This will be my first Ludum Dare. First time writing a game at all. First Roku application in two years.
I am eager to see how Roku evolved in this time and if I’m able to be creative enough to create something playable.
This will be my first Ludum Dare. First time writing a game at all. First Roku application in two years.
I am eager to see how Roku evolved in this time and if I’m able to be creative enough to create something playable.
Yes!
What I will use:
After the weekend it’s time for school again. Nice end of vacation! 😀
I just started doing HTML5 three weeks ago (and have been improving every day since) and I thought having a time limit/strict theme would be a fun challenge.
Language: Javascript/HTML5
Engine: Phaser
Sprites: Asesprite (free version, I am a horrible person)
Audio: Audacity
I would not mind teaming up with someone to do code/art, be warned, I may suck. – Prepare your butts
I decided to participate in competition first time, these are the tools I’ll use:
I have a question – as I am using own game and voxel engine, should it be open sourced to participate in main competition? Or shared as library to anyone who participate? It’s still not clear for me after reading rules.
Good luck to everyone!
Hello hello. My name is Martin and I’m from Poland.
This is my tools:
Engine: Unity3D
Audio: FL Studio, brfx, my own
Graphics: Photoshop, gimp
Models: Maya
and some secrets 😉
Good luck for you! @McGameStudios
I realised that I am away the week that Ludum Dare 30 is on so I made a new game (my first game) and it’s free on Kongregate
Here’s the link:
http://www.kongregate.com/games/thecallume8/thedropoff
Please play and rate and give me feedback because I really need it!
Thank you!
CallumE8

Ludum Dare already right around the corner? Yea! Seems like the last one just finished!
This time I may be going at it alone! So I’ll have to shoot for the 48 hours and then fall back to the 72 hour jam once I realized that I, once again, underestimated how long it would take me to get something done (software right?).
Tools:
If I end up making a 2D platformer of some kind then it’s likely I’ll use my previously built PlayerController2D package. Besides that I might leverage any of the assets I’ve accumulated over the past year from the Unity asset store.
Exciting!
C.J.
Hey I’m preparing for Ludum Dare and here are my tools:
Language – C#
Engine – Unity
Modeler – Blender
Textures (If I use any) – OpenGameArt/CG Textures
Audio – BFXR/Audacity
So exciting to do this… it will give me a heck of a lot of experience with Unity! Wish me luck!
Tags: jam
Hello, I am Alex, and I am from the United Kingdom
This is my first time doing Ludumdare.
These are my tools:
Programming language:java
IDE:Java, Intellij
Art: Paint.net, Photoshop sometimes.
Audio: Audacity
Good luck for everyone taking part. 😀
@PUKWUGIE

This is my first Ludum Dare so im pretty exited!
tools:
-Game Maker 8.0 (trying to upgrade to Studio )
-Paint.NET (Grafics)
-Garage Band (Audio)
I will be making a game for Ludum Dare 30!
Here are the tools that I will be using during the competition:
I’m using Phaser because I really want to focus on the game design and the assets of the game since Phaser is a really fast and simple game engine
I will also be streaming on my Twitch channel and I will also make a timelapse on my YouTube channel.
You can also follow me on Twitter to be notified when I will be starting the livestream on twitch(I will tweet updates ).
Cannot wait until the begining of the Ludum Dare 30!
Doing the Jam with my friends. Only problem is that my new laptop arrives on the 28th.
If participating:
Language: Python
IDE’s: Geany, PyGame
Graphics: Gimp
Music: Musescore
Good Luck everyone!
As a friend, Steven and I are working on a game using Elm (http://elm-lang.org), we think it may be cool to try our learning in LD48. So if real life does not get us, we will be participating in the jam. As this is a new language, we want to see how far we can push it, using little assets as possible.
* Language: Elm, compiled to Javascript
* Editor: Sublime Text 3
* Graphic: Hm, Photoshop or whatever we need.
Somehow LD keeps coinciding with the time I can get off to visit my girlfriend. This time I’ve arranged it so that I can do both! I’m thinking I might go for some voice acting this time, but we’ll see. Most of my friends are too far away.
Unity for engine
Probuilder 2 for modelling (I just started in on it, it’s amazing)
Paint.net for sprites and textures.
Whatever is appropriate for audio.
Hey guys! I’m Stosswalkinator and this is my first LD48 or game jam at all! I’m very excited to do this.
Tools I will be using:
Unity3D
Programming: C# – MonoDevelop (or hopefully Visual Studio 2013, I’ve heard good things about the Unity tools coming out for it)
Art: Photoshop and PyxelEdit
Music: MuseScore and FL Studio 11
Streaming: Twitch (once I make an account and such)
Good luck to everyone and I hope we all learn a lot!

Hello guys and ladies!
I’m Gnerkus and I’ll be participating in Ludum Dare this month. I’m really excited and I’m confident I’ll do much better this time. The tools I’ll be using are:
Language of choice: Javascript
IDE or Text Editor: Sublime Text 3
Art: Inkscape, Gimp, Tiled
Animation: Spriter
Music and Sound: MuseScore, Audacity
Let’s all work hard.
Hey all…
I am once again in for the ludum dare. Despite never being in the top one thousand i’m still going for top 100.
I will be using the language Java with the LWJGL/OpenGL library
Graphics: Paint.net
Ideas: My head
I am really bad at thinking up game ideas so i’m hoping i will think of a good one this time.
Good Luck!!
Ned

EDIT: Oh yea and i almost forgot. The IDE that i will be using is IntelliJ :).
Remember the 8 games I made for Ld#26? Probably not. It was one of my crazy experiments. But it did lead me to implement some genres I’ve done too little. Like platformers. I decided to take one of them (Roof Escape) and turn it into a bigger game. It started as a tile engine test for my new HTML5/WebGL game framework (more about that in my “I’m in!” post), but after more than a week, it turned into a lot of fun (for me, at least).
The problem with endless runners is that you don’t always get to shoot. This game tries to remedy all that by adding a flamethrower and loads of things to shoot at! Just remember to use your triple jump! Soon to be released for browsers, Android, and Ouya:
Super Pyro Runner ALPHA (html5) [Get the Android/Ouya APK here]
Tags: endless runner, html5, postcompo, webgl
I have made a fan fic for ponylionhd and i think you guys will enjoy it!
http://www.mediafire.com/download/kg2c2i2g6wxyow0/NookieAndPony.rar
Do you have more than one brain?