“You shall pay for your sins!”
Tags: LD33


check out what we’re doing at http://www.twitch.tv/laxeot
I hit the ground running with a few ideas right off the bat, but Ludum Dare’s a good bit later for me than it was last time since I’ve moved a couple time zones. Combine that with many, many failed tree trunk models, and all I’ve got for tonight is an art test and a stew of gameplay ideas:
Naturally, my first focus tomorrow morning will be generating a bunch of random trees. Oops.
Good luck everyone! Get your dare on!
The evil Dr Destructo’s nefarious plan has just been defeated by the forces of good and he is in a foul temper. He is sure that his plan was sound and the reason he lost was due to incompetence by his minions. He has summoned his loyal monster to use its powers of mind reading to discover who is responsible for the defeat and deal out horrible retribution!
Here’s what I need. I’m looking for funny ideas for reasons that this unspecified plan could have failed. “Minion forgot to load his gun with bullets” and “Food poisoning” and “Overslept and missed the battle” are the types of things I’m looking for. I’m hoping that the creative powers of the Ludum Dare community can come up with much better ideas than I could on my own. So… any ideas?

Concepts are at the ready. New engine with no experience in found. Node.js and other stuff ready for the applications. This is going to be interesting as I am going to attempt a good old text adventure of the player being a gready CEO of a company attempting to keep the shareholders at bay whilst altering the political landscape to meet the buisinesses needs…
I played with the idea of cat splatter however decided it would be horrible to play and kill all those cute little cats…

Of course, I woke up one hour early, having miscalculated the time difference. Oh well.
Got off to a great start, got some ideas on paper and quickly picked a path to stick to. Given how little experience I have in 2d game dev, I don’t want to thinks too much and risk ending up short on time.
After setting up a new project based on my boilerplate, I started drawing a bunch of placeholders:
And now, breakfast, before I start tackling the gameplay proper!
Later all!
We’ve been away for a while since our last Ludum Dare (we skipped around 2 Ludum Dares now, holy shit!), and we are coming back, although the artist isn’t quite free.
We previously joined Ludum Dare 28, 29 and 30, and we had great fun making games! Check them out here: http://junnav.yolasite.com/
This time, we are bringing in a second music composer as well (he’s new to it).
Anyway, we are back, and let’s get back to work:
We already have an idea of what to do, SO LETS DO IT!
Awake, “why no sound from speakers/must call Leblane and find out theme… why no… ok fix that later”
call Leblane “You are the Monster”
“Oh! A game about [a non-favorite politician] … let’s not do that”
Initial preparation to get to office and… off to office! Leblane called and “where are you” so … GO GO GO
So far, they just chase you and watch you… From a respectful distance.
Made pretty quickly using Unity’s default asset packages. Hopefully I’ll have time to swap ’em out, but that’s secondary to the gameplay.
Tags: You are the Monster
Idea came really fast and the prototype is kind of ready. I have a lot of time to make it cuter and HARDER! : D
I will be streaming in a few hours on Twitch.
I will try to show my work, keeps me working harder
IT MUST BURN
small indie game by myself and 2 others about destruction and havoc the basic flight movement are done and so is the basic music for the backround
It’s currectly 8:00 in germany and i woken up and saw the theme and i got now nearly instantly a idea!
Good luck to all.
I will post my project Ideas to a trello board. If theres someone who want… inspirate by my ideas. Or so.
Mode switching between good and evil, and some better controls.

I’ve made promising progress tonight on my game! You play as a troll under a bridge, opting to either attack or hide from various passerby. Don’t hide too long though, or you might get too hungry! It’s kind of a tower defense right now?
Of course I’ve got a lot more planned, but here’s a demo if you’re interested.
Difficult to shoehorn my idea into this 😕 I’m not delighted with the theme, but I am already semi-committed… My game is going to be about managing certain aspects of a business so I think I need to approach the theme using appropriate dictionary definitions.
Monster (with variants from dictionary.com):
So the theme connection is probably that you are trying to create a huge, cool corporation using intimidating tactics.
I got my idea down now, and it’s time to start developing. Don’t want to spoil to much, but here’s a clue:
They dug too deep!
So!
How did it go so far? Not that well, I opened this LD with a nice little BSOD probably from a memory leak combination from Chrome (which does make BSOD for me once in a while) or from Blender (since it’s a beta version). **Luckily, not much is lost** but generally things are going crappy with this theme.
Hope to finish something, goddamit it’s my third time and it’s never been this hard!
BTW: FMFL is a more raging FML. You may interperet it as:
Fu*k my fuc*ing life
Or as recursive: Fu*k my (fu*k my (fu*k my (…) …life) …life) life
So this competition is going to be a monstrous one 😛
Theme will totally work with my plan to do an RTS where you play as an alien invader.
Better get cracking!
Source code will be up on Github like last time:
Despite being extremely hyped for this weekend, I must throw in the towel. I have come up with tens of interpretations of the theme, but I just can’t come up with an actual idea for a game. After four hours of thinking, mind mapping and prototyping on paper, I give up. No compo for me this time.
That said, I still have a weekend’s worth of hours to kill. Does anybody need help, especially with music? I’d be more than happy to team up with a motivated team. You can find some tracks I’ve made on my SoundCloud page. Just for brags: “Beyond Hope” was #8 in Audio category back in LD27. 😀
Day one is in the bag! I’ve put five good hours of work into this, and sleep is very important.
But first, an update!
My game is called Monster Machine!, an incremental game in the style of Reactor Incremental, a favorite game of mine. In Monster Machine you
place Monster generators to create monsters, Nightmare Portals to send monsters out to scare the kids, and Mad Scientist Labs to generate science goo for upgrades. Get as many monsters, tears of sadness, and science goo as you can!
I made incredible progress for my first day, a fantastic sign considering my recent failures in Ludum Dare. I am coding this game for your browser, using the HTML5 canvas, so anyone (almost) can play it! Running the show is ImpactJS, a game engine I bought for $99 almost 5 years ago now…wow. That may have been one of the best purchases of my life. Its been an incredible help, making game development easy to code, and fast to prototype.
I’ve really upped my graphics game too, making use of Photoshop – that I actually legally bought! That’s how you know you’ve grown up – when its
easier to just buy a license than deal with the keygens and installers for cracked software. Going with Photoshop is a new Wacom drawing tablet that’s really made the graphics a breeze – relative to my skill. I’m no artists, but this has really made my more comfortable in creating assets, and made the whole process faster. That way I can code sooner! This extra time has been spent adding more variations into the game – each structure has three variations that are randomly placed, so your map isn’t uniform and boring. Each one is also animated!
I currently have monsters and tears generating, and their structures able to be placed on the board. Getting science labs next follows the same pattern, so getting them there is easy! Once I am able to place all structures its time to tackle the upgrade system. That will be an interesting process, and will probably take up the majority of my Saturday. Then its on to music and sounds, but that’s the home stretch.
Good luck to everyone involved – looking forward to your progress.
This is the entrance to the factory for “DelightWorks”
Inside is a totally different story.
Will have a panel on top for multiple camera views of different parts of the factory, which will be swappable for the main view.
//lol I got confused and almost posted my game instead of a quick “hi!” XD My brother helped me with it tho//
//sorry if I do anything noob-ish, this is my first time doing anything remotely like this XD//
Yo! So, my brother found out about this game contest thing, and I really liked the theme (why are people complaining about “You are the monster”? It’s cool!!), so I thought I’d try to make something.
But, I’m entering the Jam, not the Compo ^^)\”
For one thing, I’m not very good with competitions, and for another, I’m using RPG Maker, which I’m kinda thinking wouldn’t be allowed in the Compo..? lol;;;
But it’s okay if I use it in the Jam, right?
I’m using:
RPG Maker VX Ace
Manga Studio
And, well, I only have one original sprite so far… and it’s really pretty obvious, it’s not as good a quality as the default sprites…
But I’m kinda proud that it actually looks like a TV XD (even if you can barely see the game system in front of it… XD)
Tags: First post, jam, Ludum Dare, rpg maker
Battles are almost functional. I hope I can manage to do map movement stuff at some point but if not I guess it’ll just be series of battles against enemies that mostly try to run away.
I am not quite sure what to create. I have finally settled for the tool combination to use (good ol’ pure pygame) because I can’t be arsed to write shaders now and the amount of boilerplate SDL2 imposes in comparison to something like pyglet or pygame is artrocious.
Setting it up however was a pain, as (in this order) my Python installation became borked, easy install needed to be reinstalled repeadedly, pip just threw errors about the pip module missing(wtf?) and the project is not as heavily updated as it should be; there is not version for python 3.4 or 3.5, meaning I had to get an externally compiled .whl wheel.
However, I had plenty of time to think about the theme. This has introduced a new problem however: I can’t decide which idea to implement. Most promissing to me seems: Play as a bloodthirsty ghost haunting the new inhabitants of your castle, Play as the monster in the laborinthion protecting your vault, or Play the dragon trying to steal your great love, the princess. I hope I can decide before I finish the little amount of boilerplate code I have to write.
It’s gonna be a reverse tower defense where you can place some brainless monsters, that will chanrge straight at the castle in the middle of the screen. The towers have a certain rotation speed and you can only place monsters in specific areas. Of course, you have limited monsters. My plan is to make this a game of timing and position. Where and when you deploy your monsters decides if you win or lose.
Hello!
having a slow start here, thought I had a project with mouse and keyboard set up turns out it must have gone when I updated my computer,
just need to get the mouse set up and I will be able to begin the main part of my game,
hope everyone is having fun, I have missed doing game programing I have been programing a Arduino project in my spare time
Have a good weekend all 😀
Hi we are a 8-9 devs group from Brazil, a first as a team but with a few LDs submissions each.
Dev update soon 😀

Tags: #animatedgif, LD #33, ldjam, Ludumdare

Got basic player movement and camera. Not much but it’s more than I usually have at this point so i’m happy. It’s midnight here, so I’m going to sleep, conserve my energy for the morning.
My current design is a game parodying pokemonesque games. You are the monster.
I started out trying to remember how to use blender and model a generic monster.
Things did not go so well and after two hours I had forgotten to keep mirroring on while scultping and decided to just scrap my mistake.
Starting from scratch, I threw a boxy design together and began rigging it.
And thus we end up with this derpy thing once I UV mapped it and tossed on a quick texture.
Lesson of the day: Make sure you remember how to use all of your tools before LD starts!

Video is here http://www.twitch.tv/metooldaddy/v/12137455
Well, off to make some musicz!
This snuck up on me, but I’ll see what I can put together this weekend! 
I’m loving the stuff I’ve seen so far – you guys are all so creative!
Plus Ultra, our small team of dumb-joke-likers, is making a dating website for monsters. In Twine. You will be a monster and you will romantically pursue other monsters, searching for the monster of your dreams.
Right now the core of the game works: the game chooses your true love, you browse profiles, and you can click to chat with another user. Chatting with the correct user, your destined true love (er, the person you are destined to go on at least one monster date with…) wins you the game. However none of the jokey content is in, we haven’t made the thing that prevents you from seeing the same profile over and over again on one page, and… yeah. A bunch of important stuff is missing.
Here is a picture of one of the incredibly simple dating profiles in our game:
We’re gonna have SOME art. Probably a second version of the game, created after the jam is over, would have huge amounts of very specific art for use with specific jokes. This version is gonna be mostly placeholders, though, once we get it in.
Yay! Just for you guys to know, we’re participating in a team of right!
…I made one, if anyone wants to join it and play/listen to music.
I honestly don’t like monsters, I like villains, but eh, MONSTERS! Now back to idea generating.
After some thinking and a little playing around with a quick build, I’ve mostly solidified the game idea.
You play as the ghost of a dead crew member aboard a spaceship who has come back to haunt the living and destroy the ship, for reasons unknown (to you guys, anyway). It’s a fast FPS with things like bouncing bullets and multishot, might throw in some grenades or something too. The only problem so far is I’m not sure how to make it mean much. I mean, the premise is cool, but it doesn’t seem to affect the gameplay much. But I do have a few ideas…
I’m thinking perhaps your goal is to revive yourself and leave the ship while blowing it up. To this end there would be 3 things to do and the order would be somewhat up to you:
Obviously if you escape the ship before the others, you get a pretty bad ending because you didn’t kill everyone and you’re still a ghost. I’m thinking that as a ghost you can see/interact with certain things like platforms, powerups, and areas that you normally can’t, but perhaps as a human there are things you can do that you can’t as a ghost, like activate objects and open doors. When you sabotage the ship, it will start a countdown and if you don’t escape within that time you die, and the game ends (but you don’t necessarily fail!). So, you have two main paths; Revive yourself and then set the ship to destruct, or set it to destruct and then revive yourself. The first is risky because you can’t use as many safe options and can’t get as much combat advantage when you’re alive, the second is risky because you have to both revive AND escape in the time limit, instead of just escaping.
OK, I’ve sorted out my issues. I like where this has gone, and it’s what I’m sticking with. Thank you for reading, and good luck in the competition!
Tags: 3D, concept, FPS, Ghost, SciFi, space, Unity 3D, Unity 5
Alright so I wanted to do a quick post with my progress. So the theme is “you are the monster” and after going out for some dinner I had the perfect idea to play around with the theme and still kinda do what I wanted to do in the first place. I have the main character all pixeled out and I’ll be pixeling the other characters until I sleep. When I wake up I will get to work on the mechanics and getting everything working. I plan to have all the core mechanics done before I post again actually! This way I can show you more than the main character!
Just got back from class and now I’m staring at the Ludum Dare page trying to come up with ideas.
While listening to Monster Hunter music on YouTube.
Tags: LD #33
First Ludum Dare!
I will use:
I hope I will have time to finalize my idea.
I love what you guys are doing!

Once I finally decided what stack to use, I got off to a good start. I decided to go with Angular, because the board for my game is going to be too large to comfortably play on a phone. I might port it for tablets some time, but this will do for now. … And be easier to deploy.
I actually have a working game already, except that you can’t win and it’s super boring. But I’m still surprised I made it this far tonight. My main goal for Saturday is to actually figure out how the gameplay should work. That will probably be the most challenging part of the project.
I don’t want to let on too much about what the game is about, so I’ll just leave you with some monsters.
I’ll be writing a Twine game for my first Ludum Dare. My plan goes something like this:
I hope to get to point 4 in the next 5 hours or so.
Tools: Twine, Twee2 (pretty new), Brackets, git, a Pomodoro timer.
Working title: Truth be untold.
Tags: interactive fiction, Twine
Hi,
I’m live streaming the creation of Shadow of the Monster. Tools:
have a look: https://www.youtube.com/watch?v=0NdoxD0ympU
Hello,
It’s my second Time to participate at an Ludum Dare event. The first time was quiet interessting, but not that successful, hopefully this time gets better. 
i’m using:
Tags: CodePuree, LD #33, YouAreTheMonster
Update behind the cut!
Art
First update! Hooray. Working title for the game is ‘Cutthroat You, Homesick Me’. Here’s some character sketches that will be the basis for the sprites:

Story
Since I like making story-based games and interactive fiction, I decided to start by basing a story around the theme. Here’s a premise.
Ollie King. An aging, ex-Elvis impersonator longing for the old, gold days when he was the best.
Desperate to relive it all, Ollie meets up with the urban legend: The Las Vegas Devil. A wish-granting demon who feeds off the soul of rock and roll itself, he makes the deal Ollie wants.
But no deal like that comes cheap.
Now with the appearance and skills of the original King, but possessed by the devil and losing control of himself to it, Ollie has to decide whether the fame is worth it or if he should find a way out of the deal – if there’s even a way out to begin with.
Gameplay
I’m using Unity with Fungus to make a point and click adventure game based off puzzle-solving and dialogue conversations. The interface is pretty simple, with the bottom part of the screen giving access to a draggable inventory, navigation in the top left, and options in the top right.
*Here’s a (messy) conglomeration of brainstorming and interface sketches:

*And yes, Chapter 1 is titled “Glorious Sideburns”.
Audio
I’ve yet to start on the audio! My experience in Fruity Loops is mostly limited to simple ambient music, so this will be a task.
Etc
I’ll be updating through here, twitter here, and (possibly) tumblr here.
Having a lot of fun so far, and enjoying all the amazing stuff everyone’s already come up with so far.
This is my first Ludum Dare!
I’ve got a lot of the core mechanics done so far, but all of my sprites are still using placeholder art.
I guess tomorrow’s going to be mainly an art day. (man, I’m terrible at art..)
A lot of other people’s posts I’ve looked at show amazing progress for such a short time, it’s pretty humbling.
Best of luck everybody!

I`m happy to participate the first time at ludum dare. And first time we build a team. I`m the sound engineer (and if some time will last, i will make some programming too). So actually, we are making the first ideas real and i make the first recording of the future soundtrack. Hope you will like it and i`m happy to build a team with x1212.
Hello all, I just woke up ready to do some jamming! You Are The Monster, you say? Let me consult the ideas list.
Day and Night [Round 1]
You are the Monster [Round 2]
I’ve always wanted to do a game based on Werewolves of London, but I’m not sure I could do it justice in two days. A more streamlined version, perhaps. Basic principles are you tail a mark through a fairly open environment during the day and then transform into a monster at night.
Mmhmm. Well, that’s perhaps a bit ambitious! I’ll play around with NavMeshes this morning to see the practicality, but truth be told I might have to go for something simpler.
…to our car! And here’s something to start. A majestic screenshot folks! Uh. Pardon for scattered sticky notes.
Car? Yes. It is. And no. It’s not a racing game. We decided to make a horror point and click game, where you stuck in a car in a middle of nowhere! How exciting is that!
How busy are we? How could I tell… The artists are drawing some hella nice cutscenes and other objects, the programmers are busy to punch on keyboards, the composer is trying to do stuff… Okay, I don’t know what is he doing right now, but looks good.. looks good, but for sure you’ll listen awesome tunes to build the ambience with!
We’ll continue update some things after several hours. See ya!
Here is my traditionnal “I’m in” post. It was a long process but I think I now have the main idea: Alien Athletics.
The tools I will use:
Have fun !
I love recording those for fun, but making the actual game is the hard part… anyone with aliens in the game maybe? Something?
I am making a software renderer in emscripten and I’ve got a red screen!!! It’s working!
Tags: emscripten, software rendering
Hello, everyone!
Programs:
GameMaker:Studio,
Audicity + maybe FL Studio
Photoshop + Aseprite
Is my first LD 
Computer reset for no apparent reason and ruined about 2 hours of work. I was so mad I had to get a snack and some coffee. The good news is that I was working in the completely wrong direction and all that work I was doing was setting me up for failure in the long run. I’m working on a reverse pac-man game where you are the ghost and I was making the world and completely missing some of the finer points of getting all the positions 100% perfect so it ended up being a good thing in the end. Time to jam some DMB and get back to work! 
After 7 hours, my game has a beginning and an end, a basic version! Next step: 1st advanced version (Graphics are a part of this step of course) ! Are you able to see what kind of game this will be?
what
ok listen up you piece of shit game
i literally just redid all the fucking movement so that it would be less of a pain in the ass to move
why does it not register that i have testitem
LOOK AT IT
IT SAYS PRESS Z TO TPICK UP TEST ITEM
DID I PRESS Z YES I DID YOU BET I DID
WHY IS THIS PIECE OF SHIT TELLING ME I DONT HAVE IT
YOU DONT TELL ME WHAT I HAVE OR DONT HAVE, I MADE YOU, I MADE YOUR UNIVERSE
Ok I was unable to complete the combo last time; so giving it a try again this time.
The player controls a Skeleton and needs to help him escape a maze. The player needs to watch out for the dogs (waiting to pounce on the Skeleton’s juicy bones :-D) guarding the various pathways.
Does anyone know whether I can cover a song (guitar, drums and possibly bass) and use it as a soundtrack in my compo game? Is this allowed in the rules?
I’m in once again for this LD 33!
It’s going to be my ninth time doing this game jam, and it’s *funny* how this theme turns out to be quite the same as the LD25’s. (You Are The Villain)
I already found it shitty at the time, though it was my first LD, and my feeling did’nt change much in about it!
I think I’ll make something about the repetition of things, cycles and loops, the impossibility of learning from mistakes and oblivion.
Those don’t exactly match the theme that came out, but nonetheless reflect on it and the Ludum dare itself.
I’ll be, as always sharing my workspace, food and drinks with my friends @simonchauvin, @Marcellus and @Annagavaldakedavra.
I’ll use Unity 5, and probably gimp, blender and LMMS for the sound.
I’ll also may use some of the C# utilities I gathered or wrote in this personal framework.
Good luck everybody!
G.
It’ll move faster or slower depending on the difficulty (16 IRL seconds = 1 in-game hour by default)

Lets do this. My second attempt at a Ludum Dare.
I’ll be using Unity (C#) and Pyxel Edit.
There is no real plan so far, just kind of winging it. So far I have a crudely drawn background, which is indicative of the art quality to come… Lets see how this goes.

So… I’ve written half of the script I need to write before I can consider sleeping. Thankfully somewhat horribly, I still have the tea abomination, which is now cold and completely opaque. But once I’ve written the lead-up, I can write the boss battle, and there’s only one ending that entirely bypasses it without taking output from the result of the battle. So that’s my next section. I’m probably going to need to use PyGame, and I have no experience with that. So, um… wish me luck?
And after that:
-The art: Backgrounds, characters, etc. Time-consuming, but relatively easy.
-Actually adding the art. May be harder.
-The music: I have FL Studio and kinda know how to use it, which I suppose gives me an edge somewhat. Hopefully I can make something that doesn’t sound awful. Usually, I’ll spend hours on a track and then trash it anyway. This weekend, I don’t have that liberty.
-The sound effects: should be fairly easy to get. All I have to do is scream into a mic 😛
This will be my fourth attempt at Ludum Dare and (hopefully) my 2nd successful game and I will be using:
libGDX + Java (main game programming)
IntelliJ (IDE)
Pixelmator (Graphics)
BFXR (Sound effects)