LD30 August 22–25, 2014

totally in

second time doing this

tools:

code: inhouse game framework c++ or love2D as backup

art: photoshop and blender

sound: microphone and garageband

I’m in!

My second attempt at a Ludum Dare. The first one ended with me not finishing in time so hopefully I will do better

If I have time for sound/music then:

Good luck to all who are participating.

We are in for the jam

Gorgeous logo courtesy of Delta

Hello there! I’m Rays, and with my best friend Delta we decided to enter this Ludum Dare.

I did try to participate in the previous compo, but working alone, with less than half of the time (due to some busy time in the weekend), annoying bug to deal with (that later turned out to be my fault) and with a really low morale I didn’t manage to make anything that would even loosely resemble a game.

But hey, those times are over! Now we are approaching LD as two, with whole 3 days at our disposal, having stuff planned out and all hyped up.

People seem to like lists, so here is ours:

  • Phaser framework – to get us rolling as fast as possible and deploy for web. Had some problems with it last time, but I think we are good friends now.
  • Notepad++, Brackets – for code and other text
  • Git – to switch code back and forth and to safely work on it at the same time
  • Gimp, Inkscape, PyxelEdit – depending on the style of graphics we’ll end up with.
  • MadTracker, SFXR, Audacity – for our audio needs.
  • Tiled – should we need to build some levels
  • And anything else that sits in our toolbox folders that I might have forgotten about :)

We really want to make everything ourselves, but in case the time starts to run out we might look for some cool music on Newgrounds. That’s where we want to deploy the game after it’s done, so we are really anxious for a theme that we will be able to fully develop.

We won’t be streaming, but this time around I’ll make sure to interact with the community a lot more. Expect gifs, lots of pictures and note-to-selves.

With 34 hours to go, I want to wish us all a merry theme and a happy coding. Good luck everyone!

~Rays

I´m in too!

First Ludum Dare. 4th GameJam. I´m really exited!

Tools:
Language: C#
Engine: Unity 4.6
IDE: Visual Studio Professional 2013 + Resharper 8

Maybe i´m using my own engine instead:
Language: Java
Engine: 2DGames found here
IDE: Eclipse Luna

Additional:
Php: Eclipse Luna + Php Addon. Webspace: Bplaced
Graphics: Photoshop CS6
Music: Magix Music Maker MX 17

Good look and have fun everyone 😉

C# and SFML.net 2d tile game template

Available to anyone who needs some where to start.

Statement of my name is appreciated but not necessary.

Link to download: http://www.filedropper.com/ld30warmup2

I’m in

Hi :-)

I’m a total noob at developing games, this is my first Ludum Dare Jam. Few months ago I started learning pixel art and a few weeks ago I started to learn some framework to help me make a game more easily done.

I’m not 100% sure to be able to finish a game in 48 hours, but it’s gone a be good to get out of the comfort zone :-S.

I hope to finish the game and I hope we can play good games once finished 48 hours (as every Ludum Dare). These are my tools:

  • Code: Game Maker Studio
  • Pixel Art: Aseprite, GraphicsGale & Photoshop
  • Music: Perhaps any Royalty Free track from Incompetech.com
  • SFXs: Bfxr
  • Timelapse Capture: Chronolapse

Good luck everyone! 

Tags: LD30

In Again

I shall Give this a go again. 😀 Maybe I will even submit something this time.

 

Engine: Either Unity or UDK

Graphics: Mix of Photoshop, Blender, And Substance Designer and Painter

3D: Character/s: Fuse with free rigs and animations from Mixamo

Audio: What ever freeware I can dig up with Acid Studio added in

Success: Unknown.

I should probably make an “I’m In!” post.

This is my fourth Ludum Dare! I started with LD26, then did LD27, then LD28, missed LD29, and now I’m doing LD30! Hooray!  I’m entering the jam, since I’m working with an artist that I met a little while back on the TIGSource forums.

My setup is:

  • Unity 4 (4.6 beta, for the new UI tools)
  • C#
  • Sublime Text 3 (I just made the leap from ST2, and I quite like the new version)
  • Photoshop CS6
  • SFXR
  • Fl Studio 11

I’m going to be streaming all of my development time on my Twitch channel, and hopefully uploading a timelapse of the whole thing to YouTube at some point.

GL;HF.

Follow me on Twitter @LycaonTalks

I am in! LD#30

In for my 6th Ludum Dare! My tools are:

  • Engine: Unity3D
  • Graphics: Photoshop / Inkscape
  • GUI: NGUI (or try the new UGUI in Unity3D 4.6 Beta)
  • Sound effects: SunVox / sfxr / Audacity
  • Music: SunVox / www.abundant-music.com / FL Studio / I-don’t-kn0w-music-is-hard…
  • Other potential stuff: Poly2Tri for lots of rasterization tricks, my mini Unity3D tool-belt class collection

Will aim for a Compo entry, but I got the monday off as well, so an option to slide to Jam is available if I need another day. 😀

I guess it is time to take the plunge…

So I’ll be doing my first LD this time around.  I’ve been playing the games and such for a long time and even made videos on some of my favorites previously.

Gonna be using Unity 2D, which I JUST started using.  I also suck at art.  I also suck at sound design.  So this can only go well, right?

Anyway, hope everyone enjoys as much as I do and lets make some games!

Comments

21. Aug 2014 · 15:25 UTC
Everyone starts somewhere!

How Do I Post Source Code?

Hey guys, for whatever reason Git isn’t working for me so is there any other easy way to post the source code from my project?

Comments

Nsmurf
21. Aug 2014 · 13:39 UTC
You can zip your source code and upload it on Dropbox/etc. That’s what I do most of the time, Git/GitHub is a lot of work for not that much gain in a LD.

I’m in !

Hello there !

It’s my first time at the LD and my very first game jam also !
I am a total noob regarding game dev, but everybody has to start somewhere :)

I’ll be using Construct2 to save some time struggling with code, as my main goal for this first participation is to finish something.
For graphics, i’ll be using Photoshop and maybe Inkscape.

Good luck everybody !

 

Tags: styx

1st timer!

yay! very excited to take part for the 1st time!

I won’t have a lot of time but I’ll try as hard as I can…let’s see how it goes! :)

I’ll give a try ^^

Hello every one,

I want to begin to create games so I will participate and try to make a game,!

Even if I’m not sure to submit a game, it motivate me to do so.

As I want to code everything, I begun to develop my 2D Motor using SFML : here

I´m looking a team to do SFX!

My first Ludum dare Jam, and I´m looking to team up! I have not done too many projects yet, but here is one Jam that I was doing. http://dzarg.kapsi.fi/gaslight_wiener/ So if you need sxf contact me on email nilkki1@hotmail.com

Tags: #audio #sfx

And I’m in, too.

My first time joining a Ludum Dare,
not with a whole lot of experience in game development either…

(i have done some things here and there, but never really finished anything)

I’ll be sure to use those 48 hours the best i can though and hope i can actually get something to run!

Graphics: GIMP, Paint.Net
Sound: http://www.bfxr.net/ , http://abundant-music.com/ , audacity
Code: Java, lwjgl, Slick2D
IDE: Eclipse

I don’t have a code base to start on, so i’ll be making everything from scratch. (not much time for preparations).

Can’t wait to see what will be chosen as the final theme!

Good luck to all!
-Iak

Comments

21. Aug 2014 · 13:54 UTC
I just want to say this – finish a game. Even if you think the idea is bad half-way-through, or you get discouraged because of the idea/etc., keep with it. Completing a game is awesome! Good luck!

Concept Art

ld30_gameart

 

 

 

 

 

 

 

 

 

 

 

 

 

I have created some sort of concept art for the game I will make…

Comments

21. Aug 2014 · 14:47 UTC
How will you know if it’s relevant?

I’m in. (Surprising title, right?)

This is going to be my second Ludum Dare and (as you can suppose) I’m in.

Well I dont know if I participate in Jam or Compo, depends on whether my team partner has time or not.
Tools:

Language: C++
Framework: SDL
IDE: Code::Blocks
For Graphics: Paint.net
For Sound-Effects: Bfxr
For Music: Don’t know yet

Yo ho!

I’m in.    2nd timer.  I don’t think I’ll get to finish due to work hours.

Had a lot of fun last year during last August’s LD48.   But life has changed a lot in the last 12 months.  So I’ll take my best stab at it.  Already have some ideas rolling in my head based on the themes I see on the final round list.

That being said:

IDE: BlitzMax
Graphics: Corel
Audio:  Audacity

This is will probably be the last jam I’ll use Max in, as I’ve been slowly moving over to Java/Eclipse as well as Unity/JS/C#.

See ya’ll in a couple of days!

-CitizenGrim

@grimgary

Here I go again

I’m in for the 4th time!

I have used different libraries and programming languages each time I have entered, and this will be no exception. This time I will make a browser based game using:

  • Coffeescript
  • GIMP
  • Reason
  • Tiled
  • maybe some rendering lib like pixi.js

and perhaps something more…

Good luck to everyone!

 

Yet Another “Yet another ‘I’m in’ post” Post

So, yeah — I’m in.

This is going to be my first Ludum Dare (yippi!), but I have participated in five GMC Jams (a 72-hour jam exclusively for GameMaker games) before. Actually, the reason I decided to do my first LD this weekend, is that I missed the last GMC Jam. (I was in the UK on vacation)

 

Sooo…. I’ll probably do the compo (48-hours), because I won’t have much time on Monday, anyway (school) and if my game’s not even close to “done” or “playable”, I’ll get an extra day! (you can do like that, right? )

 

If you’ve read this post carefully, you’ll probably have guessed I’m gonna use GameMaker. More precisely, GameMaker: Studio. I’ll only compile for Windows — the only other export I can use is for Mac, but you need a Mac computer to complete the build process, which I don’t have.

Other tools I’m likely to use are:

  • Aseprite (for not-so-very-good pixel art)
  • CGmusic (procedurally generated music)
  • BFXR (blip and blops)
  • Some particles designer for GameMaker (I want to use more particles than usually this jam, because I’ve rarely used them in games before)

I have no idea what libraries or scripts I’ll use. Probably, I won’t use any at all.

Tags: 2D, 48hcompo, gamemaker, im in, LD30

I’m in again!

Hey 😉

i already joined the last two one, in the last one i was better than before, so hopefully there is an improvment again :)

Tools :

Language : Java

IDE : Eclipse

Framework : libGDX or LWJGL -> depends on my idea

Art : Paint.NET

Music : sfxr / abundant-music

If it’ll be a tiled map, my tiled map editor : http://www.ludumdare.com/compo/minild-51/?action=preview&uid=29666

 

GL HF!

~Frank

First Time! Q: Free, Public Domain Audio Samples?

Hi there.

I’m new to LD.  #30 will be my first LD, first game jam, and first video game competition ever!  Just started officially making games back in April 2014.

I’d like a little help understanding the content creation rules:  can I use free, public domain audio samples?

  • “All game code and content must be created within the 48 hours.”  — Got it!  Every audio/visual element is cooked up fresh!  I always fit my audio to the game.
  • “Photos and recordings you make of people or things are acceptable content, just you must acquire them during the competition.”  — No problem.  I don’t think this one will apply to me, but I can use a mic for sounds and a camera for photos or videos if I for some reason needed something like that.
  • “Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.” — This one sounds like it should answer my question, but seems to speak to text and music without being pointedly inclusive of sound effects.  Typically, my sounds are based on pre-existing samples of either instruments or real world noises that I then process until it’s more exactly what I’m wanting for the game.

My hope is that I can use freely available, public domain audio samples and that customizing those sounds further will only make the practice even more acceptable.  But I’d really love to know before I begin that I’m working within the scope of the rules.

Looking forward to joining everyone this weekend!

– Drew

Drew Van Camp
DLV Games | Lexington, KY
http://drewvancamp.com

Comments

21. Aug 2014 · 15:34 UTC
I take the last one to mean that if you are using an audio program and it comes with music-oriented samples, or you can get music samples royalty free which are intended to be used in that program (or for music creation in general), that you are allowed to use them…WITHIN that program. Using audio samples that are not any of the 3 types listed would be outside the rules.
21. Aug 2014 · 15:54 UTC
You’re not allowed to use already existing sfx… that’s why every game has sounds from SFXR! But I personally think if you are taking some other sound, processing the crap out of it to match your game then it’s ok… but if you’re just adding a little reverb then I think it feels “wrong”.
22. Aug 2014 · 13:14 UTC
Thanks for the feedback @nintendoeats & @mrspeaker! Both of you make sense to me. After posting this, someone else shared a link with me to some other comments I hadn’t yet come across (I struggle to find things on this website sometimes) and I think I better understand now.

I’m in.

This blog post is just me declaring my codebase.
I’m going to be using this library I made.

First time in for the Jam!

With my friend Jan, we will be participating in Ludum Dare for the first time. I am responsible of the graphics and he is programming. We are planning to work from 9 AM to 5 PM for three days starting from Saturday morning. You will be able to watch our development process live at my Twitch channel here. Theme is not chosen yet but these are what we decided on:

Unity 3D as the game engine

C# as the programming language

Hand drawn vector art and animations for the graphics

Mobile or PC as the platform (if mobile also a Web version)

We are developing games for almost a year together and hoping to produce something awesome for this Ludum Dare.

Good luck everyone!

Well here we are again…

I took a break and didn’t participate in the past few compos but this one is the one! This time I’m going to make a thing! And play more games, because I didn’t do enough of that last couple of times.

I’ll be using LÖVE, along with standard programs like GIMP, etc.

Here’s hoping I’m more successful this time around!

C# Unity Developer looking for team

Currently i’m looking for kick-ass team member(s).
To introduce myself. I’m Roy 24 years old. currently studying Game Technology and Producing at Saxion University of Applied Science (3rd year). My portfolio can be found here www.therrato.com

For this Ludum Dare I would love to work with some new people. Are you able to keep your polygons on a low count and texture your models by your self, then you might be the person I’m looking for. Do you compose your own audio and sounds than I might be looking for you as well.
For 2D, can you work in more than one style so we can go for something fitting to the theme than I might be looking for you as well.

I don’t have a specific idea of what to create yet since the theme is still unknown but I am able to make a mobile version or a Kinect game. So if you guys or girls are up for that, then let me know.
If you are interested hit me up with your portfolio on here or on skype.
Tools at my disposal:
Kinect (v1)
xbox 360 Controller
3 android devices
1 iphone (3gs)
Unity 3D with Microsoft visual Studio.

skype: therrato
portfolio: therrato.com

I’m in!

I’m in and I will use Impact (HTML5 / JavaScript) again!

Soooooo…

The day before LD would be a bad time to try out the Unity 4.6 beta right?

Also here’s a photo of my battlestation:

Built it myself, with my bare hands.

Can’t wait LD30, and good luck to all.

Tags: beta, deskphoto, unity

I’m in!

Hi! My name is Josh Alcorn (@ewitsjosh) and I’m in, or at least I’ll try to be in. I work 2 8 hour shifts over the weekend so my game won’t really be a #LD48 game, more like a #LD32 game, if that’s a thing. I’ll be using Unity 4.5.3f3 along with Photoshop for art, bfxr for sounds, and Reason 6.something for music! Wish me luck!

Amateur Labs is in!

Our two-man team is ready for the Jam!

  • Language: C#
  • Engine: Unity3D
  • IDE: Visual Studio 2013
  • Graphics: GIMP, Wings 3D
  • Music: energyXT, cgMusic
  • SFX: Leshy SFMaker

 

I’m In

I’m going to *try* to compete

Unfortunately, this LD is the same weekend as a race I’m doing on Saturday, as well as a day of volunteering I’ll be doing for most of the day sunday. This means I’m losing about…. 5 hours on Saturday and another 9 hours on Sunday. I was never very fast in previous LD events either, so losing that time is pretty devastating 😛

But that’s not going to stop me from staying up Friday to participate in some of the excitement, as well as at least getting something down on paper to maybe make later. I’m also planning on streaming when I am at my desk and actually working. I tried it last time and my friends seemed to enjoy peeking in on me throughout the weekend, so I figured I would keep it going.

Anyway, with all of that out of the way, let me get to my tools. Oh, I forgot to mention. I’m going to try for the compo but with losing so much time, I may try to finish on Monday. But of course, I’m seeing friends on Monday since it’s my last week at home before I leave for university 😛 What a perfectly busy weekend. Okay, tools:

Language: Java, mostly likely. Over the past month I’ve been learning SFML with C++, but I don’t think I’m quite ready to get started using that, especially with my additional time constraints.
IDE: Eclipse because who doesn’t love Eclipse?
Graphics: Photoshop, probably.
Audio: Bfxr since I’ve never been very good with sound or music. If I can find the time, I’ll try doing random things at the end, but who knows. For the most part, nobody should expect any sound in my game 😛
Platform: Mac
Stream: http://www.twitch.tv/josephroquedev

Well, that’s it! Good luck to everybody this weekend, I’ll see you all again tomorrow night!

I’m in.

Okay. Name’s Morgan Brown. 13-years-old. Second Ludum Dare. Let’s do it.

Engine: Unity3D (for the sake of being generic :P)
Language: Javascript
Graphics: Paint.NET / Blender
Sound: SFXR

And… That should be it.

Comments

21. Aug 2014 · 17:20 UTC
Hi Morgan I am 11 (I will be 12 in 2 months) and I am also doing Ludum Dare with me and my new friend. We are making our game in Unity3D (but with C#, but we could do JS instead) anyways I was wondering if you wanted to do the jam with us. It’ll be really fun and we only need 1 more person so you would be perfect. Skype message me to answer, my username is “digifigure”. Thanks 😀

I’m in!

Hey all!

 

Just a quick note to say that I’m planning to have a go at LD #30 over the weekend. This will be my second LD after participating in #28.

I will be primarily using GameMaker: Studio Pro with a (hopefully working) HTML5 export. The usual team of content generators and GIMP will be used for visuals and sound, but I may try my hand at using some vector graphics (swfmill), which would be new for me. I may borrow from my own code libraries (simple collision scripts and such) but all code will be my own.

I’m quite rusty and I don’t know if I’ll be able to use all of the 48 hours like last time, so it should be interesting! Good luck all!

 

-Evan “SketchyGalore” Good

IN!

Just a quick note: with my immense joy, I will be partecipating in LD30!

This is my 5th consecutive ludum dare and I’m starting to really enjoy it. Hopefully I’ll be able to learn a lot like I usually do and have heaps of fun!

Some quick list of the tools I’ll be using:

  • Language/Framework: JS/HTML5, for prototyping goodness and instat portability
  • Graphics: the insuperable Inkscape for vector and Paint.NET for raster
  • Sound and music: bxfr for sfx, REAPER or milkytracker for music (IF I’ve got the time for it)
  • IDE: emacs because it’s just awesome
  • Drink of choice: water because being sleepy makes me creative
  • Hours of sleep: not as much as my body needs, not as little as the game requires

Sooo, yeah. Here we are. Good luck to everyone, and have fun!

Tags: emacs, html5, inkscape, javacript

Comments

joshg
21. Aug 2014 · 17:24 UTC
Inkscape is impossible to overcome? I didn’t think it was *that* bad. :)

I’m going to be using some base code

I’m going to be using base code for the Compo so I’m sharing it.

It’s not much but it saves me like an hour or so.

http://chezpaingames.wordpress.com/2014/08/21/the-pain-engine/

or

https://www.dropbox.com/s/sp0vb7dq0cq0j2m/PainEnginev3.zip?dl=0

It uses Java and libGDX.

Please, be gentle

Good day, everyone!

We have never met before. My name is Aurimas, solo gamedev from Lithuania, better (un)known as SnoutUp. I like making little games and I like getting better at doing so. I really started getting in to game development about 6 months ago. Since then I made a couple of casual 2D games. They are okay, I guess.

Last time I chickened out because of lack of skills & even less confidence in them. I promised myself that I’ll come back and since then was leveling up by participating in smaller gamejams.

It’s time to beat the boss.

– – –

Themes are a bit scary,  hangover might happen, I can’t make SFX, but I’m excited. Let’s do this!

My first Ludam Dare.

I’m going to be trying my hand out at Ludum Dare compo for the first time.  I have been following this page for the last couple years but haven’t had the chance to try this until now!

I’m going to be using Unity 3D, Gimp, Pyxel, BFXR and something for music if I get far enough.

Xentira

We are in!

First real LD

Keep up with our work on our ludum game and any of our other work @joylessG, http://www.joylessSnakeGames.weebly.com , Joyless Snake games

Hello

Mouth Noises here to jam. We’re here to make a fleeting but impressive experience, much like Amelia Earhart’s flight over the Pacific.

We are two people:

  • Jon is a travelling John Carmack cosplayer in the New England area specifically, and will be doing the bulk of the programming.
  • Clay wonders what his life would be like if he never left the NSA. After a long spiritual journey in South America, he has since settled on a life 3D modelling with open source software. He’ll be doing the art.

We will be using Unity3D with C#. Graphics will be done with Photoshop and Blender. We’ll be making mouth noises for our audio…

Wallpaper Dare

To give a wallpaper

ludumdare_600

ludumdare_720

ludumdare_900 ludumdare_1080

3rd LD, I’m in

This is my 3rd ludum dare and I am going to use the same tools as always:

Independent from the theme, I’m hoping to use behavior trees to control some NPC’s (I wrote a 3-part tutorial on behavior trees on my blog) and I am praying to all gods to elect “You Are Already Dead” as the final theme!

 

Tags: AI, behavior trees, createjs, creatine, ludum dare 30

IIiiiiiii’m in!

I’m in for my third time in a row! Here are this year’s tools (tools I haven’t used in previous LD’s are labeled with (NEW!)):

…and, as always…

good luck

A few words of wisdom (or something like that)

So you’ve decided to take part in Ludum Dare – that’s awesome! Game jams are a great way to really test out your skills, connect with people, and create something new.

Whether you’re going to spend this weekend with friends, strangers, or working alone, you’ve got a lot of work ahead of you. The added pressure of a 48-hour deadline can seem daunting, so I have put together a few tips which may help you stay on top of the clock and submit something that you’re really proud of.

The Tools
Choosing the tools that you’re going to use during LD30 is pretty much the only thing you can do before the theme is announced. This stage should be straight forward – go with something you’re comfortable working in. If you have only ever made games in Game Maker, then there’s no point trying to learn Unity over a weekend. Using tools that you’re already familiar with is going to save you a heap of time once the jam starts.

The Theme
Anyone who has participated in a jam before will know the feeling you get when the theme is announced – none of your existing ideas seem to fit with the theme, and no new ideas are coming to you. Avoid spending the weekend making Flappy Potato Salad and use this opportunity to take your first break. The way I approach this is by writing down a list of key words that relate to the theme, and then another list of words that branch out from each of those. Then I get up and walk away for about 30-45 minutes. This lets everything really sink in, and by the time I get back I will be able to look at my list and know which ideas are worth pursuing, and which need to be removed.

The Idea
Almost every jam you will hear someone say “Throw away your first 10 ideas – someone else is already making them”. Truer words have never been spoken, so I’m just going to repeat them. Throw away your first 10 ideas. This will encourage you to really think about what you’re going to make, and you will end up with something that provides a much richer experience because of it.

The Scope
Scope is one of the most important words you can use during a game jam. Whatever your idea is, you need to understand that you will most likely only end up building about 10% of it. Strip back all of you features and remind yourself how much time you have. Does your game really need 8 monster types? Will the fun be taken away if you don’t implement crafting? Find out what really needs to be in your game and concentrate on that. Move everything else to a feature list that you can come back to if you have time, or even after the jam has finished.

The Prototype
So it’s been about 2 hours since the theme was announced and you haven’t written any code. This may not seem like a good thing, but by now you should have a clear image in your head of how your game is going to play. Set yourself a timer (maybe 2-4 hours depending on experience) and a playable version of your game ready by this time. The code doesn’t need to be clean, the art can be ugly, but the game must be functional. The sooner you get this done the sooner you will know whether or not the idea is worth pursuing. Try not to feel discouraged if, when you play your game, you hate it. We’re only 6 hours into the jam, so you have plenty of time to try out a different idea if that what you feel is best.

The Sleep
The first day of a game jam is exhausting, and although you may feel like you can stay up all night, don’t. The best thing you can do for your game is to step away from it and get a good night sleep. When you wake up you will feel refreshed and will be much more productive.

The Audience
You are spending a whole weekend making this game, so  you want people to play it!  Submit your game in a way that is accessible to as many people as possible. Web builds are generally the best way to go, but if your engine allows you to easily compile for other platforms then it’s definitely worth taking the time to do so. Your game will reach a broader audience and you will get much more feedback as a result.

The Fun
This is, by far, the most important factor when participating in a game jam. If you’re not having fun then you will begin to feel like you’re wasting time. Once this happens, your chance of actually having something worth submitting drops of drastically. Take a break, remember why you’re taking part in the jam, look at how much you have accomplished so far, and find ways to build up your motivation again.

 

For those new to game jams I hope that these tips will help you to create something awesome over the coming days. I know that my suggestions may not apply to everyone, so if you already have a system that works for you then stick to it. I look forward to seeing all of the awesome games that are going to be created this weekend, and don’t forget to have fun!

13

This entry was posted on Thursday, August 21st, 2014 at 5:36 pm and is filed under LD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in …

Hi, James from Bavaria here! I hope I’ll manage to get something done this weekend.

My weapons:
code:
PHASER Framework with TypeScript in VS2013
visuals:
3DSMax 2013 with VRAY (Maybe a drop of ZBRUSH)
Tiled/DAME
Photoshop/GraFX2/WacomTablett
Audio:
OP-1/AbletonLive/Goldwave

Here is my:
BASE CODE

If you want to know more about me then visit:
www.DeV-ZoO.net

Wish me luck! This is my first time and it’s nice to meet you all! So…
Hello world!

Tags: basecode, DevZoo

Again, I am in, too

It’s Ludum Dare time!

I guess I’ll use JavaScript, but maybe Python (except for not having made graphics or GUIs with it before), because I like Python. If JavaScript, I may use WebGL, since I looked at it the last weeks, but then again it looks like every OpenGL. Canvas would be easier, so they are possible, too.

Since my ability to draw is epsilon (very small, but greater than zero), I guess I’ll use single colored rectangles as graphics, made procedurally in the code or with any graphics tool – maybe Paint.NET, Gimp, definitely not Pinta (yay, we have features: click here to select a rectangle! ups, not implemented yet, but look at this fancy menu telling you to use it. to take a tip from me: don’t waste your time with pinta).

Sound and music is always fun, but none of my JS games contained any of it. If sound then sfxr/bfxr I guess.

Since noone needs GUIs I will probably use vim/emacs/nano for coding (it’s fun to become used to the key commands – and to use the ones from the other program – always) and Firefox/python/pdb for executing and debugging.

All in all: Let’s have fun, have good ideas, make and kill bugs, draw graphics and create games!

Probably gonna do my first LD this time around (the jam, since I can’t do graphics if my life depended on it so I’ll be borrowing something nice from opengameart or wherever).

Mostly making this post since I’m gonna use my own terrible and aptly named library: https://github.com/smarmy/BadGameLibrary

I’m Bready

Looking forward to some mad gamedev times!

 

Language: Haxe

Libraries: HaxeFlixel, possibly a public MIDI library

Art: Pinta + Mine own hand

Sound effects: Bfxr + Audacity

Music: cgMusic via Fake Music Generator

 

Roll on tomorrow!

Comments

RandomM00
22. Aug 2014 · 18:29 UTC
Allons-y!

My 3rd LD

I’m fortunate to be able to participate in this Ludum Dare (I couldn’t do the last one). Here are my tools:

  • IDE: Unity3d
  • Language: C#
  • Art: Blender (I’ve been learning)
  • Sounds: BFXR
  • Music: If I have time, I’ll try to use PxTone. Just started learning it.

If I plan on using Xbox 360 controllers in my game, I’ll use my input wrapper I made for Unity that makes Xbox 360 controller easier to implement. It’s called XboxCtrlrInput. Anyone can use it. The setup instructions are on the GitHub link.

For anyone who wanted to learn how to use Blender, I found a great beginners tutorial a while ago on GamesFromScratch.

For anyone who wants to learn how to make retro video game music, PxTone might be of interest to you. It’s from the maker of Cave Story. An English tutorial manual is provided here, for anyone interested.

As for the themes, it’s always uncertain which theme is going to win. So what I did was I read the list of final themes and imagined what kind of games could come out of each theme for about a minute each. Just light thinking. It will hopefully mentally prepare me for whatever theme wins. I would recommend doing it as a mental exercise to prepare for Ludum Dare.

Best of luck everyone!

Ludum Dare #30 Base Code

Here is the code I’ll be using to start off: [LINK]

It consists of: Main lame loop, Event handling, Soundbank, Texture handling, Animation handling and FPS maintenance.

If it exceeds the base code limitations I’ll gladly correct that, just inform me 😉

My 2nd Ludum Dare

I feel like I need a break from the other game I’m working on, so I’m doing the Ludum Dare again. I don’t feel very confident this time around, so I’m not sure if I’ll do very well. Anyway, here’s most of the stuff I’ll be using:

 

  • Java inside the Eclipse IDE
  • The LibGDX game framework
  • Paint.NET to draw my (not very good) graphics
  • (Possibly) Box2D Physics Engine, and Box2DLights as a lighting engine.
  • SFXR for sound effects
  • As for music, I have no idea. If anyone has any suggestions, please tell me!
  • I’ll probably make some base code tomorrow, so if I do, then I’ll upload it here!

Good luck to everyone, and have fun 😀

Seemingly Pointless Ludum Dare Advice (or Big Minta Bronson)

As a forewarning, this advice may not be for everyone; it is just what I have come to learn and do with my Ludum Dare experiences.

A good way of going about Ludum Dare is trying not to win. Well, don’t actively fight against placing, but don’t make ranking in LD a goal. Forget that they rank, and just make!*

(*if you already don’t care about placing, all the better!) 

 

In particular, make something weird and different: When you learn the theme, write out in four sentences, or less, your top three game ideas. And then toss them. Plenty of other entrants will be making those games. Take the theme in a direction that surprises you. Go zany with it! Its too short an amount of time to play safe; when else will you be able to finish a small wacky game? Much less in an event that promotes sharing and playing.

Plus, who knows what will happen to your game post-LD; perhaps you’ll grow fond of it and flesh it out. It might become cult famous for its strangeness. Or maybe it’ll remain a hidden gem lodged in a crevice of  cyberspace.

Regardless of what happens to your LD game, as long as you go all-in on a totally different idea from your normal, you will learn something new. I learned that I don’t like making racing games; which will be handy if I’m ever asked to make a racing game. I also learned that making plotless MSPaint messes can be really fun.

So save your prize ideas for another day, one without a theme constraint, and use LD as an opportunity to explore a realm of game creation you’ve never touched before!

PLUS(S) is in! :)

Hey guys! We will be doing 72 hours jam. We have team of cool three people:

– graphic artist (http://irulana.deviantart.com/)

– game designer & programmer/scripter (http://samur.pl)

– sounds and music artist (http://guneyozsan.com/).

We will be making our game in Construct 2 pluss couple other apps. Have fun! :)

Comments

drprince
21. Aug 2014 · 19:43 UTC
new to this faboulous blog..where can i see you guys at work on construct 2..many hugs from tunisia to the three of you ..checked your work ..you are awesome

NB: the construc 2 template link in dropbox is dead..reup if possible ..

Practise

practise

How does that pixel art thing go again?!

Can’t wait for the weekend, good luck everyone :)

I Guess This is Necessary

I’m in the competition! Here’s what I’m using:

Language: Java

IDE: Eclipse

Libraries: Yamanu, Better Parsing (possibly)

Art/Textures: GIMP, InkScape

Music/SFX: Audacity, Abundant Music, iNudge, Fake Music Generator

You can find Better Parsing here, and Yamanu 1.2 here. The most recent Yamanu video is here. Hope you guys have a good Ludum Dare!

Team Kutullu – In again!

Hi there!

Not been doing any gamedev in a while, real life heavily interfering and all. Hope to use this Ludum Dare to get back in the groove. :)

Using Game Maker Studio, Gimp, hopefully something to create sounds. 😉

Can’t wait to play all of your awesome games!

 

Cheers Marcus

I’ll be in, again!

Hello everyone!

Although it’s almost here I didn’t say anything. Been enjoying voting themes and having a bad time trying not to have any ideas, so everything happens during the 48hrs!

So yeah, this will be my second Ludum Dare because I enjoyed my previous one (last Ludum Dare, in fact) and because I loved the community and being able to play other people’s games. This time I’ll enter the compo, instead of the jam, and I’m not sure I’ll have plenty of time. But well, I’ll try to enjoy!

I’ll probably be using:

  • Engine: Unity, for sure.
  • IDE: Visual Studio, since I’ll be doing it in C#. Will also use Sublime Text for other necessary stuff.
  • Graphics: Photoshop, Inkscape and 3ds max, in case I get to create a 3D game.
  • SFX, music: Audacity, Bfxr, Abundant Music.
  • Source control: Git for GitHub.

Looking forward to it! See you all there!

LD30 – Return of the Compo

I attempted and failed to jam for LD29, so this time I’m going to solo compo. I’ve already set aside the weekend, so I shouldn’t run into any more issues™.

My tools:

  • Unity (2D mode) + Either Sublime Text or Monodevelop
  • Pickle Editor (finally going to buy it!)
  • Photoshop if necessary
  • Some audio creation loopy software. I’m no good at that.

Tags: LD30, unity

Getting ready for my fourth compo!

Not quite sure which theme I’m hoping for or what sort of game it’ll be, but I’ve been watching a lot of Twilight Zone lately… that might work. I was thinking I’d try to do a Twine game this time, I’ve never done any interactive fiction.

If I can get it up and running I plan to throw the Unity web player at it some how and see if I can get them to stick together. That should do it for the “Connected Worlds” theme at least 😛

Using:

  • Twine
  • Unity
  • Blender
  • Gimp

Back in action

After a while without participating, I’m returning for the 12th anniversary of Ludum Dare. =)

The tools I’ll use:

  • Programming: Java language + Eclipse IDE (Luna) + LibGdx framework;
  • Version control: Bitbucket;
  • Graphics: Wacom Bamboo Capture + Photoshop Elements;
  • Sound & Music: to be decided.

The game will be deployed as a desktop application (Windows, Mac, Linux) and if it makes sense, I might make an Android version after the event has ended.

Have a lot of fun, everyone. =D

My Base Code for LD 30

Once again I will be using my base code that I have built up since LD 26. Except for an additional timer class, the base code is identical to the one I used for LD 29. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/ludum-dare-base-code

Features:
– a simple game loop (now with an integrated timer)
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– synchronization with server (see below) including a simple login & sign up screen

My base code also includes a simple server (written in PHP), which could be used to synchronize things like highscores, but which is definitely not suitable for a real-time online game.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

Back once again…

I liked totally flopped on LD28, I was requisitioned to Edinburgh for super-hero duties for LD29, and finally I’m back, ready and willing for LD30.

And here my declaration of intent:

  • I intend to make a game this weekend in 48 hours, from scratch, including all code, graphics, and sounds
  • I will be using:
    • Paint Shop Pro, and Adobe Flash CS5  for graphics
    • OpenFL + Haxe – for cross platform development
    • Audacity – to process whatever sounds I can cobble together
    • Flash Develop – as a development environment

That about covers it. I thought about giving Unity ago, but hell, I’ve got a template now, and I’d rather churn out ideas with my own limitations then mess around with new tools. Call me old fashioned. 😀

Good luck everyone!

 

Comments

21. Aug 2014 · 20:44 UTC
Wow. You’re in nearly the same position as me, doing all the LDs from LD23 onwards until messing up LDs 28 and 29 and now trying for LD30. Hopefully we both get through this one!
21. Aug 2014 · 22:55 UTC
I’m feeling good about this LD already, I’m sure it’ll be great :)

Halflemon Studios reporting in!

Not to be confused with an actual professional studio and named after the infamous “Half lemon joke” we are ready to Jam!

4th game so far, all in Ludum Dares because Ludum Dare is awesome in an unparallelled magnitude!

We’ll be using FlashDevelop —> ActionScript 3 to make the game for Flash Player so people won’t have to bother downloading. For sounds it’ll be Audacity and whatever black magic Music Guy conjures his awesome tracks up with. For graphics, it’ll be GIMP, Photoshop, Illustrator… possibly paper and a scanner… and MS Paint because why not? :)
This will be our most awesome game so far, I can feel it!

Good luck everyone!
Especially us! :)

Basecode Post

Here is some basecode written for LOVE+Lua. See ya’ll on the other side!

Declaration of personal libraries

So I’ve never done this before, but I might try it.  I noticed the rules say we must say if we are using our own code base, so here it is, all publicly accessible: https://github.com/JaidenK/MyUtilities

I’ll Try My Best

I’m gonna give it a try.

I might program a text adventure using just Haskell if the topic fits so there won’t be any graphic elements in my game.
Maybe I’ll add some music to it if I’ve got time left.

Good luck to all of you!

Comments

waynaul
21. Aug 2014 · 19:58 UTC
Cool! It’s not often I hear about functional programming languages being used in games. I’ve heard of someone programming a first-person shooter in Haskell, so there’s definitely a lot of potential in this area. Good luck to you.
21. Aug 2014 · 20:48 UTC
Cool! Maybe next year you could try using Haskell with SDL bindings. I seem to remember they’re out there. No idea how efficient it is.

I’m in…

Hello!
My first Ludum Dare (If i get ready in 48h ). Im very excited. 😀
My Setup:

  • Game Maker
  • Creative Suite
  • sfxr & GoldWave

Good luck everyone!

I’m in! (hopefully)

This time i will be doing Ludum Dare for my fourth time! I had some bad timing with the last Ludum Dare a couldn’t participate, but this time i’m sure i have time.

My tools i will be using, i think

  • Engine: Unity
  • IDE: MonoDevelop
  • Language: C#
  • “Graphics”: Paint.NET and/or Photoshop
  • SFX: Bfxr, cgMusic

 

I’m in!

This will be my 3rd time entering the Ludum Dare, would be my 4th but last LD was during prom.

Depending on the theme, I’ll either use Unity3D, XNA, or Java with Eclipse.

For art I’ll probably just use MSPaint

My sound effects are quite phenomenal, all of them are made with my mouth.

I’m in.

This is my third Ludum Dare. I’ll probably choose the jam over the compo, but this depends on the theme (I’m not really an artist).

Setup is:

  • GameMaker Studio or Construct 2
  • Photoshop CC
  • sfxr

 

Fifth time’s a charm.. wait, what?

Hello Darers,
fifth time here, but this time i wanted to try something new so i am going to take part in the jam with @WaveringRadiant instead of the usual solitary compo. Although given the fact that both our Mondays will not be free, we’re self-imposing compo rules (only exception, being 2).
We’re gonna stream the entire thing on http://www.twitch.tv/akaSkyWolf and we hope it will be fun.

Keep jamming,
SkyWolf

My 2nd Ludum Dare: The Revenganning

Last time, me and the team failed to meet our lofty goal.
Our confidence and dreams shattered like a cheap childs toy.
Through months of training and practice; enough to make a montage of 1980’s PG-13 action movie proportions, I’m willing to put it on the line again!
I will spend the better part of my weekend (probably lazily) creating my game!
And this time, its personal.

Thats right! I’m gonna make a game by my lonesome!
I won’t drag my friends down with my wild ideas and lofty ambition.

To help achieve my nigh-unstoppable goal, I will be utilizing my favorite tools!

Game engine: Construct 2!
Art stuff: Autodesk Sketch Book Pro, MSPaint, Adobe Create Suite
Noises: 2-turn-tables-and-a-microphone (seriously, i don’t know; i’ll figure it out as i go)

So yeah, that’s about it…

Have fun everyone!

Desk is setup ready for Ludum Dare

2014-08-22 07.49.49

 

Well my house is packed up and I have my laptop, fridge and couch I can sleep on ready to go for LD30.

Entry!

So, this is technically the second Ludum Dare I’ve attempted, but the first where I’ll actually submit something at the end (hopefully). I’m entering the Compo and working together with a friend, and we may or may not be using a pre-coded library, available here: https://github.com/pi399/cobalt. I’ll be coding in Lua, using LÖVE!

Good luck to all!

There’s a first time for everything, so they say…

Been designing for about a year or 2, but this is my very first LD. So I’m really looking forward to a challenge. Be sure to follow my progress over on my Twitter page.

Tools being used :

Engine :    Unity v4.1

Language :    UnityScript (Javascript)

IDE :    Monodevelop

Art :   Paint.net + Gimp 2.0

Timekeeping/Organisation :   Trello (https://trello.com/)

Music and Sound :  Audacity + Some random Synth plugins.

 

 

Good luck to everyone!

Hi! I’m fresh meat and i’m delicious!

Bringing a new challanger, me, to the Ludum Dare 30, might have not been in the last 29 ,but heck, why not now!
I will be livestreaming  the entire time at twitch.tv/mindrage

 

The tools i will be using is:

  • Itellij IDEA Studio 13.1
  • Java
  • LWJGL
  • Powerpoint for explaination during stream (Feel free to join in, chat is keeping me up!)

Who am I?

Wow, that question sends you into deep thoughts, doesnt it? Who am i? What do i do? What in the world is this shit im talking about?
Well to keep it short, I’m a 21 year old (or.. young) gamer/programmer with alot of ideas and loves to focus on content. I love to share my work and thoughts.

I wont really do anything until the competition starts, meanwhile, look at this picture of a baby owl wearing a hat:


 

So..

See you at twitch.tv/mindrage! Dont forget to follow if you want to get notification when it starts!

 

LD30 ’cause I code it.

I guess I’m in this time !

I will code in c++ with : openGL, SDL2, SDL2_image, SDL2_mixer, glew and glm.

For my (ugly) art, I will use : NeoTextureEdit texture generator, SSBump_Generator (if needed), Paint and Illustrator.

For sounds : sfxr and abundant-music.

I will also use this base code: here (mainly about 500 lines of openGL helper code under MIT license).

Gloop – Java game loop library

I’ve written a game library in Java providing basic game loop functionality, specifically for anyone using Java in LD30 to use. It’s available here on Github under the BSD 3-clause license. The usage is simple and will save you from writing a game loop yourself.

It also contains a little helper class, for a double-buffered BufferedImage render target thing. It’s tailored for my own games but you may be able to make some use of it. Enjoy!

Tags: gloop, java, library, quackmatic

Crunchy Crunch crunch!

Ohhhh what’s that on the calendar?

~

If you’ve been crunching on your dayjob I salute you, fellow cruncher!

My girlfriend tells me it’s high time for a crunch break.

LD it is! (Just don’t tell her it involves coding D:)

~

sanity

*Crunch Crunch Crunch*

I’ll be using the usual:

Java, LibGDX, Artemis-odb,

IntellIJ IDEA, Adobe Fireworks, Audacity,

Rezoner’s Chirp Composer

And my libgdx-artemis-quickstart (github) library!

~

For all you java/libgdx/playn fans out there

For all you java/libgdx/playn fans out there

If you are java addicted like me, and are looking for a way to structure your games, go check out Artemis-odb!

Artemis is an excellent and free entity component system (ECS) originally created by Arni Arent, improved upon by Adrian Papari, with a focus on performance, convenience, full GWT support and a proper wiki.

Artemis has helped me quickly prototype jam games in java, while squeezing the most out of my weekends: Here are some of my most recent games based on Artemis-odb + LibGDX <3:

MiniLD 50: Naturally Selected 2D: source | ns2d | timelapse

Zvg5p3r.jpg

LD 29: The Underkeep: source | play online | timelapse

So go check out Artemis! It might tickle your fancy enough for the next ludum dare!

Comments

pakoito
21. Aug 2014 · 21:25 UTC
I already have Artemis included in my project and I have a doubt. Let’s say I have a system A that adds components X and Y to an entity, and system B that requires both aspects to see the entity. If I execute process in them sequentially, apparently B is not capturing the entity after it gets out of A.

Day two, laying the foundations

Another 5 hours of livestreaming coding later I have the foundations for the LD project. Everything that was setup in my last post seems to be working fine and the pipeline works just fine.

 

What I did today:

  • Bring the whole render loop from my old project, along with bits and pieces of the Entity Component System (ECS).
  • Fix some camera and projection problems that made android and PC behave differently.
  • Add the ECS system for sprite rendering and HUD. Add debug text for ECS and FPS.
  • Create my first component for those systems.
  • Spent an embarrassingly long amount of time trying to be able to capture user clicks on screen to select said sprite. BROTIP: libgdx has inverted Y axis by default, and do not forget to camera.unproject the coordinates the touch listener spits you.
  • Made a movement system for a control scheme similar to those in RTS games, but haven’t been successful so far. A small state machine in the input handler doubles as game logic, but my ECS systems are not capturing component changes at the expected pace.

 

Thank you to the couple of subscribers I gained today, I only wish this gets a bit more interactive because it feels like I’m talking to myself most of the time when I’m trying to explain what’s happening on screen.

Tags: LD30, preparation

Final round voting dilemma – a.k.a. I’m in

Last April I almost did Ludum Dare. As in, I had the weekend free, I was excited about it and I voted through the week while carefully looking at the pros and cons of each of the themes. Then, the final round rolled around.

You see, I could look at the results of all previous rounds and came up with a system to figure out which the winner theme would be. After that , 36 hours would have to pass by to start ludum dare .. and yet for those 36 hours game ideas kept popping into my head. By the time the theme (and how wrong I was about the winning choice) was revealed I had a great idea in mind… which was completely opposed to the winning theme. I froze, then I got angry, then I tried thinking for ideas that were better than the one I had..  and then I spent the weekend developing the other idea which was a fun experience.. but it was not Ludum Dare.

So this time around I voted the first four rounds much quicker than last time and it took me until now to vote on this final round, and I did it in a very automatic way. I do believe it was better than to not vote, I sincerelly believe that some +1 votes might have been 0s and some 0s might have been +1s if I had spent as much time as last time thinking about the options, but other thing I learnt about the time I almost entered Ludum Dare (besides not assuming anything) is my thought process on theme preferences.

I’ll try and do a post on what my theme preferences are tomorrow, and I will definetely try and find other posts about it from the rest of you, I find it an interesting theme… (no puns as theme? that’s dissappointing)

As it seems to be a tradition to mention it in the I’m in posts, this is the software I’ll be using:

-I’ll be making a flash game so I’ll code in Flash Professional CS6

-Since coding is my weakest aspect by far, I might just have to go with whatever placeholder stuff I make on flash to test the code I’m working on. If I somehow manage to have more time, I will use Illustrator(I like Illustrator for vector art a lot better than Flash’s tools), or Photoshop (If I have even MORE time than to just create vector art)

-I’ll be happy if I can place some nice graphics in the game, so sound.. now that would be great. If I get to that point I will be using SFXR and if I have even more time I might mess around with GarageBand, although I would be happy with making something I liked in GarageBand in 2 days, let alone whatever is left over of the 2 days after making a game.

Hopefully the second time is the charm, good luck everyone!

Tags: LD #30

I’m In!

I’ll be leaving sometime during the middle of Sunday, so this will be an interesting challenge.

I’ll be using Unity3d, as well as a few replacement functions for the Lerp/Slerp (add extrapolation).
Here’s a gist

In fact, I made a whole tiny animation framework that people can use with Unity.

Depending on the theme, I’ll be using:

  • Photoshop
  • Blender
  • CrazyBump
  • Who knows what else

Tags: im in, unity3d

I’m In.

Not really supposed to be getting distracted but I can’t help it. :p Hopefully I can finish something this time.

Engine: Unity.

Art: graphics gale or gimp.

Sound: sfxr

Engine source and Pyxel Edit

I said in my “I’m in” post that I was going to use my own engine so here’s the source, mhartley.me/engine.zip.

I’ve also been playing around with Pyxel Edit and it’s pretty awesome so I will probably use it as well as Paint.net and Pixelmator.

IN

I am in!

I will be using the following:

Haxeflixel

Flashdevelop

GraphicsGale

Gimp

Some new tricks I recently learned.

And that will be all. I will be joining the compo like always.  I may or may not use Fruity Loops if I can get my hands on it again, but we’ll see.

Redemption

So after three consecutive successful Ludum Dares, each producing a game better than the last, I finally broke down and couldn’t put together a game in time for LD 29. Time to make up for that by (hopefully) knocking it out of the park in my fifth attempt! Just to be safe I took Monday off of work, so if things have to spill over into the jam instead of the competition, so be it!

I honestly learned quite a bit from my last failure:

Get things moving around the screen and interactive as soon as possible! Don’t write design documents, start on graphics or other nonsense!

Try to pick a decent idea early on instead of spending time trying to come up with the perfect idea only to abandon it for a new one later

Game development is not my job, but it is a hobby, and it’s best not to completely ignore it until a jam you want to enter rolls around

–Tools–

Graphics: Photoshop

Music and Sound: Arturia MiniBrute (hopefully I have time for this), Ableton Live

Game Creation: GameMaker Studio

Source Control: Git

Notes and Documentation: Google Docs

Pre-Ludum Prep – Ported all my private SVN repos to Github

I thought this was philanthropic enough to warrant publicity, (oh the humanity):

Extracts from my twitter feed – https://twitter.com/Markavian

“My LD code was already released for the compos, but now I’m porting it all to github…”

 

Will update the git repos with readme shortly to link out to playable versions, in the mean time, you can check out my previous entries from my profile page:

http://www.ludumdare.com/compo/author/markavian/

Happy dare-ing…

Edit: https://github.com/Markavian/ldtemplate – my LD template was already in github, this’ll be the starting point ~(code and placer assets) for LD30.

 

sPoCkEr2 is in

Team Hocker

This will be my fifth LD compo, but first solo. Due to limited time I will be entering the main competition and not the Jam (will be too busy on Sunday). Hopefully I can finish before I run out of time. I plan on using all the tools I already know. And, of course, by boys will be helping with all the testing.

Tools:

Unity
2D Toolkit
InkScape
Paint .Net

Because of the time constraints I will be focused on Gameplay and Polish. The “do one or two things really well” rule.

Still undecided on Sound/Music as it will depend on the theme.

Good Luck everyone.

 

LD 30 — my first ludum dare!

Planning to test my new engine, cgame, on this one. This is gonna be the first real game I’ll make with it (if I manage to make it work :) ) so I’m psyched! Gonna use Pyxel Edit for 2d art, Renoise for music, Emacs as an editor, cmake along with clang or gcc or Visual C++ 2013 as compilers. cgame uses a bunch of libraries which are listed in the GitHub source.
Good luck all!

Tags: cgame, lua

Question: Timelapsing

Hey! Timelapse question here!

So I’m using Chronolapse to take screenshots of my desktop since I’m not livestreaming. Last time it took about 30,000 photos by taking a screenshot 3 times each minute, but I think it is way too much for a 2 minute-long video.

How many screenshots do you take per second when you do this? Thanks in advance :)

Comments

LemmingSurvivor
21. Aug 2014 · 22:39 UTC
Never used Chronolapse, but math to the rescue!
porglezomp
21. Aug 2014 · 22:52 UTC
I think I take about 1 screenshot every other second, sometimes 2 every 3 seconds.
22. Aug 2014 · 06:29 UTC
I take one every 10 seconds (paused when I’m not doing anything) and then, after combining them into a movie, I scale the entire movie time-wise until it has the right length and feel to it.

Hey, Listen! I’m In!

HEY!

HEY LISTEN!

As you can probably tell by the annoying fairy voice, I’m participating in Ludum Dare 30! I enjoy thinking out of teh box, and for this Ludum Dare I’m going to be making a sort of text adventure using the program Quest as my tool.
This obviously means that there won’t really be any graphics or sounds. I’m neither an artist or a musician, but instead a writer. Well, I look forward to seeing what you all (and myself as well) can produce! Until next time,

-NRathbone

Comments

slumber
21. Aug 2014 · 22:44 UTC
Very interesting. Looking forward to trying what you come up with.

I’m in for the “2nd” time now.

Hi everyone, sorry if I posted this wrong some how.

So this is my second time “entering the Lundum Dare”. The first happened a few years back and I got nothing done. I had just started trying to make games and had very little idea how to do it. If this is you I recommend spending this time before the jam figuring out how you are going to make your game instead of sitting around being excited. Don’t make the mistakes I did, get something done.

 

If you have no idea how to make a game you might want to look into “Game Maker”.

 

This time I plan on making an HTML 5 game, so:

  • Gedit (Coding)
  • Gimp (Graphics)
  • Firefox (Testing)
  • Chromium (Testing)

I probably will not get around to sound and music.

 

Good luck everyone!

Mmap mini maps is now a Ludum Deal

Hey everyone.  Do you use GameMaker Studio?  Do you need a really good mini map add-on for your 2D game?  One that can simulate a radar or sonar as well as a basic map?

My first Marketplace asset, mmap mini maps, is on sale for Ludum Dare 30 weekend.  Regularly $4.99, now just $1.99.  Sale price is good now through Sunday.

To see what it’s like, I have a live HTML5 demo which shows off some of its power and flexibility.

It’s beautifully coded, fully commented and documented, totally configurable, powerful, and flexible.  Even if you don’t have a use for a mini map in your project, it’s worth buying just to have a look at the source code.

mmap mini maps

Tags: 2D, gamemaker, GameMaker Studio, Ludum Deals, mini map, mmap mini maps, radar, sonar