I’m in!
I’ll be participating in LD 32- this is my second Solo LD and my third overall.
I’ll be using:
Gamemaker
Photoshop / Paint tool Sai
Audacity
Possibly a SFX generator
Looking forward! 😀
I’ll be participating in LD 32- this is my second Solo LD and my third overall.
I’ll be using:
Gamemaker
Photoshop / Paint tool Sai
Audacity
Possibly a SFX generator
Looking forward! 😀
We’re in for LD 35 ! I can’t wait to do this!
Tags: LD 35

Really planing to actually make a game this time.
Totally invested.
Tools:
Last Ludum Dare, I did not submit my previous game due to shame. Then I remembered that the biggest shame was never submitting my unfinished game.
Engine: Gamemaker Studio/Unity (whichever I feel like)
Sound: Audacity (My mouth)
Art: Paint, or paint.net
Here’s the base code I will use for this Ludum Dare.
Shivur Engine
I’m in!
After some time I decided to join LD once again~! You can know me from 29, 30 or 32 Ludum Dare, where I submitted Treasure Seeker, Untangle and… a “post mortem of failure” – simple post describing why I failed on 32nd Ludum Dare.
So my LD score is right now 2 successes, 1 failure. and 2 skipped jams. Hope on Monday my score will be: 3.1.2 
About me
All-time dreamer, and trekker. I traveled length and breadth of almost all polish mountain ranges. In my daily life I’m .NET software developer working with enterprise times web application. In those few bits of time when I’m not dream, trek or work I create games and write on my blog about more interesting software problems I faced.
You can find my latest projects on my github profile.
My tools
Once again I’ll abandon my favorite c++ try to make something in phaser.js.
Planning: Pen&Paper – you can look for my crapy diagrams this time, too!
Text-editor of choice: Notepad ++.
Art: MS Paint and GIMP.
Sound: Audacity with my guitar!
Source version control system: Git hosted via github.


Good luck, Friends!
Tags: #phaser #phaser.io, im in, javascript, phaser, phaser.js
I’ll probably be taking part in the 48h category, as usual.
Not too many changes in the toolset compared to my previous entries:
Good luck to everyone!
I’m in! I’ll be entering the Jam with avinashd! I’ll be mostly handling the media this time round. Looking forward to it!

Tags: DevSocYork
AND WE’RE PUMPED!

I’m going to livestream my progress!
You can follow me here: http://brightreasongames.com/ludum-dare-livestream/
Hello, I’m yet another lifeless soul merging into the creative landslide that is the Ludum Dare. Whoever you are, you now have this knowledge; whether it benefits you or not is not my problem!
Tags: DevSocYork
We will do our best, as usual.
Our team:
Johnny – Music
Charras – Animation and drawing
Albu & Sola – Coding
Hello there, this is my first one.
My tools may be Unity/C#, Cinema4D, Illustrator, Pen.
Juhuu!
After making the painful experience from my first ludum dare, I have now also collected the second painful experience.
The Idea was to have a fast growing forest. In the forest there is a railroad with some problems. Yes, exactly, trees are growing on the railroad! You have to quickly chop down the trees, so when the train arrives, his load of TNT wont explode. The forester tool is in this case an ax, of course.

The start screen with the player only existing with cubes from unity and yes there is an chop animation with his ax.

Game overview. The trees were also only cube based made in unity, but they had an animation, so it looked like the trees where blowing in the wind.

The train with the TNT!

The idea was to have a sort of cut scene at the end of the game, where you could see the remaining trees.
It did a lot of fun to participate and this time I achieved more then the first time, so I would consider it as a sort of success. If anyone is interested on the not finished game, he can check it out on my repository : https://bitbucket.org/mflod/ludum-dare/.
I’ve cleared my entire calendar except for a computer repair for an elderly lady tomorrow… Shouldn’t take that long though. But I’m still pumped for LD35 tonight!
Language: Java
Tools: Eclipse(IDE) Paint.net(art)
Source Code Site: Github
Best of luck to all participating!
So I haven’t really prepared, but I think I’m gonna throw my hat into the ring and make something.
Engine/Framework will be HaxeFlixel, since I’ve managed to get it up to date, and I’d love to try out one of the newer features.
Graphics: Photoshop
Audio: BFXR + LMMS (if I bother to make music)
I am IN for my fourth Ludum Dare! As usual, I will be using Unity 3D, plus Blender if it is a 3D project, Audacity for any audio editing, and cgMusic for any music generation needed (shame it will only run on an WinXP VM).
My focus will be on humor once again, as that is perennially my strongest category. I nearly cracked the top 100 last time (#108) (LD32) with “Dirty Fork: Unleash the Mayhem”.
Speaking of older entries, be sure to check out my ongoing Dehoarder 2 Steam Greenlight for the full realization of my LD26 entry, Dehoarder:
Best of luck to everyone, and may the best game win!
Been a year or more since I last participated. Have learned a bit of javascript since then. Will try that out.
Will use:
* Ubuntu 15.04
* Atom Editor
* Gulp because someone told me
* Aseprite for drawing
* Phaser game library
Hope to get together something since I only have the evening.
Good luck people!
I’m in, with Unity or Phaser or…something. Back with old friends to team up and make some games, so LD35 might be the best one yet for me!
After a long period of poorly timed commitments I’m finally free for my second Ludum Dare. My tools are prepped and I’ve booked the Monday off work for recovery. Here’s the important details…
Language: Javascript
Library: mw.js (my own framework supporting layers, entities, collision, tilemaps, particles, input, sprites and audio)
Graphics: pixelWIP (my simple, unfinished-but-usable, pixel art tool)
Audio: sfxr (an old faithful from Dr Petter) and maybe some freesound.org
Snacks: Pending
Anxiety Level: 5/7