LD30 August 22–25, 2014

LD 30 – I’m in

I finally made it. I convinced my doctors and care takers, that sitting in front of the computer for a weekend wouldn’t result in yet another stroke. It’s very unusual for a resident of the Flamingo Assisted Living Facility to skip a meal, I shall skip up to six. Now for the good news: no need to make bathroom breaks here, I will simply ask for a temporary urinary catheterization (with an extra large bag) during my weekly checkup.

Oh, I’m psyched! Now, most of you young folk here are witty and skilled at this computing thing, I personally have very little knowledge of any of this programming languages. I know, a little silly of me, to be even here, but I shall harness the power of language instead. Thanks to some friendly folk in England, there’s a tool available, just right for my purpose: the inklewriter. And what can one do with inklewriter? Write, of course! I will attempt to write a nice story, all interactive of course.

Having spend some time in wilder times, when kids like you would drop acid instead of developing tenosynovitis at the age of 12, I also have access to the radical writing tools of women and men long gone. The cut-up of the Beat Generation. William Butler Yeats’ automatic writing. And the secret tools of both Ernst Jandl and Gertrude Stein.

Time for my afternoon nap. See you soon, kids.

Ludum Dare 30, woot!

For those of you paying attention, this will be my 4th Ludum Dare, and the first that I won’t be using GameMaker as a base for my game. Should be fun :)

IDE: Eclipse

Language: Java

Library: Slick2D and lwjgl

Graphics: Paint.net, gamemaker’s graphics editor.

Audio: As3sfxr, Audacity? Still figuring out background noises.

 

EDIT: (8/23/14 1:34AM) Switching to GameMaker for Language and IDE, in the interest of time because I have to work all weekend.

I’m in!

This will be my 5th ludum dare

I’m still unsure as the the language I will use, but it will most likely be Java, or C#.
This really depends on the theme!

Wish the best to you all!

I’m in!

I’m in for the third time! Gonna challenge myself this time and use a language I’ve never used for game development before.

Language: Dart

IDE: DartEditor

Library: None, except for WebGL

Graphics: Paint.NET

Audio: Not quite sure yet.

Ready for best weekend ever!

I am in.

It’s my 3rd time, planning to create something really fun this time, because i switched from Java to Unity3D.

    • Engine: Unity3D
    • Art: Photoshop + Paint.NET
    • Sound: Ableton (maybe sfxr)
    • Models:  Blender

I’m in!

My current setup. Always ready!

IMG_2764

 

Engine: Unity
Code: C#
Graphics: Photoshop CC
Modelling: Blender
Sound / Music: Logic Pro

 

Im In

So second LD I’m entering. had fun during the first and learned a lot. Taken time off work and got the misses to go “Elsewhere” during the event. my only contact with the outside world will be if i run out of redbull

You Can check out my first LD a moles Tale

Lessons learnt from the first. don’t get bogged down in asset creation. get some game play asap. learn your tools :)

Ill be using

  • Engine: Unity
  • Graphics: Inkscape / Blender
  • Audio: Audacity and pix tracker

Background music during the comp :- House of grooves radio and a bit of deadmaus

Good Luck to everyone participating

:)

 

Theme Voting 1 of 5 – My choices

Hello Everybody! Theme voting is begging and I’ve decided to create one of those “What did I choose?” kinda post. Anyway here are my choices for the first round of theme voting:

 

TB-ThemeVote1o5

Anyway check out my twitter @techblogogy

And Tumblr http://techblogogy.tumblr.com/

Good Luck!

Tags: voting

LD30 – I’m in?

I’m in… maybe…

I recently completed the GBJam (Major Hammer / Tumblr), so I’m a little burned out for this month. I also have a lot of plans this weekend, so I won’t be able to dedicate more than a few hours, so I’m going to see if I can make something ultra-small, ultra-fast. Maybe I’ll enter the jam if Monday evening will give me a little more time.

Major Hammer Game

My typical technology and tools:

  • Front-end Web stack — JavaScript/HTML/CSS
  • Notepad++ for typing
  • Chrome for testing
  • Pickle for pixel graphics
  • Bfxr for sounds

Libraries I will likely use:

Regardless, I look forward to seeing what everyone else comes up with!

I’m in.

Aww yeah, time to try and make a game in 48 hours even though I’ll fail.

I’ll be using UE4 and depending on the theme I may use speedtree, no C++ just blueprints.

I’ll be streaming hopefully too!

Ready to go

Here is where I confess that I’ve never finished a Ludum Dare competition and only participated once back in 2011. But enough of that, I’m in and ready to go!

Engine: Unity

IDE: Visual Studio 2013

Art: Paint.NET

Audio: jfxr

As per the competition rules, I’ll be using a small but growing C# library of data structures, algorithms and Unity scripts that I’ve created. It’s licensed CC0 (public domain) and is available here. Please feel free to use it as you see fit!

“Joining in” post – kind of new to this, kind of not

Background

This is my first LD, game jam, or anything like that. I started out producing small pixel art games with The Games Factory maybe 15 years ago, and gradually climbed the technological ladder. About halfway through this adventure it reached the point of being more about the technology than the actual games, spending almost all of my effort on large graphics engine projects with little interest in actual gameplay. Also spent the last few years doing fairly serious sound design/processing stuff.

As of this year I’ve realised I’ve regressed about the important bit and know nothing about designing actual gameplay anymore. Getting into Ludum Dare is an attempt to come full circle and rediscover fun.

You can find a sampling of my current work here (no game work though! Okay maybe one example [NB. Uncleared samples/images — I’m aware that you can’t do that in the competition]).

Fan of:

Captain Games. Beef War.

Old-school Mac games.

MOBAs, before DOTA got to them.

Dislikes:

Believing that big chunky pixels are a viable substitute for putting effort into your art (big chunky pixels are fine, but doing it well takes effort too).

C++. My primary language for a half-decade. Comparing it to C# is an exercise in diminishing returns.

Tools

Language: C# on MS Visual Studio 2010

Libraries: OpenTK, NAudio, maybe ODE if the need arises (do people still use that?)

Graphical: The GIMP.

Audio: FL Studio 11, Goldwave, various mics/interfaces

Code: Haven’t excluded the possibility of recycling a few old fragments of code for things like signal processing or API wrappers to save time. I’m not terribly worried about winning the actual competition, so if that disqualifies me it’s no big deal.

I’m In For The Third Time

This will be my third Dare, and I’m excited to try to finally get it right. My first to entries were… Meh (Last entry, http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34993 ) I hope to finally make a great game and learn something new from it.

Tools:

Engine: Stencyl

Audio: Fl 11

Art: Pencyl and Possibly Pixil Art Studio.

Motivation music: Gemini, Nero, Cell Dweller, And all dat good stuff.

Fuel: Mountain dew : Kickstart, and gummy worms!

 

‘Why everyone is posting these “I’m in!” posts?’ I asked myself and decided to post an “I’m in!” post.

Guess what? I’m in! This will be my third Ludum Dare and I’m so happy to do something blah blah blah and see how everyone else do blah blah blah and so on.

Anyway, let me introduce you the tools I’m going to use:

  • OS: Xubuntu (Windows is for them who do not know how to use Linux terminal)
  • Programming language: Html5/Javascript
  • Framework: None (frameworks are for them who do not know how to do things without a framework)
  • Third-party libraries: howler.js (WebAudio API is too complex for rapid development) and Game Jolt API Javascript library
  • IDE: Eclipse
  • Graphics:  Pinta + GIMP (too bad Paint.NET is no available for Linux…)
  • Audio: bfxr (sounds effects are all I need, although I might use PixiTracker for music)
  • Text editor: gedit
  • Web browser: Firefox and Chromium (for some reason 64-bit Ubuntu’s Firefox runs some HTML5 games very slowly so sometimes I have to use Chromium for debugging)
  • Other tools: Dropbox (I use two computers, one desktop and one laptop) and Linux terminal emulator (you will always need it when using Linux)

Comments

17. Aug 2014 · 12:36 UTC
Hey! I was actually looking for a simple Tracker that would work on Linux (Xubuntu also) and it looks like PixiTracker might be what I’m looking for. Thanks!

A question about “publicly available library”

As I’m going to do with Unity, I have several paid code libraries to use.

So I want to be sure that these paid libs are eligible for LD (not jam). Of course I will pick all the paid content out before submitting to avoid trouble.

Hope somebody to give a definite answer here, it’s not fun to be picked out after 48h work.

Comments

17. Aug 2014 · 11:42 UTC
As long as everybody could go to the Asset Store and buy them: Yes, they are “publicly available” and fine. Just remove them from the source code and declare which libraries I’d have to buy/download/add to in your entry description.

I’m in too!

I’m in for the first time, with only one year of C/C++ coding experience! I hope, I can make something cool!

  • Language: C++
  • Libs: SDL (with some plugins), GLEW, OpenGL
  • IDE: Code::Blocks
  • Graphics: Paint.NET
  • Sound: sfxr, Audacity

Also I’m going to use my own small engine as a base.

Comments

doomista
17. Aug 2014 · 13:07 UTC
Finally someone using SDL and OpenGL – highfive!

Declaring base code

I’m using the latest version of Colorado:

https://digitaldoge.duckdns.org/colorado/

which has all the latest features from Jet Racing (originally my LD27 game) and it has the Lua bindings from Byte Raider, my LD28 game.

Colorado depends on OpenGL 2, PhysFS, SDL 1.2, SDL_Mixer, and GLM, so I’m using all those, too.

Serena’s First Ludum Dare

Soooo excited to participate in my first Ludum Dare!  I’ll be hunkered down the weekend in my home office, maybe take the Surface Pro 3 out if I’m feeling a little cabin fever.  GameArt

Tools

  • Game Maker Studio
  • Photoshop
  • PaintTool SAI
  • NotePad++
  • sfxr

Still not sure what I’m gonna use for music, I suppose I’ll have to dig around the community for ideas.  I am so excited!  I usually have to do some much of the business and graphics side of making games, I’m pumped to be doing some actual game DESIGN. 😀

I’m in!

I’m in for the second time. Last time I participated in Ludum Dare was over a year ago. Since then I could find the time to do it again, even though I enjoyed it a lot! This time I however can participate and so I will. :)
Here is some stuff you might be intrested in and that everyone seems to post in the “I’m in” posts:

  • Language: Java
  • Libraries: LibGDX and extensions
  • IDE: Eclipse Luna
  • Graphics: Inkscape, Paint.NET
  • Audio: Audacity, pixitracker, sxfr

Sign me up, again!

Not my first 48hour LudumDare rodeo, but I have missed a couple recently.  Not this time.  I’ve signing up to use the yet to be finished Turtle Brains framework, my high-quality C++ framework for real-time application and (slightly lacking [sound, sprites, animation] at the moment), 2D game development on Windows and Mac, and maybe someday, Linux.

So for tools I’ll be pretty much using:

  • C++ (Visual Studio, XCode)
  • Unfinished TurtleBrains Framework
  • Audacity, Recorder, SFXR (if I can get sounds working)
  • Inkscape, Paint.net, MS Paint, Blender (if I go 3D instead of 2D)

Probably a few tools that are not listed here, but I will be attempting to do LD30!

 

Note: TurtleBrains is available, as-is, if you want it just ask BlackBird on the LudumDare irc channel or email me and I’ll get you a link.  I am not going to link it publicly just yet because the feature set is incomplete and the documentation is lacking a little.  The current documentation can be found at: http://www.timbeaudet.com/turtle_brains/documentation/ which doesn’t have much for the “game development” side because, being honest, that is currently lacking…  I wanted to have 2D sprite management and sounds by now, but only have a state machine, and basic keyboard/mouse input.

 

Obligatory In Post

This will be my 5th LD, and I’ve been looking forward to it forever! I’m really liking the themes up for voting so far – especially Connected Worlds, Day and Night, End of the Road, Everyone Is a Monster, For Science!, Labyrinth, Limited Capacity, No Way In No Way Out, Points of View, Rise and Fall, Strange Physics, and The Power of Machines. Off the cuff I can think of several cool things one could do with any of these.

Not so wild about It’s a Trap!, You Must Leave It Behind, and No One Can See You, because they practically prescribe a genre. But so far I don’t see any theme that would be truly awful from my perspective (YMMV). In any case, I have been surprised by the chosen theme every single time so far, which just reaffirms the notion that the theme is nothing worth sweating over during this week. We’ll make it work whatever it is :)

So excited to be in, this time I’ll try for the Compo (again) if time management permits.

My tools / platforms will probably be:

  • Gaming platform: web browser
  • IDE: some text editor on OS X
  • Libraries: probably just jQuery, maybe Three.js or Kinetic.js if appropriate
  • Audio editing: Audacity
  • Music: Garage Band
  • Image editing: Pixelmator or Gimp
  • 3D editing: Cinema 4D or Blender
  • Create input: provided by cat

I’ll probably stick with the decision from last time not to do a live screencast, since it really seems to break my concentration even though I know nobody’s really watching. 😉 But there will be a screenshot timelapse and probably a few progress videos, as with anything I do and write here, more for my own documentation than anything else.

I’ll try to be in…

I will try my best to find some time to enter but I am away for most of Saturday and Sunday. I hopefully will have evenings free, and maybe an hour or two in the morning on Sunday but I unsure at the moment. If I have anything then I can submit it Monday, but again I’m not sure I’ll have the time. If I do participate then I will use….

Language: Java,

IDE: Eclipse,

Libraries: None,

SFX: sfxr,

Music: Musescore, Audacity,

Art: Paint.Net

And I think that’s it, yay

I’m in too!

I saw a lot of these “I’m in” so i must write one too!

My first Ludum Dare, i am really excited :)

I will be using:

– Lua (with Love2D)

–  Vim (so good!)

– Gimp

Maybe music will be the hardest part…

Good Luck!!!!! :D

 

Edit : i have started a little code base so here it is: https://github.com/thbu/LoveUtilities

 

I’m in

Looking forward to this weekend. Will be using GameMaker: Studio again.

Here’s a list of handy articles that I’ve written on using GameMaker.

In addition to my usual helpful tutorials that I’ve published over at csanyk.com, I’ve recently begun publishing assets on the GameMaker Marketplace:

  • mmap mini maps is a $4.99 asset that provides a powerful, easy to use mini map feature for your game, capable of simulating a Radar or Sonar screen
  • Simple Performance Test (free) is a stub project that you can use to test the performance of two blocks of GML to determine which is faster. GM:S has a profiler built in to the debugging features, but if you don’t feel like learning to use it, or just want to set up a quick comparison that is easily repeatable and can be shared, it’s an option to consider.

Tags: gamemaker, im in

I’m In!

I do have to work one of the days but otherwise I think I should have enough time to make something!

Editor: Sublime Text

Engine: HaxeFlixel

Sound: JFXR, Logic

Graphics: Photoshop

Good luck everyone!

I’m In (Another Tired and Narcissistic Announcement Post)

The mighty, infallible Snoother emerges once more into his sunlit arena of triumph. After the resounding success of his last entry, Beneath the Surface, he honours his colourful assortment of omnipresent fans by announcing his second involvement with Ludum Dare.

Okay okay. The more apt description is perhaps one employed by none other than Bertie Wooster: “like a fairly diffident snail poking its head out of its shell during a thunderstorm.” Ludum Dare is frightening, tense, thunderous. And I’m the nervous, timid sort who nevertheless can’t help but take on the challenge.

Plus, it was just so damn enjoyable and rewarding last time round. For once I actually completed a project, rather than them just being little Catholic embryos stranded in limbo. (Yes, I know the church reversed its policies to allow babies into Heaven. The church is compassionate like that. Just look at this current pope. He thinks I should be treated with dignity — well how nice of him! Just because you’re more liberal than Islam doesn’t make you moral. Rant over.) The game wasn’t too shabby either. Admittedly, I think it did a bit better than it should have because of its immediate shock value, but still, for my first compo I was (and am) pretty proud.

So I’ll be entering the compo again if all goes to plan, and once more I’ll be using Twine, a tool for authoring hypertext games.

Of the themes put forward so far, the following seem to furnish my mind with inspiration: Connected Worlds; No One Can See You; You Must Leave it Behind; Isolation; Love; The Other Side; This Happens to Me Every Day. I think it’s obvious that I tend towards the more narrative-friendly and potentially-emotive ideas. But that’s just my thing. I am, after all, a pompous-as-fuck hypertext author — albeit not a particularly good one.

Right. I’m excited about this. And actually, I can’t wait to see what others produce, perhaps even more so than seeing what I produce. Last time I played so many fabulous entries and had a wonderful time doing so. This time will doubtless be no different.

–Snoother

I’m in

Simple post. Java/ Android for the coding, the rest I will see throughout development 😉

I’m in!

Alright, I’m in for my second LD – it’s been too long since my last one.

I’m thinking Game Maker: Studio for this, but I may decide to do Flixel …

In any case I’ll also use:

  • Photoshop/Illustrator
  • Audacity
  • AS3SFXr
  • Maybe a scanner and some pen/paper

Tags: im in, LD30

Think I’m in

Pretty sure I can find a little time,  but not not much.

Will most likely use Monkey-X, Fireworks, sfxr/bfxr, Blender.

UPDATE: think I’ll be using Unity this time around.  I’ve now learned just enough to be dangerous :)

Just curious, this idea may come in handy in my game

I was having some ideas on what kind of game i could do to this LD, which is going to be my first (wish me luck!), so it came in my mind that an easy to do, and well recieved game i could [censored idea =D]. To do that, i would need a mySQL connection outside of the game, and all i wanted to know was: am i allowed to connect the finished game to a database in my web domain? And if i am, do i need to include the code i used to return values from the DB?

Help is appreciated.

Comments

17. Aug 2014 · 16:06 UTC
Sure – why shouldn’t you be allowed to use your database? And yes, if you’re doing the compo, all code needs to be included. (You can and should leave username/passwords strings etc. empty though.)
Lewiks
18. Aug 2014 · 07:41 UTC
Hey, thanks for the reply, it will sure help. I hope other people here will like what i have in mind for my entry.
02. Sep 2014 · 01:22 UTC
Pity you didn’t hand it in, you managed to pick my curiosity. What did you plan to do?

I’m in ~ My first LD!

I’ve been looking forward to participating in this Ludum Dare for a while now, as it will be my first time participating! As a somewhat newer programmer, we will see how this turns out for me. I’m seeing some great themes being passed around, so it looks like it’ll be an exciting LD for everyone.

As for what all I will be using:

Language: Java

IDE: Eclipse

Libraries: LWJGL

SFX: sfxr

Music: Audacity, FL Studio

Art: Photoshop CS6

I think that just about sums it all up, looking forward to it guys. Can’t wait to see everyone’s creations!

My own practice weekend

Today I challenged myself to create a game in 6 hours. While it doesn’t have the polish that a 48 hour challenge gives me, it has playable content, and its kinda fun.

The topic was suggested by @LucasZenenga from the Round 1 voting, and it was “Rise and Fall”.

I created a lunar lander style game with some decent terrain and a really crappy boxy model. The flight mechanics are good, and it challenges you to find all 12 platforms on the moon, without running out of fuel or oxygen.

Controls:

  • Space: Upward Thrust
  • WASD: Movement
  • Arrow Keys: Pitch and Roll – Rotation
  • Q/E: Yaw – Rotation

This was my first attempt at doing a timelapse.
Check out the timelapse here: https://www.youtube.com/watch?v=Ni41LU82xps

Here are some screenies:

Successful landing

Moonscape

I Dare to Ludum!

After skipping the last two because of my graduation, I’m back to participating. Can’t wait to lose sleep and get stressed!

This time I’m giving Unity2D for a spin, and I’m really exited to see what the theme will be.

Tools:

  • Unity2D with C#
  • Visual Studio 2013
  • Inkscape / Gimp (art)
  • Ableton Live / Reaper (music)

I’ll see you guys on IRC!

 

I’m out,

Descalon.

 

Participating

I’m bored right now. How about I make my participating post? 😛 For the competition, of course.

Language, Compiler, IDE: C++, MinGW 4.8, Code::Blocks 12.11
Libraries + Extra code: SFML (something between 2.1 and current master), my game base thing and utility library.
“Graphics”: Photoshop Elements 9
Sound: Bfxr
Music: Abundant Music
Emotional Support: MY KITTY (large)

Last time I made Trapped, and someone teased me because they felt it was a copy of One Chance (did anyone ever beat that other than me? :P). So I’m considering making a platformer this time around if could get something matching the theme… Which means I should probably figure out how to get working physics for one. This might be a long week.

I’m also considering Feather Kit so that I can compile to web, although I’ve never tried it before so I probably wouldn’t get as much done before the deadline.

So, next weekend, eh?

Oh look I’m on vacation and will be able to put the Amiga coding away for a bit – this will allow me to do both, on a schedule.

 

Yes. This works.

 

Lua / Lo:ve / swankypaint perhaps.

Editor will be combination of Sublime Text and, if it compiles and runs properly under Arch64, zerobrane studio.  (For live adaptation of the stuff.)

I’ll probably grab gfx from one of the open game gfx sources so I do not need to worry about that, as I _do_ need to get something coded.

  •  No, I won’t do that, because it’s against the rules.  Thanks to quill18 for the rule clarification post, which had a question from 7soul asking about open game assets, and a corresponding “no.”
  •  Luckily I’d already asked if Swankypaint was ready for this, and apparently, it is.  Which is good, tho I do need to grab it/build it … Friday in the prep time.

LD #30 I’m in and I’m jamming!

Yo! It’s time for another LD and this time I’ll be jamming! I’ll try to stick to the 48 hour limit.

Engine: Unity3D
Library: Visual Novel/CYOA engine I started working a week ago, this is a good place to give it a test!
Graphics: I don’t know how to art, probably Paint doodles
Music: Super likely going to ping @TomboFry for a couple of his songs! http://music.tombofry.co.uk/
SFX: freesound.org and maybe bfxr

 

Obligatory goat pic!

Obligatory goat pic

I’m in!

This will be my 2nd Ludum Dare. I had so much fun last time I have been so impatient for August to roll around.

I think I am going to give html5/js another go this time around, here is what I am planning on using:

Framework: I think I am going to give Phaser a try

Editor: Visual Studio 2013

Graphics: Gimp, Paint.net

Audio: sfxr/audacity

I can’t wait to get started. Good luck to everyone!

 

My “My First Ludum Dare” Tips

LD 30! I’m in for the 5th fun-filled time! As preparation (and for nostalgia sake) I went back through my past entries and looked at what I was happy/unhappy with: and I remembered the excitement and terror of my first ever Ludum Dare.

pac

I decided to write up a few (like, three) tips for people who find themselves this week in that same position… good luck!

I’m in again!

Using


Programming: Java with LWJGL, Paulscode’s SoundSystem, and my own open source libraries (for public use, as per rules)

Graphics: GIMP, Photoshop, and Graphics Gale for animation.

Audio: FL Studio and Audacity


 

Comments

gandalf1209
17. Aug 2014 · 18:50 UTC
Your engine looks really cool! I’m going to take a look and mess around with it a bit!

I’m In!

I’m going to be doing Ludum Dare for the first time. I will be doing the jam.

I will be using:

Language: Java

IDE: Eclipse

Graphics: Paint.NET and GIMP

SFX: sfxr

Music: www.fakemusicgenerator.com or incompetech.com

 

I’m In!

I’m in too!

Language: Java

IDE: Eclipse

Framework: LibGDX

Art: Paint.net

Music: http://www.beepbox.co/

I will also be using libgdx-utils http://dermetfan.net/libgdx-utils.php

and my own base code found here https://github.com/LegitzDestroy/gdx-game-utils

Good luck and have fun everyone 😀

I’m in!

I’m joining for my third time!

As usual, I’ll push my project to my GitHub and will also try to record a timelapse. Let’s hope for an awesome theme and a good time for everybody!

Tools

While I’ve not participated last December and April, I’ve lurked on /r/gamedev and am planning to try out lots of new tools and workflows this time! I’m hoping to be able to finish my first game in JavaScript for one thing. So far I’ve been using Python+PyGame which was fun and productive but since it required installation, many people had trouble getting the games to run.

What I’ll be using:

OS: ArchLinux x64
Editor: vim

Linux+vim is my ultimate development platform, as proven in previous iterations of LD48. The only catch is that I’ll have to boot into a different OS to try lots of these shiny Unity games :(

Engine: DarlingJS

DarlingJS is a fairly new, still heavily in-development JavaScript game engine. While it is a little risky to use something this experimental in Ludum Dare, the codebase seems clean and reasonably well-searchable and the nice features (fast rendering with Pixi.js, highly modular, cool entity component architecture) simply made me want to try it. Here is my boilerplate code that I’ll using for the compo. Here it is as a warmup entry.

Graphics: Inkscape, GIMP, PyxelEdit, TexturePacker

Unfortunately, a few non-free tools have snuck in – I can’t easily get around TexturePacker when using Pixi.js and graphics is not my strong suit, so I hope that PyxelEdit will actually improve my performance in the graphics department. The two commercial tools PyxelEdit and TexturePacker both have free versions with reduced feature sets so everybody should be able to replicate my workflow without spending money, though.

Audio: jfxr, Abundant Music, autotracker

Audio is also not my strong suit, so I’m going for fully procedurally generated music again like I did for Crowd. jfxr is an improved BSD-licensed in-browser version of sfxr / bfxr so I’ll not have to emulate anything on my Linux system anymore – woo-hoo JavaScript! :)

Map Editor: GIMP or Tiled – Depending on how complex the tiling (if any) is going to get, I’ll either have to implement some kind of map import for Tiled to my game or will just use the pixels-as-tiles technique that I’ve first seen Notch use in Prelude of the Chambered.

 

That’s all for now, have fun everyone!

Comments

17. Aug 2014 · 20:32 UTC
Thanks for that tip, I’ll check it out!

My 5th Ludum Dare In a row! Yay!

Hey fellow game makers!

I’m in for the fifth time and I just can’t wait to get started.

I’ll be using one or more of the following:

  • Unity (Engine, obviously)
  • Paint.NET (Textures)
  • SFXR (Simple Sound effects)
  • Blender (Modelling)
  • Sculptris (Modelling)
  • CG Music  (Midi Music Generator)
  • SynthFont (Make Midi music better)
  • Audacity (Editing and recording sounds)
  • Spine (2D bone animation)

I’m really looking forward to this one- I haven’t decided whether or not I’ll be joining the Compo or the Jam, it really comes down to what kind of game idea I end up with.

Good luck to you all – I’m looking forward to seeing all your awesome games in the weeks to come :-)

Round Two

Screenshot - 08172014 - 03:09:26 PM

 

I didn’t like this batch of themes near as well as the last one, but the six that I picked had me really excited.

There’s a first time for everything – I’m in

I’ve been watching Ludum Dare for a while now, so maybe the time is right for me to join in. I’ve been curious about game development for years but never made anything significant before.

I’m not sure if I’ll be doing the competition or the jam – I’ll aim for the competition and if that becomes unrealistic I’ll change plans then.

The tools I’m planning to use:

  • Engine: Unity
  • Graphics: GIMP. 3D modelling scares me.
  • Sound: Some variation on sfxr, I’m sure. as3sfxr is the one I’ve used the most to date. Audacity for post-production.
  • Music: I’ve got a decent amount of software on my iPad centered around Retronyms Tabletop, so I’ll probably go with that. atrk-bu is always there if that fails me. Audacity-for post-production.

I took Unity for a spin for a few hours this weekend and made a single-player Pong variant for the warmup weekend – check it out here.

Tags: im in, ld48, unity

I might be joining the jam

For the tools, I’ll be using

– Flash

– A graphic library written in AS3: https://github.com/jacklehamster/TurboGraph for graphic acceleration.

– Garageband for music

– cfxr for sound effects

– Google Translate for voice overs

I’m in with friends !

Hi everyone!

I am in ! I bring with me three friends to The Jam.
It will be our first Ludum Dare or Game Jam, but we love challenges.

Here are the tools we’re going to use:

  • Library: Slick2D
  • Language: Java
  • Sound effects: BFXR
  • Music : Jamendo

Team:

Myself (MrMordem)
Ostrich_Sigma
yerathel
NOX

I’m in for the first time!

Hi all!

I’m in for the first time and I’m really looking forward to it! Has never made something in under 48 h so this is going to be interesting!

 

Language: Java

IDE: Eclipse

Libraries: LWJGL, Slick2D

Graphics: Photoshop

Sound: FL Studio

I’m in for LD30 Jam

I’m planning on participating in LD30 next weekend – I’ll be doing the jam again, less stress, less rules.  Work has been busy again, so I’m really hoping I’ll have some time and energy to sit down and do something fun.  This’ll be the last ludum dare for me before I’ve got a little person to take care of all the time, so there’s that 😛

Like last time, I’ve got a stack of audio toys that I haven’t spent enough time with, so I’m going to try and bookmark some of the time to play with music and sound effect stuff.  Other than that, I’m going to stick with my usual tools and see how it goes.

Hardware: Macbook Pro, Wacom Tablet, iPad, MPK25 keyboard

Game Engine, Languages, & Tools:  Unity 3D Pro, C#, Xamarin Studio

Libraries & Frameworks:  Vectrocity, Spine, Grids Library for Unity

Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.7, Spine, Procreate iPad

Music & Audio: Ableton 9

Demat !

So, after a successful warmup weekend I will happily take part in the LD30 with the following tools :

  • Haxe language with HaxeFlixel framework
  • Emacs as an IDE (with emacs-ide, haxe-mode and lots of other plugins)
  • GIMP for graphics
  • Maybe LMMS and abundant-music for music
  • my crappy microphone for sound effects
  • ArchLinux
  • Firefox (and chromium, for compatibility check)
  • Clementine, because who could develop without listening to music ?

 

I’ll try and make a bigger game than last time, or better graphics at least !

More base code

I might also use a few files from LD28 that I haven’t integrated into Colorado yet:

https://digitaldoge.duckdns.org/ld28/ld28-byte-raider/byte-raider-4.0.0-source.zip

Particularly vbo.lua and shader.lua which wrap some lower-level OpenGL stuff as Lua objects.

.i mi gasnu lo nu banli betri

(en: “I am causing a great disaster”)

Well, I needed something more interesting than just “I’m in!”, so I thought I’d have a bit of fun with that. I think “.i mi zvati” would be the best translation.

About 4 years ago, LD #18 happened, and I participated in my first Ludum Dare. Somehow I ended up in 1st place for audio. I made the game using Java + Swing… on FreeBSD. No, that’s not the name of a Linux distro. It’s actually a different OS (which ends up sharing about 90% of the average Linux userland anyway).

This time around, I’m using FreeBSD again. But I’ll be using something I used before I ever touched Java. That’s right, Allegro 4. I used that for LD #21 (“Escape”), and it was quite frankly a breeze to work with. That time around I used dumb to play my music. This time I’ll use sackit.

So, here’s the lowdown.

  • IDE: VIM
  • Languages: C, possibly Lua (but probably not)
  • Compilers: Clang (native FreeBSD), MinGW (Windows port), GCC (Linux + Raspi ports)
  • Libraries: Allegro 4, sackit
  • Audio: Audacity, SunVox, SchismTracker

I’ll probably be using Allegro 4 for what it’s good for, rather than writing that hackjob partial Sega Master System emulator I did in LD #18 (Never. Again.), so we’re talking maybe 2D vector graphics and stuff like that.

So yeah, with all that crap said, I’m in!

Indie Game Survey

———————————————————————————————————————-
Hello, I have a quick Indie Game survey.

It would help me out a lot if a few people could fill this out.

Thank you!
———————————————————————————————————————-
survey

http://bit.ly/1lc6Mka <– Take the survey here.

 

1st LD. Some stuff to think about…

Thank goodness it’s still Summer.

I have a week of my internship at Zynga left, but as soon as I’m done, I’m diving right into brainstorming for LD48!

Since I will be traveling to Pasadena to visit my sister, and then back to South Bay, then back to Berkeley, I won’t be in the optimal work environment, but so what? Still a good reason to start something new.

A few weeks ago, I finished an innovation game project  (took four weeks) with a team of interns, and that was on Unity. I basically worked on all of the art assets and about 1/3 of the code. I loved the game, and it seemed that many people did. Hopefully I can create something like it again, but in 72 hours.

So far, I’ve made games on native Android, java, python, Flash, and Unity. I might take a chance and dive into a new tool.

Some things I have thought about so far

  • Definitely 2D
  • Maybe pixel art. Maybe not. Photoshop as always.
  • Some cutesy story element
  • Use a tool to make everything easier. Probably Unity since I finally know how to use it
  • Bright colors
  • Minimalist design

Any tips will be appreciated!

I Done Goofed

Well I didn’t even finish any of the projects that I had started for warmup weekend. Except for the one that gave me massive issues when attempting to export it. In addition, I considered changing my whole engine and rendering platform. Luckily up to this point I have reasoned with myself and decided to putting the whole platform learning experience on hold until after this Ludum Dare. Why in the world do I have to second guess myself?

I’m

IN!

ld30

I’ll  be using pretty much the same environment as last time.

ENGINE:

Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy! (good luck with your unity stuff)

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

tile editor by tyler moltz. Thanks tyler!

preloader/button(if i need it) by noel berry. gl noel!

NOTES:

notepad++;useing chronolapse for timelapse; There was no interest for me streaming last time. :-) i’ll just timelapse to my hearts content. 😀

GOOD LUCK all! xD can’t wait to see all of your games!

-commanderstitch

 

Yamanu Game Engine – New Update

Hello Everyone!

I see everyone is excited about Ludum Dare! It’s going to be really good! Anyways, the reason I’m here, is to tell you that Yamanu Game Engine has been updated! There are now GameObjects you can create, which use physics! Sorry that there is no documentation on the newer parts, but that will be out soon with Yamanu 1.2, along with a explanation video. You can download the Java library, and view or download the source. It is a little hard to explain, so I might try and make a last minute video, and put it up when it’s finished uploading. 😀

Thanks!

I’m in

Coming back for round 3. Looking to end my summer on a nice note!

 

Anyways,

Language – Java

IDE – Eclipse

Libs – (maybe) LWJGL, (maybe) Slick2D

Audio – Audacity

Graphics – Gimp and Paint.net

I am in too

A long long time ago
I can still remember how
That game used to make me smile
And I knew if I had my day
That I could make those people play
And maybe they’d be happy for a while.

So.. I am in too.

Last LD i made this –> http://gamejolt.com/games/adventure/beneath-your-feet/25707/ <–  Few people really like it. I got some let’s plays,  some reviews. And now, i try to make something much better!

My tools :

Engine – Game maker

Sounds – SFXR (or similar thing :D)

Music – http://www.fakemusicgenerator.com/

Graphics – paint.net + pyxel

Sprites and Sounds all week!

Working hard on sprites and sound to prep for LD30. Moving from java2D to opengl and lwjgl, cant wait to see how it all turns out! Good Luck to everyone this weekend!

I’m in

Hello

I’m in for the first time (in any game jam), and my first time making a game this quickly, but I’m up for a challenge!

Language: Java

IDE: Eclipse

Libraries: libGDX

Graphics: Firework

Sound: FL Studio and (maybe) Reaper

In!

This time around I’ll be tackling it with Haxe and OpenFL in the FlashDevelop IDE.

Graphics in Photoshop.

Audio in Renoise with Synth1, encoded using WinLAME.

Hopefully I’ll find time this week to better familiarize myself with Haxe/OpenFL but either way it’ll be a learning experience.

Good luck, everybody! \o/

IN

The usual yadda yadda python, pygame, etc

Everything streamed on twitch.tv/vegard1992 so you have proof I aint cheatin’

Im finally gonna make something NOT stupid and unplayable, I swear!

(unofficial request for unban on IRC)

A few words for a few nerds…

I couldn’t help noticing the choice of themes in this LD. I know I’m not the only one to raise this issue, and I have to say to anyone else who did, I completely agree.
If the games are going to be “innovative”, then the themes must be too. I remember doing the Slaughter a few days ago, and one of the themes was “shooter”. I personally hope the person who suggested that theme met the same end as the theme itself. Because, most of the games I played, especially in the last LD, looked as though they had been created beforehand, and then someone just slapped on an image of an underground cavern in the background.

But hey, listen to me, moaning, I’m just tense. I’ve got some practicing to do.

Here’s to hoping the theme’s going to leave room for interpretation, and at the same time not so vague that someone can just get away with copying an existing game.

GOOD LUCK EVERYONE, AND HAVE FUN!!!

Oh Boy, I Think I’ll Be Doing It This Time!

This is going to be my first ever Ludum Dare as well as one of my first ever serious game jams. I’d learned of Ludum Dare several jams ago and have been watching people participate ever since. I think I’m now ready to join in the fun. Again, this is my first jam, so I may not finish, but hey, at least the weekend will be interesting!

Since I’m already here, might as well do some shameless self-promotion!

I’m currently working on a game called A Peasant’s Tale and I make devlog videos here: https://www.youtube.com/channel/UCjywaHBImnId4GNZXAuejKg

If you like those, then please feel free to stop by the Facebook page here: https://www.facebook.com/APeasantsTale

Thanks! :D

Let’s make a video game!

http://ludumdare.com/compo/wp-content/uploads/2014/08/YtKWRKk.gif

After missing 3 LDs in a row, here we are to hack a new video game. We’re a team of three this time!

Techs

  • Engine: Phaser.JS (we’re all new to it, but that’s where the hype is, so let’s give it a try)
  • Music: Propellerhead Reason 7 (freshly bought license! my wallet is empty!), Audacity
  • Graphics: Gimp
  • Editor: Notepad++
  • Other optional stuff, depending on the game: JXFR, TilEd

What we want to do

Not a platformer game, because we already made some, otherwise have fun and make something original.

Is there no challenge like inserting goats or kittens this time? Hell yeah Potato Salad!

In innit

Hey all,

I jammed it with my good friend MrBungle for LD #29, think I’m back doing the solo comp this time round. I’m 30, Ludum Dare’s 30, it’s a sign.

As I’ve said before, I’m a C++ OpenGLer by nature (been hitting SDL2 of late), but I don’t think it’s realistic for one person to churn out a cross platform LD entry in 2 days with those tools, without a fair amount of cheating, so I’m going for my usual, meek, but perfectly adequate tool set..

IDE and host: PlayMyCode

Platform: In-browser (Desktop and maybe Mobile)

Language: Quby (HTML5 + JavaScript)

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck everyone!

No promise

This weekend it would be my birthday. 0070

Make a cool game is the best way to celebrate it.

 

Also my sister is anxious about creating games.  This means I will have pretty graphics this time.

Will be using ActionScript asusual.

 

I’m in!

I was about to skip this LD, but got so hyped when voting on themes.

Using:

– Unity
– Pyxel

Going to participate in the real world gathering at Helsinki, Finland.

We’re in again

Ion Programming are in again for their 8th LD. We’ll be entering the jam again and hopefully do better than last time. Our entries are getting progressively better and more polished each time, so hopefully we’ll win something this time around.

As usual, we’ll be running on a tight schedule because of our school/uni commitments.

We’ve planned, and hopefully we’ll stick to it, to make a very simple game. Lots of time spent planning and polishing, hopefully keeping the core of the development to just over a day.

Our arsenal of tools will include, as usual:

  • Java
  • Eclipse
  • Git
  • Photoshop
  • Paint.NET
  • Ableton Live
  • Audacity
  • This amazing musical engineering masterpiece:

DSC_0558

  • SFXR
  • And anything else we need…

Tags: java, organ, simple, winner

Comments

18. Aug 2014 · 12:19 UTC
wtf is that?! I’m keen to hear how you combine SFXR and that thing 😉
18. Aug 2014 · 17:35 UTC
HAHA! What an enormous thing! Good for evil overlords! Have you ordered your white cat?

LD30 with open office

Can not wait to start. Waking up at 2 am. Saturday to join in with my college from the company.

using:

-Unity
-Fami
-LabChirp
-Pickle (maybe photoshop)

see you then!

I am in!

After long long debating hours i decided that i would join the ludum dare. As far as my experience goes which i have none,product of my first LD could be terrible. As this is my first LD i decided to use Unity , blender…

I’ll give it a go.

So, may as well take a stab at it.

It sucks, I came up with a great idea for a game today. Most likely won’t fit this LD’s theme tho.

But, I may as well spend my last weekend of Summer on the LD. Here is what ill use

  • Unity
  • Photoshop
  • BFXR
  • Visual Studio
  • C#

Comments

18. Aug 2014 · 12:16 UTC
It’s the golden rule of LD: if you come up with an idea before the comp, it will be the 100% opposite of the chosen theme!

Swift for Ludum Dare?

Been poking at this Swift language, and I’m not very good at it yet.

Is anyone considering writing their game in Swift?

Comments

CivvyThePandaTM
18. Aug 2014 · 12:30 UTC
That’s a bad idea. It only allows your game to be downloaded on iOS devices.
18. Aug 2014 · 14:09 UTC
I’m curious – are apps programmed in Swift able to be compiled for versions of OS X prior to Mavericks? (My limited research is that there is only limited support for Mountain Lion, and no support at all for versions of OS X prior to that…)
Nsmurf
18. Aug 2014 · 15:17 UTC
As other people said, Mac only, so probably a bad idea :(

All In

Once again Ludum Dare is upon us!
In the past four months I’ve done a lot of reading and studying and I am very excited for LD30.
This time around I won’t be using Twine, instead I’m going to design everything myself with the magic of Javascript and various libraries.
Here’s the list:

IDE: Atom

Platform: Browser

Language: HTML5, Javascript

Graphics: HTML5 Canvas, Gimp

Sound: sfxr, bosca ceoil

Libraries: http://www.shasharala.tk/res/js/main.js & jQuery

I’m not sure if I’ll need anything else, but we’ll see after examining the theme.
Good luck to everyone!

I’m in

This Ludum Dare is going to be interesting. I am in the process of moving house and the removalists are coming in the day after Ludum Dare. Also will be using a new laptop I only just set up too.

So a bit of Chaos but LD only comes up a few times a year so bring it :).

Will be using the following:

Engine: Unity Pro

Graphics: Photoshop CC

Sound FX: Bfxr, Adobe Audition

Music: FL Studio

Source Control: Git – SourceTree

I will also be using some build utility scripts I wrote that allow me to publish to drop box easily which anyone else can use from here: https://github.com/wiltaylor/buildall

 

 

 

Warp core reaching critical mass…

I am in! This will be my second Ludum Dare. I am confident that I will finish my game, however, I can’t decide on exactly what technologies I want to use:

Engine: HTML5 in the form of CoffeeScript OR Clojurescript for the language of choice (never used either extensively).
Music: I am rubbish at music, so hopefully I can find a generator.
Art: Pyxel for art.
Source Control: GIT
IDE: Sublime

This time (as is becoming customary), I will be writing my “game engine” from scratch in one of the aforementioned languages during the dare. I’m intending to livestream as well. It may not be quite that entertaining since I plan to use a language I’m not overly familiar with, but I am sure it will pan out.

Good luck everyone! Live long and prosper.

The Great Debate: Framework or Engine

Ludum Dare is upon us in only a few days, and like every competition, newcomers and veterans alike prepare themselves for the stress, excitement, heartache, nervousness, and fun of the event. One of the most important choices is the choice of tools to use to develop your game, and there are a multitude of different options out there for all skill sets. One question I often wrestle with the week prior to the event is whether to choose to develop my game using a framework or an engine, and I wanted to write a bit about the benefits and drawbacks of each choice to help others who might be struggling with the same issue.

framework is a collection of libraries that help facilitate game development. They help provide common functionality that most games require, such as handling inputs and rendering visuals on the screen. They try to be as minimalist as possible, only giving the developer what they absolutely need, allowing him or her to customize their tool set to fit his or her personal preference. Frameworks are the scaffolding used to build engines. They usually have communities that are actively building adapters and plugins for different tools to better integrate the two together. Using a framework to develop your game gives a deeper insight in the challenges of piecing your idea together, and can be a rewarding experience as you grow your understanding game by game.

From a game jam sense, frameworks often require more initial setup to get started on creating your game, since you often need to write boilerplate code in order to start the game, handle game state transitions, load assets, etc. They are often much more fluid in how to achieve particular game development goals, since their goal is to give individual developers the ability to choose their own route. Often, it takes longer to see the fruits of your efforts when using a framework, and it may leave you with less time to tweak and improve on your ideas. Frameworks often require a higher technical skill cap to use, as you need some understanding of programming in order to utilize them; however, most of concepts you learn while using a framework can easily be transported to another framework if you decide to try a different one in subsequent games.

Good examples of frameworks are XNA, Love2D, and SDL. All of these provide the developer with only what is necessary to create a game, and leave the rest up to him or her.

An engine is a framework and set of tools and processes bundled together. Engines give developers the complete package for getting started, from a fully realized asset pipeline to map creation tools. Engines are often the results of a developer spending many years perfecting their preferred method of development and releasing it so that others do not have to walk the same path to achieve the same goal. Engines are the toolbox used to build games in a specific way. Some engines are highly specific, optimized to only build a particular genre of games. While it may be feasible to use those engines to build other genres, you are actively working against the design of the engine. Engines often have communities that are actively providing improvements to the engine itself, rather than attempting to patch in outside tools to use with the engine.

From a game jam perspective, engines sometimes require an upfront understanding of their particular workflow, but get you quicker into developing your game. They can be rigid in how things are done; they were built to utilize a particular map editor or work with bitmaps, so trying to use other map editing software or vector graphics will either require going outside the bounds of the engine or even be impossible. Engines have a varied skill cap to use; some engines can be just as challenging to master as frameworks, but generally are designed to be usable by anyone who puts in the effort to learn the tools that come with the engine. Engines can expose the underlying framework to the developer, but will unlikely allow him or her to change anything fundamental about the engines design. The skills you learn while using an engine are less likely to be applicable in other engines.

Good examples of engines are Unity, Source, and Twine. All of these provide the developer with a complete tool set to get started on creating a game.

The choice of what to use depends largely on a few key factors:

  • What is your goal for this Ludum Dare? As in, do you want to learn a new tool, build a complete game, have fun with friends, etc.?
  • Are you willing to try something new?
  • How much time are you willing to invest learning a tool versus using something you already know?

If you want to use something you are already familiar with, then have fun! There’s no harm in it. However, if you want to try something new, or already know a few different game development options and need help decided what to use, then first ask yourself those three questions, then carefully way the pros and cons of your options. Hopefully, I’ve provided a quick reference for some of a common difference between frameworks and engines to help your decision. This is in no way an exhaustive list, and if you have comments or questions, feel free to reply with your thoughts. I am certain loads of people would love to hear other perspectives. Thanks, and have fun jamming this weekend!

I’m in again!

I’ve missed the last two, but I’ve been more proactive in clearing out my schedule so I should definitely be in this time. I haven’t released a game in over a year, so I’m super excited to have something complete in a few days!

I’ll be using Unity, Paint.net, bfxr and some other stuff probably.

Guess what, I’m in.

Not my first game jam, but my first time doing the LD comp and having only 48h to make my game.

Also I’m probably going to stream the process, did it in the past and was a good thing since it motivated me and helped me not getting too easily distracted.

  • Javascript + HTML5 – Already familiar with JS, quick iterations, and easy distribution.
  • PhotoFiltre / Photoshop – PF is light and nice for small tasks, and PS is always good.
  • FL Studio + Reaper – My everyday tools when it comes to music, so why not using these.
  • BFXR – Never used before, but I need a quick way to make sound effects.

That’s it, hope we’re going to see some great games, good luck to everyone!

Well…

fry

Best friends’ wedding on saturday, big hangover on sunday, work on monday. This is going to be a tough one, but I’ll try to give it a try.

I’ll use Unity or Construct 2, Blender and/or Inkscape, FL Studio, Audacity and maybe bfxr.

Have a great time everyone!

Comments

18. Aug 2014 · 16:29 UTC
yeah right: get screwed at the wedding party, then try to build a game the next day in only half the time left. BALLS!

Yet another “I’m in!” post

My last LD didn’t work out so well. I didn’t have enough time, and my entry was waaaaay to short, and easy. Now I’m in for the 2nd time, and hope to create something that’s actually fun to play.

Tools:

Engine: Unity

Languages: Javascript, maybe some C#

Music: Fake Music Generator, or Abundent Music

SFX: sfxr

Graphics: Gimp

Modelling:  maybe Blender, but it’s a pretty BIG maybe

 

In again!

Howdy, Ludum Darers!

Seventh LD48, working on my fifth completion. Now that college is out of the way, game development is becoming more of a hobby than a potential career so having game jams like Ludum Dare give me a great excuse to scratch that creative itch that I don’t get at the job.

Engine: Unity (2D). While I am a huge proponent of using frameworks to get a deeper understanding of how a game is held together, engines like Unity provide a clean, professional tool set that gets you to creating your game much quicker. I was looking for an excuse to try out the “new” 2D mode of Unity for a project I am working on in my spare time, and this compo looks like a great opportunity to do so.

Art: Paint.NET or Inkscape. I am not an artist, so usually I either create very crude pixel art or try and leverage simple, generated shapes to keep things abstract. In college, I used Linux distributions religiously, mainly due to most of our code needing to run on *nix architecture, but there wasn’t ever a great, complete replacement for Paint.NET on Linux. Most of the programs out there like Pinta either missed a few key features or felt clunky by comparison, and I always felt like I was barely using GIMP for my development. I might take a longer look at vector graphic programs like Inkscape if Unity supports SVGs.

Sound: bfxr/sfxr. I finally started to prioritize sound in my last Global Game Jam game and it added so much to the game for so little effort. A jump without a sound is barely a jump at all.

I’m in!

My first proper LD48, I’ve only done a MiniLD before.

I’ll be using…

Language / IDE: Python with IDLE

Libraries: Various built in Python libraries, Pygame, OpenGL and my own homebrew 3D graphics library but this depends on what design I come up with, link here https://www.dropbox.com/s/isjd5ds6xj66gdp/dimensions_basic6.py

Graphics: Paint.NET

Sound: SFXR, Audacity, Cubase

Good luck, everyone!

Me too!

I’m in for the 6th time! I’ll try to focus more on gameplay and replayability so my game isn’t just worth a few minutes of gameplay. :)
Here are my tools:

  • Code: Haxe 3 + OpenFL
  • IDE: FlashDevelop
  • Pixel Art: Paint.NET
  • Music: FL Studio
  • SFXs: sfxr, LabChirp and FL Studio
  • Timelapse Capture: Chronolapse
  • Timelapse Rendering: Blender

Good luck everyone! 😀

Ya bois are back for a second year!

Yo! A-bomb and ya Bois are back again for more Ludum Dare! We’ll be using python and pygame for our game. As per the rules, I would like to share the only library I’ll be using.

Pygame2Exe will be used to compile into an exe. This is helpful, because that means you don’t need pygame to play our games.

See y’all in the dust!

First LD! Hype!

First LD for me, did Mini-LD couple of months back, but this is for real.

I’ll be using Java and sfxr, and will be streaming the whole ardeal.
Good luck everyone! Coffee and sleep (jk) inc!

Once again

Hello everyone,

I’ll be participating in the LD compo and it will be my second time.

I’ll be using:

  • IceEngine (NOTE: I’ve been making it with the mindset that it’s only going to be used by me, so it’s not of much use to anyone else) – a Java engine using mainly LWJGL, JBox2D and PaulsCode soundsystem.
  • Java (obviously)
  • Eclipse IDE for programming
  • Most likely Gimp for graphics
  • Bfxr or Jfxr for sounds (Edit: I’ve just found out about LabChirp from a different post, might use that too)
  • Lmms for music

Good luck, and most importantly, have fun!

Comments

18. Aug 2014 · 16:32 UTC
Just in case you don’t know: Even thought you want to use it yourself, you still need a link to the source code of it. Otherwise it’s against the rules :/

Have fun anyways!

I’m in!

This time I will try to make my game with LibGDX and java. Wish me luck!

Guys! Come and try our game in another 48 hours game jam! Magnetic Force

Magnetic Force

We have just joined another 48 hours game jam in China. And I would like to share our games to all of you guys here. The main idea came from the magnet. You can use magnetic to attract or push the things.  I wish you would like it. Here is the game:

Web (Chrome Firefox)

MagneticForce1

 

 

 

 

 

 

Magnetic Force2

 

 

 

 

 

 

Magnetic Force4

 

 

 

 

 

 

 

 

4P mode is still a button. We have thought about it but there were no time for us to complete it in 48 hours.

We are planning to continue the work to polish the game and make it more attractive. Anything you want to talk about this game, plz let me know :)

Thank you! And good luck with your Ludumdare 30th.

Credits:

Game Designer: Rao Zijian (Me)

Esthetics: Chen Weichen

Programers: Lin Huabin, He Bin, Yang Jintang

Tags: 48 hours, Chinese, magnetic, web game

<3

ludum dare

I’m in…or maybe not!

Not sure yet if I’ll find the time. My wife takes a weekend off so it’s me and the boys.

Either the three of us do something fun together and have healthy food (that would imply I’m not in) or we enjoy fast food, lots of computer and console time and simply forget about the rest (that means I’m in!).

Should I decide for the latter, my tools will be:

  • Game Maker:Studio for game coding and fast 2D pixel art,
  • SFXR for beep ching bang pow,
  • Real Draw PRO for vector art,
  • some of those procedural music generators or some simple stuff like Caustic or PixTone or (last exit) no music at all.

Finally if the theme doesn’t hit me at all I’ll decide for a nice weekends with my sons 😉

 

Don’t know if in.

I’m not getting any extra time off, and I’m sure there’s a “honey do” list that will show up, AND if I’m not mistaken there’s a birthday party this weekend.

Ah what the heck I’m sure I can squeeze something out in a few hours.

Engine: Either Stencyl, or Node.js, depending on what I decide to do.

Art: GIMP, Inkscape, Blender3D, photography, or Notepad++

 

Good luck everyone!

I’m in!

Im going to be competing in LD30, and I cant wait. Last LD I completed was LD26, so its been a long time coming!

 

Tools:

Loom SDK – First time using it, practicing up to the start

Graphics Gale

PDN

 

Good luck everyone taking part!
Matt – Sparked Studios

Over-excited

im_in

Seriously, waiting for Ludum Dare is worse than waiting for Christmas aged 10!

Goals this time:

INNOVATION

EMOTION

USER GENERATED CONTENT

It’s going to be epic, can’t wait to share the fun with you all!