LD30 August 22–25, 2014

I’m in but I need my sleep! (UK)

Ludum Dare starts at around 2am so I’ll sure as hell be on in the morning around 10-11am

This is my second LD. I have learnt a lot from the first LD and I will apply it to this one!

I will be streaming as well so go follow “TheGabeMeister1”: http://www.twitch.tv/thegabemeister1

 

Engine: Unity 3d

Language: C#

Art: No artist skills but I’ll try xD (Photoshop, Blender3d)

 

see you then!

Ludum Dare 30

(Just taking a deep breath… and waiting…)

(It’s almost here…)

I’m in etc…

I’m using LÖVE (with Lua…) and Sublime Text 2 for coding. Pyxel, Pickle and Paint.NET for graphics. Also here is a link to my basecode

I’m using Lurker, Lume, Flux and Classic, located at rxi’s github as libraries! Wooohow! Lets go!

I’m in

I didn’t finish the last LD I was in, this time I’m doing it. I’ll be programming with Java and LWJGL with Slick2D, using Paint.NET for art and Bfxr for sound. Being in Europe, my hours are a bit messy, but it’ll be fine.

I’m in

This weekend I won’t have much time. I’ll enter the jam (because it’s longer) and hack something together in Unity. It’s my first project in Unity so I don’t expect the result to be very fancy.

Tools I plan to use:

  • Unity3D pro (trial version)
  • Blender
  • GIMP
  • Maybe some free assets from the LD thread
  • A ton of Unity tutorials

gl hf

Lu Dum Da Re Mi Fa So La Ti Do

…aehem… still in warmup mode.

Ok. So after many moons I returned to participate in the Ludum Dare Jam once again. Soon I will finish another fine exemplary of experimental game art. Then the world will rejoice.

And afterwards I can continue finishing Watchdogs™.

Behold, oh mortals, the venue of work where my sweat will run aplenty:

sweatshop

metacozm sweatshop

BTW the chosen tools of my venture should be these:

  • Unity3D (pro 4.5) with a lot of free and commercial plugins (don´t know yet which ones of them I will use…)
  • FL Studio (I think I will install the latest version along the way… right now I have version 10 installed) and (of course) sfxr (or bfxr on Mac)
  • maybe InkScape, Paint.NET,  and theGimp
  • maybe Blender
  • maybe IcoFX
  • maybe “ArtRage” (which came along my smalll Wacom graphics tablet)
  • Fraps and/or Audials (to capture some ingame videos)
  • (usually) many (free) sound, music, graphics, and fonts assets from the vast lands of the internets (of course I will give detailed credits whenever and whereever I do so)

Let the jam commence!

(Well actually at my place it will be middle in the night when LD30 starts… 3 a. m. So I will sleep then. But don´t worry! You don´t have to wait until I´m awake. Just start on your own. I will blend in some hours later with freshly brewn coffee in my mouth.)

Tags: im in, jam, LD30, tools, warmup, watchdogs

Count me in.

I’ve been doing this for a few years now, but I’ve been taking breaks. I think it’s about time I get back up to speed.
I’ll be using Unity, Blender, Gimp, and whatever I feel like for sounds. I’ll also be timelapsing my screen. Timelapses are pretty cool. I would stream as well, but it usually kills my computer and delays my progress.

Good luck, guys!

I wish I could come up with something slightly more creative than “I’m in!”

…But I can’t, so I guess I’m in.

 

As with previous LD’s I’ll be using my own codebase written in C++ (using openGL, SDL, GLM and probably some other libraries that I forgot about)

I won’t be using any music or sound effects (for several reasons, the most important one being “I just can’t be arsed to write the code for it right now.”) and if I need textures or whatever I’ll probably just use MS paint to make ’em.

I’ll try to catch some sleep right now, though I just came back from a wicked game of D&D and I’m still slightly hopped up on caffeine. Still, I’ll see if I can rest a little and I guess I’ll see you guys in approximately 3 hours.

 

Good luck to everybody!

I’m in, etc

First time here, i’ll use:

Language: Javascript

Visual Art: Gimp (and maybe Krita too).

Music: SunVox (If I have time to make music).

My base code it’s on github: I’m using gulp to build, jsfxr + howler.js for audio, and i code a really simple tile map render, there’s some random sprites only for test the map render.

That’s it, hope i can make something. Have fun all 😀

Getting very excited!

I’m in for the jam! Will post my stuff when I get home.

I’m in

This will be my second LD and I have made some preparation for it. Muhahaha

After the last LD, i started to develop my own game engine and now it’s capable of making small games.

Tools:

DartRocket: This is my own open source 2D HTML5 game engine in Dart.

Piskelapp: I will use this for making “art”.

Bfxr: Making sounds for the game.

 

My main goal is to make a fun game with DartRocket and to get better scores this time.

#Gamedev ready and #MySetup

hey guys im streaming at http://www.twitch.tv/thecoder15 and here is a picture of my setup

0822141539

good luck everyone

 

I have to say I’m in!

I’m gonna participate again. This one will be my 6th time 😀

 

Engine/whatever: Game Maker:Studio

I’ve used a few languages and libraries on last editions of Ludum Dare  and I always ended up focusing on coding all the weekend instead of making an actual game. So this time I will use  Game Maker and focus on making an awesome game! :) I really hate the interface though, I would love a code-only mode! But overall is a great tool for beginers and professionals and it’s perfect for game jams 😉

Art: Aseprite

I tested it a year ago and I really didn’t like it, the interface and controls were so different than what I was used to, so I continued using Paint.NET. And some weeks ago I tested it again and I loved it! Can’t really say why, I guess I’m more mature now 😀 It has a lot of useful features that Paint.Net don’t have such as animation editor.

Sound: Jfxr

I’t a new tool based on bfxr/sfxr and looks really cool!

MusicSunVox

I don’t usually have time to make music but I think this time I’ll have some so I’ll use SunVox :)

gl

Good luck everyone and have fun!

Comments

22. Aug 2014 · 20:10 UTC
Good luck, and thanks for pointing me at jfxr!

10/10 Am In

Howdy-doo there! It’s Michael!

Back for another ludum dare, I plan to use:

  • GameMaker Studio – For de code
  • MSPaint – For Fabulous pixel art
  • Famitracker – Maybe for music

And anything else I can be bothered to use!

With any luck, if my internet holds out, I’ll try to stream this time, as well as capture a timelapse, and mybe livetweet from my twitter account, @MaddeMichael

I was going to use a Java game engine I’d been working on, but sadly, it’s about 2 days away from being stable, so it wasn’t an option. Anyway, if this Dare is a success, I’ll recreate projects in java, if necessary.

Any ways, thanks for reading, and GOOD LUCK EVERYBODY! Have a great time!

Maybe

After participating in LD29, I fully intended to take part in the next one…but alas, something important came up recently, and spending my entire weekend jamming might not be the best idea. However! If I feel a change of heart I might just slap together a mini-project that won’t take too long to make. But we’ll see.

In the case that I do participate, my tools will be:
-HaxePunk
-Ogmo Editor
-FlashDevelop
-sfxr

I’m in – second time

Woot woot. I’m in again! Just like first time – I have very low expectations. I haven’t been training anything between LD29 and LD30 so my game is going to be super simple.

Using Construct 2 again. Bfxr for the audio. For pixel art I’m using Construct’s own image editor.

This time I’m going to try a little bit harder to get all the features I want to the game. In my first LD – I actually discarded most of the game features during the development as I realized they would consume too much time to implement.

My goal in first Ludum Dare was just to finish game – no matter how simple it was. I accomplished that goal. This time my goal is to get better rank than my first LD game.

Good luck and have fun! :)

A brief introduction

A mere three hours stands between us and Ludum Dare 30. With that in mind, I felt a brief introduction of Grunge Band 2014 was in order before we loosed slews of journal posts. After all, our little two-man dev team is far from high-profile and farther from long-standing. It would be very cool if our performance in the Jam changed that, but that sort of thing borders on miracle status. So I write this introduction not to preempt any sort of notoriety, but to avoid exposition in future posts.

I, the guy with the uptight verbiage, am Joey Disposable Thumbs, who handles the artistic and design sides of the operation. My partner in crime, one Maxwell Ilesupshur, cranks out the code. Our experience with game development consists entirely of a few weeks of FlashPunk experimentation. Needless to say, we are a machine running on optimism.

Ciao!

Tags: introduction

In

LD30, I’m in you.

Comments

22. Aug 2014 · 20:06 UTC
Hi Rob :)
Rob (Nameless)
22. Aug 2014 · 22:19 UTC
Hey George,

We are IN!

We are IN for Ludum Dare Jam.
Our team: Brigita Sirlova and me. At least for now. Others will join us later. Maybe.

I wish you all a good time during Ludum Dare 30!

Delta Rays reporting to battlestations

Woohoo! 3 hours left and we are finally all set up and ready to roll. Right now the plan is to brainstorm the theme for a while, maybe mock up some sketches and get a short nap to be refreshed enough in the morning to be able to get right to the code and hopefully have the basic mechanics ready by lunch. Next post – when the theme is announced.

(Untitled)

okay, now just imagine the square is a catgirl… cause it’s going to be a catgirl.

Red Pill Mutha ****as

Language:  Javascript / html/ css

Text Editor: GNU nano using https://code.google.com/p/nanosyntax/source/browse/trunk/syntax-nanorc/js.nanorc

Graphics: code generated / vectors

Music: http://grooveshark.com/#!/profile/Ma/22207566trix

Stream:  http://www.twitch.tv/chocolatepumpkin

Desktop:

 

Let’s Do This!!

Let’s Do THIS!

This is my first LD and I’m supper happy to be taking part in this! ( I requested the weekend off work just for this)

Short Bio.

I’m 21 and I’m a full time college student going for a degree in Computer Graphics. I’ve discovered that graphics is not my thing, but I’m more than half way through so I might as well finish it :/ What I really want to do is game design so It can’t hurt to have a degree in graphics under my belt.

Twitch

I’ll be streaming my progress all weekend so check me out on twitch at http://www.twitch.tv/wabbit12 !

My Setup and shiz…

Here is a list of all the software I will be using.

  • Game Maker Studio Pro / W android export.
  • Photoshop / Pyxel Edit
  • Bfxr
  • FamiTracker ( Maybe… I’m no musician)

 

Good luck all!

And may a ton of great games come of this!

 

I’m in

I’m participating on this one again, and I’ll be posting updates on my “company”’s blog, and on Twitter (@shadowcovenant, if you want to follow me), and also on the website…

I’ve updated my basic LD48 framework with some stuff I think I may need (nothing game related, just some stuff most engines have out of the box). I’ve been using this framework for 48-hour compos for ages now, so it’s pretty confortable for me.

screen08

It’s too bad we can’t use some pre-made assets (explosion sprites, or particles), but those are the rules! Smile

You can download the framework here, if you want to use it (it has some sample applications that show most if not all the features). Current features:

– D3D9 initialization and some helpers (ignore the OGL stuff, it’s something I started, but didn’t finish)

– FMOD interface for sound

– 2d Sprites (with sprite caching, etc)

– 2d Particle System

– Simple UIButton for easy menus

– Text (through FreeType 2)

– 3ds file loading (only tested with 3ds generated by 3d Studio Max). Loads lights, meshes and cameras.

– Small simple math library (vectors and quaternions)

– Simple 3d camera handling system (just with a “look at” operation)

– XML loading/saving (might come in handy for configuration files, load/saves, etc. The XML loader was created by Frank Berghen, not me… the writer is all me, although the loader also has save functions, but I’m too lazy to figure out how they work)

– 3d particle system (based on the 2d one, so very rudimentary)

– 3d sprite system (quads that always face the camera)

– LUA library support (it’s actually ripped from my engine, so it’s a good support system for LUA)… Last time I used cutscenes and scripting, and loads of the game code was much simpler because of that… This time around it has the beginning of a framework to manage objects, references, etc as well

– DDS image loading for an offscreen buffer (just supports A8R8G8B8 images). It’s useful to generate composite textures or dynamic textures

– 3d Tilemap (Kind of a blocky heightmap with an automatic texture atlas generation and partition of the map in chunks for possible culling (not implemented)).

– Voxel system (almost fast enough for realtime regeneration)

– Voxel editor application (needs to be compiled and tweaked to your actual use). It supports textured and colored voxels, besides some props and node placement (for cutscenes or game related stuff)

screen01

– Simple geometry generation (quad, cube, spheroid, caps and cylinders)

– Special effect objects (sparks, explosions, although the explosion require some authoring)

– Full-screen effect systems (to implement glows, or invert the colors, or add displacements, etc)

– Full shader-based rendering system (no fixed-function pipeline), with simple lighting system (only shadowless point and spot lights, although directional lights should be easy to implement, just a matter of adding to the shaders). Shader system is built with uber-shaders in mind, with easy to add per-material properties (material color for example) and system-wide constants (ambient light, for example).

– Launcher functions (a dialog box that pops and asks for resolution, sound volumes, window/full screen, etc, in 3 easy lines of code)

– Simple navigation mesh generation and path finding (based on Recast). It enables to add objects to a NavMesh object (not all objects work yet), and it will build the navigation mesh, which can be queried… It’s easy to extend, if you know how to use Recast. This component is on a separate library, so you “opt-out” of it easily.

On the tools side, I’ll use:

– Visual Studio 2010

– Photoshop CS5 (for 2d graphics and textures if I decide to adventure into 3d, etc)

– 3d Studio Max (for modelling if I go 3d, or for title screens and such otherwise)

sfxr (or Bfxr) (for audio effects)

– Live Writer for blogging

– Everything I get my hands on…

No idea what I’m going to use for music, but probably one auto-generator like http://abundant-music.com/, as I did last time.

My expectations for this compo are as usual high… My last two attempts I was on the top 20%, so I want to do better this time (although the competition is stiff). There are very nice themes at the voting at the moment, so I might be hit with a good idea!

Probably going for my usual 48-Hour compo drill… Go to bed at normal hours, wake up at 2am to see the theme and go back to bed… then start working early in the morning!

This time I don’t have as much time available as usual, but I think I can put in 25 hours or so of development.

I’m in for the seventh time

Not much new in this “I’m in”. I will likely use the same tools as last time:

Engine: Phaser

Environment: Thinkpad running Linux Mint. CoffeeScript as language, edited in Vim (new! changed from Sublime).

Audio: BFXR for sound effects and Caustic 3 on a Samsung Galaxy Tab for music.

Graphics: Definitely Gimp. Inkscape if I need 2D vector graphics. Blender if I need 3D.

Other tools: Tiled as tilemap editor. Git on Github for version control. Nginx as web server. Git and Fabric for deployment to server.

…and this base code.

I’ll be working on the game at the real-world gathering at Isotop, Stockholm.

Wishing all of you good luck and a good time.

Pixelfan is ready

Hello guys:
Pixelfan is waiting for the theme, we have a livestreaming in twitch.

 

We are 7 members:
Jastro: Programmer.
Chalo: Community Manager
Armeys: Programmer.
Chesko: Animator 2D
Juanfra: Pixelartist
Mery: Character creator, concept art.
Ainim: Musician, SFX Creator.

 

Good luck for everyone and come to see us in twitch. We are waiting you.

 

la foto

On-IN-on

After months on hiatus dealing with work and spending time on my personal game, I’m back to do another LD to unwind.

I was able to make a decent game last #LD24 and I’m looking to what I can come up with this time.

Here are my tools:

  • Unity or Haxe Flambe – The two that I am most comfortable to work with at the moment
  • Gimp 2.0 – For art asset needs
  • Mercurial -Nothing else compares
  • ASFXR – For the blips and bloops
  • Audacity – For the editing and cutting of said blips and bloops

I’m looking forward to the theme.

I’m In (For realsies this time!)

Ok, so I did lie about entering decide not to enter the last two times, but I really will this time! I swear!

I’ll be using Game Maker Studio, ASEprite/Inkscape for graphics, bfxr for my sound effects, LMMS for music (maybe i’ll use a random midi thing, i don’t know) and I’ll probably listen to Buckle Your Pants for 48 hours straight. Yay!

Comments

saluk
22. Aug 2014 · 20:24 UTC
I hear you, I’ve pledged the last 3 times I think and failed to deliver a single line of code. Let’s commit to actually submitting something this time 😉

Any artist or group out there looking for a programmer for the Jam?

I didn’t realize the LD30 was this weekend, I’ve been planning on it being next week but I was unfortunately wrong.

I really love doing these, I’m a decent programmer, I use Game Maker Studios, and I am a great person that can generate ideas :)
Um hopefully there is someone out there that would include me in there group, if not i’ll just have to be ready for LD31. If I am not able to do it, best of luck to all of you :)

 

 

Mike

Comments

ViKing Games
22. Aug 2014 · 20:15 UTC
If you don’t find anyone, you could always do the compo! 😀

I’m so ready!

No I’m not.

I don’t think I have the best code base out there:

Now I’m going to get a beer and go to sleep before the theme is announced. And then panic in the morning. That’s how I roll.

Its that time again

I’ll be joining the jam or the compo, using whatever tools I need for the idea that I have at the time.

should be fun.

Announcing code base for LD30 — Flixel project template publicly available for Ludum Dare use

Code base and tools for LD30:

 

I am using a personal library that provides a FlashDevelop Flixel project template as base code.

Here is what the project template loooks like without modification:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html

Here is the download link for the project template, which includes a README.TXT:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip

Everyone is allowed to use this project template but ONLY for Ludum Dare games.  Please email me (gtschemer at gmail.com) if you have any questions otherwise.

 

I am using my previous Ludum Dare entries for reference code so that I can reference them as needed.  Here is the previous entries including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278

 

Planned tools:

 

Font:

Flash Development:

Sound Effects:

Music:

Image Editing:

I am partially in

Hey,

After a long while, I’ll try my best to get something done this LD. The thing is, I’ll have only one day available, which kinda complicates things.

I’ll be using either flixel or unity, depending on the game I come up with. Good luck everyone!

Ludum Dare 30: Belated I’m In!

So.. almost was gonna work with a bigger team on this one.  So far it looks like it’ll just be me though.  I’ll be participating in the JAM.  As usual I’ll be coding everything in Java, and most likely using GIMP and Audacity for assets.  Maybe SFXR, but I’m not sure..

Welp.. good luck, everyone!

Pre-Dare warmup game!

screenshot copy

I livestreamed making a simple game today before Ludum Dare starts and here is said game!

Java 8:
https://www.dropbox.com/s/4bjx1kkv2dv1f7e/HappyJumpGame.jar?dl=0

Java 7:
https://www.dropbox.com/s/ztghra9c7n274ey/HappyJumpGameJava7.jar?dl=0

Source:
https://github.com/DalePhillips/HappyJumpGame

I’m still livestreaming over at:
http://www.twitch.tv/theburninghat

 

Whats your highscore?

I’m in! First timer!

I’m looking forward to my first Ludum Dare, and first game jam.

I’m gonna be using Unity3D 4.6 beta with Visual Studio Professional, Paint.NET for textures and google for every other line of code.

Here we go, almost

Well guys, we’re throwing out hat in to make an entry in this round of the Dare. It will be pretty refreshing since we’re actively (as in maniacally) in the process of prepping a game for release in the next few months, and it’ll be nice to have a change of pace.

So, Beardo will be meeting up at a local German beer establishment in a few hours to figure out what we’re doing. Code-wise I think we’ll give the newish Unity 2D engine a try. Fingers crossed!

 

And back in again

I’m in, using unity, inkscape, spine, and audacity.

I also wrote a random name generator in javascript that might be helpful for people. It’s up on plunker right here, if you want to use it as a tool, or grab the code and use it in your entries. I’ll probably port it to C# at some point during the compo. If anyone wants that, just let me know and I’ll post it on github or something.

First Ludum Dare!

I’m excited to start my first Ludum Dare!

Language: Java

IDE: Eclipse

Libraries: None

Graphics: Photoshop CS6, Paint.NET

Audio: FL Studio 11

I’m in!

So I’ve been meaning to do a Ludum Dare for a while, so why not now!

 

Tools 

Engine – Unity (4.6 beta, time to try out dat GUI)

Graphics – Probably Paint.net

Sound – Probably mostly Bfxr, with maybe something to generate music if I get the time…

 

It’s my first solo game jam, and I’m a programmer by trade so the graphics will likely be abysmal, but hopefully I will end up with something playable by the end! Lets see how this goes!

Ludum Dare Newbie

I am joining for my first Ludum Dare compo.

 

Will be using:

  • C++
  • OpenGL
  • GLFW
  • GLEW
  • PortAudio
  • Blender 2.7
  • GLM
  • Paint (or Paint equivalent)

I’m super excited. See you guys on the other side of the Code Dungeon in a few days.

For later that day…

I am going to code with Love2D, and I modified the An*L Library for animation, if anyone needs the modified file, here you go: https://www.dropbox.com/s/g9i38on23v68tfq/AnAL.lua?dl=0

Throwing my hat in again :)

It’s time for another LudumDare, and I think it’s also time for me to take part again.

I’ll use this weekend as an excuse to get to know Unity a bit better, and we’ll see what I end up doing.

I don’t see myself going full-on development this weekend, however my goal is to have something that others can play by the end of the weekend.

Tools I’m considering:

Engine: Unity3D 4.6.0b17 (Planning to check out the new UI features)
Code: C# via Visual Studio 2012
Graphics: Gimp (if needed)
Sound: SFXR, Ableton Live 9 (maybe? I see the novation launchpad as an interesting way to generate some new sounds from samples).

Have fun everyone!

Procedural Fortress

Can you guess what I’m going for? 😀

ld-vote

Comments

Azlen
22. Aug 2014 · 20:32 UTC
Something that starts with D and ends with S
22. Aug 2014 · 20:33 UTC
Lost In space, obviously
slol7896
22. Aug 2014 · 20:41 UTC
DF?

I’m IN for LD30

Third time for me. I will be using:

  • Programming: MinGW, SciTE, SDL1.2 and mi code base.
  • Graphics: GIMP and Bamboo drawing tablet.
  • Sound: Audacity and SFXR.
  • Other: Emscripten, Chronolapse, Firefox, etc

And this is my current workplace:

Kableado-LD30

Kableado-LD30

Good Luck and Happy Coding to Everyone!

I’m in, etc.

I’ve decided to take part of LD this time.

I think it has been a year since the last time I participated, it was the one with the “Minimalism” theme, which I think it sucked and I made a pretty bad game :)

I’ve participated in other 2 LDs, one with a team of students of mine, and then all by myself. One of the games I’ve done for a Ludum Dare (Earth Destroyer, for the “You are the Enemy” theme) is a game I am very proud, i find it to be really fun and entertaining and a lot of people love it.

Again, as usual, I’ll try to make a *complete* game instead of just a prototype or concept game, since I have a real personal problem in delivering something that isn’t a complete experience somehow (Which, in the end, usually means I’ll be doing an arcade game with high difficulty/low number of levels or self-generated levels).

I’ll be using the same tools I always use: Game Maker Studio, Gimp, Paint, BFXR, Audacity and EJay.

This year  I’ll try to make a multiplatform game, I’ll try to deliever at least Windows, HTML5 and Android versions of the game.

 

Language game demo idea

A lot of people seem to be exploring the idea of using a new language for Ludumdare. Wouldn’t it be neat if we could create an archive consisting of simple code in different languages which can get you started with 2D game programming specifically? The demos should be very thin vertical slices of the first things that you need to master as a games programmer, such as opening a window/screen, loading an image and drawing it, outputting text, loading and playing a sound, setting up constants, variable and using arrays to draw enemies/maps. If we could agree on a standard demo (or function collection), it could serve as a kind of Rosetta Stone because the learner knows what the code is supposed to be doing.

It's BlitzMax

BlitzMax Demo Screenshot

I started on a version and feature crept it into a complete “game” so I remade a separate first version which is much cleaner and easier to reference. Uploaded both version along with assets here:

http://androidarts.com/BlitzMaxSlice/

Not sure how this could be organized, as this place is getting chaotic very soon. Maybe it’s something for the next LD.

LD30 Ready to Go

It’s been a year or more since my last compo, but this time I am in! I have never use Unity before, strictly always submitted HTML5 games. So this will be a fun learning experience… Or a disaster.

Ludum Dare 30! Let’s do this!

Ludum Dare 30!  OMFG!

You better believe I’m in!

Not sure what the theme is going to be or what type of game I’m going to be making, but whatever it is, I’ll make it with some combination of the following:

Engine: Unity 3D (w/Visual Studio 2013) or GameMaker Studio Professional
Language: C# or GML
Art: Maya / Photoshop / Pickle
Sound: Bfxr / Audacity / Microphone
Music: FL Studio Fruity Edition
Source Control: GitHub

This is where I will be posted up for the next 48 hours, DAMN I love that wallpaper…

workstation

I didn’t really obsess over the theme this time. I didn’t try to “guess” what the theme might be based on voting patterns or come up with lots of ideas for each possible theme. I’m kind of going with the flow. I am a blank slate right now and that feels good. No butterflies, no anxiousness.

Alright, let’s have a fun and safe Ludum Dare! Let’s do this!

Ready for LD30

So I’m in for another Ludum Dare, for the competition rather than the jam this time (unless I really need that additional twenty-four hours…).

Coding: Phaser (https://github.com/photonstorm/phaser), along with the basic game template provided and some of the plugins available for it (https://github.com/photonstorm/phaser-plugins), depending on what kind of game I end up doing. Cloud9 will serve as my IDE and test server.

Image Creation: Paint.NET!

Audio: Bsfx, Sfxr, Audacity, and/or Audiotool.com, depending on the game I make.

Level Design: Tiled Map Editor (www.mapeditor.org) for level creation, along with lots of pencils and paper and both physical and virtual game pieces to plan things out.

Other: Dropbox and/or Google Drive for hosting and file storage, Steam and the World Wide Web for distractions, a variety of randomizers for inspiration (including seventhsanctum.com and http://orteil.dashnet.org/gamegen), and a number of humans to bounce ideas off of.

I’ll try to be a lot more active with posting updates this time, and hopefully using an engine I’m actually somewhat familiar with this time will make this LD easier.

What a start

Last Ludum Dare I ended up finding out about it halfway through, and had to rush to finish a game closer to 24 hours than 48. This time around, I kept an eye out, and marked the date to make sure I had a good start this time.

So, after waiting all month for the start of the dare, last night the AC died, and my cat decided to get stubborn about going to it’s room  and scratched my arm up. The night was uncomfortably hot, so I tried using an ice pack to keep my pillow cold.

Then an hour later for seemingly no reason at all I get the biggest bloody nose I’ve ever had. It took 3 hours to stop the bleeding, and even at that point I was too awake to really sleep. Besides which, I needed to research and call an AC repair person.

They say they will be out here sometime tonight, but do not guarantee they will be able to fix it tonight, and also are charging almost 200 bucks just to look at the thing.

There is only about two and a half hours left until the dare starts, so I am really hoping I’ve used up all of my bad luck for this weekend.

LD30 Declaration

Hi all,

For LD30 I will be using the following game engine:

* SGE2D

There seems to be another engine named SGE2D already, but I’m using this one: https://github.com/SirJonthe/SGE2D

This game engine depends on a few other libraries:

* MiniLib, found here: https://github.com/SirJonthe/MiniLib. Note that SGE2D contains code for an updated version of MiniLib (it’s found in the SGE2D repo).

* SDL and helper libraries, such as SDL_image and SDL_mixer.

* OpenGL.

Good luck, everyone!

SHITSHITSHIT

I’m not sure I can finish this, there’s SO MUCH knowledge about Unity I should have but don’t, I’m starting to question if I can actually finish this….

Comments

xWarZonex
22. Aug 2014 · 22:01 UTC
Just lower your expectations if you think you need to.

In!

I’m in! This time I’ll be working with a team of four friends.

 

What we will be using:

-LibGDX

-GIMP and MS Paint

-sfxr/bfxr

-Large amounts of caffeine and alcohol (code fuel)

 

Can’t wait to get started! Good luck to everyone!

Ludum Dare First!

I might actually make a game this time!

I feel a little old for this, but it should be fun.

I’ll be making the game in Flash, although I haven’t touched Flash in quite a while, I’ll probably be able to create stuff the fastest for the web in it.

I really like that the competition is solo! I don’t have any friends, so that works out perfectly for me. I haven’t seen any past ludum dare entries, but I imagine the compo ones are mostly developer art and music? I should check them out.

My twitter is IndiePig if there’s an experienced Ludum Dare Sherpa who wants to teach me some things.

Comments

BexcellentGames
22. Aug 2014 · 21:13 UTC
I’m a first timer too! Good luck and looking forward to seeing what you come up with :)
xWarZonex
22. Aug 2014 · 22:00 UTC
You don’t have any friends :O

I’m in!

Woo-hoo! It is that time again… Ludum Dare! 😀

Tools:

Language: (Most likely)Java

IDE: Eclipse

Graphics: Paint.NET

Sound: sfxr and might use Audacity.

Good luck everyone!

get hype!!! 😉

 

I’m so done…

I’m done for today, it was a disapoining one.. we have currently 00:35 (a.m.) in Germany and LD’s Theme will be anounced in 2h

At Sunnday I have to help my Handball-Team out a bit and to handle everything will be hard.. so I’ll be back in 6.30 (3h after anouncement).

I’m Single .. YEAA!! …..

If I’m think on tomorrow / ludumdare I get  a wired nice feeling, hope I can sleep 😉

HAVE FUN!

Btw, i will use my own Framework, so if you also want to use it here is a GitHub repos:

HoodJE

See u, ur Dexkill/xShootCraftx

In?

I’m going to participate in this Ludum Dare.  I’m just hoping that this time around I will be able to produce something better than what I did last time, we’ll just have to wait and see.

I’m in

This will be my second attempt, although I never submitted last time, hopefully I will have a cool game to submit this time. I’m going to be using Phaser.io to make my game.

Language: JavaScript
Text editor: Atom.io
Music and sound: Audacity, bfxr
Graphics: Photoshop

First time!

I’ve decided to enter Ludum Dare for the first time after learning about it from a friend. I’ve never taken a formal class in programing and am going to use java with just the standard libraries. I’ve been programming for two or three years (i’m 15) and with the exception of a few pong-like games I’ve only made one serious platformer. not sure what i’ll be doing for music(perhaps saxophone or piano) but ill be using sfxr and paint.net for graphics. I’m getting quite exited and don’t have very high standards, if I come out with anything i’ll be happy. Good luck everyone!

Last second pixel artist needed!!

Hey all! I just realized I wanted to do Ludum Dare just thirty minutes or so ago, and I was wondering if there are any pixel artists willing to share their talents. I’m pretty nifty at pixel art and so is my buddy Allan, but I myself am just really feeling the dev part of the work, so if someone would like to join our team and help Allan craft some crazy pixel art for a sick ludum dare game while I focus on design, that’d be killer!

Again in for the first time

We will do it!

It’s my sixth LD but for the first time I will join the jam instead of the compo for the best possible reason: I am not alone! My girlfriend will take care of graphics(illustrator)+and animations(spine) and we may end up doing the music together (reaper+audacity+our voices). We will hold on to the compo rules and won’t use preexisting assets.

 

I’ll use libgdx and artemis (odb) on my end.

We wish everyone good luck and a lot of fun :-)

I’m in!

This will be my 8th attempt. I’ve only completed a game 3? times, but I think I can be serious enough to actually complete something again this time.

Also, Ludum Dare 30! Wow!

 

I will be using the typical…

Unity, Blender, LithUnwrap (if needed)

PhotoFiltre, PhotoShop

bfxr, Audacity, maybe some FL Studio or LMMS

 

I’m looking forward to this one. I hope the theme is a good one! My favorite one will more than likely not win (“Lost in Space”) but I suppose, if “Isolation” wins, I can still do a “lost in space” style of game! 😀

Anyway, good luck to everyone, and be sure to have fun! Try hard to complete your game, even if it seems like there’s not enough time, or you get bored, or whatever; just try to keep going!

I….am…IN!

Yo peeps!

I am in for another exciting Ludum Dare! I have a bit of a cold but I think I should be able to pull through 😛

Most likely using flash, but I haven’t quite decided yet 😀

Start thine engines! (I’m in)

Programming: Unity3D, MonoDevelop, C#, Objective C, Java (I’m outputting for Android/iOS/Desktop/Unity Web)

Graphics: Sketch, Flash, Wacom Intuos, Photoshop

Sound: SFXR, Ableton Live, Reason, Native Intstruments Maschine Mikro.

I’m not sure if I’m in for the Jam or Compo yet.

Here’s some music for you that I made.

Swankage!

I have swankypaint alpha 5 ready to rock.

 

This is a wonderful dpaint type painting program made by my friends at wetgenes, and it’s available here:

 

http://dime.lo4d.net/dl/swpaint

 

They also have a great challenge-paint page daily, which uses the web version (which happens to run only in chrome for now, as it’s using ‘native code’ – and chrome and Firefox use different methods under the hood for such. (This is not a full technical explanation, and it’s inaccurate, and if you want to obsess over that go ahead, I am not going to.)

 

http://paint.lo4d.net/welcome

 

As of right now, the challenge is using the c64 palette (woot) in 16×16 pixels, for the challenge “Metallic Eskimo.”  Some of you might have fun with that, I certainly have.

 

Anyway almost ready to get the theme.

Celestial Impact Progress

Hey there! I’ve made a bunch of progress on my game called “Celestial Progress” (not final name).

The point of the game is for your character to travel through the world, searching for the teleporter, to teleport to another world! But there’s one thing! The worlds are colliding!  Some parts of the world is already changed into parts of other worlds, so you have to hurry!

It took a while to fix up all of the bugs in the jumping physics, but I did do it! If you land on the side of a block, don’t fret! You can wall bounce up (as long as it’s a short ways!)

Stuff Added:

* Game Engine behind it all

* Levels + Drawable levels in Paint.NET/Photoshop

* Player

* Physics/Collision

* Support for mobs

* Title Screen

* Support for sound

Input

Stuff To Add Still:

Mobs + Killing mobs/getting hurt (if the parkour isn’t too hard)

* More blocks/more levels(worlds)

* Player lives, and health

Time left in level

* Level score (by either collecting coins or killing mobs. Coins if no mobs.)

* When you are able to die, a gameover screen.

* A help screen on the main menu

Celestial Impact

 

LD30 Compo Check-in

I’m looking forward to participating in what will be my 3rd Ludum Dare, and probably close to my 10th game jam.  Learning from past mistakes, I’ve cleared out my weekend schedule this time.  I haven’t been doing much game dev lately, but I’ve been doing a lot of general coding and learning, so I’m feeling confident that I’ll be able to throw together something interesting.

I usually like to have a specific goal heading into these, and this time I’m gonna give myself a softball:
During design/development, make every decision based on what seems like the most ridiculous and/or fun thing to do.

 

For my tools, there’s an off-chance I’ll do something in HTML5 + Javascript, but plan A is to use the following setup:

Engine
Unity3D

Visuals
Photoshop
Blender

Audio
Bfxr
Audacity

Code/Plugins
Unity3D standard code base.
Possibly some first party Unity3D extensions
Possibly Typogenic text extension
Possibly A* pathfinding (probably won’t use this one since it’s more than an extension)

Comments

GreaseMonkey
22. Aug 2014 · 21:37 UTC
If I can do A* in C, you can do it in C# (or JS or whatever you’re using).

My 3rd Jam and Vague Plans

(crossposted from experilous.com)

This trimester I’ll be doing the 3-day jam rather than the 2-day competition, since I might have some outside assistance, and my schedule doesn’t really line up well with a Sunday evening deadline.

As before I’ll probably use the HTML5/JavaScript/CreateJS/jQuery combo, and take advantage of any of the code from my prior two jams or the other prototypes available here on my site.

Although I’ll note that I’m tempted by the recent release of the Unity 4.6 public beta, and the new GUI contained within.  Trouble is, I’m not very proficient with Unity, so it would definitely slow me down during a jam.  For some reason, every time I use Unity, I very quickly find myself confused by urges to fight the engine, rather than work with it.  So if I go the Unity route, the entire purpose of the jam will simply be to have any game completed to a playable state, whether innovative, fun, or otherwise.

If I focus on game mechanics, however, innovation is generally my objective.  This time around, I’m toying with a game style inspired by collectible card games like Magic:  The Gathering or Hearthstone.  Note the word “inspired”, as I don’t intend to literally create a card game.  But there are a lot of fascinating elements that I think can carry over into other game styles, and I’ve recently been working on doing that with some of my larger projects.  I don’t have anything to show for those larger projects yet, though, so this might push me to test the waters with some concrete functionality.  Always a valuable benefit of doing a game jam.

Tags: html5, jam, javascript, plans

IN!

It seems that I’m in.

So the big hopes this time is that I:

  • get some good ideas, decide on one quickly
  • create some music for my game (this is a completely new thing for me)
  • finish something without falling back to AS3 (I feel like it’s time to move on to something else)
  • don’t spend too much time on tech stuff: stay simple but entertaining

Engine/Language: I’m not actually sure yet, but will choose between JavaScript, Haxe or Twine. Depends on idea, time available, etc. (this approach worked for me once, but it’s also kinda risky…)
Graphics: Graphics Gale, Paint.NET
Sound: bfxr or sfxr, MilkyTracker, Audacity
Source Control: Mercurial (local repository)

Oh, and chronolapse, of course! Cannot have it on full-time, because I’ll be working from my laptop though. 😛

Well, good luck everyone!

I’m in! (just in time)

I’ve been itching for a good game jam for a while now, so hearing about the latest Ludum Dare was music to my ears!  This will be my third Ludum Dare, with my last game being a 1-dimensional Sumo Wrestling game.

My tools:

Programming: Flash (using FlashPunk) and perhaps HTML/CSS/JS

Art: Illustrator, Photoshop, GraphicsGale

Sound: bfxr, Audacity

I think my biggest challenge for this compo will be trying to wrap it around my busy weekend, but I’ll see what I can do.

I wish the best of luck to everyone, and I can’t wait to see the cool and unique games that come out of this.

I’m in… for the 2nd time…

And I hope this time I’m able to submit something. That alone would mean success for me.

My tools:

  • PlayMyCode (coding)
  • Paint.NET (graphics)
  • SFXR (sound)
  • Audacity and keyboard (music)

Good luck everyone and have fun!!!

I’m in!

It’s been a while since my last LD so I’m entering this one. I’ll be using Rust, Piston and a lightweight ECS library I’m working on. This probably won’t even be near to completion by the end of LD like my last game.

DePixel

I through together a program for smoothing out pixel art if anyone else wanted to use it

download link

 

FUN!

Been awhile since I could last participate.

 

I’ll be using C#/Monogame

Gimp

Bfxr / Audacity

 

Have fun everyone!

I’m in!

I’m in for my 2nd time.
I’ll be using:

I’ll also do a timelapse.

Comments

23. Aug 2014 · 00:42 UTC
High five from an Emacs user!

I’m in!

I’ll be doing the Ludum Dare compo!

I’ll be using:

  • Python and Pygame
  • The GIMP
  • Tiled

I hope I finally finish and upload a game!

Second Go Around

This will be my second official LD, though my third overall if you count Mini-LD 52.  Looking forward to it!

Like last time I decided to stick with Java, mostly because I just upgraded from Eclipse Kepler to Luna and want to see if there’s anything significantly different/better.  And like before, I’ll be using LWJGL for cross-platform OpenGL/OpenAL support.

I did my initial commit using the example code from the LWJGL wiki, just like last time, to make sure there wouldn’t be any kinks.

Let’s hope these storms don’t interfere too much, even though they’re predicted all weekend!

First Ludum Dare

Thought I’d write a post just to try it out.

Here’s the tools I’m going to be using.

Engine: Unity (probably 4.6)
Graphics: Gimp
Audio: sfxr
Plugins: Anything already included in Unity

Haven’t really done a game jam before, so I’m just hoping to complete a moderately entertaining game by the end of it. I’d be fine with just completing a game too.

Tags: LD #30

Ludum Dare 30

Joining this one! Last time I bit off more than I could chew. Hopefully learning unreal won’t be to much to tackle while doing ld30.

 

Game Engine: UE4 & Visual Studio

Sound: http://github.grumdrig.com/jsfxr/ or sfxr

Art: Spine Tool & Photoshop/Illustrator

DVCS – Github/Bitbucket

 

Main goal for this ludum dare is to just keep it simple and finish something.

 

For those of you using js or coffeescript with three.js I have a library from a previous Ludum Dare that may help you start out.

https://github.com/gwindes/CoffeeScript-ThreeJS-Boilerplate  — Feel free to use this however you need.

Gotta eat right!

Eating well is good gamedev fuel!  I spent the time cooking thinking about what I want to do for this round of Ludum Dare, and it seems like those thoughts are coalescing into a solid idea.  Hope everybody else is having a blast with this theme as well!

 

Gamedev Fuel

Tags: gamedev fuel

Count me in for the compo.

I’ve checked out the last 4 or 5 comps and watched many, many twitch streams. I’ve always wanted to do one of these, but haven’t had the time. That changes today as I’ve cleared most of my schedule for the weekend. I’m not sure of the customary format of these posts, but here are my tools:

I may live stream, not sure. If I do, I’ll edit the post with the URL. Excited!

I’m in!!!!111

I’m in.

First one.

Plan on using:

phaser and if that fails me, just vanilla JavaScript

Graphics: http://make8bitart.com/ // photoshop // my poor drawing skills

i have no idea what i’ll do for audio so i guess i’ll figure that out.

 

hold me, i’m scared.

In Once More

This will be my 8th time entering Ludum Dare. I’m not sure how it has come to be so many.
I aim to make something as not-terrible as I can.

Tools:
Game Maker Studio
Paint.net
SFXR

 

I will make a game

Art: Paint.NET

Engine: Either my own or Unity.

Sound: I dunno

Finally able to participate!

Super excited to participate! I couldn’t do the last two because of life getting in the way, but now I finally have a weekend to myself.

Probably using Unity (web) for engine, Javascript for code, Blender for 3d, and Audacity (and my guitar) (?) for sound effects and music.

 

Best of luck, everyone!

Good morning from Japan, I’ll be joining this one.

This time I will hopefully have the whole weekend!

P8230190

I will be using unity3D, developing it for webplayer and android. Whatever it is in the end.

If I don’t like the theme, I will just try to pick up some old project and finish it.

 

Tags: LD30

Checking In

Hey folks, this will be my first Ludum Dare, have done a lot of gamejams in the past but never managed to make time for the ludum dare until now.

Tools:
Programming: Unity3D, can’t resist those new 4.6 gui tools

Art: Photoshop/Maya, probably going to aim for 2d and end up not using maya (I’m fairly new to 3d art), but you never know what ideas may spring from the theme.

Sound: bfxr or sfxr, Audacity, maybe some live recordings since my digital audio skills are pretty close to non-existant

 

I’m approaching this without any plans at all, hoping the theme will inspire a great game mechanic or idea to base everything around.

Looking forward, my biggest challenge will likely be the time limit, I’ve dealt with the time constraint before, but not without a group. I’ll have to make sure I leave time to make art and sound for the game instead of just focusing on the coding.

 

Best of luck to everyone, I look forward to seeing all the great games that come out at the end of this.