LD30 August 22–25, 2014

Im in

I’m back for my 2nd time previous time was LD 29.

My tools will be:

Engine:Unity 4.5.3

3d graphics:blender 2.70

2d graphics:gimp 2.80

Audio:bfxr and my microphone

Stay awake ingredients:Powerplay

Ill be losing a few hours because of school obligations so I will be starting at 13:10 CAT on Saturday and ending on 20:00 CAT on sunday.

Ill be doing a 3d game as my modelling skills are better than my 2d art skill.

Ill be creating all my scripts from scratch with possible use of my code library at: https://sites.google.com/site/nuvleargames/home-1/downloads

Good luck to everyone else

I’m in

I’ve got enough time to enter this year so I thought i’d give it a go. I have tried to do it a few times before, enjoyed it, and managed to submit once so I decided I might as well try again now. I will be using java in eclipse to make the game, gimp to do graphics, audacity and my keyboard to do audio(if I get that far) and a simple bit of code which I have here that sorts out a loop and input http://pastebin.com/G6dVs1uh. Good luck to anyone entering, especially anyone doing it for the first time.

a little late to post this, but here’s a good list of articles full of tips for jams.

http://gamedevelopment.tutsplus.com/articles/16-tips-tools-and-resources-for-your-next-game-jam–gamedev-12084

http://indiestatik.com/2013/11/20/game-jam-advice/

https://www.gameacademy.com/why-should-you-participate-in-game-jams/

http://www.gamasutra.com/blogs/TaroOmiya/20130124/185438/Some_advice_on_Global_Game_Jam_2013.php

http://www.gamasutra.com/blogs/SamCoster/20130130/185766/5_Things_Jamming_Teaches_You.php

http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/

Ithink it will still be useful for those nervous hours before the beggining. =]

Time to do it

Finally after long 2 years of waiting I will participate in Ludum Dare! I have prepared few tons of soda so I think I will make it. It’s that boring time to say what will I be using so:

Langs: HTML5, CSS3, JS (pure)

Lang editing: Notepad++, DEV-C++

Graphics: PS CS6 extended

Sound: sfxr and bfxr

Any stuff I am too lazy to calculate or do myself: C/C++

Motivation: The beautiful Black Sea Of Bulgaria right outside my window

Main goal: Make the game entirely out of HTML, CSS and JS, and make it cross-browser!

That’s about it. I  think 3 warm-up games should be enough to survive the thing but we will see :) Have fun and luck, all!

I’m in too!

Trying my hand at my first LD compo!

I’ll be using:

Engine: Unity

Graphics: Photoshop

Audio: jfxr, abundant-music.com

I’m in

Language: Java/scala or maybe c++

Graphics: Gimp

Audio: Audacity

I’m in (3rd time)

Pretty excited, once again. To me, Ludum Dare is a way to see and compare what I’ve learned and how much I’ve improved since the last time. I started pretty small, with a funny, but subpar game (Don One). Then, made another game, a lemming-like that was buggy as hell, but cute and people seemed to enjoy the art-style (Daisy’s dog is dead). I think I will stay true to myself : simple, primitive graphics + game mechanics that will allow me to grow and learn as a game developer. I have no other ambitions than having fun and learning, and Ludum Dare has been a great opportunity to do so the last two times I participated.

I will most likely be streaming during development and the days after (playing your games). So I’ll see you around twitch and IRC!

Have fun everybody, let’s make this a good one!

Tools :

. Construct 2

. Photoshop / Artrage / Flash?

. bfxr + inudge (looks fun)

.  Tiled (maybe?)

 

Goals :

. Finish the game

. Make it less buggy than my other entries

. Polish a bit more than usual

. Learn more level / game design by trying out stuff.

. No spelling mistaeks (lel)

 

LD 30 here we go!

So, the basics:
Audio – Lmms and others free procedural generator sounds that you can find here http://www.ludumdare.com/compo/tools/

Engine – Still thinking, maybe Godot or Unity 3D, if so, I will use all my previous entries as reference material

Graphics – Krita, Blender, Gimp

I think this is it, if I use something else, it will be very explicit that was added.
See you guys there! 😀

I’m in.

First time I am entering the contest.

I am going to focus on random generation as my art skill set isn’t top notch.

 

Language: 

Java

Libraries:

Slick2D or libgdx

Graphics:

Photoshop / Randomly generated blocks of colour

Audio:

LMMS

 

 

 

Our team is in!

Hello,

our team consists of 7 members. That’s a quite big team, but not all of us will be able to work on game development all the time. We’re going to make one of our first games.
We’ll be using:

Libgdx and maybe some code from our personal projects

Paint.NET, Photoshop for graphics and Adobe Flash for animations.

Tiled for level editing

Sunvox for music and bfxr or sfxr for audio effects

 

Not too late for Warmup Weekend!

I did not have time on weekend, so I spent this week from Monday to Friday by programming a LD training entry. I spent ½-2 hours per day, so the total time is about 6-8 hours, but because only 60-70% of that time was effecient programming, I would say making a game like that would take 5-6 hours to finish. Well, I used some premade assets by recoloring them, so making a game like that is a bit too complex for the compo. Now I know I must make something even simpler. Maybe some kind of rhytm game (you can always make a rhytm  game, no matter the theme)…?

Anyway, here’s a link to the game: http://gamejolt.com/games/arcade/the-frozen-tower-of-ice/32842/

I’m in (third time)

Hello everybody, I didn’t get to finish the before times, but people say that at the third time you get it. I hope so!.

I will use

Motor: Multimedia Fusion 2

Graphics: Gimp, paper  .Animation: GraphicsGale and paper 😛

Audio: Sxfr

Music: Maybe a random generator, it depends the time

 

Good luck! 😀

 

Don’t forget about AZERTY!

Did you know it’s a pain to play/rate a game when the controls are all scrambled up?

efFssJ5

 

Yes! After a 1000 games with these controls, you can no longer use your fingers!

Support AZERTY.. It’s easy as W = Z = Forward and Q = A = Left!

 

 

 

Yey! You just leveled up!

I’m in!

After having my birthday this Wednesday, I wasn’t sure if I’d be able to enter due to family visiting, but since that has been postponed I shall be entering in my second LD! (Missed April because of the damn things called exams)

Language: Java

Libraries: None (going barebones :p)

IDE: IntelliJ Idea

Graphics Software: GIMP or Paint.NET, whichever is needed

Music Software: FL Studio 11

Game type: Depends on theme. Either side-scrolling or top-down because I’m not good enough for 3D :p

Diet: Dr. Pepper, Kettle Chips and Galaxy

Music I’ll be listening to: My rather extensive library of songs on shuffle (many days worth of music, 50GB of the stuff)

Sleep schedule: No

Good luck to all!

I’m in for my first Ludum Dare

This is my first Ludum Dare, and I’ve made some games, but not very good ones. I’m also no good with images. I’m in for fun and to get some votes, and I don’t expect to win :)

Ludum dareeee !

Hey !

It will be my first Ludum Dare Alone !

I used to participate to Ludum Dare with a friend programer, our name was Bukaneerz .

This time i’m alone, we’ll see if i can make a game alone in 48h ahah

I will use Unity and photoshop !

And I will probably stream all of the weekend at http://www.twitch.tv/necotho

yaaaaaoo

 

My first Ludum!

Found out about this very recently and jumping in for the first time. Super excited!

Language: Java

IDE: IntelliJ

Framework: libgdx

Graphics: Probably Gimp

Audio: Some of my own compositions made with Audacity

Time to read up about techniques before it begins tonight. Good luck everyone!

I’m hoping my 1st Ludum Dare will be awesome!

So I’m going to hopefully finish a game on time for my 1st dare.

 

I’m using GameMaker Studio, Bfxr, and Photoshop for the heavy lifting.

 

Also, I saw in the meetup threads that someone said there was going to be an event in Nashville, TN but then there wasn’t going to be one and I just wanted to post here and say if anyone is looking to meetup in Nashville comment on this post and let me know.

Participating.

Didn’t think I’d have the time for LD this year, but I may as well try!

I’ll be developing my game with the following tools/libraries:

  • C++ (MingW-4.8.1), using C++11 features to help reduce development time.
  • SFML-2.1 (As an easy way to get an OpenGL context, as well as input/sound)
  • CodeLite, gvim, NP++… whichever I happen to open in a panic when I begin.
  • Custom Makefiles to control build (Because I’m masochistic)
  • ASE and GIMP for art.
  • Famitracker, BFXR and Audacity for Sound/Music.
  • Tilestudio for level design and export (if needed)

No idea whether or not I’ll have anything done by the end of the 48 hours, but it’s worth a shot.

Good luck, everbody!

Tags: C++, compo, LD30

Woohooo! I’m in too :)

YAY! My second LD! My first one was #28 where I made a game which I further developed after the competition and then released it on iOS (for now).
So, if you’re interested here’s the initial project and here’s the published game.

Now that Unity 4.6 beta is public I can and will use it against time to create something using the new GUI system. Just like I used LD#28 to learn about the Unity 2D stuff that just came out at that point, I will use it this time to learn about “uGUI” and hopefully come up with something playable :)

Main Tools: Unity 4.6beta, Blender, Pixelmator and Ableton Live.

Have fun, everyone! :)

My LD burger..

I bought a ready burger and put some mega death sauce into it. I also bought my weekend programming beer Karhu III.

This is damn hot to wait for Ludum Dare to start..

easy mega death burger

Tags: foodphoto

I’m in again!

This is my 4th LD! I’ll be using Libgdx and my handy library of functions which can be found here:

https://bitbucket.org/CiderPunk/gamebase

I’m gonna try intellij IDEA this time instead of eclipse, paint.net, gimp, maybe some blender and Tiled.

I’ll hopefully release on the google play store again too.

good luck everyone!

 

I’m In 4 : A new GUI

So with Unity releasing a beta of the new GUI I figure, what better time to test a new system than with a 48 Hour competition with no time to wait for bug fixes?!

So here I am, again, for the fourth time.

 

I’m In!

 

Tools


 

Engine:

Unity3D 4.6 beta

Sprites, Graphics:

Photoshop, Pickle Editor.

Sounds, Music:

BFXR, Audacity, LMMS.


Anything else I can’t think of right now. But I’ll see you all out there! Good luck, and have fun!

I’m In, Episode II: The Declaration of Libraries

Alright, we’re closing in on the start of the show, so it’s about time I declared my base code.

It includes my favorite libraries from the LÖVE community, basic outlines for entity and gamestate structures, and an in-progress version of my in-development tile.lua library. It handles collisions between entities and tile grids in the cleanest way I know how. Feel free to use it, just know it’s not done just yet. (Especially know that it breaks if the entities are much taller or wider than 2x the tile size.)

Also, I’m going to be teaming this time around with Terrabyte, a.k.a. terrabyte_aura, a.k.a. terraby_t, a.k.a. Finnbar. I generally call him Finnbar. In the past, he has been instrumental (heheh) in the development of our MiniLD 43 entry, Song of Sparks, and also developed the pretty dang awesome YOU MUST GET THE ATOMS without my involvement. And then he programmed some DIY gamer kit for UK people, but I’m still not sure I understand that. He’ll probably be a big help with music.

You already know what tools I’m using. My goals for this LD? Only to make a game.

As always, good luck to everyone, especially you new guys because blah blah you make the event what it is or something.

See you on the other side.

I’m in for my first LD !

Hey !

This will be my first LD. Don’t know if I will have the time to complete a game, but I’ll do my best.

  • Language : Python
  • Libraries : SFML + Ponypy (a little “homemade” toolkit that I wrote, I’ll upload the sources).
  • IDE : PyCharm
  • Softwares : PyxelEdit (gfx), will try Sunvox (music), sfxr

 

Good luck all !

Tags: LD #30, python, sfml

I’m in!

So, it will be my 2nd LD, and I’ll stream it! You can find my stream on the side bar or at this link

What I’ll use? The mighty D language, SDL2, GIMP, and sfxr/bfxr.

The prepared source code can be found at my GitHub and the game’s source will be there too!

Comments

22. Aug 2014 · 15:31 UTC
I’ve never heard of D before. Just looked it up on wikipedia and it looks really awesome. I love the higher-order function support!

We’re in!

I’m so happy! My wife agreed to help me with ideas, graphics, and code :) Our dogs will be help us. We will try to do something really special and I think we will get a lot of fun, like all of you.

Our tools:
Language: ActionScript 3
IDE: FlashDevelop
Graphics: GIMP, Paint.NET
Sound: Bfxr, Audacity
Music: (maybe) autotracker

Jam! We’re coming!

iAmIn

My team is ready

We are very excited to participate in the Ludum Dare 30. 

My team:

Jasqui

Daaku

Waild

Me

MemberLists

Tools we are using:


Engine:

Unity3D:  4.3 + SourceTree

Modeling Tools:

3Ds Max

Sprites, Graphics:

Photoshop

Sounds, Music:

FL Studios

Tags: im in LD30, Ludum Dare

I’m in!

This is what it says on the tin. I’m in. That rhymed. I know right, I’m great.

I’ll still go with Java as my programming language and Paint.NET as my graphics app. I might try to use LMMS to make music (or just use beepbox.co like the last time) and I’ll probably use LibGDX instead of Java’s AWT like the last times.

Cheese on fire, signing off.

We’re In

This is our first Ludum Dare.

The tools we’re going to use:

MS Visual studio 2013 Express

Paint.NET

Blender

SFXr

SDL2-2.0.3 incl. Image,Mixer,TTF

Comments

alvarop
22. Aug 2014 · 15:32 UTC
Welcome and good luck!

Getting really pumped!

I’ve been brainstorming some ideas and I think I have a few good ones for three of the themes:  Isolation, Connected Worlds and Day & Night so here’s hoping one of those wins the voting. Can’t wait to see what the theme ends up being.

Also, I was just listening to music and the song “The Distance” by the band Cake came on my music player and MY GOD it is PERFECT for how I feel about this Ludum Dare! If you have that song I highly recommend giving it a listen as you prepare for the Dare. Here’s a snippet of some of the lyrics:

“Because he’s racing and pacing and plotting the course

He’s fighting and biting and riding on his horse

He’s racing and pacing and plotting the course

He’s fighting and biting and riding on his horse

He’s going the distance

He’s going for speed”

I’m in too!

I will participate for the second time, last time it was a jam, now I play in the solo category!

Language: Python

Framework: Pygame

Additional library: Gameobjects (https://code.google.com/p/gameobjects )

Tools:

Pyxel Edit (http://pyxeledit.com )
iNudge (http://www.inudge.net )
sfxr (http://www.drpetter.se/project_sfxr.html )

Late but back again

Well, did not have much time to be as prepared as I would like to be but since last time I have written nodejs/v8 bindings for my old code (here). I will try to build an interesting hybrid using Meteor.

 

Don’t miss this great opportunity..

I’m in… again!

This should be my second Ludum Dare. I missed the last few ones so I’ll do my best to finish whatever I can. I won’t be at home this weekend, so I’ll have to rely on my ancient Acer Aspire One netbook (the blue one) and 3G.

Mandatory tool list:

  • My good old crappy laptop
  • GIMP
  • SFXR or some variant
  • Schism Tracker
  • Pen and paper!
  • Gemix Engine

Well, can’t wait. Good luck everyone!

I am participating!

Yes! Yay!

This is the first Ludum Dare I’m actually participating in, and despite the fact that I’m coding from home since I don’t want to give anyone the flu, I’m pretty confident. And excited!

  • Language: Lua
  • Engine: LOVE2D
  • Graphics: GIMP, possibly XVI32 and custom filters (depending on theme)
  • Sound: Sect, Extrovert, hardware synths, and Audacity
  • Pre-existing code: Might adapt some functions from one of my music apps (depending on theme)

Ludum Dare!!!!!

First Dare. Let’s do this.

This is my first Ludum Dare.

Going to make HTML5 games with an open source JS engine. Likely using JFXR and Audacity for sounds. Photoshop for graphics.  Music will be made from a generator, likely Otomata or abundant-music.com

Best of luck to all 😀

I’m In For The First Time! Ludum Dare 30

This is the first time I’m going to be doing Ludum Dare. I plan on using HTML/Javascript, however, I have never used them to make a game so it should be interesting. I might use an open source framework, probably Phaser, but I haven’t decided yet.

I’ll be using Pixelmator for graphics, and BFXR for audio.

Since this is my first Ludum Dare I’m going to keep things simple and just aim to finish a game!

I’m in! First time solo :D

My third time in Ludumdare! In LD28 I was an artist, in LD29 – programmer… now I’ll try to be both at the same time :) As I just started out with HTML5, I’ll try to make something out of it now :)

Engine: Phaser (HTML5)

Graphics: Photoshop

Audio: Audiacity

I hope it will be as fun as always and results will be awesome! 😀

I’m REALLY new

How new? Let’s put it this way, I downloaded Stencyl 3.0 on Monday, August 11, 2014 and it was my first experience with a game engine. Yeah, I’ve created games before!

Stencyl Crash Course 1 AND… Stencyl Crash Course 2

I’m participating in the /compo or solo competition. Do I think I’ll complete my game or win? I’m giving myself a 50% chance of completion but that’s probably pretty liberal. Winning? ROFL

TOP 100? A guy can dream can’t he?

This is what I’ll be using

Engine – Stencyl (duh!)

Graphics – paint.NET and/or Inkscape

Sound/Music – Audacity, Sfxr, Bfxr,  inudge, and maybe my laptop mic

Comments

alvarop
22. Aug 2014 · 16:11 UTC
Good luck and have fun!

Im in, from Keyboard to Card for LD#30

Greetings from sunny (not so sunny) Scotland. So this Ludum Dare I will be challenging myself to make a board game instead of a computer game. I will attempt to make it print and play for all you guys out there interested and a video to show off the basic rules. I have game pieces and card at the ready waiting for the theme, and hopefuly I will be able to make something AWESOME.

I’m in!

This is my second LD!
After a great experience on the first one I cannot wait for this to start. I’m in for the solo compo.

For this one I will be using:

  • GameMaker
  • Pyxel Edit
  • Bfxr

Have fun and see you around!

Silii (Roboot.fr) In Solo queue ! :’)

Hi everyone,

I’m Silii from roboot.fr and for this Ludumdare i will make a game without my dev Yacodo. (unavailable this week end)

This will be my first participation in Solo for Ludumdare !

I hope you will like my compo ! it would be a great experience for me.
See yah tonight with the theme !  (H-2! )

The winter is coming

Hello, this is my "I'm in too" post.
 
 I'll be using the following tools/frameworks:
 
 - libgdx / IntelliJ
 - Git / Github (for revision control)
 - Photoshop
 - Pyxel Edit
 - FL Studio / Bfxr / inudge (Depending on the time left)
 
 Good luck to everyone!
 Jesús Figueroa

I’m in!

ZOMG LD 30! time flies!

This time I made a promise to myself to make a multiplayer game so this week I spent some time looking at the Unity multiplayer features!

I’ll also be streaming from a stable connection this time, for everyone to see…

Anyone else doing LD here in Berlin?

Wish me luck!

Checklist:

  • Office – Check!
  • Twitch Stream – Check!
  • Github Repository – Check!
  • Music playlist – Check!
  • Unity – Check!
  • Food & Snacks – Not Check (Will have to get something later)
  • “I’m in” post – Check!

Obligatory workspace post:

2014-08-22 19.29.21

Also here’s an visible link for my

STREAM

Tags: berlin, checklist, im in, photo, stream, twitch

I’m in!

Phil from Dirigo Games here-  declaring my intention to do the Ludum this weekend.  Will be the third time I’ve competed and first since Ludum #24.  Can’t wait, it’s always a blast.

Good luck and enjoy yourselves!

Clarification on working solo…….

I understand I have to do all the work myself.  Does working solo mean once the theme is revealed my wife can’t verbalize any ideas she may have about how to implement it in a game?  She doesn’t know anything about gaming or developing, but does take an interest in what I am interested in.

Do I need to tell her to keep any ideas to herself once the theme is announced?  Because I have told her about this competition, and she will have interest, even if only because I do.

Comments

saluk
22. Aug 2014 · 16:05 UTC
Being married is already an unfair advantage!
22. Aug 2014 · 16:05 UTC
Ideas don’t count as work. People get ideas from all over the place. If the art, sound, and code is all yours, then it’s a solo game.
Stargazer
22. Aug 2014 · 16:06 UTC
I would imagine something like that is okay.

Feeling this

I have lost count of how many of these “I’m in” posts I have written that I have not actually followed up on with a game! But what are past failures but more fuel for the eventual rocket ship? To the moon!

Tools: Love, joy, peace, forbearance, kindness, goodness, faithfulness, gentleness and self-control.

And maybe some python + pysfml as well.

I’m in!

This will be my 7th in row Ludum Dare!

 

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15315

I’m also organizing a meetup event for Game Devs in Calgary, AB Canada.

Feel free to drop by if you’re in town!!! and especially if you’re taking part in LD48!! 😀 

#meetup_oembed .mu_clearfix:after { visibility: hidden; display: block; font-size: 0; content: " "; clear: both; height: 0; }* html #meetup_oembed .mu_clearfix, *:first-child+html #meetup_oembed .mu_clearfix { zoom: 1; }#meetup_oembed { background:#eee;border:1px solid #ccc;padding:10px;-moz-border-radius:3px;-webkit-border-radius:3px;border-radius:3px;margin:0; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px; }#meetup_oembed h3 { font-weight:normal; margin:0 0 10px; padding:0; line-height:26px; font-family:Georgia,Palatino,serif; font-size:24px }#meetup_oembed p { margin: 0 0 10px; padding:0; line-height:16px; }#meetup_oembed img { border:none; margin:0; padding:0; }#meetup_oembed a, #meetup_oembed a:visited, #meetup_oembed a:link { color: #1B76B3; text-decoration: none; cursor: hand; cursor: pointer; }#meetup_oembed a:hover { color: #1B76B3; text-decoration: underline; }#meetup_oembed a.mu_button { font-size:14px; -moz-border-radius:3px;-webkit-border-radius:3px;border-radius:3px;border:2px solid #A7241D;color:white!important;text-decoration:none;background-color: #CA3E47; background-image: -moz-linear-gradient(top, #ca3e47, #a8252e); background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #a8252e), color-stop(1, #ca3e47));disvplay:inline-block;padding:5px 10px; }#meetup_oembed a.mu_button:hover { color: #fff!important; text-decoration: none; }#meetup_oembed .photo { width:50px; height:50px; overflow:hidden;background:#ccc;float:left;margin:0 5px 0 0;text-align:center;padding:1px; }#meetup_oembed .photo img { height:50px }#meetup_oembed .number { font-size:18px; }#meetup_oembed .thing { text-transform: uppercase; color: #555; }

Ludum Dare 30

Friday, Aug 22, 2014, 7:00 PM

No location yet.

11 Devs Attending

It’s Ludum Dare time again.http://www.ludumdare.com/compo/We’re just finalizing the booking for the University Room but I thought it was time to update this description…The plan typically goes like this:Friday 7 PM – WAVES Coffee House :1019 17th Ave SW (map)We all meetup on the Friday around when the theme is announced. People can find tea…

Check out this Meetup →

 

 

 

 

Good luck to everyone!

I’m in!

Joining again!

Code: Otter
Art: GraphicsGale, Photoshop, PyxelEdit and Manga Studio
Music: pxTone, maybe Music Creator 6? (I suck at music)
Sound: SFXr

And here’s where I’ll be working on:

room

That’s it :D

Third time’s the charm – LD30

It’s time for Ludum Dare!

I’ll be using SDL instead of SFML. The fact that I haven’t been using at for more than a week makes me even more pumped about how I’m going to pull this off.

This time, however, I’ll be doing the Jam. I really hope my game becomes the best that it can be as a result.

Language: C++

Library: SDL

Sprites: GraphicsGale

SFX: bfxr

Music: BeepBox or newgrounds music

Good luck to all.

I’m in!

This is my first Ludum Dare.
I’ll be doing the 48hour comp solo, using:

  • libgdx
  • gimp/paint?
  • coffee?

We’ll see how it goes. Good luck and have fun!
Cory

BitPuncher Rides Again, with Company!

I’m in again, for my second go round. But this time I’ll be participating in the Jam with a friend who is new to the compo. Previously I stuck with what I was comfortable (flixel/haxe with sublime 2) but since there’s two of us and he’s less experienced, we might jump in with PlayCanvas or Unity. We’ll see.

Other tools almost guaranteed to use: git, sfxr/bfxr, pyxeledit/autotileset, and Greasemonkey’s Autotracker-Bu which is highly entertaining.

Edit: this post from ludum dare past was highly useful for me in my first time, in case anyone else is looking for things to use/things I reference above.

Hexadecimal fleet reporting

He-hey! What’s up! I’m glad to be a part of this great jam (I mean, compo… yeah, definitely compo) this time and this time I will do my best and try not to fail (yes, yes, “Beneath The Surface”, I’m looking at ya).

My tools of creativity are pretty the same:

  • Intellij IDEA 13 Community Edition (maybe also Sublime Text 3)
  • LibGDX 1.3.0
  • Photoshop, Inkscape, IrfanView (maybe also Hexels, Aseprite and PyxelEdit)
  • Bfxr / GarageBand (iOS) / StageLight
  • itch.io and GameJolt as game hosters
  • Open Broadcaster Software (Twitch *wink* *wink*)

I’m o-o-oh so-o-o ready. Good luck to us all! :)

These Inception bullshit dreams are tiring cause after waking up from a deeper level I can never be sure whether I can stop running away from shapeshifter gargoyles and I can’t hear the alarm clock from level 3: The Movie: The Game: The Blog Post

One day at Jigga’s science cabin…

…Because of the introduction of my STABLE FLASHFUNK BUILD:

https://github.com/jigsaw121/FlashFunk

You like Flashpunk? Well you’re gonna hate it after you get used to Flashfunk. It’s specifically designed with game jams in mind and has been proven* to boost efficiency in jams by over 200%. Your days of arguing against a compiler and always making engines never games are OVER as you supremely toss behaviour scripts around, watch flowcharts come to life with state machines, are repeatedly surprised by the gnarly helper functions, and break some records in nested callbacks.

*scientifically proven by science and shiz at the cabin

But just an awesome framework isn’t good enough if you ain’t got the funk. I feel like this is a good time to point out that I do. Since I have a larger and more complicated project going on, this LD will be a great time to kick back and just focus on making a fun game. It’s gotta have some satisfying basic interaction at the core, but ways to master it and get really far and discover stuff and brag to everyone else about it. Also character designs are a must these days, I’ve grown to love that stuff so much.

For example (ORIGINAL CONTENT DO NOT STEAL):

Tags: it's friggin science man i ain't gotta explain shit, shit just got real, use flashfunk

Comments

22. Aug 2014 · 16:26 UTC
+1

just for having used ‘shit’ two times in the tags
Kharza
22. Aug 2014 · 16:37 UTC
Kawaii
22. Aug 2014 · 16:44 UTC
Oh good lord this was hilarious. +1
Furyhunter
22. Aug 2014 · 17:08 UTC
sugoi~

I will do this thing!

I’ve got free time to spare, so here we go.

I’ll be using javascript and THREE.js / Blender to build my game. I’ve got some practice at this already, so it shouldn’t be too hard to get started.

Tools:

* Sublime Text

* Blender

* Chrome

* Sfxr

 

Basic game structure, includes THREE.js and some helper node.js libraries for locally hosting a website for development.

https://github.com/Objelisks/BasicGameStructure

I’m in!

This is my first Ludum Dare, super excited to give it a shot! I’ll be going for the 48hr compo if all goes well.

 

Tools:

– Either (Unity in C# + MonoDevelop) or (HaxeFlixel + FlashDevelop), depending on the game

– Photoshop for graphics

– Bfxr for sound

– FakeMusicGenerator for music

 

Good luck everyone!

I am joining sie Kompetition :)

Warm welcome to every other poor soul out there in the ( GMT + 0) part of the world!

I am already stocked up on loads of red bull and coffee so I think I will be able to survive the night :)

I hope that the topic will be to my liking and as always Good Luck and have loads of fun to everybody out there!

My kit of survival:

Paint.Net

GM 8.1

Audacity

Pencil

Paper

 

Here we go again!

I’m in.

Engine: HaxeFlixel

Graphics: MS Paint, Photoshop, GraphicsGale, PyxelEdit

Sound: Reaper, BFXR

Coffee: Kenco

Moar Code

I woke up really early before work and wrote an audio lib and a simple 2D gump lib.  Now I’m going to smeep till 30 min before the compo.  See ya in irc! <3

Basestuffs

As payment for such a boring post, here’s a creepy blinking test anim.

https://dl.dropboxusercontent.com/u/59900676/Blinku.flv

Oh yea I forgot to mention I’ll be using CBFG, it is a cool sprite font making tool.

(I ‘m in)

LD weekend again.. after 5 LDs of crap games.. This time i’m ready.

I got my Common Lisp code library tuned, my keyboard is sharpned and a japaneese whiskey rated at 46%. Can’t go wrong..

  • SBCL Lisp Compiler
  • Emacs/Slime (OS/IDE)
  • Gimp
  • Nexus 7 for recording
  • https://bitbucket.org/rolfrm/prototype4

Good luck to you all!

Comments

RylandAlmanza
22. Aug 2014 · 16:39 UTC
Nice choices! CL and EMACS are awesome
rolfeth
22. Aug 2014 · 16:44 UTC
I think so, but we’ll see. I never did LD with CL, not sure any have. :)

I’m in again!

This time I’ll try to take it seriously. 😉

Tools:

Editor/IDE: QtCreator, gedit

Graphics: Pinta, Inkscape

Audio: sfxr, and maybe LMMS

Libraries: SDL2, SDL2_* if writing from scratch

OS: Arch Linux

Make game

Gonna try to put something together. I didn’t get great sleep last night and didn’t plan on entering in advance, so I think drowsiness will be my greatest enemy during the compo. Also, school starts on Monday, so this is sure to be a responsible and good decision.

Using:

Unity (and Monodevelop)

GIMP

BFXR

Flesh

Bones

Brain

 

I’m In!

This is going to be my first Ludum Dare! I’m nervous and excited for the challenge to start. Hopefully I make an awesome game and get high ratings from the judges! Hopefully this theme allows you to make platforming games. I’m going to use Stencyl for making my game.

My code base for LD30

Hello!

This is my first time participating, so I’m not expecting much of a result. I’m hoping to submit at least a playable prototype in the available 48 hours –  anything more than that will be surprising to say the least.

For my game, I will use the following tools:

  • Haxe (3.1.3.) – programming language, for cross-platform development
  • HaxePunk (2.5.3) – library, framework for game code
  • GIMP 2 – for art assets
  • Sfxr – for sound effects
  • FamiTracker – for music files
  • Excel Tilemap Level Editor (if required) – a tool of my own design

Since this is my first Ludum Dare, I fear the time limit will prove to biggest hurdle to leap over. With that in mind, I plan to divide my time equally among design, programming and asset production duties until one (or more) of those are complete.

I’ve developed one game so far and worked on a couple of unfinished projects. However, none of those took 48 hours or less to complete. I’m looking forward to the challenge!

Comments

alvarop
22. Aug 2014 · 16:48 UTC
Your excelt tilemap level editor brings up a Wikipedia page for a german city.

Since my last game went well

I’m trying this again. Might bring some other table-top friends this time.

Getting There…

Our stream is up and running, more or less, but we’re very excited about what we’re streaming this time. We’re cooking at the moment, come and say hi!

We’re doing things a little differently to most streams, we’ll be posting a nice timetable later today. Tune in for all kinds of surprises!

twitch.tv/literalgames

here!

In.

A game will be made.

Twine or Inform7 will be used.

Text will be written, most probably in Chrome (Twine) or Inform7 (Inform7).

Tools: Coffee, Brownies (freshly baked), Burgers, Enchiladas, Dictionaries, Thesauruses (Thesauri?), Soundtracks and possibly an umbrella, but don’t pin me down on that one. Please.

Best regards,

Alex.

Comments

Truck
22. Aug 2014 · 16:54 UTC
Excellent, I must remember to check the game out as Inform games… well, need more (:

6 hours til go time

21:45 here in Helsinki, so yeah, it’s 4 am when then theme goes live.  This is always an issue.

 

That said, I’ve got the store things handled (apples, bananas, some digestive cracker whatever they ares for quick munchage; corn flakes + milk; also have soup made. Probably make more soup in a bit to cover.)

Also have sodastream canisters in place, and the mango energy drink is not horrid.  Will supplement with tea, must prepare tea area better (the current setup is sub-optimal.)

Codewise, lo:ve is set up on both dev boxen, sound stuff is installed (sfxr) and now need to be sure I have swankypaint installed for gfx.  Will prepare git area and be sure my lo:ve stuff is set up for sublime2 in a minute.  As a backup, wingide is there if I end up adding python stuff for any server side stuff or similar.

Lua dox at hand, will review that and Lo:ve in a few, possibly making a small library for moving things about.  If that happens before the end, I’ll release the code here. It probably will not be something you want to use, or that I will want to use, but I need to do some lo:ve code before 4 am and the ensuing nap afterward.

I am trying to be positive about the theme thing, but most of them suck (VAGUE THEMES SUCK.) When it launches, I will go into ‘idea’ mode and plan a small thing.  Stick to small. Stick to small. Small is good.

Ok, let’s … wait.

Comments

Truck
22. Aug 2014 · 19:39 UTC
I made more soup. I am set for soup.

In again

I’m in for the 48 hour compo, as is my daughter. As ever, I can’t wait to see what she comes up with as she has far more imagination than I do.

Here are the tools that I plan to use:

  • Programming: JavaScript, Phaser
  • IDE: WebStorm
  • Graphics: paint.net
  • Sound: bfxr, Pulseboy, Abundant Music
  • Level Design: tiled (if necessary)

I am really looking forward to this, and I’m rather glad that it’s a public holiday on Monday otherwise I’d be getting up before 6am to go to work about 4 hours after the competition closes. I’m old and I need my sleep.

I’m in

Code: AS 3, FlashDevelop, Flashpunk, Ogmo Editor

Visuals: Gimp primarly.  Also maybe ArtRage or Adobe photoshop or illustrator? Not sure about the visual style yet.

Audio: BoscaCeoil, sfxr

My code base:  https://dl.dropboxusercontent.com/u/44117107/supermagebattlev0.4.zip

First time but I’m in! (Anyone else nervous and excited at the same time?)

I’m in!

 

My first ever game jam. Nervous and super excited at the same time!

It does feel pretty good to come out of my cave and make a game as part of something bigger. It’s easy to forget that there are other people out there who also try and make cool games and are stuck on their own! D:

I’ve been idling in the IRC for the last few days and the amount of talented people in there is awesome! I can learn a lot from people here I bet.

Details

I’ll be using Unity as an engine as I’m to scared to go full Java with this time frame.

IDE – Mono dev with C#

Asset creation – Photoshop / Blender (God help me)

Audio/Sound – Audacity for editing (and still researching sound creation software)

Good luck and have fun everyone! :)

Hobo

I am ready to go!

I am going to say I am entering. My plans for the weekend might change and I might not make a game, but I am going to try. Best of luck to everyone who is going to enter!

I’m In

This will be my 10th time participating in Ludum Dare in a row. My Weekend is mostly clear and I should have plenty of time to make a game this weekend.

I’ll be using:

Construct 2

bfxr

Photoshop

python music generator

I may use a highscore table script on my website (source code is in one of my past entries)

I will also be creating YouTube Videos of the Completed games, and they will be on my Youtube Channel If you would like a video of someone else playing your game with commentary then tweet or comment and I will add you to the list.  The Videos will be 5ish minutes each i’ll try to finish the game. The longest I’ll let it go is 15 minutes.

Tags: commentary, Videos, youtube

I’m in with a Mac, an Oculus VR DK2, and SceneKit

Base code: github.com/DarkArtsAndSciences/OculusRiftSceneKit

Please use this code! I want games I can play on my new hardware.

But don’t use the included graphics (the holodeck wall texture and the eye-shaped flashlight mask)  if you’re doing the 48 hour compo (LD’s rules, not mine). If you’re doing the 72 hour jam, it’s not against the rules, but you’re being lazy. SceneKit is this easy.

The podium is technically code, not a graphic, but use it as an example of how to do nested animations (the ring rotates around the ball, and the question mark follows the ring while also rotating in place) or glowing materials or player interaction (it lights up if you walk over to it) or whatever, don’t just drop the entire thing in your game. It’s not a rule or copyright violation, just lazy.


Features:

  • LibOVR 0.4.1 support, including DK2 head tracking.
  • Multiple standard control schemes (WASD, click-to-move). “Forward” is where the player is facing (requires DK2).
  • Lights can autofollow the player. Spotlights can point where the player looks (requires DK2).
  • Lots of hooks for common game functions (example: if the theme is Don’t Stop Moving, put your punishment in stopMoving: in Scene.mm or your subclass of it).

Missing Features / Known Issues:

  • SceneKit is Mac only. There will not be a Windows version.
  • Chromatic aberration correction is missing, aka “something’s wrong with the colors”.
  • Only the OculusRiftSceneKitTest example has been updated. The other two are probably broken.
  • 2D movement (walking) is in, 3D movement (flying) is not.

Tutorial:

Download the files from GitHub and start with the sample project OculusSceneKitTest under examples.

You will also need LibOVR. You’ll need a developer account, but it only costs an email address. You do NOT need an Oculus Rift. See the GitHub page for more details — Xcode is picky about where you put these files.

Replace HolodeckScene with your game.

Compile, test, distribute.


You can compile and run this without an Oculus Rift, but the screen looks like this:

OculusRiftSceneKitTest screenshot

 

and you’ll be able to move with WASD, but not turn (unless you code it yourself). Good luck testing that. 😉

Screenshots and gameplay videos should be viewable by Rift users if recorded and played in fullscreen mode. If you have a Rift, try viewing the screenshot with it! (click for full size)

Tags: 3D, base code, dk2, mac, macosx, oculus vr, scenekit

Second time is better!

Hello, everyone!

I’m AJ, solo gamedev from Venezuela. Mostly I go by my studio name Otrora Interactive (Working title). Since I don’t have much time because of muggle work I like to play simple yet fun games. I ended up wanting to make the same type of games I love. Simple and compiled little adventures that you can pick up and play. I’ve been learning a lot the last twelve month. Making some silly games and other that wasn’t that bad. My last entry on Ludum Dare was a real challenge and teach me how to organize my time and that making a game in a few days was possible. It ended up placing around #200 on design category. That was a surprise. This time I’m a bit less scared because I know what to expect, but equally excited to join the ride. I know I will learn a lot from this second time around and hope to make a game that you all enjoy.

So cheers! Let’s make something great!

I’m in.

Hi ! I will use :
IDE : eclipse
lib and language : slick2d (based on lwjgl) and java
Tools : Tiled (map editor), chronolapse (timelapse), gimp 2.8 (for graphics)… maybe linux multimedia studio, audacity

Good luck and have fun !

Probably in.

So far I haven’t missed a Ludum Dare since 25, my first. I’m not sure if I have the motivation to do it this time, but I think I probably still will.

 

Code: HTML5 / Javascript in Sublime Text 2.

I originally considered using C++/SDL2, but I can work much faster in JS, and it will be as cross-platform as possible. I also thought about using Sublime Text 3 but I haven’t used it yet and have no idea how stable it is. I figure I should pick something reliable for the LD. I have a lot of base code written in Javascript which you can see here. There’s no documentation yet but I like to think the code is fairly self-documenting. Check it out if you want to cut some base code out of your Javascript game.

Art: Paint.net

Sound: BFXR and abundant-music.com.

Apparently I’m in

Using love2d with libraries by rxi or something like that.

Good luck everybody!

Ready to dev

This is my first ludum dare, 48 hours to complete a game will be a fun challenge. It is quite exciting to be participating, and hope everybody achieves their goals.

I will be using a few applications for my game development:

  • Unity3d / MonoDevelop
  • Gimp
  • Texture Maker
  • Audacity
  • Blender (if there is time or necessity).

I will be streaming on twitch.tv/zacpez for part of the competition.

My Ludum Dare set up

I’ve prepared myself for Ludum Dare:

silly!3

Analysis indicates perparification is at 110% !

We’re in! (The Jam)

Hi Everyone,

Six of us will be working together on a team in the Jam side of LD30. Tools:

Language & Framework: ActionScript 3 & Flixel
IDE: FlashDevelop
Source Control: GitHub
Art: Paint.Net, GIMP, perhaps Pivot Animator depending on our needs
Sound: Bfxr, Audacity for file conversions. One of us is a musician, so hopefully he has a plan to use those skills :)
Map Editor: Tiled, if needed
Organization: Trello, Dry Erase Board, Pen & Paper
Setting: A very small apartment

The team is pretty varied: Software Engineer, Research Psychologist, Nurse, City Planner / Non-Practicing Lawyer, Candle Maker / Farmhand / Chef, Musician / Painter. So maybe that will help?

My wife and I participated last time, but life interfered… I have much higher hopes for this one!

We’re very excited – good luck to everyone!

 

My setup

My setup

My first Ludum Dare!

I’m in!

This is my first Ludum Dare, as before now I’ve doubted my ability to make a game fast enough.

I’m a teen programmer who luckily doesn’t have to be in high school for another week, so I thought it’d be fun to do Ludum Dare.

My tools of choice for this are C and SDL; I chose C over C++ as I tend to program a lot slower when using OOP languages.

I have a mental block when it comes to finishing projects, so I’m hoping that this Ludum Dare will help me out of that. Best of luck to everyone else, and I’ll try my best!

Actually in.

YEAH! I’m totally in, 1 hour to go and I’m very excited. I was sooo worried about my exams but I totally passed every single one(!), so everything is fine and I can relax and hopefully finish a game :)

THE TOOLS:
—————————————————————————————————————————————————————————————-
CODE: Java? Unity? C++? Who knows, I’ll roll with it.

LIBRARIES: The only api I’ll use is some OpenGL binding if anything is too complicated to do in software.

ART: Primarily Photoshop and Paint.NET for 2D graphics/textures. Very unlikely I’ll be doing any 3D modelling but I’d be using Lightwave3d for that.

SOUND/MUSIC: Sounds will be created with sfxr, audacity and my microphone. If I get time for music I’ll either use Renoise or FL Studio.

—————————————————————————————————————————————————————————————-
Good luck everyone! I hope we get a good theme :)

Tags: All of the tags, all of them.

First time joining!

Hi all, I wish you luck!

I will be using:

Game engine: Stencyl

Audio: Bfxr

Music: Sibelious

Graphics: Hexels, Photoshop

Edit: I decided I will be streaming at http://www.twitch.tv/pantmen

I’m in!

This time around I’m most likely in. Woo!

My recipe for this Ludum Dare includes:

  • Java
  • LibGDX
  • Usage of various online graphics and audio utilities, along with Paint.NET or similar.
  • Liberal amounts of coffee.

I hope Alchemy wins the voting, but there are a number of good themes so it should be good whatever wins.

Great potential for Unity 4.6

Not sure how to open this, so I’m just going to start. Whatever the theme in this competition, I’m going to try and use Unity 4.6 beta for my game. I want to show off some of the elements in my game to get more people invested in using the new system.

I’m messing around with an example project put out by the guys over at Unity, and I’m seeing a ton of potential in the system for quick drag-and-drop interfaces. One of the examples in the project even has a menu that turns around, something I’ve only seen in games using Scaleform for the menus.

In the past, most of the games I’ve made in Unity had a rudamentary UI system due to how clunky UnityUI was in the past. Most people tended to send me to NGUI (who actually helped in designing the new UI system),  but it was always too expensive to get a commercial license. With this Ludum Dare, I hope to learn how to use Unity’s new UI system in current and future projects.

The compo begins in a few hours, so I have a ton to learn about the new UI system.  Hope to see the other entries during the weekend!

Comments

22. Aug 2014 · 17:53 UTC
I will use Unity 4.6 with new UI system too!

We’re In!

I’ll be joining the 72-hour jam along with a team of friends this time :)
I’ve worked with Wildebeest and Ryan64K several times before, but this will be our artist Chelsea’s first game so we’re excited to be doing things at least a little bit differently. And honestly, I couldn’t imagine a better trial-by-fire for a games artist than the LD 😉

Team members and softwares we plan to use are as follows –

Rusty Hayes @Jyrkface
Assembly/Animation
Multimedia Fusion 2
Sprite Something
Adobe Photoshop

Ryan Kirschenmann @Ryan64K
Music/Sound Design
Ableton Live 9
Akai MPK 49
MicroKorg
Korg KP3
M-Audio Trigger Finger

Charles Rowell @DJWildebeest
Sound Design/Assembly
SFXR/BFXR
Sony Acid Studio
Adobe Audition
Adobe After Effects
Multimedia Fusion 2

Chelsea Patarini @BlondeBurgundy
Art/Visual Design/Animation
Adobe Photoshop
Adobe Fireworks
Sprite Something

Third Time’s The Charm

This will be the third Ludum Dare I’ve participated in. I skipped the last one, but did the two before it. I don’t know yet if I’ll be doing the jam or the compo – I guess it depends on the theme and whether or not my friend wants to help me out with graphics.

My setup:

  • Elm
  • Vim
  • Firfox/Chrome
  • GIMP

LD 30.1 – before the start

6 Hours before the theme is announced! This will be my second participation, since I felt my first went really well despite my limited knowledge in Unity and C#. I don’t have much more knowledge, but I will be trying a bit more ambitious of a game, which even if it is not complete, I plan to submit and continue working on.

Best of luck to all participants and let’s give the world some great games!

In!

I have decided to do Ludum Dare #30 since our mini-vacation was cancelled last minute! I think that all of the themes this time around are great.

I will be using:

  • Paint.NET
  • Eclipse/Java
  • SFXR
  • Photoshop

 

Damn! I’m in!

2014-08-22 21.21.11

It’s my fourth LD! Hopefully I will finish this one! Unity is ready, just need to refresh how to use it :) My Pain skills sucks, so it will be awful looking game, for sure. I don’t have much time, but plenty of motivation to finish something….whatever…Good luck every one. CHEERS!

As always, maybe in

As always, depending on the theme, I might be in.  If I can’t think of something good for the theme that I think I can pull off in 48 hours, I’m going to skip it.  But I should have the time to work on it at any rate.

Since the last Ludum Dare, I’ve learned more about how to make 2D animations in Unity, so I’ll try to incorporate this if possible.

Mechadog Studio is in.

My team will be participating in the game jam. This is we first time. The idea is make a 2d game with these tools:

for programming:

  • C++
  • SFML for the window system and graphics
  • Box2D for physics
  • SFGUI for the GUI inside the game.

For graphics:

  • Gimp
  • Inskcape
  • Paint.NET

For audio:

  • The famous sfxr
  • Audacity

Here is my code base: https://github.com/catunlock/Utilities. some utils clases of previous games.

I’m in~

First Ludum Dare for me. Certain circumstances have lead to me being somewhat less employed, so I’m gearing up to get my spark going again with making a vidyagame! My boyfriend will also be doing the Ludum Dare, although since we’re going for the base compo instead of the jam our teamwork will consist of warm smiles and occasional hugs. Goal wise, I hope to score higher in coolness than him.

Tools:

I’m still looking for a tool to make music with. I have no real musical talents at all, so simple check-the-box-to-make-music thing would be awesome. Attempting to play with Wolfram Tones, but we’ll see if it goes anywhere. Anywho, good luck to all participants. I won’t likely be on the irc much, but hopefully after the jam I can get some Skype contacts going for networking purposes.

Psuedo Edit: Maybe it2everything as my music generation..?

Another first timer here

Hello!

It’s my first LD48 so my only goal is to make something playable :).

It’s gonna be 4AM when the compo starts where I live.

My plan is to get a few hours of sleep before and wake up fresh and ready to code all night(morning)!

My toolset:

I might be streaming at some point, so here’s my Twitch:

http://www.twitch.tv/bradurdung

Here we go again

So this will be my second foray into Ludum Dare.  Any boilerplate code written ahead of time (i.e. asset loaders, other stuff) will be posted for use by other entrants before the start of the compo.

 

Platform:  WebGL/HTML5, Node.js (possibly)

Frameworks:  three.js, cannon.js (or other physics), socket.io (possibly)

Editors:  Blender, Photoshop, GoldWave, etc

Beauty of sleep deprivation

Hi all,

This is my first time in LD, so excited about it.

IDE: VS2013
Language: c++
Libs: SDL2.0
Graphics: PyxelEdit
Caffeine: a lot
Sleep: none

I probably will be using some of my engine codebase (not much though), You can find it there:
http://bit.ly/1mvR9Pv

Cheers,
MCPGNZ