LD16 December 11–14, 2009

I hope to have enought time

I think i’ll partecipate if i’ll find the time, unfortunatly this week i’ve an interview and a
lot of stuff to do for my relocation.
Anyway, if i’ll manage to get somethink ready i think i’ll use bash, no special effects, but
maybe some sound.

CIAO and GOOD LUCK!

hat, ring, throwing, probably

In an effort to force myself to do something via possible internet shame, I am declaring intent for this weekend.

It’s damned cold outside anyway. What else am I going to do.

I’m in! And streaming it all live, as well!

After totally failing to submit anything the last time I joined, I’m definitely going to finish something this time, even if it’s totally unplayable.

AND I’ll be streaming the entire mess directly via livestream. 😀

My plan is that everyone else will be too busy watching the stream to actually make any games. Muoahah.

Comments

ZomBuster
09. Dec 2009 · 20:49 UTC
Clever plan.
09. Dec 2009 · 21:43 UTC
You had better not be naked!! o_o
SonnyBone
10. Dec 2009 · 00:16 UTC
Just streaming your desktop, or are you doing a webcam / camcorder?
Morre
10. Dec 2009 · 10:34 UTC
Ack! Distracting streams! Well, I for one shall not – mmm, streaaaaam… – be – look, desktop background! – distracted!

In there like swimwear

I’ve got some small commitments this weekend but I’d feel terrible if I missed a LD. Gonna do my best to be uber-efficient.

Oh and no shitty themes, plzkthx 😀

Participation Declaration

Well. I have company Christmas parties on Friday night and Saturday night, but hopefully I will have enough time to cobble something up.

Game Engine: Either Unity (gotta learn it first), Novashell or maybe even Love

Graphics: Gimp, Paint .NET

Audio: Audacity, sfxr

Intending to participate

I have two concerts this weekend, but I hope to have time to make something.

I’d like to try out Flixel this time, but in case I get stuck or something, I’ll use my Haxe base code again.

Good luck everyone!

Change of plans

… already. :)

Instead of C++ and SDL I will use Java and its standard library. No pre-written frameworks, all from scratch.

I will also use Gimp and maybe Inkscape for graphics. Not sure about the sounds yet, might use DrPeter’s sfxr.

Tags: plans

What’s with all those intentous declarations?

I think I may have invented a word in the header, hm. In any case, I’m planning to participate as well. I hope!

I haven’t really settled on what tools to use yet, but I’m going with some form of Java – either LWJGL, Slick or just the standard API. On top of that, the usual set: Gimp, SFXR, MSPaint (yay!). If I feel inclined to do something in 3d, I’ll also use Wings3D. I sort of feel like doing something with shaders, but I expect a lot of people won’t be able to run it if I do :/

It is quite possible that I will attempt to make a game to fit both into the Ludumdare 48h and Java4k contests, and submit it to both.

Tags: java, ld16

Comments

10. Dec 2009 · 13:44 UTC
It looks like the “declaration” meme could be the unofficial theme for this compo :)

Declaration of Discontent

Alas, finals + LD = sadness.  How many more times will real life interfere with LD?  Well, that strongly depends on how I do on my final on Tuesday.

So, with regard to not competing, the tools I will be using:
#2 Pencil
Several Sheets o’ Papers
Enormous Brain in my Head

Oh, what a drag. ;_;
Cheer me up and let some totally awful theme win, like “Rain” or something. 😉

First Time…

Alright, I’m declaring that I intend to participate… this will be my first LD…

I will be using a work-in-progress custom engine/library, at the moment it’s pretty incomplete, and right now I’m hacking a copy of it into a simple physics wrapper, with some audio and stuff, so it’s more of a framework, so that I don’t have to write all the lower level stuff during the 48 hours…

My engine/library is made with C++ and uses Ogre3d, Nvidia PhysX, OpenAL, and if I have time to make it do something, perhaps some simple lua scripting as well.

Twilight Fandom

Twilight Fandom

Comments

AlbinEng
10. Dec 2009 · 16:54 UTC
I wonder how that rule made it into the finals….
Almost
10. Dec 2009 · 19:30 UTC
As a joke by whoever is in charge of moving them on.
SonnyBone
11. Dec 2009 · 02:29 UTC
Man, this is my first LD. If it ends up being about Twilight… I may run for the hills and never look back.
11. Dec 2009 · 04:54 UTC
lol!! as if it fell off the bottom of the list and then somehow went through a portal and landed on top..

I do declare!

I do declare, these declarations are driving me to didactic dexterity. Therefore I hereby do dutifully declare independence from these declarations. Let these daring declarations be destroyed!!

Tags: Declarations

Feel the love!

ass motivator

Comments

Hempuli
10. Dec 2009 · 17:01 UTC
Awww… Phil is so cute!
10. Dec 2009 · 17:04 UTC
That’s a nice ass!

Warning warning incoming Ludum Dare

COMPETITION APPROACHING

slippy
Take him down Fox!

peppy
Use your blasters!

falco
Don’t screw this one up Fox.

It’s too powerful! It’s like it’s… invunerable to all our attacks!

Hint hint hint.

Declaration of Fortune

To follow the tradition for this Ludumdare:
“I’m declaring that I intend to participate for the first time”
maybe it turns to the good or maybe it turns to the very bad, we’ll see.

Well this is my first Ludumdare…      …well my first Competition for making games ever.
Furthermore i must go for maybe 2 hours to a party.
And I must help a friend in Photoshop.

But I still have plenty of hope that I have something playable in the end.
You know “While there’s life, there’s hope.”.

Because I played in last time with AS3 and Flixel, I will use that, Photoshop for concepts and the visual eyecandys and maybe Alchemy for inspirational use.

Tags: declaration, first compo

I’m in

(I declare that) I may be a little screwed if the theme’s Twilight Fandom though – I’ve only got a vague idea of what Twilight’s about (for some reason I’ve got it stuck in my head that it’s about a vampire who beats his wife?  I always knew those vampires were no good…), and no idea what Twilight fans are like.

Anyway, I’ll most likely be coding in C++ using SDL/OpenGL and PortAudio plus libvorbis, and my template code which you can see here.  If not I may use flash, but I reckon I’ll work faster in C++.

I’ve got a 5-hour shift at work on the Saturday, so I’m aiming for a more minimal design than my previous 2 entries.  We’ll see how that goes.

Comments

Almost
10. Dec 2009 · 19:23 UTC
Twilight fandom was the lowest rated theme in the second round of voting; it was only moved on as a joke I believe.

In preparation: Box art

Well, due to a surprise entry on the 4th round of voting, I came to a conclusion of what is inevitably going to be the topic of this Ludum Dare. Now, I don’t want to tip my hand just yet, but I figured, hey, I should go and get the box art out of the way, while I still had the idea in my head.

Hope you guys like it.

Comments

10. Dec 2009 · 20:37 UTC
You have just made my new wallpaper.
11. Dec 2009 · 04:14 UTC
This is huge.
SonnyBone
11. Dec 2009 · 04:41 UTC
OH RAD

Inspirational poster

eternalshame

I’m so sorry.

Comments

mklee
10. Dec 2009 · 23:45 UTC
TEAM EDWARD REPORTING FOR DUTY.
11. Dec 2009 · 00:18 UTC
TEAM ALICE IS READY TO GO.

Ok, then!

twilight_small

ROCKSTAR

Comments

10. Dec 2009 · 22:33 UTC
I generally find myself in a similar state of dress at the end of the compo, too. Curious…
Cosine
10. Dec 2009 · 22:41 UTC
Personally, making games in a short amount of time is casual for me. Really, my best game I ever made was made in about 3-4 days.
AtkinsSJ
11. Dec 2009 · 10:13 UTC
I’ve never been a rockstar, so I can’t really compare the feelings. But it does feel awesome. 😀
11. Dec 2009 · 11:00 UTC
And I forgot to buy leather pants for the LD!
11. Dec 2009 · 11:18 UTC
It is a little different. Like this guy, most game devs need a haircut by the time they finish a game. 48 hours isn’t enough time to rock the mop.