LD16 December 11–14, 2009

I am here!

This is me, I have arrived.

Getting psyched about this competition. I’ve been playing with Unity, but I may also look into pygame. Other than that, I have no plan whatsoever.

Is there some place I need to sign up at? Or do I just start making a game when the timer gets to zero?

Good luck to everyone!

Comments

AtkinsSJ
07. Dec 2009 · 18:23 UTC
If you’ve posted, you’re already signed-up enough! 😀
07. Dec 2009 · 19:24 UTC
Just make sure you upload your game when you’re done! :-) And post on the blog frequently, and hang out on IRC, of course!

And here I am

Ready to play.

Comments

08. Dec 2009 · 10:55 UTC
Haha. I’m glad you got the point. I probably thought it was way funnier than it is. :p

Dock on the block!!

Hey ludumites!! I’m here again, this if my fourth consecutive ludumdare! :) My first two attempts were pretty much a failure, but I succeeded last time with “Nice Cave”, and I’m very determined to make it come together this time!

– Unity + Textmate for code.
– Photoshop + 3D Studio Max for art.
– SFXR + GarageBand for sound and music.

See you guys on the battle field, where we’re all fighting against the common enemy: the deadline!   Come on everyone!  Give it your all!!

Comments

SonnyBone
07. Dec 2009 · 21:05 UTC
HECK YES. “Nice Cave” was pretty rad.

I’m looking forward to your submission this time.
08. Dec 2009 · 23:18 UTC
I’m in as well. Here’s hoping for a majorly fun time : D

A New Challenger Approaches!

What’s up, all you game design suckaz and suckazettes out there?

I come from a land where the word ‘SUCKA’ is term of endearment, and things that are ‘RAD’ are of the utmost importance. Radical dudes with attitudes are constantly abound, swinging from the hip with the tip of their fingers on the pulse of this cutting-edge badassery known as LUDUM DARE. Prepare for the pinnacle of our programming ponderosa!

My name is SonnyBone and this will be my very first Ludum Dare competition. I’ll be hanging out in the IRC and posting some bloggage along the way, so I’m sure we’ll see a lot of one another. I want to find enough time to fit in at least one custom song for my game, but I feel as though I’m already becoming too ambitious. Rookie mistake on the horizon? Perhaps.

Either way, we’re gonna see some awesome games next week, and that makes me very happy.

LONG LIVE LUDUM DARE!

Up for another go

Well, after a successful LD15 ( I actually finished something! which wasn’t too bad either, if a bit brutally difficult and incomplete ) I feel up for another one.. lets see if I can not stuff up the submission this time 😉

I’ll have a bit more of a battle plan this time.. I shall be planning my time carefully rather than just barging ahead blindly.

Tools:
GIMP, GCC, CodeLite, MilkyTracker

Pre-Developed Code:
My engine… of which the source can be found here: http://svn2.xp-dev.com/svn/stuckie-SGZEngine/ most of which is hideous, hehe .. it’s also not been touched much since LD15

And that’s that! Looking forward to another Ludum Dare, and hopefully another finished game :)

I’m Gonna Try…

Well, ludumdare 15 was my first and I think I did pretty well then, though I could’ve done better. I’m hoping to enter this time, hence the post, but I’m pretty sure I’m busy a lot of the weekend. I’ll just try to be quick I guess.

Love2D has worked alright for me in the past, so if I do get around to making anything, that’s what I’ll be using.

Good luck to everybody else as well; let’s break the record for number of entries again.

Entering this time, new language…

I plan on entering this again this time.   Hopefully I won’t get frustrated with other time commitments like the last few times…

I’m switching from my usual python / pygame joint to Ruby / Gosu and a home-brew library I’m calling Raspy.

Raspy’s pretty incomplete, and I’m planning on improving it over the compo, but the timer is pretty cool.  Hopefully I can get the Map and Viewport sections done by Friday. (Good luck)

Glorious!

Oh hey look a post.

Hey there, daring people. I’m Chronomaster, and this is my first LD, even my first game dev compo. I’ve been looking forward to this for some time now, and have been mentally prepping for Friday. My purpose for joining this competition was to improve my lousy record for doing/achieving anything whatsoever. I have a habit of finding myself with excuses that, while valid, seem to be holding me back. Hopefully, with the competition’s restrictions in place (a short dev period, one person teams only, all resources from scratch), I can get my heading straight and pull through with a respectable piece.

Not that any of that is helping with my prep time. :V

Best of luck to everyone, and cheers to a good show!

Once more into the breach! (Or was it “unto”?)

After participating in LD14 and sitting out LD15, I’ve decided to take a shot at it again. This will be my second compo – as usual I shall be working with XNA 3 and my lightweight add-on library “Booon”. I’ve been beavering away at improvements to the library, and will post the source before the compo begins.

Best wishes to everybody – oh, and *makes hypnotising movements* yoooou… muuuust… dooownlooooad… XNA… redistribuuuuuutables… 😉

Can’t Hardly Wait!

Hi everyone! I’m 10Print, and this is my intro post. LD16 is going to be my first.

I’ve been coding ever since I signed out a BASIC book from the library at the age of 7. I mainly work in Python/Pygame, though I’m attempting to learn Lua and am strongly considering doing this competition in LÖVE.

I think the most challenging part for me is going to be having to create all the media myself. I have always relied on other members of a team (or online resources) for this. Perhaps I’ll take the easy route and make a roguelike (something I’ve always wanted to do), but for the sake of challenging myself I’m going to at least attempt making graphics and audio. Apologies in advance.

I’m going to be doing a timelapse video, as well as a ustream of the insanity that will be this weekend.

Tags: intro

Comments

Tenoch
08. Dec 2009 · 06:08 UTC
Yay, one more löver! We shall prevail. Perhaps.

Declaration of non intent

Since the trend is to spam the compo blog, here’s my 5 cents.

I’ll probably be unable to enter (sadly) because of exam preparation. If I manage to work hard enough during the week I might do some LDing in the week end, but quite frankly, it’s highly unlikely…

I’m still gonna vote for themes, and hang out in IRC though.

G’luck everyone, and remember, laziness prevails!

Comments

08. Dec 2009 · 09:36 UTC
Here’s hoping you decide to LD this weekend. I don’t want to be the only LÖVE’r after all!
08. Dec 2009 · 11:04 UTC
Good ol’ laziness…

HOW DO YOU SIGN UP?????

HOW DO YOU SIGN UP ??? I’ve been using Game Maker for forever, so you people might want to watch out!

Comments

AlbinEng
08. Dec 2009 · 21:45 UTC
See the link somewhere on the top of the page that says Sign in/create account? That’s where you sign up.
08. Dec 2009 · 23:41 UTC
There’s no signup for the event, just post a link to any custom libraries (with source) you’re using before the start if needed. Submitting a game is all the signup you really need.

WATCH OUT, PEOPLE !!!

I’m originally from the MMGF, the best site ever, where game-programmers are born… So everyone, WATCH OUT !!!

Comments

PsySal
09. Dec 2009 · 01:22 UTC
Wots the MMGF?

I’m in

Statement of intent.  I’ve been lazy with my ludumdaring recently.  But not this weeeekend.  Oh no.  I’m in this weekend.

Going to try and do something networked and in flash, I think.

Comments

PsySal
09. Dec 2009 · 01:36 UTC
I think you should try for a steampunk-slash-twilight based flash/JS MMORPG. Regardless what the theme is.
PsySal
09. Dec 2009 · 01:37 UTC
And make it… moody!

I believe this is my statement of intent.

I am in.

I had an awesome time last LD48.

I hope to dear god the theme is good though – I wouldn’t want to have to make a tasteless “anti-twilight fandom” game now…

Comments

edwardoka
09. Dec 2009 · 00:03 UTC
It is indeed a horrendously tasteless theme. I jokingly added it with the subtitle “First Person Squee-er” – I didn’t honestly expect it to get into the list!

LD++

Allo, I’ll be working on a game for LD this weekend. I’m currently working on final projects for school (ucsc computer game design program) and will be driving from santa cruz to socal on friday morning. I’ll probably be on the road when the theme is announced, thankfully there’s no laws against designing and driving. I’ll be visiting a friend from out of state during the compo also, so I’ll be keeping it simple.

I’ll use either game maker or vc++/allegro/same skeleton project i’ve used for past LDs. That project and my past LD entries are at www.originowl.com.

On a related note, my final project for my assembly programming class was a shmup which ran on a Motorola HC11 microkit, using a two line by 16 char lcd display, 8 leds, 8 switches, and an interrupt button. I’ll get a video of the game.

Ciao! Good luck all!

S.O.I.


LETS GET NAKED!


I might do it with flixel. Oh, yeeaaaaaaaaaaah…Or else imma use my same thing imma use in spring, 2LDs ago: http://kittylambda.com/labyrinth (it’s hidden somewhere within the labyrinth…)

Also please watch my latest game dev video blog:

END OF SPAM.

Comments

sf17k
10. Dec 2009 · 03:38 UTC
your video is insightful and enlightening thank you!

Rawr

Hello all,

I’m new to LD and have never done it before :) However I took part in the GGJ09 (and shall be taking part in GGJ10) I look forward to hoping this is a fun event. I have asda pizza (make your own pizza is way better than dominos!) lined up for all in my flat taking part, along with cookies and all sorts. Haven’t decided yet on what I’m going to make my game in, all I know is I’m going to regret having to go to work on the Monday as I’ll be shattered >.<

To be honest for theme I would love to do the greek mythology one, however there are a lot of awesome themes which I would equally enjoy to do.

Shall download an irc client tonight, looking forward to it 😀

I wish everyone yummy bad for you food and lots of game making.

Catherine.

Tags: motivation

Comments

PsySal
09. Dec 2009 · 14:28 UTC
The greek mythology one is my favorite, too!
09. Dec 2009 · 18:46 UTC
which ggj were you at? i was at the one in LA, twas a blast!
10. Dec 2009 · 05:26 UTC
That’s cool greencow, although I’m from the UK so wasn’t that close to your ggj :) was at the one in Newport in Wales :)
10. Dec 2009 · 08:01 UTC
There was a GGJ in Wales? Cool — wish we’d known at the time (mine was in Glasgow). I can guarantee that we’d have watched your stream instead of the London one…
10. Dec 2009 · 09:03 UTC
Hehe we were fairly interesting I think :) although the webcam we had set up cut off my team from the feed :( Gonna go to the London one this year I think, should be interesting though as it’s at Qantm, I think we had the one in Glasgow up a lot, as the London one seemed a bit boring.
10. Dec 2009 · 09:18 UTC
A fellow first timer!
10. Dec 2009 · 10:10 UTC
Hehe that sounds fun, I’d do some cooking myself for it, as I love to bake. But Friday night once I’m home from work I have to do my weekly food shop, and then when I get home do a weekly podcast, and then maybe have a snooze before LD48 starts, so no time for baking :(

X

Hello,

This is my first LD and gaming compatition ever…

But I have made many games/apps for the pc using GM and C#. I’m probably going to make the game in GM7 or 8. Also if anyone knows whether we can use  engines (rpg, platformer etc.) that we made before the compo for this compo. (awnser in comments)

 Well anyways good luck to all the people contending.

 X-Div (My Blog. Prob going to update there most of the time and here with importent stuff)

-Willy L

Tags: entry, Willx, x-div

Comments

AlbinEng
09. Dec 2009 · 14:14 UTC
You cannot use pre build engines that deals with game mechanics.
09. Dec 2009 · 18:52 UTC
k thnks and i read the rules it says engines are aloud but assets arn’t

Grayger’s LD16

Hi, I am Grayger, planing to participate LD16 this week. It will be my first time to show my game to public.

My P/L is python using pyglet or pygame for a game library. I will draw levels or images with inkscape. These days, I am interested in box2d. If the theme is not far from physics, I will use box2d.