let it in

We are kind of being in. Pun for fun.
Designer is heading sleep and I am trying to prepare a boilerplate in libgdx.
Eclipse, starting totally from scratches in libgdx, prepared some templates for music in Renoise.
Team 2 deers.

We are kind of being in. Pun for fun.
Designer is heading sleep and I am trying to prepare a boilerplate in libgdx.
Eclipse, starting totally from scratches in libgdx, prepared some templates for music in Renoise.
Team 2 deers.
2nd Ludum Dare, let’s go.
Hi everyone,
My first time to LD,
I will use GMS, Aseprite, bfxr, and maybe Figure(if I make music)
Good luck to you all and have fun! 
It’s gonna be my fifth Ludum Dare in a row since starting with Ludum Dare #31. I’ll be using:
– Unity
– Visual Studio
– GIMP
– Bfxr and maybe Audacity, if I get round to audio
– Caffeine and willpower
Good luck to everyone taking part! 
One-hour prototypes help if you are trying to tackle new or unfamiliar mechanics.
The prototype doesn’t need to be greatly coded, or have great assets, etc. It just needs to test the basis of your game.
If you fail fast, you still have plenty of time to try other ideas.
Don’t be afraid of failure. Try to extract as much insight from a failure as you can.

I’m in
In for another ludum dare.
I know for sure it’ll be in javascript/HTML. It will probably use phaser.
I’ll be doing the 48hr compo again.
Here are the tools that I’m gonna be using,
Game Engine: Unity or Stencyl
Art: Adobe Photoshop and/or Adobe Illustrator
Audio: FL Studio 11, Magix, Sfxr, Bfxr
Screencast: Camtasia Studio
Design and Notes: Evernote
and lots of coffee.
I probably won’t be able to use all 48hrs of the weekend just for the jam so I will prevent myself to do complex ideas and stick for a simpler one.
Goodluck everyone and let’s all have some fun this weekend!
So… apparently we only join in when a Soulsborne game drops, for some unknown reason! Last time for us was #29, so here we are again, a bit rustier than normal but with new tricks to play! Just like the last time, it’s only my little brother and me, with an added distraction, Ryuk:

As with every other time, we’ll be using:
And we’ll take resources from:
Finally, we’ll make use of other sites to help us in general.
We’ll try to make updates as we go, but due to time constraints, it may not happen at all!
PS: We’ll be hosting our game / site on http://nope.hol.es/ , so you’re all welcome to come have a look to see it grow!
I may or may not update @Kalth_Streil too!
Let it be so!
Signing in with home-cobbled Java, mouth-made noises, and programmer *cough* art. Time to add to the world’s knowledge of insanity~
This go round I’ll be working with Phaser/Typescript to make a platformer. Everyone on the team is stretching themselves to try something new.
My personal challenge is to do all the graphic art, music, and SFX… Which is going to be fun because I’m neither an artist or a musician! I wanted to try something different this time.
Mike will be doing the programming, and while he’s a programmer by trade, he’s only done the tutorial of Phaser. CHALLENGE ACCEPTED
Our third team member is a heavy Unity user, but that won’t help here because there’s no C# or IDE to be found.
We might need some help so we have a few other guys who might show up to give a hand… We’ll see what sort of unfamiliar thing we can foist on them. 😉
See you at the finish line and have fun!
I forked sjrd’s scalajs-phaser-demo to have a starting point with scala.js and phaser. I didn’t have as much time as I wanted to work on it but implemented basic audio functionality and proved to myself that adding the phaser bindings for scala.js is easy enough to do as needed. Here’s the repo for anyone who might be interested:
This is my first time here. I’m realy excited to know the theme soon.
I’ll try to do something in HTML5 and javascript with phaser engine.
Hope i get finish this try.
See you all later.
This is my first game jam on any website. I hope it goes well.
I am going to be using either Unity, GameMaker, or maybe even Scratch. The prompt might determine which one.
Best of luck to everyone else!
This is my first LD, and I shall be streaming the entire process start to finish via youtube, basically when I’m awake the stream will be up.
http://www.youtube.com/c/MikeDX2/live
The code will be updated LIVE to github on each compile / run.
https://github.com/MikeDX/mikedx-ld35
A playable version will also be updated on my site on each compile/ run (slight delay), so you can code along, and play along with me in (near) real time!
(link to be added once we get going)
Good luck to all those entering.
Tags: live stream
As for the last 3 Ludum Dare, we chose an additional theme.
This time it’s a painting by Zao Wu-ki called Hommage à Matisse :

I’m jamming with :
Simon : http://www.ludumdare.com/compo/author/simonchauvin/
Manu : http://www.ludumdare.com/compo/author/marcellus/
Gaël : http://www.ludumdare.com/compo/author/glbs/
GGM : http://www.ludumdare.com/compo/author/logun/
I’ll be using :
Unity
Live
Paint.net
Good luck if you’re not making a clicker or an endless runner.
I am participating Ludum Dare 35 with my husband!
We will be tweeting our progress on Twitter: @thecodingcouple!
We plan using JavaScript with the Phaser game library.
UPDATE: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20948
Tags: game, html, indie, javascript, Ludum Dare, phaser, the coding couple
In my CS graphics course I have to do a school project and the proposal is due tonight. Luckily the timing works perfectly for the Ludum Dare!!!
I’m going to be using WebGL and am probably going to build art with maths.
This is my first game jam ever and I am really looking forward to it. Ryan Poolos told me about it at my first ever conference, RWDevCon. I’m 16years old and I’ll be using scene kit to make my game!
-wviper3
This will be my third Ludum dare and hopefully my second submitted game, the tools I will be using are:
Wish me luck! 😉