I'm in
Good luck, everyone! :sunglasses:
Good luck, everyone! :sunglasses:
A group of 5 just waking up from Cape Town, South Africa!
Jackie - Sound, Mike - Art, Sven - Ui, Dylan - Code, Ruan - Animation
Have fun everyone :)!
Demo
In some sort of a cruel joke my power went out a mere 2 hours in the jam due to serious wind... I'm sure I had salt coming out of my pores. After a few hours it's finally back up. Looks like my timelapse recording was corrupted as well, so there is going to be a startup shaped hole at the start of mine. Hopefully the rest of the weekend is fairly smooth sailing for everyone.
Happy Earth Day indeed! >_>
This'll be the first Ludum Dare I'm participating in!
I'm not fully sure what the game idea is, but I'll get there somehow!
I don't think 160x120 tiles is too big for the game.
(each tile is 16x16 pixels, so there are 16 640x480 screens in total)
And I'm off to think of an idea! (after breakfast)
Biomaria: Single player game You create a powerful collection of bacteria called a biofilm The biofilm is based on a collection of various bacterium
The structure of the biofilm is shown in a grid The first bacteria is always centered in the grid Add available bacteria by buying them with Quorum points Add bacteria to biofilm by clicking on a grid box that is next to any existing bacteria Gain quorum points by consuming other bacteria and biofilms
Scenes: Bacteria builder, grid based bacteria editor Colonize: Allows the bacteria to interact with the world, gain points
Bouts are timed sequence of 2 minutes of gathering and defending with the bacteria in the colonize scene. Enemies in the scene are there to be collected, and a few are built from similar parts as the player, according to pre-built designs, and they will also try to kill the player.
If a part of a biofilm is severed from the initial cell, it floats away, this way, it’s possible to be reduced to nothing.
When a biofilm eats, it regenerates cells that are part of it, starting with whatever is closest to the first part.
If there are no bacteria to regenerate, it increases its quorum points.
Bacteria types: Basic: Has mouth, cillia to propel, stores energy, not tough Attack: Has large mouth and spikes Stomach: Stores Energy with extra mitochondria Wall: Is tough Propeller: Has a long propeller style whip thing Dart: Has a dart that it can send into another cell
This is the first time I managed to be on time for the Ludum Dare theme announcement. Going to brainstorm for a bit and see what I can come up with. So exited :)
Well, if I didn't say it before... I'm In!
I'm pretty amazed that a decent idea came to me so quickly. Going to give it a try and hope for the best. For my previous LDs, I created 2D games... this is my first attempt at 3D, and I hope I didn't bite off more than I can chew.
Here's some footage of the game so far: https://youtu.be/1O1SEH3CsLA We feel we are coming along pretty well, considering that we're only 4 hours in. Now we just need to make swinging the sword actually slice the slimes. And implement my prefered controls. And probably a thousand other things.
I'm pretty sure I haven't focused this long in a really long time. I guess that's a good thing :P But starting to feel it already.
PROGRESS!
http://imgur.com/XPFPblV.png
And by that I mean horrid developer graphics. But that's ok.
Started with first idea that came to my mind! Oh well, so it be!
I'm doing the 72hr Jam with some friends! Our tools:
Game Engine: Unity
Art: Adobe Photoshop
Animation: Spriter
Audio: FL Studio
Others: Trello, Dropbox, GIFcam
and lots of coffee!
I find that what I've just done with Ludum Dare is pretty terrible. I have placed all this stress upon my head and I don't have half the knowledge I thought I did. I had a good idea but nothing to show. I don't want to give myself grey hairs at this age.
Trying to do something like weird tower defense. Settlement on the whale. In a dark medieval style. Clay graphics, as usual. http://imgur.com/a/21rV3 :whale:
Aaaand again! My least favourite theme won! :D But i think after some :coffee: with :milk: i will :soon: figure something!
But now something about me!
I don't have much time for this LD, but I think I've got something workable. I'll see what happens and what I'm able to make in the time I have.
Finally figured out what I want to try to make, hooray! I'm gonna try using Ren'py - which I've attempted and failed with before. Presumably I'll also end up using GIMP and possibly Inkscape in this process. If I get far enough to worry about audio, I'll figure out what to use for that later. Gonna try to get an hour or so of work done before I pass out for tonight.
I just can't think straight, and I'm sure thats mainly because I didn't get much sleep over the week anyway (school and all that) So I'm just going to call it quits tonight, even though I really wanted to finish the framework for my game. At this rate I may have to enter the jam. Anyway, good night, Imma grab a quick few hours, maybe take a shower, and start again. Cya later.
Here's one you'd never guess unless you had to do art:
Big, flat, realistic looking ant mandibles look wrong and stupid on a low poly model. Skinny, curved, pointy, cartoon style mandibles look great.
Go figure...
On a related note, I've spent far too many hours looking at ant faces close up tonight. Gonna have nightmares.
As is my usual approach, I'm devoting Friday night to figuring out what my design plan is. My goal is to do something different from my LD#23 entry, and so while it's tempting to make a sequel to it in Pico-8, I'm committing instead to the Dodecahedron Plan. In a sense, a dodecahedron is the smallest possible "hex map" of a spherical world. It's got compelling graph connectivity properties; it's a good comfortable size - snug, but not cramped, in terms of where one can put game objects; pentagons are approximately circular. There's lots to like about dodecahedra. (Did you know that if you inscribe a dodecahedron in a sphere, it takes up more of the sphere's volume than a similarly inscribed icosahedron?)
Now how the heck do I model this thing in a game? Perhaps I should start by considering its dual, the icosahedron, which has the game-useful property of describing the connectivity of a dodecahedron's faces. Much to ponder.