LD 42 August 10–13, 2018

What is "smart"?

I have been strugling from morning in figuring out the "smart balance"and"classic balance" And i couldnt figure it out My games smart is 17 and i cant figure out how ot where it uses I dont know if its changed now Go check https://ldjam.com/events/ludum-dare/42/the-red-pixel Can someone help?

Its time for ¡Rate for Rate!

Hello everyone!

It was time to try every game delight published here. Then, put your games in the comments and one of the members of our team will try and qualify!

Please, remember to also try Slime Running, a comment would make our day very happy!

Link: https: //ldjam.com/events/ludum-dare/42/slime-running

Do not stay without qualification, write us now!

Hey! Have you tried this?

This looks pretty, could you give me your opinion, sir?

https://ldjam.com/events/ludum-dare/42/nightmare

Time for an idle game?

Do you like something a little relaxing between play sessions? Do you have some time to kill? Then my idle clicker/slider might be just what the doctor ordered!

You can find it here.

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Just drag and drop the cubes and don't forget to spam the "Hurry" button.

Game link

If you have a WebGL/HTML5 game you would like me to play, please let me know.

Postmortem of Floodtown

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Hello everyone!

I decided to join Ludum Dare 42, my first one, 4 hours before it began. I was on impulse, but I don’t think I regret that decision. My game received rather positive comments and I think many players enjoyed it.

But now, after 2 days of rest, I think it’s time to analyze what went good and what went bad. So here we go:

Good things:

  • Gameplay loop was enjoyable. To maximize earnings, player must constantly readjust positions of their buildings, which requires constant attention.
  • Overclock system allows player to breathe for a short moment, only to make game faster and more alive. Combined with changing global bonus it makes game more alive, and not only „place and forget”.
  • Many players found graphic design to be rather good, but most of all clear and consistent.
  • Game is relatively bug-free (only two bugs that I know of, with one already fixed for next release). Floodtown fits „Running out of space” theme very well

Okayish things:

  • Floodtown does not use any popular game engine, but rather is written in very simple Java, using mainly Graphics2D library. It allowed me to do whatever I want, as long as it’s simple. But that also means that game will not run as fast as C++ code and I had to do a lot of optimalizations on my own.

Bad things:

  • Performance of Floodtown was suboptimal on low-end devices (but the game didn’t really require high framerates).
  • Some people who didn’t get how the game was supposed to be played, could be lost relatively easily.
  • I’m not good at creating sound effects, so some of them (waves sound) were bad and distracting.

What’s next?

I’ve already started rewritting most of the internal code, as I want to fix it first. Then, I plan on adding at least settings menu and tutorial to make game easier to understand.

Also, * thanks to all of you, for playing Floodtown. * I think it’s my best game to date.

If you haven’t played it yet, you can do it here: https://ldjam.com/events/ludum-dare/42/floodtown

Stream in 5 minutes

Playing through everybody who has voted on mine; https://ldjam.com/events/ludum-dare/42/red-square

Stream: https://www.twitch.tv/namyodev

Previous streams: https://www.twitch.tv/videos/297339046 https://www.twitch.tv/videos/297336881 https://www.twitch.tv/videos/297325479 https://www.twitch.tv/videos/296991095

Not sure how many of these I will do, but if you leave a comment on mine, I will get back to yours with feedback and a link to the video.

Playing your games now!

Starting up the stream again after two hour brake! Come and let me play your games!

https://www.twitch.tv/ahagge/ https://www.twitch.tv/ahagge/ https://www.twitch.tv/ahagge/ https://www.twitch.tv/ahagge/

Streaming Tonight get on the list!

  1. Post a link to your game in the comments
  2. come to my stream to watch!
    (There is a countdown on the channel page)

    current list: http://bit.ly/2Oz2frE

Stream Link: https://www.twitch.tv/tiger_j

Mass Coalesce

Mass Coalesce is know out on MacOS, too. :D


https://ldjam.com/events/ludum-dare/42/mass-coalesce


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Pats Pack

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Game Page:https://ldjam.com/events/ludum-dare/42/pats-pack

Streaming Your Games Part 2!

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Hey everyone! I'm playing your games again here:

https://www.twitch.tv/flightyfelon

To submit your games please follow this link: https://goo.gl/forms/LJdGRabYhkuLgjbH2

Here's the video compilation from last time:

https://youtu.be/ki8S1CR6EW8

I'll be rating your games for some time RIGHT NOW

Leave a comment if u want me to play and rate your game. I'll be rating them for some time :)

I would also thankful if you played our game.

https://ldjam.com/events/ludum-dare/42/space-runner-2048

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Anyone with a friend nearby available to play?

Hey guys, if there is someone next to you right now come and play our game! It's a local multiplayer game from 2-6 people.

You can play using the keyboard but also with controllers(recommended) as well!ss.jpg_large

https://ldjam.com/events/ludum-dare/42/alien

Doing our first Game Jam

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We had a lot of fun doing this challenge. Having to make something is such a short period of time really put the pressure on! We ended up make a pretty much complete game just with a very small scope. The game is about choosing who to let into your nuclear bunker.

Check it out here: https://ldjam.com/events/ludum-dare/42/bunker-down

Ink Flood Available on Mac and Linux

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Ink Flood is a puzzle platformer game in which you have to escape from the rising flood of ink by avoiding obstacles, collecting keys, and making your way through seven stages.


You can rate and download the game here -


Now available on Windows, Mac, and Linux!

The Killer Blue Tiles

https://ldjam.com/events/ludum-dare/42/the-killer-blue-tiles

My first ever game published. Please try it out and rate it.

Humans Need Space updated!

We just updated the game to fix the last few bugs and problems in the game! Besides that we already reached more then 30 ratings in total and we would like to thank each and everyone of you that has played our game and gave feedback!

If you haven't played it and want to go here: https://ldjam.com/events/ludum-dare/42/humans-need-space

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HardCode Game

Come try this bullet hell and score over 450 https://ldjam.com/events/ludum-dare/42/space-intruder

Hold out against the incoming creep! Check our game! HTML5 is ready!

https://sir-syko.itch.io/holine

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The idea behind it is a simple one, creep slowly expands from predetermined positions on the map, and you have to hold out the incoming wave of enemies!that assault your base.

Creep denies you build space. Enemies kill your stuff!

To defend yourself you make turrets, while trying to harvest the creep gaining you more resources!.

We basically finished our prototype for this ludum dare, uploaded a desktop version to itch.io. We haven't had much time to make blog posts about it, so here it is enjoy!

Recruit explorers!

9B6DDD932A0FB25ED01F0C8D99D46417.png · Escape from the sea monster!

· Find more islands and sunken ships!

· Assemble all three treasures in the sea!

· And... Face the sea monster!

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If you have any problems or suggestions while playing, please comment in the comment area, and we’ll do reflection, amendment and addition to the game.

After the competition is over, we’ll expand the original content of the game and release a brand new version! And the version made in Ludum Dare will also be republished after improving the operation mode.


Thanks for playing our game!

https://ldjam.com/events/ludum-dare/42/first-lidim-dare

Where is the elevator going ?

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Find this out here : https://ldjam.com/events/ludum-dare/42/loneliness :D

Also if your games are available on browser feel free to share them in the comments, I'll give them a try :)

Looking for games like our

Hi everyone ! If anyone has a link with a farming game or a low-poly style like in our game we really would like to give it at try :D Here is a in-game picture for reference.

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https://ldjam.com/events/ludum-dare/42/space-creator (Our game if you want as well to try it)

Pats Pack

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Game Page: https://ldjam.com/events/ludum-dare/42/pats-pack

Ported my game to web!

The title says it all, really. Try it out here https://aayushsharma.itch.io/continuum continuum-gameplay.gif

Want to mow down enemies? For Fun?

Want to feel the power of killing enemies and going on a rampage while listening to heavy metal and dubstep at the same time, this shooter game is definitely for you. Check it out : https://ldjam.com/events/ludum-dare/42/no-place-to-die

Gameplay: https://youtu.be/fP_YpdxoIwE

Did you already played XORN ?

Xorn2.png Hey, Have you already try our game "XORN: The Fallen God" ?

If not, please leave us feedbacks and rates so as we can upgrade the game in the future :p

Leave us a comment and we will checkout our game too :)

Hope you enjoy !!

If you want some gameplay videos before, I can link two streams of gameplay: First one Second one

And the link to thee game here :p

(Playable on Windows/Mac/Linux with either qwerty and azerty keyboards)

Polar Bear Ballads – First WebGL version!

Added a WebGL version for people who don't want to / cannot download games! Unfortunately it seems to run into memory issues after a while, but for now it's better than nothing. Desktop version should run fine! https://ldjam.com/events/ludum-dare/42/polar-bear-ballads/

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If anyone can score more than 500 points, please let me know!

Looking for games with an interesting or weird concept

I don’t care about the graphics or audio, just the concept. I won’t be able to play today, but I’ll do it as soon as I can!

Would be great if you could check out my game as well (no download required): https://ldjam.com/events/ludum-dare/42/blocks

Come say hi and get your game reviewed!

Hey everyone! Come to get your game streamed and reviewed @ https://www.twitch.tv/devio ! Follow for more regular streams! Accepting reviews by typing !request in chat and if you type !queue you can see the current list of games! Come to join us!

My Game(s) is Unfinished... but that's okay

After I published my unfinished game, I spent one day drowning in disappointment. I was hoping to push my limits in this jam since I am free for the whole 3 days but I did some big mistakes. In the end, I learned new things and implemented some useful stuff for later.

After the theme was announced, I came up with a few ideas: 1. A Sokoban-like memory game with more files of different shapes and sizes being generated over time. 2. A game where corpses of enemies don't disappear and can be obstacles (or useful objects too). 3. A 3D space game where running out of a special fuel will make you lose your 3rd dimension (the game becomes 2D and you can't move up or down). 4. A 2D/3D hybrid Puzzle game where the 3D character has to go from one point to another through rooms that can be arranged from a control panel (Every level adds more rooms and the panel gets crowded). 5. A photography game where you need to capture images with requested objects in a limited amount of time but take care of your remaining space till you upload the images.

I started with Idea #3 but I couldn't get the look I was seeking so I switched to Idea #4. Then I spent the whole first day working on the console code/art and I was nearly done by the end of the day. On the next day, I started working on the 3D part but I didn't like how it looked. After iterating many time, I got burned out and started to give up. Near the end of the 2nd day, I was a bit satisfied with the look but there was still a lot of work to do and I no longer felt excited about my idea so I decided to give up. Here are some screenshots of the first abandoned game:

combined.png Attribution: The font is taken from REXPaint files (a free tool for ASCII Art).

On the 3rd day, I decided to try a different idea. It was remix of Idea #3 but this time, the player has to collect a fuel (Threedmium) to transfer between non-euclidean planes of existence to fight enemies (Inspired by Space Dandy Episode 24). In the end, it was unfinished, unoptimized, unpolished and buggy. I still shamelessly submitted it though. Here are some screenshots of the second unfinished game:

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On the positive side, I have learned: - To focus on game mechanics first then polish the visual style. - To stop hesitating in the middle of work. When one feels lost, it may be better to just keep pushing forward. - How to implement a console in Unity (I have always wanted to make one).

If you would like to try the game in its current state, you can find it here: https://ldjam.com/events/ludum-dare/42/toroid

Now, I am ready to play some games. If you wish, send me your game in the comments and I will play it and give you my feedback.

How long can you survive

your mission is to survive 3 minutes.

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Noooooooooooooooooo!

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https://youtu.be/VPlslyabMEQ

play https://ldjam.com/events/ludum-dare/42/nooooo

Space Out | Eject All Powerup

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Hitting the EJECT power up brick releases all space men on the screen from their space pods, allowing you to pick up several quickly if used strategically!

...I accidentally double posted so changed this one to a quick screenshot

SpaceOut Core Mechanic 1: Rescue Space Men

Core Mechanic 1: RESCUE SPACE MEN

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We received some feedback that our game SpaceOut is too easy because you can simply stay in the same path and shoot sporadically. These people have missed the point of the game: To Rescue the Space Men

To open the space pods you must Shoot the pods with your laser 5 times.

Your Ball Busters will not open the pods. They have no effect on them.

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Also note that if you don't collect the space men quickly enough...

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Link to Play SpaceOut

Some things I was thinking about while playing other games

A lot of the games that engaged me are ones where my choice mattered. All my choices mattered where I moved, when I moved, and or how I did. I need that feeling of exploration and aha I did this weird thing by moving at this time. I hope I can capture this sort of engagement in my own games in the future.

Introducing: Honest Dan's Clutteral Damage

Here's a let's play video I made that introduces you to the game and it's mechanics.

https://youtu.be/a2dC73CSukU

If you'd like to give it a go, my entry can be found:
https://ldjam.com/events/ludum-dare/42/honest-dans-clutteral-damage

Cyber Janitor

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Play on web: https://rudimentary-escapism.itch.io/cyber-janitor

Rate: https://ldjam.com/events/ludum-dare/42/cyber-janitor

Tale of the Bagger: A Love Story

Tale of the Bagger is playable in browser via HTML5. Take a break from work to... bag some groceries.

Entry: https://ldjam.com/events/ludum-dare/42/tale-of-the-bagger-a-love-story

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[Compo Entry] Laser Rails: Chase! + PostJam Version

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Play as a robot cowboy with a jetpack, in this western-cyberpunk themed game!

*Game page: https://ldjam.com/events/ludum-dare/42/laser-rails-chase *

And on Newgrounds: https://www.newgrounds.com/portal/view/715450?updated=1534346164

Happy to announce that I finished my Compo entry, which is now up for voting and feedback! (Which Ive gotten some great feedback so far)

Features: - Play as a Jetpack-equipped cyberpunk-western-robot! - An infinite track/world with different zones! - A randomly generated train so every game is a bit different! - Evil robots with cannon-arms! - Laser turrets that scramble you and your jetpack! - Canyons and other hazards! - Like rocks that get in your way! - Poorly modelled cacti! - A good few bugs!

Ive continued working on the game since the weekend - and so today I've released the POSTJAM (version 1) of Laser Rails: Chase!

It includes a bunch of bug fixes, optimisations, tweaks and most importantly (and based on the feedback Ive had so far) I added a tutorial zone. My biggest regret was rushing the game mechanics at the end, and leaving almost no time to implement a tutorial. I just threw some basic instructions on the screen. In the Post-Jam version though, Ive fixed this by adding a small tutorial area that gives you the basic controls, gets you moving and slightly familiar with the controls and lets you use the jetpack - all under cover and while not being fired at relentlessly (my bad) D:

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I'll do a full post-mortum soon, and might even put together the timelapse of the entire 48 hours. Stay tuned!!

Garbage Gods OST in progress

https://youtu.be/gMhGxUPQJQc

Since our decision to move towards full demo release I started to work on some OSTs for the game. Trying to keep that 'jazzy industial' feel. Some credits to freesound.org for beats and FX.

CHECK OUR GAME HERE: https://ldjam.com/events/ludum-dare/42/garbage-gods

Have you played Sodaboi yet?

I heard it's pretty wild, or at least that's what I'm telling myself~

You can play on your browser too! https://ldjam.com/events/ludum-dare/42/sodaboi

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Protocol: 47 In case of an emergency write a song

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It's time to raise awareness of the overpopulation crisis. We need a celebrity to write a charity single! Activate Protocol: 47!

https://ldjam.com/events/ludum-dare/42/protocol-47-superstar-appeal

Binary Garbage Separation

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Ever wondered what happens inside your computer when you’re running out of disk space? Meet Wisniewski, the Binary Garbage Separator! Your task is to help him get rid of all that incoming data. But keep in mind to seperate your waste!

Plays best with XBOX Controller!

Controls:

Keyboard: A B X Y

Gamepad: A B X Y

Can you beat my highscore of 280? :P

https://ldjam.com/events/ludum-dare/42/binary-garbage-separation

Yet another desktop simulator

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https://ldjam.com/events/ludum-dare/42/no-disk-space

Please play it and give me some suggestions. Thank you! :smiley:

HotFix vesrion Added

Some Sounds bugs Fixed. Hope you enjoy it =) https://ldjam.com/events/ludum-dare/42/stacy-the-muscle

Playtesting games NOW on STREAM

Hi!

Want your game tested and rated in a german live stream?

https://www.twitch.tv/firesplashtv

Enter the queue with: !play https://ldjam.com... (Your game link)

Please hang out in the chat to answer querstions (german and english is fine)

Another day, another chance to play your games

I'm looking for more games to rate this evening, so if you'd like some feedback just drop a link in the comments below and I'll check it out and leave you a rating soon.

If you'd like to return the favour you can find our game here.

Playing and Rating More Games!!

Hey, still a long while until results come along. I wanna check out as many games as possible!

So far my favourite games are:

Super Responsible Parent by dietzribi 17968.png (Image from https://ldjam.com/events/ludum-dare/42/super-responsible-parent)

Sword1 by Lawrence 16b6a.gif (Gif from https://ldjam.com/events/ludum-dare/42/sword1)

Get Off My Lawn by silkworm-sweatshop getOffMyLawn.png (Image taken from my twitch stream at twitch.tv/bigbosserndog

These games were really good, enjoyed playing them a lot!

Anyways, there's still time. Going to be playing more. Feel free to join me at twitch.tv/bigbosserndog, I accept requests to play and rate games :)

Any mood game ?

I'd like to play some mood/ambiance games to get inspired !

Comment and share your game below ! :smile:

I just love games like Flower, Monument Valley, Limbo, Inside, Rime, Ico, etc.

So if you think your game has some mood, I'll definitely liked to test yours !

Also try mine if you wish, I tried to make it relaxing and pleasant to the eyes and ears.

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Play Overflow here

Come to try our improvements!

Hi,based in the feedback received, we've updated the controls.So look for someone and challege him to beat you in Dumpin'Stars. https://gyazo.com/9edb801d1fffdfb99642f104ccacd304

Screen Size and Pixel Perfect Scaling

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So our game has this scale feature to fit screensizes of various resolutions. We mainly tested this on 1366x768(mine) and 1920x1080(@Diptoman 's) screens.

At first, we had trouble deciding the resolution of our game. It was a choice between 400x224 or 608x336 (our tiles are 16x16, had to be a multiple of that, and as close to 16:9 as possible).

Dipto went with 608x336 at first - it gave us a larger playing area, and we could scale it 2x and 3x to fit both screen sizes reasonably well. However, I felt that it was undermining the retro feel that I was going for in the art too much. The smaller 400px resolution would give us a smaller play area but improved the simplicity of both the graphics and gameplay(my main reason was the graphics, since I was in charge of the art), but it would also prevent the levels from getting too big and complicated(which I swear @Diptoman does every single time).

So here's what I did - I sneakily made the first few levels and menu in 400x224 while Diptoman was sleeping, ahahahaha(we're on almost opposite timezones). And...well, he was okay with that after seeing how well it worked.

On to the main problem - Construct 2 has this really awesome integer-multiple scaling that allows pixel art to scale automatically with the screen size. No such thing in Game Maker Studio, unfortunately, so I had to nag Dipto a bit for this and had him spend some time programming it - but in the end it turned out very good. One more advantage of the smaller 400px size was that non-interger scaling didn't break it much - it looked reasonably good even in fullscreen, on both resolutions. In contrast, the 600px area was not working nicely in fullscreen non-integer scaling modes.

You can check out our game here, and tell us what you think!

In 1986, the Chernobyl disaster devastated the city and nearby town, Pripyat...

The exclusion zone, later nicknamed to just "the Zone", was quickly cordoned off by the military. Soon after, rumors spread of strangely shaped artifacts said to give superhuman powers. These artifacts would be found in the hearts of "anomalies", dangerous radiation hotspots warped by the disaster. Scientists and private collectors soon bid large amounts of money to get their hands on artifacts. Motivated by the riches, young men flocked the Zone in search of artifacts. Dubbed "stackers" by the Ukrainian government, these people risk life and limb in search of riches.

But there was also a rumor about the most powerful artifact of them all. Found at the heart of the Chernobyl nuclear power plant, it was told to be able to grant anyone's desire. But that's just an old wives tale. Surely can't be real right? No one has gone to the plant and come out alive. Maybe you're not thinking of going there are you, stacker?

Well I won't follow you if you want to walk right to your death. But good luck and godspeed.

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An homage to one of my favorite games of all time, S.T.A.L.K.E.R. Shadow of Chernobyl.

Robotron 2084/Shove It/Match 3? How can that go wrong?

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See the "hero"? He's actually from another game I'm working on, which is a dungeon crawler, which is why he's so out of place (swinging a sword to shoot a laser and stylistically). I started working on it right away on Friday and was plagued with massive headaches and nausea, and thought I was going to give up. Then I just messed around on Sunday without the intent of finishing, but managed to get something that resembled a game, barely, so I submitted it.

Thanks to all for playing and to whom else will play.

Please rate and comment? https://ldjam.com/events/ludum-dare/42/the-gargoyle-landing

WELCOME TO MEOMERIES.INC

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welcame to meomries.inc, the manager should to create a dream memories right now, but you can choose to manage your memory here, everything is up to you. Have fun! *Note: Insufficient memory can damage your brain.

A little Kitty need Help!

Hello! Courage sailor Kitty waits for Crew! And our team wait for feedback

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It's our first Ludum and we really enjoy it. CargoKitty is a child we love and wish good long live. But for complex refactoring kitty need some your feedback here https://ldjam.com/events/ludum-dare/42/cargokitty

SunnyLand: great audio, graphics and, WebGL full version!

My First Ever Ludum Dare Submission!

Link: https://ldjam.com/events/ludum-dare/42/sunnyland

Try my game SunnyLand: My first ever Ludum Dare submission in the Jam Category. Please Review My Game. It will really help me understand where I fall short.

Some screenshots:

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Additionally, I'm Also Reviewing WebGL Games. Please leave your submission in the comments. I will review them.

Planning a play stream, send links

Send links for your games for me to play, will start in about an hour on http://www.twitch.tv/oaster2000

Post-Jam Cooldown

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I drew this to deal with my frustration of leaving the game half-done. https://ldjam.com/events/ludum-dare/42/the-long-road

I hope you guys had a good run, and not many bugs!

Check out my first ludum dare game

DOOM TOWER shoot Ninja's and don't fall off the edge https://ldjam.com/events/ludum-dare/42/doom-tower Screenshot (21)-1.png

Ugh

I work so hard on a game then I just delete the whole project because I'm not happy with it!

Fraternity

It's time for a little help among developers, but of course, everything starts with each one, and that is what we will do !!!

It's time to try many games! Comment your link and someone from our team will try it, comment and score.

What are you waiting for??

We hope you can do the same with us at Slime Running: https://ldjam.com/events/ludum-dare/42/slime-running

Post Your game link here!

I want more games to rate, so please post links in the comments! :smile_cat:


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You can play my game also, if your interested:

https://ldjam.com/events/ludum-dare/42/how-to-bee-a-mailbee

I'll play them tomorrow.

Dungeon of Greed

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This is my game, Dungeon Of Greed! It’s a fast-pased JRPG about building your best inventory build and fitting in as many coins as you can!

I only have one rating so far, and more would be appreciated!

Check out my LD page here: https://ldjam.com/events/ludum-dare/42/dungeon-of-greed

Could you beat it ?

https://sticks-n-stones-studio.itch.io/vertex (playable on browser)2018-08-15.png

BLOCKADE had some bug fixes!

The jam is over and we had some time to regain a bit of energy!

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Our little game called BLOCKADE had a few - not so minor - bugs, that caused blocks to move through one another at higher speeds. We are very happy to announce these have been fixed!

As always, the original entry is still available on Itch.io for download if you would prefer (https://pixeljerry.itch.io/blockade)

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We also decided to make the stage a bit smaller after receiving some amazing feedback. The game was a bit too easy, and our intended feeling of the character's encroaching doom didn't translate well.

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Finally, we also updated the 'light beam' behind the character. When the character jumps, it forces a block to rise out of the ground before it's time. The beam will now be on when a block is queued, indicating that a block will rise when jumping.

Hope you enjoy it. Time for me to continue playing all the amazing entries out there!

Relentless Siberia

Heyoo, our survival space shrinking game will definitly satisfy you. I hope you have a blast. https://ldjam.com/events/ludum-dare/42/relentless-siberia 19583.png

LUDUM DARE 42 Stream Twitch

I'll be playing LD42 games on Twitch @Generic_Waffle. Stop in and say hello!

Edit: The stream has ended, however, I will post again next time I stream.

The Battle for the Earth - an interactive short story

My game has a lot of reading, so be prepared for that.

https://ldjam.com/events/ludum-dare/42/the-battle-for-the-earth

I don't have much time, but I will make sure to play and rate your games if you leave some feedback on my game.

!Bus Stop Blast! Put how much money you made in the comments!

The Game:

Drive around and pick up kids waiting at their bus stops. Afterwards get them to school before time runs out by ANY MEANS NECESSARY!

Come Check The Game Out https://ldjam.com/events/ludum-dare/42/bus-stop-blast

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Come Check The Game Out https://ldjam.com/events/ludum-dare/42/bus-stop-blast

Herding Humans Compo entry Post-Mortem/Behind the Scenes

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Design that never was

My original design included finding more objects such as batteries and oxygen tanks to make a truly crammed room, but were cut due to time restraints. Also cut were plans of having the player put batteries and oxygen in generators that depleted over time. I fell in love with my little humans after I made them out of 100% pure panic, so I decided to just keep the focus on them. It also meant I could summarize the game-play in a single sentence: "Save the stupid humans" and not be forced to have all kinds of UI elements telling you what to collect.

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Audio

All my audio was super rushed last second things like recording my desk drawer for the doors and pitch-shifting it until it sounded closer to what I wanted.

For the BGM I had a bassline/lead track that weren't adding much so I ended up stripping it down to a short drumbeat.

Graphics

Quick and simple botch jobs. Simple textures and rapid fire unwrapping just to make things not look stretched or untextured. I started working on a texture for the player character, but this was quickly cut as I wasn't sure the time properly unwrapping the model and painting something would be worth it as by then the lighting was in place and it looked "fine". All the objects were then given primitive colliders in Unity as to not glitch out the physics engine.

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Lighting was incredibly lazy and consisted of point lights and a simple gobo/cookie for the spinning alarm light. I fell for the classic trap of making it potentially too dark in the attempt to create mood, and I probably should have made it a little brighter than it was even though it was displaying fine on my main monitor.

I created foreground and background versions of the doorways and walls so that the player wouldn't lose sight of the gameplay while still being able to keep the camera at a reasonably low angle. I'm quite happy with this subtle effect that saved me from having to write a dynamic system while still being able to keep some tall walls for that claustrophobic feel.

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20/20 Hindsight

Getting 8 hours of sleep both nights was a solid decision as I was working at very high efficiency almost the entire time with very few mistakes due to fatigue. I did notice my habits were getting worse the closer to the time limit I got though. If you look at the code you'll notice that the later parts have less and less comments and other bad practices in place..

I got very used to the controls during the hours of making the game so I may have under-estimated the difficulty picking up the controls for a new player. I'd keep the tank controls just as they are as I think they work as intended, and there wouldn't be much "game" left if the controls were too easy. What I would do is modify the player collider and reduce wall friction to keep the player from getting "hooked" on surfaces and rotated out of sorts, removing a significant amount of frustration. I'd perhaps also increase the mass of the player to ease movement slightly.

As polish I'd add a condition to end the game early if there were no survivors outside of the safe-room as I noticed this was a common issue, but never got around to implementing a fix for it since it wasn't game-breaking. Graphics and Audio would get another pass to bring them up to scratch.

There are a couple of minor glitches in the web version of the game like intersecting physics objects and imperfect audio looping, but having never exported to web before I'm very impressed with how well it worked for something like this.

Conclusion

At the end of the day I'm happy with finishing on time and the process as a whole given the time limit. Though I do feel the end result was a little too safe/vanilla and I wish I'd been a little more experimental in the design stage.

I'm left feeling that I have no reason to do another compo entry in the future as too much was sacrificed for the sake of the strict 48 hour time limit which I don't feel adds anything of value to the end result. Maybe if I aimed smaller and more experimental instead...

However I can absolutely see myself doing a Jam entry with other people with different skill-sets and a more relaxed time limit.

If there are any questions I'd be happy to do my best to answer them in the comments.

https://ldjam.com/events/ludum-dare/42/herding-humans. (web version available)

!Bus Stop Blast! Put how much money you made in the comments!

The Game:

Drive around and pick up kids waiting at their bus stops. Afterwards get them to school before time runs out by ANY MEANS NECESSARY!

Come Check The Game Out https://ldjam.com/events/ludum-dare/42/bus-stop-blast

BusStopBlastMainPicture.png

FirstLayerBlastOff.PNG

HIttingBuilding.PNG

Come Check The Game Out https://ldjam.com/events/ludum-dare/42/bus-stop-blast

Playing and rating your games! Live :)

http://twitch.com/twinghosts

Im finally streaming some of your games as I love getting in touch with the creators of them! Ive seen a lot of great games already and I cant wait to get going :)

CRUMBLE

WE RECENTLY CRUMBLE AND IT IS A HUGE SUCCESS FOR US! IT WOULD BE GREATLY APPRECIATED IF IT GOT SOME MORE RATINGS!

IF YOU GET A HIGHSCORE COMMENT IT FOR A CHANCE TO BE FEATURED ON THE GAME PAGE!

Play Here: https://ldjam.com/events/ludum-dare/42/crumble-1

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TrackBlasters

Hey!

We made a game that goes vroom! and boom!

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It's called TrackBlasters and it's a Micro Machines tribute in which you drop bombs that destroy the track.

Please give it a try, vote for the game and leave us some feedback! :heart:

https://ldjam.com/events/ludum-dare/42/trackblasters

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Code : Paulloz Sound : Noojsan Art : Kokonaught

CRUMBLE

WE RECENTLY CRUMBLE AND IT IS A HUGE SUCCESS FOR US! IT WOULD BE GREATLY APPRECIATED IF IT GOT SOME MORE RATINGS!

IF YOU GET A HIGHSCORE COMMENT IT FOR A CHANCE TO BE FEATURED ON THE GAME PAGE!

Play Here: https://ldjam.com/events/ludum-dare/42/crumble-1

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img2.png

CRUMBLE

WE RECENTLY CRUMBLE AND IT IS A HUGE SUCCESS FOR US! IT WOULD BE GREATLY APPRECIATED IF IT GOT SOME MORE RATINGS!

IF YOU GET A HIGHSCORE COMMENT IT FOR A CHANCE TO BE FEATURED ON THE GAME PAGE!

Play Here: https://ldjam.com/events/ludum-dare/42/crumble-1

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img2.png