LD30 August 22–25, 2014

Alternatives to Bosca Ceoil for Linux?

So I recently made the switch to Linux, and my basic research told me that I could use Bosca Ceoil on Linux without a problem. I guess I didn’t look closely enough, because while trying to actually install and run Bosca I had to jump through way too many tedious hoops because Adobe Air no longer supports Linux.

I was planning to use Bosca for this LD48, but since it’s such a pain to get it running, I’ve decided I probably need to look for something else. I’ve wanted to learn MilkyTracker, and it appears to support Linux officially, but it’s probably too late in the game to learn and become comfortable with such a complex tool in time for next weekend.

So, does anyone know of any simple alternatives to Bosca that I can run on the newest version of 64 bit Xubuntu?

I’m in for competition

I’m in for my second competition. My goal this time is to make a simple, fun, complete game with great art/animation.

Last Ludum Dare, number 29, was my first game jam. I learned some valuable lessons. Mainly restrict the complexity of the game design. Second have a better package (such as a proper title screen/main screenshot) and be right on top of the voting post-compo. Last entry I spent almost all of my time trying to massage the character movement controls while continuing to add unplanned movement states, and only started designing a level Sunday evening. I was unable to really deliver a complete game. As a conceptual prototype it was pretty solid, but the full effect of the theme, situational context, and (fairly tight if I say so myself) control mechanic was not delivered. Then I was so burned out that I didn’t do enough voting and between those two shortfalls my entry was a complete wash. I still enjoyed the hell out of the experience though. Consider this a belated post-mortem.

So this week one important task will be locking down a strict time budget ahead of the competition. One which allows plenty of time to create a level which fully delivers the intended experience. I will definitely rest up beforehand and eat well throughout the competition this time.

Tools will be Flash Pro and actionscript for the most part. If I go with a side scroller of any kind, there are some existing functions which I re-use from project to project. Aside from that it will be coded from scratch in AS2. I’m still not fluent enough with actual programming to use AS3 efficiently enough for a  jam compo.

Getting Ready!

Just been doing some art what do you think? (BTW Im not very good at art)

 

blob Murmillo

 

 

Let’s do this

Language: Inform or Twee

Tools: Possibly PixelEdit and MilkyTracker, Write or Die

 

I was debating on if I should actually post something. I told myself I’ll know if I should enter the moment it was announced.

The reason for Twee and Inform isn’t that I can’t use anything else, or do graphics, or the like. It’s simple. They will run on the proverbial potato. If your game is in z5 format, it can run on a TRS-80, not to mention an amiga, android phones, Dreamcasts, and whatever you want. I know my computer chokes and dies on Unity, and I wouldn’t want to force people with flash either.

If I need music or graphics, I can switch to glulx format, which is only slightly less compatible. Twee/Twine is for if making a full on interactive fiction game is overkill. Well, here’s hoping. Thanks for having me, guys.

 

Excited! I’m In!

First time competing in Ludum Dare, so I hope all is well!

Code: Java

IDE: Eclipse (Obviously)

Library: Yamanu (?)

Audio: Bfxr, LMMS, Maybe more…

Graphics: GIMP, InkScape

I’m using Linux, so hopefully everything works out okay for all platforms! I will also unfortunately not be able to export to the web as an applet, because I don’t know how to do that yet. Crap. It’ll have to be downloaded, but I’ll try and keep the file sizes small!

Hope some of you will come out to the stream on Friday! http://www.twitch.tv/gandalf1209 Follow while you can!

See you guys on the playing field!

I’m in there like swimwear (again)

Alright, I couldn’t think of another original title right now, so I’m reusing one.

Anyway, I’m in for Ludum Dare 30! This will actually be my 10th LD (also 10th consecutive LD)! My tools will be mostly the same as what I’ve used for previous jams:

Haxe + HaxePunk (language and game engine)

Sublime Text (text editor)

Gimp (for all my art)

Sfxr (probably) (for making sound effects)

My mouth/voice (probably) (for making sound effects)

Audacity (for editing audio)

This time I’d like to make something more visually abstract, and perhaps some sort of puzzle game. I also might be jamming with friends, but I’m not sure yet.

I hope you all have fun, and may the source be with you, always!

Tags: im in

Comments

16. Aug 2014 · 20:08 UTC
considering it’s your 10th LD, no one blames you for not being able to come up with another title lol

We’re in!

This will be my second time participating this time for the Jam together with my brother Bastinator.

Last time I wrote a web (canvas based) game from scratch in JavaScript. For the upcoming LD we will be using Unity.

 

Ludum Dare 30 Hype!

My Addition to the Glut of “I’m In” Posts

After a hiatus from game design that lasted longer than I would really have liked, I’m coming back for another round of this. (My first and only previous entry being in LD28.)  Except this time I’m coming off from a break from programming instead of several months of working on a game, and I’m using a framework I probably don’t understand as well as I should. Starling is still as3, though, so the transition hasn’t been too rough. So far, I see it as having fixed a lot of issues with the regular as3/Flash framework, so it’ll be fun discovering Starling’s own issues when they come to bite me in hour 47.

So, to formalize my tool list:

Platform: As3/Starling

IDE: FlashDevelop

Graphics: Inkscape (+Paint.net if necessary.)

SFX: BFXR or some other thing.

Music: LMMS

Webhosting: Same as last year. (Scramble to figure something out in the last hour of the compo.)

Yamanu Game Engine – Ludum Dare Edition

Hey there!

Yamanu has been received very well since it’s first release, and I have to say thank you to all of you who downloaded and used it! It has been slightly upated for Ludum Dare. Very few things were added, and those things were very minor. You can download the library here, and you can find the latest documentation here. Documentation is not fully updated to Ludum Dare Edition, but is very similar. I am still working on a new website for the game engine, so there’s no central hub area you can visit yet. I will post that when there is one.

Anyways, thanks for downloading! I hope you find it somewhat useful!

EDIT: This may be updated before Ludum Dare starts. And you know what? Why the heck not, let’s make a git repository! You can find that here! The source code can also be downloaded from here. Feel free to do what you want with it!

Comments

16. Aug 2014 · 21:16 UTC
Dude i hope you were not offended by my last post, i just did not know why someone whould want CPU’s vendor in java (or most languages for that matter), and was half joking. But you should add more stuff and all. And lookining at your code, how do i use the light future? Ile probebly never use your engine, but i could be “inspired” by your engine. And no that does NOT mean that ile be stealing code.
gandalf1209
16. Aug 2014 · 21:27 UTC
Haha, it’s great to be inspired, and I took no offense from your last post. Any feedback is good feedback, because it helps me develop. For the light, you need to use your GraphicsHandler instance to addLight(). It should add light to your scene. I will still be adding things, so don’t worry!

QuickShot timelapse!

Hey guys, I thought I would post the timelapse video of my LD 29 Warm-Up game QuickShot! Hope you enjoy! 😀 :)

QuickShot Timelapse!

Comments

16. Aug 2014 · 20:02 UTC
Cool video. How did you make your time lapse, and how often did you record frames for the video? I’m thinking of doing the same thing for my warmup weekend/LD this time.

I’m in once again

I’m in for the LD30 48 hour compo. This will be my fifth time competing, fourth time doing the 48 hour compo. I was disappointed that I wasn’t able to join in on the last one because I had a competition to go to during that time frame and my team was counting on me.

So here’s my list of stuff I will be using:

Platform: Java with Eclipse IDE

Graphics: Photoshop CS5

Sounds/music: http://abundant-music.com/ and Audacity

I will also be using my own Java game engine/framework that can be found here: https://bitbucket.org/Jogy34/xerngameengine/src. I’ve recently modified it to allow Java applets so I will be trying to host the game on a website (bitbucket based webpage) along with as a stand alone application.

 

Also, can’t forget this:

0007084781503_500X500

I’m in?

I think I’m going to participate, I don’t have much else going on and could use a few days break from my current project.

I’m going to use c++ with sfml with Gimp for sprites/art, bxfr for sound effects and flstudio for music. This is my first time properly using c++ and sfml  for a project(I normally use Javascript and Unity3D) so hopefully it’ll go well and I figure the best way of getting better with it would be by just jumping right in.

Aye, men!

I’ll do it. too.

Tools:

C2

Maybe Reason for music/sounds. + Audacity

Pictures of toys I edit in photoshop that make me look way better at art than I actually am.

Opposable thumbs if I can remember where I left them.

Spell check says opposable is not a word.

I do not bite my thumb at you, sir, but I bite my thumb, sir.

 

This’ll be my first. Hope it doesn’t hurt… too bad.

 

Check out my tunes: http://soundcloud.com/jadecupmaidhands

Warm up weakened: Cube game. (mac or lunix testers please)

So i made this game. any body wish to try it out? im a bit afraid it wont run on mac, so any mac users out there reedy to test?. But any body feal free to download and comment how many fps you get (center right).

Her is a download: https://sites.google.com/site/thekuznetsovproject/java-programs-and-games/cube-game-cave-game/run3.jar?attredirects=0&d=1

PIC: sorry for low res :(

Untitled

Comments

gandalf1209
16. Aug 2014 · 21:25 UTC
Hey, I’m on linux, and got this error:
bentog
17. Aug 2014 · 01:12 UTC
I’m on Windows 8 and this is just a black screen with blue numbers (XYZ coordinates on the bottom left and some random number no the top left).

I am in!

IDE: codeblocks/emacs

Language: C++

Library: allegro5

I’m In, And This Time It’s Personal! (Not Really)

I’m back for my third Ludum Dare, LD30. I am busy Saturday but free for the Sunday and the Monday so will enter in the jam so I can get a good 48 hours in. I’ve built a new computer and am ready to get my game jam on! The only problem is that the old hard drive I’m using in my new PC is making a noise like a dying mongoose that swallowed a broken refrigerator so I’m going to pick up a new solid state drive ASAP. I was planning to do this after LD but then I figured that if the HDD was going to die it was most likely going to during LD30, probably right before I uploaded my game too (just my luck :).)

Here is my obligatory list of tools, it’s about the same as last time. LD30 is my third LD I have ever done.

Engine: Unity3D //Gotta love it!!

IDE: MonoDevelop, Notepad++ //MonoDevelop as my main, NP++ if I get frustrated with MonoDevelop

3D Models: Blender, Magicavoxel //My weakness, 3D models; at least with my discovery of voxel art I can attempt to make it look good…

Textures: paint.NET //No more MS paint this LD! This time it’s Paint.Net all the way!

Audio: SFXR, BFXR, Audacity, Autotracker.py //The usual stuff, I can’t remember the name of the program I used last LD :) I”l have to search…

Fonts: Ubuntu Font Family //I’m in love with these fonts :)

Anyway, I wish you all the best for LD30 and I hope the theme is great!

EDIT: The program I used last LD was Abundant-Music, I finally remembered the name.
EDIT: I shall also use Spacescape, http://alexcpeterson.com/spacescape

I am in!

This will be my 2nd Ludum Dare (9th game jam!). Unfortunately I have a few commitments over the weekend, so my time will be pretty limited, but I’m going to try anyway, as it’s a fun event.

I’ll be using Unity for the engine, with a combination of Blender and Photoshop to hack together some magnificent coder art 😉 As for audio, I think I might record everything myself, just for a bit of a laugh, and use Audacity just to fix it all up a little bit.

Count me in

First time for this! I think I can I think I can

Comments

voidqk
17. Aug 2014 · 18:07 UTC
Do you like dolphins?

The Second Time Around

This is the second time, I’ll be participating at LD48.

My first  entry was Dr. Brainwire for LD#29 – play it here (web).

You all know, the second time is the  better one 😉

Hardware: ThinkPad E130 & oldish iMac (mostly for audio recording and gfx)
Language: Javascript
Library: 2D: PhaserJS, 3D: three.js
Editor: Sublime
Graphics: GIMP, Blender, maybe trying Pickle on my mac
Sound: SFXR, Garageband (mac), a guitar, a steirische harmonika
Other Tools: chronolapse, github, pen & paper

Beside all this technical stuff:

You all rock! Let’s have a nice LD Weekend \o/

P.S.: I’m missing a LD 30 wallpaper!

I’m in.

I’m taking another attempt at this. Maybe if I’m really lucky I can get a working game for once. Even if I don’t, I’ll still probably learn a lot that I can use in the future.

IDE: Code::Blocks
Art: Gimp
Language: C++
Library: SDL
OS: Arch, plus Windows for compatibility.

I may also have a friend joining in for a Jam.