LD30 August 22–25, 2014

I’m pumped for LD #30!

I already made an “I’m In” post, but I now have a friend helping with art and I am super excited, so I thought I would make a new post listing everything we’ll be using and what our goals are.

 

What we’ll be using

Engine – Game Maker Studio

IDE – Parakeet

Language – GML

Art – Either Gimp or Photoshop (not sure which version) Probably be using Gimp.

Graphics Tablet – A Wacom Bamboo thingy.

Sounds – sfxr

Music – FL Studio (if I can get another friend of mine to help :) or LSDJ (if we feel like some chiptune)

Food – Lots of unhealthy snacks.

Drink – Lots of cans of soft drink probs.

 

Goals

– To integrate online highscores (if scores are a thing in it)

– To post a HTML5 version that works on PC / Mac / Linux as well as mobile / touch screen devices

 

I’ve also been playing around with HTML5 and will be adding online highscores soon, to my warmup game. The link won’t work yet but hopefully will soon. It is a snake clone that is kinda simple but was fun to make:

http://snake.bobfishproductions.com/

 

Good luck Everyone!

Final Round Votes

I'm flexible.

I’m flexible.

“Day and Night,” “Strength In Numbers” and “You’re Not Supposed To Be Here” are my personal favorites. (Especially that last one– think about it, in every video game the player is supposed to be there, as a rule. Can anyone possibly make a game where that isn’t true, or at least feels like it isn’t?)

But in the end, I don’t really care. Any theme could make for a great game.

 

…Except seriously, you people didn’t like “Maps?” What’s wrong with maps? Who doesn’t like maps?!

In again

This will be my second Ludum Dare, hopefully I can get my game into a more finished state this time, once again I’ll be using Unity as my engine and Photoshop for any graphics, and probably FL studio for any sounds.

In, probably

I’ve never actually made a blog post here, but I figure it’s time to actually use a code base, because I’m kind of sick of reinventing my wheel every time.

So here’s my base:  http://www.l-ames.com/logan/ld-30-base.zip

It’s just a simple tile-based platformer movement with a built-in editor, for Multimedia Fusion 2.  It’s basically my previous LD entry with all the game content stripped away, but that’s a passable place to start.

 

I’ll be using MMF2 for code, sfxr for sound, and Abundant Music (which I only just learned about) for music.

That’s about it.

I’m In!!! (what an original title…)

Hey everyone, this will be my second time wasting my whole weekend to drink insane amount of sodas and to get no sleep. I will try to finish a game this time, and to focus more on art since my last try was awful.

I will be using the CryEngine 3, the Havok engine physics, Logic Pro X for music and AutoDesk Maya for 3D modeling.

Just kidding…

I will be using LÖVE (love2d), Gimp and a bunch of custom libraries I made.

Good Luck everyone!!!

 

Tags: Love, love2d

If the baby stays in, I’m in

With my pregnant wife almost due I’ll hopefully be able to join this Ludum Dare. I’ve whispered to the unborn boy he should wait until at least monday with his ‘Hello World’…

Last Ludum Dare I spend the whole weekend not making a game, but making a small Javascript game library (which brings me as much satisfaction as an actual game being a pure programmer). This time I’ve polished the code a little bit and it seems like I’m ready to make an actual game with 100% my own library called Paca (no external libraries at all!).

But to do this I’ll have to declare the code I’m going to use, you can find it here:
https://github.com/royvanrijn/royvanrijn.github.io

Feel free to use or abuse it!

You can play around with this the test game here:
http://royvanrijn.github.io/

The framework should make it easy to implement a point-n-click adventure game, my favourite genre. If you want to see what the code looks like implementing the test game, please check out:
https://github.com/royvanrijn/royvanrijn.github.io/blob/master/script/game.js

Be sure to set “Paca.DEBUG = true” so see the navigation mesh. Otherwise it doesn’t make any sense right now.

ps. Yes it has animation bugs, but that is because I’m reusing sprite-instances, not the library.
pps. Obviously I won’t be reusing the sounds and/or sprites, those will be redrawn during the contest!

Tags: base code declaration, im in, javascript, library

Pre-Jam Postravaganza!

Hey all, this is my first Ludum Dare and I am very much looking forwards to developing alongside so many talented creative minds in this Jam.

If you hadn’t gathered from the above, that means I am in! But wait, there is more! I have been voting as have many this week and blogging about my thoughts towards the themes in a small series of Voting posts created on my personal blog including a final summary post about the tough decisions I made in the final round. Hopefully the themes I chose will shine brightly but I’m sure I couldn’t choose one single theme to come out on top if tasked to do so alone, so thanks to everyone who has voted and may the best theme win!

Onto my workspace, I’ll be using the Phaser Framework alongside a custom Jam framework I’ll be scratching together the night before and making publicly available via my Github if anyone else wishes to use it. This will mainly be tidier looking functions and utility code to make the whole experience go down smoother so I can focus on the gameplay and mechanics. My Code Editor of choice is probably going to be either the Chrome Dev Editor or Sublime Text 3 depending on which works best for me at the time, though I can always fall back into Webstorm but for something small like a jam game it seems like overkill. I’ll be creating all of my pixels using Photoshop, music will probably be created using one of the many smaller tools such as Musagi but if I feel the need I’ll rock FL Studio, say if I need a more real sounding track in the background. Sound effects will all either be recorded by me or generated using Bfxr. I’ll be listening to Trance.fm for most of the jam, either the Trance or Progressive stream. Mainly so I don’t fall asleep in silence and also don’t have to fiddle around with playlists and such. I think I have just about covered everything…

Oh almost forgot! Plenty of Coffee.

Be sure to follow me on Twitter: @GlitchPulse to keep up to speed with my jam progress, I’ll be trying to tweet out screenshots and builds constantly. and I’ll see you at Jamtime!

And finally the links to my Blog Posts:
Round 1: http://glitchpulse.wordpress.com/2014/08/18/ld30-theme-voting-round-1/
Round 2: http://glitchpulse.wordpress.com/2014/08/18/ld30-theme-voting-round-2/
Round 3|4: http://glitchpulse.wordpress.com/2014/08/20/ld30-theme-voting-round-34/
Final Round: http://glitchpulse.wordpress.com/2014/08/21/ld30-theme-voting-final-round-im-in/

Base code committed!

Finally committed my base code! It can be found on my github.

Also, I may try using the DawnBringer 32 palette. I’ve been using it for a personal little game/project (it’s a test game for a framework I’m doing, but I don’t think I’ll really finish it… ), and I really liked the results! Take a look:

gfm-bugsquasher-000

Let’s see if I can keep this quality during the compo… pfff

But, I still find it kinda hard to use a fixed palette… It’s a lot easier, to me, to simply use random colors and, when I’m polishing the game, bring it together under a palette… though this can not work out (or simply be too troublesome). Well, I’ll decide about it during the compo. :) If you are interested, that palette can be found here.

Well, that’s it for now. Until the compo! =D

Obligatory I’m In post

And base code declaration.

I’ve tried to enter the last couple of LDs but I ran out of time.  

So instead of spending 4 hours trying to get a window, text and sprites on the screen, I’ve written some base code to do this…

It is just some C++ wrappers around the SDL2 2D Renderer, plus FreeType for font rendering, and SDL2_Image and SDL2_Mixer for easy images and sound.

As per the competition rules, here is the source for my base code:

https://github.com/lasty/ld_warmup30 (Which is just my warmup entry)

Feel free to have a look. I’ve tried to make it nice and clean code, (Although needs more work). It’s using CMake 3.0 and C++11 features.

Good luck to all, and here’s hoping the theme is good 😀

I’m In for my 3rd time~!

This Ludum dare would be different than any of my past jams because I will be collaborating with another dude :) I will now be focusing as a game artist and my companion as the game programmer.

  • Engine: Unity2d
  • Language: C#
  • Graphics: Photoshop CC
  • Sounds: Sfxr, Bfxr, Fake Music Generator
  • Screen Capture: Camtasia Studio 8
  • Others: Lots of coffee, energy drinks and epic musics!

Here is a compilation of my pixel art warm up:

PixelIndoors_Practice

pixelart_templeruins

souzocliff

Goodluck everyone! Lets do this~! >:D

http://pixlwalkr.com/

 

 

Tags: LD30, pixel art, pixlwalkr

Comments

Geckoo1337
21. Aug 2014 · 02:05 UTC
Really nice art. Good luck for LD30 ++
21. Aug 2014 · 02:11 UTC
You have a really nice style, best of luck!
21. Aug 2014 · 02:50 UTC
I like the indoor concept piece.

First Time… I’m in!

I’ve never taken part in any form of jam before, but since it’s the summer and all my time is currently being spent on MMOs & Mobas. It’s about time I do something slightly productive!
I’ll be using Lua with LÖVE2d (http://love2d.org/), alongside existing libraries available in the wiki (http://www.love2d.org/wiki/Main_Page).
As for graphics; Paint.net 4.0. Lastly (If i figure out how to work it) using BFXR for sound.

I will make a recording of progress after every couple of hours and then edit that together (like really short and quick update points throughout the game creation process over the 48 hours) to make some sort of mashup video and lets just hope that everything goes well and i produce “something”.
Can’t wait to get started :D!

Dare Accepted

Okay, here we go, gonna make my first attempt for the Ludum Dare!

My game-making experience is pretty minimal. The only one I have that I can point to is Volley, a Pong-like doodad written using SVG and JavaScript. I’ve written small toy games in the distant past, none of which I still have around in any form. I have lots of general programming experience, though, and at least some knowledge of how to make games.

Tools and tech I’ll likely use:

  • HTML5 Canvas + JavaScript
  • the CreateJS library
  • vim (for code editing)
  • the GIMP (art)
  • Inkscape (art)
  • Audacity for sound editing/generation
  • My Yamaha NU-1 piano
  • Propellerhead Reason music synthesis program

When it’s done, I’ll probably host it on the LD30 project page on my blog. I plan to provide versioned source code at github.

For what it’s worth, inspiration to give LD a try is thanks to my friend Rusty Moyher, who joined two others to create Retro Games Crunch, and a series of truly righteous games, all of which were originally LD jams.

Of course, I fully expect my first creation to pretty much suck. But I’ll try to make it not, and in the meantime it’ll certainly be fun, and a good learning experience. See you soon!

I’m In!

This is my first Dare,

I will be using unity 2D and c++ as my code, gimp for my assets, and i’m still trying to figure out the music, most likely i’ll go to a friends house and record some stuff there.

This will be my first time coding a game out in unity….i hope it goes well!

Good Luck To Everyone!

I’m in

That’s all

Comments

Tosic
21. Aug 2014 · 03:56 UTC
OK

A biased possible theme roundup

I mean, these are only my opinions, so I’m sure they’re biased. Here’s a sentence or two about each possible theme in the final round voting.

Alchemy
I like this theme, because I like crafting and creating items. Admittedly, there are already lots of games featuring crafting, from nothing-but-crafting (Doodle God, which was based on an old game I think was just called “Alchemy”) to crafting-as-an-afterthought, but there’s always room for more…right? Also, you could consider the spiritual aspects of alchemy as it was practiced. Well, anyway…

Another World
This does afford a few different possibilities. You could have a separate world like in Link to the Past or Soul Reaver and switch between them. Or, a game about visiting another world. Space exploration? First contact? You could even go abstract, some intense event happens to a person and they look at their life with new eyes so it seems like…another world.

Break The Rules
A little vague. A game where you modify the game rules, maybe, like Hack and Slash (on Steam now, well Early Access at least). There’s probably more design space there. Or maybe a game about civil disobedience?

Chaos
Admittedly vague, though I like it (told you I was biased). “Suddenly, something happens!” Lots of games start out like that, of course. Or! Go for the mathematical meaning…somehow?

Choose A Path
Too vague, I think. Don’t you choose a path in every game you play? Or you have a game where you…walk somewhere. Or do interactive fiction, which I love, but…

Connected Worlds
Again, Link to the Past, Soul Reaver; things that have been done before, not to mention Ocarina of Time and the Oracle games. But you could do other stuff, like, reality and a dream, reality and the spirit world…Or just colonies on different star systems connected by warp gates. Hey, even a trading game!

Day and Night
I don’t know. I mean, there’s Castlevania 2, and there’s Minecraft. Beyond that there doesn’t seem to be much design space.

Destroy The System
I guess you can think of different “systems”, like a big machine, a government, the solar system. Still doesn’t bring much to mind, though.

Don’t Stop Moving
So this a game where you move, and you can’t stop moving, so a bunch of Canabaltlikes. No Tetris or Civilization. Or, I dunno, maybe a game where you play a moving company moving people into houses. Beyond that I got nothin’.

Do No Harm
Sure, you can have a game where you don’t hurt anything (I think nowadays they call that “atmospheric”). But that’s too vague. A game about doctors? No idea.

Fortress
Well, obviously one of my favorite games immediately comes to mind. I guess you can build all sorts of fortresses in different situations. I suppose there isn’t much design space here, but I’ll probably vote for it anyway.

Growing
Vague, yet it has possibilities that intrigue me. Plants, ecology, forests…or just civilizations, I guess. Wasn’t there an LD game a while back about a conjoined twin growing inside someone?

Isolation
Too vague. I mean you can do a Minecraft or Unreal World survival game. Or, what, something inspired by HPL’s “Polaris”? Anyone got any other ideas?

Lost In Space
And do what, exactly? Build stuff, like Habitat? Go on quests, like Star Command? Wander around like Capsule? Maybe someone else is lost and you find them. Or you go on a treasure hunt. I’m scraping the bottom of the barrel here.

No One Can See You
All right, well. Not one I particularly like, but there are a couple of possibilities. First, “No one can see you” as in “you’re invisible”. Sneak around and play pranks, maybe. Or infiltrate stuff when you’re invisible. Maybe, metaphorically no one acknowledges your existence, like the myth of Cassandra. Or, the more pedestrian approach–no one CAN see you, as in, no one must see you or you lose. In other words, just do a stealth game like Deus Ex (that’s how I played Deus Ex, anyway…).

Randomly Generated
Ugh. See, you can have random generation in just about any game. This doesn’t restrict you in any significant way. It’ll just force the devs to learn about procedural generation algorithms. Which is, you know, not a BAD thing, but…

Strength In Numbers
Eh. Gather followers, like Galcon and all the games like it? Or, hey, how about in numbers, like an educational game? Or spells that are math. Yeah, I’m reaching…

You’re Not Supposed To Be Here
This doesn’t suggest any gameplay, just plots. Either you, the player, stumble onto something you’re not supposed to see…Or, you are the one trying to hide things from others; that would be a twist. What sort of game, though? No idea.

You Are Already Dead
Well, either Fist of the North Star or Owl Creek Bridge. It’s an intriguing idea, but still, doesn’t suggest any gameplay.

You Must Leave It Behind
Really vague. If pressed, I could come up with something–Gurren Lagann in reverse, maybe?–and I’m sure there are one or two good games possible…not really more than that, though.

I guess that’s it! I probably won’t be LD-ing because I’ll be really busy this weekend. But good luck everyone!

We are in!

You heard me! Its jam time.

Pumph0use – programming, smoking lots of cigarettes, not so epicly bearded.

Gloom – Pixel Artist, and musician, epicly bearded.

We are ready to rock, one of us is a first timer, the other is not.

Engine: Unity2D

Editor: Monodevelop

MapEditor: Tiled

Utilities: Tiled2Unity, cInput2

Graphics: Pyxel? Not sure, I’m mobile can’t remember the name, its on Mac.

Language: C# of course.

I’ll attempt to build it for every platform, but I don’t have a Linux box to test on currently. So I apologize if the Linux build breaks.

I’ll also be streaming from http://www.twitch.tv/pumph0use and doing a time lapse video

Comments

Britt Brady (Gloom)
21. Aug 2014 · 04:13 UTC
Yeah

graphics will be – Pyxel edit and Pixen

audio and music will be – Ableton live

I’m in, first time

This weekend will be my first LD48.

I’m exctied and a bit scared so I have adopted the Mythbusters motto: “Failure is always an option.”

I will use html5 and javascript and maybe Three.js.

It will be in the middle of the night my local time that the theme is announced. What is your advice? Should I wake up in the middle of the night and start then or just sleep until the morning and start a few hours late?

 

Posting my tools/engine

This contains the map editor/engine and base gameplay code to make 2-D platformer games.  It’s not really ready for prime time open source yet, there’s no documentation and there are a lot of bugs still, so I’d be weary of anyone using it, but if you’re really really really enterprising, you might figure it out.  It’s written mainly using XNA/Winforms so it will only work on Windows.  There is a monogame based backend for publishing to the OUYA as well as a PSV port.

https://www.dropbox.com/s/78aj0hts7sh60ie/Stormbrewer.zip

I also made a script to import everything into Unity.  This contains the sample project.

https://www.dropbox.com/s/6t6hs6nav466e32/StormbrewerUnity.zip