Ludum Dare 47 October 2–5, 2020

And the journey begins....

Trying to implement a remastered version of a acene from one of my favourite movies. And it’s an south Indian film so it would be perfect to expose you guys to an interesting and tense scene from the movie using a game.68316DDE-EAE9-499C-BBB8-E8306DFCF9C1.jpeg Using my custom 2D Fireworks engine this time. Let’s see what we can make with it.

Unity Cursor.LockState bug?

I'm using Unity 2019.4.9f1 for the first time, and I've run into a really annoying problem. When I set Cursor.LockState = CursorLockMode.Locked, it no longer locks my mouse to the center of the game window but a bit below it. This means that if I'm using anything triggered by a click, I end up clicking out of the game view and defocusing it. This is making my game extremely difficult to playtest. I have moved the play window around and tried setting maximize on play but the cursor never centered. It seems like it is set to lock to a position somewhere below center. I checked in an earlier version of Unity and everything was fine, so is this just an error in this release? I also tried using CursorLockMode.Confined to see if that was working, and it confined me to an area the same size as the play view, but again shifted down by about 50%. Is there anything I can do about this, aside from saving everything as a .unitypackage and importing it into an earlier version of Unity? I'd greatly appreciate any help!

Pictured: approximate position of cursor (well below game window) Unity cursor lock bug.png

Space Boy!

spaceboy.gif

I have a protagonist now, time to actually attempt to animate him...

Love2D

So today, I wasn't able to run SFML because of macos gatekeeper issues with codesigning. I was able to get a build but gatekeeper won't let me run it because frameworks are not codesigned and I don't wanna deal with building sfml frameworks from scratch right now.

I should have prepared for this during the week

Now I tried Love2D and watched Derek Banas 1 hour tutorial on youtube. This is one of the best coding channel for studying ever. after half of the day I was able to do a simple space invader game.

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Stuck in a loop Stuck in a loop Stuck in a loop Stuck in a loop Stuck in a loop

I'm in! Pitch time:

Player only lives for 30 seconds, and is reset each time Player past lives replay in front of them Key is for player to work alongside his past lives to progress (e.g. pushing buttons, opening doors, unlocking more past lives to push more buttons)

Tools: Unity, Blender, Ableton

Finally

Finally thought of a core mechanic that encompasses the "stuck in a loop" theme.

Starting with the project.

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Cryptic? Agreed ;)

Ok, I'm starting.

This year I chose a different strategy ... not to wait until midnight for the theme to be published, but rather to sleep well. Unfortunately, I didn't sleep as well as I planned, so it will still need a lot of caffeine. Good luck to everyone.

Good morning

Ok I just woke up, 7:30 AM, Central Europe, barely read The theme with my eyes half closed. So many people already got plenty of stuff done!

The theme is probably the least favorite, but I even managed "combine two incompatible genres" So I will manage this bad boy too.

Good luck boys and girls!

~8 hours in...

To everyone else who always takes ages to solidify an idea, let me assure you that you are in good company.

Anyways, we finally have our idea and are hoping that we can actually make something workable out of it. My initial idea for this theme was to make some cool musical jam thing based on audio loops and the idea of an endless circular runner where your inputs to the first loop would affect the stage layout on the second loop. I think that idea is still doable but there were some parts about it that were still foggy in my head and I couldn't really figure them out.

Anyways, we have something completely different in mind now. Now I get to actually open the IDE and start laying out the foundational work...

Oh, and one more thing...

Theringpostere.jpg

Entering!

I'm entering with the same team as last LD!

We had some difficulty coming up with a fun and interesting interpretation of the theme. Time loops seemed too obvious. We decided on a platformer where moving offscreen will cause you to travel to a different season of the same environment. Will see how it works out!

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Opposing forces

If you're stuck in orbit, just throw some space rocks! throw.gif

Steady Progress!

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I now have randomly spawning targets that move, a countdown clock, a set number of targets to destroy within the time limit, and the ability to progress through levels on completion. Also the turret is comprised of two parts, one for pitch and one for yaw, so that movement will look more realistic.

Lets Go!

8 hours behind but ready to start! this is my second time taking part in ludum dare. cant wait to see what games are being made.

Good luck everyone!

My Game: ??? It is a surprise.

It is 1:30 AM where I am and I am going to bed. I have worked on alot of the fundamental movement for my character as well some animations and character design. Last time for the theme, Keep It Alive, I made a game where you keep a plant in a box alive as it is the last one in a robot world. I don't think it was very well done. Pixel art was blurry, Pixel art wasn't good in general and people said that they couldn't notice the robot vibe which I quickly realize I made many mistakes. This year I will make sure I fix my mistakes. May the best hacker/developer win.

Ready

We just slept for 8 hours but that won't stop us making excellent game! Good luck to everyone :)

First draft of Uróboro's Guardian

Hello!

My name's Tomás, and this will be my first LD Jam!

It was a rough start trying to think something with the theme, but I think I managed to think of something nice.

As a programmer, the theme made me think of infinite loops, and going with that idea I remembered about the Uroboros. The Uroboro is a symbol represented by a serpent or a dragon eating its own tail, and interpreted as the infinite cycle of everything, so I wanted to base my game on that idea.

So you will play as an spiritual being: the Uroboro's Guardian, fighting against evil entities that are trying to break that cycle and destroy the fabric of space and time.

Here is a quick draft of the Guardian on top of the Uroboro, and the enemies aproaching to destroy it:

uroboros_draft.png

You will get "spiritual points" and use those to improve your tools and to spawn improvements like shields and "spiritual turrets" to help you protect the Uroboro.

And here is the first draft of the game:

uroboros_draft.gif

I already have the movement down and the basic "spiritual shooting".

Hope I can add most of the features I planned, and to be able to get the art style to where I want it.

Good luck to you all! See ya' later!

Still brewing...

It's already 8 hours and still can't decided which one was doable with small scope. Still i'm feeling good i can catch up with deadline. Hope you guys enjoy the jam too :)

We are in!

For the 2nd time in the History of Gravity Goat, we are in! Last time we went crazy with Zany Zoo, we'll see what we'll be up to this time :)

https://youtu.be/26acblIxPzw

We are a team of 3: - @tbaudon on the development with Unity - @sentsu on the graphic design - @ynk on the music with Ableton Live

We'll be posting updates on Twitter on the @gravity_goat account so don't hesitate to follow us there!

We wish the best of luck to every one! Have fun!

We've got a little sample of our environmental music for the game!

Hey would love people to hear this awesome work from one of our team, just testing out some environmental music and finding the tone for our game.

Let us know what you think!

https://ld47.s3-eu-west-1.amazonaws.com/Demo_.mp3

Day one wrapping up!

It's been a long day of work, followed by working on our LD game, so we're all a little tired, but we're happy with where we are now. Our idea is a little silly, but involves a couple of adults trapped on a malfunctioning theme park ride that keeps doing loops. They have to get through a series of maps without crashing into the walls!

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Dev Log #1 - Just Fix IT

Still without running water tonight, so still a crap start to the weekend and the jam.

I went with the first idea that popped into my head for a game, as I was close to calling it, but I think that I may end up with something at least.

The idea for "Stuck in a loop" does have obvious game tropes that will be abused and overly done. Death loops, running in circles, mazes, etc. I've wanted to switch it up from 2D action games so I didn't go with my usual arcade quick play style games.

The first thing that came to mind that was outside my normal scope was to make something 3D. Similar to an escape the room style, but the loop that you are stuck in is simpler. Many people have experience trouble shooting issues, especially developers and gamers since just about every game has an obstacle for the player to overcome. Sometimes we seem to be stuck, and issues keep popping up, thus stuck in the loop.

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Long story short, it's going to be a game about getting the game to run, filled with IT themed issues that prevent the player from reaching their objective.

A bit more artwork

Going for a bit more of a literal interpretation of the theme. :stuckouttongue: aaa.png

it's moving oh my god

mayor.gif

Quarterly reminder to not use an engine you've never even heard of before for a game jam unless you want to spend an hour just getting bundling working oof.

I got things on the screen, and my general idea fleshed out so I'm gonna doze off for now. See y'all in the morn.

Hard theme

The theme was announced at midnight where I live, so I chose to go to get some sleep instead of working through the night. Honestly I wasn't thrilled about the theme when I woke up and saw what it was. Still, one has to make the best of it I suppose.

I've opted for a simple space shooter game. I used to create games like these all the time when I first got into creating games as a kid.

Here's a sketch of the first enemy's planned movement, and a video of how it looks in action.

Did anybody else struggle coming up with a good idea?

enemy01movement.png

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I'm in!

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Any suggestions? :-)

Let's begin! (In a couple hours)

Almost nine hours of sleep. Now some grocery shopping and then I can finally start. Not my favourite theme, but it could have been worse.

For now I am settled with a top-down shooter where the player have to escape from the "loop industries"

I think I'm in

I love game jams, but it's been years since I've been able to finish one. I usually lose a lot of time just trying to plan and get organized enough to get started. Also I really struggle a lot with getting focused. Recently I've started taking an ADHD medication and I really feel it's helping me to struggle less with this sort of things, so I think I'll be able to finish.

I'm still worried about not finishing, so I'll probably do it as a Jam entry even though I'm doing it alone. I think I've got a good enough idea now, and I'll try to keep it as simple as possible. I really hope I can finish in time. I usually fail to keep with the deadlines of personal projects, so I would feel really really good just for being able to finish.

The basic idea is a top down game, where things move freely by themselves, with 2D physics, including the main character. Everything is tied to a time loop though, so things will repeat again after a few seconds. Your objective is to take the main character to the exit; the catch is that you cannot directly move the main character. Instead, you can change the time loop of any object in the game by selecting it, press the record button, then press it again to stop recording: now that object will repeat the new time you recorded. You use this mechanic to change the way things move and, eventually, take the main character to the exit.

I wish everyone luck and a lot of fun. I'm looking forward to play your games. :)

End of day 1

It's approaching 3am here and it's gotten to the point where anything new I start will take a long, long time to finish. I'm pretty happy with my work so far! I've got a mobile player and enemy, both of which can deal and take damage. I have an ugly but functional menu system. There are items in the game that, while still placeholder models, actually do things to affect the gameplay.

Tomorrow: maze generation algorithms (because I hate myself, apparently), a boss fight in phases, and if I have time dialog via YarnSpinner! I'm feeling really excited and motivated, so I'll probably drag myself out of bed early in the morning! Goodnight all (and good morning to those in other time zones)!

Jam-tip for Unity collision

If you are trying to make projectiles that collide with objects, don't even bother with the basic Unity collision (3D or 2D), just do raycasts instead. Never once have I got reliable results with Unity collision, but raycasts work always. If your mileage differs, please let me know how you did it.

The Killer Show

You are an camera operator of a tv show, "The Killer". A really show that simulate a murder, but this time the murder was real. The player need to solve this case, picking some clues and analising murder scene walking in the backstage and looking by the pov of the cameras on the set. The murder is in loop but you can't view the exactly moment of death because THE camera had this angle was broken.

SmartSelectem20201003-003503/emConcepts.jpg

camera system:

https://streamable.com/6yj8x9

Maze Loop

Maze Loop;>)Screenshot (9).png

Spooky Town

LIGHTING/COLOR NOT FINAL UnityemxvtQgxuGjB.png Unity/emXanwFyhyP2.png Unity_IjBAtFfEWl.png

I am in on this adventure!

My my last Ludum Dare was the 45. I am therefore very glad to rejoin this great event. Since early this morning I have been thinking about what kind of ideas you could create with that theme:

  • Insurance Company - You work at an insurance company day for day. And you have to fulfill your tasks every day and check your coffee level, so you can keep up with your tasks
  • Cash Register Simulator - You are working in a shop and have to sell stuff. This also means to scan the articles, weight the vegetables etc.

Any feedback on my ideas?

If you want to get into the devlog feeling, you could check out my Post Mortem Ludum Dare 45. :) https://youtu.be/ddJuDK0GfGs

Progress for the night!

So here's the initial progress I've made on my game. (This is a GIF, it just starts off slow).

It's a Zachtronics-inspired puzzle game where you control a series of robots that can only execute a limited, looping set of instructions. Right now the plan is that each puzzle is, in particular, figuring out how to make a limited loop work; so, it's not exactly like the free-form Zachtronics games, it just has some similar ideas.

Your robot has two functions: Motion, which lets it push stuff, and creating foam, which lets it block itself off, et cetera.

My main concern is that it might not actually be possible to create interesting levels for this game. As it is this level is kind of a weird one.

LD47emF/emOptimized.gif

What is particularly unique about it, for me, is that I'm using vector graphics, which is a first. I simply wasn't happy with any of the pixel art I was making so I pivoted. :smile:

Anyways, I hope everybody is doing well and has a good night.

Some progress on stuck in a loop

I wanted to really incorporate gameplay that's synched to music with the idea of playing back your previous moves... and a shoot em up.

Your shots are synched to the BPM of the song :D

Here's what I got so far. My hope is to have the boss have various weak points that you have to knock out by playing each life to its fullest potential.

https://youtu.be/BR9Iq9pr0XQ

We're doing this! TIME MOB is on its way.

I'm working on this with my friends Andrew and Eric!

Their timezone was still working-hours when the topic announcement went out, so I worked on concepts on my own for a bit. IMG_0074.jpg

We talked about lots of things, but Time Mob's most appealing to us. We want to keep the concept's physical humor, so all members of the time mob can collide with each other. Since they'll be getting in each other's ways constantly, we store and playback the inputs, not their actual physics states.

time-mob-wip1-sm.gif

We also generate new spawn locations for each iteration of the player so that they can actually move on spawn. Helpful!

I hope to get a good 3D art test done tomorrow morning before moving on to a lot more art after that. I'm currently leaning toward old-timey time travelers who all grunt and old-man-curse at each other the whole time.

It's been years since I tried a Ludum Dare but it's proving a very fun activity with friends so far. My wife and parents have committed to watching the kids while I play with my friends making dumb games for the weekend. :pray:

Good luck everyone!

Not fully realised. Might sleep for a bit.

Sonic homage , to be played as 2nd person, taking in a theme that didn't make the cut as a bonus. ( Whatever happened to the 'official' bonus themes? :confounded: )

whatwhatwhat.jpg

OK! I'm in!

6 hours late but hell, ima try make something small this time around!

Program: Construct 2 Graphics: Graphicsgale, Photoshop Music: Renoise

yup yup, lets go!

I'm in. Evolution!?

I might go down the road of evolutionary algorithms. The circle of life!

evolution-documentary.gif

video from the nineties, won't link it here since you should be making a game instead of watching youtube

Hello Ludum Dare!

So here we are, my first LDJam. I'm curious to see how I will manage. Read a lot about "the theme" in advance, but man... this is seriously tough ;) Anyway, after having brainstormed last night for quite a while, let's see if I can turn these ideas into something, learn a lot and have fun while doing so :) Best of luck to all of you!

Double Post

oops sorry have a screenshotUnity_maDNMXB6kG.png

Milestone 1

00_SinclairZXSpectrum.gif

Definition: Strip previous Ludum Dare code from all game stuff and keep just tech/engine which can be reused (in accordance with Ludum Dare rules). Implement new game code skeleton to draw simple square on screen and to move it by cursor keys and by WASD.

Language: Tiny subset of Z80 assembler emulated in javascript (that is "tech" in progress from LD46).

Estimate: 4 hours

Hello Ludum Dare!

So here we are, my first LDJam. I'm curious to see how I will manage. Read a lot about "the theme" in advance, but man... this is seriously tough ;) Anyway, after having brainstormed last night for quite a while, let's see if I can turn these ideas into something, learn a lot and have fun while doing so :) Best of luck to all of you!

First Night's Progress

"Do you want to play a game of chance? 2 Buttons, one releases deadly gas, and the other gives you a piece of cheese." First person puzzle game in Unity, keeping it simple this weekend, but hopefully will have some good fun on the way!

Promo1.JPG

I'm In and already doomed

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My Brain: "This time let's do something simple. I know, there's a grid-based puzzle game that I've wanted to implement for ages that fits the theme perfectly! Let's do that."

Also my Brain: "Yes, good idea. And what if we wrapped the puzzle grid around any arbitrary quad mesh."

Sigh.

I can't provide a link to source code

I want to participate in the Compo, but the problem is that I use Unreal Engine 4 blueprints and when I package my game it doesn't include source code. What do I do?

I can't provide a link to source code

I want to participate in the Compo, but the problem is that I use Unreal Engine 4 blueprints and when I package my game it doesn't include source code. What do I do?

Some more work

Shooting, movement, camera and enemy testing

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whoohoo it's starting to get fun already

Progress

It's something.

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Getting started

I woke up two hours ago, basic movement is done. This isn't the best time to learn rope physics but Godot is cooperative today.

The main idea is that you play as a Far West criminal sentenced to death, but the hanging rope breaks. The "stuck in the loop" part is that you still have the rope around your neck and you can't remove it. So you use it as a weapon.

Peek 03-10-2020 09-51.gif

Lets start

The idea: Survival Zombie Apocalypse

Planned tools: * Blender * Godot * Trello * Gimp

See you in a few hours

LD47 - Train Wars

I've been awake now for 5 hours and have finally decided on a game idea which I think I can manage in the time frame.

The Story is basically like the film Snowpiercer, some humans have moved onto a train to escape some crazy impending doom which requires them to remain in motion. The train needs to keep moving along a track to maintain power or warmth. To facilitate this, they developed an A.I. to maintain the tracks, which span the world. During development, mistakes were made, and a bad A.I. was developed as well. You control the 'good' A.I.

Hopefully, this track system with trains will be finished today...

Idea for stuck in a loop Jam - Scene looping and find objects with timer

working title ideas -

Watch out for black cat? Escape the Glitch

Game Objective Mechanics -

4? scenes looping with a timer find an object in each - black cat?

story / setting

This I need to work out, rough idea is that you are stuck in some sort of computer simulation environment and you need to find the black cats / objects to leave it - so maybe a psychedelic / technological feeling to textures / environments

Gameplay Factors

overall time - the game will track how long it takes you to find object / black cat time limit per scene - there will a time limit per scene before it loops to the next scene

Tools

I will be using Playcanvas the js / WebGL engine

10 hours later

I think we are stuck in a loop

Capture.jpg

Raccoon in a loop

The game is about a raccoon! How do you like it? Of course, this theme is not new. But maybe we can do something fun.Don't miss #RaccoonInALoopСнимок экрана 2020-10-03 105020.jpg

10 minutes in

I'm ten minutes in but it's starting to take form already! 0001.gif

The Killer Show

Camera system finally works, blessed cinemachine. Some props and lot of placeholder stuff

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the idea: https://ldjam.com/events/ludum-dare/47/$223055/the-killer-show#/

I need help

I saw the the theme in the night then slept thinking that I will have an Idea in the morning

But nope still no ideas for the jam

Any help? This is my first game jam and I don't have any experience with jamming!

WE NEED YOUR HELP!

IMGem20201003/em100748.jpg

Hi guys! We need YOUR help for our game. Do any of you remember us? This time we'll be doing something dark and spooky...Will you help us out?

WE NEED DARK PHOTOS OF YOUR BASEMENT/GARAGE/ATTIC - DON'T NEED TO BE TOP QUALITY.

If you provide some photos, we'd mention you in credits with thanks ^^

Thank you and stay safe :v:

So far...

https://preview.construct.net/#hwexax2z

edit: never mind :*(

Stuck in a loop fueled by inner emotions, going in reverse.

Working title - Z. Rhapsody

Game Identity / Mantra:

  • Stylized action game about a mercenary fighting against his past and emotions to save people who matters most to him now.

Design Pillars:

  • Stealth.
  • Choice Based.
  • Action-packed.

Genre/Story/Mechanics Summary:

  • The main character is a mutated mercenary, who is an expert assassin who can move extremely fast in a special mode.

  • He can also consume an enemy to take their identity and memories, that can be used to easily win the level, but will end up making us the villain of the story.

  • The player can also try the pacifist path, where we use a reverse sword to exhaust enemies to make them surrender, this way we end up earning respect from everyone.

How is it related to the theme?

  • We are stuck in a loop by the boss of the level, the game starts in the penultimate level that acts as the tutorial.

  • The story progression is in reverse order. To break the loop we need to fight through all the levels, presented to the player in reverse order.

  • In each loop our emotions are tampered and that’ll affect the world and hence the revisited areas will not feel repetitive.

Art Style:

  • I’m using UMA 2 for the models and UNITY CHAN TOON SHADER 2.0 for achieving cel-shading.

Music/Sound:

  • I’m using FMod to add apadvite music to the game, and if time allows, might integrate it with a custom beat sequencer to make it more dynamic.

Platform: Windows / Linux(not sure)

NOTE: I will upload the source code to google drive and leave a link when the game is uploaded, as they say in Latin it’s a Ludum Dare, a game to give!

Question about base-code for compo

Hi!

I have a simple question.

On the rules for compo we can read this: "You’re free to start with any base-code you may have.", but when in the page for uploading the game, there is this checkbox: "I created all the code, art, sound, music, and other assets myself during the event."

So, can we use any previously created base-code or not? ^^U The base code I intended to use is this one for Godot that I created myself (https://github.com/moisesjbc/godot-game-boilerplate): It mainly includes an empty main scene and all the typical menus (pause, main menu, credits, etc), as well as a predefined volume control for the music.

The obligatory "I'm in post"

So I think I have an idea that might work with the theme :-) Weapons of choice will probably be SFML library with Visual Studio 2019 as usual.

The beginning of a plan...

Just woke up, hence the late plan submission...

Basic idea: Two characters attached by a rope (stuck in a loop!). Player controls one character at a time.

The rope acts to pull the second character. Each character can hold onto a surface, this causes the rope to stretch, letting go causes an elastic release of energy propelling the character forward! The rope can wrap round objects...

LDJamempal-1.jpgLDJam/empal-2.jpgLDJam_pal-3.jpg

Update 2!

so i just realised i dont have the full 72 hours and now i be stressed lol even if i cant upload it ill probably still finish it and upload it elsewhere cause im liking it!Capture.JPG

Initial Idea

Initial_Idea.png

Don't have too much time this LD. So I will go for something quick. Idea is you have to get X to over 1000

Progress...

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Still no idea :(

After 1h thinking yesterday + 1h after sleeping, I still have no idea what game I could make with this theme. I don't want to make a highscore game, because I want to make games with a dedicated ending. Also I don't want to copy anything from any other game ... like outer wilds, which is "the perfect time-loop game" in my opinion. Therefor I am stuck. Any help?

Going to sleep after my first day of work

Spent it all working on game logic, and I've still got some stuff to work out. On the upside, I discovered an engine quitk that I don't believe has been documented anywhere and is potentially useful, so that's pretty neat.

Started work

Ive started work on my rythm game, using unity HDRP does anyone know what those weird lines appearing on the stars are? (they look like motion blur but they appear even without motion blur)

ezgif.com-gif-maker.gif Screenshot 2020-10-03 101323.jpg

I fixed it, I had per object motion vectors on the particle system

gotta go fast

process animatioin.gif @hillelgo and I are working on something :]

I'm (late) in!

I completely forgot LD was taking place this weekend! Good luck everyone!

Tiles WIP

Happy with how this turned out! Using a placeholder character right now. We're planning on using a bit of a stretch of the theme involving getting stuck in a loop of microtransactions.

Going to bed now, still a long way to go but I'm happy with our start!

Day1.PNG

Time managment update

00:00 - 00:30 : Write hastily ideas, desperately trying to find a concept. 00:30 - 01:40 : Trying to sleep 01:40 - 08-45 : Actually sleeping 08-45 - 11h00 : Coding the base of the engine

Keep in mind I'm doing it all on Vanilla Javascript.

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time to make a mmorpg!

a bit of a late start due to university, but i think 36 hours should be just about enough. i have unhealthy amounts of coffee around me, if i don't submit a game this time it will be due to a coffee induced heart attack