LD 38 April 21–24, 2017

Well...

We officially stop development. For now. We simply ran out of time and had to stop.

What we learned:

- DON'T PLAN TOO MUCH.

We learned this the hard way. We just planned too much content and then we didn't manage to implement all of it, leaving us with a game that screams "unfinished" in every corner. Our goal next time will be to focus on simple, yet fun gameplay.

- Share workload.

This is also something important. We kind of worked on everything when we felt like it, leaving everything partly finished.

- SLEEP.

Just... don't stay up for 50 hours straight. It doesn't work.

We are going to upload the unfinished version to the jam. Keep in mind that it had almost three times as much content planned. Overall, it was a great project with alot of fun, we just ran out of time :smile:

WORLD Paint – for LD38

(check it out on the new site)

 

make your own small world in WORLD Paint!

(POST SCREENSHOTS OF YOUR WORLD(S) IN THE COMMENTS!)

play on itch.io
download for windows
download source

for ludum dare 38, my friend and i created a world painting toy in gamemaker:studio! they made the objects and backgrounds, and i made the UI, all the code, and the music!

the sound FX are from WarioWare: DIY

click and drag objects to build your world, and click the arrows to change the background!

planned (post-mortem) features:

  • QR code world saving/loading
  • filters
  • more backgrounds

have fun!!

screenshots:

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Our game is published!

Be a robot in a little planet, running away from aliens! Try it out downloading in: https://mattizinho.itch.io/planetary-robot

Game link: https://ldjam.com/events/ludum-dare/38/$17577

Aaaaaand done.

After 2 Compos I finally decided to do a jam - and the kind and talented damagefilter was insane enough to join me. 68 hours and 95 commits later we are finally done with our little creation Small Worlds - Universe Balancing Bureau and we couldn't be happier!

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FUEL Web Player!

Already published my game 'FUEL' as a downloadable for windows, but now added a web player version! Feel free to check it out at

https://kdizzle87.itch.io/fuel-web-player

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Tiny Asteroid War

https://www.youtube.com/watch?v=iuhS6Nl-Sdg&feature=youtu.be So, uh, basically, you're the blue crystal and you're trying to kill all the red crystals because they're red. You can grab the green crosses to heal.

The game is currently available as a HTML5 WebGL app here. Windows/Mac/Linux builds will be added later. Hope you enjoy it!

Small Board is Ready to be Played

Just uploaded the game!

  • Entry page: https://ldjam.com/events/ludum-dare/38/$25605
  • Play it: http://renatopp.com/games/small-board
  • Post-mortem: https://ldjam.com/events/ludum-dare/38/small-board/development-of-small-board

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My Little Angry Planet

Our first game, for our first Ludum Dare. Hope you like it ;)

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Download Game: https://www.dropbox.com/s/tvhj2qmgj8q29lp/My%20Angry%20Little%20Planet.rar?dl=0 Download Source Code: https://www.dropbox.com/s/kolkdt219h2tdzm/My%20Little%20Angry%20Planet%20Source%20Code.zip?dl=0

Opt-outs: Audio/Music

Hooray! Spermicorn videos are back!

3 hours left, some finishing touches and we are ready to publish. This was the first jam of us and the first time working together as a team. It really worked out and we hope to start a new project together as soon as possible! https://www.youtube.com/watch?v=4yUFAnRjNa8

Smant World

SMANT WORLD is a beautifully placeholdered 48h game about the life of a Queen ant during a happy expedition in a tree full of little berries.

A 3D Incremental game in an "open world" or at least as open as we could make it ^^

Press Space/Enter to pick up berries, go inside the cube and press it again to drop them and earn food to hire ants that work for you!

How far can you get?

Meet 5 Different kind of ants! The Worker ant, The Army ant, the Drone, and the ludicuous Bridge Brigade!

Come play and let us know your best score!!!

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Isolation Island

Find resources in order to survive and escape the island you're trapped on. Let us know your final time! :D

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Download starts immediately

Jar download Requires java

My game is down temporarily

I noticed a terrible issue with the controls. I've fixed it now and will reupload the game shortly. Glad I decided to build eary :')

Home stretch

So we are almost complete, last things we gotta do is add the menus, a sound and some descriptions and it should be all good to go. I will discuss more in the post mortem, but its quite a short game, as a number of the puzzles were cut. This game won't die after the Jam, though, so keep watching for updates.

Not this time

Due to continued lack of time for this LD my game has too much left to do for it to be in a releasable state before the end, so I've decided to call it a day. There is always next time!

Looking forward to trying out the games.

BustrOnauT

Almost there almost there LudumDare_upload.png

First time

First time doing LD here, hopefully it goes well. Only a few hours left :open_mouth:

Planet Energico is out!

For my first game jam, this was extremely fun! You can find my rhythm game here https://ldjam.com/events/ludum-dare/38/planet-energico And I hope you all enjoy it! Good luck to everyone else who enters!

Published!

Exit.. Space Left

is out! Play it till the end... the best part probably :)

https://ldjam.com/events/ludum-dare/38/exit-space-left

Oh well.

Looks like our asteroid tower defense thing won't be submitted. We bit off more than we could chew with this one and ran out of motivation before the end. Usually a successful game jam project will have a tipping point where you realise the game is coming together and is actually fun and cool. Unfortunately this moment never came for us, since it took too long to get the basics working.

Also, don't do 2D isometric games for a game jam, they're too much of pain to both draw and code.

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RIP for now 'Assault on Deimos'. Perhaps we'll finish it off later, I spent too long drawing that asteroid to waste it.

Keypuppers is back!

Sorry about that little snag, the game is now playable again!

https://ldjam.com/events/ludum-dare/38/keypuppers

Progress?

So, I still have lots to do and probably won't be able to finish on time, but I'll keep on working...

Here is what I got so far:

https://gfycat.com/FarflungSeveralArcticwolf

I wish I knew how to embed these gifs... Anyway!

The character shoots and shields and jumps and double jumps! Yey!

Dr. Zorongo final entry!

This is our final entry for LD38, lots of fun, lots of work, very tired, but we are very happy with the result! There are a lot of bugs and we could not implement final boss and many other mechanics, but that was worth it! Hope you like DR. ZORONGO! @zorongo @trini-hc Gameplay gif: https://media.giphy.com/media/3ohze1wdgPiB2w2Vlm/giphy.gif

Enjoy this shit! imgZorongo.png

Aaaaaand....

It's released into the wild! :)

Enjoy, and let us know what you think!

https://ldjam.com/events/ludum-dare/38/kenbor

Yourselves - Finally finished!

Yourselves is a puzzle platformer in which your past actions and selves will hinder or further your goals.

More info and download link at : https://ldjam.com/events/ludum-dare/38/$26365

Video: https://www.youtube.com/watch?v=Khu6sw7hQMc

We have 9 levels!

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And Done!

Finally we are done. Check it out here https://ldjam.com/events/ludum-dare/38/insekter
Now Zzz.

Dr. Zorongo is finished!

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Even in the tiniest of worlds a poop with a PhD can triumph.

Link/Devlog: http://gamejolt.com/games/drzorongo/251424

Trini Hato: Artist/3D Modeling/Development - https://twitter.com/trinihc

Alejandro Martín - Sound/Music

Iván Moreno: 3D Modeling/Animation/Development - https://twitter.com/ivamorlor

Andrés Rodero: Programming/Development - https://twitter.com/LordPelos // https://twitter.com/aisttirgames (in english)

Made for the #LudumDareGameJam38 #LD38 #LDJAM

The End and the Begining

...

Those who knew

what was going on here

must make way for

those who know little.

And less than little.

And finally as little as nothing.

In the grass that has overgrown

causes and effects,

someone must be stretched out

blade of grass in his mouth

gazing at the clouds.

__Extrait of BY Wislawa Szymborska

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Concept

We want to try to represent two spaces or "worlds" within the interaction of the video game;

The first one is the world of the "text"; If we get a text (like the fiction), the text can create a small world (space) in which the player can play, transform, or compose the words in the same time, to create some new texts, like the stream of consciousness.

The second one is about the world of the hero or protagonist himself in the video game. The tasks we make, the difficult levels that we can figure it out, this fictional world, which means nothings for us, but everything for the protagonist; The game world is belonged to the protagonist or the player? The interaction between the player's subjectivity and the avatar of the Text, which has a interesting force in it.

"Who's the author? " Asked by Michel Foucault.

“Who's the player?” Asking by us.

Control:

W A S D TO MOVE; HOLD THE LEFT BUTTON OF MOUSE TO FIRE;

Group Member

Game Designer: YE Zitao;

Programmer: Kurisu L; art^9 ; Ahikz L;

Art: YE Zitao, Check Pi;

QA: Check Pi;

Tools: ​Unity 5.6; Bxfr; Magicavoxel;

Ludum Dare 39...

Cooperation in distance;​

Link

itch.io : yzitao.itch.io/the-end-and-the-begining (source code);

We'll update the new version; (/▽╲)

A quick update...

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Worked on a lot since the last post so I figured I'd upload a quick post. @cayleblucas worked on our amazing UI: ezgif.com-video-to-gif (4).gif

I also finished making the enemies... They now wander around aimlessly, chase and attack the player. You can kill them with your pickaxe too.

[ X ] Combat system

[ X ] Mining system

[ X ] Crafting system

[ X ] A small world

We're almost there, hoping to upload within the next hour... Just testing and setting everything up!

...

...

And we're done...

After two weekend days and one after work afternoon our team is finally done... It was a great experience to participate on our first LD JAM and we're looking forward to next one :smile:

And here it is! godspeedemcover/emitch.png

Game page

Download page

Finally!

I have finally finished. How I managed to make a game with an illness, school work and exams crammed in between I will never know. I am not completely happy with the game itself. Not all of the gameplay elements that I wanted were implemented and there are more than a few bugs. But hey, that's Ludum Dare right?

Due to the fact that it is late and I have school tomorrow, I had to rush a quick description, but I will update it asap. If you want to check out my project (I am going to refrain from calling it a game), you can check it out at: https://pixelformedstudios.itch.io/a-very-small-planet or at: https://ldjam.com/events/ludum-dare/38/$16019

Time for sleep Zzz

Astromike Jam Submission: An Update

Hi!

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We've updated Astromike! Now he really crashed his ship, and not a placeholder cube :smile:

Here's a sneak preview: https://www.youtube.com/watch?v=b30id6bcWQk

Itch.io Page with downloadable links: https://mikea15.itch.io/astromike

Hope you like it!

Grounded Quest

Using those final hours to try and get some sort of polish. AAaaaaa

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Finaly: Space Ship: Andromeda

It is done !

After 3 days of hard work my second LD-Game is finished. Can´t wit to get your feedback!

  • Download: https://drive.google.com/open?id=0B-VDEA8LFgb8dC1JQXpZcUlqREk

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The Walls Are Closing In

 

 

 

Description

This is a top-down fast-paced puzzle game with a bit of a story arc. You’re a guy trying to avoid the evergrowing darkness and complete each level / part of life as fast as possible.

 

Behind the scenes

Ok so here is my group’s entry for LD38. I originally started with another friend who had to bail out after we had modeled all 3d assets for the game. Infuriated, I decided I’m gonna make a game on my own then. Changing from Unity to GameMaker, I figured out my skills would be adequate enough to create something. I found out later that I’d need some help from my brothers and decided I’m gonna replace the old friends with my bros as my new team members. The soundscape is the only part of the game that we did not create ourselves. Everything is credited according to CC rules in the credits though. I digressed from the theme a bit, but I still claim the game is about a small world, since the world of the protagonist is shrinking step by step and he’s fighting against that change.

The .exe download file for Windows

Tags: walls closing darkness mental puzzle action topdown pixelart mom dad beard highscore light small world depression shrinking

All done! Enjoy RogueZilla!

It's hard to hide when the world appears small! Help G'zilla on the journey to find the perfect hiding place!

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This is a side-scrolling platform shooter sort of deal, where you have to avoid search helicopters and tackle military strikes once you're detected!

::CONTROLLS - A and D to move left and right. - W and S to hide behind obstacles. - SPACE to jump. - LEFT MOUSE to shoot laser. - RIGHT MOUSE to shoot fire. - ESC to close app.

::HINTS - The higher your heat, the more enemies will spawn once you're detected! - Heat will rise higher if you use much fire, try to pass obstacles by jumping! - Shooting search helicopters generates heat, try hiding instead!

::DOWNLOAD LINK - Windows: https://www.dropbox.com/s/kizdki67zqw3l9i/RogueZilla.exe?dl=0


And that concludes my first Ludum Dare! :D It's been fun, but seeing as I have to get up to go to work soon I better catch some shuteye.

Good night!

Heartbit

Play our game in:

https://ldjam.com/events/ludum-dare/38/$18182 Screenshot_20170424-152725.png

I'm out

So 3 hours ago I came home from school to find out that my pc just wont start for some reason! And now I have an almost finished game with only a pause menu to make and a reward system to finish on the pc that I can't turn on... I needed like an hour maybe for that and then I could have just crunched out the levels... But because it wont start I guess my first Ludum dare entry will have to be in 4 months 😏

#internetofthings

Cutting it close! 3 hours left, we need 3 more coding puzzles and an ending scene! w/@paste0x78 #trustmeitfitsthetheme

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Sadly, we're out.

We would like to have finished, but we decided on an idea that was too large for the allotted timeframe. In the end, I learned a lot about working in a team (and leading one at that), as well as learning how difficult it can be to really create a game, especially if you think too big. It was fun and an awesome learning experience, but sadly, we're withdrawing from the jam.

Save A Small World - All Done!

Our entry is up!

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I'm quite happy - I think we've managed a decent attempt at a match 3. Also the code isn't as complete a mess as is usually the case with our jam entries, so we could take this project and run with it to get something published for the first time.

SGFactory is finished!

did not have too much time this weekend (real life... yuk) but i got something done!

enjoy SGFactory

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Finished!

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Suds of War has now been submitted. Feel free to take a look at it here.

o is now released!

This is my second attempt at LD38, and I've got to say, I really like how it turned out!

You control a tiny circle in a small planet, that is constantly shrinking. You have to kill some enemies for the world to grow a bit, but when you do, the world shrinks faster. You can play the game here. Have fun!

Here's a gif of the whole game. It's too big for the website to handle, so you'll have to go to the link yourself. :shrug:

Post-Mortem-Thing - His own small World

Here is my personal Post-Mortem about our game. - You can find it here: https://ldjam.com/events/ludum-dare/38/$20912

The theme was kind of "meh" so .... yeah. At the beginning I liked our game idea. In the middle I hated it absolutly and today, on the last day I had a positive feeling. I learned a lot, I had a lot of "practice" in creating pixelart stuff. And the game IDEA was really good in my head.

But at the end we had to cut off a lot of ideas. So there is just the real main mechanic in the game. We had a few graphical issues do deal with, but we didnt get into it. So there're graphical glitches in the game which is frustrating. But yeah ... There is the finished game with his main mechanic. Which means everything is ok at the end.

What was good: - timemanagment - finalized the main gameplay feature idea really quick - (for us) content creation was good and fast - there is music in there :D - teamwork was fantastic (as always I want to say) - we gained a lot of new experience

What went wrong: - inital game idea was to big / to much - underestimated the bunch of graphical content - graphical quality in general - there is no sound-effect :(

Overall: - we have to gain more experience about graphics overall (pixelart / shader stuff / button creation / maybe modelling etc.) - there're some topics in Unity to learn more about - that was the wrong type of game for us. We need more "german-typical" games :D - leveltransitions - next time we want some soundeffects in the game - hopefully a better theme (lol - why is he hoping for something like that :'D ) - get into particle-effects in Unity

And the main-overall-point-thingy-thing: Ludum Dare is always a bunch of fun. See you next time :)

Please. Dig it.

https://ldjam.com/events/ludum-dare/38/$25583

That is all.

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Slipped in a little bit more content

Was able to get a little update pushed out that put in a bit more content (two more disaster types) and of course a few tweaks. The game is far from perfect, it's amazing how quickly things get very complicated when you go down the simulation route (even a silly simulation). I'm just happy it turned out to be playable at all!

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Check out the game

Carcinogenocide is done!

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It is finally finished! Yayyy! And of course with minimal bug testing... :stuckouttonguewinkingeye:

*The game can be downloaded here: https://ebbasuke.itch.io/carcinogenocide *

I'm pretty pleased with the art, and the game runs pretty ok. We'll probably try to get a web-version to work as well, and fix some minor bugs, if we have the energy.

I spent this day mostly painting the main menu illustration (above), it took about eight hours. Then I did some UI art and made a death animation for the player character (though it doesn't show that well). Oh! I also made some sound effects, but not all of them made it to the game. :cry:

But, I'm glad we finished the game without big stress. :relaxed:

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Pluto Vs The Sun is done!

Our LudumDare38 submission is finished and ready to play. Check it out!

https://ldjam.com/events/ludum-dare/38/$26179

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BattleHex finished

I'm finally done :D https://ldjam.com/events/ludum-dare/38/$15463

Orbitz! Game

Link to my game: https://kyrv19.itch.io/orbitz

Finished, Phew!

We decided to make a multiplayer game again... silly but fun. "Squadaloo World Cup"

https://ldjam.com/events/ludum-dare/38/$21034

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Finally

I finally finished my game. You can find it here : https://ldjam.com/events/ludum-dare/38/$20251

It was interesting, my first own game is done. I hope you'll enjoy it !

Thanks for the event :D

Having issues with a bug

And I'm asking for help, because I can't figure it out in this mental state. I posted about it here: http://answers.unity3d.com/questions/1344984/linerendered-raycast-not-matching-over-distance.html

What's going on? Why are my lines and rays not matching up?

Done! Please check out my game!

(or at least save the link somewhere so you can play and rate it once judging starts)

My game "Planet Q" is finished and uploaded at this link: https://ldjam.com/events/ludum-dare/38/planet-q Please enjoy and if you play it, don't forget to come back after judging starts to give a rating! I worked really hard (and by really hard I mean kinda hard) on this project and am hoping to get as positive a response as my previous games, although I feel like this game may have fallen a bit short. It is fun (according to my amazing play testers: my parents :clap: ) but I feel like it might be just a little bit all over the place. I didn't organize my ideas thoroughly enough so I ended up making the world first, then trying to figure out a genre, then actually building the dialogue and puzzles, and then the end of the game. I didn't really decide on the tone of my game until near the end, so it might seem a little off. Tell me what you think, though. I enjoyed making it no matter how it turned out, and I think the controls are certainly more approvable than those of my first two games (and maybe the one previous to this). Kinda sad that it's over, as usual. To be honest, I could do game jams every weekend and not get tired of it for at least a couple months.

It's done!!!

Hi guys!! Here is Asterorush, a mashup between PONG and GRAVITATIONAL ATTRACTION. Play as a planet, and try to score by using gravitational pull in order to send an asteroid in the opposite camp!

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You can play it with a friend or alone against our super AI! We'll try to update it ASAP!! Now zzzzz!!

Congrats to everyone!

PLAY IT NOW ( -> you can check controls on OUR PAGE)

WEB VERSION

WINDOWS VERSION

so close

the game is almost ready

Micro-Versus is done!

My Ludum Dare 38 submission is ready to play! Check it out: https://ldjam.com/events/ludum-dare/38/micro-versus

I was only able to spend about 24 hours on it over the last couple of days. Despite the time constraints I'm pretty happy with how it turned out -- although it is a very short game and it would have been nice to create more levels, types of enemies, and that sort of stuff to flesh it out more. Hopefully I'll have less going on during the next one.

Tiny Colonies: Finished

Phew! Finally saying I'm done. It's been my first LD and I've had so much fun (even if I wasn't able to put in my 100%, god damn exams) I achieved more than I ever imagined though and had a load of fun learning the Pico-8 engine, which I highly recommend to new game developers.

Check out my LD game page and play it over on the Pico-8 site

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First Game Jam, painful but fun!

Well this certainly was an experience! Made a fun little runner game!

Smiley's big adventure!

-> https://ldjam.com/events/ludum-dare/38/$23150

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My Compo Game Is Done

I finished it last night, and posted Last night. Was my first jam ever, hope you guys like it. But I'm new to the site so I think this is how to get it to show on the main page. How do I get pictures to show?

Got a WebGL version up now, picture uploader isn't working for me sadly.

WebGL :

http://www.littleraingames.com/WebGL/LudumDare38Compo_Bound-WebGL/index.html

My Game:

https://ldjam.com/events/ludum-dare/38/$18119

Pictures:

https://s13.postimg.org/uqc3js3c7/ld38-bound_firstlevel.png

https://s13.postimg.org/i7vi376cn/ld38-bound.png

https://s13.postimg.org/4fh37kfl3/ld38-bound_circlekid.png

https://s13.postimg.org/izy62eajr/ld38-bound_deathstar.png

https://s13.postimg.org/etdbn2axz/ld38-bound_gameover.png

https://s13.postimg.org/g9ou57duv/ld38-boundMainMenu.png

https://s13.postimg.org/trvqhhq07/ld38-boundMainMenu-difficulty.png

https://s13.postimg.org/fll1jdlgn/ld38-bound_UI.png

Superbugs is done!

Superbugs is a puzzle game, set in the small world of microscopic viruses. It's simple to play - drag and drop coloured drugs onto a grid of cells to treat the viruses. Some viruses are tougher than others and need a combination of two drugs, but be careful not to expose any cell to all three drugs!

Superbugsemss3/em640.jpg

Check the game out at ldjam.com/events/ludum-dare/38/$16885 - there's a web version, along with downloads for Windows, MacOS and Linux. This is our first attempt at a game jam, so we'd love to hear any feedback or suggestions :-)

First Ludum Dare Done!

LudumDare38_Screen3.gif Just finished off my first Ludum Dare and had a heap of fun and learned a lot. Didn't quite make it to what I wanted the game to be but I'm happy that I got it this far and to a state which it could be considered done.

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It's a puzzle game where you must nurture a planet into life by adding elements from astroids which you can either crash into the planet or fling them away.

Play and read more here: https://ldjam.com/events/ludum-dare/38/they-dance-with-asteroids

Harder than it looks

Well, here goes, this is my first LD! Making a game this quickly is pretty tough, turns out. Having to cut a lot of corners to make sure I have something playable ready in 2 hours.

Finished! Well, almost...

Our game is now 'published!' :tada:

Play it online now!!

(Ouch, it's midnight.) I've got my awesome american/canadian friends to continue to add levels to WRAP right up until the deadline in two hours, so you may want to wait until that time to play/judge it, but whatever.

The game is on Github: https://github.com/coolandgood/game
Anyone is welcome to suggest changes, give feedback, etc. Hell, make a level using Tiled if you want!

And the Saga begins!

I am finally done (well not done, so much more could be done...) but, it is time to submit the game to your judgement ^^ Screenshot/em7.png ~~how do I into knowing how to link to the game~~ ah, here it is: - Game entry: https://ldjam.com/events/ludum-dare/38/$17502 - Play on itch.io: https://littledaimon.itch.io/shepherdsaga

Giving up, for now ...

This time he did not give, but he left good fruit. Exaggerated, but I learned a lot in those last 72 hours of Ludum Dare. I still have confidence that this week I can do some things and make a playable version available. New deadline: Friday on https://woodlion.itch.io/

Treelemma - First Ludum Dare! :D

TreelemmaSplash.jpg

Here's our game Trilemma, it's our first Ludum Dare ever. Fun stuff! So much left to do.. D:

Play here (Unity Web): https://farious.bitbucket.io/Treelemma/

Windows version: https://www.dropbox.com/s/0o4nubypk4ympci/Treelemma1.0.zip?dl=1

I did something.

ico.PNG

Finished my second Ludum Dare. Switched from libGDX to the Godot game engine and was really satisfied with the workflow. Everything worked better than expected since this was actually my first time working with the engine... Anyways please play and comment - I would love some feedback. Linux builds might be available tomorrow if I figure out how to do them. [Post Ludum also coming tomorrow]

https://ldjam.com/events/ludum-dare/38/$20171

Much love <3 - Anudin

It is done!

We made it! A massively multiplayer game in 72 hours!

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You start as a little fox in one of the two teams, and you have to gather enough food for your team to produce soldiers.

To gather food, you must stay on your portion of the world to claim it for your team, and then you can pick the produced food just by standing over it. Bring back the food to the Townhall!

Click the Townhall to consume your team's resources to turn yourself into a better farmer, then a soldier, then a knight. Eventually, with all resources needed, you can turn into a Fox God, and punish the other team with all your mighty wrath!

Conquer all territories needed to claim the opponent team's Townhall, and your team wins.

Links

PLAY HERE http://www.transformice.com/godspaw/

Tools used

  • PixiJS
  • IntelliJ IDEA
  • LUA
  • Photoshop
  • Trello

Credits

Jean-Baptiste Le Marchand (Tigrounette) : Design and programming

Mélanie Christin (Melibellule) : Design and art - https://twitter.com/Melibellule

The Beginnings - Progress Report Part 1

Hi guys,

in our announcement post today we revealed Inventor's trial and since we mentioned we are new to the jamming world and Ludum Dare, we basically only made the announcement, when the development of our project was well underway.

To somewhat rectify that, we wanted to give you guys a retroactive Progress Report of our game. Basically from the very beginnings, to the point were we are right now. In Part two we will reveal what we managed to include in the release version of the game and what we didn't manage to include - looking at you sounds ...

It all started with the idea of a very small planet, that the player had to escape from. Why wasn't exactly clear yet, but it was clear that it would use blocks. So we had to create a roundish planet out of blocks. What we (@obscuram) came up with, was this:

worldemgen/em1.png

After figuring out the right algorithm for creating the planet, we marched on to implementing a layer-system, which would control the progression speed of the player.

It already featured a few things that would be important later on: the correct block orientation and the ground work for our gravity system.

worldemgen/em2.png

It was at this point, that we (@kitty) started to create all the artwork that the game would use... and there would be a lot of it.

art.png

We then proceeded include some of the world generation features we wanted our planet to have - the very first one was water, which we originally were going to use for an elaborate steam power system - which we scrapped later on in the process for time management reasons.

worldemgen/em3.png

Our next milestone was the implementation of patches of sand and snow - the latter only for aesthetic reasons, the former as a source of silicon. We also took our first steps in generating all the other resources in their various regions.

Also note all the beautiful artwork! :smile:

worldemgen/em4.png

We then proceeded to include a very rudimentary "light system", which would only show you the blocks the character would be able to see. This was to obscure the location of all the ores in the planet.

worldemgen/em5.png

The last and one of the biggest milestones up to that point, was the implementation of our enemies with their AI (@flamielp). Missing their final artwork, these red cubes where a major feat in our development.

enemies.png

We still have a few things to implement and to iron out, but we are confident to actually release a working game by the time the deadline comes around. We are very happy with how the game turned out so far and look forward to all your feedback once you actually get your hands on it.

Best of luck to all of you on your final hours!

@konstantin-von-wendt

Finished Tiny Bucker - Ultimate Frisbee Skills needed

Check out my game please! Wish I had time to add even more stuff!

Armed with only your shield you must save the procedurally generated world. giphy.gif https://ldjam.com/events/ludum-dare/38/$26832

Finally done !

This is my game, attack on fennel.

http://attackonfennel.bitballoon.com/

Credit: http://paulcastera.tumblr.com/

Capture.PNG Capture1.PNG Capture4.PNG

Battle Buzz Post-Mortem-Thing

Promo.jpg

Game Page: https://ldjam.com/events/ludum-dare/38/battle-buzz

Here is a quick little post-mortem-thing for the weekend from the team.

Hunter - With the jam just about over, it is time to get Battle BUZZED! This was a tough weekend for sure. A lot was learned and a lot was accomplished. I think we scope creeped pretty hard though. An RTS prototype in 72 hours is definitely a lot to program for one person, on top of handling the art, and procedural world generation. Fortunately at this point, all systems are very isolated and now more content/mechanics can be added fairly easily.

Alex - Well folks this weekend has been full of fun, puns, and lack of sun. Never have I ever felt like such a big beautiful bee (I've literally been recording bee noises for hours on end). Though the jam has come to an end I think Hunter and I would both agree this project has just bee-gun (sorry I had to slip a pun in). If you like the music in the game make sure to check out the links below! https://soundcloud.com/arkamusofficial http://arkamusofficial.bandcamp.com

Chris - When asked for a comment "nah".

We hope to continue work on the project and possibly bring on a couple friends to help ease the current bottlenecks.

Thanks for reading!

Not this time

Came closer than ever though. I made a playable prototype but it needs a lot of detailing, has no sound and needs a clearer UI. Next time I think I will have something.

Boardom

ld38 title.png

Our entry is up! Here's a couple of screens:

ld38 push.png ld38 rockets.png

A student imagines an adventure on the chalkboard while daydreaming in a boring class.

Features: * Fifteen puzzles! * Secret ending! * Speedrun counter * Chalk!!1!

Our game page: https://ldjam.com/events/ludum-dare/38/$18976

Our official site (HTML5 and downloads): http://www.animerrill.com/games/jam/boardom/

ld38 victory.png

Credits: * Game Dev - AniMerrill, a.k.a. Ethan Merrill * Music - Jimmy "Young Pup" Zagorsky

Congrats everyone for their hard work, I can't wait to play some of your games after I've rested @__@ What I saw on Twitter looked hella cool. Happy 15th Anniversary, Ludum Dare! Thanks for a great first jam!

Finished: Clover Fields!

itch_cover.png

Well, that was full on! I didn't even settle on a project for the first 48 hours, so there was my first mistake. I've got an experimental little game done and am happy just to have even finished something remotely playable, haha.

game: https://jmakegames.itch.io/clover-fields

Good luck to everyone and thanks for the awesome jam!

Jordan.

It's done! Wooo!

Made the mistake of waking up this morning thinking I could put all the little modules together and publish before lunch. Hey, at least I'm hitting submit an hour before the deadline. First published game ever! Using Inkle's Inky to write and send JSON to unity, and then some really, really simple scrolling animations and UI stuff.

Published my game to JAM - Mouth Rescue

I have finally published my ludum dare game - i entered it in the jam as I did not complete it in time for the compo, also i didn't create any audio.

mouthrescue.png However i created all the art from scratch

Our game's in!

CrowdedemCover/emv3.jpg

LD38 Page

Play it on Itch Note: there's an issue with wasd on qwerty keyboards, you can still use the arrows.

Crowded takes place in an elevator, which is all the world the Operator, you, knows.

Navigating through the flux of Suits using the lift, you’ll have to keep its ecosystem friendly, agreeable and healthy for everybody.

The Suits will express needs, things they want to get close to, or get away from. It is your job to grab the Suits and navigate them where they want to be, before stress gets to their head. They have a bad tendency to explode when stressed out.

Ride the elevator as high as you can!

(Don't be fooled by the picture, it has mostly wacky ragdoll-based characters). LD38 has been quite a ride, first one for us. Good luck to everybody else!

I opt out

Too many family stuff is coming in the way and I'm not having fun any more :( Good luck to everyone

BostrOnauT

To Try / Test our game Just visit this link thank you, https://ldjam.com/events/ludum-dare/38/bustronaut

Planet_background.png

LudumDare_upload.png

Programmer MIA!?

only 2 hours left and my programmer hasn't awoken from his nap. Hopefully I can figure this out and get a build up soon. It will be missing some assets. uh oh. Well here's hoping for the best.

Heres some concept work for the meantime.

tPjncX.jpg

Planet Taxi Released!

Driving.png

It is now 1.11 am in Germany (01:11 Uhr). It was a very tough last day for my wife and me, but we managed to submit our first ludum dare entry everrr :confetti_ball: :smile:

Please check out our game at the Planet Taxi Jam Site or at itch.io!

We are very happy and we want to give a big shoutout to the ludum dare stuff. You guys did an amazing job with this new website! Looking forward to your feedback and - of course - to LD39!

Tomorrow we will post our lesson learned :smile:

Félicette

Amazingly, we've survived, and we have a game! And it doesn't suck! It's actually fun!

Also, we have bosses and family members who are pissed at us, sleep deprivation (tried to keep that to miminimum), a creative high, and lots of life chores pushed aside.

Our Ludum Dare Entry

What do you do in outer space when you're just a poor kitty? Try to get back home, obviously. Jump, little Félicette, jump.

Dead Muffin Dev Team

!Screenshot from 2017-04-24 16-01-59.png

Battle's been lost, but I will win the war.

It's been a great Jam and a good compo, and I can't thank you guys enough for letting me be a part of it. That being said, got good news and bad news.

Bad news is I'm done here. I didn't finish the project I was working on and at this rate it won't even be on time for the jam

What I have here is basically a still image with zero interactive controls.

Screenshot 2017-04-23 07.23.57.png

This does not by any means detail my defeat. The good news is I will continue to work on this for at least a month, if not more. I will be posting elseware if that happens, but this is not the last the world has heard of the app JumPanel. Not by a long shot.