodI choose to use clojurescript. I choose to go use clojurescript in this Ludum Dare and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of my energy and skill, because that challenge is one that I am willing to accept, one I am unwilling to postpone, and one which I intend to win, and the others, too.

Edit: Holy Schinkes this could be my 10th entry!!

I’m in!

Third time a charm, lets finish a game with actual game play!

I’ll be using XNA and I’ll be keeping MonoGame in mind for an optional Linux and/or OS X port. Other tools, including but not limited too:

  • IDE: Visual Studio 2010
  • Graphics: Paint.NET and/or Photoshop
  • Audio: SFXR, probably
  • Music: not sure yet

I’ll probably be reusing some framework elements from previous LD entries (no content and game play code of course!):

  • LD22 (unfinished): https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD22/LD22.zip
  • LD23: https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD23/LD23-TinySpace.zip

This is the base code I’ll be starting with. It’s based on previous entries and hobby experiments and basically is a collection of utilities like scene and entity management, including a simple quadtree based terrain:
https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD28/LD28_BaseCode.zip

I’ll be coding the first day at the office, which my boss generously allowed, with some colleagues I convinced to join (by simply telling about my activities this weekend, who needs convincing for LD =P ). Connection isn’t great at the office, so I’ll just record screenshots for a time lapse. The second day I’ll be at home and I hope to do some streaming then.

I wish everyone the best of luck, and happy coding and gaming!

I’m in…

This is my third attempt at Ludum Dare. First time was a few years back with another account and I didn’t even get a chance to start because of a medical emergency with my sister. The second time was a little over a year ago and my family needed me to handle some personal matters so I couldn’t finish.

 

But this time around I let everyone know, plenty of time ahead. Hey, third time is the charm. Still a little apprehensive that life will get in the way, but I’m gonna risk embarrassment and just dive in.

 

My toolbox includes..

  • Javascript | HTML5
  • MelonJS
  • GraphicsGale
  • Tiled
  • Paint.Net
  • …and others.

In lieu of preparing more, I took some time to unwind before the contest and built this:

crossbow

 

Yes, it really does fire. About three meters. Shish kabob sticks are deadly dangerous to inflated balloons =D

I’m In!

It’s the most wonderful time of the year!  And my first December Ludum Dare.  I’m in!