LD30 August 22–25, 2014

In to win

If I finish I would have won!

Rookie looking forward to this but I also have two fantasy football drafts this weekend. Ouch.

Workflow

Inkscape / Maya LT : Sprites / Models

Webanimate or Maya : Animation

BFXR : Sound

Caustic : Music

Unity 3d 4.6 Beta!

Not sure on the asset rules?? Ferr2D is only package I may use.

If I can’t get it done within the rules than me Jam

Unprepared as all getup

I’m excited for this next ludum dare, as I’ve been planning to use this as an opportunity to get REALLY familiar with Slick 2D. That said, I was going to practice some basic stuff this week, and life decided that wasn’t going to happen. Right now I’m just trying to learn some basic timekeeping coding and I hope that I can squeeze in some physics and acceleration programming, not sure though. (thankfully I’ve got tilemaps and tilemap reading down, and obviously I know how to read commands from the player.) Also exporting my game… I need to learn how to do that too… that’s important…

All that said, design wise I’ve learned a lot from last time, so hopefully I can make something that’s actually a little fun to play.

I’m ready!

This will be my second Ludum Dare and I feel like I am much more prepared than I was last time in LD28.

I stripped my code from LD28 down to a base engine and added a few extra things (audio, crude animation support) so that I am ready to get started.  You can find my basecode here: http://haveric.github.io/projects/ld30prep/

Language: I’ll be working in JavaScript + HTML + CSS

Tools:

  • Editor: Eclipse (easy Github integration so I can push updates quickly)
  • Graphics: GIMP or just drawing on canvas
  • Sound: JFXR (http://jfxr.frozenfractal.com)
  • Testing: Firefox and Chrome

My goal is to get at least some animation and sound into the game, whereas my last game, Gnome Hedge had neither.

Good luck and have fun!

-Haveric

So I made a game to warm up.

It’s a game where you kill enemies by activating traps instead of shooting guns. You can find it here: http://games.nj-tv.net/envirohazard/

I made this out of inspiration from this post, however I went over six hours since I didn’t want to post anything until I had a way to win – by the end of the originally planned six hours I’d completed everything but the traps, but I’m glad I kept going.

Theme I picked was You Can’t Fight Back, and my best guess is 7 hours 15 minutes total, not including breaks, dinner, sleep, etc. I’d would’ve gotten it done in one day, but I procrastinated.

PrototypeDone

Tags: game, inspired, warmup

Free sprite batcher for Ludum Dare 30

For those that don’t want to have to program their own sprite batcher(Or are just minimalists), here is a free to use Android(Java) Sprite Batcher coded by me. It supports GPU scaling, automatic screen space coordinate transformation, and color transformation abilities. (Sorry no rotation as of yet.) Note: There is a sample activity to demonstrate how to use the sprite batcher.

https://www.dropbox.com/s/hzcbfz9v1ok0v1i/SpriteBatcher.zip

Tools

Well, after I didn’t finished the first time I took part I because I tried to include too many complex ideas will try to achieve something easier this time.

For that reason, to stop myself from including too many fancy gimmicks, I will try to use only Javascript and HTML without any additional Framework.

 

  • Editor: Dreamweaver
  • Graphics: Photoshop
  • SFX: sfxr (If I use any at all, on websites they can easily become very annoying

I’ll be joining the Ludum Dare Jam this weekend :)

Hello everyone,
I’m from Midnight Tinkering and hope to enter the Ludum Dare Jam this weekend.
Midnight Tinkering

I’ll be using Unreal Engine 4 to develop my project. Here’s a gameplay video of a something small I used to help expand my familiarity with engine, where I ended up spending most time working on the AI, which was a challenge because of how dynamic the gameplay was.

The game is fun however it wasn’t the best experience I’ve had using the engine with many issues popping up which would have destroyed my chances at completing a project within the Ludum Dare Jam time period, meaning I couldn’t complete it before this weekend (I hope to finish it off afterwards), so I’m glad I went for a test run and can learn from those mistakes.
Hopefully it will go smoother during the Ludum Dare Jam though as I would love to complete an enjoyable gameplay experience for everyone to have fun with at the end of this.

I’m mostly nervous now but regardless I wish everyone the best of luck and I hope it gets to be fun for both the developers and gamers who get to share in the joys of game design and development during this time.

All the boring technicals.

Engine/IDE:

  • Game Maker Studio

Audio:

  • Audacity
  • BFXR
  • Otomata
  • Audacity

Visual:

  • Paint Tool Sai
  • Paint.net

There shines a light at the end of your tunnel.

I don’t even know what that light is but that is what we shall find out this weekend, together.  Let’s see whose light turns out the brightest, shall we?

 

This is where you need to pretend to hear really resonating reverby evil laughter as if it were coming out of the walls and into your very berry soul.  That’s my laughter.  You better had make it good.

 

(In other words, I’m in.  I’ll be using javascript in some form or fashion, that’s bout all I know so far in regards to tools.)

I AM IN!

Can’t wait! Getting my new laptop ready with all my tools. Perfect timing too, I have the weekend off, most of my software just got updated (Unity 4.6 beta!), and I can feel that this one is going to be fantastic!


 

My Tools

Engine: Unity

Music: LMMS

Art: Aseprite, Photoshop, Illustrator, Blender

I AM IN!

Lets get to work!

Language: Lua + Love2d

Graphics: Paint.net

Get ready!

My [desk] is ready

IMG_3739

Stole computer setup from work – check.
Comfy jammies – check.

I kind of wish LD started tonight – it’s 7pm over here in Western Australia, tonight is undisturbed, and I’m ready to get started. Guess I’ll have to wait :(

On the plus side, I now have these shiny dual 27s at home so I can conveniently watch the season finale of one of my “girly shows” on a nice big screen, before the comp begins and I feel too guilty to watch anything.

Tags: deskphoto

Hi to everyone

This is our first experience in Ludum Dare  game jam. Be decided to make a warm up game. The theme we choose is another world. We try to make a game about run in life where every person can experience the world the way he wanted to see. In our game there is no dark and light, there is only matter persons view.

We wish good time to all other teams :)

10 sec per theme gameplay

Let’s make fun with final themes!

Alchemy – mix things to create monsters and fight with them

Another World – explore space to find another world that is good for living

Break The Rules – break the traffic law, while driving car

Chaos – There is a panic, and you have to find entrance without being crushed by crowd

Choose A Path – labirynt

Connected Worlds – 2 planets connected by portal, fighting with each other

Day and Night – hunt at night, and hide at day

Destroy The System – anarchists fight with police

Don’t Stop Moving – running in a ball

Do No Harm – making surgery

Fortress – defend your castle

Growing – watering flowers makes them bigger and bigger

Isolation – damage a cable isolation in building, to hit something with electricity

Lost In Space – flying with spaceship

No One Can See You – running from a building

Randomly Generated – robot fights with random generated parts

Strength In Numbers calculator handled in doors and paths

You’re Not Supposed To Be Here – thief

You Are Already Dead – zombie apocalypse, from zombie perspective

You Must Leave It Behind – driving car and placing mines

I am possibly in.

I’m going to have stuff happening this weekend, so I might only end up with 24 hours out of 48, but I’ll see if I can get something done regardless!

I’ll be using Construct 2 and GraphicsGale, along with sfxr if I have time for sound effects. Good luck to everybody participating!

This says it all:

Comments

sigfig
22. Aug 2014 · 05:28 UTC
this is amazing

mostly because it looks like your titlebars are in 8bit color mode

i really hope thats legit

We’re in!

We (@Thunraz and @Laguna_999) are in for our fourth Ludum Dare!

What we’ll be using:

We’re both looking forward for a great weekend!

My second time. Sharing my codebase.

This will be my second Ludum Dare and for this competition and last time I used my own engine to make my entry (good thing, too. made things a hell of a lot faster to develop). I’ve recently refactored and changed a few components and made a new version of the engine. I’ll be using code from both versions in my entry.

Both versions can be found here: https://sourceforge.net/projects/skipiengine/

The language I’ll be coding in is C++. I’ll be using SFML for graphics, input, and audio, along with Boost for all the goodies it provides. My challenge for this LD is to create a strategy game out of the topic, no matter what it is. Should be fun!