LD30 August 22–25, 2014

Late Arrival, Whoops. Well, This One Has Kicked The Bucket.

I didn’t officially announce I was doing this until now, and now I’m done. Oh well. This one was a good one! I made a hacking game, but then didn’t think it had quite enough of theme in it, so I made the player a ghost. It turned out better than last time for sure (if still very arcadey), but as to how fun it actually is, I can’t say (still have the creative tunnel vision, likely will for a month). Here’s a sneak peek:
oooo

OOOOOoooOOooo

Sums it up pretty well. Can’t wait to see some of the things others put together!

Edit (6:00): I just realized, I did the least popular final round theme in addition to the most popular final round theme.

Ludum Dare #30 – Success!

shot1

 

Hey there!

I just finished my LD entry “Willy The Triangle”, my second time participating in a Ludum Dare. Willy The Triangle is a 2,5D multi dimensional platformer with evil rectangles – what could someone want more?

Development was straight forward: Yesterday, in the morning I’ve started development and finished just now (of course with some breaks, including 8hours sleep and one stop at the fitness centre – you have to be fit when developing :P) – so development was quite chill. I spent around 1 hour fiddling with some ideas and thinking about some concepts, but I have to admit I am not the planning type of guy – I really had just a rough concept, which was at the beginning time travelling in a RPG style game. But I quickly adapted this into parallel dimensions, because time travelling was too complex and time was spare. Then I realized that RPGs are much more time consuming, which again, is not something you have a lot during a LD. So I chose my favorite genre instead, which I knew is possible in 48 hours: Plattformer (as my first LD entry was also a platformer).

Then development kinda rushed through. On day 1 I basically developed the engine and maps and on day 2 I made all the assets and finetuning. I personally like this approach a lot, because you reduce the amount of unnecessary assets you have to create and you are in different mindsets when developing and when making graphics – switching too often is not healthy for a game in my opinion. I think I spent around 30 hours on this game in total. No serious bug hunting or other unexpected time issues were encountered during the development.

My toolchain?

  • Development: GLBasic
  • Graphics: Paint.NET / PS / Milkshape 3D
  • Sound: sfxr / GarageBand + my VDRUM
  • Misc: calc.exe / Notepad++

I chose GLBasic because it is in my opinion one of the best rapid development tool for games out there. It offers real flexibility, while still having a wide range of features. I personally am really the fastest with GLB. The 3D engine is low level (nearly OpenGL) but because of this you can do astounding stuff with this very fast.

What went wrong? I do not think the game itself is that fun to play, because I am a terrible map creator, and the result is kinda what you expect. I think the game mechanic could have been much more involved in the map creation process and would have lead into a better gaming experience. Next time I’ll do better – I hope.

What went well? I think the entire development process and the asset creation was very good. Escpecially the graphics I kinda like, as I am not very talented with 2d drawing/3d modelling but it looks in my opinion not that bad. Sound is another story though… Music I have never done before, so I struggled a lot and sounds are the default sfxr creations.

Please take a look at my game, if you leave a comment I would be very happy:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11847 

Greetings from Austria, Vienna :)

Soo close

You can now win the game. Yay. I have changed it a bit so instead of dropping items, resources now drop money to symbolize that money is how most people connect. ( not because am a bad coder). Anyway i am happy with my game. A couple of major things went wrong (like my quest system not working). But I have got around that and am happy with my game.progress3

The Game So Far!

gamesofar

Less 28 hours left and still a lot to do 😀

Tribe of the Giant

I finished and released Tribe of the Giant for the 48h compo. This was a lot of fun to make, yet also very tedious. I changed gameplay ideas often throughout the course of the weekend, and only on Sunday afternoon had an idea where I was going with it. It turned out well, though!

I recorded a timelapse which I’ll turn into a video. Hope you enjoy the game!

Tribe of the Giant

Imaginary World final

This is my last version that I submit for this dare, then sleep time!

My submission:  http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41130

You are a normal person. Daytime you do normal stuff, but night time you enter the dream world and start to fight dragons and vampires. You can’t die, it’s a dream after all. :O

It has two parts:

  • missions: You do missions and gain experience. You don’t have limit for missions
  • kings: You convert your XP to energy and use it to defeat a king. One must have at least 21 hp to attack a king and will lose 20 each attack. HP increases every second with a max of 100

So, look at that awesome text and look closer here: http://imaginaryworld.azurewebsites.net/

Have fun… or sleep well :)

 

Screen Shot 2014-08-01 at 23.53.26 Screen Shot 2014-08-01 at 23.54.07

Screen Shot 2014-08-01 at 23.53.07Screen Shot 2014-08-01 at 23.54.22

Father & Son LD #3: We did it!

Phew, we made it just under the wire! All my lofty dreams feel by the wayside so i threw together what i could. I had planned a Unity game, then realized I just didnt know enough, but that set me back a ton. So i went back to good ole Flash, but then missed messing in Unity. Not the best situation for creating something fun in 48 hours! Lessons learned: 1. choose the tools that you know! LD is most fun when i get to focus on creating the story, the gameplay, and the visuals… rather than how to properly UV a sphere!!!! 2. dont give up! there were a few times this LD that i thought i would just throw in the towel, Oscar was a great motivator and pushed me on (thanks Osc!). 3. have fun watching your game emerge! ok, not a lesson, but it’s always a highlight of LD – watching the game you thought you were going to build come to live and evolve into something unknown

 

Here’s my entry, LyftOff!

lyftoff-screen-1

 

 

Oscar’s entry is totally cool too, the HEROES quest.

 

Play LyftOff

 

Play the HEROES quest

Thanks everyone! Michelangelo (the older dude) and Oscar (the little guy)!

 

Photo

End of my first day

The Swarm!

The Swarm!

Due to travelling we started pretty late for this LD Jam, its no a problem as as you can see above it’s progressing nicely, movement and combat is fully fleshed out leaving tomorrow to add in trading. The game looks much nicer in motion I though about posting a gif, but here is the WIP windows .exe which is even better https://dl.dropboxusercontent.com/u/31300151/SpacedOut/SpacedOutWin.zip WASD to move and turn, scroll wheel to zoom, mouse click to fire, Esc closes the game. Have fun! :)

Tags: Early Testing, jam, late start, LD30

Final stretch!

Well, this could officially be called a game now – fly around, pick up planets, then swing them around like a crazy person to damage your enemies. The person with the highest total population (cumulative hp of all attached planets) wins.

That said, it still needs sound, music, menus, title page, AI, bugfixes, and probably some other stuff, with…4 hours left?

Let’s do this.

pic3

Blue ones have high hp, red ones do more damage, purple ones can steal enemy stuff, and yellow ones are yellow.

 

 

 

 

 

 

 

 

 

 

 

pic5

TASTE THE RAINBOW FOOLS

 

 

Of Light And Dark: Nearly Finished!

I managed to come up with an Idea fairly quickly this time round. However, this Idea began to turn into a game I wanted to make about 5 years ago. It is most certainly not the same, but follows similar ideas.

What I present is a short puzzle game. Short, because I’m not very quick at level design, so there’s only about 11 levels.

All the graphics were done by hand in microsoft paint XP. Yup, you can hate me for it if you want, but I won’t care.

The goal is basically to solve puzzles and overcome obstacles by switching between two worlds — The nomal world, where darkness blocks, and the shadow world, where light burns. Anyway, here’s a pic:

final

Based on prior Ludum Dare experience, one of the first things I focused on was a key config menu: vitally important for those with out-of-the-ordinary keyboards, as well as people who are uncomfortable with the default controls. Believe me, it helps a bundle.

Anyway, the game isn’t up yet as I’m gonna see if I can’t compose some background music, but I’ll have it up soon enough on GameJolt and itch.io. If you’re interested in anything I have to say, check out my twitter, @MaddeMichael

By the way, after seeing what other people have posted, I’m blown away. It’s amazing what you guys can do in such a short time! Anyway, good luck!

Michael

First submission to LD :)

There we are, it’s done!

My very first Ludum Dare game for #30 is ready and uploaded HERE.

This being my first attempt I must say, it is fun – and exhausting. It’s not much time and along the road I often thought ‘Man I really need to cut stuff out’. But I am very pleased with the result and am looking forward to people enjoying my game and me enjoying other people’s game.

I hope all the others had fun as well 😉

schizm is officially in the compo!

schizm – build new ships out of used parts to defeat the red player

In a solar system far, far away there exists two neighboring worlds which are embroiled in a millennium long war. The war have been so enduring that neither world can afford to produce completely new spaceships to carry on the conflict; instead both worlds now repurpose the derelicts and ship components from past battles which have gathered in the space between the planets. Help the blue planet to finally defeat the red planet in the dramatic conclusion to this legendary saga (huehuehue)!

This was my first ludumdare and I had a fantastic time!

Finished!

I think I’m finished! Just time to export it and upload it to itch.io or something. Java applets are always fun.

And that’s done !

I’ve just finished my game Dizziness !

It’s talking about stabilized galaxies.

Will you succeed ?

promo

Let’s see that here !

Comment and rate if you like it ! =D

Rozaxe

Made it!

This was my first Ludum Dare and I just finished my game! Although it is a bit weird and probably not many people will like it, I feel pretty happy right now about having gotten the game to a point where it feels at least a bit playable in these 48 hours. I even got the Windows port working within the deadline. Ludum Dare is awesome! Good luck to everyone who is still working! Have fun!

So close !

 

 

Sans titre

 

The game looks like that, pretty close from the first draw 😀

Banzai

The Text Adventures To A Land In The Sky We Call Game Submission

The text adventure has been “completed!” But, wait! What’s with the quotes? Well, I’ll tell you, helpful voice!

The game isn’t exactly “complete” in that I don’t think I’ll ever stop working on it. I finished it for the compo, yes, but I probably could’ve added more had I not been tired from not doing anything productive other than this. But, without further ado, here’s my new game (my first actual video game!) A BROKEN PLANET!

ABrokenPlanet Title Screen

I’ll do a postmortem entry once I sleep and get college work done. It’s been a really fun weekend making this thing! Let me know about any game breaking bugs, too. I need to know that 😛

Cheers!

-NRathbone

Drop shadows solve everything.

DROPSHADOWS

Just finished implementing some graphics finished by our artist. Now for a few last features and then polish!

Come watch us stream at http://twitch.tv/LiteralGames!

Unless of course you’re frantically finishing your own game. Then keep at it.

Screenshots video of my progress, and good night.

Brain fried.. Off to bed.. Almost at zombie level of activity.

Thanks for a intense weekend, resulting in a new view of myself and what I can do if I spend some time creating..  This will NOT be my last LD.. =D

I created a short screenshots video of my progress http://youtu.be/-nw7FbFOEJ8 .

Hope you enjoy the game “Join Us!” and do leave a comment at the Ludum Dare game page.

Now, go make games 😉

Good night… .. .  .   .     .        .           .                .                     .

 

All Ships Have Healthbars!

hleahtbarsyo

Prototype complete! Starting the shields next!

They’ve been connected (and disconnected) finally. I’m done.

I’m downloading web version of “We’re connected” right at this moment.

Без имени-4

This Ludum Dare was one of the hardest for me. Not sure if the theme was too specific, or i was to relaxed, or the autumn is coming and my mood depends. Maybe i’m not right but tis time there was too much depressive posts from other people droping the contest byt the end of the first day.

Nevertheless, game is done. As always, i did something quite new for me: new style, new mechanics, new mood in game.
I realized i never made a platformer (while quite a lot of people do them for LD).
I realized i’ve never tried to do some childish funny adventuretime-ish style and setting.
And here it is, made and done, childish funny and simple platformer “We’re connected”:

ins

P.S. thank you, Ludum Dare, and good night <3

Tags: done, LD30, yozz

Done :) – too tired to add sounds and music…

 

My game, Connect Home really looks like a game now, but it is far from finished.
Some sounds, a nice background music, a good scanline shader, leaderboards, or just more levels – I can imagine many features but i’m just too tired now!
Even went running, some meditation in the park, but nothing helps now.

screenshot
I hope you like it!
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40380

Congratulations to all of you!!! It was a great first-time experience!

 

Nearing the Finish Line with 24+ Hours to Go

Wow, time’s flying. My friend I finally named our game, entitling it “Melody’s Long Ladder Home.” Hooray!

Today we fought our first major issues (first serious frame rate drops and than later  items disappearing) and got through them both OK. We finished laying out the map and play pieces this morning and than spent a huge chunk of the rest of the day proving to ourselves that our game was beatable. It took us hours of play testing and countless revisions but we did it. Here’s a quick pic from the game to wrap this up.

Melody's Long Ladder HomeWe only have a few small things left to do, and considering that we’re doing the 72 hour jam, this leaves is almost 24 hours to polish, finalize, and touch up everything to a nice sheen.

Well, as nice as we can, anyway.

 

Tags: jam, progress, screenshot, stencyl, video

Comments

BoaHeck_ArtGent
24. Aug 2014 · 19:47 UTC
This is really nice but you might want to change the sky colour a bit I cant tell if that’s day or night. The other graphics are gorgeous though,

I AM COMPLEEEEET :D

My game is ready to play :)

Yeaaaaa

PLAY

And… Here is little video. My LD in 2 minutes 😀

https://www.youtube.com/watch?v=fKuxgjYLiM0&feature=youtu.be

Finished my first Ludum Dare

My game is ready it’s called “The Device”. You can go to HERE to try it out. I think I did good job on the game. A little thing you should to is lower you’re sounds, because the sound CAN scare you little bit.

Play “Ultra Realistic Social Network Simulator” now!

I just submitted my ludum dare game. Today was quite exhausting and just when I was uploading my game I had to spend 2 hours fixing stupid bugs 😛

Looks like the game works, with some minor issues, and it’s ready to be played. So check it out!

Log in Bookface now!

Features:

-Watch random updates from different characters.

-Over 70 pre-made status updates plus lots of randomly-generated quotes.

-Mark your favourite quotes and share them on twitter.

-Pop-ups with warning messages.

-No annoying chat sounds.

-Procrastinating has never been easier.

-94.9% more random than your average game.

Log in Bookface now!

Comments

BoaHeck_ArtGent
24. Aug 2014 · 19:52 UTC
almost as time wasting as facebook. I need to work on my entry you scoundrel how dare you make this.

Done

Ok. I’m kinda done.

Not really happy with this… game. I could do better. But it is not a complete fail.

Go and check out it yourself:

Well.. It’s something.

ludumdare_1
No real gameplay yet, but atleast it’s starting to look somewhat screenshot-worthy.
Very grateful that I’ve chosen the Jam and not the Compo this time around.

1 day left to create the gameplay… and I’ve no idea what it should be. I’m thinking of just making it sort of a puzzle-toolkit. But we’ll see what happens.

 

Streaming development at:
twitch.tv/rutgermegahertz

Sound

i have finally started working on basic sound (at last not long left though) i try to add music but i do not have much and i am tired

WHAT’S NEXT Is Done!

I’m really glad I had a bunch of time to polish it up before submitting, and overall happy with the character art (backgrounds, not so much). Here’s a screenshot of the Palestine “level”, as my earlier posts of it got lots of positive reactions. Play it here. Enjoy!

 

 

 

 

 

 

 

 

 

 

 

 

And we’re done!

It’s ugly even by my programmer-art standards, but my entry, Phase Shift, is done and submitted!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25039

Since I made relatively slow-paced games for previous LDs, I thought I’d try an action game this time. The goal is to escape the map– use the arrow keys to move around and the spacebar to shift between the twin dimensions. Avoid obstacles and try not to get caught in the blast wave!

ss

 

My first ever Ludum Dare submission

Well, I’m done. Made a match 3 game about planets. Nothing special, but there is some resemblance to an actual game! If the assets were better, I think it would be pretty decent.

Still, I’m just happy that I finished. Last few hours were pretty stressful, so now is a good time to take a real break. I’ll write a detailed post-mortem later. Making games is friggin’ hard, sheesh.

But if someone asked me if I would do this again in four months? Absolutely.

Finished my entry: Ghostly Worlds

It’s done! I didn’t make this to win (clearly), but I made it to try out the competition process, as this is my first time participating in Ludum Dare. I spent around 6 hours total on the game.

The biggest flaws:

  • Not much creativity in regards to the theme — I just wanted to start right away, so I didn’t spend much time trying to come up with an interesting concept
  • Lots of bugs. Introducing random level generation, and not spending much time on it, means levels are sometimes unwinnable.
  • Boring gameplay. The concept is just really simple.
  • Bad art.
  • The code is very poorly organized as a result of being rushed.

That said, I was happy to create something that’s “complete” in the sense that it has these components:

  • Title screen
  • Game over screen
  • Multiple levels (all randomly generated)
  • Sound effects
  • Music
  • Very basic AI (if you can even call it that)

I was also happy to add a few special effects, even though they don’t serve much purpose: lights, zoom, etc. These are part of my work-in-progress graphics engine.

Anyway, here are some links:
GhostlyWorlds.jar – the binary. Works on Windows, Linux, Mac.
Source code

Federation Market, Scanning & Interface

These are implemented or done:

– Scanning the area by radar (upgradable) and showing the materials on planets
– Minimap icons, icons of planets according to the materials on them
– Docking to home station and being able to open station menu window
– Spaceship stats show on screen, fuel gets consumed, cargo gets full, materials get gathered
– Zooming by scrolling middle mouse button
– Federation market station for shopping purposes

After a good night’s sleep, tomorrow, we will go on with the list we made. Some of the crucial things are;

– Making the station window fully interactive, material management, selling materials, upgrading the ship
– A federation newspaper that includes the story. The story will affect the space market.
– Federation fuel station, buying fuel
– Buying materials and spaceship parts in federation market station
– At least 5-6 more planets
– A complete world map that can be toggled
– Moving at light speed
– Explosive material that reacts to heavy damage on ship when carried
– Remaining weapon upgrades (laserguns are already done) and shooting
– Security for federation stations (if you are caught with illegal material on you or if you attack them)

By this point the game will be playable but there are also extra stuff we are planning to add if we can manage to finish these;

– Cargo ships that move from market to market and that you can shop on if you dock
– Other merchants with their own stations moving around
– Pirates (enemy AI and combat)

Here is our federation market. (It’s a gif!) (Spaceship for the app. scale) Good luck everyone! :)
http___makeagif.com__media_8-24-2014_fvTjCYspaceShip

Outer Shibe : Much Space

A small teaser for our Ludum Dare 30 team game. You play as a Shiba Inu that must protect planets and wrangle them in order to protect the universe form the evil deep armada. You can watch a teaser here: http://youtu.be/sLZ2SLVEADA

Capture

It’s Over!

Header

 

Well, I was in for the th- I don’t know really’th time! I went solo this time to actually see what the serious view of this jam is all about.

Serious as my work area:

After tasting the sweet glory of using a second screen for game development, I simply HAD to do it again, but since I’m a cheap boy I just plugged my T.V. (hope it doesn’t burn my eyes, though). Oh, and that fan, it isn’t for me, it is to cool down my crappy PC (it didn’t cool it down).

 

I wasn’t able to catch up with the guys at La Cordée doing Ludum Dare Paris, so I did a small poster as a homage to the good times during the last compo:

And thank you guys for signing it back! Hope you all did well this compo and ate lots of pizza! :)

 

Alright, now the game.

I worked for the first time on the jam and HELL, it was horrible. Don’t get me wrong, it was fun but not as much as working with some mates like in Ludum Dare Paris or my self-made jams with friends. Without mentioning that family slept over in the house, and well, I won’t ignore my guests.

But anyways, I worked on the game, and thank you all for finally choosing a theme I liked (though I don’t think it has a lot of diversity possibilities) but I got overhyped for my idea which was probably not that original/great (I just hope I was good enough to compensate it with nice gameplay).

If you played my previous Ludum Dare games, Hell Hole and One Man Army, you may have noticed that I have this obsession with making cute, puffy characters doing explosions and lots of screen shakes. This time I decided to try to do it a little bit the other way around, a little bit more serious and different art style (heck, I didn’t even use my tablet).

img004 img005 img006

img007 img008 img003

ss+(2014-08-23+at+08.50.15)

 

A few sketches I did during the jam

I didn’t sleep for two whole days, and it was odd, my brain simply couldn’t make basic math and I think I saw a few eye illusions, which creeped me out.

There’s not much to say, really. It’s just a game about a futuristic guy fighting stone giants. I didn’t put all I wanted to be in the game because time limitations, which was a story and background art. But I’m pretty happy about how the gameplay turned out. Have some screenshots.

thumbnail

screen0001

screen0002

screen0003 screen0004

Maybe I’ll post the timelapse if my computer doesn’t burn down while rendering. In the meantime, go play the game, won’t you?

PLAY THE GAME  

 

Anyways, as always, it was great to be in a jam again. I am really, really tired and I’m going to sleep now. Thanks for reading this post or playing the game or both, I love you <<<<<333

G’nite! I think I’ll rate some games tomorrow.

Blue

You can shoot fireballs now, but…

They don’t really do anything yet.

I was thinking about making them really destructive and then changing them to be like a Dragon’s weapon or something… but who knows if I’ll get to that in time.

I’m doing the Jam, so I have the whole night still — but I work tomorrow, so probably won’t be able to get anything done after I go to bed in the morning…

BrainSlugs83-LD30-05

Finally done!

Wow this LD was pretty wierd for me;

I didn’t know what to do with the theme; I’m still not sure what I’ve done with the theme.

But it’s… unique XD

So apperantly, the game is about 3 or 4 minutes long;

I’ts kind of mindfu*k-comedy, I hope tou still like it , It was pretty fun and funny making it so yeah…

As per usual everything’s original:

**Soundtrack is my new keyboard and me ^^ – recorded it at home ^^.

I actually think the soundtrack went well even though the game’s kinda wierd .. so if you don’t understand the game

I’d be glad to hear your opnion at least about the soundtrack.

Recording- I dumbly recorded each layer seperately without listening to the other and somehow I actually got the tempo right so I’m kinda proud XD

This was kinda funny and fun at the same time.

This time the soundtrack is actually 3 tracks which essentialy are the same track edited differently – the first track is just the second track slowed down with some Wah wah effect; The second is the original; And the third is the second one reversed for the ending ^^.

**Art: This time it went pretty badly; I had no mood for making good art knowing I wanted to do some kind of a long plotty game ; though too much of planning just took all my time , and essentialy I just haven’t had the mood for some reason.

**Gameplay: I don’t know if you can call it gameplay it’s just random tasks, random plot .. just .. stuff XD

But if you want something light and hopefully funny, you might actually laugh a bit 😛

**Code: of course C++ & directX; and I think this is the last time I’m gonna use this on LD;

Cause – it just doesn’t suit this kind of competetion.

**Plot: yeah so of course the “plot” is essentialy a scientist living in a world which is composed of 2 worlds he tries to find out how to get to the neighbour world and the rest is a history … [3 minutes history but oh well]

 

So yeah it was fun and I hope I would do another LD;

And now of course the best part – seeing all those great games about a theme decided 48 hrs ago.

Who would’ve believed huh ? 😉

Happy Ludum Dare #30

g_o :)

 

Space Battle SoundCloud

Song: Space Battle

Song: Space Battle

Tags: house, ld48, music, soundcloud, space

Comments

fukubei
24. Aug 2014 · 20:27 UTC
can you make me a tea please
metalgabu
24. Aug 2014 · 20:29 UTC
10/10 #swagyolo

The Atmosphere Works

We finally got the atmosphere to not break the first law of thermodynamics.  It is now a closed system!  Now we move on to adding in the animal simulation and the gameplay itself.  We wish that we hadn’t chosen such an absurdly ambitious idea but at least we have 72 hours.  Good luck to everyone on their own projects, especially those of you trying to meet tonight’s deadline!

New Atmosphere Screenshot

The lighter the red, the higher the pressure.

Finished!

My entry is done! The link to play it is here:

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14203

A lot of fun to make! I’ll probably write up a post-mortem thingo a bit later, if I can remember to do so.

Another Ludum Day ends…

…and we’re still doing well. We’ve added some more functionality and sounds (usfxr is a great tool!) and tomorrow is the day we’ll finally replace those placeholder graphics that served us so well the past 41 hours.

There’s still a lot to do like creating some more levels… but we’ll manage it. 😀

We wish you continued success for your entries, especially for the finish of the compo entries. :)

Milestone 7

Couple more hours, few more features.  First of all, there are levels now. Every time your witch dies, the board resets, possibly with more witches. The witches can now be on your team, on Z’s team, or on no one’s team.  It was stressful for a while, but this version is getting real close to something that I’m going to be glad about submitting. A lot of features didn’t make it in, but I think it’s come along decently.

  1. Setup fission_engine
  2. Get a basic UI started
  3. Add links between planets
  4. Add ‘familiars’ and ‘witches’
  5. Show where ‘familiars’ are
  6. Add turns
  7. Add actions that a ‘familiar’ will take
  8. Change karma and powers based on actions
  9. Show which planets a ‘witch’ is on
  10. Add simple AI
  11. Add more planets and arrange the planets better
  12. Add next level condition
  13. Add Witch spawns
  14. Add Defend and for* commands
  15. Add win condition
  16. Make the lines between planets more obvious
  17. Planet textures
  18. Make double clicking take you to that planet
  19. Bug Fixes
  20. Add lose condition

My first Ludum Dare

Today I’ve submitted my first game, Trading Worlds for the 30th ludum dare. It’s also my first ludum dare. Frankly, I don’t know how I did manage to produce a “fun” game in such a short time frame (I had only 12h of work on it, as I had to go in my family). It’s a small web-based puzzle game, in which players must connect planets to each other via trade routes. Bigger the route, bigger the score. However, they also need to watch for the timer, and watch out not to lock the board by creating trade routes impossible to finish.

I’m pretty glad to what I could achieve 12h. I had plenty more ideas, but I’ll not implement them for the ludum dare. If people find this game fun, I could continue the work on it.

Done. Check it out.

2014-08-25_00-21-49

I made about planets. There are some portals. It’s pretty decent. Go on, click the image to check it out.

Almost Done!

screenshto

only a few tweaks.. and a title screen !

wish you all luck for the last hours :)

Tags: 48hcompo, unity

So it’s time to call it !

So i decide to end it now. I’m in 70%  progress and i’m sure that i will not finish anything more in this last 2Hrs so i just call it and Submited my Game! 😀

Everything is of course Draft so it don’t look like i really wanted but probably in couple of days i will add my website address to Game Entry and There i will be continuing process of creation 😀

So Here it is Link to my Ludum Dare 30 Entry !

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41358Screen1

I Hope it will give You at least some kind of % of fun 😀

Tags: finish

Twine and Unity experiment update 2

Well it’s getting past my bedtime, I was hoping I’d have a little something to submit to the compo, but I’ll rather polish what I have tomorrow evening and submit it to the Jam instead. You can check out my progress here

Twine and Unity friends with possible benefits.

Twine and Unity, friends with possible benefits.

It’s a simple little thing connecting Twine and Unity, think of it as a twine game with interactive illustrations… or something. Once you open the second door, there’s no more in this edition. Hopefully I can wrap this one up and add a chapter or two more tomorrow. Now that all the code is in place it’s just a matter of how much story I can think up in one evening :)

Bosses

spr_poos_Entrancesprite

 

And there he is! Boss #1 fully complete.

first ludum dare!

my first ludum dare is over! This was a great way to spend my last day of summer before I go back to school, and my game seems pretty ok…

 

Screenshot (32)

Screenshot error

I submitted a screenshot, but it keeps telling me that I need one and when I go back there isn’t one.  I have tried adding it multiple times but it doesn’t work.

Comments

24. Aug 2014 · 20:41 UTC
Is your shot a PNG or JPEG? BMP’s tend to cause problems.

4 Hours Left

And I have no chance of getting my game done before the deadline. My main problems were just a pure lack of ideas for the theme, and also physics problems. I don’t really know if I’ll post an exe or not as all I have is this:

Not much.

I’m missing my main gameplay element, and the game regularly likes to completely destroy the physics all the time.

I guess this is goodbye until the next Dare, or if I decide to merge this into the Jam section.

Annnnnd I’m done!

Since it’s 12:30 pm here in France, it’s time for me to finish.

It’s been a nice LD, I tried to make an original game linked to this theme, and this is what I ended up with : Disconnected Keyboard.

Give it a try, and try to beat my record!

I’m excited to look at your games and the comments about mine!

Good night, y’all

You Are Bacteria – finished :)

http://i.imgur.com/tBeDzUD.png

This is a zero-player game. 
It’s a connection between the player, the computer science cellular automaton ( Conway’s Game of Life ) and a world of a simple bacterias.

http://i.imgur.com/j16ciQI.png

Rules: 

  • Each bacteria has it’s own “brain”.
  • The brain is a simple simulation of Conway’s Game of Life
  • Player can modify it by adding active cells. Player can add 10 cells at the beginning. Each 10 game cycles is given another cell.
  • In the brain if active cells extends 45% the bacteria will multiply – new bacteria will show.
  • If the brain has no active cells bacteria dies.
  • The “movement” of cells in brain cause movement of the bacteria. So if there is no movement the bacteria will stand still.

Have fun :)

Play here: http://bacteria.p1x.in/

Tags: bacteria, canvas, cellular automation, game of life, javascript

Belated update as we roll into the final hours

Making a lot of good progress today!  On my LD entry at least.  My other weekend obligations… not so much.  Oops!~  I’m down to adding in my random events and the end game criteria (Timer based, I think I’ll go with) and then I’ll have a completely playable game! YAAAAAY!~  There’s also still a tiny chance I’ll try to add sound before the competition ends.  We’ll see about that though.

Bifrost Project, 45 hours into competition.

Bifrost Project, 45 hours into competition.

Tags: awesome, Bifrost, html5, javascript, LD30, luthwyhn, progress, screenshot

As finished as it’ll get with an hour to spare.

The game didn’t turn out very fun, but I learned a lot about THREE.js and shaders. The plan was to have a few more stations for interacting with. Ideally, the information would be somewhat realistic and related to what astronomy data actually is, but that takes some research. Also, I didn’t get around to making any sound effects or music.

But on the bright side, there’s some neat little interactive bits and that’s what makes a game, so there you go.

 

Playable here:

http://objelisks.itch.io/astromancer

Is it too late to be in?

Well, we were on since the word go, but since this is our first LD we were a bit nervous about start posting.

Our game is to be called “Poking Planets”, and it’s about poking planets (aha! I bet you weren’t expecting that!).

First screenshot of Poking Planets

Well, i’ts about poking planets with your Poking Ship, bringing them close together so they can trade resources according to their needs and wares, while making sure you don’t make them collide or enter a danger zone.

Your objective in each stage is to find a way to obtain the resources your home planet requires.

We never did any game jams and we thought LD was the perfect place to start, and we’re having loads of fun so far.

We wish everybody good luck!

Link the Nodes – Day 2 report

So that’s the end of day 2 already, here is what I did :

  • 9:30 to 10:15 am (45min): background V1 and splash screen.
  • 10:30 to 11 am (30min): title scene.
  • 11:05 to 11:35 am (30min): work on UI (icons).
  • 12:05 to 12:40 (35min): ?
  • 5 to 6 pm (1h): end level screen.
  • 6:30 to 7:50 pm (1h20): color gradients.
  • 9:10 to 10:10 pm (1h): color gradient, background V2
  • 10:40 to 12 pm (1h20): various.

Total time: 7h (9h yesterday)

So, today the visuals have been vastly improved and the gameplay has been refined a little, but I still don’t have more content.

That will be for tomorrow, I hope I will be able to have a random level generation.

I planned a level editor but I ditched the idea even before starting the day, maybe for another time…

Play the game in Chrome and tell me what you think !

http://florentpoujol.fr/content/craftstudio/ld30

Bon courage to those who rush to submit in the coming hours, and all others !

( Yesterday’s post)

Tags: craftstudio, puzzle game

Bump Da World RELASE

PLAY HERE

The black hole is sucking our planet, connect the same planet to make them safe and gain point,also watch out by asteroid.

Ian Sync – ITS FINISHED!!!

2

I’m done. I’m tired. But most importantly, I’m happy. This was the best. Please play and please vote for your favorite game on LD30. Many games were awesome. Thanks LD for the opportunity. You guys and the devs rock!

You can play the game on Game Jolt – http://gamejolt.com/games/platformer/ian-sync/33053/

or visit my page on LudumDare – http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31330

Now for some shut eye…. #yaaaawwwwn.

Tags: #ianSync, gamemaker, kidando, platformer

Finished. Happy. Tired.

I just submitted my first Ludum Dare game link.

It’s no masterpiece and I know I can do better, but I still be proud of it, because I finally participated and didn’t gave up. Unfortunately the game isn’t very funny :D, but I don’t want to badmouth my game directly.

I will tomorrow or so post a small postmortem about what went wrong or good.

finalScreenshot

regards OadT

Getting Close

I know it’s getting close to submission time.  I am still working on adding levels, though, I have a basic playable build with one level uploaded and ready for playing.  It is available for Linux (32-bit + 64-bit), Windows (32-bit + 64-bit) and OSX (universal).

The download is unfortunately a single zip file containing other zip files, but it can be downloaded from here: Two Worlds (Not final version)

There are a couple of bugs that I still haven’t gotten figured out yet either, but they are not game-breaking.

 

Let me know what you think!  I’ll be uploading the submission version after I get one (maybe two) more level(s) added.

Submitted! Check it out!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36229

 

I’M IN!!!

Never got around to making one of these posts. I used

  • GameMaker: Studio
  • Photoshop
  • Audacity
  • The microphone on my iPhone earplugs
  • Amazing people at the Århus, Denmark meet-up

to make this game, that I just submitted, called Twist and Weave: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=27032

Has anyone made a game about Nokia: connecting people?

 

My third Ludum Dare game, and my best entry so far. Go try it! It’s fun and unique and buzzword!

Tags: BUZZWORDS, final, introduction, submission, TwistAndWeave

I Finished

That’s that. I actually finished!

Takeoff

Ready for takeoff…

At last!

I have finally finished. It took a lot of effort and i am proud of my first ever nearly fully completed game. I am looking forward to hearing your opinions and, I’m going to carry this game on into the future. My first LD went well and have fun playing my first ever published game. http://www.mediafire.com/download/fv1k90j1z484kq2/I+am+connected.exe

DONE !

ld30dunin2

The staff of Everybody knows where the Godfather is wait you here.

What a cool ludum dare for me. I’m happy.

Galaxy Conquest 3000

Just finished.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3707

An abstract turnbased strategy game. Conquer all connected worlds and don’t let the enemy cut your important connections.

screenshot_960x600_2014-08-25_00-00-55 screenshot_960x600_2014-08-25_00-01-51

 

Intergalactic Telephone Spiders!

This was a really tough compo for me, but I think this game encapsulates the theme pretty well while proving some decent gameplay. Stop on by and be the first to comment!

 

As a telephone spider, you must connect planets to the network!

screenshot112

 

Once everything’s connected, make a call!

screenshot110

LINK TO GAME

Thanks for playing!

-John Bell

Progress update : the library

1am in France

Only one day left for the Jam, tension is rising. The team’s becoming tired but we’re doing our best to implant moving and interactions with the backgrounds. If everything goes well, we might have a 1/7 of a semi-playable game tonight… Yeah, still a looooong way, we’re not gonna sleep very much I fear XD.

Good luck to those who’re submitting their games right now !

I’m in and I’m done!

Whoops! Only just realised I forgot to post the obligatory I’m in message. So, I’m in and I’m done.

I’m using/I used Construct 2, Paint.NET, Fruityloops and Bfxr.

The result is Sabotage Will Set Us Free.

shot1

I hope you enjoy it!

Yuusss! I am done with “Rubber Slimes”!

I am done with my game! And I’m finally even proud of it. There was a time when I wasn’t – but that lies in the past xD

Well, my interpretation of “Connected Worlds” was this one: Screen split in half, each half is one world. They’re connected somehow.

And the result is some funny game with two colo[u]rful slimes, that are jumping in opposite directions, held together by a rubber band. So, connected worlds. Connected with a rubber band.
I guess I would normally make an animated .gif and throw it into here, but I’m way too exhausted to do that now. So, have a static screenshot (don’t be sad! at least there IS a screenshot.):scr3

Oh, and also one where the rubber band just broke (one of the more difficult levels is shown in the picture):scr4

 

Cake

Click here!

Click the cake to go to the submission page, and please don’t forget to vote & comment :-)

Tags: compo, final, game, java, LD30, ld48, Ludum Dare, music, progress, screenshot, update

Game done: Twin Bullets

I’m happy. This is my first time in a Ludum Dare and i’ve achieved my target of ending the game. The game is called Twin Bullets and you can view more info on the entry page of the game :-)

Twin Bullets

Thanks for the experience! Now, let’s go to sleep a little :-S

 

 

Tags: LD30

Ok

Well I’m not going to finish my game fast enough for the compo.
Wasted to much time learning the framework and fixing bugs, that said, I’ve learned what to avoid now, and I can aim for the Jam.

Finished!

Well it was a really late start, but I managed to finish.

screenshot-1

I’m not too fond of the art, but it will suffice. I’m also a bit concerned that it might be difficult to get the mechanics, but hopefully the help page is clear enough. Otherwise I’m quite happy with the results, I was able to fully implement the idea I had. Maybe I’ll work on this more in future, flesh it out and add some new mechanics. For now, it’s way too late and I’m way too tired. Good luck to all those still finishing up!

Done :D

Well that was a fun busy weekend, but I managed to finish the game almost fully to my liking :).

I even got a android port ready!

 

Now it’s finally time for some sleep.

 

Take care all ^^.

More progress!

We almost have a game mechanic!! 😀

 

Comments

Lacaranian
24. Aug 2014 · 21:14 UTC
Ya got this!
josh1billion
24. Aug 2014 · 21:16 UTC
Better hurry. 😛 Good luck!
ellipticaldoor
24. Aug 2014 · 21:27 UTC
I’m on the Jam so I have 1 day more! 😀

Progress #5

*Yawn*

It’s been long two days. This is my first Ludum Dare entry.

I’ve always been bad with platformer physics and movement, but I’m still trying to improve. With this game I’ve tried using Unity’s Physics2D functionalities instead of making my own engine. That saved me some time, but the results aren’t that great, mainly because of collision detections. 0.0f is hardly ever equal to 0.0f.

Thanks to this compo I’ve learned a lot about time management. Despite the fact that I don’t like the final result, I can clearly see what should I work on in the future. These two days were a real blast for me, I fell in love with LD. See you in a couple of months!

Planet Hop: Finished for now

Here’s my jam entry, Planet Hop, it’s a simple one button game where you hop between two planets. I think it turned out kind of fun. The idea probably wasn’t big enough to suck up an entire 3 day game jam, but I had that feeling going into it. I had a few small ideas for this one, but nothing bigger that felt like I could do anything interesting with in 2-3 days… Any more time spent on this will probably just be tuning & polishing.

Play on web

Screen Shot 2014-08-24 at 3.36.41 PM

I’ve had it…

Enough is enough! No more programming! (Well, maybe except some cosmetics…)

I can’t believe it, but I got everything working! Now just quickly make some levels, and it’s all over!

screen

Finished “Connection Chase”! :D

I managed to finish my most ambitious LD game so far. It’s a space strategy game called Connection Chase. Here’s its’ page.

Epic space action for 1 or 2 (or 0!) players!

It really feels good now 😀

Those of you still struggling with your games: you can do it!

Alma’s Post mortem; she was born dead

Usually I don’t write these; I don’t think people care about what I say much — it isn’t like I am going to win. But… here it is in case someone would like to know what a noob, first timer Ludum Dare participant thought and learned during this event.

Just a small plug for the game

It was 4:00 AM my time when the theme was announced. I was pretty tired and I knew that this is the “real” Ludum Dare (not just another mini one) 6 hours prior to it. Seeing, that I didn’t know much about the competition I ran through the website checking the rules. I generally knew that I needed to make a game within 48 hours. What I didn’t know and surprised me (as well as aggravated me) was that I had to make my own arts and sounds – crap!

Seeing that I have no art skills (aside from 6 years ago having a modeling hobby and it was strictly ArchViz related) it was near impossible I could get anything looking “good”. Not only that, but I am no musician either and have no tools to do that, I had to search for a random generator.

Anyway, with 6 hours prior to the competition I did a few things that I think were leading to a good start in general:

  1. I started dumping ideas into a notepad file. While the theme wasn’t announced, I could generally come up with ideas that could pretty much fit all themes (adventure game with puzzles a la Memoria, double jumping mechanic platformer, etc…)
  2. I determined what engine I am going to use no matter what — I picked Construct 2 as I have been using it for quite sometime. While in general that was a good move in general, it turned it out to be a bad choice (more on that later).
  3. I started immediately searching for music generators and I found a really cool and easy tool here.
  4. The decision was to enter the competition and not the jam. Though it didn’t come immediately.

Let’s start with number 4. At first, I wanted to actually get into the Jam. After all my art was failing me; I was trying to draw some stuff on paper and it didn’t work out in the 6 hours prior to the announcement. I panicked and I started looking into /r/gamedevclassifieds and /r/INAT for any Ludum Dare posts. I even went to the Ludum Dare Reddit part. Not sure why but the posts there kind of gave me that vibe that I shouldn’t do the jam. So I decided to do the competition.

I decided to stay up rather than go to sleep and wait for the theme. That was good since a lot of people in the IRC chat was saying that it looks like Connected Worlds would be the theme so I started scribbling some notes about Alma; an adventure game that is controlled like The Walking Dead starred by a young (8-10) year old girl that uses her environment to create her own adventures through imagination.

The time came and I found it was Connected Worlds indeed so I went with Alma’s idea  and I hit the bed.

I woke up the next morning and started immediately on papers leaving the engine and all of that. I made the level progression (quire different from what you see in the game. It was supposed to have longer levels with much more content and conversation as well as 3 cut scenes) along with some of the conversations as notes. On top of that I made some squiggly looking graphics on paper.

I started with the graphics since it is the worst thing and I thought if I finished early I could always “polish” it. What I didn’t notice, is that it was already 12 hours into the first day. So I started experimenting with Pexyl Editor and Photoshop. 2 hours later I had Alma and the guard. Once I noticed the time, I dumped everything down just throwing whatever I could think of as “art” done in either Photoshop (throwing shapes and gradients) or the editor in Construct 2.

The thing I learned, art isn’t quite hard to make, it just needs patience, iteration and an eye to look for details (which are a lot of things I didn’t have the time for).

It is when I started combining the art and forming the conversations that I saw the problem of Construct 2. That engine was amazing for arcade games, platformers, shoot em ups, etc… but to create conversations that are simple or 2-3 choices… it is a nightmare and a lot to account for. I ended up scrapping all the choices but one meaningless conversation choice and I don’t know why I add it and didn’t take it out.

Not only that, but it isn’t quite fluid in handling items being looked at and not in inventory or items in inventory and being looked at and not used. You have to set a lot of variables and deal with distance and things got entangled in a mess fast. I thought of changing and perhaps learning Visionaire Studio but decided against it. What I did was limit the interaction with items as much as possible to 3 states:

  • Item isn’t in inventory and far and being looked at.
  • Items isn’t in inventory and near and being looked at (picking the item up).
  • Using the item to solve the puzzle (which means you just need the item in the inventory).

From that point, I was 1 day into the competition and I had work the next day so I had to sleep. I went to sleep, woke up, did nothing and head to work. Fortunately, work ended early so I came back early but I was tired and didn’t have the capability to do anything so I was sleeping/eating till the time I would have returned home had it gone the normal way.

With that, I scrapped pretty much everything that wasn’t necessary and started to transform the game into what you saw now. Instead of cutscenes showing Alma’s imagination using the room items to change them into things that can be interacted with in her imaginary world, I just made transition between levels with really, really simple puzzles.

Once I was done, I threw a background music in and through IRC I received feedback they showed me a little edit that worked nicely. I edit theirs even further (so as not to break the rules) and I used the concept they showed me rather than the exact thing.

I strapped everything together and uploaded while hoping for the best (not being murdered by people whose eyes are bleeding from the bad graphics).

I have to say this was beyond any fun I had with playing games. I have already made little games before (nothing major) but none came close to this fun. I have met a lot of wonderful people and chatted with them (if even for small talk and not much). I have learned a lot of things and I am ready for the next Ludum Dare (at least I am more ready than before). Here are some of the lessons I learned:

  • Sleep. If you don’t sleep, you aren’t concentrating and hence making more bugs that you’ll end have to fix.
  • Theme or no theme, come up with a list of ideas (preferably 5+) that are generic in the most part and can be used in any theme then tailor it when the theme is announced.
  • I should learn to do simple art. Yes, I am no artist and yes, I haven’t done art (3D) in years, but it would be great to get into that again. Not for the competition but if I can learn the minimal amount, I can have textureless models and someone can do that (instead of hunting down for an artist).
  • While I don’t really like learning a lot of engines (which I ended up doing through the years, I can use Game Maker, Stencyl, Construct 2, a bit of Unity with Playmaker). I really need to start learning to program. I noticed a lot of people using Lua and it is close to C# (which I know its basics — damn trying to be a Jack of All Trades). That way you have a literally empty canvas to work with rather than limitations of an engine (either that or I need to learn Visionaire Studio too XD).
  • Prepare ahead. Since I didn’t know about Ludum Dare until the last 6 hours, I wasn’t able to do much. But if I knew before that, I would have hunted down some tutorials, reference images, etc… following the “think of general ideas” kind of thing to match the ideas I thought of.
  • Have fun. The essence of this competition is to have fun, so have fun. Even if I couldn’t submit something I’d be glad of my progress, an international event I participated in creating something and I did my best and learned a lot.

At the end, I really hope you all had fun (or for those that didn’t join, that you’ll join) and hopefully I see you guys and more on Ludum Dare 31 with a NOT connected worlds theme 😛

 

Tags: adventure-game, LD30, post-mortem

Almost there!

My game is almost finished, I’m spending the rest of the day polishing and retouching. Also, be prepared to see the finished project tonight!

Switch dimensions at will

You can switch dimensions with left click

Later!

Catgirl, Save the Moon! is done!

Here’s a video

and you can try it out for yourself here:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=37050

Attack of the Intergalactic Space Heads Entry

Have you ever wanted to play as a pilot with instant trans-galactic teleportation powers assigned with piloting your ships to avoid intergalactic space heads of death?

Well now you can!

 

screen2

Command tons of spaceships at once!

 

Click the screenshot to play!