LD35 April 15–18, 2016

I’m in!

I’ll be participating in LD 32- this is my second Solo LD and my third overall.

I’ll be using:

Gamemaker

Photoshop / Paint tool Sai

Audacity

Possibly a SFX generator

Looking forward! 😀

We’re In!

We’re in for LD 35 ! I can’t wait to do this!

Tags: LD 35

PostModern Productions

Really planing to actually make a game this time.

Totally invested.

Tools:

  • Notepad
  • MSPaint
  • Inspiration
  • Respiration

I am in! (This time, I WILL submit my game!)

Last Ludum Dare, I did not submit my previous game due to shame. Then I remembered that the biggest shame was never submitting my unfinished game.

Engine: Gamemaker Studio/Unity (whichever I feel like)
Sound: Audacity (My mouth)
Art: Paint, or paint.net

Hello for Forth time!

I’m in!

After some time I decided to join LD once again~! You can know me from 29, 30 or 32 Ludum Dare, where I submitted Treasure Seeker, Untangle and… a “post mortem of failure” – simple post describing why I failed on 32nd Ludum Dare.
So my LD score is right now 2 successes, 1 failure. and 2 skipped jams. Hope on Monday my score will be: 3.1.2 :)

About me
All-time dreamer, and trekker. I traveled length and breadth of almost all polish mountain ranges. In my daily life I’m .NET software developer working with enterprise times web application. In those few bits of time when I’m not dream, trek or work I create games and write on my blog about more interesting software problems I faced.
You can find my latest projects on my github profile.

My tools
Once again I’ll abandon my favorite c++ try to make something in phaser.js.

Planning: Pen&Paper – you can look for my crapy diagrams this time, too!
Text-editor of choice: Notepad ++.
Art: MS Paint and GIMP.
Sound: Audacity with my guitar!
Source version control system: Git hosted via github.

Treasure Seeker
Untangle

Good luck, Friends!

Tags: #phaser #phaser.io, im in, javascript, phaser, phaser.js

Comments

Shades
15. Apr 2016 · 22:48 UTC
Good luck, and have fun!

‘Course I’m in!

I’ll probably be taking part in the 48h category, as usual.

Not too many changes in the toolset compared to my previous entries:

  • Complimentary pen, paper and brains (slightly worn down, but brains nonetheless)
  • Language/IDE: Haxe + flixel on FlashDevelop or C#/Unity. I’ve been checking pico-8 and it seems very promising and intuitive, but I’d rather use something I’m more used to.
  • GraphicsGale/Aseprite + Photoshop for graphics, potentially using TexturePacker to create atlases.
  • Labchirp  + Bfxr + Audacity for sounds/sound editing.
  • Either Bosca Ceoil or Caustic 3 for music.
  • (Optional) Tiled, for tile-based level authoring.
  • Trello/Google Docs for keeping track of tasks.

    Good luck to everyone!

I’m In!

I’m in! I’ll be entering the Jam with avinashd! I’ll be mostly handling the media this time round. Looking forward to it!

20160415_232929

Tags: DevSocYork

We’re back!

AND WE’RE PUMPED!

I have arrived

Hello, I’m yet another lifeless soul merging into the creative landslide that is the Ludum Dare. Whoever you are, you now have this knowledge; whether it benefits you or not is not my problem!

Tags: DevSocYork

Big Bug Games joining.

We will do our best, as usual.

 

Our team:

Johnny – Music

Charras – Animation and drawing

Albu & Sola – Coding

I’m in!

Hello there, this is my first one.

My tools may be Unity/C#, Cinema4D, Illustrator, Pen.

Juhuu!

Review of my second ludum dare

After making the painful experience from my first ludum dare, I have now also collected the second painful experience.

The Idea was to have a fast growing forest. In the forest there is a railroad with some problems. Yes, exactly, trees are growing on the railroad! You have to quickly chop down the trees, so when the train arrives, his load of TNT wont explode. The forester tool is in this case an ax, of course.

start

The start screen with the player only existing with cubes from unity and yes there is an chop animation with his ax.

game_overview

Game overview. The trees were also only cube based made in unity, but they had an animation, so it looked like the trees where blowing in the wind.

train

The train with the TNT!

train_comes_out

The idea was to have a sort of cut scene at the end of the game, where you could see the remaining trees.

 

It did a lot of fun to participate and this time I achieved more then the first time, so I would consider it as a sort of success. If anyone is interested on the not finished game, he can check it out on my repository : https://bitbucket.org/mflod/ludum-dare/.

In And Ready!

I’ve cleared my entire calendar except for a computer repair for an elderly lady tomorrow… Shouldn’t take that long though. But I’m still pumped for LD35 tonight!

 

Language: Java

Tools: Eclipse(IDE) Paint.net(art)

Source Code Site: Github

 

Best of luck to all participating!

 

Temptation Grows Strong…I mean I’m in.

So I haven’t really prepared, but I think I’m gonna throw my hat into the ring and make something.

Engine/Framework will be HaxeFlixel, since I’ve managed to get it up to date, and I’d love to try out one of the newer features.

Graphics: Photoshop

Audio: BFXR + LMMS (if I bother to make music)

Tags: and now i'm in the tags goddammit, LD35

Four on the Floor

I am IN for my fourth Ludum Dare! As usual, I will be using Unity 3D, plus Blender if it is a 3D project, Audacity for any audio editing, and cgMusic for any music generation needed (shame it will only run on an WinXP VM).

My focus will be on humor once again, as that is perennially my strongest category.  I nearly cracked the top 100 last time (#108) (LD32) with “Dirty Fork: Unleash the Mayhem”.

Speaking of older entries, be sure to check out my ongoing Dehoarder 2 Steam Greenlight for the full realization of my LD26 entry, Dehoarder:

Cast

Best of luck to everyone, and may the best game win!

 

Going to try again

Been a year or more since I last participated. Have learned a bit of javascript since then. Will try that out.

Will use:
* Ubuntu 15.04
* Atom Editor
* Gulp because someone told me
* Aseprite for drawing
* Phaser game library

Hope to get together something since I only have the evening.

Good luck people!

I’m in (again)!

I’m in, with Unity or Phaser or…something. Back with old friends to team up and make some games, so LD35 might be the best one yet for me!

Sign me up!

After a long period of poorly timed commitments I’m finally free for my second Ludum Dare. My tools are prepped and I’ve booked the Monday off work for recovery. Here’s the important details…

Language: Javascript

Library: mw.js (my own framework supporting layers, entities, collision, tilemaps, particles, input, sprites and audio)

Graphics: pixelWIP (my simple, unfinished-but-usable, pixel art tool)

Audio: sfxr (an old faithful from Dr Petter) and maybe some freesound.org

Snacks: Pending

Anxiety Level: 5/7