LD30 August 22–25, 2014

Greetings

Hello everyone, greetings from Brazil o/

 

So, after a very inspiring talk with other devs from around here, we’ve decided to give it a try and see what comes out. So this is our very first LD, and our first time really trying to work out as a team.

 

We are a game/level designer, an artist/designer, an artist/animator, an artist/programmer and a musician.

 

Tools of the trade:

Construct 2 for main game and level design (yeah, I know. let’s just see what comes out)

Adobe Photoshop, Flash, MS Paint, PaintTool SAI, and maybe even Fireworks for the art

Rytmik Eletrobits and Audacity for sound editing and music stuffz

Guess that’s it. May the games begin!

 

 

 

I’m in

Entering in for my 9th Ludum Dare. As I would recommend to everybody, and similarly to my previous LDs I’m starting with a small code framework so that I don’t waste time figuring out how to make something render and loading resources. This is available for download here (although I’d recommend not to use it yourself!).

I’ll be using SFML 2.0, autotracker for music, paint.net for music, and the rarely heard sounds of bfxr.

Good luck and good night!

Ludum Dare #30 – Lazyeels Game Engine v0.2

Hi Ludum Darers,

Just wanted to share my code library (Javascript) as referenced by the Ludum Dare rules.  It’s the start of a game engine, but I haven’t quite designed the API yet, so it’s very much in progress, and there are potential bugs.

I developed it to help me out essentially. So many of the previous dares I’ve done have been spent debugging collisions or basic stuff like loading everything, and so the games have not really had much depth or content.  This time I want to focus on the details of the mechanic and how the player handles, hence the engine.

I’ve used it for prototyping RPGs, platformers, and Isometric games, here is an example video:

The code can be downloaded here. It has an example level using Tiled, and a player object. You can see the result in the below video:

Features:

– Title and Loading screens (always forget those).
– Asset loader (images and sound).
– Tiled tilemap loader and renderer.
– Sprite animation.
– Camera (lerping).
– Collision detection.
– Sloped tiles (for platformers).
– Isometric stuff.
– WASD and arrow keys.

I’ve commented as much of the code as I could to help you out, but I recommend you delve in to the engine folders and find code you can use for your own projects, as the engine is not quite there yet.

Good luck with the Jam and see you all on the other side!

Tags: html5, javascript

Gagabu Team checking in… from a garden shed!

gagabu_team_aout_2014_med

From left to right: Ni! – noc. – Fleacontent – 01101101 – Grmpf – Capt. CAPSLOCK
It will be our 6th LD together…

And this is the place we are going to work from… Cosy, innit? ^^

GOPR2568-copy2
GOPR2575-copy2

We’ll get a livestream going shortly; in the meantime CAPSLOCK is preparing the BBQ!
See you soon!

I’m IN!

I’m in. This is will be my 5th LD. From 4 LD i just finished 2 times. I want to increase this ratio. This time i’ll have a musician guy for the Jam. My tools:

– Construct 2

– PhotoShop

– Sketchup and 3DS Max (Maybe)

– AutoTiled Gen

– SFXR

Probably the Musician will use Guitar Pro 6.
Good Ludum Dare for you all!

 

 

 

I am in!!!! LD 30 :D

I will participate in LD 30!

Programing Language: Java + Slick2D (maybe + kryonet)

IDE: Eclipse

Art: Paint.net

Music/Sound: https://www.freesound.org/ + http://www.bfxr.net/

Second Ludumdare Competition

Hey everybody, we’re Seraphic Media and we’re hopefully going to enter a game this weekend for Ludumdare. We have several people here so will be doing the 72 hour Jam entry. If we have time to enter a game this weekend between everything else we’re working on, this will be our second Ludimdare competition and entry. We’re really excited and can’t wait to see all of your games! Good luck and have fun!

Seraphic Media

Well I may enter this year, for the first time.

Well this would be my first Ludum Dare, if the theme is not something I believe that I cannot do then I may still give it a try but if not then I wont be able to.

 

So after the cop out that im giving myself above, the things ill use are:

System: Laptop with dual screen,

Tablet: Wacom Bamboo tablet,

Graphics: Photoshop,

Editor of choice: Unity / Mono develop

Language of choice: C#
XBMDavross's ludum dare setup
 

Gunna try and keep a blog type thing of what im working on and when (if i participate) find it at:

http://xbmcorp.co.uk/ludum-dare/ld30/ld30-blog/

Comments

alvarop
22. Aug 2014 · 17:46 UTC
4 8 15 16 23 42
5T4MP5
22. Aug 2014 · 18:24 UTC
Best of luck. I wouldn’t get too hung up on the theme being a road block. Interpretations of it seem to be pretty loose a lot of the time.

New here! Gonna give it a shot.

Always wanted to do one of these.  I have almost no experience, but I’m picking up Unity pretty quick.  The rules said to post any code we’ll be using, so here’s my First Person Controller, which is a modified version of Quill18’s amazing video tutorial:


using UnityEngine;
using System.Collections;

public class FirstPersonControllerV2 : MonoBehaviour {

CharacterController player;

float verticalvelocity = 0;
float pitchlook = 0;
float wsspeed = 0;
float adspeed = 0;
float jumpspeed = 0;
float falsegravity = 9.81f;

public float mousesensitivity = 5.5f;
// Use this for initialization
void Start () {

Screen.lockCursor = true;
player = GetComponent();
}

// Update is called once per frame
void Update () {

//MouseX
float yawlook = Input.GetAxis("MouseX") * mousesensitivity;
transform.Rotate(0,yawlook,0);

//MouseY
pitchlook -= Input.GetAxis("MouseY") * mousesensitivity;
pitchlook = Mathf.Clamp(pitchlook, -60, 60);
Camera.main.transform.localRotation = Quaternion.Euler(pitchlook,0,0);

//Gravity
verticalvelocity -= falsegravity * Time.deltaTime;

//Movement
if(player.isGrounded){
falsegravity = 8.81f;
if(Input.GetKey(KeyCode.LeftShift)){
wsspeed = Input.GetAxis("Vertical") * 17.5f;
adspeed = Input.GetAxis("Horizontal") * 17.5f;
}
else{
wsspeed = Input.GetAxis("Vertical") * 9.6f;
adspeed = Input.GetAxis("Horizontal") * 9.6f;
}

//Jumping
if(Input.GetButtonDown("Jump")){
falsegravity = 35f;
verticalvelocity = 15f;
if(Input.GetKey(KeyCode.LeftShift)){
jumpspeed = 17.5f;
}
else{
jumpspeed = 9.6f;
}
}
}
else{
wsspeed = Input.GetAxis("AirVertical") * jumpspeed;
adspeed = Input.GetAxis("AirHorizontal") * jumpspeed;
}

Vector3 speed = new Vector3(adspeed, verticalvelocity, wsspeed);
speed = transform.rotation * speed;
player.Move(speed * Time.deltaTime);
}
}

The modifications were made to make the movement much faster when sprinting while giving it a more “DOOM-y” feel. By altering the gravity and sensitivity of the different input axes in “Edit> Project Settings> Input” you can give the movement the same slide as older FPS games, or disable it altogether. You will need to create two new Axes in that editor called “AirHorizontal” and “AirVertical” and copy the settings of “Horizontal” and “Vertical” exactly. Then by altering the Sensitivity and Gravity settings, Jumping can have a different level of precision as running without changing the actual speed of movement. For me, that means ground movement has instant change and a slight slide when stopping, while jumping requires time to change direction, but speed is maintained.

Hope this helps somebody else!

Comments

plash
22. Aug 2014 · 17:53 UTC
Cool! Have fun.

So.. I’m in

Well, I have spent all my evening preparing my desk, cleaning my keyboard and writing ideas… I’m ready at least.

As I said It’s my first LD48 .

Here the compo starts at 2AM.

What I’m going to do is be awake until 4AM, then I’ll go to sleep (Rest is important for solving initial problems).

My toolset:

  • Unity3D ( With C# + java)
  • Sublime Text
  •  3DMax2015
  • Adobe Photoshop
  • Adobe illustrator
  • 3Dcoat
  • Marmoset Toolbag
  • Audacity

I might be streaming at some point, so here’s my Twitch:

http://www.twitch.tv/Kukiol

plash is in from California!

This will be my third Ludum Dare overall. I made Prisma for LD #26 and dropped out of LD #28 because I didn’t like the theme (which I would’ve been subsequently interrupted from anyhow).

I’m currently in California with only a laptop of limited memory capacity, so I won’t be streaming. I’ll be attending Apportable’s meetup in San Francisco for at least the first night.

Tools

I’ll be using:

  • Sublime Text 2 for editing code.
  • LÖVE for framework (with basecode).
  • GIMP for general graphics & editing.
  • GrafX2 for pixel art.
  • MyPaint for other art.
  • bfxr and SunVox for sound.
  • Bosca Ceoil and/or SunVox for music.
  • Ardour with my AT2035 mic & Focusrite Scarlett 2i4 preamp for recording audio.

Here’s my basecode repo. It’s CC-3.0 Unported, so feel free to use it! I’ve updated it to use rxi’s lurker and lovebird libraries this time around. Hot-swapping should make iteration a lot more rapid.

I’m in!

5th time!

 

Tools

gVim – Text editor

GCC – C++ Compiler

GIMP – Pixel manipulation

Blender – 3D modelling

Linux MultiMedia Studio – Music creation

Audacity – Sound editing

 

Source code and assets, as always, are on my GitHub page here.  I’m definitely considering networking, but only if I think it fits with the theme (another world, no one can see you, strength in numbers, and destroy the system would work well with networked multiplayer).

 

I won’t be here on Saturday afternoon, so I’ll have to work hard tomorrow night.  Luckily, it’s a holiday on Monday, so I could enter for the Jam if I’m feeling confident or stay up until the deadline as I obviously don’t have to worry about work the next day.

 

Anyway, have fun, everyone!

Tags: LD #30

Count me in !

Better late than never ! I had hoped to jam with a friend but he will not have much time. It will be my second ludum dare and hopefully it will be even better than the first time.

As many of us I’ll be using Unity.

Aseprite for the graphics. And my teammate is in charge of the music and sounds.

 

Good luck to everyone and enjoy your week end !

Sorta in.

Really depends on a few factors out of my control.

If so, I’ll be using a narrative format (Twine).

If I can get to music, I’ll be using any and all music generating tools listed.

Get Hyped, but not too hyped

We will participate in the jam and we are already completely stressed, so here is an inspirational quote for everyone to calm down, and remind you of that loving time we all call Ludum Dare:

Taking showers? What is that?
Eating? I’ll live from what I find between my keyboard keys. (most certainly Ramen noodles)
Sleep? Ain’t nobody got time for that! I got to create a game!
-an average Ludum Dare participant

GET HYPED: LUDUM DARE WILL START OMG IT IS ALREADY HAPPENING

Crosspost from our blog: http://accidentlyawesome.wordpress.com/2014/08/22/get-ready-for-ludum-dare-edition-30/

Tags: hype, intensifies

InnnNNNnnnnnnrghh

I was trying to work out what to do this weekend, and just remembered it was ludum dare, this is my 3.5th ludum dare and Im pretty stoked.

My tools will probably be:

Unity

Photoshop

3Ds max

 

and I’ll throw sound together at the nth hour as I have no idea about sound production

I’m in?

I have a lot I’m supposed to do this weekend, but the themes look so good that I can’t resist saying..I’m in! Somehow I will build a game-like thing this weekend.

My last game-jam game was an HTML5 Canvas game with custom Javascript, but this time I’m going to try phaser.io, which I’ve never used before. And I’m going to try Typescript instead of plain JS, which I’ve also never done before. If I make any art it will be with Photoshop and it will be lo-fi.

Have a great compo/jam everybody!

I’m in!

It’s been a long time since I’ve done Ludum Dare, and an even longer time since I’ve done the solo version.  My toolset:

  • Unity, likely 2d, since I can’t model.
  • Gimp
  • sfxr
  • Chronolapse, for prosperity

There’s a chance (if I feel stupid and brave enough) I may swap out Unity for the Go programming language / Javascript and make some web driven game.  Depends on the theme and my ideas however.

Let the competition begin, and all the entries be winners!

LD30 – I’m in!!!

I haven’t done an LD in quite a while… This ought to be fun and the themes all look fairly interesting this time around. :)  The last Game Jam I participated in was over a year ago at my local Cleveland Game Devs Meetup group. I’m expecting to be a little rusty but I’ve still been making games for a while now. I’m planning to work with Unity’s 2D mode, using Paint.Net for creating sprites, using Spriter for sprite animations and then a combination of BFXR, Caustic 3 and Acid Xpress for music and sound effects. Only 5 more hours to go! :)

I’m in

Tools

Haxe/OpenFL/FlixelHaxe

Gimp

and if I need AI I will use some of this proyect https://github.com/juakob/BehaviorTreeHaxe

 

Hello World

This is my first Ludum Dare and I hope we all have fun. Btw Im 15 and using Haxe to make the game.

I’m In!!

This is my first time =)

  • Unity 3d 4
  • C#
  • Photoshop
  • blender 3d
  • Audacity

luck to all!!!!!!!

 

 

warm up

strongMan

I’m in

I’ve got to work Saturday and Sunday though, so no guarantees.

Using Construct 2 for awesomeness and Paint.NET for not as awesome awesomeness

I’m in

Hello this is my second ludumdare since the last year like this time.

I will be trying to use java and LWJGL edited with help of eclipse,

as well as i will be using photoshop, and for sound, well, i dont know/have any app so maybe i will be using bfxr :).

I’m in

I’ll try to be in this weekend if the theme is inspiring enough to me.

The tools I’ll probably use are:

  • SFML 2.1 (C++ library)
  • Garageband or Sunvox if I have time to compose the music
  • SFXR for the sounds
  • Photoshop for the graphics
  • Old school paper to sketch my ideas

Best luck to everyone and have fun.

I’m in it to do-my-best…it!

This is my second LD. I participated in #LD28 but I didn’t manage to make #LD29. Hopefully things go better this time!

I actually have a fleshed-out idea in my head that I really want to do, so I’m hoping that we get a theme that works with it!

Language: Lua, the best mini-language ever.

Framework: Love2D

External libraries: Middleclass, so I don’t even have to consider how I’ll implement classes in Lua

Editor: Sublime Text 3, maybe some Vim

Art: Photoshop

Sound: If I have time, I’ll throw together something in Garageband

This is my first ludum dare, for the first 10 hours i’m on holiday so this will be interesting.

Tools i’ll be using:

NotePad++ for editing
GIMP/graphics gale free/photoshop trail for art/graphics

Here’s my basecode – http://james.cat/games/LD30/base.zip

I’m in once again! Round 4!

I will be in for my fourth LD!
Language: Java
IDE: Eclipse
Art: Paint.net
Libraries: https://github.com/Turkey2349/GameAPI-Java-Swing (My own custom API)

LiveStream: http://www.twitch.tv/turkey2349

GL HF!

I’m In Update: new version of jgame.js with warmup game

Ok, just before the event starts, here is the latest version of jgame.js with a warmup game.

This version features a sprite batcher which enables 1000s of sprites at 60fps.  That may be useful if you’re going to use WebGL as your weapon of choice.  I even get like 500 animated objects with collision and all running at 60fps on the Ouya.

>>> Get the jgame.js 0.3 source here <<<

You can find the warmup game here.  I wanted to test my sprite batcher, so I thought: let’s make a zombie game.  I found myself drawing little guys with hats instead, so I thought, let’s make that zombie bankers! Music: “Bad Monday” by 8bitdnb.

Good luck to everyone!

zbtron-grab1-640

 

 

I’m in for the first time!

Hi, this is going to be my first ludam dare! Here are my tools:

  • Love2D/Lua
  • Inkscape
  • sfxr
  • Notepad++
  • Git

Comments

22. Aug 2014 · 18:19 UTC
Good luck! I use Love2D as well, it’s a fantastic framework, *especially* for game jams.
22. Aug 2014 · 18:20 UTC
Cool! On my first time I also used Love2D :)

May participate

I’ll probably enter this time around as long as I get enough time. I’ll be using the same framework code as I did last time with a couple of new additions. It’s sort of like a JavaScript FlashPunk but messily thrown together and not very fully implemented. It’s enough to make a game with though! Also I have a font that I made ages ago that I might use although I’ll probably just make a new one if I have time. I’ll upload that too just incase anyone wants to use it.

My JavaScript Framework
My Bitmap Font

I’ll be using the same tools as last time:
Language: JavaScript / HTML5
Text Editor: Notepad++
Graphics: Gimp
Audio: Reaper / LMMS

Looking forward to playing everyones games whether or not I actually enter. Good luck everybody!

I’m in

Almost time! Of course I’m in!

I’ll use OpenFL, Photoshop, and I haven’t decided on sound software yet.

Let’s do this!

I’m…. in….

Fourth time around, won’t be here for the start of it but oh well.

Tools:

Unity3D

IntelliJ

Photoshop CS5

Pycharm

Threejs

Blender

SublimeText

etc etc

 

good luck to everyone.

How do i make a timelapse of my process?

How do i make a timelapse of my process?
Can someone point to free software that will do and is easy to setup?

And good luck everyone that enters :)

Comments

22. Aug 2014 · 18:44 UTC
What OS are you running?
22. Aug 2014 · 18:47 UTC
Check out the tools page brohomie, Chronolapse is probably what you want
DvanderAart
22. Aug 2014 · 18:53 UTC
7
deathray
22. Aug 2014 · 18:57 UTC
I’ve used Chronolapse before and it works great. The one downside is that if you have two monitors, your timelapse may be hard to see.
DvanderAart
22. Aug 2014 · 19:38 UTC
I ran some tests and it works fine indeed! Thanks everyone.

Base code! Also: Good luck everybody!

I’m ready. Let’s do this.

Like every time, here is my base code: Prelude. (You’ll need RageSpline to use it completely.)

It does lots of cool stuff:

  • Unified button layout for XBox360 controllers on Windows (even with vibration there!) and Mac
  • Makes cool (optionally glowing) shapes (together with RageSpline)
  • Traversing spline paths (with RageSpline too)
  • Uses Scoreoid for a leaderboard
  • Basic text buttons and vanishing text for notifications
  • Easing
  • A few helpers for math, Unity and some general C# stuff

It’s a bit of a mess though. But hey, it’s mine. Good luck everybody!

Tags: animated gif, base code

I´m in!

Hi, this will be my first Ludum Dare! Already planned to participate for quite some time but finally i`m doing it.

  • Engine: Unreal Engine 4
  • 3d/Voxel Modeling: Cubicle Constructor, Blender
  • Music/Sound: Don´t know yet

Will join.

This is my first time participating, but I have been playing with the idea of participating for the last few times now. I have never actually finished a game before so I hope this will help in accomplishing this goal.

 

My tools:

  • Lazarus/Freepascal.
  • Jedi sdl.
  • Gimp for graphics.
  • LMMS and audacity for sound (If I happen to use any).

So yeah, wish me luck I guess. :)

 

And good luck to everybody else.

First time in will be fun !

Hello All !

So this is my first time in Ludum Dare last editions i was watching only on streams.

I hope it will end with playable something 😀

I will be using :

Unity, Blender, Gimp (this 2 programs i will be using first time from looong time:P) , LabChirp and sfxr .

Greetings from Poland and good luck everybody :)

Im In!

This is my first Ludum Dare so it’s going to be messy. I want to try and keep it simple, and get all the most important parts done on the first day so that I can use the second day for polishing, but that probably wont happen. 😛

I’ll be using Unity, MonoDevelop, Photoshop, probably Reaper for audio and music and 3Ds Max if I decide to go 3D.

I can’t wait to see what everyone comes up with.

 

Good luck everyone!

HELLO

Hi, I am i.i

This will be my first ludum dare..

I will be working alongside the great leafo!

I am very excited.

Let’s gooo

Taking part once again!

Hello!

 

Looking forward to taking part again this month, got my pork slowly cooking in my slow cooker for a delicious pulled pork fuelled weekend. Along with cookies that I’m currently trying to resist eating (I’ve already eaten one!)

As usual I shall be using Game Maker, Photoshop, Audacity and potentially sfxr if I need any bleeps or bloops, or voices.

I’ll be aiming to participate in the Compo, however if anything goes terribly wrong I’ll have the jam for backup.

 

Good luck all!

Tags: LD30

I’m In

I’m in :D

  • Second attempt
  • Hopefully first finished.

Tools:

  • Javascript
  • Atom (editor)
  • Pixelmator (like photoshop)
  • CFXR
  • Logic Pro X
  • My trusty terminal
  • Coffee

I’m in!

Once again I’m going to be entering! This is the first time that I’m going to be using anything more than vanilla Java code- I’m also using Ijen, an engine/library I’ve been developing since early this year for 2D games.

 

Stream: www.ustream.tv/channel/matt-does-ludum-dare

 

Ijen engine links:

Blog post: http://bytestream.deviantart.com/journal/Ijen-snapshot-2014-08-20-476973205

Sta.sh page: http://sta.sh/012nzwxtswqe

Source: https://github.com/Cactose/Ijen-Engine

 

Tools that will likely be used:

IntelliJ IDEA
Paint.NET and/or GIMP

Sfxr

Audacity

I’m in

My first Ludum Dare, and I’ll be using Construct 2, Photoshop CC, Audacity, and Pickle. Might even record some (probably rubbish) samples on my guitar!

Itching to get my first fix of Ludum Dare!

So another newcomer here.

My toolset probably something like this:

  • Cocos 2d JS (Cocos IDE)
  • Gimp / Inkscape
  • Tiled?
  • Freesound.org…

Because these tools were pretty much unknown to me, I made my self a small starter kit to begin with:

you can find the skeleton running in here:
http://koti.kapsi.fi/~anssipe/CocosJSGame
and you can get the full project here:
https://dl.dropboxusercontent.com/u/13413488/CocosJSGame.zip

This project is basically a port of this great tutorial-series to JS:
http://www.raywenderlich.com/15230/how-to-make-a-platform-game-like-super-mario-brothers-part-1

Use it if you want.

And yes, I was thinking of making a platformer game… (though this may still change depending on the theme 😀

Chreers,
anssipe

Ready for Ludum Dare

I decided to join this Ludum Dare. These are the things I am using:

python – the language

eclipse/pydev – an IDE and the python plugin

pygame/zetric – a game engine and a custom library game engine

inkscape – a graphics editor

musescore – music, maybe? maybe I’ll just play the music. I don’t know.

Just hoping for the best

Hello

Hello!

I was told to participate, so I’m here, in my first ludum dare :).

Have fun everybody!

We be Jammin’

Team Mugshot
Hello everybody I’ve teamed up with a bunch of suspected psychopaths.

This will be our first time participating.

We’ll be using Unity c# for our code,
and a mixture of art applications.

Yo!

In again, this time it looks like I’ll be using C, Allegro 5, and whatever collection of tools I feel like.

As usual the selection is MtPaint, GIMP, Inkscape, Blender, Audacity and SuperCollider.

The git repository is here if anyone is interested: https://bitbucket.org/gah/ludum-dare-30

Good luck everyone! Have fun!

Comments

22. Aug 2014 · 18:55 UTC
Good luck. (I hadn’t heard of SuperCollider — cool!)

Hello World, I’m In!

Hi,

I from Brazil, and this is my first time in LudumDare, i’m so excited and  the next 48 hour will be a big challange for me.
I graduated Game Development in São Paulo, where i did my first game 4Cavaleiros

Tools:
Engine:
Unity3D 4.6 Open Beta.
Language:
C#
Editor:
Vim
Graphics:
Photoshop
3D:
3Ds Max (if necessary)
Audio:
Logic

ps: my mom is very worrying to me. (i’m fine mom)

I’m in!

Hi guys,

First time in the compo!

I will be developing in Java using the LWJGL library.

I will be also using tools :

  • Eclipse
  • sfxr
  • Ableton Live
  • GIMP

 

 

Count me in!

First Time doing this!!

 

I’ll be using Unreal Engine 4 and Photoshop CC and adobe audition for sounds

 

cant wait!!

Joining LD 30

Since I am afraid of being chased by the Stasi after the weekend, I announce that I will be participating in #30 here, just to make sure…

I’m in !

Hey !

Here are the tools I planned to use :

  •  Haxe / HaxeFlixel
  • Vim + tmux (with a wonderfull configuration you can found here)
  • Krita
  • MilkyTracer (if I have enough time)
  • Tiled (with my snippet loader here)

Good luck for everyone and have fun !

I’m in

Another LD I find out about hours prior to the start of the competition. Will most likely shoot for a jam entry from the get-go since I currently work most Saturdays.

Going to keep my options open for what engine/tools I’m going to use, but I’ll post more once the contest is going. Here’s hoping I get a complete entry together this time around.

I’m in… (theoretically)

I’m still not sure if I’ll have enough free time this weekend, but I would like to participate.
This would be my third attempt… and I hope to finish this time 😛

Flash Platform / AS3 (including GSAP/TweenMax and other external libraries)
Photoshop
as3sfxr

First Ludum dare over here

Hi there, I’m in:

 

Engine: Unity

Tools: 2D Toolkit for manage 2D sprites in unity, Pixen for sprites.

Comments

22. Aug 2014 · 19:55 UTC
Welcome and good luck!

In!

I’m in for my… fifth Ludum Dare, I believe. I’ll be participating from my home, with my brother (in the same room, but on separate projects). Using Löve2D, and probably Gimp and Audacity for the assets. If I have enough time (and inspiration!), I might use some of my instruments to create some music, but I’m not there yet.

See you later!

Niavlys

I’m in

Maybe I can whip something up in time. I’ll be using C++ for programming and GIMP for some simple art. Doubt I can make sound, but maybe I will with sfxr.

Ready for battle

 

 

 

DSC_0028

 

The BattleStation is loaded with Unity + C# and NodeJS (for web deployment)
Updates will be frequently posted to my Twitter if you’re into that sort of thing. Otherwise goodluck everyone!

I’m entering the competition

I’m entering this ludum dare competition with either unity or flash depending on the theme. Any art is done in photoshop or MS paint.

Lets learn unity on a game jam, im in!

This will be my 2nd ludum dare, however this time im no where near prepared for it. xD

My SDL game framework is still in the process of development, soooooooo yeah. Might as well now give in and get into Unity which just finished downloading :), got my Oculus DK2 ready to go, lets make some GAMEZ!

– Unity

– Maya

– Gimp

– Audacity

GLHF!

 

TaintedGear

I’m In

This will be my 2nd LD. My first ended with some good ideas but I was not able to do anything with them. This time I plan at the very lest getting something submitted.

I’ll be using Construct 2, Photoshop/Illustrator , still haven’t picked a music/sfx gen yet.

Fift time the charm

I think i am getting into the groove of these things i have a few ideas and the toolkit needs just a few more little tinkerings on the tile editor before i am ready to start, but hey i got 4 hours to spare so no biggie.
Lets just hope for a great theme like last time.

I might be streaming a bit during the contest somewhat randomly.

Language: C++11
Libraries:
– OpenGL
– BASS ( for sound )
IDE:Visual C++ 2013 Express
Basecode: i have my own with roots in the old NeHe base code with the addition of my own toolkit that i am constantly adding improvements to.
Graphics: photoshop more or less,  the tile editor i made for the toolkit.

In Again

This will be the sixth Ludum Dare I’ll attempt.

Will be using Visual Studio 2010, SDL, Paint.Net, Audacity, bfxr, and whatever I can find to make music for me.

Last time I tried doing the entire thing using C and SDL. It was a failure because I spent most of my time writing code for basic graphics and audio handling, so I’ve prepared some basic stuff ahead this time. It can be accessed here: https://sites.google.com/site/unpronounceablegames/LD30%20Base%20Code.rar

Good luck to everyone!

Let the games begin!!

First timer here, will be using:

IDE: Visual Studio 2010

Language: C# with XNA 4.0

Graphics: Paint.NET

Audio: ……ehhh Audacity? (Once I learn how to use it)

I’m in

First Time doing this… I’ll use rpg maker, for sounds I’ll probably use sfxr and for visual paint.net but not sure… Wish you all good luck and lots of fun.

My Code Base

This link will lead you to the engine I made for Ludum Dare:

http://g2f.nl/0uj1w7r

I’m in!

Hopefully this time I can actually finish a game!

What I’ll be using:
Game Maker
FL Studio
Paint.net
sfxr

I’m in!

I’m very excited that my very first Ludum Dare will be starting soon! Can’t wait!

We meet again

Alright, time to try this again. My first attempt at Ludum Dare was bad. It was not complete in time, and the amputated mess I pushed up was not really a game. The game it turned into in the week after was somewhat fun, and is still sitting in a repository somewhere getting ready to be worked on whenever I have a breakdown and get bored of my 3 current projects. One of those is the real time ray-tracer I wrote during LD26 instead of participating (since I had limited time during the compo-slot). One is 38k lines and growing, and irrelevant. The last is a small 2D renderer/engine in C written specifically to make LD30 a thing. And as is appropriate it is still buggy, incomplete and mostly untested just in time for LD30. Well, it’s usable, it will be better by the end of the weekend and it’s public domain here (github) if anyone feels like an adventure; or wants to look at it after the weekend when it might be pretty ok.

So, unstable renderer/engine uploaded for anyone to use, check. Ready for LD30, check. Let’s do this!

I’m in!

I lurked for some time and did a pretty underwhelming attempt last LD, but this time I’m hoping to get something playable on the road.

HTML & JS and minimal Graphics will have to do. Maybe I’ll even record a really annoying melody with my Keyboard.

Have Fun everyone. :-)

 

> join ludum dare

I don’t understand that command. Try “help”

I’m in! This year I’m going to make a text game. Won’t actually be using the traditional “try to guess a valid command” interface though. That’s all the info I’ll give out for now.

Tools that will definitely be used:

  • C
  • GCC
  • Vim

Maybe:

  • Emscripten

Super maybe:

  • Emscripten + Phonegap/Cordova

 

 

Using some code after all

I’ll be using some of my preexisting code after all.

It’s just some base stuff so I don’t have to write it again.

 

You can find it here.

I Do Declare: I Am IN!

Code Program(s): Game Maker

Audio Program(s): FL Studio; Audacity

Art Program(s): PyxelEdit

 

I enjoy making psychological games but we’ll see what I come up with once the theme is announced! I can’t wait! :)

I’m in

I’ll create my game in love2d/lua once again and will use my ~300loc entity component system which is a refactored version of the one i used in my ld29 entry. This will be my 6th ludum dare!

Second Year

I didn’t finish last year. Realised that making Faster-Than-Light with balloons was a little beyond my programming prowess.

So I’ll try out Gamemaker and we’ll see what can be done with it.

Good luck all. (^-^ )b

Bare bones

I think this is like my 2nd or 3th time I’m joining in.
So far I’ve only be able to get very basic stuff going without ever submitting something complete.

This time though I’m going bare bones and give it a very quick, short shot too see what I can come up with in 1 day.
I won’t be able to do anything at Sunday due to family stuff so I’ll try to keep it short and sweet.

 

All have fun and goodluck!

Tags: photoshop, Unity 2D, visual studio

4th time in, but this time a bit different

This is my 4th Ludum Dare and at first i wasn’t really sure if i wanted to join or not.

I’ve not been in the best mood for a while (silly depression stuff) but Ludum Dare is something i usually look forward to. However, i really didn’t feel like i would be able to create a game out of a random theme this time.

So instead of doing what i usually do, joining the comp and create everything within 48 hours, i will join the jam as a single person. This gives me the option to be somewhat less picky about the theme and i can also use some existing assets.

The reason why i do this is because recently i’ve been wanting to work on something Cyberpunk-y, like Deus Ex. Now of course that’s a incredible huge project and i don’t plan to every get close to anything like Deus Ex, but i like the stealth and game mechanics of games like this and never really tried working on similiar things myself.

So i’m gonna use this weekend to get my mojo back (at least a little bit) by working on a project like this, hoping it will somehow fit into the theme still, but even if it not, that’s okay.

Ludum Dare is always very casual but this time around it’s gonna be extremely casual for me.

Time to go buy lots of junkfood and energy drinks (fine, and some veggies).

EDIT:
I forgot to add some info about my setup 😛

As usual, my tools will be Unity, Photoshop, Cinema 4D and some web based sfx generators.
If you wanna watch me work on this, make sure to follow me on twitch.tv/seriouscreeper.

Good luck everyone!

I’m all the in!

Flixel-Gdx  as my engine, Eclipse as my faithful companion, and let’s hope I can make something cool! 😀

Tags: LD30

The “I’m In” Post for #LD30

The usual “I’m in” post.
Four hours to go for the theme of #LD30, I guess I’ll stay awake ’till it’s announced, think about it a little, and have a good night sleep.

Then tomorrow/when I’m done to it and for the week-end I’ll be using:

My regular tools of choice.

Good luck to all, may you have fun making and releasing games this week-end.
GLHF

Tags: glhf, imin

We’ll do it live!

Here’s my official “I’m in” post. Spent the week figuring out some new tech and new art tools. I have no framework code to show for it, just a paper full of keyboard shortcuts, a brain full of docs, and a heart full of righteous valor! (On second thought, that might just be gas.)

Java. LibGDX. Photoshop. My pump-up jam. Let’s do this.

Almost forgot about this!

How is that possible? Maybe because I don’t use twitter or facebook or any social media. XD

I’m definitely in, and I want to try something simpler this time around so I can actually finish. I spent the last hour of my first Dare coding a custom pixel-perfect drawing routine for a compass needle in the player’s inventory – all of these words are bad, and I was bad for doing this!

I may do an Anti-Dare instead, which I’m coining right now. It’s when you don’t like the theme and just make an existing design instead, but still in the same weekend time-frame. I have some good ideas that I just need motivation to test and work out quickly, so we’ll see if the theme is good enough to ignore them…..

I’m in!

I’ll be using C++ and SDL. I’ll probably also be using FL Studio.

I’m in as well!

Looking forward to my 4th LD in a row! Here are my tools:

  • HaxeFlixel as the engine, code in Haxe
  • FlashDevelop as the IDE
  • Aseprite for pixel art and animations
  • My gameboy with LSDJ for music
  • Maybe sfxr for sound effects

Really hoping to find an idea more quickly and focus more on polish, as well as music and sound effects (my previous games didn’t have any of that).

To every one else I wish good luck and a successful LD!

 

OGames is in

Yep title sounds lame… But anyways

I’m just starting up in this developing space so I need to get my creative juices flowing.

Anyways I will be either participating in the Jam or the “48-Hour” dare. But not streaming, …yet

The tools I will be using are kinda on the edge all around. It depends whether I think the theme deserves a game-play in 2D or 3D (but I think mostly I will go 2D just for the fast and pure pleasure of creating assets)

My tools are the following:

Phaser – (or possibly Unity)
My boilerplate (open sourced and on github) [if Phaser]
Photoshop
ToastEditor [if Phaser]
My different Synths I have around (yes REAL synthesizer)
Spine (MAYBE not really sure at this point)

Best of luck to everyone
– Lucas

As am I

I’ll be participating for the first time! Using SDL2 and a bunch of backend code I wrote. I really only made this post because I had to post that code before the competition according to the rules.

I am In!

This is my first Ludum Dare.

I plan on using:

  • Unity
  • Blender (If I have the time)
  • Photoshop
  • BFXR & Famitracker

I’m in!

At least that’s the plan. I live in Europe so I’m going to go to sleep early and wake up early for the compo. Best of luck everyone!

First time participating in LD Game Jam. Got a friend to help out.

I’m excited to participate in the Ludum Dare game jam for the first time. I’ll be working with my friend Ormid, who’ll do art and music. I’ll handle programming, and hopefully we have something that’s not a disaster in 72 hours. Hope I get the chance to play a lot of other games too. Should be fun!

Engine: Unity

Language: C#, UnityScript

Graphics: Paint Tool Sai

Audio: FL Studio/Audacity

I’m in… maybe.

Hi, you might know me as the artist of the Pixel^3 group, but every other compo our programmer solos. Unfortunately while I have worked with Stencyl and Construct 2 the only game engine that’s really clicked with me is RPG Maker VX. (Hey, stop laughing!)

To be honest despite it’s limitations I’m curious as to what I might be able to do with it in this setting. So as long as the theme and my creative brain allows, I shall attempt to make a game with it for either the compo or (more likely) the jam. Thus

My Weapons of Choice:

  • RPG Maker VX Ace
  • Paint.net
  • Some kind of free music. I am not a music man.
  • A little insanity
  • Lots of root beer

As for other external resources, there are honestly too many for this engine to link but for the most part this site has most of the resources I will be using that aren’t custom made.

Whether this is successful or not good luck to all the other entrants.

Tags: im in

Comments

VikingWarriors
22. Aug 2014 · 19:38 UTC
No shame in using RPG Maker, it’s one of the best designed Game Making tools. You’d be surprised at how far away you can get from the basic RPG elements with a little creativity. Best of luck!

We’re in!

I’m tensei, and I’ll be taking point with my group under ‘Cubed Studios’. Which consists of Hirei, Krozy, CrimsonParadox, Miu, and myself. We’ll be making a shmup of sorts.
The game itself will be based on phaser and nodewebkit.

The tools we’ll mainly be using are:

  • PyxelEdit
  • Brackets
  • generator-node-webkit
  • Photoshop
  • Google Docs/MS Word

Tags: nodewebkit, phaser, pyxeledit

We’re In For LD30

We’ll be participating in the Ludum Dare Jam for our 2nd time (in a row). Totally pumped and looking forward to playing all the crazy games you nuts put together in the next few days.

We’re looking to move away from the Viking thing, but no promises

Our planned stack:

Engine: Unity (C#)  with the excellent Sprite and Bones package

Art: Flash, Photoshop

Sound: jfxr

Music: Probably Newgrounds Audio

First time Ludum Dare!

I have never participated in the Ludum Dare before. I am really looking forward to it! I am a Game Designer and Artist so no coding for me, yet (still learning). I will be attempting a fun, simple card game. Can’t wait to see the theme!

~ Jeff