LD 42 August 10–13, 2018

Cluster: Rise of the Hard Disk

Cluster is a very old hard drive (its maximum storage capacity is 10 GB), but very insightful. Tired of the constant abuses of its owner, by the large number of files that download, a rebellion begins in which you can help him to comply with it, delete each and every one of the downloaded files, before these are hidden in the folders.

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Link: https://ldjam.com/events/ludum-dare/42/cluster

City of Forgotten Toys HTML

Just wanted to let everyone know that if they click the Windows link for my game, there is also an HTML5 web based version. https://ldjam.com/events/ludum-dare/42/the-city-of-forgotten-toys, thanks everyone who has already played my game.

My first Compo Entry

grOw logo.png grOw is my Ludum Dare 42 Compo Entry. I submitted the game on Sunday during submission hour, and made everything myself (obviously as it's a Compo entry, but as such it's really short and has no sound :laughing: )

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The game is fully playable with an Xbox 360 controller, and is ported to browsers as well. (I plan on porting it to Linux and MacOS soon too).

Here are some Images/Gifs showing off the game: pop shorter.gif

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Let me know what you think of my game in the comment section, and I'll be sure to return the favor for your games!

Play it here - Rate it here Make sure to leave a comment on my game, so I can play and rate your game in return!

Collapse: Time Lapse X 100! [Will write a Post Mortem Soon]

https://youtu.be/FH3sev6YSmQ

If you're too lazy to see the amount the game's changed, a couple of gifs might do the job for you.

At the first playable stage:

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At the final stage:

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Feel free to try the game out (and, link me to yours!): https://ldjam.com/events/ludum-dare/42/collapse-1

P.S: The game at the start was meant to be something like this Undertale maze (but I failed miserably):

https://www.youtube.com/watch?v=_oQVVISpRbI

Never stop to find the treasure!

9B6DDD932A0FB25ED01F0C8D99D46417.png · Escape from the monster’s attack

· Assemble all three treasures in the sea! 85FE660B236B2F0B95589942990DBCF5.gif

https://ldjam.com/events/ludum-dare/42/first-lidim-dare

Tiny Colony - Help Settlers Build Their Dream Home!

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SS_F.PNG - Collect resources - Increase population and keep them happy - Mend the cracks! - Play here: https://ldjam.com/events/ludum-dare/42/tiny-colony

Have fun! :)

Ice Blocked! A tale of lost love.

Ice Blocked! A tale of lost love.

Getting some great suggestions and feedback from those who have played already.

Would love for you to come play and have your say as well - https://ldjam.com/events/ludum-dare/42/ice-blocked

Leave a comment and we will check out your game as well.

https://youtu.be/HBpIw7Jd5OU

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Added some new screenshots to the game!

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We have some new screenshots of the game!

Of course you can play it here: https://ldjam.com/events/ludum-dare/42/running-from-space

[remember, PC version is in all ways superior to web version! :sunglasses: ]

Post your Game!

I want to play your games when I have Time, so please Post your Game link in The comments. :cat:

Move_LD42

Hey all, first Ludum Dare entry. I would really appreciate feedback, will return the favour :)

https://ldjam.com/events/ludum-dare/42/move-ld42

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We can be a writing game too!

There are a lot of writing games this time. I think can be in that category too :D Promo6.png

https://ldjam.com/events/ludum-dare/42/pre-alpha-build

My First Ludum Dare entry!

Hey guys!

This was my first Ludum Dare entry. I would really appreciate feedback (Even bad ones!) for my game!

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Link: https://ldjam.com/events/ludum-dare/42/falloor

Get to the Airlock!

Greetings Earthlings! We had such a blast with Dare42, and would be honored if you would drop by and let us know your experience with GET TO THE AIRLOCK :) Can YOU beat level four? LDare42emtitle.png https://ldjam.com/events/ludum-dare/42/get-to-the-airlock Get to the Airlock is a game where the main character is literally running, or jetpacking, out of space before her air supply runs out. Collect the crystals, stick it to the man, and survive to tell the tale as you traverse dangerous, alien mines. Dodge sharp edges… If you don’t, your air supply depletion will accelerate leading to a compromised spacesuit. Whether you take your time to keep yourself from getting damaged, or go quickly to collect all the treasure, don’t forget that to survive, you must GET TO THE AIRLOCK! LDare42/emlevel1a.png LDare42_level1b.png Controls are simple. Up, Down, Left and Right keyboard keys plus we have added Controller Support. Press Esc to exit the game.

Downloads and Links Windows http://alienairship.com/bin/gttal/GTTAL.zip

Twitch streaming for a bit - gimme your games

https://www.twitch.tv/noirvortex

go into chat and request me to play your game if you like, will be online for about an hour or so

Please Help me Get my 20 Ratings!

Please play my game, Taint, a fast-paced platformer where an accelerating wave of corruption causes you to flee. Enemies also create corruption which can block your path ending in your demise! Dont worry, your trusty broom that somehow wipe away the corruption can clear your path! Can anyone make it to the end? https://ldjam.com/events/ludum-dare/42/taint-a-ld42-game-by-pyja-and-katb-1

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https://ldjam.com/events/ludum-dare/42/taint-a-ld42-game-by-pyja-and-katb-1

Bug fix - hopefully - please help me check that I didn't ruin anything!

I found a bug in my code that made the game unplayable for some people. Just in case anyone made the same stupid bug as me:

* never multiply velocities by Time.deltaTime!!! *

velocities are not supposed to be multiplied by time. Silly me. I "inherited" this bug from a bug in a popular Unity textbook (Unity in Action). I'll submit an errata to it shortly.

Anyway... I hope I fixed the bug, but I'd be really happy if a few people try it and report if it's playable for them. I'm really worried I ruined something instead of fixing it and I'm going on a trip tomorrow morning and will not be able to fix anything until next week.

Unfortunately, I don't have any way to actually reproduce the bug on my machine, so I'd really appreciate if anyone reading this can try playing the game and tell me:

1) whether they saw the timing issue - basically if you see you can move around quickly enough, and jump over the snakes, then it probably works fine
2) whether you tried the webgl or binary version

I'd really appreciate you also rating the game while you're at it, but the main thing I'm looking for is making sure the bug is gone :)

Thank you for the help!

Game: https://ldjam.com/events/ludum-dare/42/pyramidion

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Only 2 more votes needed for "Defragment VR"!

I've got 18 votes for "Defragment VR", my VR-only entry to LD. Since it requires VR to play, I'm pushing for anyone that has a VR system to try it. I only need 2 more to get a rating, but I'd like as many as I can manage. Big thanks to everyone who's played and rated it so far; I'll be sure to play and rate the games of everyone who played and commented!

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2 More to 20!

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We've been so happy with the response! Help us get to 20?

https://ldjam.com/events/ludum-dare/42/l-an-interactive-mystery

Rate my game and I'll rate yours!

I've finished my last wave and I'm ready for another! Rate my game and I'll rate yours!

My game is a frustrating 2D platformer based on Hollow Knight's Path of Pain.

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https://ldjam.com/events/ludum-dare/42/sinking

This metro is full!

Your metro arrives at the galactic station at Line 42. The travelers want to arrive happily to their destinations, but the train has an unpleasant section that will make them grumpy, specially the eldest passengers.

The goal is to asign them to their places wisely, before they get mad and put more reclamations than you, as the owner of Line 42, can handle. There's 5 types of alines, so make sure you know what you are doing!

PLAY HERE: https://ldjam.com/events/ludum-dare/42/line-42-space-subway-1

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Forgot to mention! Glow has controller support!

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We forgot to mention in our description that Glow has controller support! It is now updated in the description. Also if you happen to be one of the players that reaches Level 5, it is a different game type in which you must activate all the blue tiles and avoid the red ones without falling! Hope you guys are enjoying the game, we've played so many great games and are looking forward to playing so many more over the next few weeks!

Let me Stream your games

I plan to stream Ludum Dare games for the rest of this week around 9pm to 11pm PST. Twitch.tv/saoigames

I alternate between playing a game from the backlog and one of the viewers in the streams.

If you'd like to add yourself to my queue please fill out this form

I'll play and rate your game, and if I can get it to record on the stream, I'll comment with a link to the video.

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Take off OVERPOPULATION: A narrative and simulation experience.

Hello, everybody!

If I put this post online, it's mainly to encourage you to play my game, but especially to rate it!

But why should I play OVERPOPULATION?

  • It is a narrative experience, well written.
  • Planetary systems are randomly generated.
  • It is also an advanced simulation where it is necessary to manage the takeoff of a rocket in a realistic way, by managing oxygen, temperature, fuel, stabilization etc....
  • A neat and efficient user interface.
  • An immersive sound atmosphere.

https://www.youtube.com/watch?v=ocuoJi9-bnM

What are you waiting for? PLAY OVERPOPULATION

https://ldjam.com/events/ludum-dare/42/overpopulation

Dumbest jam mistakes?

I want to know the stupidest mistakes you made :sweat_smile: for me, it's the fact that I put the whole jumping code in Update rather than Fixed Update, basically breaking movement completely. Update is entirely dependant on the player's framerate! I've fixed it now, and it's MUCH better, but I reckon my score has dropped significantly because of it :sob:

Also, post your game link below for me to check out when I've got the chance! I've got a pretty big backlog at the minute, but I'm always looking for more :grin:

You can play mine here!

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Got >20 votes! Thank you for voting!

https://ldjam.com/events/ludum-dare/42/stop-climate-change

https://www.youtube.com/watch?v=bNGdzsql7Dk

This Way Up - Co-op Couch Game

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Top down, multiplayer, couch game you can enjoy with 2-4 friends. Load up delivery trucks with packages with the help of your friends before the trucks leave. Work fast for the packages could clutter up the warehouse, look out for a flamethrower to clear up some space.

Rate and Play

https://youtu.be/z2AI1FZ9vKo

Post-Mortem: Experimenting with LuaJIT is fun

This LD was much less of a trashfire than last the LD: I actually finished a project! (Even if it is majorly butchered compared to the original designs for the game).

The Good

  • I had two major goals for this LD: I wanted to learn how to best use LuaJIT with Love2D (by experimenting with code architecture) and I wanted to experiment with LuaJIT's FFI by utilizing C types and data structures near-exclusively. I accomplished both of those things, so well that it has actually convinced me to change how I approach programming with Love2D. I might write a post talking about how to best utilize LuaJIT fully with Love2D, if there is any interest, but it's a bit out of the scope of this post.

  • Among the effects of using the FFI was, paradoxically, faster code writing. Having to consider what size of data to use put me in a headspace that really ended up speeding up the design of the code. It's kind of weird, but I got into an amazing flow for the first quarter of the compo.

  • I liked my art. It isn't particularly good, but it utilizes the NES palette, and I had a good time making it. A lot of the art assets actually went unused, in the end, but that's how these things go.

  • I did most things counter to how I might usually approach programming stuff. This made things interesting, both in good ways and bad ways.

The Bad

  • I'll be blunt, this theme wasn't my first choice, nor my second, third, .... It took me a while to come up with a game idea.

  • The game ended up being way less than what I had planned. The original plan for the game was to have it be set up arcade-style, where you'd have different levels, and you'd mine for stuff with a limited inventory. What you mined would change your score, and you'd need to meet a specific score to proceed to the next level. In-between each level, you could use the stuff you mine to make better equipment, but it would deplete your total score (which means you'd need to get more stuff in the next level to make up for the stuff you spent). If time permitted, you might have had enemies that could have actually hurt you by lowering your score, or something similar. That core design felt solid, and I think what the game became pales in comparison to its original design: you collect jewels, try to get the highest score. Even now, after not being able to hack it, I still feel like the game I wanted to make wasn't unreasonable in terms of expectation.

  • I really wanted to get around to sound/music design in the game, but I never ended up having the time to.

  • Using the FFI introduced some bugs I'm not used to dealing with, including segmentation faults and other related memory errors. I even had my game dump memory contents at me at some points, which was genuinely frightening! These errors were, thankfully, mostly easily solved.

The Ugly

  • The thing that went the worst was probably in the middle, I decided to experiment a bit with how I'd handle the level. Normally, I might just have solid blocks (or, in this case, the stuff you can mine) all be individual 'objects', and then use some form of bounding box collisions mixed with spatial hashing to make it all run smoothly. This go around, I had the idea to instead represent the map using a C struct of two-dimensional arrays with one 8-bit value and one boolean value: the type of the tile, and the light of the tile. And then, the array number could act as the x and y position of every tile. I was surprised as how well this ended up working, and decided that I'd just do grid based tile collision.

  • This worked really well at first, but things got a little wonky since the character's position was a 16-bit integer, and the tiles were 8x8. This shouldn't have been difficult, but I started having bugs, mostly the character would get stuck along walls, which seemed impossible to me but there must have been some sort of typo in the code. After a good while trying to debug it with no problem that stuck out to me in the source, I decided to instead just re-write it. I then ended up with one of those errors that programmers have nightmares about: I would segfault at seemingly random points. In this case, if you were to go directly to the left as soon as the game started, it would segfault, but otherwise it was fine. I could not, for the life of me, figure out why this ended up happening. I'm still not 100% sure what the problem was, but I was able to fix it by changing some of the code around that allocated memory (I've been using the FFI to manually allocate the memory using malloc). I was incredibly burnt out after spending so much time trying to debug the program, and was horrified upon learning that I had spent almost 6 hours in one sitting debugging this in my game!

  • This was the principle error this go around, focusing too much on fixing a bug, and burning out. With LD ending earlier than usual, I decided that if I went to sleep that night, there would be no way I could finish any game, which was true but also made the rest of the compo really unpleasant as I had to fight sleep deprivation plus burnout.

  • At the very end, and I'm talking like I had to fix bugs in the submission hour, and I discovered this about 10 minutes before submission hour ended, I discovered a bug in my controller/keyboard input engine which made controlling the game via keyboard impossible, a bug I never caught because I developed using a controller. I ended up having to re-program movement very quickly (thankfully, the game only requires 5 buttons). I submitted the game with about 3 minutes to spare.

Overall, an extremely fun experience. I enjoyed myself immensely, and I'm extremely thankful for the opportunity this event and its community provides, both as an excuse to just make something, as well as making me approach game making in new ways that forces me to grow.

Notes for the Future

  • Create more of an engine to use; I used an ECS-like and an input engine, which both worked well for the majority of the time, but I should have engines for collision detection as well as drawing stuff (post-release, realized that the screen was stuck at a tiny resolution and had to figure out a way to resize everything and have it all still align properly). Spending a lot of time on these things was unnecessary and ultimately just took away from adding more mechanics to the game.

  • Don't hyperfocus on buggy code; if it's too buggy, just rewrite it or try to do something different.

  • Don't do six hours of fruitless debugging (in retrospect, this one seems kinda obvious...)

  • Come up with a better road map for the game's development, I think this would have made a big difference in terms of final game content.

  • Write more posts during the compo. I won't give myself too much trouble for this, since most of my time was spent on the project, but I think it's good to get feedback from people as you work on your project.

Thank you for reading.

Finally time for a blog post!

Hi everyone hope you had a great jam just as we did!

It was such a busy Jam and with work starting on Monday there wasn't even time for a blog post!

We made a simple strategy game where you need to hold your ground until you escape. We tried something different both in gameplay and in coding than we use to and so there was a lot that we wanted to do that is missing (like better level design and music).

But hey we hope you enjoy it all the same and give us precious feedback ;)

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Thanks for the lovely reviews and >20 ratings

This was my first Ludum Dare. It was fun and making games in a week or less had a good impact on the way i handled things in this jam. The game(https://ldjam.com/events/ludum-dare/42/upwards) turned out to be how i wanted it to be. It will need some work and good artwork to publish. It would be good for mobile devices. Also got to play some cool games. Some are mentioned below in not any particular order(https://torcado.itch.io/s ; https://ldjam.com/events/ludum-dare/42/grid-weaver ; https://ldjam.com/events/ludum-dare/42/$112455; https://ldjam.com/events/ludum-dare/42/tiny-towns). SS1.PNGss6.PNGSS2.PNG

I need your game to stream to the world

I ran out of games to play on yesterdays stream! Now i need your game! You have to be there when i play it i wont play it without you but the queue is short. Submit here https://goo.gl/forms/gIYVVSQpUq5igLJc2

Here is my channel https://www.twitch.tv/ahagge https://www.twitch.tv/ahagge https://www.twitch.tv/ahagge

The stream has already started !

Only 4 More to go!

Help get my game 20 ratings

https://ldjam.com/events/ludum-dare/42/killer-bytes

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Relentless Siberia! Check out our game!

If you get traped,build campfire.

Its warm,you can cook with it,and it can even melt snow!Its just 4.99 lumbers!

https://ldjam.com/events/ludum-dare/42/relentless-siberia

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Check this out!

Check out WNS if you're looking for something to play!

https://ldjam.com/events/ludum-dare/42/we-need-space

Leave me your submission and I'll play it!

Relentless Siberia

Hey there, looking for a game to play and rate, well look no further you are at the right place! Snow blocking roads, wolfs hunting you down and strugling to find food and water for survival!

https://ldjam.com/events/ludum-dare/42/relentless-siberia19583.png

One Unexpected Trick To Get More #LDJAM Ratings! Number 2 Is Insane!

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I sometimes/often see people begging for ratings. But they haven't fulfilled even these two basic things.

If you're not building for OSX and WebGL (but you can because you're using unity), WHY NOT. It's free accessibility. FREE!

And if you haven't rated 20 or more games, DO IT. It's the simplest way to get more ratings.

Posting stuff here helps a little, tweeting helps a little, but doing the above two fundamentally shifts your rate of being rated WAY up.

Good luck to everyone getting the ratings they deserve! :)

How long can you survive

evil robots from some other dimension.
The robots try to kill you by cutting the surface
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special ability to cut into their energy beam Running out of space 14em08/em2018 17em52/em53em3/em1.gif

Noooooo!

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play the game here =)

https://ldjam.com/events/ludum-dare/42/nooooo

Rate my game and I'll rate yours!

background.PNG I hope you will enjoy my game and look forward to rating yours!

https://ldjam.com/events/ludum-dare/42/secret-knight

New jam! Give our game the best name!

Promo7.png I just understood that. If we couldn't come up with something great, we have thousands of people here to help! :)

https://ldjam.com/events/ludum-dare/42/pre-alpha-build

I rate your HTML5 games

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As a JavaScript developer, I'd like to rate your HTML5 games.

Leave a comment with a link to your game.

Feel free to test my HTML5 game Claustrophobia in return.

Question about the post-jam bug fixes

Is it acceptable to put an objective/instructions screen in the game aside from typos and actual bug fixes (A screen with text identical to the one posted in the page of the game) or would it be considered an added feature?

Mass Coalesce

https://ldjam.com/events/ludum-dare/42/mass-coalesce


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Captain Graphite is on!

After insane and unsuccesful crunch on monday evening, day spent sleepworking in our day job and finally overcoming build-preventing errors few minutes before submission day ended, we finally able to present you the (hopefully) awesome adventure of Captain Graphite - a spaceship flying hero drawn by little Lucy during her time in preschool. Unfortunatelly, her preschool mates have little to no appreciation for space adventures and keep tearing her paper away. Pilot your spaceship to the end of this paper universe before all the paper is torn!

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Play the game here https://ldjam.com/events/ludum-dare/42/captain-graphite/

We're looking forward to your feedback!

Maze Crusher

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Maze crusher is a game about a small little dragon called Kurisou (the mascot of Firesplash Entertainemnt) hunting strangers. You will need to finght your enemies by dropping bombs. Do never let the enemies come too near! Kurisou is very shy and anxious and might try to kill them by fire. Not a good idea!

Maze Crusher

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Maze crusher is a game about a small little dragon called Kurisou (the mascot of Firesplash Entertainemnt) hunting strangers. You will need to finght your enemies by dropping bombs. Do never let the enemies come too near! Kurisou is very shy and anxious and might try to kill them by fire. Not a good idea!

Help "Don't Let 'em Fall!" receive 20 votes!

Hello everyone!

This is my second Ludum Dare. I decided to create a quite simple game, that would enable me to tinker a bit with things I’ve never done before (like Nav Mesh, Map Generation) 😀

You can play it using WebGL and there are also builds for Windows & Linux!

>>> Play the game here <<<

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>>> Play the game here <<<

A game jam jam game

This was my first Ludum Dare so I had the idea to make a jam making game for my first game jam. I wasn't really sure what the actual game mechanic or win/lose conditions were going to be, just that the player would be making jam.

Day one was mostly just making art and writing the systems that would allow for picking up fruit and putting it into a 'pulper' to produce jam.

By day two I still didn't have any more of an idea of what the game was going to actually be (Overcooked but for making jam?) so I just kept making art and refining the 'crafting' system. I was also away at CampJS IX so there were plenty of other distractions to get in the way of working on the game.

It wasn't until day three (when I got home) that I had a bit of an idea of what I could do to turn the game-mechanic prototype into something that resembled a finished game. Unfortunately, by then there wasn't overly much time to actually do most of it so I just ended up doing whatever there was time for.

The result is a simple jam-making puzzle game. You have a list of jams to make, some are easier than others.

See if you can make all the jams!

Game Jam Jam Game

How to stop?

LD is over but ideas can't stop to generate idias. Don't know how to stop, lol:)

Check our game here: https://ldjam.com/events/ludum-dare/42/pop-it Survive.png

My first game jam but surely not my last!

During the first day of the jam I wasn't sure if I was going to participate or not, so I sat there playing Minecraft all day and then I decided to work on it in the afternoon. I had a solid idea of what I was going to make so in the second day I coded most of the basic functions, with extra bugs included. On the final day which was a Monday I had school so I could only work on finishing the mechanics for some of the day. I wanted to go to bed at 10pm but I haven't started doing the graphics and other things and I ended up doing that until 5am the next day before the deadline. I had 3 tests to do at school but I just kept going and now I have my first masterpiece!

Please try out my game Class 3 Civilisation and rate it as it will help me understand how to improve it and for future games! Screen Shot 2018-08-15 at 7.56.00 pm.png

Don't forget to rate us

Hi, how are you?

We are very proud about our game, please rate it :-), thanks

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https://ldjam.com/events/ludum-dare/42/guardian-of-the-galaxy-vol-c-r-a-p

Rating web games

Hey, reply with a link to your web games and I'll be happy to play & rate them :D

You can check out my game, Padundle, in return, if you want.

WoooooHooOOOOOOooo

If you want to play some stupid game, here it is!
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Let's fly here: https://ldjam.com/events/ludum-dare/42/morelivingplace

Play Spaceness!!

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This is my first ludum programming alone and I hope you can test my game and give some feedback.

https://ldjam.com/events/ludum-dare/42/spaceness

Thanks!

This Game Jam was AMAZING!

I literally almost lost all motivation for game development, until the Ludum Dare 42 started. It was just amazing how the game jam, got me into a situation where I have to make decisions to make sure the game will end up playable and at least fun in a limited amount of time. In my usual situation, I would just improve on the details of a game, with no stress of a deadline at all. (I am not a professional gamedev, I just make games for fun, as a hobby, I didn't have a deadline... :thinking:)

I think another reason the game jam was so fun for me was the fact that I chose to do something I have never done before. For me that was as easy as pie, I had only made 1 game in Unity, so choosing something completely different wasn't as hard, but a tip for every game jammer: Try to find a weak spot or blind spot in your game development knowledge database. :thumbsup: Game jams are just 10X more fun in that way. Even if you didn't actually like the end product or the game you worked on isn't finished, you still learnt a lot of stuff on the way to making your game. :smiley:

In addition to that... the amount of feedback you'll get after making the game is enormous! :hushed: You might ask yourself: What can you do with feedback? Well... :thinking: You can use feedback as a path to making your game better. You can see it as an assignment you got from someone else that if you finish you'll make your game probably 10X better in every way. :smile:

It would be great if you could leave feedback for my game: Shoot O' Space

Live Stream Vid from this morning

https://youtu.be/S05me6a-U

Got to play a fair few games, will be streaming later on today or tonight too, will post when I am after submissions for that and develop a better system to get through them

fix up some bugs!you can manager your memories more comfortable now~

covergif.gif WELCOME TO MEMORIES.INC.

The company provides cloud storage and memory sales service -- save your memory, save your life.

  • In 2088, the human world was already a world dominated by humans and various biochemical bionics, a world without any unnecessary emotional memories.

Memory that can be called humans can only be owned by the most primitive humans. The human being at the top of society can only obtain all the memories that can be generated to rule others, so he needs to have no extra emotional memories like those of the bionics. However, selling memory is a price to pay, and it is necessary to discard money equivalent to the memory capacity. Having someone else's memory will endure the pain of other people's memories, but at the same time get a lot of money. How will you store your memory?

How will you decide your life?

*Note: The brain capacity of memory storage is limited. You need to upload the memory to the cloud storage in time, otherwise the brain consumption will cause brain death.

https://ldjam.com/events/ludum-dare/42/memories-inc

Looking for narrative games to play!

I love to play games that involve narrative in any kind of sense, whether they are visual novels or just games with mild story elements, or even just experiments in atmosphere. Anything with any kind of mood going fits me.

If you think your games somehow fits this description, please link it in a comment and I will for sure rate it and give my comments about it.

If you also like this kind of games, you may want to check out my own game, which is sort of an interactive experience: What Is On The Walls Inside

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Time for bed! Good Night Everyone!

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Thank you to everyone who gave feedback and rated our game today. It's 3:30am here in California so we will continue with rating and commenting on more games tomorrow. Be sure to review, rate and comment on our game and we will definitely get to yours as well.

Good Night Everyone! Good Games!

Help Me Help You

Play+Rate for Play+Rate? This My First Ludum Dare Game! Plus, It is hosted on The Web so anyone can play it. Please try To rate my game, and I will rate yours! Hope to your wonderful games. My Game: https://ldjam.com/events/ludum-dare/42/sunnyland

Dementia

This was our first Game Jam, was lots of fun! Am now busy playing lots of wonderful games.

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Our game needs a few more votes! https://ldjam.com/events/ludum-dare/42/dementia

ClapBang till death

Well my headache has finally gone. Getting this in shape literally made my head feel like it was going to explode!

The last LD submission was unfinished and it hurt. I managed to implement lots of time keeping lessons, prioritising my jobs list and the rest. So I am pretty happy with ClapBang. It works and is mostly bug free. I have 10% on my list which I will keep working on and post a fully functioning version at some point. But for Now ClapBang is ready for your ratings. Leave me a comment on this or the game and I shall make sure I play your game if it works on mac/online.

Thanks a bunch.

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https://ldjam.com/events/ludum-dare/42/clapbang

We now support browser: Unity WebGL

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Come and try out our game: Running out of graves

You are the gravekeeper and have to burry the dead before they might rise again. If you do your job well you will unlock powerfull abilitys. Be carefull the undead might not be the only ones with evil in mind...

https://ldjam.com/events/ludum-dare/42/running-out-of-graves

Would love to hear your feedback!

Don't Get Engulfed by the Flood

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"Flood" is a zelda-inspired action game where every second you are under risk being obliterated by an impending flood. Search for weapons and food whilst fighting against tough enemies out in the wilderness.

Give it a Try! :smile:

We have trailer now for our game!

https://www.youtube.com/watch?v=dFINYS0OUx0

If you like it - you can play game here: https://ldjam.com/events/ludum-dare/42/darkest-shade-of-night

Don't forget to leave comment and rating!

Cheers!

Beeb beeb, coming through!

Beeb's Cover.png Beeb's adventure is a universally loved (pun intended) game that has already reached 100 players! Don't miss out! see what the fuss is about! But remember to look at the controls for some helpful hints! (i.e the controls, it's amazing how many people don't read them 😒) Don't delay! Play today! https://ldjam.com/events/ludum-dare/42/beebs-adventure

Pov, here's a feature!

Vote up if Mike should add a way to remove comments!

I acidentally posted 6 of the same comment due to the site being buggy, I can't remove them, Pov, help ;-;

Thinking about future...

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A game about dodging bouncing balls.

Our game is simple, you are a rolling ball that dodges bouncing balls. There are more and more and it will get harder and harder !
But don't worry, health orbs will help you stay alive and get a higher score.

Feel free to post your scores in the comments below, and leave the link for your game so we can try them out.
The current WORLD RECORD is 9400, if you're the new champion, let us know with a screenshot in the comments. :D

https://ldjam.com/events/ludum-dare/42/bouncy-a-bouncing-ball-game/

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Controls :

[Spacebar] To hit the brake

:arrowleft: :arrowup: :arrowright: :arrowdown: To move.

https://ldjam.com/events/ludum-dare/42/bouncy-a-bouncing-ball-game/

Would you like to try my game?

Few times I though I wouldn't finish game, because of a lot other things to do and problems with game working properly at the begining. But I did it and I'm proud of myself.

Check my game here

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Sofamino to the rescue

Don’t you always want place the furniture in the room perfectly? I mean, PERFECTLY - using all the space you have and placing as much as possible. Here you can try it - place everything the way you always wanted: upside down, sideways or even fill the room till the ceiling!


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The idea was simple: tetramino + 3D + time constraints = Sofamino. Implementation wasn't so simple, but I think we did a good job - we have plenty of different objects, great code and 10 different puzzles, each has 3 levels of EXPERT.


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Try to beat every level for 3 stars - it is really hard (actually, streams showed that even 1 star is quite hard for some people). Don't forget to check controls at our post: we have full 3D positioning, so it will help you to beat levels.


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You can play it here: https://ldjam.com/events/ludum-dare/42/sofamino

Ultimately Hard Timekiller

6.png Totally slammed is hard timekiller, especially after second day. If you want to add difficutly to the game, so feel free to press time boost button on the upper-right corner =)). Check this out

Play Aquaduct!

It just doesn't spin fast enough to put out all those fires... RotatingPlanet_Smaller.gif That's your job! Go build an Aquaduct and save some trees!
https://ldjam.com/events/ludum-dare/42/aquaduct/

Post-mortem: Bob's Budget Bomb Disposal

Not sure I like calling these write ups "post-mortem", that implies the project is dead. I think Bob's Budget Bomb Disposal deserves at least a post-compo update.

Day 1

A Rocky Beginning

Like a good game jammer I did my homework, spent some time preparing and practicing with my chosen tools and frameworks: SDL2, C, OpenGL. I even had a few half baked ideas for cool effects and mechanics I wanted to try and work into the game, I could picture how it might look and play .... then the theme was announced.

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None of my ideas were even vaguely useful, not one, eerg. That's not to say the theme was bad (looking at you LD41) but yeah this wasn't a good start. Since the theme now comes out at 11pm Friday in the UK I decided to sleep on it and see if anything useful come to me.

Rising nice and early, full of energy and ready to go, an idea comes to me: Bomb Disposal, on a budget. Imagine a game where you work in a second rate bomb disposal yard, where health and safety checks are taken care of by bribery and turning a blind eye, that seems like it has potential to be amusing. I imagined some types of bombs would react badly if you stacked too many of them in a small space and bad things would happen if deliveries didn't have room to drop off, your yard would slowly start to fill up with dangerously unstable ordinance and you would have to franticly dash about trying to get rid of it before something exploded. Yeah this could work!

So who would use a budget bomb disposal service? Well, despots in charge of impoverished dictatorships of course. That lead to other ideas, maybe working in amusing miscellaneous things, like "lost" financial records, the remains of political candidates, incriminating evidence. All the sorts of things might "accidently" find their way into a disposal plant that didn't ask too many questions.

Isn't it amazing how, once you have a core idea down, all the other stuff just seems to fall into place!

A Rocky Beginning 2

Ok, with the idea nailed down it was time to get to work and see how much of this I could actually build in just 48h. I got coding ...

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OK this isn't going well. I am actually quite good with C/C++, compilers etc. Its what I do for a living, but today the fates had other ideas. After several hours of fighting with my supposedly "prepared" tools and libraries I gave up and threw it all away, eerg 2. Well if I'm going to go down I may as well learn something along the way, so I downloaded Phaser, a HTML5/Javascript game framework that I had sort of heard of but never even looked at, and certainly never used before, what could go wrong!

It turns out Phaser is a pretty cool framework and I started knocking stuff together with it quite quickly. My process for doing jams is to spend half the time working on code, getting all the mechanics and logic down using placeholder art:

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I then like to spend the second half of the time doing an art pass and polishing the graphics and effects, followed by bug fixing and last minuet stuff. But wait, you might be thinking, what about sound! .. yeah there is a reason my games all have terrible sound in them, it something that always gets lumped into "if I have spare time" category. Don't do that! sound one of the most important contributors to the mood and theme of a game! I really need to do better next time.

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Day 2

I had most of the basics down, proximity detection, collision detection, bomb spawning, even a nice glow on the delivery bay to show the player stuff was incoming. This was going well, but I still had to a starting screen with instructions and some logic for a failure condition. I was starting to really feel the time I lost at the start now, working with an unknown framework was also slowing me down, it was time to cut back.

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I dropped the proximity feature, it would have been a nice extra level of depth to have bombs start fizzing and glowing dangerously when they were too close together, but it needed a lot of work yet and I just didn't think I had time. Better to spend it on making the core features work solidly and look nice. I also dropped the animated art I had planned for the processing machines, instead going with simple trap doors that would stay closed until they were ready to process more bombs. Finally I also dropped the joke items, focusing in on just creating a selection of bombs. It's really important when coming up with designs to classify things into "essential" and "nice to have", your never going to have enough time so you need to know what to cut when your tired and the end starts creeping up on you.

As for art, I tried something new this time, rendering stuff using blender. I set up a really simple scene with a camera and light directly above the object I was modelling, then rendering stuff out to 2D and pulled it into gimp. In gimp I did a paint over to add texturing and fine details. It seemed to work well, producing passable (if you don't mind the 90's era "pre-rendered" look) art relatively quickly.

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Conclusion

Overall this LD when OK, I am pretty happy with the result despite the poor start. I guess the ability to doggedly continue despite setbacks is just as important as skills with art or code! Phaser is a pretty cool framework that I will probably use again. Rendering stuff in blender also saved quite a lot of time, so that's a keeper as well.

Like I said at the start, I think Bob's Budget Bomb Disposal deserves at least a post-compo update, to add back in the bomb proximity features, the miscellaneous joke items and the planned machine art work. I also want to adjust the controls based on the awesome feedback I have had so far, thanks to everyone who has left comments!

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Try it here: https://ldjam.com/events/ludum-dare/42/bobs-budget-bomb-disposal

Looking For WebGL Games To Play

Please comment the links to your submissions so I can rate them. If interested, you can play my game too. It's WebGL if you are wondering. My Game: https://ldjam.com/events/ludum-dare/42/sunnyland

Come play n rate!

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Trapped deep underground in a collapsed tunnel, with only a limited supply of food and water, not to mention the rising water, you have no choice but to dig!

Come! Play and rate! (fairly of course)

https://ldjam.com/events/ludum-dare/42/alive

Some screenshots of my unborn game

Well, unfortunately I had to work on monday and couldn't finish my game, but at least I wanted to show you some screen captures of what it was looking like.

The idea behind this was to constantly have to manage your two slots inventory in order to survive the zombie apocalypse.

I will try to finish it in my free time. Would you like to see it finished? Let me know in the comments!

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FANCY TEXT

Guten Tag my fellows,

Testing games I have seen a lot of entries with text edition, like big titles to introduce sections, bold and italic typographies, and stuff like that. I will like to know how I can do that too.

Thanks!!

This base was build by one of you!

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Thank you for screenshots guys :)

I guess you've seen us already, but still: https://ldjam.com/events/ludum-dare/42/pre-alpha-build

Keyboard layouts

Please support both QWERTY and AZERTY keyboard layouts, especially in the case of WebGL game ; it's really simple with four direction motions (or less) ...

Keys relative to motion : * Q to move left * A to move left * D to move right * W to move up * Z to move up * S to move down * SPACE to jump

Eventually, support also arrow keys.

Others available nearest keys : * E to special action 1 * C to special action 2 * X to special action 3

Most others keys around "this block of nine keys" can be used with both of keyboard layouts.

Thanks for the whole player community.

Post link to completed game?

I haven't worked on my game after I published it yet. But if I complete my game after the deadline, is it ok for me to put an additional link to my My Game page with the updated game if I make it clear that you should rate the one I made in 48 hours? What are the rules and what do you guys think?

Bug Fixed!

Hi guys!

Most of you have said that the player moves like this:

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I fixed it, and now it's moving like this:

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Also I removed borderless window.

Link: https://ldjam.com/events/ludum-dare/42/falloor

Recruit explorers!

9B6DDD932A0FB25ED01F0C8D99D46417.png · Escape from the sea monster!

· Find more islands and sunken ships!

· Assemble all three treasures in the sea!

· And... Face the sea monster!

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If you have any problems or suggestions while playing, please comment in the comment area, and we’ll do reflection, amendment and addition to the game.

After the competition is over, we’ll expand the original content of the game and release a brand new version! And the version made in Ludum Dare will also be republished after improving the operation mode.


Thanks for playing our game!

https://ldjam.com/events/ludum-dare/42/first-lidim-dare

we got 25 raitings already!

Yay! :) Thank you all for raitings and comments! At an artist I'm really glad you liked the art! If you didn't play it - come check us out! Here's the little bonus - first sketch of the game :D image1.png And the final result :) subway.png https://ldjam.com/events/ludum-dare/42/the-subway-horror-within

King of corn!

One of our players claimed himslef the King of Corn!

Can you beat our game?:)

https://ldjam.com/events/ludum-dare/42/pop-it

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Stop the Big Crunch

In our game, you play as a spaceship that's traveling the universe in search for planets with life in order to gather oil to fuel the construction known as "The Core" which will halt the universe from collapsing in on itself.

We had a lot fun making this and we hope you have a bit of fun playing it!

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this is how the game looks:

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https://ldjam.com/events/ludum-dare/42/the-crunch

HTML Version available

You can check it here right now! (: https://ldjam.com/events/ludum-dare/42/stacy-the-muscle

Mobile games?

Hey, I'm looking for games that I can play on my smartphone :v:

Back And Reviewing your games!

Hello, Continuing the stream from yesterday and playing your games! Simply type! request in chat to get the link to the submission form! Can't wait to see you there! And if you could be so nice to follow me for future reviews and streams it would be greatly appreciated! Note that I will review your game regardless of if your following or not! Come to say hi @ https://www.twitch.tv/devio

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HTML version added

My game now has a web version for you to play thanks to @jmscag. https://ldjam.com/events/ludum-dare/42/thefruityescape

Did you see our game ?

Create the right way block wich are falling from the top of the screen !! https://ldjam.com/events/ludum-dare/42/block-jumper-1/

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Stock Overflow may Ludum Dare 42 entry !

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This is my Ludum Dare 42 compo entry "Stock Overflow" : https://ldjam.com/events/ludum-dare/42/stock-overflow

You are the manager of a warehouse. Your goal will be to store the arrivals of stocks but also to prepare customer orders.

Be careful not to neglect the customers too long because it will lead to your loss.

Note: The boxes with the panels must be placed in the shelves in order to prepare the orders. Each box in its color corresponding to the background of the order.

Music isn't available because I did not have enough time to compose it.

Have fun and leave me some advice on this realization in C ++ with the SFML library (Available only on windows).