I’m In For Number 7
This will be 7 in a row. I’ll most likely use Construct 2. If so, I’ll use this boilerplate file. Good luck to everyone!
This will be 7 in a row. I’ll most likely use Construct 2. If so, I’ll use this boilerplate file. Good luck to everyone!
Hi, My name is Maurice and I am an iOS Developer, I heard of Ludum Dare some time before, but this weekend will be the first time I do participate myself..
I will program in Lua/ Love2D in NoBrane for Mac so that my game is cross platform.
For my first Ludum Dare I will attend the Jam together with a friend, he is not a programmer but a rather talented artist/ musician :).
Greetings from Berlin, Germany!
I won’t have a ton of time this weekend, but I’ll try to make something that makes you think.
Tools:
EITHER:
Notepad++ (Programming) (Javascript, HTML, CSS)
GIMP (Graphics)
SFXR (Sound effects)
AUDACITY (Music editing)
ROLAND JUNO-DI Electric Keyboard (Music)
OR:
GAMEMAKER: STUDIO STANDARD (Programming, Graphics)
SFXR (Sound effects)
AUDACITY (Music editing)
ROLAND JUNO-DI Electric Keyboard (Music)
Good luck to all!
Number 3!
Once again I am in (I think this is my third Ludum Dare)! I am using an engine my friend and I developed (technocf).
I shall be suing Brackets/PhpStorm as my editor. SourceTree for version control. Coca Cola as fuel and JavaScript as my chosen language. Here is my current setup in case anyone wanted to know 😛


I will also be streaming all of it at my twitch channel.
Have fun! 
So today I spent some time adding some things to my Game Base to make things better during LD. So far I’ve added a built-in options screen with volume and controls configuration.
I may add more, I don’t know yet. 😛
This time I decided to use Unity, just for some variety.
I made a small breakout clone as practice:
https://dl.dropboxusercontent.com/u/18425365/breakout/breakout.html
Good luck to everyone!
Have you ever received a comment like “I would like to play this, but I use an AZERTY keyboard layout and the controls are impossible” or “I wish that key X did this instead of Y”? Ever spent time hard coding user inputs into a game only for it to be a pain to change it around? Ever wasted precious time writing a way for users to change their own keys in game? Oh, and happen to use HaxeFlixel?
If you answered yes to any of these questions, then you need InputHelper, the new simple way to map keyboard keys to game functions without the hassle, available now for HaxeFlixel for the low, low price of… nothing!
InputHelper is a small helper application for HaxeFlixel games. It abstracts the interface between the user and the game through a series of virtual buttons that can be mapped to different functions. Instead of checking against the keyboard, mouse, or gamepad and updating your game objects, InputHelper has you check against buttons named up, down, left, or right plus any additional buttons you define.
Next, add any virtual buttons you want with InputHelper.addButton(buttonName). Does your game need a jump button? InputHelper.addButton(“jump”). Attack button? InputHelper.addButton(“attack”). Throw flaming gopher button? InputHelper.addButton(“FlamingGopher”). Now those gophers are ready to fly!!
Keyboard keys can be assigned to your virtual buttons simply by calling InputHelper.assignKeyToButton(Key, buttonName). Want multiple keys assigned to the same virtual button? No problem!! By typing InputHelper.assignKeyToButton(“W”, “up”); and InputHelper.assignKeyToButton(“Z”, “up”); both QWERTY and AZERTY keyboard users can both press up in the way they want. Your game objects will be checking against the virtual button and won’t know the difference!! Every game loop, call InputHelper.updateKeys(). Once that is done, use InputHelper.isButtonPressed(buttonName) or one of the other functions in place of the FlxG.keys functions. Done! But that’s not all. Download InputHelper in the next (Editor note: Insert days to next Ludum Dare here) days and receive InputHelperMenuState absolutely free!!!
Just switch to the InputHelperMenuState in your HaxeFlixel game and give your users the ability to change their keymappings instantly with no work on your part. InputHelperMenuState integrates seamlessly with InputHelper to allow users to click and reassign keys. The screen is simple (and kind of ugly) but its free and you should stop complaining!
Get InputHelper here.
Get InputHelperMenuState here.
Get Readme here.
Want to try before you buy? Download a quick .swf file demo here.
First time ever entering a game jam, but it wont be my first time finishing a game.
However… the only game I actually remember finishing was a text-based game on Turbo Pascal a couple decades ago (around 1998) and I only showed it to a few friends, so the main reason I’m entering is to force myself to keep a game project VERY SMALL so I can actually finish it, bugs be damned! After-all, one of my favorite games of all times was Daggerfall, and paradoxically it is also one of the most bug-riddled things I have ever seen (aside from that one scene in The Temple of Doom with the giant centipedes, but I digress)
Can’t wait to see the theme, and then get to brainstorming and making some sprites!
Language/Editor/IDE: GameMaker: Studio
Graphics: The built-in sprite editor in GameMaker
Music: Something simple, maybe even record some guitar bits myself.
Sound effects: Bfxr (just discovered this earlier today, so awesome for retro sound effects)
I’m entering the Ludum Dare #30 competition,
I’m planning to use C++ / SFML2.1, Paint.net, and Photoshop.
Looking forward to the weekend!
https://pbs.twimg.com/media/BvhEhrWCcAARqs7.png
I will be entering Ludum Dare 30. This will be my first full Ludum Dare (I have only entered Mini-Ludum Dares until now). I will be using:
Language: Java
IDE: Eclipse
Libraries: Standard Java Libraries, and possibly LWJGL
Graphics: Paint.NET
Sound: sfxr
Other Tools: The Sprite Sheet generator I created for MLD #51. (Available here).
I may also create a time lapse of my entry to post on YouTube. I would like to live stream it, but my internet is terrible. Hopefully my game will turn out alright, but I’m sure it will be fun however it is.
Tags: game, java, ludum dare 30, mons657
I’ve always loved Ludum Dare but I hadn’t been programming enough to even think about participating. It changed few months ago, and i took part in few jams this month (made two games, including one for three jams at the same time) and I thought why not Ludum Dare 
I’m not sure If I’ll do something playable, but i’ll do my best. I still hadn’t been doing art too much so it is not going to be a pretty game.
Language: C++
Libraries/Engines: SFML, Box2D (if needed), TinyXml2 (if needed)
IDE: CodeLite, Notepad++
Graphics: mainly Paint.Net but also Aseprite
Music: Bosca Ceoil
Sounds: Bfxr/as3sfxr
Other: Tiled (if needed)
I’m in…and not in! HA!
Either way I’m using Flash w/ Flixel Framework, Photoshop, Bfxr and random generated music.
I think this may not have been done before, and is probably setting some weird president, but I am Petitioning Ludlum Dare #30 to bring back the Potato Salad Theme
Please….
https://www.ipetitions.com/petition/ludlum-dare-30-bring-back-potato-salad-theme
I am in the middle of re-organizing things so my office (and PC, etc.) are in boxes. I will be working on my 7 yr old laptop.
My goal is to keep the scope really small since I don’t have the full weekend. Design constraints so far are (probably) a single screen game that can be played on a low res monitor using keyboard and mouse. A point/click puzzle/adventure/something game maybe. We’ll see what the theme yields.
These pre-event blog posts always feel a bit self-absorbed, but it helps clear the mind, so I may as well join the torrent.
I participated in the compo sections of LD26, 27, and 28. The quality of my entries degraded each time (Miximal, Ambition, Prototype), which led me to skip LD29. Now it’s time for LD30, and I’m looking to make something that doesn’t leave me disappointed in my efforts.
I finished re-installing all my tools this week, and I’m excited to see what the Unity3D 4.6 Beta has to offer in terms of new features. My approach will be to give each rating field some explicit attention. Part of this is vanity; a better rating will make me feel better about the event in general. The other part is diversity. I’m not a terribly holistic designer, and I have some very specific tendencies… sadly, fun isn’t one of them. By using the rating categories as a design checklist, I’m hoping to force a more complete submission.
I’m considering using a screen capture tool on timelapse to build a short video. I don’t want to capture the entire process, or stream it live (I don’t think), but having an objective record of the process could be interesting. (using this maybe? https://code.google.com/p/chronolapse/)
Anyway, to the new participants, welcome to the party! To the old-hats here to show off, enjoy the down time! And to other casuals like me, let’s make something worth remembering!
(title is just joking)
I’ll be using my barebones.js library, and you can too!
Its got a ready-to-use RTS-type map and a noise explorer and I used it for previous LD entries e.g. my platform game.
I played around last week familiarizing myself with the Javascript physics engine p2.js, and put a simple exploration into barebones.js. I’m not super happy with p2 physics not the API, but its probably user error. I think it’ll work well enough for a contest.
Here’s some barebones.js screenshots from some games I started and abandoned since the last LD: 

Construct 2
Photoshop CS6
BFXR
FL Studio 11
Let’s make some games 
Im going to be using:
Unity
Audacity
and blender.
I’m definitely going to try to get something done but am not hopeful because I have other things to do over the weekend.
throwing my hat in for another jam, with an all-new team (who send their hats as well).
Team:
Mr. Cassels: codemonkey, sfx, coordinator, bad art.
Ckirk: auxiliary codemonkey, sanity checker.
Aleyarie: good art, music.
Tools:
scratch 1.0 for code
autotracker for tunes
bfxr for sfx
caffeine for brainpower
gimp for art