I'm in late, but I'm in !
Have fun!
Have fun!

Twine game about intergenerational trauma, working like crazy - stuck in the civil war

...when you are working to fix a weirdly consistent performance issue until you have a short nap and realise that your auxiliary monitor refresh rate is somehow set to 24Hz.
Really pumped up for this theme! :D


This time I stick to the one characterdesign/style i'm actually good at.
But it's time to code now... hoping to get the ai behavior done until tonight.
No Time to waste! 
Nathan drake inspired character of my game, well I didn’t think it’d turn out this resembling but still I’m really happy, hardest part is that my engine doesn’t have any kind of animation capabilities so Idk what I’m going to do. Thought of non living things at first and went back to humans, have to start animation now. 

2h of physics hardcoding later. my brain's smoking
Hello everyone. I hope that all goes fine for you developing your project for the 47 LudumDare. As a said, I love the theme which has been chosen by the community. Immediately I knew what I must do. We are working on a funny puzzle game using a first person view. This is something with a gameplay more or less similar with Portals, Antichamber, Manifold Garden or Fragment Of Euclid games. You pass through portals, changing your gravity, grabbing cubes so as to enable artefacts, and more more more. First releases are great, but I have many work to do in order to achieve something really playable. I wish you the best. See you later ++



What do you guys think?
Now it's just start and end screens and then some.

Managed to get the basic idea of the game fully functional.
Didn't want to innovate this time round and just make some simple games and just try to polish it.
Guess I will spend tomorrow creating more enemy types, maybe power-up for the players, and polish the game up.a
https://zwodahs.itch.io/ld47-loop-invader
No comments!
https://youtu.be/IWKnqJCJXYk
The controversial Keywords around InYourFaceABook social network!

Added some more juiciness


Some progress on my entry

Well its still whole day ahead right
Take a look at our early artwork for Boris the Bear Hunter!
We are still in the early stages, but pretty excited about this loopy bear-catching adventure through the Motherland.


My game will be about an astronaut who is "stuck in a loop" on Mars doing all sorts of tasks until his mission ends and a ship lands to pick him up.
I wish I had time to polish this dude. But I havent written a single line of code yet

Don't Question! Capture.PNG
Its going well with @mrscythe @zoranster @stefan-pijnacker-gd and myself. Hope you guys doing great as well!
Dev-art = best art XD


even though i was planning to join the jam so i could have more time i failed to take into account im leaving for a vacation on the last day lol so i only got 2 days but i think ive made some pretty good progress!! im pretty happy with the looks and gameplay. what i need to do now, add a win state/goal, polishing (aka fun particle time) music and sounds. if i have more time id love to add some more things like more weapons and powerups but i dont think ill have the time. 




Wow I can actually start building levels now
Done with rigging and shading, going to work on locomotion now.

Happy to announce that our GetSkyGames team is working hard on our submission! Are you ready to become a detective and find out who has set the whole forest on fire?



Hello there.
You're welcome!
And you can see the fist report on our progress in shot story about The Little Dog here.
We have some screenshots from our working progress... and a lot of desire to share this pictures with you.


I've been wracking my brain trying to come up with something decent for LD47's theme, but I simply couldn't do it. The theme felt restrictive to me. For that reason I will not be making a compo game despite having looked forward to LD47 for months.

For that reason I may be up for providing music if needed (if I like your project of course). Here are some examples of different stuff, just so you can get an idea of what I can do:
Off World (2020) - track from my upcoming EP:
https://clyp.it/iwiwdl3d?token=81094f6d551767e4a4f15941b72ec37a
My Ludum Dare 46 game, also features my music. Has an "arcady" feel:
https://sirbattlecat.itch.io/the-adventures-of-eggbert
Orchestral sound sketch (very unfinished from ~2017):
https://soundcloud.com/lazernaut/scratchpad-orchestra-2/s-Q5Qec
Profiles already has some keywords preferences but we are a bunch of clones!!!!!!!
I'm at risk of getting stuck in a loop of starting over and over. A weekend is not a good amount of time to try and make an ambitious sequel to my first proper game.

Profiles already has some preferences but they are a bunch of clones!

The idea is the cage that move always and you have different levels with traps to avoid.
Graphics are still draft

Just made the apartment, but i still need alot before finishing it. im getting better and better by every building
Almost 8 hours into my LD jam, the dungeon generation algorithm ALMOST works (RIP) 
Here is my progress on Astro boi (WIP title). Controls are very similar to Flappy Bird. The game is a bit difficult right now so i will probably change the control scheme later.

Hi everyone I hope you are doing well! Here is one of the character designs for our game :)

Good afternoon!
I hope everyone is doing well :smile:
My first milestone has been reached: getting a working piece of code that looks like a game. I made a log about progress thus far.
The first part of the day was troublesome. I could'n get the colliders to work properly. The character (which is a square right now, use your imagination) was just glitching all over the place. I started work at around 08:00AM. Around 12:00PM I was satisfied with the colliders.
Around 13:00PM I started at trying to get the level centered around the character (which is still a square). That was surprisingly easy! Withing 10 minutes I had the code working. After that I went on and tried creating an infinite loop. The idea is that the level will expand over time, the first time you play, it will be one screen looping around. When you revisit the level, it will have an extra screen. Getting that to work was surprisingly easy too! It took around an hour and a half.
The last half hour I spent on experimenting with the level layouts. I have to somehow program some rules so the computer can generate screens on it's own.
Some of the next steps are: Generating screens, Creating overworld (4 levels in a loop, every level will expand by one screen after playing), Creating some awesome graphics, Creating enimies, Creating sounds
Within 30 minutes from publishing this log, I will be away for a few hours (life is calling). I would appreciate if you could play it and give some feedback if you have time :-)
You can play it here: http://wouter52.com/?page=LD47_PART1&standalone=1


The Gameloop is already up and running and i also have a small neat Main Menu

Do you have any suggestions for a name?

It will be a story based pixel game! Btw, I hope you guys all doing well.


Interesting theme :smile:
One of the first things that comes to mind thinking of it is:
Despite the possibilities it offers regarding time, space or programming infinite loops I'm sticking to a simple idea that can make it into the compo and make a rhythm game starring a hamster :hamster:
I've already seen some of these adorable rodents popping up in the timeline, but I think there's no direct conflict with those ideas. I also have thought of changing the game mode to differentiate it further, but it'll probably go way beyond scope.
Regarding tech and full disclosure, this time I'll go with Unity 2020 and will probably reuse some beat-related code from Beatcraft, my entry for ld41, plus perhaps some useful third parties like DoTween
Good luck everyone, and remember to have fun and take care of yourselves!

Now I need to implement the player's echo/ghost to make this solvable.
I must say that I am making a lot of progress pretty quickly in this Ludum Dare(as compared to my previous one) :smile: But there is still a lot of polishing left to do...

I compiled a list of useful resources for your ludum dare entry!
https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0/edit?usp=sharing
still need to do some tweaking



:sunflower: social break :sunflower:
ice cream :icecream: :shavedice:

:map: local stone and mineral museum :map:
Rosenbushit, isn't this a funny name?
They look like paintings. :o
Some glowing in the dark stones.
One big glowing in the dark stone. XD

tweet with gameplay footage here
wasn't a super big fan of the theme at first, but then i was like "i want to make a rhythm game, so i'll make one and slap something related to the theme later" and so i did that

It's a start.

Pretty good right?


Finally got an idea and I have some bugs (the good kind). I'm keeping everything minimalistic lol this is the bug.h file

feet[6]

Because I'm not using any build in collision systems, I had to write out the position of the box at a specified point in time on straight lines and corners (and while getting jumping and lane switching to work)!
Hi there, my name is Anastasia, I'm a beginner 3d artist.
Btw it's my second ldjam!
In previous one we created a pixel art game about collectible card game, and that was fun.
Now it's my debut as 3d artist and I'm a bit nervous.
My cat is called Bardak exactly the same as our Studio name ^^
Now we are moving through this jam in a team of four. I remember how hard it was last year when I was the only artist in a team. Now I have a professional 3d-artist as a partner and feel a relief.
So, wish everybody a good luck!
PS
Be aware of spoilers!

Added a system where you could alter how long the timeloop was, and made a custom scoring system to accompany it (shorter timeloop and fewer deaths = greater final score and vice versa)
Now.. polish!


Better right?

The beauty of the compo is that it's a great incentive to try something weird. Given how little time you have, and the fact that you can't use any preexisting assets, there's nothing to lose by just opening up Blender and doodling things. So, in the last couple of hours, I made this:

I've absolutely no idea what I'm going to do with it. And that's okay.

I am very-very late and my bag of ideas was (and still is) too empty, mainly because I'm nervous as this is my first ever gamejam. I hope that I'll be able to squeeze everything I've just come up with into a small story about "concern-loops". Not planning to have extra-cool or original game mechanics, but instead trying to focus more on the visuals and audio.
Good luck to everyone else!
It took way to long to get even this figured out, but now I can start working on our actual game mechanics.


Hey guys check out my ~~Brodyquest ripoff~~ ummm I mean my original song!!
https://opengameart.org/content/loop-town
I'm always working alone so I never made music, because it took too long. Today though I woke up early for a scheduled blood test and managed to make this entire piece before midday.
After spending lots of time on conceptualizing we scrapped our first idea: simulating infinite programm loops as a factory line and let the player escape the loop by adding control elements. We decided that its not possible to make it a fun game concept at least witgh our skills.

Now we are trying something simpler.
Who does not love programming for 10 hours straight?!
@puzmak

Forgot that my brain does this awesome thing where if I go to bed really tired as soon as I'm in bed I'm not tired anymore. Think I got 4 or 5 hours tops, even with sleeping in later than I'd intended. I'm usually more productive in the afternoon/evening though, so hopefully I'll make up for lost time! I realize that I never actually laid out my plan, so here I go:
For years King Minos of Crete has been demanding young men in tribute to his wife's monstrous son, the Minotaur. You've had enough. As Theseus, prince of Athens, you decide to take down the Minotaur once and for all. Of course, with no help and no idea how to navigate the Labyrinth keeping the Minotaur locked away, you don't have much of a chance. But with Athena's blessing, no matter how many times you die, you'll wake up at dinner before you're sent to the Labyrinth. Talk with Princess Ariadne and gain her trust, learn the twists and turns of the Labyrinth, and finally fight the Minotaur until you've freed all of Greece from his man-eating ways!
So it has been a weirdish morning thus far. It has been slow, but the progress that I am making is very good. I am a big fan of point and click adventures. So I decied to make one, but with a twist. I also loved P.T. so I am creating a P.T. insprired isometric point and click game.

It's a rainy day, saw Ludum Dare and thought it would be fun. Husband and wife team.
First thing!

Getting as much as the environmentals done as much as we can.
:D

...aka, an inner tube. Also, I'm making this into an endless climber, which will also "loop".
Got my coffee! Let's write some code!!

https://www.twitch.tv/videos/759464667
As we're already working fulltime on a time loop game called Escape the Loop we tried to find an idea that has nothing to do with time.
We found one: You're a zombie parent, and your zombie babies are hungry for food loops! Stick food loops on your rotting fingers, and shake them (the food loops) off into your babies' bowls. But don't shake too hard, or you'll shake them (your fingers) into your babies' bowls.
Watch us live on Twitch:

We have some profiles and their motives...

I think I'm gonna try something else
My little train is finally working!

God damn it. I can't participate this time.
But I am currently working on a game... you know the game I've been working on for past two years and the game I shall publish next month (holy crap I am gettin' anxious thinking about it).
Anyway.
Thanks to LD I "finished" (hehe they're never finished, they're delivered before the deadline) my first game ever.
I know you'll make it guys. I only participated in one GJ where I didn't submit because Unity said so (constant build errors and we ran out of time).
Here. Grab my cats asking for attention while I am coding the UI in my mobile game.
May the force be with you

Double Jump, Dash(not in this gif), fall damage, fall damage boots, shooting and a light cone!

An hour into the second day, and I already have four levels that I'm happy with, while before I thought I might not be able to make interesting levels at all. Very fun.
I still will probably have to come up with a few new concepts to implement to have a full complement of levels, but wow... this game is coming along quickly.
I should probably work on making the main menu and level select UI now. :smile:


I had an idea, but my skills said that next time...
The dreams of those who've fallen! The hopes of those who'll follow! Those two sets of dreams weave together into a double helix! Drilling a path towards tomorrow! And that's Tengen Toppa! That's Gurren Lagann!

Hi, I've been playing around with colours. Which one do you think looks good?



I have not idea what to do with it tho.

18 hours late, but I think I have a basic idea for a game. Let's see where this goes.
18 hours late, but I think I have an idea for a basic game... let's see where this goes.

Oh, no! Bill's been left up for lynching and you must help him escape by clicking on the correct sequence of events. But beware as each entity you click has repercussions and passes up the time... 😅👀



I have no idea what I'm doing.
But I like it.