LD30 August 22–25, 2014

Will be participating

Will attempt the LD and if I can’t finish in time, the jam.

Will be working with myself.

Will probably use either HaxeFlixel (Haxe) or Phaser (JavaScript) for the framework. Sublime Text for editing. Pixen for graphics. Tiled for map editing if what I make needs it. BFXR for sounds. If I get around to music (unlikely) I’ll probably try to use Bosca Ceoil or Garage Band.

Thou art in!

I will be participating in Ludum Dare #30! I will very likely be using my own very, very simple HTML5 Canvas framework. It’s really just a bunch of functions that make objects so I don’t have to type as much. Here it is, if for some reason you feel like trying it out. It doesn’t work extremely well, but it speeds things up for me. As for software, here’s what I use:

Sublime Text 2 – Code editor

GIMP – Graphics editor

Audacity – Audio editor, in the event that I need one

Lastly, I will be using Github to host the sourcecode.

Change of plan.

Y’know how I said I was going to be doing the compo using C + Allegro?

Change of plan. I’ll be jamming with someone and using PyGame.

Will probably be laying out the foundations of the engine as well as making seriously smooth sounds and gorgeously grotesque craphics.

…once I’ve got pygame working, which is currently depending on numpy, which seems to be missing a few files.

I’m in

This is my first Ludum Dare, and I’ll be using the following:

Engine – LÖVE2D

Editor – Sublime Text

Graphics – GIMP

I’ll also be using my own small library of generic Lua stuff, which can be found here.

I’ll do it.

I’ve failed three attempts so far, but failure never stopped me before so I’m back again. I’ll be working with a teammate, WerewolfMage, this time around. We’ll be posting our results under our joint account, Arcave. That’s what we like to call our little company.

We’re using the following tools on the software side:

And on the hardware side we have a bunch of toys to play with:

  • Two Macs
  • A Cintiq 21UX
  • A Zoom H4n recorder
  • A Korg Monotribe analogue synth
  • An Akai MPK mini
  • A Roland electric drum kit
  • A mandolin

We want to make a Twine game that’s fully illustrated with clickable image maps and nice ambient background music.

Good luck to all!

-C

Third time’s the charm!

Going to be solo for my entry for my third Ludum Dare.

Framework: Unity (most likely using 2D)

IDE: Visual Studio 2013 Pro for C# coding.

Graphics: Paint.net

Sound:  Bxfr

CodeRepo: Github

Can’t wait to see all the cool games that shall come about! Good luck everyone 😀

I’m in, with a new station!

I will be participating this LD, possibly with a team, and definitely with Unity on the toolbelt.

Or maybe something a bit more… Unexpected? You might or not find a very peculiar entry this LD.

 

Also, I got some new upgrades on my machine, which now runs on a lovely GTX760 and FX6300 combo:

Le PC

I’m Kinda In This Time

My weekend will be a bit busier than I usually prefer during Ludum Dare, but my goal is still to finish a small game, so I’m in… kinda.

Tools of the trade:

  • Haxe with OpenFL
  • GIMP
  • LMMS
  • Tiled
  • Vim

All of the code on my GitHub page is free for anyone to use for the compo, but be warned: it’s pretty messy, although pretty well commented.

Good luck everyone.

Latin

“Dare” = give

“ludum “= game

this website = “to give a game” BUT is called game give (“ludum dare”).So should it not be “dare ludum” ?

ime no expert at Latin and my source is google translator.

Comments

porglezomp
22. Aug 2014 · 00:11 UTC
If Latin is anything like Spanish, (and it is, more than it is like English,) the verb comes after the noun.
ZeroDivide
22. Aug 2014 · 00:13 UTC
AFAIK, in Latin, the subject of a verb comes before the verb itself, so it’s grammatically correct (although it’s more like “game-giving” than “giving game”).
Dietrich Epp
22. Aug 2014 · 00:19 UTC
According to Wikipedia, word order is usually SOV so “Ludum Dare” is correct. Latin is relatively flexible, so you could conceivably also use “Dare Ludum”.

Gonna give it another go

This will be my second attempt (first try was LD28).  The baby was 3 weeks old last time, and now he’s 9 months, so it should be easier to get some time to work on a game.

I plan on using the following:

Code: Visual Studio, using C#/XNA, compiling for web using http://jsil.org/, Notepad++

Art: Photoshop and Gimp

Music: AIR Ignite

Sound: sfxr, Audacity

Also, on my last attempt, I spent too much time trying to learn something new to me (Unity), it’s just better to use what you know.

Am I in the right place?

First timer here.  Long time web developer new to gaming. I have the Mount Everest of goals. I hope to finish in time.  Will be using Unity in 2D fashion. BFXR for sound, and don’t really expect to get any music done at all. But if I finish in time, I’ll consider myself a winner.

BlackCode Studio is in!

bcs_invert

Yes, another time the creators of The Unbelievable Adventures of Kamil the Cat, Kamil the Cat’s Unbelievable Party, Simplified, Cases and the upcoming Kamil the Cat 2 (check our new website for more info) are in! And we are very modest, why would you even think that we’re not!?

But this time we have a planned a little challenge. I mean me and Macron.

fightI’m 100% aware that doesn’t even look like they’re fighting.

Yes, we’ll create 2 separate games. Maybe even for the Compo instead of Jam, but it depends if 2 days are enough. Anyway, the tradition says that now I should write down what software are we going to use, so let’s do that:

  • Language – C++
  • Engine – SFML 2.1
  • Art – Photoshop, Inkscape, Paint (for placeholders)
  • Animation – Flash, Anime Studio
  • Sounds & Music – FL Studio, Audacity, SFXR

And other things: (this applies to me, I have no idea what Macron’s gonna listen to/eat/drink)

  • Listening to – System of a Down, Kontrust (using the best player available – AIMP3)
  • Eating – toasts, instant soups, some normal food for dinner
  • Drinking – Dr Pepper

Anyway, I’d like to say good luck to everyone participating in the 30th Ludum Dare :) (zwłaszcza Polakom – do boju! :D)

Have fun guys!

Tags: blackcode

riv_roy and trurkowski are entering

Hi! myself (@riv_roy) and Tim (@Trurkowski) are entering the jam.

 

Our tools are

Unity3D – Engine

MonoDevelop – IDE

GIMP – Image/ Texture Creation

Logic – Music Composition / Audio

Pro-Tools – Audio Editing / Recording

Blender – 3D Animation / Modeling

 

possibly using iTween also: http://itween.pixelplacement.com/

 

We wish the best of luck to everyone and happy jamming!

I will participate!

I will avoid using the words “I’m in” for the title!

Anyways, this will be my second Ludum Dare (third if you count Mini Ludum Dare #53)  and I’m going to be going down a different road this time. Instead of simple HTML5 I’m going to be using Unity3D for the engine with C# as my choice of language. For text editing, I’ll just stick with the version of MonoDevelop that comes with Unity.

Finally, I’ll be using BFXR for sounds and Audacity for sound editing, and I’ll simply hope for a miracle when it comes to music.

Good luck, and have fun!

Tags: bfxr, LD30, second, unity

…nI m’I

Processing or Twine like last time, nothing fancy.

Day and Night and Another World are objectively the best themes.

I have no plan, so if I’m going to explode at least I’m going to do it with some dignity. Let’s do this thing!

Tags: portal

It goes without saying

But I’ll say it anyway: I’ll be taking part in the Ludum Dare!

I’ll be using Unity3D, Paint.NET, and Guitar Pro 6 (ezpz music making).

I’ll also be streaming this time! www.twitch.tv/Pheonise

 

Depending on how things go, I may submit to both the Dare and the Jam; Dare will be gameplay/systems focused, just getting everything working and playable; the final 24 hours of the Jam will be focused on artier stuff for the same game. Let’s see if things work out that neatly!

Comments

22. Aug 2014 · 01:12 UTC
FYI, I’m pretty sure the submission system will only let you post to the jam or the compo but not both from the same account.
22. Aug 2014 · 07:02 UTC
Weeeell, I’ll just make it an unofficial Jam entry then, and include it in the description! 😉

Unity3d Parametric Animation Framework

In the past few months I dabbled with iOS development, and absolutely loved the [UIView AnimationWithDuration: …] methods. These use parametric methods, and let you do very nice simple animations in code, and since it’s so nice, I decided to make a similar system for Unity3d.

So today I spent a few hours working on a parametric animation solution, you can get it here. It’s very easy to use, and I recommend it to anyone who’s using Unity for this LD, it allows for very nice detail animations on objects. If you find yourself interpolating objects between two points, consider using this instead.

Also, I wrote some replacements for the interpolation system which let you use values outside the [0, 1] range.

 

Tags: ld48, tools, unity, unity3d

Comments

porglezomp
22. Aug 2014 · 01:59 UTC
That does look very nice though.

in

I’m in, but I’m completely terrified that I will lack the motivation to follow through to the end and create something I can be proud of.  I was relatively happy with my first two ludum dare entries I made back in 2011 for LD22 and LD23.  I planned on participating in each LD from then on, but was either “too busy”, “too lazy”, or gave up on the rest until LD27, in which I created something I’m embarrassed to show to anyone.  The issue there was that I started and abandoned several ideas and even engines, up until I finally settled on something on the last day.  I also was basically completely learning the engines I was trying to use during the competition.

So now, I guess a year later, I’m planning on trying at LD30.  So, any tips on staying motivated? At any rate, here are the tools I’m planning on using.  Also, I’m looking for suggestions for better recording software for live music.  I’m sick of dealing with Audacity’s quirks.  I’ve heard “Wavosaur” could be pretty good, but any other suggestions?

  • Development: Unity, or maybe Construct2 if I give up on that again
  • Graphics: GIMP
  • Music: Audacity/Wavosaur/??? + Keyboard/Guitar/Drums
  • SFX: SFXR

Good luck all and do try to have fun!

Tags: LD30

Comments

porglezomp
22. Aug 2014 · 01:21 UTC
Use tools that you know. That’s the most important advice I can give, especially given the experience you describe for LD27.
martindilling
22. Aug 2014 · 02:21 UTC
First of all, don’t be embarrassed about anything you make at this kind of thing, just have fun ;p

As for advise on staying motivated, I thinks that’s very different from person to person, but as porglezomp writes I think it would be best to stick with something you know 😉 That will definitely make it easier to “stay in the flow”, and get something made 😛

Obligatory Libraries/Base Code Declaration

This will be my 4th Ludum Dare and this time around I’ve finally gotten the good sense to make some personal libraries and base code so that I’m not having to waste an hour or two+ making basic things like game loops, music input, and whatnot that I know I’m going to make anyway. This file also contains the jl, mp3spi, and tritonus_share libraries which I will be using and are available for free online. They allow java to read .MP3 files. Last time I had some issues with the file size due to all five of my songs being .WAVs, so this should help. Anyway, here’s a link to my personal library that I will be using:

https://www.dropbox.com/s/q9z8si1bs978yrm/Personal%20Libraries.zip

Feel free to use it if you like.

I should also mention that I made the game state system following a tutorial by ForeignGuyMike on youtube, so I suggest checking his tutorials out if you’re interested:

https://www.youtube.com/user/ForeignGuyMike

Here’s a quick summary of everything in my personal library:

Main and game loop classes

Animation manager that automatically reads sprite sheets

Scrolling/parallax background class (from tutorial)

Button class (probably need to add a draw function)

Game state manager (basically for switching between levels and also menus. also from the tutorial)

Global music class for reading MP3 files

A basic point class (for extending purposes)

And a basic volume class (also for extending purposes)

 

 

GDC@UTK is In

Last spring, I was finally able to official start the Game Design Club @ the University of Tennessee, Knoxville. The goal is to make professional quality games that will help the club members get into the Gaming Industry. I couldn’t start the club until the close to the end of the semester, so we didn’t get a lot done, mostly because of finals. This fall semester is going to be different, starting with participating in Game Jams!

So, for the first time, the GDC@UTK is getting out there and we’re going to try our best and make some cool stuff. For this Compo, we’re going to split into teams (we might have a few lone wolfs), and make some quality games. Most of us in the club are fairly new to Game Dev and I only know of a couple that have participated in the past, so our games might be on the lower end of the spectrum. But that’s not the Ludum Dare is about! We just hope to make games that some people would like, and maybe play again! And who knows, we may turn these games into full games throughout this fall semester.

Some of the teams may stream or screen cap, but no guarantees. I know it’s late, but if anybody in the Knoxville, Tennessee (USA) area want to come by, the club will have some pizza and drinks in the Hodges Library presentation room, Friday the 22nd, 2014 from 8pm-10pm EST.

Wish us luck and Happy Gaming.

Tags: GDC, UTK