LD30 August 22–25, 2014

LD 30 – I’m in

I finally made it. I convinced my doctors and care takers, that sitting in front of the computer for a weekend wouldn’t result in yet another stroke. It’s very unusual for a resident of the Flamingo Assisted Living Facility to skip a meal, I shall skip up to six. Now for the good news: no need to make bathroom breaks here, I will simply ask for a temporary urinary catheterization (with an extra large bag) during my weekly checkup.

Oh, I’m psyched! Now, most of you young folk here are witty and skilled at this computing thing, I personally have very little knowledge of any of this programming languages. I know, a little silly of me, to be even here, but I shall harness the power of language instead. Thanks to some friendly folk in England, there’s a tool available, just right for my purpose: the inklewriter. And what can one do with inklewriter? Write, of course! I will attempt to write a nice story, all interactive of course.

Having spend some time in wilder times, when kids like you would drop acid instead of developing tenosynovitis at the age of 12, I also have access to the radical writing tools of women and men long gone. The cut-up of the Beat Generation. William Butler Yeats’ automatic writing. And the secret tools of both Ernst Jandl and Gertrude Stein.

Time for my afternoon nap. See you soon, kids.

Ludum Dare 30, woot!

For those of you paying attention, this will be my 4th Ludum Dare, and the first that I won’t be using GameMaker as a base for my game. Should be fun :)

IDE: Eclipse

Language: Java

Library: Slick2D and lwjgl

Graphics: Paint.net, gamemaker’s graphics editor.

Audio: As3sfxr, Audacity? Still figuring out background noises.

 

EDIT: (8/23/14 1:34AM) Switching to GameMaker for Language and IDE, in the interest of time because I have to work all weekend.

I’m in!

This will be my 5th ludum dare

I’m still unsure as the the language I will use, but it will most likely be Java, or C#.
This really depends on the theme!

Wish the best to you all!

I’m in!

I’m in for the third time! Gonna challenge myself this time and use a language I’ve never used for game development before.

Language: Dart

IDE: DartEditor

Library: None, except for WebGL

Graphics: Paint.NET

Audio: Not quite sure yet.

Ready for best weekend ever!

I am in.

It’s my 3rd time, planning to create something really fun this time, because i switched from Java to Unity3D.

    • Engine: Unity3D
    • Art: Photoshop + Paint.NET
    • Sound: Ableton (maybe sfxr)
    • Models:  Blender

I’m in!

My current setup. Always ready!

IMG_2764

 

Engine: Unity
Code: C#
Graphics: Photoshop CC
Modelling: Blender
Sound / Music: Logic Pro

 

Im In

So second LD I’m entering. had fun during the first and learned a lot. Taken time off work and got the misses to go “Elsewhere” during the event. my only contact with the outside world will be if i run out of redbull

You Can check out my first LD a moles Tale

Lessons learnt from the first. don’t get bogged down in asset creation. get some game play asap. learn your tools :)

Ill be using

  • Engine: Unity
  • Graphics: Inkscape / Blender
  • Audio: Audacity and pix tracker

Background music during the comp :- House of grooves radio and a bit of deadmaus

Good Luck to everyone participating

:)

 

Theme Voting 1 of 5 – My choices

Hello Everybody! Theme voting is begging and I’ve decided to create one of those “What did I choose?” kinda post. Anyway here are my choices for the first round of theme voting:

 

TB-ThemeVote1o5

Anyway check out my twitter @techblogogy

And Tumblr http://techblogogy.tumblr.com/

Good Luck!

Tags: voting

LD30 – I’m in?

I’m in… maybe…

I recently completed the GBJam (Major Hammer / Tumblr), so I’m a little burned out for this month. I also have a lot of plans this weekend, so I won’t be able to dedicate more than a few hours, so I’m going to see if I can make something ultra-small, ultra-fast. Maybe I’ll enter the jam if Monday evening will give me a little more time.

Major Hammer Game

My typical technology and tools:

  • Front-end Web stack — JavaScript/HTML/CSS
  • Notepad++ for typing
  • Chrome for testing
  • Pickle for pixel graphics
  • Bfxr for sounds

Libraries I will likely use:

Regardless, I look forward to seeing what everyone else comes up with!

I’m in.

Aww yeah, time to try and make a game in 48 hours even though I’ll fail.

I’ll be using UE4 and depending on the theme I may use speedtree, no C++ just blueprints.

I’ll be streaming hopefully too!

Ready to go

Here is where I confess that I’ve never finished a Ludum Dare competition and only participated once back in 2011. But enough of that, I’m in and ready to go!

Engine: Unity

IDE: Visual Studio 2013

Art: Paint.NET

Audio: jfxr

As per the competition rules, I’ll be using a small but growing C# library of data structures, algorithms and Unity scripts that I’ve created. It’s licensed CC0 (public domain) and is available here. Please feel free to use it as you see fit!

“Joining in” post – kind of new to this, kind of not

Background

This is my first LD, game jam, or anything like that. I started out producing small pixel art games with The Games Factory maybe 15 years ago, and gradually climbed the technological ladder. About halfway through this adventure it reached the point of being more about the technology than the actual games, spending almost all of my effort on large graphics engine projects with little interest in actual gameplay. Also spent the last few years doing fairly serious sound design/processing stuff.

As of this year I’ve realised I’ve regressed about the important bit and know nothing about designing actual gameplay anymore. Getting into Ludum Dare is an attempt to come full circle and rediscover fun.

You can find a sampling of my current work here (no game work though! Okay maybe one example [NB. Uncleared samples/images — I’m aware that you can’t do that in the competition]).

Fan of:

Captain Games. Beef War.

Old-school Mac games.

MOBAs, before DOTA got to them.

Dislikes:

Believing that big chunky pixels are a viable substitute for putting effort into your art (big chunky pixels are fine, but doing it well takes effort too).

C++. My primary language for a half-decade. Comparing it to C# is an exercise in diminishing returns.

Tools

Language: C# on MS Visual Studio 2010

Libraries: OpenTK, NAudio, maybe ODE if the need arises (do people still use that?)

Graphical: The GIMP.

Audio: FL Studio 11, Goldwave, various mics/interfaces

Code: Haven’t excluded the possibility of recycling a few old fragments of code for things like signal processing or API wrappers to save time. I’m not terribly worried about winning the actual competition, so if that disqualifies me it’s no big deal.

I’m In For The Third Time

This will be my third Dare, and I’m excited to try to finally get it right. My first to entries were… Meh (Last entry, http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34993 ) I hope to finally make a great game and learn something new from it.

Tools:

Engine: Stencyl

Audio: Fl 11

Art: Pencyl and Possibly Pixil Art Studio.

Motivation music: Gemini, Nero, Cell Dweller, And all dat good stuff.

Fuel: Mountain dew : Kickstart, and gummy worms!

 

‘Why everyone is posting these “I’m in!” posts?’ I asked myself and decided to post an “I’m in!” post.

Guess what? I’m in! This will be my third Ludum Dare and I’m so happy to do something blah blah blah and see how everyone else do blah blah blah and so on.

Anyway, let me introduce you the tools I’m going to use:

  • OS: Xubuntu (Windows is for them who do not know how to use Linux terminal)
  • Programming language: Html5/Javascript
  • Framework: None (frameworks are for them who do not know how to do things without a framework)
  • Third-party libraries: howler.js (WebAudio API is too complex for rapid development) and Game Jolt API Javascript library
  • IDE: Eclipse
  • Graphics:  Pinta + GIMP (too bad Paint.NET is no available for Linux…)
  • Audio: bfxr (sounds effects are all I need, although I might use PixiTracker for music)
  • Text editor: gedit
  • Web browser: Firefox and Chromium (for some reason 64-bit Ubuntu’s Firefox runs some HTML5 games very slowly so sometimes I have to use Chromium for debugging)
  • Other tools: Dropbox (I use two computers, one desktop and one laptop) and Linux terminal emulator (you will always need it when using Linux)

Comments

17. Aug 2014 · 12:36 UTC
Hey! I was actually looking for a simple Tracker that would work on Linux (Xubuntu also) and it looks like PixiTracker might be what I’m looking for. Thanks!

A question about “publicly available library”

As I’m going to do with Unity, I have several paid code libraries to use.

So I want to be sure that these paid libs are eligible for LD (not jam). Of course I will pick all the paid content out before submitting to avoid trouble.

Hope somebody to give a definite answer here, it’s not fun to be picked out after 48h work.

Comments

17. Aug 2014 · 11:42 UTC
As long as everybody could go to the Asset Store and buy them: Yes, they are “publicly available” and fine. Just remove them from the source code and declare which libraries I’d have to buy/download/add to in your entry description.

I’m in too!

I’m in for the first time, with only one year of C/C++ coding experience! I hope, I can make something cool!

  • Language: C++
  • Libs: SDL (with some plugins), GLEW, OpenGL
  • IDE: Code::Blocks
  • Graphics: Paint.NET
  • Sound: sfxr, Audacity

Also I’m going to use my own small engine as a base.

Comments

doomista
17. Aug 2014 · 13:07 UTC
Finally someone using SDL and OpenGL – highfive!

Declaring base code

I’m using the latest version of Colorado:

https://digitaldoge.duckdns.org/colorado/

which has all the latest features from Jet Racing (originally my LD27 game) and it has the Lua bindings from Byte Raider, my LD28 game.

Colorado depends on OpenGL 2, PhysFS, SDL 1.2, SDL_Mixer, and GLM, so I’m using all those, too.

Serena’s First Ludum Dare

Soooo excited to participate in my first Ludum Dare!  I’ll be hunkered down the weekend in my home office, maybe take the Surface Pro 3 out if I’m feeling a little cabin fever.  GameArt

Tools

  • Game Maker Studio
  • Photoshop
  • PaintTool SAI
  • NotePad++
  • sfxr

Still not sure what I’m gonna use for music, I suppose I’ll have to dig around the community for ideas.  I am so excited!  I usually have to do some much of the business and graphics side of making games, I’m pumped to be doing some actual game DESIGN. 😀

I’m in!

I’m in for the second time. Last time I participated in Ludum Dare was over a year ago. Since then I could find the time to do it again, even though I enjoyed it a lot! This time I however can participate and so I will. :)
Here is some stuff you might be intrested in and that everyone seems to post in the “I’m in” posts:

  • Language: Java
  • Libraries: LibGDX and extensions
  • IDE: Eclipse Luna
  • Graphics: Inkscape, Paint.NET
  • Audio: Audacity, pixitracker, sxfr

Sign me up, again!

Not my first 48hour LudumDare rodeo, but I have missed a couple recently.  Not this time.  I’ve signing up to use the yet to be finished Turtle Brains framework, my high-quality C++ framework for real-time application and (slightly lacking [sound, sprites, animation] at the moment), 2D game development on Windows and Mac, and maybe someday, Linux.

So for tools I’ll be pretty much using:

  • C++ (Visual Studio, XCode)
  • Unfinished TurtleBrains Framework
  • Audacity, Recorder, SFXR (if I can get sounds working)
  • Inkscape, Paint.net, MS Paint, Blender (if I go 3D instead of 2D)

Probably a few tools that are not listed here, but I will be attempting to do LD30!

 

Note: TurtleBrains is available, as-is, if you want it just ask BlackBird on the LudumDare irc channel or email me and I’ll get you a link.  I am not going to link it publicly just yet because the feature set is incomplete and the documentation is lacking a little.  The current documentation can be found at: http://www.timbeaudet.com/turtle_brains/documentation/ which doesn’t have much for the “game development” side because, being honest, that is currently lacking…  I wanted to have 2D sprite management and sounds by now, but only have a state machine, and basic keyboard/mouse input.