sprite artist looking for a team
Anyone need a sprite artist for their team? Hit me up. I'm looking for a 70 hour home!
I use photoshop for art and I use Spriter for animation if needed. I can also map in TileD if required.
Anyone need a sprite artist for their team? Hit me up. I'm looking for a 70 hour home!
I use photoshop for art and I use Spriter for animation if needed. I can also map in TileD if required.
So after mulling over ideas for what felt like way too long, I have one I'm happy with. You are tasked with managing trains trying to get from one destination to another, and you must also build the tracks they travel on. However, you don't have enough tracks to actually build all the necessary tracks, so you have to try and keep trains on the right path while preventing others from derailing and crashing. Crashing the trains doesn't end the game, but it has a detrimental effect on it as a whole, both story and gameplay-wise. Finally, I can actually start making the thing!
Sacrifices must be made !
Now let's start Unity to implement the concept !

Making art is hard. Making sound is hard. Making games is hard. In short, Ludum Dare is hard. I hope I find the stregnth to get more work done tomorrow without drinking 3 liters of coffee. Or tea. Or energy drink. Or... You get the idea. See you all in the morning, it's time for me to get some sleep. G'night.
I have almost finished the main concept (no menu or ending) But i have used placeholders, i need to make sounds and proper sprites which will take a while Good luck to all!!!
After 3 solid hours of dev, I have finished the main mechanic of my game. My idea is a top-down RPG-style boss rush, but every time you attack, you sacrifice (WOW) some of your field of view, making it harder to see the bosses attacks.
Player Sprite:

import pygame
class init:
def __init__(self,size):
global possition
possition = self
possition.x = 0
possition.y = 0
possition.x_ = 0
possition.y_ = 0
self.x = 0
self.y = 0
self.size =size
class draw:
def __init__(self,window,size):
pygame.draw.rect(window,(0,0,0),(possition.x,possition.y,size,size))
pygame.display.update()
class MOVE:
def update():
if abs(possition.x_) + abs(possition.y_) ==3:
possition.x -=possition.x_
possition.y +=possition.y_
if abs(possition.x_) + abs(possition.y_) ==6:
possition.x -=possition.x_/2
possition.y +=possition.y_/2
def wasd(event):
MOVE.left(event)
MOVE.right(event)
MOVE.up(event)
MOVE.down(event)
def left(event):
global possition
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
possition.x_ = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
if possition.x_ == 3:
possition.x_ = 0
def right(event):
global possition
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
possition.x_ = -3
if event.type == pygame.KEYUP:
if event.key == pygame.K_d:
if possition.x_ == -3:
possition.x_ = 0
def up(event):
global possition
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
possition.y_ = -3
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
if possition.y_ == -3:
possition.y_ = 0
def down(event):
global possition
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_s:
possition.y_ = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_s:
if possition.y_ == 3:
possition.y_ = 0
that just movement(a little sloppy but works quite well :)) YEAH PYGAME IS "GREAT"
What is wrong with this blog?
I am very busy this weekend but already have an idea about a character that sacrifices his legs for the ability to extract souls for his own magical use I need someone to help animate and create characters and some background objects. My discord server is https://discord.gg/fmNSsf
Already doing much better than last time! In just 3 hours, we got the idea pretty fleshed out, a plot and gameplay mechanics planned. Sweet!

I have some basic physics!!
It needs some tweeks, other than that its finished! Tell us what you think about it!
https://soundcloud.com/wadur/kingdom-at-its-knees

Well it's 12:30 AM so I should probably get to bed. After 3.5 hours I have the following:
Right now everything is cubes but it works so that's a plus.
EDIT: Here's a screenshot 
It's not pretty. It's not even fun yet. BUT IT FUNCTIONS
I don't have a lot of time this weekend. So if I'm going to get anything entered, I've basically got to keep things crazy simple. So I've technically gotten the game playable. There's not a proper game over screen. Or pregame screen. The squares are hard as heck to grab, even the slow ones. In an unfun way. Nothing is balanced, or pretty to look at, or anything I can be proud of.
But gosh darn it, I've got something playable.
https://gfycat.com/LinedBadFeline
Also yes, I'm taking the theme as literally as it gets. Sorry not sorry.
Well that's something? I mean, I've got the basic idea of the game, it's just a bit hard because I haven't used pygame since LD41, so I'm a bit rusty.
It's not cheating to copy+paste parts of my old games, right?
I have little time and need help with art my disord is https://discord.gg/fmNSsf

i started to work on engine with some fast plaseholder sprites

"Sacrifices must be made," huh.
Well, I'm gonna be using PICO-8 this time around. It only has six buttons for input, so the controls will have to be fairly simple. If I want to map more than six functions to player input, then some will have to be sacrificed...
...Ooh, I think I might have an idea for what to make!
Say hello to BloopBloop. A mix of arenas, clicker, doctor stuff... i dont know... we'll see...! Twitch: https://www.twitch.tv/meenners
