LD33August 21–24, 2015

Just now getting to work.

I think I will try to get the basic movement mechanics down for all my characters before I call it a night.

But at least I feel better now that my ideas are leaving my notebook and going into my computer!

08_22_2015_0006

Muhaha

Devil

 

“You shall pay for your sins!”

Tags: LD33

Comments

22. Aug 2015 · 05:13 UTC
Good stylization :)

looking snazzy so far

10-05pm_d1

check out what we’re doing at http://www.twitch.tv/laxeot

Comments

22. Aug 2015 · 05:26 UTC
Nice!

Treeling: A start.

CM-is5VUsAA2whD

 

I hit the ground running with a few ideas right off the bat, but Ludum Dare’s a good bit later for me than it was last time since I’ve moved a couple time zones. Combine that with many, many failed tree trunk models, and all I’ve got for tonight is an art test and a stew of gameplay ideas:

treeling

I doubt the hills will make it.

Naturally, my first focus tomorrow morning will be generating a bunch of random trees. Oops.

Good luck everyone! Get your dare on!

I need your help!

The evil Dr Destructo’s nefarious plan has just been defeated by the forces of good and he is in a foul temper. He is sure that his plan was sound and the reason he lost was due to incompetence by his minions. He has summoned his loyal monster to use its powers of mind reading to discover who is responsible for the defeat and deal out horrible retribution!

 

throneroom

Obviously the art is a WIP…

Here’s what I need.   I’m looking for funny ideas for reasons that this unspecified plan could have failed.  “Minion forgot to load his gun with bullets” and “Food poisoning” and “Overslept and missed the battle” are the types of things I’m looking for.  I’m hoping that the creative powers of the Ludum Dare community can come up with much better ideas than I could on my own.  So… any ideas?

Comments

22. Aug 2015 · 05:19 UTC
Minions falls asleep in very responsible time because boss force it to work days and night and not give it lots of coffee :)
Terrabalt
22. Aug 2015 · 05:32 UTC
The minion flee because it was raining.
xWarZonex
22. Aug 2015 · 05:32 UTC
Minions decided to take a bathroom break

Minions swallowed a swallow

Minions just decided not to fight
Creative Sectors
22. Aug 2015 · 05:38 UTC
Minion was busy developing a game for Ludum Dare.
thedashdude
22. Aug 2015 · 05:43 UTC
The coffee machine broke.

We’re In!

Got started a couple hours ago. We’ve got concept art in the works, our programmers are working out basic functionality, we have a list of what absolutely HAS to be done, and we’ve got a basic level layout. Making good progress!

Tags: #hashtag, LD33

Getting Somewhere!

Got some of what I need to make done, for now I am gonna head off and get some sleep. Good night everyone!Maze_Bottom

Already 4 hrs in!?

Now comes the part when I panic about that I won’t be able to finish the game. Implementing platformer collision.

ld33_02

(Graphics are awesome, yes, I know :P)

Good start

I would love to tell you what my game is but that would be spoiling 😉

Fortunately, I do have a screen shot, 4 & 1/4 hours in, and there is a bunch of sprites on a screen. Good luck making sense of it!

1

I promise it’ll get better! :)

 

I’m in! CEO Sim 2015

Concepts are at the ready. New engine with no experience in found. Node.js and other stuff ready for the applications. This is going to be interesting as I am going to attempt a good old text adventure of the player being a gready CEO of a company attempting to keep the shareholders at bay whilst altering the political landscape to meet the buisinesses needs…

I played with the idea of cat splatter however decided it would be horrible to play and kill all those cute little cats…

Comments

22. Aug 2015 · 05:26 UTC
Great idea! :)
22. Aug 2015 · 05:53 UTC
Nice, I will also be going down the business game route!

4 hours in, first break

Of course, I woke up one hour early, having miscalculated the time difference. Oh well.

Got off to a great start, got some ideas on paper and quickly picked a path to stick to. Given how little experience I have in 2d game dev, I don’t want to thinks too much and risk ending up short on time.

After setting up a new project based on my boilerplate, I started drawing a bunch of placeholders:

Some kind of window?

And now, breakfast, before I start tackling the gameplay proper!

Later all!

We are in! BA:ST

A new oponent rises from the ashes in the wake of the ones great war nation of northen Europe. A newly assebled team tackles their first game jam!
We forgot to post that we are in so here it goes.

We are in!

/love logo2 (qristofer & N’klobe)

Making progress!

Most of the graphics are placeholder.

uglyenemies

We’re back, AGAIN!

We’ve been away for a while since our last Ludum Dare (we skipped around 2 Ludum Dares now, holy shit!), and we are coming back, although the artist isn’t quite free.

We previously joined Ludum Dare 28, 29 and 30, and we had great fun making games! Check them out here: http://junnav.yolasite.com/

This time, we are bringing in a second music composer as well (he’s new to it).

Anyway, we are back, and let’s get back to work:

  • Game engine: Game Maker Studio: Professional Edition
  • Digital audio workstation: FL Studio 12 Fruity Edition (me) and Linux Multimedia Studio (that new guy)
  • Image editing software: Photoshop (by our artist)

We already have an idea of what to do, SO LETS DO IT!

Yay Awake

Awake, “why no sound from speakers/must call Leblane and find out theme… why no… ok fix that later”

call Leblane “You are the Monster”

“Oh! A game about [a non-favorite politician] … let’s not do that”

Initial preparation to get to office and… off to office! Leblane called and “where are you” so … GO GO GO

 

 

 

 

Walking forward

Not much progress yet…
walking

They just follow, and watch you

So far, they just chase you and watch you… From a respectful distance.

They Follow

Made pretty quickly using Unity’s default asset packages. Hopefully I’ll have time to swap ’em out, but that’s secondary to the gameplay.

 

Tags: You are the Monster

Morning Progress Report

Idea came really fast and the prototype is kind of ready. I have a lot of time to make it cuter and HARDER! : D

Képkivágás

 

I will be streaming in a few hours on Twitch.

 

Time lapse

I will try to show my work, keeps me working harder

 

First Update

Capture

 

Got the player controls done.  The asteroids are looking good too.  Now I just need other planet and asteroid spawners.

 

IT MUST BURN

small indie game by myself and 2  others about destruction and havoc the basic flight movement are done and so is the basic music for the backround

Hello guys, let’s begin :]

It’s currectly 8:00 in germany and i woken up and saw the theme and i got now nearly instantly a idea!

Good luck to all.

 

I will post my project Ideas to a trello board. If theres someone who want… inspirate by my ideas. Or so.

everything is going well

1

most base code implemented and some placeholder graphics done, now it’s time to add some gameplay and make the world come alive!

River Monster City log 1

River Monster City
Platformer

Tools:
Game Maker
Pro Motion 6.5
Audacity
Famitracker
Bfxr

Some sketches of the main character.

monster

Progress Report, Then Sleep

I’ve made promising progress tonight on my game! You play as a troll under a bridge, opting to either attack or hide from various passerby. Don’t hide too long though, or you might get too hungry! It’s kind of a tower defense right now?

Of course I’ve got a lot more planned, but here’s a demo if you’re interested.

Screenshot 2015-08-22 01.58.59

Comments

Xanderzoo
22. Aug 2015 · 06:14 UTC
It’s looking good. Great idea for the theme!

I am not certain what I have created…

Screenshot (35)

 

Somewhere underneath all that yellow is my player character…

Comments

adamwoolridge
22. Aug 2015 · 06:07 UTC
Looks ace!

What is a monster?

Difficult to shoehorn my idea into this 😕 I’m not delighted with the theme, but I am already semi-committed… My game is going to be about managing certain aspects of a business so I think I need to approach the theme using appropriate dictionary definitions.

Monster (with variants from dictionary.com):

  • a person who excites horror by wickedness, cruelty, etc.
  • any animal or thing huge in size.
  • huge; enormous; monstrous
  • a cruel, wicked, or inhuman person
  • a very large person, animal, or thing
  • to use intimidating tactics against (an opponent)
  • Enormous; overwhelming; humongous:
  • Very good; cool, killer, rad
  • extraordinarily great; huge; immense

So the theme connection is probably that you are trying to create a huge, cool corporation using intimidating tactics.

Comments

cynicalmonkey
22. Aug 2015 · 06:24 UTC
Does it have to be a particular business? If not then the business could be something monstrous from a cartoony horror stereotype all the way through to what we would consider monstrous in RL

Pretty good first day

In my first day I’ve got movement, a parallax starfield, and some basic enemies.

Considering I’m entering the jam, I think I have enough time left to make a decent game. :)

basicai

Progress of a sort

wolvesbane_ss1

 

It moves! Advanced stuff. Our team spent a couple-few hours working out the game concept, so I look forward to tomorrow when the meat of the work begins. :)

Idea down, let’s start

I got my idea down now, and it’s time to start developing. Don’t want to spoil to much, but here’s a clue:

They dug too deep!

#FMFL – BSOD report

So!

How did it go so far? Not that well, I opened this LD with a nice little BSOD probably from a memory leak combination from Chrome (which does make BSOD for me once in a while) or from Blender (since it’s a beta version). **Luckily, not much is lost** but generally things are going crappy with this theme.

Hope to finish something, goddamit it’s my third time and it’s never been this hard!

BTW: FMFL is a more raging FML. You may interperet it as:

Fu*k my fuc*ing life

Or as recursive: Fu*k my (fu*k my (fu*k my (…) …life) …life) life

Comments

AlariSilver
22. Aug 2015 · 06:18 UTC
for life == fu*k:

fu*k = life

Done for today

2

It’s about 3am now, and I’m declaring the day over. Not much to show graphically, but most of the basic systems are fully coded: movement, camera, attacking, damage…

2 days left, so far so good.

Ludum Dare 33 Begins

So this competition is going to be a monstrous one 😛

Theme will totally work with my plan to do an RTS where you play as an alien invader.

Better get cracking!

Source code will be up on Github like last time:

https://github.com/AlexMulkerrin/LudumDare33

Status report

Anya is fully animated! And I’m really tired xp maybe it’s time for little break?

anya1

Throwing in the towel :/ (Also, does anyone need some music?)

Despite being extremely hyped for this weekend, I must throw in the towel. I have come up with tens of interpretations of the theme, but I just can’t come up with an actual idea for a game. After four hours of thinking, mind mapping and prototyping on paper, I give up. No compo for me this time.

That said, I still have a weekend’s worth of hours to kill. Does anybody need help, especially with music? I’d be more than happy to team up with a motivated team. You can find some tracks I’ve made on my SoundCloud page. Just for brags: “Beyond Hope” was #8 in Audio category back in LD27. 😀

Comments

Catwheel
22. Aug 2015 · 06:34 UTC
Hey, we are looking for someone to do music and sound effects in our cyberpunk point n click. Interested?

Time to Start Coding Soon.

Trying to get art assets in place so I can begin to code. Already have the game planned out. I think it’ll be fun even with my s**t pixel art skills. :)

 

Town Overview

Town Overview

Monster Machine – The Dawn of Your Terror

Day one is in the bag!  I’ve put five good hours of work into this, and sleep is very important.

But first, an update!

screen1

A nearly empty game map

A busier game map.

A busier game map.

My game is called Monster Machine!, an incremental game in the style of Reactor Incremental, a favorite game of mine.  In Monster Machine you

place Monster generators to create monsters, Nightmare Portals to send monsters out to scare the kids, and Mad Scientist Labs to generate science goo for upgrades.  Get as many monsters, tears of sadness, and science goo as you can!

I made incredible progress for my first day, a fantastic sign considering my recent failures in Ludum Dare.  I am coding this game for your browser, using the HTML5 canvas, so anyone (almost) can play it!  Running the show is ImpactJS, a game engine I bought for $99 almost 5 years ago now…wow.  That may have been one of the best purchases of my life.  Its been an incredible help, making game development easy to code, and fast to prototype.

 

 

I’ve really upped my graphics game too, making use of Photoshop – that I actually legally bought!  That’s how you know you’ve grown up – when its

This is totally legal and legit.  I've come a long way mom!

This is totally legal and legit. I’ve come a long way mom!

easier to just buy a license than deal with the keygens and installers for cracked software.  Going with Photoshop is a new Wacom drawing tablet that’s really made the graphics a breeze – relative to my skill.  I’m no artists, but this has really made my more comfortable in creating assets, and made the whole process faster.  That way I can code sooner!  This extra time has been spent adding more variations into the game – each structure has three variations that are randomly placed, so your map isn’t uniform and boring.  Each one is also animated!

I currently have monsters and tears generating, and their structures able to be placed on the board.  Getting science labs next follows the same pattern, so getting them there is easy!  Once I am able to place all structures its time to tackle the upgrade system.  That will be an interesting process, and will probably take up the majority of my Saturday.  Then its on to music and sounds, but that’s the home stretch.

The assets - and their variations.

The assets – and their variations.

Good luck to everyone involved – looking forward to your progress.

Progress

Got a prototype and sprite sheetTileset

time to shower & sleep, but here’s what I have so far

screenshot

This is the entrance to the factory for “DelightWorks”

Inside is a totally different story.

Will have a panel on top for multiple camera views of different parts of the factory, which will be swappable for the main view.

Comments

22. Aug 2015 · 06:41 UTC
Looking like a great start! I’m still thinking about ideas etc.

A Little Update

I done goofed!
Well, this is kinda derp at the moment, but I’ll fix it after a nap. Gotta say, I’m really enjoying this!

First Time Here!

//lol I got confused and almost posted my game instead of a quick “hi!” XD My brother helped me with it tho//

//sorry if I do anything noob-ish, this is my first time doing anything remotely like this XD//

 

Yo! So, my brother found out about this game contest thing, and I really liked the theme (why are people complaining about “You are the monster”? It’s cool!!), so I thought I’d try to make something.

But, I’m entering the Jam, not the Compo ^^)\”

For one thing, I’m not very good with competitions, and for another, I’m using RPG Maker, which I’m kinda thinking wouldn’t be allowed in the Compo..? lol;;;

But it’s okay if I use it in the Jam, right?

 

I’m using:

RPG Maker VX Ace

Manga Studio

 

And, well, I only have one original sprite so far… and it’s really pretty obvious, it’s not as good a quality as the default sprites…

But I’m kinda proud that it actually looks like a TV XD (even if you can barely see the game system in front of it… XD)

Nooo, that's a TV XD //SHOT//

Tags: First post, jam, Ludum Dare, rpg maker

Comments

RougeRogue
22. Aug 2015 · 06:42 UTC
RougeRogue is confused. Which is the custom sprite?
Nikedrasil
22. Aug 2015 · 06:58 UTC
Yeah, it’s the TV and game system ^^)

Progress

 

 

 

Battles are almost functional. I hope I can manage to do map movement stuff at some point but if not I guess it’ll just be series of battles against enemies that mostly try to run away.

 

Comments

cjke.7777
22. Aug 2015 · 07:02 UTC
Nice stuff – I am keen to see how this ends up!! What language are you using?
Enrymion
22. Aug 2015 · 17:41 UTC
Doing in Construct 2

I am not quite sure what to create. I have finally settled for the tool combination to use (good ol’ pure pygame) because I can’t be arsed to write shaders now and the amount of boilerplate SDL2 imposes in comparison to something like pyglet or pygame is artrocious.

Setting it up however was a pain, as (in this order) my Python installation became borked, easy install needed to be reinstalled repeadedly, pip just threw errors about the pip module missing(wtf?) and the project is not as heavily updated as it should be; there is not version for python 3.4 or 3.5, meaning I had to get an externally compiled .whl wheel.

However, I had plenty of time to think about the theme. This has introduced a new problem however: I can’t decide which idea to implement. Most promissing to me seems: Play as a bloodthirsty ghost haunting the new inhabitants of your castle, Play as the monster in the laborinthion protecting your vault, or Play the dragon trying to steal your great love, the princess. I hope I can decide before I finish the little amount of boilerplate code I have to write.

Two hours in

Here’s a screenie:
1

It’s gonna be a reverse tower defense where you can place some brainless monsters, that will chanrge straight at the castle in the middle of the screen. The towers have a certain rotation speed and you can only place monsters in specific areas. Of course, you have limited monsters. My plan is to make this a game of timing and position. Where and when you deploy your monsters decides if you win or lose.

Lighting is hard

Tile based lighting: the real challenge.

test

Slow Start

Hello!

 

having a slow start here, thought I had a project with mouse and keyboard set up turns out it must have gone when I updated my computer,

 

just need to get the mouse set up and I will be able to begin the main part of my game,

 

hope everyone is having fun, I have missed doing game programing I have been programing a Arduino project in my spare time

 

Have a good weekend all 😀

Tags: 2D, compo

@_@

 

 

An effect I want to make use of calls for some kind of shadow casting system, but my game engine doesn’t support it yet, so I cobbled together a spotlight demo tonight.  Its kind of glitchy but should be good enough for what I need 😛

 

haze_test

Welp

Slightly ambitious game idea in the works.

burger

Player movement

Screen Shot 2015-08-22 at 12.00.55 AM

Got basic player movement and camera. Not much but it’s more than I usually have at this point so i’m happy. It’s midnight here, so I’m going to sleep, conserve my energy for the morning.

Doors!

12-00am_d2

Doors doors doors! Off to bed, see you in the morning!
http://www.twitch.tv/laxeot

Night one progress

 

 

My current design is a game parodying pokemonesque games. You are the monster.

I started out trying to remember how to use blender and model a generic monster.

Things did not go so well and after two hours I had forgotten to keep mirroring on while scultping and decided to just scrap my mistake.

 

 

 

 

 

ohgodwhy

 

 

Starting from scratch, I threw a boxy design together and began rigging it.

boxxy

And thus we end up with this derpy thing once I UV mapped it and tossed on a quick texture.

gloarious

Lesson of the day: Make sure you remember how to use all of your tools before LD starts!

 

 

First stream is OVAARRRR

Video is here http://www.twitch.tv/metooldaddy/v/12137455

Well, off to make some musicz!

I’m in!

This snuck up on me, but I’ll see what I can put together this weekend! :)

I’m loving the stuff I’ve seen so far – you guys are all so creative!

Tinder, but for monsters

Plus Ultra, our small team of dumb-joke-likers, is making a dating website for monsters. In Twine. You will be a monster and you will romantically pursue other monsters, searching for the monster of your dreams.

Right now the core of the game works: the game chooses your true love, you browse profiles, and you can click to chat with another user. Chatting with the correct user, your destined true love (er, the person you are destined to go on at least one monster date with…) wins you the game. However none of the jokey content is in, we haven’t made the thing that prevents you from seeing the same profile over and over again on one page, and… yeah. A bunch of important stuff is missing.

Here is a picture of one of the incredibly simple dating profiles in our game:

tindermonsterscreenshot

We’re gonna have SOME art. Probably a second version of the game, created after the jam is over, would have huge amounts of very specific art for use with specific jokes. This version is gonna be mostly placeholders, though, once we get it in.

Monster Mania

I honestly don’t like monsters, I like villains, but eh, MONSTERS! Now back to idea generating.

The Idea

After some thinking and a little playing around with a quick build, I’ve mostly solidified the game idea.

You play as the ghost of a dead crew member aboard a spaceship who has come back to haunt the living and destroy the ship, for reasons unknown (to you guys, anyway). It’s a fast FPS with things like bouncing bullets and multishot, might throw in some grenades or something too. The only problem so far is I’m not sure how to make it mean much. I mean, the premise is cool, but it doesn’t seem to affect the gameplay much. But I do have a few ideas…

I’m thinking perhaps your goal is to revive yourself and leave the ship while blowing it up. To this end there would be 3 things to do and the order would be somewhat up to you:

  1. Set the ship to self-destruct
  2. Revive yourself and become human
  3. Escape the ship

Obviously if you escape the ship before the others, you get a pretty bad ending because you didn’t kill everyone and you’re still a ghost. I’m thinking that as a ghost you can see/interact with certain things like platforms, powerups, and areas that you normally can’t, but perhaps as a human there are things you can do that you can’t as a ghost, like activate objects and open doors. When you sabotage the ship, it will start a countdown and if you don’t escape within that time you die, and the game ends (but you don’t necessarily fail!). So, you have two main paths; Revive yourself and then set the ship to destruct, or set it to destruct and then revive yourself. The first is risky because you can’t use as many safe options and can’t get as much combat advantage when you’re alive, the second is risky because you have to both revive AND escape in the time limit, instead of just escaping.

OK, I’ve sorted out my issues. I like where this has gone, and it’s what I’m sticking with. Thank you for reading, and good luck in the competition!

Tags: 3D, concept, FPS, Ghost, SciFi, space, Unity 3D, Unity 5

Asentrix 33 Log #1 – Were just getting started!

Alright so I wanted to do a quick post with my progress. So the theme is “you are the monster” and after going out for some dinner I had the perfect idea to play around with the theme and still kinda do what I wanted to do in the first place. I have the main character all pixeled out and I’ll be pixeling the other characters until I sleep. When I wake up I will get to work on the mechanics and getting everything working. I plan to have all the core mechanics done before I post again actually! This way I can show you more than the main character!

BattleRiser X

I am In!!

First Ludum Dare!

I will use:

  • Stencyl
  • Inkscape

I hope I will have time to finalize my idea.

I love what you guys are doing!

In need of last minute music, anyone?

Comments

cjke.7777
22. Aug 2015 · 07:36 UTC
I am always hazy on music. So we can use these in our games?
cjke.7777
22. Aug 2015 · 07:42 UTC
Ohhhh cool. This is your stuff? Very nice :)

I’m aiming for the comp at the moment, but maybe stay in touch after the comp for non-comp gamedev collab?

Monsters!

Once I finally decided what stack to use, I got off to a good start. I decided to go with Angular, because the board for my game is going to be too large to comfortably play on a phone. I might port it for tablets some time, but this will do for now. … And be easier to deploy.

I actually have a working game already, except that you can’t win and it’s super boring. But I’m still surprised I made it this far tonight. My main goal for Saturday is to actually figure out how the gameplay should work. That will probably be the most challenging part of the project.

I don’t want to let on too much about what the game is about, so I’ll just leave you with some monsters.

 

green-monster-smallblue-monster-small

Late start

I’ll be writing a Twine game for my first Ludum Dare. My plan goes something like this:

  1. Write a few passages of game logic, totally isolated from the text.
  2. Write a few passages of text.
  3. Test the hell out of it.
  4. If it works, the development is done, since there will be little or no hardcoding of game logic within the game text. So I can write text and more text until the compo is done.

I hope to get to point 4 in the next 5 hours or so.

Tools: Twine, Twee2 (pretty new), Brackets, git, a Pomodoro timer.

Working title: Truth be untold.

Tags: interactive fiction, Twine

I’m in for the second time

Hello,

It’s my second Time to participate at an Ludum Dare event. The first time was quiet interessting, but not that successful, hopefully this time gets better. :)

i’m using:

  • IDE: Aptana
  • Language: Html5, Javascript, CSS
  • Libaries: (maybe Three.js)
  • Graphics: Blender, Gimp
  • Sound: sfxr/bsfxr, MAGIX Music Maker 15

Tags: CodePuree, LD #33, YouAreTheMonster

Update #1: Story, Art, Planning

Update behind the cut!

conceptshare2

Art

First update!  Hooray.  Working title for the game is ‘Cutthroat You, Homesick Me’. Here’s some character sketches that will be the basis for the sprites:

 

 

Story

Since I like making story-based games and interactive fiction, I decided to start by basing a story around the theme.  Here’s a premise.

Ollie King.  An aging, ex-Elvis impersonator longing for the old, gold days when he was the best.

Desperate to relive it all, Ollie meets up with the urban legend: The Las Vegas Devil.  A wish-granting demon who feeds off the soul of rock and roll itself, he makes the deal Ollie wants.

But no deal like that comes cheap.

Now with the appearance and skills of the original King, but possessed by the devil and losing control of himself to it, Ollie has to decide whether the fame is worth it or if he should find a way out of the deal – if there’s even a way out to begin with.

Gameplay

I’m using Unity with Fungus to make a point and click adventure game based off puzzle-solving and dialogue conversations.  The interface is pretty simple, with the bottom part of the screen giving access to a draggable inventory, navigation in the top left, and options in the top right.

*Here’s a (messy) conglomeration of brainstorming and interface sketches:

*And yes, Chapter 1 is titled “Glorious Sideburns”.

Audio

I’ve yet to start on the audio!  My experience in Fruity Loops is mostly limited to simple ambient music, so this will be a task.

Etc

I’ll be updating through here, twitter here, and (possibly) tumblr here.

Having a lot of fun so far, and enjoying all the amazing stuff everyone’s already come up with so far.

Comments

22. Aug 2015 · 11:42 UTC
Style reminds me of one of my artists on another project. Find him on Facebook…Jason Grimes…you two might hit off for a future project.

A little bit about my game’s mechanics

So here’s the base mechanics of my game:

ld33_04

You are with the medusa. If you get to close something it will turn into stone and (if it was in the air, like this bird) fall down. I’m really far behind, I have to get faster if I want to finish this.

End of first day

This is my first Ludum Dare!

 

I’ve got a lot of the core mechanics done so far, but all of my sprites are still using placeholder art.

I guess tomorrow’s going to be mainly an art day. (man, I’m terrible at art..)

A lot of other people’s posts I’ve looked at show amazing progress for such a short time, it’s pretty humbling.

Best of luck everybody!

Comments

Mossy Frog
22. Aug 2015 · 07:59 UTC
Good Luck! the first one is the scariest but the most memorable :)

First time with team

 

 

 

I`m happy to participate the first time at ludum dare. And first time we build a team. I`m the sound engineer (and if some time will last, i will make some programming too). So actually, we are making the first ideas real and i make the first recording of the future soundtrack. Hope you will like it and i`m happy to build a team with x1212.

HûntSt°rJonnyIMG_20150822_093749

I am the Monster. Goo goo g’joob.

Hello all, I just woke up ready to do some jamming! You Are The Monster, you say? Let me consult the ideas list.

Day and Night  [Round 1]
You are the Monster [Round 2]
I’ve always wanted to do a game based on Werewolves of London, but I’m not sure I could do it justice in two days. A more streamlined version, perhaps. Basic principles are you tail a mark through a fairly open environment during the day and then transform into a monster at night.

Mmhmm. Well, that’s perhaps a bit ambitious! I’ll play around with NavMeshes this morning to see the practicality, but truth be told I might have to go for something simpler.

Hop on!

…to our car! And here’s something to start. A majestic screenshot folks! Uh. Pardon for scattered sticky notes.

Screen Shot 2015-08-22 at 14.47.54

Look at that! Gorgeus!

 

Car? Yes. It is. And no. It’s not a racing game. We decided to make a horror point and click game, where you stuck  in a car in a middle of nowhere! How exciting is that!

How busy are we? How could I tell… The artists are drawing some hella nice cutscenes and other objects, the programmers are busy to punch on keyboards, the composer is trying to do stuff… Okay, I don’t know what is he doing right now, but looks good.. looks good, but for sure you’ll listen awesome tunes to build the ambience with!

We’ll continue update some things after several hours. See ya!

I’m in

Here is my traditionnal “I’m in” post. It was a long process but I think I now have the main idea: Alien Athletics.
The tools I will use:

  • unity
  • aseprite 1.1
  • spriter pro
  • sunvox
  • audacity

Have fun !

Monster SFX, anyone?

I love recording those for fun, but making the actual game is the hard part… anyone with aliens in the game maybe? Something?

Comments

22. Aug 2015 · 11:39 UTC
Message me on Twitter. @galagansisland or @4everhumb1epdx

I am in

Hello, everyone!

Programs:

GameMaker:Studio,

Audicity + maybe FL Studio

Photoshop + Aseprite

 

Is my first LD :)

 

Computer Restart Ended Up Being Good

Computer reset for no apparent reason and ruined about 2 hours of work.  I was so mad I had to get a snack and some coffee. The good news is that I was working in the completely wrong direction and all that work I was doing was setting me up for failure in the long run. I’m working on a reverse pac-man game where you are the ghost and I was making the world and completely missing some of the finer points of getting all the positions 100% perfect so it ended up being a good thing in the end. Time to jam some DMB and get back to work! :)

Capture

After 7 hours: First basic version

After 7 hours, my game has a beginning and an end, a basic version! Next step: 1st advanced version (Graphics are a part of this step of course) ! Are you able to see what kind of game this will be?

Comments

22. Aug 2015 · 08:17 UTC
It looks amazing.
08. Jan 2019 · 18:42 UTC

All for one: Update 3

what

 

03

 

ok listen up you piece of shit game

i literally just redid all the fucking movement so that it would be less of a pain in the ass to move

why does it not register that i have testitem

LOOK AT IT

IT SAYS PRESS Z TO TPICK UP TEST ITEM

DID I PRESS Z YES I DID YOU BET I DID

WHY IS THIS PIECE OF SHIT TELLING ME I DONT HAVE IT

YOU DONT TELL ME WHAT I HAVE OR DONT HAVE, I MADE YOU, I MADE YOUR UNIVERSE

Comments

NikinCZ
22. Aug 2015 · 08:24 UTC
Calm down, take a short break and look at your code once more. Debug is sometimes a painful thing.
RougeRogue
22. Aug 2015 · 10:48 UTC
You know it’s funny since you technically told it to do that by mistake XD

Skeleton escape

Ok I was unable to complete the combo last time; so giving it a try again this time.

The player controls a Skeleton and needs to help him escape a maze. The player needs to watch out for the dogs (waiting to pounce on the Skeleton’s juicy bones :-D) guarding the various pathways.

Cover songs?

Does anyone know whether I can cover a song (guitar, drums and possibly bass) and use it as a soundtrack in my compo game? Is this allowed in the rules?

Comments

22. Aug 2015 · 08:21 UTC
Um… the song is still copyrighted, so you’d need to get in touch with the original songwriter and ask for permission. How about write a quick song yourself?
NikinCZ
22. Aug 2015 · 08:21 UTC
I think that if you do a cover of a song, you hold the rights.
22. Aug 2015 · 11:37 UTC
You can absolutely cover a song without permission. However, if any money is made from the product, royalties have to be paid. You can’t legally change the song without permission though.

Configuration

I’m in once again for this LD 33!

It’s going to be my ninth time doing this game jam, and it’s *funny* how this theme turns out to be quite the same as the LD25’s. (You Are The Villain)

I already found it shitty at the time, though it was my first LD, and my feeling did’nt change much in about it!

I think I’ll make something about the repetition of things, cycles and loops, the impossibility of learning from mistakes and oblivion.

Those don’t exactly match the theme that came out, but nonetheless reflect on it and the Ludum dare itself.

Screenshot_131

I’ll be, as always sharing my workspace, food and drinks with my friends @simonchauvin, @Marcellus and @Annagavaldakedavra.

I’ll use Unity 5, and probably gimp, blender and LMMS for the sound.

I’ll also may use some of the C# utilities I gathered or wrote in this personal framework.

Good luck everybody!

G.

 

 

Late to the party.

I’m in! During my first LD, I tried to make an cockpit simulator and failed miserably. This time I will finish this game, muahahahahahahahah!

boberro - ld33 - screenshot 0

Simple fake clock done

It’ll move faster or slower depending on the difficulty (16 IRL seconds = 1 in-game hour by default)

Everyone, get in here!

Lets do this. My second attempt at a Ludum Dare.

I’ll be using Unity (C#) and Pyxel Edit.

There is no real plan so far, just kind of winging it. So far I have a crudely drawn background, which is indicative of the art quality to come… Lets see how this goes.

First Screenshot + Progress Report

Spoiler: They're both bitches.

So… I’ve written half of the script I need to write before I can consider sleeping. Thankfully somewhat horribly, I still have the tea abomination, which is now cold and completely opaque. But once I’ve written the lead-up, I can write the boss battle, and there’s only one ending that entirely bypasses it without taking output from the result of the battle. So that’s my next section. I’m probably going to need to use PyGame, and I have no experience with that. So, um… wish me luck?

And after that:

-The art: Backgrounds, characters, etc. Time-consuming, but relatively easy.

-Actually adding the art. May be harder.

-The music: I have FL Studio and kinda know how to use it, which I suppose gives me an edge somewhat. Hopefully I can make something that doesn’t sound awful. Usually, I’ll spend hours on a track and then trash it anyway. This weekend, I don’t have that liberty.

-The sound effects: should be fairly easy to get. All I have to do is scream into a mic 😛

Welp, I think I’m out

I don’t think I have enough time to participate this round, and I guess maybe I’m not really feeling it with this theme. I almost always try no matter how vague or obscure the theme is, but this one has me pretty much stumped.

Maybe after a good nights rest I might try again…but I can’t count on it

Untitled

I’m in

This will be my fourth attempt at Ludum Dare and (hopefully) my 2nd successful game and I will be using:

libGDX + Java (main game programming)

IntelliJ (IDE)

Pixelmator (Graphics)

BFXR (Sound effects)