LD30 August 22–25, 2014

New member here :)

Hi guys! I’m new to Ludumdare and I really want to participate this year. Just in case it’s needed I will post the tools I use (like other posts from here) :

– Unity3d  C#

-Photoshop

-Audacity

-A mic. and my voice :).

Why I decided to post ? Well I really want to chat a little with someone who has been before on Ludumdare and finished. I have some questions about how I upload the game after 48 h and others … (Yes I do have read the ‘help’ from Ludumdare site about compo but still I did not understand what I do after the game it’s finished).

 

My skype : bogdanmaier49

Comments

15. Aug 2014 · 19:44 UTC
I’m not into chatting, but if you don’t find anybody you’re welcome to ask away here in the comments! (And either way: Best of luck with your first LD.)

First LD entry

This will be my first Ludum Dare. I have been following it for a long time but the timing never worked out for me before.

I will use the following tools:

Engine: Lua/LOVE

Editor: Notepad++

Graphics: Paint.net, Photoshop

Sound: Sfxr and Audacity, plus microphone. Possibly Live and a MIDI keyboard for music, and Fake Music Generator.

Libraries: lume, plus my own custom library (available at http://sourceforge.net/projects/fleegle2000ld30/) that includes some physics functions (oriented toward space games), commonly used math functions, and utility functions for copying tables.

Preparation of LD30

Hi everyone !

The 30th edition of LudumDare will start soon, it’s a good moment to think about what happend in the previous edition. Here is the link of my compo : http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=484

LD29

LD29

.

I consider that it was a success. My goal was to create a game with a start and an end and Unminor meets the exigence. For my previous participations, I used to program in Python with Pygame. It was painfull to develop with it, I really love Python and use it almost everyday at work but there is so many missing common features you have to code yourself with Pygame … I think it’s too low level for Ludums. Oh, and the deployment part is horrible. I still don’t know how to generate a windows executable that just work.

For LD29, I tried Haxe with HaxeFlixel framework. It was a pure pleasure to use. There is all builtin functions needed to quickly develop a game (loading a map, handle velocity for objects, …). My favorite part was the sunday night : in five minutes I had working builds for windows, linux and flash. I will definitively use it again for LD30.

The main issue I remember was to load a map from tiled. I misused the functions to load a map so it took me a too long time to have a functionnal stuff.My map class is more than 100 lines long, and the biggest majority of those will probably be the same in every projects.

So this week end I will write a Map class to speed up the development time for handeling a map from Tiled. It was very helpful to have a powerful external map editor.

In the feedbacks, there was multiple complains about the lack of wasd controls. In fact, me neither, I don’t like directional keys. But I’m french and here, we use zqsd. Usually, games allow users to remap their keys, but who want to map their keys for a 5 minutes flash game ? Some games ask the user if they use zqsd or wasd controls but I did’nt had time for that. After thinking about it, there is no conflict having wasd and zqsd working in the same time (and directional keys for people who wants). Also, the support of a gamepad like a 360 controller could be a cool feature. So for the LD30, I will map wasd, zqsd and directional keys. This week end, I will develop an input handler to speed up that part of the development. It will be great if I can support console controllers and virtual gamepad (for mobile) with that.

By looking in my source code, I see that I should create a generic Menu class to spend less time on it for LD30. I remember I spend maybe one hour on it, and it’s just a waste of time to display a title, create an animation and 3 buttons. So, one thing more to do this week end.

There is two sounds in the game : beep and bip. I used bfrx. This is an amazing tool, but I don’t know how to use it except by randomly change all parameters until I hear something correct. I should practice … For LD30 I don’t know if I will use Bfxr or Jfxr, those tools seems similar, I don’t know if there are big differences.

My game don’t have any music. It’s a bad thing. I tested many games of ludumdare and … A game without any sound is just awfull. Any game that plays 3 notes in a loop enhance greatly the game experience. So if I can I will use Lmms for composing a little music. Unfortunately, I have no music knowledge. I think that one day, I will buy Rocksmith to learn to play guitar so I will be able to learn music composition. Until that moment, I will try to do a partition with good looking patterns and pray that it generate a good melody.

For graphics, I used Gimp. I was happy with what I’ve done even if it was ugly. I will use Krita for LD30 and I should customize the work panel to fits my needs.

In term of organization, first I managed to find a project I was sure I was able to achieve in a week end. It’s what was wrong for me during the last editions. Secondly, before the tasks I started, I choose how much time I will spend. If this time is over, I stop working on it and try to do something functional with what have been done even if I didn’t finish. This is because during the LD28, I spent one complete afternoon trying to do with rotations of the canons on my boats (yes, I sucks in trigonometry). This was a big waste of time, I should have found a workaround even if it lower the quality of the game (a bad game is better than no game for a compo, no ?). The big problem in this situation is that you think something like “oh, no, I spend two hours on it, it would be stupid to abandon after so many time, maybe I will found the solution quickly now !”. So now, I try to avoid that with my timeout for every task I do. Oh, and another good thing about this method : when you work on polishing, it’s hard to know if you have to stop or continue and work on another thing. With the timeout method, no need to ask, you try to be better until the clock says to stop (except of course if you are proud of what you did and don’t see how to do better).

During LD29, I was working at school with some friends, maybe we spent too many times for our meals, but if it can maintain the moral up, it’s a good thing.

Maybe my postmortem was too late, but as we say here, it’s better later than never.

Oh, and as I said before, I’m french so excuse my language ( http://danstonchat.com/1337.html ).

Tags: haXe, postmortem, preparation

I’m In

Just released the alpha version Jumpland Underground yesterday (built from my entry in the last LD), so I should have time to make something next weekend. This will be my second Ludum Dare (probably doing the jam again to avoid stress).

Here is some of what I might use for the jam:

Good luck everyone!

Comments

15. Aug 2014 · 19:38 UTC
“version 4.5, unless 4.6 comes out in time”

Ever optimistic, aren’t we?

in, will see what happens

I have participated a little in previous LD’s hoping to have a better result than the last times I have tried. No idea what tools i plan to use yet.

Animation Warmup

I’m in.

Practicing my animation…



Using the same tools as usual.

i am in, or whatever : )

Hello world\n

I will be exercising some libraries of mine, and maybe even finish something with some little bit of luck.

For all those interested, most if not all my C++/11 libraries are MIT licensed: just grab & use!

Hope they save some of you some time: https://github.com/r-lyeh/status

Good luck to everyone!

– r-lyeh

 

First Time I’m In!

This Is My First Ludum Dare, and I Hope it to Be The Greatest Ludum Dare in History.

  • Language : Java
  • Framework : Leviathan Framework (developed by me)
  • IDE : Eclipse
  • Drawing : Paint.NET, Paint

Good Luck to Everyone!

 

 

 

Comments

Wolve
17. Aug 2014 · 10:14 UTC
good luck!

I’m In, I guess…

Not sure if I should do  it, but then again it’s not like anything else is going to be happening during the days. That’s why I’m going to give this a shot this time.

I’ve done a few Jams before (GMC Jam) but they were 3 days and with a friend. LD seems scarier… So many entries… So few days… No friend…

What will I use…

My computer, with Windows 7

GameMaker:Studio w/ HTML5, for ease of creation and export and all that. With (potentially) a bit of Notepad++ if I need to extend it with some fancy Javascripts.

Photoshop or Paint.NET for graphics, or maybe just that GM built in one. Might also use AutoTileGen if I need some tiles and want them automatically.

sfxr, bfxr, and maybe even jfxr for the sound effects.

This music generating thing that I found on Google (That’s allowed right? If it’s not my game might sound terrible). Maybe with a bit of Audacity-ing to make it work better.

My preexisting code needs to be public shared yes? Well it’s been online for a while now, here are the links:

Dialog Engine

Inventory Engine

Those slightly modified and combined with a bit of basic walking stuff

Good luck to all, and I hope I don’t do too badly…

I’m in too!

Hello everyone! This will be my first Ludum Dare. I’ve been meaning to participate for some time, but never had the opportunity…now it has come! I’m kind of new to game programming and design, but I guess that’s what this is all for, get your hands dirty trying to finish something (no matter how bad it is)!

I haven’t figured out exactly what language/engine I will be using. I have been learning Javascript/Phaser.js and have been able to do minimal stuff with it, so I’ll probably go with that. However, if I feel that it would produce a better result and be more manageable, I might go with a Twine game, or use Python/Pygame (though all the packaging issues rebuke me a little) Well, we’ll see…

As for graphics, I’ll be using Gimp and perhaps my pencils/sheets of paper/camera…

I’m really curious to see if I’ll have the time (given my utter lack of experience) to add sound, but if I do I’ll probably try and use jfxr since many people have been recommanding it.

Cheers!

I’m Out

Also, it’s opposite day.

TOOLS:

PYXEL EDITPyxel Edit For The’Art’

FAMITRACKER / BFXR – Sounds And Music

SUBLIME TEXT – Sublime Text For The Code

PHASER – Phaser For The Framework

BANANA – Food To Keep Me Happy

STEAMSteam To Make Me Procrastinate… I Mean… For Inspiration…

Good Luck To Everyone Entering, May The Theme Gods Have Mercy On Our Souls !NEVER GIVE UP!

Let’s make some noise, we are in.

Jam jam jam. Jam 4th time!
Every time alone. But this time no, and yes.
This time we are here with my half-ended-not-ended framework, my cute Pysia-Mysia! Pysia-Mysia is my little small-code-girl.
I shouldn’t love her(‘ it’ ?! ) because she isn’t beauty, she hasn’t rich interior, but she is… easy. 😀
Our love is simple system: Me + she = game, good fun, no questions, something like this:

May the force be with me and my framework. Here we go!

Och! I forgot. Dubstep is with us too. Dubstep is hard, spicy girl. I love both of them. Let’s go!

Tags: bumbum, dare, drop, im, in, ludum, pysia-mysia, the

my warmup weekend thingy

So, I thought I’d make a simple logo and intro for me, so I did it the hard way, program yourself a logo and intro.
Why? It’s fun and good learning, the outcome might be a “little” worse than it’d be if I just did it the normal way. But now I learnt new things, practised my programming, had fun, and have become even more proud of myself =). Also, it might be slower than just a video/pictures (not sure), but it shouldn’t impact performance too much.

Results:

Dutch Derpy Guy's new logo

And the intro. <– link to youtube.

The quality in the video is bad, there’s a weird bar, and one of the sounds are missing. This is only in the video though, the real intro (ingame) won’t be like that :)

 

I used:

Sounds: bfxr(for the “pling”), audacity and a stick (for the sweeping).
Art: all programming (gamemaker, since I’ll be making LD with that too, it’s nice and fast).

It took me about 4 hours to figure out everything.

I highly reccomend programming art for fun and learning! Intro’s are fun too ;).

 

 

-DutchDerpyGuy.

 

Edit: eddited a part of the things I used (unfinished sentence)

Comments

16. Aug 2014 · 13:11 UTC
This is pretty neat!

Let’s go for battle

Hello there,
I introduce myself, Christopher, 20, and French.
For my first Ludum Dare, I hope to learn and have fun.
I will use free and tiles made ​​by myself assets.
I will only ones for this project.


IDE: Unity3D
Language: C#
Graphics: Photoshop, Paint.net
Audio:  FlStudio, et mon micro

Thank you and good luck to everyone.
cordially

In!

I’m not much of a writer, but listing my toolkit.. should be doable!

  • Code: JavaScript – Either Phaser or from scratch.
  • Code Editor: Sublime
  • Graphics: … pixelart… no fancy tools here, probably Photoshop considering I’m used to the keybinds.
  • Sounds: bfxr – FL – Chirp
  • Timelapse: Chronolapse (if I don’t forget to turn it on this time)

 

All my boilerplate code will be public at least 2 days before the compo starts on my Github

 

See you on IRC and Twitter!

I’m in for the Dare

Hello, guys! i am Terrabalt, and, as the title says, i’ll be in for the 30th Ludum Dare! (it’s my first, too, so i hope this doesn’t end badly)

I’ll use Unity3D, and c# for the programming, Paint.net and Paint for art (Yeah, it will be pixely, but hey, who said it’s a bad thing?),  and sfxr and sunfox for music and sound effect. EDIT: I might use Blender too if i somehow gone the less harder, more annoying 3d Path.

I hope we all can make great games later. cheers!

My Votes For Round 1

Screen Shot 2014-08-16 at 19.03.40

These are my votes for the first round of themes for Ludum Dare 30. Honestly, there are way more -1’s in here than in the average round, but I can’t seem to like most of the themes in this round. They’re either too specific (“Everyone is A Monster”, “No One Can See You”) or way too broad (“What Could Possibly Go Wrong?”, “Labyrinth”).

“The Power Of Machines” sounds like a great theme and I’d love to see what others and I could make out of it, as well as “Strange Physics”, but the latter is not so good because it’s too restricting. What did you guys think of this first round?

 

 

Round One

Screenshot - 08162014 - 12:17:55 PM

 

I’m really excited because I don’t think I’ve ever seen so many good themes in a single round of voting before. I voted mostly based on which themes I’d personally prefer to work with, but I downvoted some themes I thought would create too many boring games that I wouldn’t want to play (specifically Labyrinth, though maybe it could be cool if interpreted as the movie).

Of course, there’s no such thing as a bad theme, so I’m sure I could work with any of these themes if  I had to.

Comments

brogrammers
16. Aug 2014 · 19:55 UTC
I was surprised too by the amount of good themes this time. Good luck with your game!
16. Aug 2014 · 21:41 UTC
Thanks. Good luck to you as well!

LUDUM DARE 30 LETS GOOOOO!!!!!

Hi guys! I’m super excited about LD30 next weekend and I can’t wait to get started! This is my technically my 2nd LD competition (I started 29, but due to unfortunate complications I had to drop out). I’d love to make a horror game of sorts, because I have a few great ideas that I never got to implement because of having to drop out last time. I’ll be using

Engine: Unity3d

Language: C# and a bit of Javascript

Modeling and Animation: 3ds Max

Texturing: photoshop

I’m looking forward to this months competition, and I can’t wait to see what everyone comes up with. After spending a few years watching and learning, I’m ready to fully get into it! Good luck to every one participating!