LD30 August 22–25, 2014

Please, be gentle

Good day, everyone!

We have never met before. My name is Aurimas, solo gamedev from Lithuania, better (un)known as SnoutUp. I like making little games and I like getting better at doing so. I really started getting in to game development about 6 months ago. Since then I made a couple of casual 2D games. They are okay, I guess.

Last time I chickened out because of lack of skills & even less confidence in them. I promised myself that I’ll come back and since then was leveling up by participating in smaller gamejams.

It’s time to beat the boss.

– – –

Themes are a bit scary,  hangover might happen, I can’t make SFX, but I’m excited. Let’s do this!

My first Ludam Dare.

I’m going to be trying my hand out at Ludum Dare compo for the first time.  I have been following this page for the last couple years but haven’t had the chance to try this until now!

I’m going to be using Unity 3D, Gimp, Pyxel, BFXR and something for music if I get far enough.

Xentira

We are in!

First real LD

Keep up with our work on our ludum game and any of our other work @joylessG, http://www.joylessSnakeGames.weebly.com , Joyless Snake games

Hello

Mouth Noises here to jam. We’re here to make a fleeting but impressive experience, much like Amelia Earhart’s flight over the Pacific.

We are two people:

  • Jon is a travelling John Carmack cosplayer in the New England area specifically, and will be doing the bulk of the programming.
  • Clay wonders what his life would be like if he never left the NSA. After a long spiritual journey in South America, he has since settled on a life 3D modelling with open source software. He’ll be doing the art.

We will be using Unity3D with C#. Graphics will be done with Photoshop and Blender. We’ll be making mouth noises for our audio…

Wallpaper Dare

To give a wallpaper

ludumdare_600

ludumdare_720

ludumdare_900 ludumdare_1080

3rd LD, I’m in

This is my 3rd ludum dare and I am going to use the same tools as always:

Independent from the theme, I’m hoping to use behavior trees to control some NPC’s (I wrote a 3-part tutorial on behavior trees on my blog) and I am praying to all gods to elect “You Are Already Dead” as the final theme!

 

Tags: AI, behavior trees, createjs, creatine, ludum dare 30

IIiiiiiii’m in!

I’m in for my third time in a row! Here are this year’s tools (tools I haven’t used in previous LD’s are labeled with (NEW!)):

…and, as always…

good luck

A few words of wisdom (or something like that)

So you’ve decided to take part in Ludum Dare – that’s awesome! Game jams are a great way to really test out your skills, connect with people, and create something new.

Whether you’re going to spend this weekend with friends, strangers, or working alone, you’ve got a lot of work ahead of you. The added pressure of a 48-hour deadline can seem daunting, so I have put together a few tips which may help you stay on top of the clock and submit something that you’re really proud of.

The Tools
Choosing the tools that you’re going to use during LD30 is pretty much the only thing you can do before the theme is announced. This stage should be straight forward – go with something you’re comfortable working in. If you have only ever made games in Game Maker, then there’s no point trying to learn Unity over a weekend. Using tools that you’re already familiar with is going to save you a heap of time once the jam starts.

The Theme
Anyone who has participated in a jam before will know the feeling you get when the theme is announced – none of your existing ideas seem to fit with the theme, and no new ideas are coming to you. Avoid spending the weekend making Flappy Potato Salad and use this opportunity to take your first break. The way I approach this is by writing down a list of key words that relate to the theme, and then another list of words that branch out from each of those. Then I get up and walk away for about 30-45 minutes. This lets everything really sink in, and by the time I get back I will be able to look at my list and know which ideas are worth pursuing, and which need to be removed.

The Idea
Almost every jam you will hear someone say “Throw away your first 10 ideas – someone else is already making them”. Truer words have never been spoken, so I’m just going to repeat them. Throw away your first 10 ideas. This will encourage you to really think about what you’re going to make, and you will end up with something that provides a much richer experience because of it.

The Scope
Scope is one of the most important words you can use during a game jam. Whatever your idea is, you need to understand that you will most likely only end up building about 10% of it. Strip back all of you features and remind yourself how much time you have. Does your game really need 8 monster types? Will the fun be taken away if you don’t implement crafting? Find out what really needs to be in your game and concentrate on that. Move everything else to a feature list that you can come back to if you have time, or even after the jam has finished.

The Prototype
So it’s been about 2 hours since the theme was announced and you haven’t written any code. This may not seem like a good thing, but by now you should have a clear image in your head of how your game is going to play. Set yourself a timer (maybe 2-4 hours depending on experience) and a playable version of your game ready by this time. The code doesn’t need to be clean, the art can be ugly, but the game must be functional. The sooner you get this done the sooner you will know whether or not the idea is worth pursuing. Try not to feel discouraged if, when you play your game, you hate it. We’re only 6 hours into the jam, so you have plenty of time to try out a different idea if that what you feel is best.

The Sleep
The first day of a game jam is exhausting, and although you may feel like you can stay up all night, don’t. The best thing you can do for your game is to step away from it and get a good night sleep. When you wake up you will feel refreshed and will be much more productive.

The Audience
You are spending a whole weekend making this game, so  you want people to play it!  Submit your game in a way that is accessible to as many people as possible. Web builds are generally the best way to go, but if your engine allows you to easily compile for other platforms then it’s definitely worth taking the time to do so. Your game will reach a broader audience and you will get much more feedback as a result.

The Fun
This is, by far, the most important factor when participating in a game jam. If you’re not having fun then you will begin to feel like you’re wasting time. Once this happens, your chance of actually having something worth submitting drops of drastically. Take a break, remember why you’re taking part in the jam, look at how much you have accomplished so far, and find ways to build up your motivation again.

 

For those new to game jams I hope that these tips will help you to create something awesome over the coming days. I know that my suggestions may not apply to everyone, so if you already have a system that works for you then stick to it. I look forward to seeing all of the awesome games that are going to be created this weekend, and don’t forget to have fun!

13

This entry was posted on Thursday, August 21st, 2014 at 5:36 pm and is filed under LD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in …

Hi, James from Bavaria here! I hope I’ll manage to get something done this weekend.

My weapons:
code:
PHASER Framework with TypeScript in VS2013
visuals:
3DSMax 2013 with VRAY (Maybe a drop of ZBRUSH)
Tiled/DAME
Photoshop/GraFX2/WacomTablett
Audio:
OP-1/AbletonLive/Goldwave

Here is my:
BASE CODE

If you want to know more about me then visit:
www.DeV-ZoO.net

Wish me luck! This is my first time and it’s nice to meet you all! So…
Hello world!

Tags: basecode, DevZoo

Again, I am in, too

It’s Ludum Dare time!

I guess I’ll use JavaScript, but maybe Python (except for not having made graphics or GUIs with it before), because I like Python. If JavaScript, I may use WebGL, since I looked at it the last weeks, but then again it looks like every OpenGL. Canvas would be easier, so they are possible, too.

Since my ability to draw is epsilon (very small, but greater than zero), I guess I’ll use single colored rectangles as graphics, made procedurally in the code or with any graphics tool – maybe Paint.NET, Gimp, definitely not Pinta (yay, we have features: click here to select a rectangle! ups, not implemented yet, but look at this fancy menu telling you to use it. to take a tip from me: don’t waste your time with pinta).

Sound and music is always fun, but none of my JS games contained any of it. If sound then sfxr/bfxr I guess.

Since noone needs GUIs I will probably use vim/emacs/nano for coding (it’s fun to become used to the key commands – and to use the ones from the other program – always) and Firefox/python/pdb for executing and debugging.

All in all: Let’s have fun, have good ideas, make and kill bugs, draw graphics and create games!

Probably gonna do my first LD this time around (the jam, since I can’t do graphics if my life depended on it so I’ll be borrowing something nice from opengameart or wherever).

Mostly making this post since I’m gonna use my own terrible and aptly named library: https://github.com/smarmy/BadGameLibrary

I’m Bready

Looking forward to some mad gamedev times!

 

Language: Haxe

Libraries: HaxeFlixel, possibly a public MIDI library

Art: Pinta + Mine own hand

Sound effects: Bfxr + Audacity

Music: cgMusic via Fake Music Generator

 

Roll on tomorrow!

Comments

RandomM00
22. Aug 2014 · 18:29 UTC
Allons-y!

My 3rd LD

I’m fortunate to be able to participate in this Ludum Dare (I couldn’t do the last one). Here are my tools:

  • IDE: Unity3d
  • Language: C#
  • Art: Blender (I’ve been learning)
  • Sounds: BFXR
  • Music: If I have time, I’ll try to use PxTone. Just started learning it.

If I plan on using Xbox 360 controllers in my game, I’ll use my input wrapper I made for Unity that makes Xbox 360 controller easier to implement. It’s called XboxCtrlrInput. Anyone can use it. The setup instructions are on the GitHub link.

For anyone who wanted to learn how to use Blender, I found a great beginners tutorial a while ago on GamesFromScratch.

For anyone who wants to learn how to make retro video game music, PxTone might be of interest to you. It’s from the maker of Cave Story. An English tutorial manual is provided here, for anyone interested.

As for the themes, it’s always uncertain which theme is going to win. So what I did was I read the list of final themes and imagined what kind of games could come out of each theme for about a minute each. Just light thinking. It will hopefully mentally prepare me for whatever theme wins. I would recommend doing it as a mental exercise to prepare for Ludum Dare.

Best of luck everyone!

Ludum Dare #30 Base Code

Here is the code I’ll be using to start off: [LINK]

It consists of: Main lame loop, Event handling, Soundbank, Texture handling, Animation handling and FPS maintenance.

If it exceeds the base code limitations I’ll gladly correct that, just inform me 😉

My 2nd Ludum Dare

I feel like I need a break from the other game I’m working on, so I’m doing the Ludum Dare again. I don’t feel very confident this time around, so I’m not sure if I’ll do very well. Anyway, here’s most of the stuff I’ll be using:

 

  • Java inside the Eclipse IDE
  • The LibGDX game framework
  • Paint.NET to draw my (not very good) graphics
  • (Possibly) Box2D Physics Engine, and Box2DLights as a lighting engine.
  • SFXR for sound effects
  • As for music, I have no idea. If anyone has any suggestions, please tell me!
  • I’ll probably make some base code tomorrow, so if I do, then I’ll upload it here!

Good luck to everyone, and have fun 😀

Seemingly Pointless Ludum Dare Advice (or Big Minta Bronson)

As a forewarning, this advice may not be for everyone; it is just what I have come to learn and do with my Ludum Dare experiences.

A good way of going about Ludum Dare is trying not to win. Well, don’t actively fight against placing, but don’t make ranking in LD a goal. Forget that they rank, and just make!*

(*if you already don’t care about placing, all the better!) 

 

In particular, make something weird and different: When you learn the theme, write out in four sentences, or less, your top three game ideas. And then toss them. Plenty of other entrants will be making those games. Take the theme in a direction that surprises you. Go zany with it! Its too short an amount of time to play safe; when else will you be able to finish a small wacky game? Much less in an event that promotes sharing and playing.

Plus, who knows what will happen to your game post-LD; perhaps you’ll grow fond of it and flesh it out. It might become cult famous for its strangeness. Or maybe it’ll remain a hidden gem lodged in a crevice of  cyberspace.

Regardless of what happens to your LD game, as long as you go all-in on a totally different idea from your normal, you will learn something new. I learned that I don’t like making racing games; which will be handy if I’m ever asked to make a racing game. I also learned that making plotless MSPaint messes can be really fun.

So save your prize ideas for another day, one without a theme constraint, and use LD as an opportunity to explore a realm of game creation you’ve never touched before!

PLUS(S) is in! :)

Hey guys! We will be doing 72 hours jam. We have team of cool three people:

– graphic artist (http://irulana.deviantart.com/)

– game designer & programmer/scripter (http://samur.pl)

– sounds and music artist (http://guneyozsan.com/).

We will be making our game in Construct 2 pluss couple other apps. Have fun! :)

Comments

drprince
21. Aug 2014 · 19:43 UTC
new to this faboulous blog..where can i see you guys at work on construct 2..many hugs from tunisia to the three of you ..checked your work ..you are awesome

NB: the construc 2 template link in dropbox is dead..reup if possible ..

Practise

practise

How does that pixel art thing go again?!

Can’t wait for the weekend, good luck everyone :)

I Guess This is Necessary

I’m in the competition! Here’s what I’m using:

Language: Java

IDE: Eclipse

Libraries: Yamanu, Better Parsing (possibly)

Art/Textures: GIMP, InkScape

Music/SFX: Audacity, Abundant Music, iNudge, Fake Music Generator

You can find Better Parsing here, and Yamanu 1.2 here. The most recent Yamanu video is here. Hope you guys have a good Ludum Dare!

Team Kutullu – In again!

Hi there!

Not been doing any gamedev in a while, real life heavily interfering and all. Hope to use this Ludum Dare to get back in the groove. :)

Using Game Maker Studio, Gimp, hopefully something to create sounds. 😉

Can’t wait to play all of your awesome games!

 

Cheers Marcus