LD 42 August 10–13, 2018

ExplodyOS - Defeat the virus!

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Your computer has caught a virus!!
You must use these 3 anti-malware floppy disks to save your computer!!
Come and defeat the virus in ExplodyOS
https://ldjam.com/events/ludum-dare/42/explodyos

Technically not a lie!

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Join Frank on his perilous journey to Xuriaqs-ZRQ8CSxixuoQ45-RTT#03BR-II! Ace your job and reap your just reward!

Playable now here!

Well this is the final addition to the presentation of the game

It's been REALLY fun, we had a LOT of feedbacks in fact, so much feedbacks that we are number 1 of "feedbacked" game thanks to you.

Everything has an ending but i think (if everything goes well etc...) that we might try to turn it into a real game (a little one). Thanks again !

Here's a video for the one who couldn't finish it: https://www.youtube.com/watch?v=XkIH_VskKuM

https://ldjam.com/events/ludum-dare/42/crumble

Do you love parking?

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If you love parking cars and clearing queue, this is the game for you!

https://ldjam.com/events/ludum-dare/42/park-match

Orbiteer is now online!

We finally completed our first game for Ludum Dare! We put a lot of effort in this and we would be more than happy if you could try our game out.195d1.png

Finally my game is playable!!!

After many troubles and much help from other participents, i finally got the zip file to work, that means a hole day of "play + rate" lost. But now everyone who wants can download it for windows and play. Enjoy!!!rackete.png

CRUMBLE

WE RECENTLY CRUMBLE AND IT IS A HUGE SUCCESS FOR US! IT WOULD BE GREATLY APPRECIATED IF IT GOT SOME MORE RATINGS!

IF YOU GET A HIGHSCORE COMMENT IT FOR A CHANCE TO BE FEATURED ON THE GAME PAGE!

Play Here: https://ldjam.com/events/ludum-dare/42/crumble-1

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Good news!

We have made a performance update to Slime Running. Why not try it? Or do not you think you can overcome our score ?? Show us your skills in this game that will challenge your mental agility and that of your fingers.

You can also check future updates!

We wish you a good game session!

https://ldjam.com/events/ludum-dare/42/slime-running

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Im so happy!im gonna cry

24 hours ago i was prepering myself for the hate comments and dis-likes.i was nervios and also wierded out of my brain I wasnt expecting any good responses But my god The past 24 hours my game mangaed to get 15 rates!the best of numberz!and it also showed in the smart catagiory for 2 minutes!i know thats not big numbers but for me , they are i would nevee thought about positive comments.likes and respect I am so impressed by some of you guys calling my stupid game(this thing https://ldjam.com/events/ludum-dare/42/the-red-pixel ) a solid entery,and rating it!its a party in my heart.so im saying thank you all and all for massive respect on my dumb game its like a bless from the god to me, a hand from the sky saying"you can do it man" Thank you all,thank you

Good luck🍀

FixIt - Jam Entry for Ludum Dare #42

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Late update, but here is my Jam entry for Ludum Dare #42. Still pretty unfinished, but feedback is welcome. Went through a lot of errors, but I was able to update it a little bit more to the best of my abilities.

https://ldjam.com/events/ludum-dare/42/fixit

OiledOwl's Plag finally released for LD 42 Jam

You all prayed for it to happen, and now it is reality. You can play it and then die in peace...

"Amazing!!! Will retire now to work in OiledOwl." John Garmack

⭐⭐⭐⭐⭐ PC CAMER magazine

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Master the Space - our first ludum dare

Hi,

so this was our first ludum dare and also our first game jam at all. We wanted to make something simple but also challenging, so we came up with this idea of a tetris like game, where you have to build "planets" from different shapes. If you are not building the planets fast enough, the black hole will strike and take away your space. As the game progresses you have less and less time to place the shapes.

Have a try here: https://ldjam.com/events/ludum-dare/42/master-the-space

We welcome every feedback!

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heeeey

you can still download our game if you didnt notice. its funny. my graphics are great, at least every comment on the page says that (thx btw :3).

https://ldjam.com/events/ludum-dare/42/escape-the-junk play this game right now and get 110% sale on everything except pet food.

whatever, play it.

now.

im waiting.

click on the link.

i wont wait all day long.

come on.

ive been waiting long enough.

hey, click on the link.

ok im tired of waiting, do what you want, heres a cute robot, maybe that convinces you to click on the link.

Unnamed.png good luck, have fun!

Poisoned Palace

Hey guys, here's my entry I hope I made it in time. Its combat/platformer/escape the rising poison type of vibe. Give it a try if you like! I'll get some screenshots and GIF up ASAP. Thanks, looking forward to trying out your games too!

https://jordantanner.itch.io/poisonedpalace

You beat the Boss! Now it's time to go home!

Crawl your way down this dungeon right from your browser: https://seizethedia.itch.io/the-return-home

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Tons of balance needed so feedback is greatly appreciated!

Samu's WAY WACHAAAAAAAAAAAA

Go check out our first LD jam entry , We were very hyped to participate and I we indeed tried our best, hope you guys like it , E.E ,

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GAME IS DONE:

You always wanted to be a Human Resources Manager for the Illuminati? Play our game and you get a first look into your new job!1.PNGletter.png

Finally done, with some hickups.

SECOND LDJAM! YAY! Unbenannt.png The building took forever and I had to submit a little after the deadline. Anyway, I am finished!

Spaghetti code Ahoy!

Play it here: https://greyld.itch.io/beat-the-glitches Page: https://ldjam.com/events/ludum-dare/42/unfinished-game

The game in space now !!!

evil robots from some other dimension.
The robots try to kill you by cutting the surface
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special ability to cut into their energy beam Running out of space 14em08/em2018 17em52/em53em3/em1.gif

Noooooo!

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play the game here =)

https://ldjam.com/events/ludum-dare/42/nooooo

Overflow - Devlog #1

Hello there ! I hope you had a great time making your game :smile:

I wanted to show how the game was looking since the beginning to the very end.


To make my game, the first thing i made was the boat physics. I had downloaded also some assets for the boat, the water and to have some little islands. step1_edited.gif

Since it was kind of working, i then added the ability to take and release the passengers. The passengers are hilighted in orange when it is possible to take them. There is also a UI cursor that indicate were you will put the passenger. I started to make a first level using the main mecanic of my game : the rising of the water. step2_edited.gif

But i realised it was the level was too complicated. I made a simpler level and added some juicy content like the animations of the boat when turning and going forward. There was also a simple UI to show the number of persons to save in the scene and a lose/win state. step3.gif

Then, i had some more effects like the foam effect of the boat, change the water shader and added sounds effects of water. step4.gif

Finally, I used post processing effects and tweaked the lighting settings in unity to have the ambiance and feeling i wanted. Then I started with the tutorial and created the others levels to make it an actual game ! tuto.gif

And, this is how it looks now ! Unityem2018-08-13/em21-04-11.png

I hope it was interesting to see a bit how i've done the game.

Feel free to test my game, comment and rate ! :v:

Play now

See ya ! :rowboat:

Ice Blocked! A tale of lost love.

Ice Blocked! A tale of lost love.

This Horde-Style Top Down Brawler is our 2nd LD submission but with a larger team this time around.

The end product is leaps and bounds above what we thought we could achieve, check it out for yourself - https://ldjam.com/events/ludum-dare/42/ice-blocked

Leave a comment and we will check out your game as well.

https://youtu.be/HBpIw7Jd5OU

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Space Chase Timelapse

Hi there. This was my first Ludum Dare in life and i am so happy that i took part and made a game! There was few moments that i got stuck because i couldnt make something work properly but finaly did I just want to show you timelapse of making my game - Space Chase! (This is just prototype name :D)

Game and YouYube link below. Cheers and have fun!

https://ldjam.com/events/ludum-dare/42/space-chase

https://youtu.be/RlgmeSP6qEA

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Serious Question

Are aesthetic changes legal after the deadline? The rules just say new features aren't allowed, but bugfixes are, so I don't know.

Space Escape - Our first LudumGame entry

Its been a challenging but really fun process. And we finish our first LudumGame entry.

In Planet Escape, the player takes control of an adventurous spaceship lost in a desert shrinking planet. Collect energy rich meteorites that power up an escape portal to another planet, be ware of the dangerous subproducts generated by your ship when consuming meteorites, they will deplete your energy. Charge up and head to more shrinking planets! Good luck exploring the galaxy!

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Give it a try at https://ldjam.com/events/ludum-dare/42/planet-escape-3, and if you get to the third planet, share a screenshoot with your score, who knows, maybe you could be the next Space Escape champion #SpaceESC

First Gamejam SUCCESS

We did it !

With two friends of mine, we managed to finish a game which is the first one any of us has ever created. And in time ! (yet I have to admit the submission day was a boon for a last glitch hunt so as to catch'em all)

Anyways, if you want to see some newbies' attempt at creating a game for that 42nd session of Ludum Dare, search no more, beacause RAMbot is waiting for you !

*Play here --->* https://ldjam.com/events/ludum-dare/42/rambot

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(seriously, there's a cute little robot that solves puzzle. How could you say no to that face ?)

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Imagine being the inventory - not the player

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This Jam we went with an ambitious concept on paper that turned out to be even more ambitious to pull through, but we got quite close to the original vision.

The result is "Lootsalot", a game about helping an adventurer on his quest to get treasures. The catch is however, that you play the inventory and have to manage the space well to get as many valuable items as you can.

The game ended up being quite a bit more difficult than we envisioned, but it's very possible to get a high score and survive.

Everything is based on Drag&Drop so sit back and prove yourself how fast and accurate you can handle your inventory!

Go and play LootsALot here:

https://ldjam.com/events/ludum-dare/42/lootsalot

Judgement Update Progress

https://youtu.be/iZH13DKSX9U

Got some nice animations done :)

Oops too late

Well I have a finished game, Escaping Spacetime, but I may have been 5 minutes too late figuring out how to submit a game. Either way, this was my first ever game jam and it's been fun. I learned a lot using Unity, and I can't wait till December! See you guys then.

How Efficient Are You?

Get in here and beat my high score

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* https://ldjam.com/events/ludum-dare/42/get-to-work *

Borderblast - Check it out!

header.jpg Hello there! I hope you had a great time making your game. Even tho I made quite a few Submissions over the past 2 years, It has been some time since I made my last Game. I would love it if you go play and rate my game and also give me some feedback on how to improve for next time.


Link: https://ldjam.com/events/ludum-dare/42/borderblast


* Leave a comment under my game and I will check out your game as well. *

grOw

grOw logo.png grOw is my Ludum Dare 42 Compo Entry. I submitted the game on Sunday during submission hour, and made everything myself (as such it's really short and has no sound :laughing: )

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The game is fully playable with an Xbox 360 controller, and can run in a browser as well. (I plan on porting it to Linux and MacOS soon too).

Here are some Images/Gifs showing off the game: pop shorter.gif

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Let me know what you think of my game in the comment section, and I'll be sure to return the favor for your games!

Play it here - Rate it here

Post your webgames to try

Maybe you also got some problems trying out Unity webgames or maybe you just wanna play a web game

If you do try

https://ldjam.com/events/ludum-dare/42/castle-defenders

Comment your web game so i can rate it too

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Bomber Dash - Playable in your browser !

Hi everyone !

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It's been a great experience for @harusame, @garywiss and I to participate in this LD42. And this is my personnal really first participation in the JAM competition. We are proud to present you our game : Bomber Dash ! We were waiting for the browser export version of the game to be ready before presenting it in a post ! And it's done, you can now easily play it without installing anything !

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Bomber Dash is a frenetic action game with beat them all components where you must stand on a platform being destroyed bit by bit by the enemies' explosions. Stay alive as long as you can, collect coins for scoring, and kick all those explosive monsters asses !

If you are interested, check it out : https://ldjam.com/events/ludum-dare/42/bomber-dash
And don't forget to submit your score to take part in the competition ! :smile:

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BOX IT! bug fix

Simplified AI and bug fix (if you put the bomb in your last free cell, AI stops working)

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Who's up to a "classic" challenge? ;)

If you enjoy NES era video games, you should check out my entry inspired in "Friday the 13th" for NES.

https://ldjam.com/events/ludum-dare/42/password-camp

It's not a fast to play game, but if you're patient you could really enjoy it :D

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Playing / Rating your games on stream!

Go get a few biscuits, and come to sit and chill with us @ https://www.twitch.tv/devio ! There I will be accepting requests to play and rate your game! How cool is that! Come to see a relaxed bit at his workspace talking to people who may or may not be imaginary :o We will be starting in 5 So come to get your place!

Playing games

If you have web or mac games I can play and rate them. I'd like constructive feedback and I'll do the same for you. Leave a link in the comments here and I'll give you some good honest feedback.

"Poisoned Palace" - A Combat Platformer with lots of greeeeen !!

Hey y'all, this is my more "formal" post about my LD42 game entry, "Poisoned Palace." It's a combat-based platformer that constantly ramps up in difficulty. Slaughter endless foes, sling around your boomerang "Freeze Ring," and avoid the incessant rise of the POISON! Please give it a play if you have time and I'd love to play your new creation, too! Please let me know what you think about the game concept and feel!

Cheers, guys! Love, Jordan

https://ldjam.com/events/ludum-dare/42/poisoned-palace

Wormhole Wars ver. 1.0.6 released !

18919.png Wormhole Wars v1.0.6 has been released, fixing all of our game-breaking bugs!

Now 2-gamepads multiplayer isn't broken anymore, t'would be a good time to give it a go if you have a friend around (and one or two gamepads, since the game is also playable with keyboard and mouse!). Lonely? Worry not, there's still a singleplayer mode that matches you against the AI!

Here's the game's page: https://ldjam.com/events/ludum-dare/42/wormhole-arena

Have fun!

Stack Master, Ludum dare 42 - Brasil HEHE thanks for playing

Stack Master is a stack stacking game, make as many points as you can, come and test Hardcore mode where only the strong survive, we did our best, we hope you have fun.

Stack Master é um jogo de empilhar coisas, faça o maximo de pontos que conseguir, venha testar o modo Hardcore onde só os fortes sobrevivem, fizemos nosso melhor esperamos que se divirtem.

https://ldjam.com/events/ludum-dare/42/stack-master

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New Style!!!

Hello boys!!!

What do you think of the new image of Slime Running?

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If you does not know what is Slime Running, you must be in another universe, but hey, we can bring you, you just have to play it. Or are you afraid of not overcoming us ????

New table of records in the post, if you manage to improve you can show your victory there !!!!!!!!

All this and more in this link: https://ldjam.com/events/ludum-dare/42/slime-running

Cryo Crisis

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Your cryo-nap is rudely interrupted by your ship's engine kicking the bucket. As you grab your trusty wrench to smack some sense into it, your cargo, the groggy colonists from planet Earth, start colonizing the inside of your cargo bay.

Keep them fed, comfy and breathing, gather up scrap and resources, and try to get the engine fixed before your overcrowded passengers start tossing molotovs at the life support systems.

https://youtu.be/9OAlLZ3eq04

Hope you enjoy!

Dystopia Tycoon - Feedback more than welcome!

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This is my second Ludum Dare 42 and I am very happy with the result. One of the great things about Ludum Dare is of course that you get feedback from peers that you normally would not get, so I would love to get some more constructive feedback from you guys.

I am also looking for games to rate myself, please do leave your links in the comments!

Can you beat 157,151?

Sodaboi takes his anger out by shaking cans of soda and littering the streets. It is your duty to keep the streets clean and protect the goodwill of society with your trusty cannon and sponge!

Clear your screen of soda bubbles to stay alive as long as you can. Score the most points by landing consecutive cannonball attacks on Sodaboi.

Push your skills to the limit here: https://ldjam.com/events/ludum-dare/42/sodaboi

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Post-Compo Version?

I have successfully completed 7 consecutive Ludum Dare competitions now and always submitted my final game before the deadline. At the same time, I have failed 6 consecutive times to produce a post-compo version of the game which I have planned/hoped to do pretty much every time :)

Will I succeed this time?? Tonight I spent 4 hours to model new versions of low poly cars that I plan/hope to use in a mobile version of my game Parking Spaces :)

Here's a screenshot from Blender of the new cars.

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While I make the post-compo version, please feel free to play my game and provide feedback that I can apply to the version I hope to release =)

https://ldjam.com/events/ludum-dare/42/parking-spaces

Finally, some Bug Fixes!

Just fixed some minor bugs, mainly the bug that sets the music to 0% on your first load in! If you haven't checked it out, or even if you did, listen to some sick beats!

https://ldjam.com/events/ludum-dare/42/scrap-yard-is-complete

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Bug Fixes: - 8/14/18 5:05 PM - Fixed default sound to be 100% instead of 0% - Fixed overcharge recharge timer from not resetting after time expired - Added the "Return to Menu" in pause menu

Relentless Siberia

Hello everyone would you be so kind to play through our game and rate it. If so thank you. We will make sure to rate your games too! Stay humble! Heres the link: https://ldjam.com/events/ludum-dare/42/relentless-siberia 19583.png

Looking for a post-LD game jam?

Hey LD jammers!

If you're looking for a post-LD game jam, I'm hosting the 2nd annual Music Game Jam from Sep 1-15 (200+ signups!), where you can make any music/audio-themed game you want in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, and you could make anything from a game for the blind to a music horror game!

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There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised >15 YouTubers and streamers to play your entries and give you great feedback!

And all participants will get a free unlimited asset license for the Wwise game audio software!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

PS: if you are a YouTuber / streamer interested in playing the entries from the jam, I can add you to a list on the jam page! (comment below or message me on Twitter / Discord)

Grid Battle - Inspired by Baten Kaitos

Play Grid Battle ------ LD Entry

Play cards by clicking (dragging) on the numbers in the corners.
The main goal is to create meaningful number combinations (straights, pairs etc) to get Prizes at the end of battles.

A prize is a damage modifer and will help you win faster and keep those sweet, sweet HPs.

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I really wanted to build a card battle system. The gameplay is based on the end game battling in Baten Kaitos <3

I'll be trying out games this week, leave a comment if you'd like me to try yours!

PLAY + RATE CRUMBLE!

WE RECENTLY CRUMBLE AND IT IS A HUGE SUCCESS FOR US! IT WOULD BE GREATLY APPRECIATED IF IT GOT SOME MORE RATINGS!

IF YOU GET A HIGHSCORE COMMENT IT FOR A CHANCE TO BE FEATURED ON THE GAME PAGE!

Play Here: https://ldjam.com/events/ludum-dare/42/crumble-1

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Time lapse game creation video

Well, my game's done and released and while it's probably not my best work, I'm still reasonably happy with it. Took a little break from playing games to put together a quick time lapse video of the game's creation.

https://youtu.be/23oCLp7FyRU

Check it out if you'd like to play a new game for the NES!

https://ldjam.com/events/ludum-dare/42/closing-in-barneys-daring-escape

Windows Build

I just released a Windows build of our game Overflow. If you haven't played the game yet or if it was lagging before try it now!!!!! please GIF.gif

Interest check: Polishing Jam?

I have an easy time finishing games to a deadline, but I have a hard time motivating myself to work on those games after they're finished. So my thinking is: What if I ran a game jam that is all about taking another 48 hours to return to an older project to fix it up? Is that a silly idea? I think it would be a fun way to create an opportunity for a "second round" of feedback on stuff that wasn't quite finished or could use a little bit of revision.

Game Submitted

So, my game has been submitted and I am looking for some ratings, please rate and enjoy, I will rate any games you comment below back at you guys!

COUNTDOWN - https://ldjam.com/events/ludum-dare/42/countdown-1

Born to Jump

In BoJ jump from a building and try to pass all the doors and make the jump the most graceful jump ever made !!!

https://ldjam.com/events/ludum-dare/42/born-to-jump

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Now the highscore will be recorded, Let's challenge it!

Because of the great suggestions from you, I have updated the UI now there is the highscore!It seems more competitive now! Warriors, challenge your goal!

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I got the inspiration for the game when I was driving home last Friday. The traffic is always busy on Friday afternoon so I realized that the space for driving is running out on the freeway! I admitted that dealing with Physics2D in Unity is tough but I made it!

Play and Rate it!

Thanks!

Let's play your games on stream

I am live, playing your games on stream. Come hang out, use the commands to submit your game and we'll do a live play and give feedback.

https://www.twitch.tv/manbeardgames

TCGD AntiVirus '98

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Link to Game

Wanted to take a second to show everyone our game! This is my second Ludum, and for this theme we made a game out of a system cleaner software that has to clean a machine that is filling up with stuff and you have to clean it before the memory gets filled up.

It is a top down shooter with enemy spawners you have to destroy. It plays a lot like older versions of Gauntlet. All of it with a Windows 95-98 style. :] I also made an executable version to go with the web player if anyone would like to play it on their Desktop instead! You can check it out Here

Link to Game

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My Game

Gone Rouge: https://ldjam.com/events/ludum-dare/42/gone-rouge

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I really enjoyed this game jam definitely one of my favorite Ludum Dare's by far. Even though their were a lot of times where I thought it to be impossible(Mainly at the start). I was able to push through and I am really happy I did 😁. I hope to plan on working on expanding this idea further and I will keep you guys posted on my progress.

Keep it up guys! 🤘

Still Streaming!

Come to get your game reviewed by a brit @ https://www.twitch.tv/devio ! Just type !request in chat to find out how to submit your submission to get reviewed! If your kind enough to drop me a follow if you would like, it would really help me out! (Your submission gets reviewed if your following or not!)

Glow! Our first game jam resulted in this.

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Here it is: https://ldjam.com/events/ludum-dare/42/glow-our-first-game-jam

After about a year of teaching ourselves Unreal Engine and Blender this was our first attempt at a game jam. We were very scared and the anxiety the last couple of hours coupled with little to no sleep, was on a level we never experienced. We're glad to be a part of this community of game enthusiasts and hope you enjoy our first game. Any and all feed back is much appreciated.

Only available on Windows but we are working on getting other versions uploaded.

Also, apologies ahead of time for the large file size. Our knowledge on how to best optimize and package for size and performance was limited. Oh and it has controller support!

Minor Bug Fixes / Postmortem / Random Thoughts

First of all, thanks to everyone who has already checked out my Jam entry, "Space Shipping". I appreciate all the ratings, comments, and feedback. If you haven't had a chance to play it yet, you can check it out here:

https://rubixnoob13.itch.io/space-shipping

Note: There's both a web version and a Windows download, since I know not everyone wants to download hundreds of games to play them and rate them. ;)

Here's a list of minor bug fixes that I've done since the initial upload (thanks in part to the comments that people have left for me) :)

Bug Fixes 8/14/18

  • "Game Over" status now triggers correctly instead of causing an infinite loop or waiting. Should trigger as soon as "event pop up" is closed if fail state (or win) conditions are met

  • Cargo can no longer be moved before placing it into the ship

  • Already placed cargo should no longer be visible when on cargo selection screen

  • script for string_thousands not handling decimals or negative numbers correctly

  • Fuel/hull should no longer go negative (well, it shouldn't STAY negative) xD

Postmortem / Random Thoughts

I've honestly been tinkering with programming a game for quite some time, and this Jam was actually the first time I've been able to publish anything, for a lot of reasons that I won't go into here. This Jam was probably the most fun I've had in a very long time, and I have been floored by the positive feedback I've received so far. I'm definitely going to see about continuing to develop this idea and see what it can become.

Again, sincere thanks to everyone who's played my game or left a comment. Your kind words have actually inspired me quite a lot, so I'm going to keep the positive vibe going and keep working to make my (I think so, anyway) pretty neat Jam entry into something awesome.

--That's everything for now, and thanks again for checking out my game ^_^!

First post-jam version

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There aren't much improvements yet except for the user interface, which now adapts better to resolutions lower than full-hd. You're still advised to play in full screen mode.

We're going to expand and balance the gaming experience during the next days and post updates as soon as relevant changes are published.

Check out the game and let us know! Feedbacks are highly appreciated even if the game development is still at its early stages.

* https://ldjam.com/events/ludum-dare/42/panic-temple *

Last Land Heroes is out! try it out! Beat me!

lndlogo2.png https://ldjam.com/events/ludum-dare/42/last-land-heroes

Last Land Heroes is a survival game, You have to claim the land to keep it from falling into darkness. However Many foes (Slimes) take away the claim causing loss of land.

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Don't fall to your doom, Kill the enemies and don't Die! Things do get progressively harder!

Oh and there's many class to unlock!

Here's my latest score to beat!

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Ctrl screenshot is only in Windows version (also 8 key at any time)

Play here(https://ldjam.com/events/ludum-dare/42/last-land-heroes)

Hope you like it!

Play Pats Pack

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Play Here: https://masterlandon.itch.io/pats-pack

Mystery Visual Novel - We would love your feedback!

bg ld3.png This is our 2nd Ludum Dare, and we are very proud of what we made! Not everyhting made it into the final product but the whole story is there. Please give it a try and let us know what you think! HTML5 and Downloads for PC and Mac

https://ldjam.com/events/ludum-dare/42/l-an-interactive-mystery

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Save the squigynns!

Hi there! We're two UCLA students, Matt does the game/level design and Judy does the art and music. Our game is about rescuing little squigynns (pictured below!) as they float by and fitting as many as you can onto the safety of your raft. We'd love to hear your feedback if you check it out!

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Fixed D-pad possibly not working

Due to an oversight, the controller D-pad might not work in my game. I have a fix for this.

https://gitlab.com/ioribranford-games/ldjam42/commit/28b85e8666083724dc246ace71a319232ba1a2bf

Do you think it's fair to update the release build with this fix?

Beat the Boss

Wanna try a bullet hell Come test this :https://ldjam.com/events/ludum-dare/42/space-intruder

Headspace - LD45 Post Mortem

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Play the game: here.

Greetings, jammers!

This was my first time participating in Ludum Dare, and let's just say... it was a little hectic. I hadn't originally planned on participating, but after watching Tim Ruswick stream his development of Space Goats 2.

My participation started as a joke, running off the back of a few silly sketches of a character in his game (Jim, the space-eating monster). So I opened up Unity and started prototyping my idea to make a game from Jim's point of view. Because... well, after being accused of being the big bad guy in the story, who wouldn't develop a binge eating problem and try to devour the universe along with their space monster feelings?

So I opened up Unity and decided to blow the dust of my near non-existent C# skills and see what I could do. The only goal I had in mind was to finish. Because that's always the hardest part of making games for me. So, by the end of day one, and several mechanical prototypes down, I had a broken prototype of a Jim following the cursor in a disappearing universe as he ate his feelings away. It was super buggy, but relatively playable still... until I accidentally deleted one of the main scripts by accident because I was working at 2:00am still instead of sleeping.

So... was Headspace a 'success'?

Not exactly, but I finished. Which is a great first step. After three broken prototypes of games I thought were 'simple' by midway through day two I realized two things:

  • My limited C# knowledge from Uni was rusty at best.

  • I was getting too caught up in big ideas I didn't have the coding chops to pull off in a 72 hour jam, let alone the 15-ish hours of waking time I had to get a game done and submitted.

So, I scrapped everything and went back to basics on brainstorming a theme as though I would have for any of my other personal projects. In what direction did I want to take the theme? What are my strengths? Weaknesses? After spending 15 minutes re-framing my perspective from 'Making a game about Jim' to 'What can I do with this that I will be happy with?' and a little further brainstorming, I decided I wanted to make something small about stress or anxiety, which I had plenty of inspiration for in that last stretch with no workable game to submit. I want to really invoke a mood with the game and I knew my strengths were art and design. I knew my weakness was coding. I knew I had little to no time left to pull this goal of finishing something for submission. So I went for it and started doing some R&D on simple game mechanics I could learn from YouTube in order to pull off this state of stress and yearning for calm I was aiming to create.

What is missing? - The procedural generation is... uh... hacky? It's so random that the game isn't as skill based as I think it should be to me more fun. I think improving that would make a lot of difference.

  • Finish the art and add animations...

  • Add in a high-score to give the player something to beat on replay.

  • The ability for the player to press a button and choose to sacrifice some of their score to have the impending clouds retreat. I feel like with the procedural generation and this mechanic being automatic, it really destroys the balance of the game and makes it less fun to play.

  • I originally had a much more interesting tutorial planned that was based around the story of Tri, which would have helped convey the setting/intention a little better.

What went right? - I think my decision to scrap everything was a good one. Without it, I would have still been stuck on getting the code working on a match-three iteration of Jim's midlife crisis by the time the jam ended. Quitting isn't good, but changing your ideas isn't the same as quitting. I'm glad I remembered that.

  • The custom audio I made for the pickup sounds improved the theme and mood a lot. I will definitely put attention into getting custom audio into my future games.

  • The aesthetic of the game was partly placeholder sprites, but I made it very simple so that if I ran out of time, it would still make sense and be please to the eye and continue to add to the theme of the game. Based on player feedback so far, this was definitely accomplished.

What could I do better next time?

  • Set up version control!! Bug fixing was made so much more difficult by the fact I didn't bother to set up a repository for the project and use version control. I came across several moments in the earlier prototypes where I could have fixed the issue I was having if I had a previous version to roll back to (like deleting that script at 2am... ugh). Don't be lazy, do it.

  • Build earlier, get people to test and give feedback early. Always.

  • Maybe join a team? If my goal shifts from 'self improvement' to 'make a good thing that rates well', I could do a lot more with a team to make up for my weak spots. Though honestly, 'self improvement' is a really good goal, so for now... I think I'll stick with it.

It also would have helped if I had decided before the jam started that I wanted to participate :stuckouttongue: But I'm already all over that for LD 43. Bring on December!

The maze

my first Ludum Dare. Play and rate here: https://ldjam.com/events/ludum-dare/42/the-maze agentgreen.png

Stopped accepting requests D: Sorry!

I've come to let you know, for tonight I have stopped accepting requests for reviews on my stream :( If you still want your game reviewing, Pop to my channel and make sure to follow! that way when I wake up, later on, you can see when I go live and submit your request there! See you soon! https://www.twitch.tv/devio

NOOR

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Check out the game [HERE]

Designing and pacing puzzles for jams - some thoughts from experience

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I've made a couple of puzzle games for jams before this (LD42) entry - LD40, LD36, LD27, GMCJam13, GMCJam9 etc.

Generally - this means creating a bunch of puzzle levels in a very short span of time, and you don't particularly have time to put much thought into pacing the puzzles.

I generally follow a rule of having the last 2-3 levels include every mechanic in the puzzle, while the rest of the levels introduce new puzzle mechanics spaced evenly. Just to pace things out, and not overload the player with information. My first 2-3 levels almost always are extremely simple solutions, to make sure the player gets your base mechanic (plus, it helps you pad the number of levels ;) ).

  • When making the puzzle, I generally start by placing the goal and the player first (if there's a clear goal - if not, by deciding the end condition).
  • A second step normally would be to decide what I want out of that level - do I want to reinforce an idea to the player? Do I want them to figure out a certain mechanic can be used in a special way? (For example, the shown level is explaining the various ways teleporters can be used, through gameplay. I force the player to use a teleporter multiple times - emphasizing that they're reuseable).
  • Now I imagine a path to that end goal - which almost always never stays the same by the end of designing.
  • I start designing in reverse. Now that I want them to follow this set of directions, what do I do to make players follow this?
  • I start placing pieces which will help towards that goal.

That's it! If you want to see some of that method in action, you could try out our game - Mindblocked!

Interested To See What You Think!

PrtScr capture.jpg While I wasn't able to finish my Ludum Dare game, it was a completely new adventure into the 3rd dimension in terms of the art. If you find the time over the next few days, give my game a try and tell me what you think of the graphics and music.

You can find it here.

Thanks, everyone, and have a great week!

Comment == Rate

Just a heads up, I play and rate every game from someone who leaves a comment on mine, also, my chef is adorable.

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https://ldjam.com/events/ludum-dare/42/chef-franks-franks

CRUSHED [Rage Inducing, Story based, Platformer]

* FIND THE GAME AT : * [https://ldjam.com/events/ludum-dare/42/crushed-rage-inducing-platformer]

Hey guys, phew that was an epic Ludum Dare, after 4 times you think someone would get used to it, but it never gets old. I really like how this game turned out, especially the Graphics. It's the first time I have created a 2D game so I didn't want to waste time creating 2D art so I created 3D models and with the magic of Unity, everything looks 'flat'. :clap:

I would appreciate it if you check out my game, * I'm 15 years old and I literally took a day off school, just to work on this game... :\ Parents were not too happy about that :laughing: * :sweat_smile:

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Oh and I do warn, the game does get hard. There is an ending though, one part is a bit puzzling because you feel like there is no way to get past the obstacle.. But I assure you, you can :) :smirk:

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Oh and please apologize the physics in the game, I was messing around with the fixed timestep value in Unity to make the physics better, but I think I screwed something up, but the game still functions perfectly.

Also if you're the type that likes a challenge, then there's a button to disable checkpoints :) :wink:

I wish you all the best of luck with your games :thumbsup:

* FIND THE GAME AT : * [https://ldjam.com/events/ludum-dare/42/crushed-rage-inducing-platformer]

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Happy Game Programming Everyone! :heart:

* FIND THE GAME AT : * [https://ldjam.com/events/ludum-dare/42/crushed-rage-inducing-platformer]

Ice Blocked! A tale of lost love.

Ice Blocked! A tale of lost love.

Getting some great suggestions and feedback from those who have played already.

Would love for you to come play and have your say as well - https://ldjam.com/events/ludum-dare/42/ice-blocked

Leave a comment and we will check out your game as well.

https://youtu.be/HBpIw7Jd5OU

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Benjamin's Acceptance

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Wow! Like many others, this is my first Ludum Dare. Building the game in such a short amount of time was a ton of fun - but the community I get to be a part of now is the best part.

I made a game I wasn't really convinced would be good enough compared to the other entries, but the positivity and constructive criticism I'm seeing around the whole site is motivating, and makes me want to be a part of many more LD's,

Please play and let me know what you think - I'll take it and come back next time with a much better entry :smiley: https://ldjam.com/events/ludum-dare/42/benjamins-acceptance

PLAAAY !

https://ldjam.com/events/ludum-dare/42/ball-out 17339.png

Whoops

Ignore this it posted twice for some reason.

Streamed some Games!

Watch last night's stream here: https://youtu.be/ki8S1CR6EW8

Games in the video:

0:00 Bat-Chan @djibess @alex-foyt

9:45 Square One @bevel

15:44 Mindblocked @diptoman @pranjalbisht

26:05 Ultimate Harvest Day @lucas-carvalhaes @zaza @samuel-petersen @alexandrejrios @marcelo92

30:45 Ludum Club @john-palmer @snackob

37:19 Avarus @jmarlin @stephen-young @jeplmr

41:59 Echo @manbeardgames)

51:16 Plasma Destruction Legion @zombie-virals

56:31 Heir's Kingdom @valters

1:04:47 Prison Sort @dragonfyzex

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I'll be playing more games tomorrow morning at 9AM CST @ https://www.twitch.tv/flightyfelon!

Submit your games here: https://goo.gl/forms/TfMnI61M1FoT8UM32

Creating a quick minimap

Hey everyone! I've got a couple of comments about the minimap feature of our space shooter whatever game.
gameplay.gif I apologize for the graphical errors in the gif. I just changed laptops and my software isn't playing well with the new version...

You can see it in action in the lower right of the game screen. The basic premise of the game is you are defending your ship while you get far enough away to jump to lightspeed, so it is important to have a quick and easy way to see where everything is at a glance. The minimap was a later addition but it completely changed the way the whole game is played. Early on the best strategy was just to hang out next to the ship but the minimap allows you to go deal with problems before they can even reach you. It took about 20 minutes to implement, no graphics, and no changes to my existing objects to do. I wanted to do a quick writeup explaining how it works...

Note I am using the language Haxe which has very similar syntax to a lot of languages, so it should be pretty easy to follow.

All the magic happens in a MinimapMarker object. A minimapMarker object is one of the colored dots that appears on the map. It is ~30 lines of code long and some of them are blank.

``` class MinimapMarker extends FlxSprite { var parent:Entity;
public function new() { super(); makeGraphic(3, 3, FlxColor.WHITE); scrollFactor.set(); }

public function registerEntity(e:Entity) {
    parent = e;
    color = e.minimapColor;
    setPosition(-100,-100);
    revive();
}

override public function update(elapsed:Float):Void 
{
    if (parent == null || !parent.alive && parent.type != EnemyTypes.GUNSHIP) {
        kill();
        return;
    }

    var xx = parent.x / H.LEVEL_SIZE;
    var yy = parent.y / H.LEVEL_SIZE;

    setPosition(H.MAP_LOC_X + H.MAP_SIZE * xx - 1, H.MAP_LOC_Y + H.MAP_SIZE * yy - 1);

    super.update(elapsed);
}

}

```

I'll walk through the pieces.

The constructor

var parent:Entity;
public function new() { super(); makeGraphic(3, 3, FlxColor.WHITE); scrollFactor.set(); }
Nothing exciting here. I'm just creating a variable to hold the object that I want to display (all my objects are type Entity). The constructor just makes a white sprite that is 3 pixels by 3 pixels. The line about scrollFactor.set() is just making it stationary if the camera moves, which is what all the HUD elements have.

Register Entity

public function registerEntity(e:Entity) { parent = e; color = e.minimapColor; setPosition(-100,-100); revive(); } Next I register the entity that this minimap object should represent. I set it to a color (so the player can be red, the ship green, enemies blue and bosses yellow). Then I move it off the board and make it active.

Update

``` override public function update(elapsed:Float):Void { if (parent == null || !parent.alive) { kill(); return; }

    var xx = parent.x / H.LEVEL_SIZE;
    var yy = parent.y / H.LEVEL_SIZE;

    setPosition(MAP_LOC_X + MINIMAP_SIZE * xx,MAP_LOC_Y + MINIMAP_SIZE * yy);

    super.update(elapsed);
}

``` Finally, I call the update function this every frame. It just kills the object if the parent Entity is dead (or doesn't exist because I did something stupid). If the parent object is alive, it calculates the xx and yy values. They are just a ratio of the entities position in relation to the whole level. My levels are 2000x2000 units, so a unit in the center (1000,1000) would have an xx and yy of .5 each.

Finally, I just move the dot to the correct location. The MINIMAP_SIZE is how large I want my minimap to be. So the entity with the xx and yy values of .5 would be placed in the center of the area. Then I add the coordinates where I want the minimap to appear and I'm done.

The great thing about this method is that my entities don't have to change. I can track anything with an X and Y value in world coordinates and place it on the map.

Hope this was useful! If you want to see it in action you can play the game here:

https://ldjam.com/events/ludum-dare/42/wingman

Post Ludum Dare question

Hello, everyone! Just a quick poll of sorts since this is my first ever game Jam.

I see that we still have quite a bit of time to play / review submissions. In the meantime, I have decided to work on fleshing out my entry into a more "complete" game. I know that no changes other than bug fixes are allowed to my submission, which I'm totally fine with.

I'm looking for suggestions on the next steps. As in, should I post the updated version as a separate entry on itch.io, or wait until the jam ends and then post the updated version in its place?

Any thoughts on this are appreciated! Also, if you'd like me to play/rate your game, mention that in your comment and I'll be sure to check it out. :)

Some little tricks to trick the sea monster!

6EFC4D3E9EC138A8C9B098516EB1C0EB.gif Have trouble using your wood?

To make tools and enlarge your raft! F03024959763860542E5578F22A639EC.gif See monster in your ↕︎↔︎? Just use your cannon!

The cannon can make the sea monster stuck for one turn while sailing! 0BDAB4F95CE0E9C65DAA628C8BDD0CAB.png 85FE660B236B2F0B95589942990DBCF5.gif What about our brave explorer meet the sea monster?

Cut down the deck and throw it into the furnace to run away quickly! Don’t forget to fire in order to let the sea monster retreat!


After escaping, you have an extra turn to move!

And... the most important question!

"Where to play the game?"

https://ldjam.com/events/ludum-dare/42/first-lidim-dare

Enjoy it!

!!!Bus Stop Blast!!! Come Check The Game Out!

The Game:

Drive around and pick up kids waiting at their bus stops. Afterwards get them to school before time runs out by ANY MEANS NECESSARY!

Come Check The Game Out https://ldjam.com/events/ludum-dare/42/bus-stop-blast

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Come Check The Game Out https://ldjam.com/events/ludum-dare/42/bus-stop-blast