Count me in… Again.
My tools?
-Unity
-C#
-Wings3d/google sketchup/photoshop
-water
-random spurs insomniac genius
You know whats up.
My tools?
-Unity
-C#
-Wings3d/google sketchup/photoshop
-water
-random spurs insomniac genius
You know whats up.
yeah ‘in’ for second round,
probably using unity, but depending on the
theme or ideas i have i might try to build something
with C++ and ogre3d
LD has always been an inspiring event for me, so count me in! Again I’d like to present a new goodie along with my “I’m in” post.
This time it’s a Javascript port of my JGame 2D game engine, jgame.js. Download it here, along with my latest game Super Pyro Runner.
My tools:
First Ludam Dare was ld29 and we just couldnt get it all done in time. Looking forward to submitting this time. Cant wait!
This will be my 5th attempt, and hopefully my first LD success story.
Tools:
I’ve just started work on a simple cross-platform game engine thing (2d graphics, collisions), which I’ll share here when I’ve finished.
Hi guys, I’ve wanted to know what your opinion on GameMakerStudio is! So please vote here: http://strawpoll.me/2310320
I will be participating for the third time, this time alone and in the solo compo!
Tools:
– Java LibGDX or JavaScript
– Pyxel edit & Pickle
– FLStudio, sfxer
Looking forward to another awesome Ludum Dare!
Hi,
When I ran Ludum Dare for the first time, I really wanted to make a complete game from scratch.
I choose Javascript because it was powerful, portable and adaptable.
After 3 participations, I’ve found lots of duplicate code in my entries. So I take some time to gather them all.
So, here it is : The “Jam Toolkit”. Feel free to try it !
https://github.com/Neekobus/jamtk
Featuring :
Can’t wait next LD !
Hey Guys,
So I noticed this was on on a weekend when I’ll have some time available and I’ve enjoyed it the last two times I’m participated so I think once again I shall declare myself ‘in’ so to speak.
Not one hundred percent certain what I’m going to use this time but I’ll write here what I’m expecting at this point.
Language.
Javascript
Libraries
WebGL
gl-matrix
I may also use a game engine, we shall see I guess. If I decide to I’ll post it here.
Good luck to everyone else who’s planning on participating! Let’s try and make some awesome games.
Hello everyone!
This year I will be attempting LD for the first time. I’m an 16 year old game development enthusiast. I will be aiming to do a simple game for the Jam. I’m hoping for positive, yet critic feedback. I will be using GameMaker Studio with bfxr for sounds, Audacity for music and Paint.NET for graphics. Cya in two weeks everyone!
Tools

Aims
This will be my 6th time entering but will be only the 2nd time that I’ll actually finish (hopefully). I’ll be working mainly by myself by may get some help with music / ideas. I’m entering the Jam because of that and because I’ll probably end up needing the extra day.
What I’ll be using:
IDE: Parakeet
Compiler / Engine: Game Maker Studio
Graphics: Gimp
Sounds: sfxr
Music (what my friend will use): FL Studio
Timelapse: Chronolapse
Goal:
To spend more time working on the game and not getting sidetracked or working on ideas that are silly for a few hours that I end up scrapping.

I’m in hoping to complete a game during the compo. I’ll be aiming to make a 3D game this time and try my best to not do something like a generic FPS, boring tower defense, or flappy clone. Something original or crazy that’s simple in design. Oh, and I will definitely include a procedural system or two, regardless of whether it’s weapons, maps, enemies, or something insane.
Are you itching for some Dare? Yeah! Are you ready though? Nope!?! Then between now and the start, you’re encouraged to test your tools. We call it Warmup Weekend (but we don’t mind when you submit, be it today or next week). Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!
Bullet point summary:
If you like what you’ve done, feel free to share it.
“To achieve great things, two things are needed: a plan, and not quite enough time.”
– Leonard Bernstein
Time for another one! As always I’ll be using Javascript, typed from Notepad++, Paint.NET for pictures and Audacity for sound.
This is my second LD, and I hope to blow my previous game out of the water. (Which isn’t hard, given that my last game was Dr Pepsi, Marriage Consultant.) Coming right off the heels of GB Jam 3, where I programmed the bulk of my game in three days, I think I’m prepared for the challenge of Ludum Dare 30. Like always, I’m using Game Maker 8 and Famitracker.
I still can’t use hyperlinks for some reason, which I thought was an anti-spam measure but apparently isn’t. So I’m just going to link to the games I’ve made for game jams lately.
LD29: Dr. Pepsi, Marriage Consultant ( http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=31541 )
GBJam3: Genetic Bounce MOTO ( http://gamejolt.com/games/adventure/genetic-bounce-moto/31585/ )
Anyway, good luck to everyone involved!
I will be competing in LD 30 either the jam or compo you can watch my stream at http://www.twitch.tv/thecoder15 . Hopefully i will be able finish a game.
Hey guys here is a amazing team i have been following for over 1 year. They have finally launched their kickstarter here https://www.kickstarter.com/projects/1945059142/elysian-shadows-next-gen-2d-rpg/ and here is their youtube https://www.youtube.com/user/GyroVorbis. Famous for their Adventures in game development this team has been at it for over 7 years and i hope you guys support it.
Thanks
Hello Guys, and welcome to Ion v1.4.7a! In this version we added the following:
-Platforms -Bug fixes -New updated images -New level -And more! Video LinkI’ve been working on Ion and other stuff, and ready to Jam! I’m definitely in for this LD! 😀 Good luck to all 😀
Hi,
This is my first Ludum Dare!
Tools:
Engine: LÖVE 0.9.1 (love2d). Obvious choice, I’ve used it for maybe 2 years now.
Graphics: Graphics Gale, Gimp, Photoshop
Coding: Notepad++
Audio: Audacity
Libraries: None. I’ll code all I need ![]()
The plan is to actually have something done
The problem with my own projects has always been too large scope. LD will (hopefully) teach me to think small and simple.
–AncientAvocado
This is my first LD – I’m so exited!
I plan to use:
Engine: Stencyl
Art: GIMP
Sound: sfxr and Audacity
Hosting: google sites for the game and dropbox for source
Happy coding everyone
enjoyThis is my first LD. Following are my tools:
Hello everyone,
I’m in for Ludum Dare 30! I’ve got the weekend free and I’m super pumped! My technologies of choice will be as follows:
Last ludum dare, I found something quite terrific which I think is worth a mention
http://www.fakemusicgenerator.com/
If you have ever used Autotracker-C, you should know that any song generated by that script sounds quite bland and you can almost always tell when it was used for the music.
This website however is incredible and generates very good sounding music.
I found that it didn’t quite fit the pixel art look of my game so what I did is use a bit crusher to make it sound more retro.
The result wasn’t very clean but it sure made the game more interesting
If you know your way around a music tracker but you’re not very good at composing, you can always just reproduce the generated song and it would sound pristine as fuck and shouldn’t take too much time out of your 48 hours!
Here are the two songs I used and bit crushed in Ludum Dare 48
http://www.pokesharp.com/ld29/assets/bgm/bgm1.wav
http://www.pokesharp.com/ld29/assets/bgm/bgm2.wav
OK LD is great for people who can spend most of their weekend working intensely on a game but what about people who have time constraints.
So could LD do a slower version of the Jam/Challenge aimed at people who can work on a game in their lunch break or an hour after work?
Slow jam entrants could have 48 hours but spread over a month.
I think it would be an interesting experiment to see if people working less hours over a longer time period can produce better games than people working in a crunch time style 48 hours.
What do you think, would you enter a LD Slow Jam?
I’m in for my 4th Ludum dare. On my side, I will create my game with this tools.
Language: GML
Software: GameMaker studio
Graphics tools: TileStudio
SFX: LabChirp
Music: FL studio
My goal is to finish the competition with a game. You will be able to follow my progression on my website or here.
Kickstarter idea for a game I made for LD26 Warmup. Video pitch if people like this.

Please click here and leave feedback on Kickstarter. Thank you!
I am in for my first Ludum Dare! Looks like I’ll be participating in the 72hr jam.
Tools will be
* HTML5 / Javascript, no ‘game engine’
* Tiled map editor
* Audacity
* GIMP
Hello Everyone! It’s my third time being on LudumDare. I’m going to enter 48 Compo and I’m going to use these tools.
//Tools
Engine: Unity3d
Art: Adobe Photoshop CC 2014 and Adobe Illustrator CC 2014
Modeling (Possibly): Blender
Audio: BFXR or GarageBand (depends on type of game)
//Computer
MacBook Air (Early 2014) 11″
CPU:Intel Core i5 1.4 GHz
RAM: 4GB
Internal SSD: 128 GB
External HDD: 1 TB USB 3.0
//Peripherals
Keyboard: Razer Black Widow
Mouse: Apple Magic Mouse
Headphones: JTS HP-535
//Other stuff
Music: DI Radio (Digitally Imported)
I’ve also created tumblr recently, you can get me there at http://techblogogy.tumblr.com There I’m going to talk about my projects outside of LD and stuff like that.
Also I’ll posting some game updates on my twitter @techblogogy.
I wish you all good luck and I’ll see you at LudumDare.
P.S. My Setup:
Hi there guys, we’re Halfbus, and we’re making a real world gathering event in Minsk, Belarus for second time. For this time our artist prepared an artwork for upcoming event. We’re welcoming everyone, who is going to visit us next weekend.

Hi! I’m looking forward to participate in Ludum Dare 30 compo. This will be my first time 
Tools:
Engine – Unity. I’m using it at work and for personal projects.
Graphics – Photoshop.
Sound – I’ll give sfxr a try.
Coding – C#, but mostly I plan to use uScript for visual development.
Libraries – uScript Personal Learning Edition and NGUI Free Edition.
Other stuff: Tortoise SVN for version control, pen and paper for design.
I like to make text-based highly interactive game prototypes with multiple actions, choises and consequences and I hope to improve my motivation skills due compo 
Tags: unity
Yo!
I’m in this Ludum Dare for sure! I’ve finished two Ludum Dares, and didn’t finish one (solely because of the time I had).
Language: Java
IDE: Eclipse
Graphics: Paint.NET
Sound Effects: FL Studio or SFXR
Music: FL Studio
Hopefully this Ludum Dare will be fun, as it always is!
I’m trying to shift my yearly entry from spring to fall. I only had 24 hours to throw at it in April so I’m hoping I’ll be more available this time around.
I haven’t decided on a complete toolset yet, but you can bet there will be some gimp, sfxr, possibly blender, and good old gnu nano.
Other possibilities include love2d, phaser, three.js, and sdl2.
If I’m feeling really ambitious, I will deploy an audio file of me farting in binary. Assembling the executable for your platform will be an exercise for the user.
The last Ludum Dare I participated was one all the way back in 2012, where the theme was Evolution.
As to how well I did? I don’t even remember what my game was about.
But, as it goes, that’s all in the past now.
For this competition, I will be compensating for the loss of my coding skills throughout the years by using Ren’Py to develop a short visual novel. Cause that doesn’t really require such 1337 coding skills.
Cheers, everyone. Good luck!
finally done rewriting unity’s web build.
i am ready for Ld 30!
Well, since there’s only a week left before the new LD, I just post to say that I’m in too.
It’ll be my second LD, my first one was kind of overrated, so this time I’ll try to make a game that I would enjoy to play. I’ll focus on the fun :3
I’m going to use again Lua with the LÖVE game engine, making graphics with Gimp and generated cool music with abundantmusic, because it was good.
See you next week !

Can’t believe I’ve entered five times now… How time flies!
As usual, I’ll be using the following:
Hey, if you’re willing to work together (check out my previous games!) on the art, I may consider entering the jam for the first time. I can program and make music but I can’t art/graphics for the life of me ._. Feel free to contact me on Twitter or elsewhere if you’d like to work together! Thanks!
I’m in for the second time and I’m very excited to have full weekend to make another game. Unless something bad happens like it did last time (Short story of my LD29: I got out of bed at 3:50 (3:50am) and I was able to make a game until, about 14:00 (2:00pm) then I had to go).
Good luck and have fun!
I just started streaming warmup weekend live on twitch @ twitch.tv/roodymonster
Greetings!
Real excited to be joining you for this Ludum Dare. I’ll be working in a team on the 72 hour challenge. We needed a break from our current project, and this will be a good chance to show off this awesome group of people!
Tools:
Engine: Unreal Engine 4
Coding: C++
Graphics: Photoshop, GIMP
Animation: Spine, Paper2D
Sound: Sony Acid Music Studio
Team:
Art: Billy Frolov
Animation: Joshua Ouille
Design: Zach Jones
Programming: William Zinda
This is our first game jam together, so we’re looking forward to conquering this, like a fire team!
Well, I have just started my new game for Warmup “Week”. Instead of the weekend. I need as much practice as possible. I will be livestreaming the whole development process live on twitch @ twitch.tv/roodymonster
This will be my first ever Ludum Dare and I want to make it a good one. As an amateur programmer, I feel like the stress could really force me into something better than simple pong. So yeah I’m in and here are my tools:
Language: C# using MonoGame library
IDE: Visual Studio
Sound Effects: JFXR
Music (if time is on my side): Otomata, or LPMG
So, there it is. Happy Ludum Dare!
One day I will participate in Ludum Dare it seems really fun and interesting but my coding skills such as c# are at bare beginner. I’m only 15 so when I get better I will participate but not this one. Darn slaughter seems fun.
Heya, just posting to say that I’m in. Or rather, we’re in. This will be my first entry, so I’m joining to do The Jam with a friend of mine. We’re relatively knew to game development (we have about a year and two completed games under our belts) and we changed tools in the last six months from Game Maker Studio to Stencyl. I do the art with a variety of tools, but my most reliable is an old, trusty copy of Photo Impact. Sure, we might not be ‘traditional,’ but we’re ambitious as all get out and can’t wait to get started. I’m going to try and livestream a good portion of the development process so that should be fun for all.
Team:
Tools:
This is an algorithm I might use in the upcoming jam. https://github.com/Crusable77/DunGen/tree/master
I made a engine vote .
Well, at the fourth time, I’m in!
…but it needs some explanation.
My state is a little bit hard, since I’m moving now, and I don’t have direct Internet connection neither. Though, my hert would bleed if I’d miss LD#30 – so I decided to check the theme at Saturday morning (since LD starts at 3:00 AM here) and to upload my game from library on Monday. So yeah, for the first time, I’m in for the jam, but I’m gonna go everything the same way.
Stuff is the same: Lua/LÖVE 0.9.0, Notepad++, Paint.NET, a lot of patience and maybe coffee.
6th Ludum Dare! I still remember my first like it was yesterday.
To everyone joining Ludum Dare for the first time: Have Fun!
Tools
Using: Unity3D, Pyxel, bfxr, Figure, Audacity, Procreate, Blender!
I’ll probably be streaming from twitch this time as well.
Looking forward to it! ![]()
I have to submit my lib to use it in the competition, so here it is! I’ve provided a small readme that barely covers what you need to get started, just ask if you have questions!
This will be my third Ludum Dare. I hope it will be my most successful, since I’ve been planning on it for weeks, and I’ll have more time to devote to the game jam than my two past LD’s.
Tools
Work Station
A standing desk I built out of Ikea parts. Foot stool for shifting my weight and stretching my legs.

And of course, my invaluable anti-fatigue mat! It’s an Imprint Cumulus Pro, if anyone’s interested.
Obviously I don’t expect to work while standing for the entire duration of the jam. When I need to sit, I’ll work on my laptop.
I also intend to put something together tomorrow for Warmup Weekend. I’ll be posting time lapses of both my warmup weekend and my actual Ludum Dare development.
So I finally got a website going. Yay for me!
It has all of my projects, an about me page (With my full name) and ablog.
(And I’m not paying a single cent for the domain either!)
For some reason my warmup weekend project has turned into a full blown game… http://www.mediafire.com/download/yx8jg7u1k9ixaep/Squares.jar
I’ve been following Ludum Dare for a while now, but this will be my first LD48! It’ll also be:
I am working on warming up this weekend to decide on my weapons of choice. Looks like I’ll be using:
Going to be doing the compo (48hrs), unless I need more time to finish, or I can somehow find someone to do art with me…
Let’s do this!
For my second ludum dare, I’ll use what I had used but with extras. I hope
I can get round to competing I’m a little stressed for time,
– GameMaker (it’s not bad. Try it.)
– Chronolapse.
– Teh GIMP
– Ableton Live 8
– GXSCC
-sfxr/bfxr/jfxr (sbjfxr)
-my brain, pro edition.
LD48, hurray!
I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.
Platform: JavaScript, HTML5, Canvas, SoundManager2
Tools: Notepad++, Photoshop, FL Studio, sfxr
After the results are announced, I will also attempt to analyze them using my analyzer from last time.
Good luck everyone!
-voidqk
Hello!
This will be my second attempt at Ludum Dare (and at any game jam, actually). I am doing the compo once again. I actually did better than what I expected last time (1k ish position) but I hope to get in the top 500 this edition.
Computer : MacBook Pro 15″ Early-2011
Engine/programming : Unity3D or LibGDX(Java) with Eclipse
Art : Adobe Photoshop CS5
Audio : Sfxr, Audacity, possibly GarageBand and Sonic Pi 2 if my Pi arrives before the beginning of the competition
Modelling (if needed) : Blender
Planning : Pen, paper and Evernote
I don’t know if Il’ll be doing a 3D or 2D game yet; Il’ll choose once the theme has been announced.
Good luck everyone!
This will be my first Ludum Dare. I will be using HTML5/JavaScript with my own quite minimalistic and incomplete engine (…a bad idea :D)
In order to use my engine is need to share it, so here it is. It’s not really an engine, it’s just a small code base to structure my code a bit. You can use it if you want, but it will probably not help you 😀
I will try to participate the compo, but if nothing works after 48h I will switch to the jam.
BTW: Here in Germany the theme get announced at 3.00 am. Shall is stand up to look at the theme? Any tips?
Have fun guys! 
This is my first LD. Excited and anxious.
I will be using the following tools:
Hi guys! I’m new to Ludumdare and I really want to participate this year. Just in case it’s needed I will post the tools I use (like other posts from here) :
– Unity3d C#
-Photoshop
-Audacity
-A mic. and my voice :).
Why I decided to post ? Well I really want to chat a little with someone who has been before on Ludumdare and finished. I have some questions about how I upload the game after 48 h and others … (Yes I do have read the ‘help’ from Ludumdare site about compo but still I did not understand what I do after the game it’s finished).
My skype : bogdanmaier49
This will be my first Ludum Dare. I have been following it for a long time but the timing never worked out for me before.
I will use the following tools:
Engine: Lua/LOVE
Editor: Notepad++
Graphics: Paint.net, Photoshop
Sound: Sfxr and Audacity, plus microphone. Possibly Live and a MIDI keyboard for music, and Fake Music Generator.
Libraries: lume, plus my own custom library (available at http://sourceforge.net/projects/fleegle2000ld30/) that includes some physics functions (oriented toward space games), commonly used math functions, and utility functions for copying tables.
Hi everyone !
The 30th edition of LudumDare will start soon, it’s a good moment to think about what happend in the previous edition. Here is the link of my compo : http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=484

LD29
.
I consider that it was a success. My goal was to create a game with a start and an end and Unminor meets the exigence. For my previous participations, I used to program in Python with Pygame. It was painfull to develop with it, I really love Python and use it almost everyday at work but there is so many missing common features you have to code yourself with Pygame … I think it’s too low level for Ludums. Oh, and the deployment part is horrible. I still don’t know how to generate a windows executable that just work.
For LD29, I tried Haxe with HaxeFlixel framework. It was a pure pleasure to use. There is all builtin functions needed to quickly develop a game (loading a map, handle velocity for objects, …). My favorite part was the sunday night : in five minutes I had working builds for windows, linux and flash. I will definitively use it again for LD30.
The main issue I remember was to load a map from tiled. I misused the functions to load a map so it took me a too long time to have a functionnal stuff.My map class is more than 100 lines long, and the biggest majority of those will probably be the same in every projects.
So this week end I will write a Map class to speed up the development time for handeling a map from Tiled. It was very helpful to have a powerful external map editor.
In the feedbacks, there was multiple complains about the lack of wasd controls. In fact, me neither, I don’t like directional keys. But I’m french and here, we use zqsd. Usually, games allow users to remap their keys, but who want to map their keys for a 5 minutes flash game ? Some games ask the user if they use zqsd or wasd controls but I did’nt had time for that. After thinking about it, there is no conflict having wasd and zqsd working in the same time (and directional keys for people who wants). Also, the support of a gamepad like a 360 controller could be a cool feature. So for the LD30, I will map wasd, zqsd and directional keys. This week end, I will develop an input handler to speed up that part of the development. It will be great if I can support console controllers and virtual gamepad (for mobile) with that.
By looking in my source code, I see that I should create a generic Menu class to spend less time on it for LD30. I remember I spend maybe one hour on it, and it’s just a waste of time to display a title, create an animation and 3 buttons. So, one thing more to do this week end.
There is two sounds in the game : beep and bip. I used bfrx. This is an amazing tool, but I don’t know how to use it except by randomly change all parameters until I hear something correct. I should practice … For LD30 I don’t know if I will use Bfxr or Jfxr, those tools seems similar, I don’t know if there are big differences.
My game don’t have any music. It’s a bad thing. I tested many games of ludumdare and … A game without any sound is just awfull. Any game that plays 3 notes in a loop enhance greatly the game experience. So if I can I will use Lmms for composing a little music. Unfortunately, I have no music knowledge. I think that one day, I will buy Rocksmith to learn to play guitar so I will be able to learn music composition. Until that moment, I will try to do a partition with good looking patterns and pray that it generate a good melody.
For graphics, I used Gimp. I was happy with what I’ve done even if it was ugly. I will use Krita for LD30 and I should customize the work panel to fits my needs.
In term of organization, first I managed to find a project I was sure I was able to achieve in a week end. It’s what was wrong for me during the last editions. Secondly, before the tasks I started, I choose how much time I will spend. If this time is over, I stop working on it and try to do something functional with what have been done even if I didn’t finish. This is because during the LD28, I spent one complete afternoon trying to do with rotations of the canons on my boats (yes, I sucks in trigonometry). This was a big waste of time, I should have found a workaround even if it lower the quality of the game (a bad game is better than no game for a compo, no ?). The big problem in this situation is that you think something like “oh, no, I spend two hours on it, it would be stupid to abandon after so many time, maybe I will found the solution quickly now !”. So now, I try to avoid that with my timeout for every task I do. Oh, and another good thing about this method : when you work on polishing, it’s hard to know if you have to stop or continue and work on another thing. With the timeout method, no need to ask, you try to be better until the clock says to stop (except of course if you are proud of what you did and don’t see how to do better).
During LD29, I was working at school with some friends, maybe we spent too many times for our meals, but if it can maintain the moral up, it’s a good thing.

Maybe my postmortem was too late, but as we say here, it’s better later than never.
Oh, and as I said before, I’m french so excuse my language ( http://danstonchat.com/1337.html ).
Tags: haXe, postmortem, preparation
Just released the alpha version Jumpland Underground yesterday (built from my entry in the last LD), so I should have time to make something next weekend. This will be my second Ludum Dare (probably doing the jam again to avoid stress).
Here is some of what I might use for the jam:
Good luck everyone!
I have participated a little in previous LD’s hoping to have a better result than the last times I have tried. No idea what tools i plan to use yet.
I’m in.
Practicing my animation…






Using the same tools as usual.
Hello world\n
I will be exercising some libraries of mine, and maybe even finish something with some little bit of luck.
For all those interested, most if not all my C++/11 libraries are MIT licensed: just grab & use!
Hope they save some of you some time: https://github.com/r-lyeh/status
Good luck to everyone!
– r-lyeh
This Is My First Ludum Dare, and I Hope it to Be The Greatest Ludum Dare in History.
Good Luck to Everyone!
Not sure if I should do it, but then again it’s not like anything else is going to be happening during the days. That’s why I’m going to give this a shot this time.
I’ve done a few Jams before (GMC Jam) but they were 3 days and with a friend. LD seems scarier… So many entries… So few days… No friend…
What will I use…
My computer, with Windows 7
GameMaker:Studio w/ HTML5, for ease of creation and export and all that. With (potentially) a bit of Notepad++ if I need to extend it with some fancy Javascripts.
Photoshop or Paint.NET for graphics, or maybe just that GM built in one. Might also use AutoTileGen if I need some tiles and want them automatically.
sfxr, bfxr, and maybe even jfxr for the sound effects.
This music generating thing that I found on Google (That’s allowed right? If it’s not my game might sound terrible). Maybe with a bit of Audacity-ing to make it work better.
My preexisting code needs to be public shared yes? Well it’s been online for a while now, here are the links:
Those slightly modified and combined with a bit of basic walking stuff
Good luck to all, and I hope I don’t do too badly…
Hello everyone! This will be my first Ludum Dare. I’ve been meaning to participate for some time, but never had the opportunity…now it has come! I’m kind of new to game programming and design, but I guess that’s what this is all for, get your hands dirty trying to finish something (no matter how bad it is)!
I haven’t figured out exactly what language/engine I will be using. I have been learning Javascript/Phaser.js and have been able to do minimal stuff with it, so I’ll probably go with that. However, if I feel that it would produce a better result and be more manageable, I might go with a Twine game, or use Python/Pygame (though all the packaging issues rebuke me a little) Well, we’ll see…
As for graphics, I’ll be using Gimp and perhaps my pencils/sheets of paper/camera…
I’m really curious to see if I’ll have the time (given my utter lack of experience) to add sound, but if I do I’ll probably try and use jfxr since many people have been recommanding it.
Cheers!
Also, it’s opposite day.
TOOLS:
– Steam To Make Me Procrastinate… I Mean… For Inspiration…
I made a engine vote .
Jam jam jam. Jam 4th time!
Every time alone. But this time no, and yes.
This time we are here with my half-ended-not-ended framework, my cute Pysia-Mysia! Pysia-Mysia is my little small-code-girl.
I shouldn’t love her(‘ it’ ?! ) because she isn’t beauty, she hasn’t rich interior, but she is… easy. 😀
Our love is simple system: Me + she = game, good fun, no questions, something like this:

May the force be with me and my framework. Here we go!
Och! I forgot. Dubstep is with us too. Dubstep is hard, spicy girl. I love both of them. Let’s go!
So, I thought I’d make a simple logo and intro for me, so I did it the hard way, program yourself a logo and intro.
Why? It’s fun and good learning, the outcome might be a “little” worse than it’d be if I just did it the normal way. But now I learnt new things, practised my programming, had fun, and have become even more proud of myself =). Also, it might be slower than just a video/pictures (not sure), but it shouldn’t impact performance too much.
Results:
And the intro. <– link to youtube.
The quality in the video is bad, there’s a weird bar, and one of the sounds are missing. This is only in the video though, the real intro (ingame) won’t be like that 
I used:
Sounds: bfxr(for the “pling”), audacity and a stick (for the sweeping).
Art: all programming (gamemaker, since I’ll be making LD with that too, it’s nice and fast).
It took me about 4 hours to figure out everything.
I highly reccomend programming art for fun and learning! Intro’s are fun too ;).
-DutchDerpyGuy.
Edit: eddited a part of the things I used (unfinished sentence)
Hello there,
I introduce myself, Christopher, 20, and French.
For my first Ludum Dare, I hope to learn and have fun.
I will use free and tiles made by myself assets.
I will only ones for this project.
IDE: Unity3D
Language: C#
Graphics: Photoshop, Paint.net
Audio: FlStudio, et mon micro
Thank you and good luck to everyone.
cordially
I’m not much of a writer, but listing my toolkit.. should be doable!
All my boilerplate code will be public at least 2 days before the compo starts on my Github
See you on IRC and Twitter!
Hello, guys! i am Terrabalt, and, as the title says, i’ll be in for the 30th Ludum Dare! (it’s my first, too, so i hope this doesn’t end badly)
I’ll use Unity3D, and c# for the programming, Paint.net and Paint for art (Yeah, it will be pixely, but hey, who said it’s a bad thing?), and sfxr and sunfox for music and sound effect. EDIT: I might use Blender too if i somehow gone the less harder, more annoying 3d Path.
I hope we all can make great games later. cheers!
These are my votes for the first round of themes for Ludum Dare 30. Honestly, there are way more -1’s in here than in the average round, but I can’t seem to like most of the themes in this round. They’re either too specific (“Everyone is A Monster”, “No One Can See You”) or way too broad (“What Could Possibly Go Wrong?”, “Labyrinth”).
“The Power Of Machines” sounds like a great theme and I’d love to see what others and I could make out of it, as well as “Strange Physics”, but the latter is not so good because it’s too restricting. What did you guys think of this first round?
I’m really excited because I don’t think I’ve ever seen so many good themes in a single round of voting before. I voted mostly based on which themes I’d personally prefer to work with, but I downvoted some themes I thought would create too many boring games that I wouldn’t want to play (specifically Labyrinth, though maybe it could be cool if interpreted as the movie).
Of course, there’s no such thing as a bad theme, so I’m sure I could work with any of these themes if I had to.
Hi guys! I’m super excited about LD30 next weekend and I can’t wait to get started! This is my technically my 2nd LD competition (I started 29, but due to unfortunate complications I had to drop out). I’d love to make a horror game of sorts, because I have a few great ideas that I never got to implement because of having to drop out last time. I’ll be using
Engine: Unity3d
Language: C# and a bit of Javascript
Modeling and Animation: 3ds Max
Texturing: photoshop
I’m looking forward to this months competition, and I can’t wait to see what everyone comes up with. After spending a few years watching and learning, I’m ready to fully get into it! Good luck to every one participating!
So I recently made the switch to Linux, and my basic research told me that I could use Bosca Ceoil on Linux without a problem. I guess I didn’t look closely enough, because while trying to actually install and run Bosca I had to jump through way too many tedious hoops because Adobe Air no longer supports Linux.
I was planning to use Bosca for this LD48, but since it’s such a pain to get it running, I’ve decided I probably need to look for something else. I’ve wanted to learn MilkyTracker, and it appears to support Linux officially, but it’s probably too late in the game to learn and become comfortable with such a complex tool in time for next weekend.
So, does anyone know of any simple alternatives to Bosca that I can run on the newest version of 64 bit Xubuntu?
I’m in for my second competition. My goal this time is to make a simple, fun, complete game with great art/animation.
Last Ludum Dare, number 29, was my first game jam. I learned some valuable lessons. Mainly restrict the complexity of the game design. Second have a better package (such as a proper title screen/main screenshot) and be right on top of the voting post-compo. Last entry I spent almost all of my time trying to massage the character movement controls while continuing to add unplanned movement states, and only started designing a level Sunday evening. I was unable to really deliver a complete game. As a conceptual prototype it was pretty solid, but the full effect of the theme, situational context, and (fairly tight if I say so myself) control mechanic was not delivered. Then I was so burned out that I didn’t do enough voting and between those two shortfalls my entry was a complete wash. I still enjoyed the hell out of the experience though. Consider this a belated post-mortem.
So this week one important task will be locking down a strict time budget ahead of the competition. One which allows plenty of time to create a level which fully delivers the intended experience. I will definitely rest up beforehand and eat well throughout the competition this time.
Tools will be Flash Pro and actionscript for the most part. If I go with a side scroller of any kind, there are some existing functions which I re-use from project to project. Aside from that it will be coded from scratch in AS2. I’m still not fluent enough with actual programming to use AS3 efficiently enough for a jam compo.
Language: Inform or Twee
Tools: Possibly PixelEdit and MilkyTracker, Write or Die
I was debating on if I should actually post something. I told myself I’ll know if I should enter the moment it was announced.
The reason for Twee and Inform isn’t that I can’t use anything else, or do graphics, or the like. It’s simple. They will run on the proverbial potato. If your game is in z5 format, it can run on a TRS-80, not to mention an amiga, android phones, Dreamcasts, and whatever you want. I know my computer chokes and dies on Unity, and I wouldn’t want to force people with flash either.
If I need music or graphics, I can switch to glulx format, which is only slightly less compatible. Twee/Twine is for if making a full on interactive fiction game is overkill. Well, here’s hoping. Thanks for having me, guys.
First time competing in Ludum Dare, so I hope all is well!
Code: Java
IDE: Eclipse (Obviously)
Library: Yamanu (?)
Audio: Bfxr, LMMS, Maybe more…
Graphics: GIMP, InkScape
I’m using Linux, so hopefully everything works out okay for all platforms! I will also unfortunately not be able to export to the web as an applet, because I don’t know how to do that yet. Crap. It’ll have to be downloaded, but I’ll try and keep the file sizes small!
Hope some of you will come out to the stream on Friday! http://www.twitch.tv/gandalf1209 Follow while you can!
See you guys on the playing field!
Alright, I couldn’t think of another original title right now, so I’m reusing one.
Anyway, I’m in for Ludum Dare 30! This will actually be my 10th LD (also 10th consecutive LD)! My tools will be mostly the same as what I’ve used for previous jams:
Haxe + HaxePunk (language and game engine)
Sublime Text (text editor)
Gimp (for all my art)
Sfxr (probably) (for making sound effects)
My mouth/voice (probably) (for making sound effects)
Audacity (for editing audio)
This time I’d like to make something more visually abstract, and perhaps some sort of puzzle game. I also might be jamming with friends, but I’m not sure yet.
I hope you all have fun, and may the source be with you, always!
Tags: im in
This will be my second time participating this time for the Jam together with my brother Bastinator.
Last time I wrote a web (canvas based) game from scratch in JavaScript. For the upcoming LD we will be using Unity.
Ludum Dare 30 Hype!
After a hiatus from game design that lasted longer than I would really have liked, I’m coming back for another round of this. (My first and only previous entry being in LD28.) Except this time I’m coming off from a break from programming instead of several months of working on a game, and I’m using a framework I probably don’t understand as well as I should. Starling is still as3, though, so the transition hasn’t been too rough. So far, I see it as having fixed a lot of issues with the regular as3/Flash framework, so it’ll be fun discovering Starling’s own issues when they come to bite me in hour 47.
So, to formalize my tool list:
Platform: As3/Starling
IDE: FlashDevelop
Graphics: Inkscape (+Paint.net if necessary.)
SFX: BFXR or some other thing.
Music: LMMS
Webhosting: Same as last year. (Scramble to figure something out in the last hour of the compo.)
Hey there!
Yamanu has been received very well since it’s first release, and I have to say thank you to all of you who downloaded and used it! It has been slightly upated for Ludum Dare. Very few things were added, and those things were very minor. You can download the library here, and you can find the latest documentation here. Documentation is not fully updated to Ludum Dare Edition, but is very similar. I am still working on a new website for the game engine, so there’s no central hub area you can visit yet. I will post that when there is one.
Anyways, thanks for downloading! I hope you find it somewhat useful!
EDIT: This may be updated before Ludum Dare starts. And you know what? Why the heck not, let’s make a git repository! You can find that here! The source code can also be downloaded from here. Feel free to do what you want with it!
Hey guys, I thought I would post the timelapse video of my LD 29 Warm-Up game QuickShot! Hope you enjoy! 😀 
I’m in for the LD30 48 hour compo. This will be my fifth time competing, fourth time doing the 48 hour compo. I was disappointed that I wasn’t able to join in on the last one because I had a competition to go to during that time frame and my team was counting on me.
So here’s my list of stuff I will be using:
Platform: Java with Eclipse IDE
Graphics: Photoshop CS5
Sounds/music: http://abundant-music.com/ and Audacity
I will also be using my own Java game engine/framework that can be found here: https://bitbucket.org/Jogy34/xerngameengine/src. I’ve recently modified it to allow Java applets so I will be trying to host the game on a website (bitbucket based webpage) along with as a stand alone application.
Also, can’t forget this:
I think I’m going to participate, I don’t have much else going on and could use a few days break from my current project.
I’m going to use c++ with sfml with Gimp for sprites/art, bxfr for sound effects and flstudio for music. This is my first time properly using c++ and sfml for a project(I normally use Javascript and Unity3D) so hopefully it’ll go well and I figure the best way of getting better with it would be by just jumping right in.
I’ll do it. too.
Tools:
C2
Maybe Reason for music/sounds. + Audacity
Pictures of toys I edit in photoshop that make me look way better at art than I actually am.
Opposable thumbs if I can remember where I left them.
Spell check says opposable is not a word.
I do not bite my thumb at you, sir, but I bite my thumb, sir.
This’ll be my first. Hope it doesn’t hurt… too bad.
Check out my tunes: http://soundcloud.com/jadecupmaidhands
So i made this game. any body wish to try it out? im a bit afraid it wont run on mac, so any mac users out there reedy to test?. But any body feal free to download and comment how many fps you get (center right).
Her is a download: https://sites.google.com/site/thekuznetsovproject/java-programs-and-games/cube-game-cave-game/run3.jar?attredirects=0&d=1
PIC: sorry for low res 
IDE: codeblocks/emacs
Language: C++
Library: allegro5
I’m back for my third Ludum Dare, LD30. I am busy Saturday but free for the Sunday and the Monday so will enter in the jam so I can get a good 48 hours in. I’ve built a new computer and am ready to get my game jam on! The only problem is that the old hard drive I’m using in my new PC is making a noise like a dying mongoose that swallowed a broken refrigerator so I’m going to pick up a new solid state drive ASAP. I was planning to do this after LD but then I figured that if the HDD was going to die it was most likely going to during LD30, probably right before I uploaded my game too (just my luck :).)
Here is my obligatory list of tools, it’s about the same as last time. LD30 is my third LD I have ever done.
Engine: Unity3D //Gotta love it!!
IDE: MonoDevelop, Notepad++ //MonoDevelop as my main, NP++ if I get frustrated with MonoDevelop
3D Models: Blender, Magicavoxel //My weakness, 3D models; at least with my discovery of voxel art I can attempt to make it look good…
Textures: paint.NET //No more MS paint this LD! This time it’s Paint.Net all the way!
Audio: SFXR, BFXR, Audacity, Autotracker.py //The usual stuff, I can’t remember the name of the program I used last LD
I”l have to search…
Fonts: Ubuntu Font Family //I’m in love with these fonts 
Anyway, I wish you all the best for LD30 and I hope the theme is great!
EDIT: The program I used last LD was Abundant-Music, I finally remembered the name.
EDIT: I shall also use Spacescape, http://alexcpeterson.com/spacescape
This will be my 2nd Ludum Dare (9th game jam!). Unfortunately I have a few commitments over the weekend, so my time will be pretty limited, but I’m going to try anyway, as it’s a fun event.
I’ll be using Unity for the engine, with a combination of Blender and Photoshop to hack together some magnificent coder art 😉 As for audio, I think I might record everything myself, just for a bit of a laugh, and use Audacity just to fix it all up a little bit.
First time for this! I think I can I think I can
This is the second time, I’ll be participating at LD48.
My first entry was Dr. Brainwire for LD#29 – play it here (web).
You all know, the second time is the better one 😉
Hardware: ThinkPad E130 & oldish iMac (mostly for audio recording and gfx)
Language: Javascript
Library: 2D: PhaserJS, 3D: three.js
Editor: Sublime
Graphics: GIMP, Blender, maybe trying Pickle on my mac
Sound: SFXR, Garageband (mac), a guitar, a steirische harmonika
Other Tools: chronolapse, github, pen & paper
Beside all this technical stuff:
You all rock! Let’s have a nice LD Weekend \o/
P.S.: I’m missing a LD 30 wallpaper!
I’m taking another attempt at this. Maybe if I’m really lucky I can get a working game for once. Even if I don’t, I’ll still probably learn a lot that I can use in the future.
IDE: Code::Blocks
Art: Gimp
Language: C++
Library: SDL
OS: Arch, plus Windows for compatibility.
I may also have a friend joining in for a Jam.