LD30 August 22–25, 2014

I may partake

I may partake in this enterprise, if certain matters of the heart allow me so.

Possible tools:

GIMP – for non-pixel 2D art

Grafx2 / mtPaint / Paint .NET – for pixel 2D art

Wings 3D – for 3D modelling

Misfit Model 3D / Milkshape 3D – for 3D animation and more modelling

Audacity – for sound editing

sfxr – for sound effects

This site http://mynoise.net/NoiseMachines/ – for realistic ambient sounds, also I’d like to ask how acceptable that is on the compo, not the jam

 

Possible libs:

three.js – For 3D gamedev with Javascript

Allegro – For 2D gamedev with C/C++

For sound – I accept suggestions as to what to use with Javascript (HTML5’s API is not very good)

 

Languages:

Most likely Javascript

If I need performance to do some technical gimmick, C/C++

emperorJavascript

 

My own code that I may use a.k.a. base code:

Anything on my github

My LD29 game (of course only the really base things)

I’m in

Hey, im entering Ludum Dare 30 for the first time, I will be using:

  • Unity3D
  • Javascript
  • Gimp (images/textures)

And GOOD LUCK to everybody.

I’m in

I’m for the first time!

Tools:

Unity – game engine

monodevlope – IDE

photoshop – 2d

Spine – 2d animations

Maya – 3d

FL studio – sounds

 

Count Me In!

I’m throwing my hat into the ring for my second Ludum Dare. I did LD28 last year and had a great time and was happy with the results, so I’m back to try it again (couldn’t do LD29 because of school).

Gonna switch things up a bit this time, so I’m going to program and animate in Flash CC using AS3.

For sound I’ll be using Audacity and bfxr.

For energy I’ll be using Coca-Cola ™.

Can’t wait!

I am in!

This is my first serious Ludum Dare! I will either use haxeflixel or use my own engine. I will probably haxeflixel because my engine sucks.

Tools:

  • Paint.net
  • HaxeFlixel
  • FlashDevelop
  • sfxr for sound effects
  • pxtone for music

Also CHECK THIS OUT!

I will play and then give a badge to anyone who shoehorns a Nirvana album into their LD30 entry

I’ll admit: I’m a sucker for subthemes. I based the character design in my LD29 entry around the Pepsi Consultant theme, and I smiled whenever I saw a game that worked in the Konami code last time. And I know for a fact that people love it when other people play their games.

So here’s the deal. Inspired by the guy who decided to submit “Incesticide” as a theme this jam, I’m going to play, review, and then give a badge to anyone who works a Nirvana album into their game. Just reply to this comment with a link to the game in question. Your badge will improve in awesomeness should you include more than one album into there; you will receive an ULTIMATE SPECIAL badge if you work Bleach, Nevermind, In Utero, AND Insecticide into your game.

In any case, subtheme or no, have fun with LD30! I can’t wait to see what games you’re all going to make.

getting ready for LD30

I’m in, working with the usual toolset:

  • Unity
  • Photoshop
  • Logic Pro X
  • Blender

My boilerplate code consists of:

  • state manager
  • midi event broadcaster
  • particle system
  • generic object factory (preallocation and object re-use)
  • generic quadtree implementation
  • camera lerp helpers
  • camera layering helpers

These are always a work in progress. Recent versions can be found in my previous LD entries. Feel free to reach out if you’re interested in the latest copy of any of the above systems.

Counting the days (I’m in!)

I’m a bit of a lone wolf, so I’ll take part in the compo as always :)

Since the theme voting started I’ve been brainstorming possible game concepts and how they can blend with the currently revealed theme candidates. This time I would like to make a somewhat narrative driven game, but I must come up with some fitting mechanics first (of course, considering the time limit and theme constraints). Also, I should start toying around with sprites to learn how to be more efficient at creating content.

As for the development tools:

  • Graphics: Photoshop, Aseprite, TexturePacker.
  • Map creation: Tiled, possibly. It will depend on the implementation language.
  • Audio: Probably Bosca Ceoil or Famitracker for music, then some good old friends for effects and editing: Bfxr and Audacity.
  • Coding: I sort of fell in love with Haxe the last entry, so that’s my first candidate at the moment, using OpenFL and probably Flixel as well. The final decision is not set in stone, and I’ve also been experimenting these days with Unity and Cocos 2dx, so I can change my mind eventually (even Actionscript3 could be an option). The IDE will be FlashDevelop in that case.
  • Moral support: Pet.

I’m in once again!

Hi everybody!,

I’m joining in for LD30 this weekend and I must admit I’m quite excited about it!

 

I’ll be using:

Pixen – 2D graphics.

 SFXR/Sunvox – audio and music.

 HaxeFlixel – Engine.

Tiled – for maps (if needed).

 SublimeText – editor.

 

I’m so excited that I even compiled a few tips for newcomers I have learnt during my -short- experience on past compos, you can find it here:

http://www.strandedsoft.com/getting-ready-for-ludum-dare/

Good luck! 😀

Here comes a new challenger!

I have nothing better to do this weekend, the whole compo thing is quite encouraging and this would be my first LD so why not. I already have a couple of coding targets in mind far from finishing anything playable, but I’ll try to fit them into the theme.

 

Weapons of choice:

Libgdx + Artemis-odb + Overlap2D – based off previous works, check my github

Android Studio – Can’t beat Jetbrains at fast coding

MS Pain and GraphicsGale FreeEdition for graphics – errrrrr programmer graphics ahoy?

 

Targets:

Windows (no happy about this one but I’ll make do)

Galaxy Tab 3

Xiaomi Mi2S

 

Promises:

Pony placeholders

Swearing in Spanish

Too many pee breaks to count

 

I’ll try to setup live streaming, but don’t expect to get audio or anything.

Tags: compo, LD30, libgdx

HOO-AH!

Jayemjee and I are psyching ourselves up for the Dare.  Time to slay this beast!

Comments

18. Aug 2014 · 21:05 UTC
Yes. Oprah.

I’m all in!

I’m in for another Ludum Dare! I have Friday off and Monday is a bank holiday which is very helpful, means I can stay up really late. Here’s the tools I will use:

  • My own C++ engine
  • Lua
  • Sublime text
  • Paint.net on Windows, Pixelmator on Mac
  • Bfxr

Do I need to share the source of my engine? It’s just an executable file you write scripts for, the same way Love2D works. I wouldn’t have thought I need to but if you say I should then I will.

Can’t wait till Friday! Good luck everyone!

Comments

Nsmurf
18. Aug 2014 · 20:56 UTC
Unless you have a good reason not to, it’s a good idea to give people the source for your engine, so I would recommend it.

(I Hope) I’m In

Hi everybody!

I’m pretty new to game development and this is my first Ludum Dare. Since I have to go in to work on Saturday, Sunday and Monday, it’s going to be a real stretch to submit anything at all. But as someone who never finishes anything, I really want to do this.

If I’m still alive, I’ll be using the following:

Language: Java

IDE: Eclipse

Libraries: libGDX, possibly Box2D, box2Dlights

Graphics: GIMP

Sound: BFXR, Audacity

Music: PXTone

 

 

Good luck everyone!

Count me in!

Okay, so it’ll be my second Ludum Dare experience. I hope I’ll complete another game, and that I’ll have as much fun as last time. Singing and dancing around after submitting last time was priceless. (If you want you can check my Treasure Seeker here).

Weapons of choice:

  • Pen & paper,
  • C++ with allegro library,
  • MS paint and GIMP for graphics (my art is still legendary awful :D).

Good luck to everyone, and I must admit I can’t wait to see your games!

Oh yeah, LD weekend

FWIW, I’m in. I might do another Twine game, might make something with Phaser. Might make a board game. Might make bacon and eggs. Will of course make bacon and eggs, breakfast of Ludum Dare meatatarian champions.

I’m in and Ready!

Hi everyone!

I am in for this Ludum Dare and want to make a complete finish of my game!

Last time I tried but failed to use my creative side effectively and efficiently so this time I will learn from my mistakes, take breaks, draw out some ideas, and not rush into one idea before thinking it through! I also want to brainstorm first to see my options, enemies, player, and situations the game could be done!

I also need to get more sleep haha to keep going throughout the competition!

Tools:

I will be using Gamemaker:Studio Standard edition!

Also using my guitar, bass, electric guitar or piano for the music and possibly my blue snowball iCE microphone to record with Audacity!

I also did a warmup game : http://www.ludumdare.com/compo/ludum-dare-30-warmup/?action=preview&uid=24642

 

Hope you all survive this competition!

We’ll see if I finish in time for the 48 hours or the Jam!

Good Luck and Have Fun!

SwipeFastStudios

www.youtube.com/swipefaststudios

 

 

Tags: im in

Let’s make it Ludum Dare official

OK, I’m throwing my hat in the ring. A lot has changed since the last Ludum Dare and my weekend will certainly be different than any other Ludum Dare weekend before (pros and cons present alike) but I’m ready to participate for my 4th consecutive time.

The plan is to go with what I’ve used in previous jams: Stencyl, GIMP, and potentially some sfxr and PXTone.

This time, my plan is to do something different genre-wise from my last two entries. I want to make a deliberate effort to take a single, simple concept or mechanic and try to flesh that out as much as possible. Its my hope that I’ll be able to hone and refine a laser-focused game that doesn’t try to do too much. It’ll hopefully mean more time for content and polish. 😀

I may just make the 48 hour deadline this time! 😮

 

All set for the big weekend!

Woohoo!  I spent some time setting up my environment ( which can be found here, for anyone interested).  I spruced up my usual site wrapper a little bit and made the game size a little wider.

I also spent some time in Spriter attempting to animate a sprite.  Boy, I have most definitely been missing out!  In not 15 minutes I had created a very simple running penguin animation:

 

test

 

 

It’s certainly not perfect but it’s better than anything I could have created for sure!  All in all, it’s 12 frames of animation.  That’s insane!  I’m used to making walking cycles that are 4-6 frames because it’s too expensive to do any more than that during the weekend.  This program should really help me to make something cool!

Good luck to everyone, and here’s to a great weekend!

I’m in: C / OpenGL / a few libraries

Hey game-makers,

I’ve been learning OpenGL lately, so I’m focusing on tools I can use to make a win/mac desktop game in mostly C. I might use some C++ for the vector stuff as the GLM library is great for that.

Here are the tools I’d like to use:

  • gameshell (win|mac) as a starting cross-platform project
  • glhelp.{c,h}, a small OpenGL utility
  • oswrap, a cross-platform C library
  • glm for vector math
  • possibly cstructs for STL-like containers in C

I like vim, but I’ll probably use Xcode / Visual Studio for these as they make it easy to build/run GUI projects. I use photoshop and audacity for pixels and audioxels (what do you call an audio pixel?)

My personal goal is to design a game that is technically easy to build. Over-ambitious designs are a weakness of mine!

Let’s make some games!

I’m in again.

I havn’t been in the last few Ludum Dare’s. I think it’s time to throw my hat back in the ring.

I will be using Unity,photoshop and aftereffects.

I hope you all have a great time! Lets make some awesome games!

I’m in…

This will be my first ever game jam. I’ll be using:

  • Engine: GameMaker Studio
  • Graphics: Paint.NET
  • Audio: DSI MoPho Analogue Synthesizer

Good luck to you all!

 

Comments

skape
19. Aug 2014 · 17:43 UTC
Ah, the MoPho! I love the MoPho. I will have to keep an eye on your game. 😉

Im in.

Getting excited now, my first LD.

Engine – Unity3d

Graphics – photoshop and illustrator.

models – blender

Sound – sfxr

music – garageband

this noob is in

Since i seem to have no plans this weekend, ive decided to enter.

Im 15, australian, and have no idea how to code.

but i know math and i know variables, and game-maker studio is installed on my public-school-provided laptop.

i have a little bit of experience with gm studio so it shouldn’t be that hard.

I will probably end up streaming of of my friends computer.

Code: GM studio

Music: FL studio

I hope to learn some things on this journey.

This ought to be fun.

 

10

This entry was posted on Tuesday, August 19th, 2014 at 2:05 am and is filed under LD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in, yet again!

Hi there! Just wanted to say I’m in – again. As per usual, I’ll be doing the compo. Like last time, LibGDX and Eclipse are my weapons of choice, and Psycle will serve as my trustworthy music and sound provider. Graphics are drawn with GIMP or InkScape, depending whether I’ll go with pixel graphics or vector stuff. Aaand there’s always the possibility I get an idea for a 3D game, in which case I’ll probably do it with Unity, and introduce Blender into the mix.

Anyhoo, the three first voting rounds are out, and I must say I only found the first round’s themes nice. Somehow I didn’t really like most of the second and third round themes… Well, we’ll see. Good luck to everyone, let’s make awesome games this weekend!

Tags: im in

I am in!

Hi dudes and dudettes.

apio.ld30.ban

 

I’m very proud and happy to join my second LD (souvenirs) but this time alone !

Tools and stuff:

  • Code: c++
  • Music/sound: none. Personal challenge.
  • Graphics: Paint.net
  • Animation: Spine
  • Engine: pgtech

WHAT IS PGTECH ?

protogecko

Personal 2D/3D game engine with its tools suite.Everything is written in c++ (c-style). Published really soon with a friendly open source license 😉

Visit acuisinier.com for more info.

 

 

 

 

 

EDIT: new challenge, in less than 24hr !!! (well … a birthday party was forgotten)

I’m in!

I’m in! This will be my 11th LD48. My toolset (subject to change in the case of last-minute whimsy, naturally):

  • Framework: libGDX
  • Language: Java
  • IDE: Eclipse
  • Graphics: Blender, GIMP
  • Sound: Sfxr, Audacity, Timidity, Wolfram Tones

 

I’m In

Code: Flashpunk or Game Maker or the underlying framework of code I made
Art: I’ll be using Paint.NET or Pixelmator or the Game Maker Sprite Editor.
Audio: I’ll be using http://www.beepbox.co and or Audacity. Or I’ll synth sound myself by writing bytes to a buffer.

Comments

EthanWebster
19. Aug 2014 · 14:10 UTC
I had a quick look at your GM-Sprite.cpp file in your framework, loving the “sprite_create_from_wumbo” name! :)

We’re in!

This will be our 1st LD jam. This will be my 2nd LD and my teammates 1st LD.

Code: Will be written by me in C++ and I will be using Simple Fast Media Libary version 2.1. My editor of choice is Vim, because I just love it. You can find my pre-jam-code from github.

Graphics: Will be drawn by my teammate in 2D pixel or vector graphics. I do not know his editors of choice.

Audio: Effects will most likely be done with either sfxr or bfxr. Don’t know if we will have some music.

Platforms: The main focus is to compile for Linux, but if I get my hands on Windows or OS X I will compile for them too.

Stream: I will be streaming my programming part in http://www.twitch.tv/TMKCodes I am sorry I will have audio and connection problems.

I hope everyone has fun!

 

First timer

Bosses have been warned not to expect human like behavior on Monday.

Wives and children have been banishe…invited to spend Saturday night in a nearby hotel with friends.

 

Tools:

Hmm babylon.js, no how about Phaser…ok lets be real I hate javascript and will probably end up back in the loving arms of Unity 3d.

SFXR seems promising, as well as trying my hand at some spectacularly bad pixel art with Gimp.

 

Here’s to hoping Ludum Dare compo can break my procrastinating ways and force me to actually finish a game!

 

Comments

KingBolonzo
19. Aug 2014 · 05:26 UTC
First Timer too you know how we enter the competition or do we just wait on the theme and then send in the game when were done

It Ain’t Too Much For Me To Jam!

Alright, this’ll be my first-ever game jam (and really my first REAL attempt at game design), so I imagine I’m about to go through a living Hell and have fun in the process!

I’m not exactly a code monkey, so I don’t have the fanciest programming tools in the world, but here are my weapons of choice:

-Pen and paper (seems like everyone’s doing it, makes sense to include it)

As for design programs, I plan to use one (or two, if possible…) of the following, depending on the theme:

– Twine

– Stencyl

– GameSalad

I’m looking forward to the competition, and I wish everyone participating good luck!

in for the jam

graphics: blender, possibly inkscape+gimp

engine/language: unity + javascript

audio: I’ll be shocked if I get far enough to think about audio, but if I do, audacity + sfxr/bfxr

Unity, The Web Player, and Linux Builds

I see there’s a lot of people using Unity this LD. That’s good, but in past Ludum Dares, I’ve seen a lot of people only post their web builds, and sometimes Windows builds, too.

But I run Linux. The Unity web player doesn’t work on Linux, running Windows games under Wine is usually more pain than it’s worth, and Pipelight isn’t a real solution. I’d love to see some more cross platform games, Linux/Mac builds, and games with build instructions or Makefiles in their source code.

But porting to more systems, adding Makefiles, and debugging on foreign platforms is a post-LD thing. I’ll probably be using Wine to play quite a few games, but it gets frustrating when games use arcane libraries that many people don’t have, or when Wine decides it would rather not run your game. I’m not saying Unity is horrible or anything, just please export for Linux. Or, if you want be really cross-platform, consider programming with Haxe+OpenFL, Flash, HTML5, Love2D, or one of the many other cross-platform setups

 

tl; dr:

Unity devs, please export for Linux, preferable both x86 and x86_64. The web player doesn’t work on many Linux distros

Comments

19. Aug 2014 · 06:06 UTC
Totally agree, except for one thing… Flash :). I mean, it’s kinda ok for web-only games, but please don’t think it’s a good tool to develop cross-platform applications. Also don’t learn it, learn html5 instead if you want to make a web game.
19. Aug 2014 · 06:08 UTC
And I forgot: Löve (love2d) is great for game jams, you get work done quickly. The only problem is, ironically, distributing something that works on all linux distros… Some have love 0.8, others 0.9, and they are incompatible.
19. Aug 2014 · 06:10 UTC
I’ll make sure to do this, thanks for the reminder, I’d forgotten Unity added a linux export. Do you know how well it works?
19. Aug 2014 · 06:27 UTC
How do linux users feel about using java’s .jar? Is that easy enough to run?

Legal to have ideas ahead?

I’m considering doing this, but weekends are always a somewhat busy time for me, so to get a head start I’ve been thinking up ideas while doing the more mindless farm work. So far I’ve got 11 game ideas that can be slanted to fit about all of the first 60 themes. But I don’t want to break the rules. If it comes to that I can just do my own personal 48hr sprint in my slow time of the week, instead of joining in on Ludum Dare, but it would be fun to do it with everyone else…

So…is this within the rules?

Thanks.

Losing my virginity

Hi all.
This is my first time.

I will port game on HTML5 and publish on GitHub Pages. (Special for misson20000)

 

Tools:

graphics: Pixel Edit

Code:  Gamemaker

Sounds: EnergyXt

I actually have a question

(In LD) To what point are resources available online usable?

I mean, can I still use stuff like fonts (even system fonts) and music instruments (for a tracker) that I find online?

Thank you.

Comments

Terrabalt
19. Aug 2014 · 07:21 UTC
Special Competition Exemptions, point 3:

“Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.”

so, it’s alright, as long as it is free, or you buyed them.
Jadakra
19. Aug 2014 · 15:32 UTC
Ah… I see. My bad. I’ll be using some old instruments from kiarchives (a site long gone now). The files uploaded there are supposed to be of free distribution. Still, I’ll update the post I made for the compo.

Thanks a lot.

A Newcomer… Will I Survive?

I’ve been a longtime lurker of Ludum Dare, since around the second year, watching people go through its trials and tribulations. It’s been something that, until now, I’ve been frankly afraid to try.

Until now. I’ve made only a handful of completed games in the past, mostly niche things that were more to see if I could do it rather than show the world. My self-confidence in programming games hasn’t exactly been what you would call high.

But now I’m throwing my hat in and going to try it. I’m not hoping to win Ludum Dare 30. I’m only hoping I finish this time around and possibly make a game that at least one complete stranger on the Internet out there likes.

So what will I use? My main tools that I’ve come to like as dependable, quick, and easy are:

  • Python
  • Pygame
  • pytmx
  • py2exe
  • Tiled
  • sfxr
  • GIMP
  • Notepad++

From what I’ve seen, the LD community is very supportive. I’m glad to be entering such a large group of likeminded individuals and groups.

yo guys

First Timer here Do I gotta register somewhere or do i just upload my game when its done cant figure that part out.  Any help would be awesome

Comments

19. Aug 2014 · 07:08 UTC
You have already created the necessary account. Then you just need to submit your game when it’s done.
Terrabalt
19. Aug 2014 · 07:26 UTC
You DO need to register… but i see you arleady are.
s3Outbreak
19. Aug 2014 · 11:40 UTC
Hi and Welcome to Ludum Dare! Good luck with your game this weekend! As the other 2 above me have already stated, you need to make sure you are registered and once the 48hours (or 72 for the Jam) are up, you will see a big “Submit Game” link at the top of the ludumdare.com/compo page.

We (Back of Class Studios) will be participating in our first LD (the 72 hour jam) :)

Wow, I’ve been playing Ludum Dare games for 2-3 years now, and finally I have the wonderful opportunity of joining the process. Me and my team, Back of Class Studios, love 2D games that keep to the retro feel and all that goodness 😛

So I’m a bit unclear as to the process of the #ld72 and have a few questions, if you could answer them that’d be swell.

1. Are we able to use a prepared Engine of our own in house creation and not be forced to release the Open Source of the code and still participate?

2. We are able to use assets not of our own creation and not in house if we have the creators permission in the #ld72? (or does it need to be open source?)

3. How does the #ld72 process work? Is there a winner? How is the winner determined? and all that goodness

4. Dont have a four yet but I’ll likely have one soon.

5. I have a five though, as for dev blogs. are they done on here like this? or out of the site on like some 3rd party blog site?

Sincerely,
Noah aka KnucklyDuck of Back of Class Studios

Comments

19. Aug 2014 · 07:29 UTC
Hi Noah :)
19. Aug 2014 · 07:40 UTC
I confirm #2. From the rules:

“For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use.”

Second try…hope to get a game finished this time.

So this is will be my second Ludum Dare and I hope to get my Game finished time…

My Tools are:

-Android Studio as IDE (yes, I think I code an Android Game) and Eclipse for HTML5 build

-obviously Java

-LibGDX as Framework (so I can still build a Desktop or maybe HTML5 Version)

-paint.net for graphics

-sfxr or bfxr for sounds

And this is my Workspace…

IMG_20140819_114255[1]

 

Comments

Spacehunter
19. Aug 2014 · 11:09 UTC
Hi there, I did not know that Android Studio will allow you to build/export an HTML5 version of your LibGDX game. Please share…
Piratebyte
19. Aug 2014 · 13:05 UTC
no for the HTML5 and Desktop build i want to use Eclipse but coding of the Game will happen in Android Studio…I was kinda tired from house moving the last days so I forgot to mention it.
Spacehunter
20. Aug 2014 · 00:05 UTC
That’s too bad. I was hoping for a way to build html5 (gwt) using android studio.

I’m In

2nd time. It happens to be mid-term break off school this weekend (meaning Friday and Monday off) so what a happy coincidence :)

Tools:

Probably Rust and Piston, or JavaScript/HTML5

Sublime Text

Photoshop and/or Illustrator

Cfxr (Mac version of Bfxr)

Logic Pro X

We’re in

This will be my 4th LD (and the second in a team), and I chose to learn from past mistakes, so this is what I’ll be using:

Engine: my own FataMirage point ‘n’ click engine. It’s MIT-licend, so grab it here: https://github.com/jalgamestudios/FataMirage. FataMirage allows you to create point’n’click-adventures solely using XML. Or, at least, it should do so if it was finished, which it is not. I’m still working on it and I hope I’ll be done with the abolute necesssary features be this friday. Because it’s boring to only use XML, I’ll be adding new features during the ludum dare (don’t expect me to commit them, because they will be coded so poorly that I’ll have to clean them up before making them public

Graphcis: propably Paint.NET to create160x90 pixel art scenes, and maybe Maya to create some rough 3d models of the scene

Music: I absolutely have no clue (I’m not the one who does the music), but if I remember correctly, he planned to remix some freely avilably music. I don’t really know the rules, so my question: Is it allowed to remix music in the jam?

Platforms: FataMirage is build with MonoGame, which unfortunately doesn’t run well in a browser (I’m not sure if there is a way at all to do it), but I’ll do my best to get FataMirage running on as many platforms as possible: Windows, Windows Store, Windows Phone Store, Google Play, Nokia X (do you even know what that is?) and, if I find a way to make the game work with the contoller, even the Ouya. My plan is to submit the game to the various marketplaces by late sunday, so hopefully you’ll all be able to enjoy the game on whatever platform you like (sorry, Apple users, but there is no Mac avilable to compile nor the money to buy Xamarin…)

Comments

19. Aug 2014 · 11:18 UTC
The Jam is a lot more relaxed. I would imagine that remixing music for the Jam is perfectly fine :)
19. Aug 2014 · 11:25 UTC
“For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use.”
JALgames
19. Aug 2014 · 17:07 UTC
OK, thanks a lot!

I’m in too!

This is the first Ludum Dare I have ever done and I will be doing the 48 hour contest. I am 11 years old and I am excited to do this! (I might do the 72 hour one but I think not :/)

Engine: Unity3D

Language: C#

Graphics: PhotoShop / Gimp

Modeling: Blender

Audio: Windows 8 Audio Recorder

Other Devices:

  • Wacom Bamboo Tablet
  • Yeti Stereo Microphone
  • Windows 7 Laptop

 

So that’s it! Wish me luck :D

- Tyler K

Back in Stack

This is the 2nd LD for me. Not sure if I’ll stick to compo or try using more time for more quality in the jam… but just in case, I’ll declare my toolkit in advance:

(and the associated libraries)

Also, code: GitHub and Pastebin; GIMP, Sublime Text, possibly Blender, FL Studio.

I’d like to try making a 3D game this time. Not sure if it’s a good idea per se but it would surely be a pleasant change after so much 2D work. The engine is just sitting there unused with all the work. To give an idea of its state, here’s another game prototype built on it:

tank game

Potato Salad challenge

Did you vote for the POTATO SALAD theme?

With POTATO SALAD, your game is guaranteed to be a success. Fact: about 100% of potato lovers dig POTATO SALAD, including the Ludum Dare organizers.

If you are a REAL game dev, then you should +1 the POTATO SALAD theme by clicking here and looking for POTATO SALAD. If you’re not a real game dev, then I hereby declare you a REAL game dev, and invite you to +1 the POTATO SALAD theme by clicking here and looking for POTATO SALAD.

And whatever the final theme is, make sure to have POTATO SALAD in your game.

 

For those who want to POTATO SALAD their submissions here is a non-official POTATO SALAD badge.

Tags: vegetables

I’m in!

First LD, hopefully the enforced time limit helps me get focussed enough to finish something!

We’re In!

Well, this is my 3rd LD, and this will be my teammates first LD. I have a team of 4 people and we are probably going to focus more on an artsy 2D game instead of a 3D one this time (but that may change). Here is how we will be getting around:

Unity3D

Gimp (2.8 (because we are to lazy to update it))

Audacity

MonoDevelop

Brackets/Sublime Text

sfxr

So, yeah.

I’m in!

This is my first LD Compo. One of the reasons why i want to take part of it is because i want to test my skills. Let’s see how it’s gonna come out.

Engine: Unity3D

Code: C# MonoDevelop

Graphics: Paintshop or Paint.NET

Models: Blender

Audio: Audacity

Platform: Pretty sure i’ll make it for web or windows.

4th Time – I’m In!

This will be my forth time entering Ludum Dare and the first time that I’ll be live streaming the entire time.

Weapons of Choice:

Game Engine – Unity3d.

Graphics – Photoshop, GIMP and Inkscape.

Music and SFX – FLStudio and FakeMusicGenerator.com.

Promgramming Language – C#.

 

So what I’m hoping for is a theme that will push my limits.

 

Tags: LD30, Ludumdare, Moongate Games UK

Tosic is in for LD #30, and now it’ serious!

Ahoy, fellas!

Thats right, I am in for this LD, it my second time and I am gonna participate while being on my vacation!

Since my last LD #48 didn’t go so well I hope to do well this time!

Here is what I am gonna use:

Engine: Unity 3D

Language: C#

Graphic: Paint

Models: Blender and MakeHuman

Audio: SFXR

Good luck to all of you, I’m looking forward to LD#30 :D!!!

// Tosic is out!

 

 

We’re in (to Jam)!

Time for me and two other to lose our LD virginity! All three of us are doing Games Computing in University and we have done different jams in the past.

Time to test our “skills” on a new jam.

Engine: Unity

LanguageC#

Sound/Music: Sileblius or Fruity Loop or Other (Depending on theme)

Art: Lord knows right now :) A variety of things.

Platform: Windows, maybe also Web Player too

Stream?: May run a stream, it depends on the location and internet connection. If it is, it will be at Twitch

I am hoping this first attempt goes well and hope all participants have fun :) Themes that have come up in the voting are very interesting and we can only hope we get something interesting.

I’m in!

I’m focusing on having fun this time. The last few times I over thought everything, second guessed at every corner and straight up didn’t finish. But this time, I’m going to just have fun!

Code: I’ll be using Clickteam Fusion 2.5

Music:Don’t know, maybe Logic if I want to do something serious, otherwise one of the many 8bit nes sounding thingys out there.

Sound: Same as music, guess I’ll have to do a little research. Lol.

Art: I’ll probably use Pixelmator on my Mac and Sprite Something on my iPad.

I just bought the HTML 5 exporter for Fusion, so I’d like to try using that for people to play. Otherwise it’ll be an executable, which would stink because people generally don’t wanna do that. :-/

Looking forward to this, and I hope we choose a great theme!! Kisses.

Count me in (again)!

Gearing up for my third LD! 😀

Engine: Unity (C#)

Music/SFX: GarageBand, Audacity, cfxr

Art: Pixen and/or Pixelmator

Platform: Not sure yet!

What Have I DOne?

I have made so much more this morning that any other time in the past week

I need some clarifications on the rules please

So I am PRETTY sure I can, but am I allowed to use GarageBand to make music for my game (48 hour comp, not the jam), and can I use these things:

Engine: Unity3D

Modeling: Blender

Texturing: PhotoShop/Gimp

Also can I use my Wacom Bamboo Tablet? I think I can I am just making sure. And also for Unity3d when they say “Include the Source Code” should I just include the whole project’s contents or what?

Comments

Diventurer
19. Aug 2014 · 13:19 UTC
Yes, you can. As long as you’re not stealing melodies / lyrics from other songs, you are good to go!
rnlf
19. Aug 2014 · 14:02 UTC
It may not be important in a “will go to jail” sense, but it is not fair play and totally misses the point of the compo. If you want to reuse assets besides the parts that are explicitly allowed (e.g. fonts, instrument samples), please, please, please do the jam, not the compo.
19. Aug 2014 · 13:20 UTC
Yes you can use the software you’ve listed.
5T4MP5
19. Aug 2014 · 13:50 UTC
In regards to your question about the source code requirement; Yes, that will be your project folder.
burgerdare
19. Aug 2014 · 20:09 UTC
The primary purpose of the rules for Ludum Dare are to get you to make a game that is entirely your own. This is beneficial as it means you should always have the option of expanding any LD entry of yours into a fuller experience and selling it for money without having to worry about legal disputes later on.

There’s really no money changing hands over the course of the Ludum Dare (unless you count Ludum Deals or donations to the folks who run the site), so nobody ever really has solid reason to get up in arms over minor violations of rules or policies.

I’m in

This is my second ludum dare ^^
OK I guess I’ll use again my directx basic framwork which I can share [it’s pretty basic]:

https://github.com/g–o/LudumDare

 

All code I’ll use will be here: https://github.com/g–o/LudumDare

For sound:

I’m gonna record with my new keyboard P: and maybe some guitar!

 

For art:

Gonna use the gfxTablet application for my tablet in case I’d have to draw some art

Or gonna do some pixel art.

 

I think it’s gonna be fun [My first ludum dare was the #27, it’s good to be back]!

Happy Ludum Dare 30!

Tags: C++, Custom engine, Custom framwork, directx, java, lwjgl

This is my first Game Jam ever

Yep, i’m doing it alone. I will use HTML5/JS (i don’t know which framework i’m going to use yet, probably a custom one or Phaser), PhotoShop CS4 for the art and bfxr for audio.

Wish me luck :(

Comments

19. Aug 2014 · 13:27 UTC
Good luck man, I am doing it alone too. It’s my first one and I am stressed as heck! I wish you good luck!
19. Aug 2014 · 14:50 UTC
Best of luck to you (and to you, Twittle)! Don’t worry, everything will be fiiiiine.
kei
19. Aug 2014 · 15:39 UTC
Thanks 😀 Best of luck to both of you too!

I’m in

I’m in for the Compo. Using Unity as a platform. Blender for modelling. Photoshop for art. My own usfxr for audio. Publishing for the web. I have a few gameplay ideas I want to explore; hopefully some of them fits the theme!

 

Comments

19. Aug 2014 · 13:33 UTC
Cool man!

I’m in again!

This will be my second LD. I was relatively satisfied with my last outing, but am hoping for a better performance this time. My Tools:

Unity

AESPRITE

GIMP

Audacity

iTween (possibly)

A* Path Finding (possibly)

Trello (I would quite possibly finish nothing without some kind of planning tool)

Happy Jamming Y’all!

I’m (iA) in!

Hey everybody. I’m still looking to actually finish a game for the first time. I tried last year but I hit my usual issue of always hating my game idea halfway through, or just finding it to be more trouble than it’s worth. That, and the LD weekends seem to coincide with family events and stuff. But Ludum Dare is something that gets me to try, so here I am again.

This time, it seems it’s gonna be a sibling team effort, so that’s making things a little awesomer for me. It also means that we’re entering the jam and not the compo. So yeah, looking forward to that.

Comments

Wan & Friends
19. Aug 2014 · 14:13 UTC
Hi, good luck for this LD!
s3Outbreak
19. Aug 2014 · 14:49 UTC
Agreed!
19. Aug 2014 · 22:04 UTC
Even if you hate the idea half way through, keep with it. It could be better than you think in your mind, and finishing a game is awesome!

I’m in for the 48h

First Ludum Dare!

Engine: Construct 2

Graphics: PyxelEdit (awesome! you should try it!)

Audio: BFXR, audacity, LMMS (freesound, looperman, etc.)

GLHF!

Im in, again!

This is my 4th time entering, and i hope i’ll have as much fun as i usually have!

 

Code: Unity3D with C# or Slick2D with Java depending on what game i want to make!

Art(ish): Paint.net

Sounds: sfxr and Audacity

 

GLHF everyone, i’ll see you on the IRC!

 

I’m in!

This will be my second Ludum Dare and I will do the 72h Jam.

My arsenal consists of:
Engine – Unity

Language – JavaScript

Art – Photoshop, Paint.net, Hexels Pro, AutoTileGen Pro

Models – 3DS Max, Mudbox

System – Custom Gaming Rig

  • i7 950
  • 10 GB RAM
  • 1TB HDD
  • 180 GB SDD
  • GeForce GTX 470

Secondary System – AlienWare M17x R4

Other Devices – Wacom intous5,

 

Comments

19. Aug 2014 · 19:00 UTC
Dude
19. Aug 2014 · 19:00 UTC
Do you want to join my Game Jam group with me and my friend? Skype message me please (my skype is Digifigure)

Getting ready for LD #30

Hi,

Since I plan to join LD #30 next weekend, I thought it might be appropriate to do a brief introduction of myself. My name is Marc and I’m a programmer, but sadly not in the game industry. However, I do some game development in my spare time. Due to a constant lack of  said spare time, I never actually finished any of my projects. I hope LD will teach me how to make the most of limited time. But mostly I hope it will be loads of fun. I don’t see LD as a competition anyway. To me it’s something that brings people together from all over the world.

I’m still  not sure, if I’ll join the solo competition or the jam with a friend. We’ll probably use HTML5 + JavaScript for coding and Gimp/IrfanView for graphics. Sound FX and especially Music could become a problem.

I did some graphics for warmup weekend. It’s a tile set for a jump&run game in retro pixel art style:

tiles01 example01

The example level is just a mockup, because I didn’t have the time to actually code something. The tile’s color palette uses colors of a C64 btw. 16 colors should be enough for everyone, although I had to add a 17th color as transparent color. I never noticed before how carefully those colors were chosen by the designers of the C64 to complement each other. And I still don’t use all of them yet.

So, be creative everyone!

Marc

My Html5 framework available on GitHub

The rules say: “Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry”.

It looks like I have to share my base code with other people before I can use it… well, here you go, my Html5 framework on GitHub:

Link: https://github.com/JNyknn/Simple-Html5-Framework/tree/master

I do not recommend to use it. It has no documentation and some work-in-progress features. It is very unlikely I will ever upload the GitHub repository. But take a look at it if you want to. You might learn something if you are a beginning Html5 developer. I have made 17 games using that framework, although I have modified it a lot since my first Html5 game.

Comments

Truck
19. Aug 2014 · 16:03 UTC
That looks like a decent starting spot, yes. Also I wasn’t familiar with Howler, so – kiitos for sharing.

I’m in!

First time Ludum Dare! Let’s see if I can at least finish… 😀

Tools:

  • Lenguage: C# with XNA (port to Mono if I have time)
  • IDE: Visual Studio 2013
  • Graphics: Paint.NET and Tiled Map Editor (if tile based game)
  • Audio: bfxr and Audacity

 

This is my first ludum dare and i am excited

Hello everybody.This is my first ludum dare and i am very excited.I hope ludum dare will be funny for me.

Tools:

Language:Action Script 3

Engine:Flixel

IDE:FlashDevelop

Graphics:Inkscape

Sound:I think i will use free sound packets.

Tags: as3, compo, Flixel

I’m in!

This is my first LD of, what I hope to be, a long lasting series of future entries. I’m a 18 y.o. Maths student from Spain, but I love computers and programming. My main aim is to become an artificial intelligence developer (someday lulz).

But, in the meantime, I like to mess with games and stuff. So, what will I be using? Easy:

  • A custom engine written by me in Java, which uses libGDX as a base. I’ll try to participate in the next LD with an engine that uses LWJGL, but now I don’t have enough time to build it from scratch, and libGDX is a pretty nice base. You can check out the github repo  here.
  • For image editing I’ll be using Photoshop (I’ll try to make cute drawings, since I “can” draw). I may use PyxelEdit for the tiles.
  • For SFX I’ll use BFXR.
  • For music I’m going to (mainly) use a piano keyboard. And I’m going to give it final some tweaks on FL Studio (Maybe).
  • And if I use some 3D on my work I’ll be using Blender or Cinema 4D, depending on the situation.

I’m not going to stream since my internet connection sucks but I’ll use chronolapse to record all the process (if i don’t forget to turn it on lol), and I will upload it to Youtube (I’ll post the link once I have it, if anyone is interested).

That’s it for me. Good luck to everyone participating (and wish me luck too)!

Cheers.

Anyone Want to Help With The Jam?

Hi, me and another game developer are doing the Game Jam together. If you are looking for a partner then you can join us, just skype message me or him. My skype is Digifigure and his is uhhh… just skype me actually :) I dont want to bother him. But ANYWAYS if you want to join just skype message me and I’ll ask you some questions then add you to our group :)

Return for round uh… fuck it I’ve forgotten

I’m in again! I’ve lost count of how many LDs and miniLDs I’ve entered, so that’s either my shit memory coming into play or I’ve just done a lot. Probably a bit of both.

Ludum Dare is a wonderful time for me anyway. Usually, my projects end up being quite normal and friendly and blah blah  BORING. However, for Ludum Dare I let my weird, twisted and usually highly inappropriate ideas free. Past spawns of this are Million Dollar Manbaby, a game about tearing limbs off of your enemies and sticking them to yourself and M’Lady and the Tramp, a Wario-ware style game about getting a guy to lose his virginity.

I actually already have an idea for the game I want to make, so I’m going to pray that the theme allows for it!

Anyway, I am sans artist this time (curse you Lianne!) which means I’ll have to draw all of my disgusting ideas myself. I really hope I successfully manage to gross everyone out once again.

I’m also changing up what I’m going to be using to make my game to give myself more options. I’ll be using:

  • Programming: FlashDevelop w/ Haxe + Lime + OpenFL + HaxeFlixel
  • Art: Photoshop
  • Sound: Audacity

Good luck to everyone and remember to enjoy yourself!

I’m in! (Hopefully)

My second Ludum Dare now, last one I didn’t have enough time to finish, hopefully I’ll be able to on this one

Language: Lua

Engine: LOVE 2D

IDE: Mainly Notepad++

Graphics: Probably GIMP, Tiled, and Spriter

Sound: Undecided as of yet

Best of luck to all!

(Edit) I will be joining the Jam, as I’m busy this weekend as well. Oh life, why do you interrupt so…

I may be in!

This weekend is… complicated, but I’ll try my best to participate. I may get some time Saturday and part of Sunday. If I can align that free time with inspiration, everything will be alright 😉

I’ll be using the same stuff I used last time: Javascript (plain Canvas 2D + SoundJS), with my usual toolset (Gimp, Schism Tracker, Audacity, sfxr, Chrome/Firefox, vim, git, etc in Linux).

See you there!

Shall we play make a game?

This’ll be my 3rd time participating in the jam side of Ludum Dare.  And as it just so happens I turned 30 this year and this is round 30.  Truly, the stars have aligned!

 
As for tools, it’ll be the usual.  Unity (crossing fingers for a Unity 5 release), maybe a Unity plugin or two, FL Studio, sfxr, Audacity, Illustrator, Photoshop.

 
There are some great themes, as always.  Looking forward to seeing how things pan out!

Tags: in, unity

I’m in take two.

My second ludum dare! Hopefully this one turns out better then the last one.

 

Language: Python with pygame and pyinstaller for making an exe. file

Art:  the gimp and/or MSpaint

Sound:– No idea!

First time it is

Finally able to participate after missing the last one, so I’m in as well :) Looking forward to a good time and hopefully a playable game at the end

Tools of choice:

Engine  – Unity / C#

Art – Manga Studio

Sound – whatever I can come up with and create with one of those free tools or sites

Modeling (if any) – Blender

Will also try to stream it, in case if someone is interested in watching <_<

Michael Jackson needs to remember a few of his favourite things…

So I’m actually gonna write one of these this time. I’m in. This post makes it official, for the first time!
I don’t think I’ll have much time, but I’m hoping to make a little something anyways. As such I expect I shall be entering only the Jam.

I shall be using stuff to make things:

  1. Processing for code shiz, though I generally use it more like fully-fledged Java, so whatever.
  2. Any audio I make will probably be made using a combination of a microphone, Audacity, Renoise, LSDj (running in BGB), and Famitracker. Whatever’s easiest.
  3. Graphics will probably just be rendered on the fly in Processing, but if I do feel like making something rasterlicious, then I shall do so using GraphicsGale.

LD weekends invariably coincide with busytimes for me, so it’s likely I’ll have less than 6 hours, depending on how much I choose to gouge from my snooze schedule.

If I get to the end and it turns out that I haven’t had time to make anything, I’ll probably be open to making music for others, as usual.

 

See you in the lists.

-Wonk

Comments

19. Aug 2014 · 17:38 UTC
Good luck! :)

Back again!

Got the whole weekend off so I will being LDing it up for sure! =)  I used GameMaker Studio for my GB Jam game a few weeks ago, but I think I’ll be hopping back into 3d with Unity for this compo.  Hopefully I can finish this time too.  Twice in a row would be stellar! ^_^ Should be fun!

Comments

19. Aug 2014 · 18:16 UTC
Hi do you want to join my Game Jam group? It’s just me and another guy and you if you want. I would appreciate the help a lot!! If so, skype me. My username is Digifigure :)

I’m in.

I’ve always enjoyed Ludum Dare, but I’ve never participated.

There was always a reason not to get involved. Well, I’m all out of excuses, so let’s give it a go.

 

I haven’t really made many games (and I haven’t finished any), so my entry will probably be a barely half-playable mess, but I guess it’ll be a good learning experience.

 

Language: Lua

Engine: LÖVE

IDE:  Sublime Text 2

Graphics: Photoshop, probably Tiled and Spriter

Audio: sfxr and/or bfxr for sound effects and (if I even get to that point) probably abundant-music.com or pulseboy.com for music

 

I’m in! Time to learn Phaser!

After having a moderately successful LD last time, I want to use this one to learn Phaser! (www.phaser.io)

Can’t wait to get started!

Comments

19. Aug 2014 · 17:48 UTC
Phaser is worthwhile to learn :) Best of luck!

so in #moonside

i’m taking a break from jams and making stuff fast. that’s what I said. i’ll take on like 5 big projects for the rest of the summer. that’s what i thought.

 

no ludum dare.

 

 

 

but then there’s the monday before ludum dare when the excitement builds. i have to be in. i can’t not be in.

 

my tools:

 

unity 4.3

paint.net

sfxr

meshmaker

unimerge

puppet2d

fender 60th anniversary strat (the one with tex-mex pickups)

cube 30 amp

rocksmith guitar usb cable mic cable

xbox 360 controller

surface pro 2 and pen

audacity

typogenic

 

 

 

planning on doing it solo and in isolation. i don’t always like doing that but sometimes it’s what i prefer.

It’s about time I do this.

I think I’m supposed to do one of these before I can be considered a real person. LD #30 might as well be the one.

Engine: Construct 2

Graphics: Graphics Gale / Photoshop

Audio: Dunno BFXR, and SFXR I guess? Maybe just make noises into this microphone I never use.

Really hoping the theme sparks a good small idea.  I really want to make something more confined and complete.

Comments

19. Aug 2014 · 18:03 UTC
actually: last time a computer participated, so if you’re doing this to prove you’re human: sorry

I might be in?

So, I’ve attempted to the LD several times over the last few years and it always seems that one thing or another pops up and prevents me from actually getting anything done… Or I just fail terribly (Like the last two times). This year? It’s the job hunt thing. I might be starting a new job and when I do, its hours– important because I need to make rent– might likely encroach on the time that I have to participate.

Anyway, if I’m in I’m making use of:

Language: Java & LibGDX

IDE: Idea Intellij

Art: Paint.net

Sound: Don’t know, never seem to get around to it (Probably one of the random generators from the Tools page.)

Tags: LD30

LD #30

I’m going to enter this time! Finally 😛

I’m in!

This will be my 8th Ludum Dare and I’m very excited! Unlike previous LDs, I’ll be working alone and I’m determined to finish on time and not drop into the jam. I’ll be limiting the time I spend on it the best I can, since my best games (Busy King, Nod) have all come out of LDs where I had very little time and had to keep it simple.

Tools:

  • Photoshop
  • Either Unity3D or HTML5 (I might use Quintus) – it depends on what kind of game I decide to make.
  • Bfxr and Fake Music Generator (I just heard about this from LD and it seems great!)

Good luck everyone!

 

Comments

19. Aug 2014 · 18:41 UTC
Dude, do you want to do the Jam with me and my buddy? If so Skype me @ digifigure 😀
19. Aug 2014 · 18:58 UTC
Best of luck! Always looking forward to your entries.

LD30

My first Ludum Dare, I will use PyGame with my code base, Sublime Text as IDE and Paint.NET as a graphics editor.

I’m In

I haven’t done some programming in quite a while, and I want to learn how to better use Unity. Thankfully this whole thing starts a few days after the last of my finals so I have the free time.

Tools

•Photoshop & Paint

•sfxr

IDE: Unity 2D, with scripting primarily in C# as I used to do XNA programming back in the day.

I’m in!

All right, this is gonna be my first time attempting LD. Let’s see how horribly I crash and burn! 😀

I’ll be doing the 48-hour compo, starting from a base of code that I’ve stripped out of my full engine. The source for this base is located at http://www.piratehearts.com/files/LD48Base.zip. It contains classes for strings, vectors and matrices, images and blitting, timers, and stuff of that nature. I’ll probably bring over a few more things (input, collision, audio, etc.) over the next couple of days before the compo starts.

Warmup Complete

So on my participating post I said I was going to warm up by trying to get platformer physics right in case I decide to make one. Well, this is the result.


(I had to rush because of the 15 second limitation. Sorry that you don’t get to see the full tail waving animation. :P)

I like cats, by the way. Just in case that wasn’t obvious.

Comments

ReactorScram
19. Aug 2014 · 19:19 UTC
I don’t know if it’s just my monitor but your background is really dark, and the cat almost looks like a floating pair of eyes.
19. Aug 2014 · 19:34 UTC
Something you should consider is implementing short hopping: cutting your jump short if you release the jump button prematurely. It gives the player more control over the character’s movement while not hampering the player character’s movement.
19. Aug 2014 · 19:36 UTC
That thing jumps very, very high. ._.

I might go a bit crazy with this Ludum Dare!

This might be unrealistic, but I really want to try making a game in Unreal Engine 4 this time!  It would be a great trial-by-fire training session.

If I chicken out I’ll just use Unity again, but I I’m not too comfortable with how many Unity games I’ve been making lately. I need to switch things up! Even if the resulting game isn’t great…

Beyond that, I would use:

  • GIMP 2.0
  • BFXR and freesound.org

Comments

19. Aug 2014 · 19:35 UTC
Switch things up? You only have one LD entry! Use the same tool for multiple years and THEN tell me how uncomfortable you get!
20. Aug 2014 · 15:50 UTC
Haha true, I’ve only been using Unity for like 9 months, but I get restless easily! UE4 also just looks awesome.

First time

Hi all!

My name’s Camille and I’m a 3D Developer from Australia. This will be my first time doing any game comp, let alone Ludum Dare. I usually have a bit of a problem with picking ideas that are too ambitious or require a lot of commitment, so I’m unsure as to whether I’ll get a “playable” game in the time frame rather than just an intro to a longer game. In any case, I’ll be very happy to get anything to show by the end of the weekend. This weekend I hope to get at least 10 hours of work done. Going to a LAN party as well where I’ll be sitting in the corner making my game, must avoid temptation, wish me luck!

My usual tool set:

Engine: Unity

Language: C#

IDE: Visual Studio

3D: Autodesk 3ds Max

2D: Adobe Photoshop

Audio: ?? Might be simple recordings + Audacity

As much as I love the look of 2D games (pixel art in particular) I don’t have much experience in coding it, so this game will likely be 3D and first person due to the limited time available.

As mentioned in my bio, things like immersion and mood are very important to me when I create something, here are some sci-fi examples I made:

10380191_10152382086711421_7116467375007076507_o
(Random 2D art I made in Photoshop with hill silhouettes traced off a photo)

Preview.mp4_snapshot_00.00_[2014.08.20_10.21.26]
(3D scene in Unity which was made by putting together some purchased terrain meshes, modified space skybox, lots of [very unoptimised] particle systems, and lighting – you can see a brief animated video here: https://dl.dropboxusercontent.com/u/63545395/Preview.mp4)

Let’s see how this goes!

First Ludum Dare

I think I’m actually going to participate in this ludum dare. I’ve been watching the compo and playing the resulting games for a few years now, but this time, it’s the weekend before classes start so I will give it a go myself. I’m a second year Computer Science and Engineering student and though I’m not geared towards games, I hope I can apply what I’ve learned to make (and finish) a game for LD30! I’ll be participating in the 48-hour compo.

I’ve only ever finished two games, a connect four game that only printed to the console for my first school assignment, and a 15-square sliding tile puzzle for the last school project. It isn’t much but maybe the tiny bit of practice I’ve had will help me to not fail so miserably ^_^

 

Good luck to everyone participating, and Happy Programming!

I’m in, second Ludum Dare participation.

Last LD I was relatively inexperienced. This time I’ve had lots of practice, so hopefully I can finish one on time.

Going to be using either Unity or HaxeFlixel, depending on what type of game I decide to make. Other tools used: PyxelEdit, GIMP, BFXR, Tiled.

Bring It On

s0…so…

 

1. Unreal Engine 4 –  Program me like one of your gorgeously textured and lighted French  levels

2. Cinema 4D – Model me  like one of your reasonably detailed  French girls

 

In other words roll in Unreal  Big Toys

No, I CAN’T, I don’t have time. ALRIGHT, I’ll do it!

I haven’t done an LD since LITH for the Jam last December, but I was guttered about missing the one in April and I’ll be damned if I’m going to miss this, too. Okay, so I’m meant to be travelling north to see the family this weekend, but my laptop is portable. Amirite??

Also, roll on the Self-Driving Car. I would have had at least 200% more time to work with.

I’m in.

I’m in again, will be using visualc/paint.net/audacity/bfxr/labchirp; base code is here <https://www.dropbox.com/s/ujsr72an5a2c1jc/ld30-base.zip> although I might add some more stuff to it before Friday, so in the incredibly unlikely event you want to use my code, you’ll probably want to grab the latest on Friday in case I’ve fixed anything! I’ll be streaming during the compo if my internet connect is up to it, have fun all :)

Signing in, declaring code

Very much looking forward to LD #30. The themes in voting at the moment look great.

If the theme suits I’ll be using my minimal Javascript/HTML5 game loop as base code, which is at https://github.com/jmacarthur/mini-javascript-loop, which I’ve stripped out of my LD #28 entry.

The twelfth Doctor Who makes his debut this weekend and “Time travel” is one of the things themes up for voting. So you could vote for that, if you like. Hmm.

Ready to go!

Ready to experience my first LD!  I probably do the 48 hour solo challenge, so here is my blog post. Long time OpenGL/ObjC/Mac/iOS indie game dev, but I plan to use Unity for the contest.

Base Code
PlanetUnity ( https://github.com/smallplanetunity )

Tools
Unity
Photoshop
Audacity
Blender or Wings3D

http://www.fakemusicgenerator.com
http://www.bfxr.net

Twitch (Live streaming during the contest)
http://www.twitch.tv/indygamedev

Ponywolf is in… and a question.

The team at Ponywolf is planning on rocking the jam AND I have a question.

How do people feel about an Android APK as the final submission. We’d love to use our dev tool of choice–CoronaSDK–but it builds to iOS (which is out of the question to post over a weekend with signing/approval) and to Android. The APK could be easily hosted and even posted to the Play store for free, but will folks give it a shot vs. an HTML or Windows download?

Comments

19. Aug 2014 · 21:57 UTC
There’s certainly more chance of me trying an apk rather than a Windows download. No Windows computer in the house :).
19. Aug 2014 · 21:59 UTC
Forgot to say… just make sure it doesn’t ask for too many permissions (Contacts, phone, wifi, GPS location…).
19. Aug 2014 · 22:03 UTC
Your satisfaction with the result depends on what you want.
19. Aug 2014 · 22:15 UTC
I’d load an APK onto an emulated Android device, but the performance might not be great.
20. Aug 2014 · 13:31 UTC
Thanks for the comments…