LD35 April 15–18, 2016

All in.

This is my first time trying out Ludum Dare. I’ve been waiting for this for some time. I’ll be trying for the 48h compo but if things don’t hold I might move to the jam.

Anyways, my toolset:
code: Godot Engine
graphics: gimp & krita (maybe also inkscape?)
sound: bfxr
music: Acid Xpress 7, (maybe ?), if there’s time for music

Hope to build something playable.

Im in – First time – VR Jam

Going to be using Unity to make a game for the Vive!

 

Looking forward to finding out what the theme is

In for the count

Ludum Dare is always a pleasure to participate in. GameMaker and bfxr will be my main tools this time around. Good luck all!

I’m In

I’m in again for the compo. The theme selection is pretty good this time around so I’m sure it will be something great. I’m looking forward to making something in the next 48 hours. Good luck to everybody. I hope we all have a great time.

 

What I’m using:

Monogame

Bfxr

GIMP

MS Paint

Visual Studio 2015

In For Unlucky 13

Oh boy, time to make video games.

This will be my 13th time entering, so I suppose I can expect to have the worst luck and have everything go horribly wrong.
Although it’s also my 7th time entering in a row… so everything will go horribly right too…?

I’ll be primarily using Game Maker Studio, Paint.net and SFXR.

Good luck everyone.

I’m in…. maybe?

I don’t know if I’m going to have time for it, but I’ll surely try to complete my 4th ludum!

I’m In!

My first Ludum Dare!

 

Let’s do this!!

Have fun guys!

Count us in!

Once again, Squidblink is in!

On code duty: Zach White
Manifesting art and UI: Cindy Nguyen
Game design meister: James Burzelic

Engine of choice: Unity for this round

See you all in the trenches!

I’m Late. I mean, I’m In!

Well, this is a late post. Still, I’m in for the compo! I honestly don’t know how much time I’ll have over the weekend, so I’ll have to scope extremely small. Scope and feature creep will still happen, but hopefully I’ll come up with something simple and fun.

I’ll be using Haxe and the HaxePunk game engine. Art will be made with GIMP, sound effects with sfxr.

Alright everyone, let’s Dare to Ludum!

I’m in

Okay, 1 year in! Though I don’t think I can work much this time, life’s been kinda crazy…

Anyways, for this time I’m back with C++, depending on the theme I might use my engine, but not sure, I’m pretty much going to just freestyle this time, even for graphics and sound.

Happy jamming everyone!

We’re in!

We are ready, so bring it on!

Tools we’ll be using:

  • Programming language: C++
  • Engine: Unreal Engine 4
  • Art: 3DS Max, Photoshop, ZBrush
  • Audio: We will see

Our setup:

Fireline Games - Ludum Dare 35 setup

Good luck everyone!

Tags: fireline games, We're In

Comments

16. Apr 2016 · 00:07 UTC
Haha wow finally anaother One using unreal there are so many people using other engines out here:D

I’m in (At the last minute…)

I’m in for Ludum Dare 35! I’ve thought about participating before but never actually followed through. Today I was wondering when the next game jam would be and, lo and behold, it starts in like an hour. Luckily, I don’t have anything going on this weekend so I’m just gonna go for it and try to learn as much as possible from the experience!

I’m in!

First time. Nervous and exited :)

I’m in

My second LD. First one was a fail, this time i will make it to the finish line.

Tools:

  • GM Studio.
  •  GraphicsGale or Paint.net.
  • Audacity and bfxr.

Cant wait to start, good luck to you all.

Lets make something about dungeons aspects!

We are from brazil. Two friends developing. This is my 4th ludum dare and his first. We are using monogame to develop the coding and graphicsgale for sprites and art. Wish us lucky and for you all guys lets make great games :)

First Time LD!

Hello!
The girlfriend is working night shifts, so… since I won’t be seeing her much this weekend – I’m in!!! This is my first Ludum Dare, and also the first jam I’ve participated in in which I’ll be wearing my programmer hat. We’ll see how that works out.

I’ll be jammin’ with some co-workers (whoever is up to the challenge) .

I’ll be using:

Unity 5.3

Visual Studio

Photoshop

Audition

And that’s probably it.

YEY \o/

this gonna be my first LD, i’ll be working with two friends of mine, and we’ll be using:

Unity

Blender

Photoshop

Audacity

Gimp

(i guess that’s it!!)

😀 Good Lucky for everyone!!!

Yeh!

Another Ludum Dare, another game to make!
Teaming up with ApplePaddle once again to make Cool  Things.

Tools are the same as usual:

Programming: Unity + MonoDevelop (C#)
Graphics: Photoshop, SAI, Blender
Audio: LMMS, SFXR, Audacity
Misc: GifCam, Chronolapse

Didn’t get to prepare much, but hopefully it’ll all work out! Have fun, everyoneeeeeeee

One hour to go!

I’m in, let’s do this!

Last LDJAM I did went from this:

to this (should be launching soon, follow me at @BPOutlaws for updates!):

Code: GameMaker Studio

Art: Photoshop and Spine

Music/SFX: Digging through Kevin MacLeod’s royalty-free incompetech.com music and the boopin’est sounds I can make in bxfr.net as always.

Twitter: @BPOutlaws – I’ll be Tweeting my progress thru the weekend, follow me and watch my psyche slowly crumble from the stress till I’m reduced to a blubbering mass, rocking back and forth crying silent tears in the fetal position.

Good luck everyone!

– Jeff

Tags: 2D, game, im in, LD35, Ludum Dare